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A Physicist Wants to Turn Jupiter's Largest Moon Into a Gigantic Dark Matter Detector
Product Reviews

A Physicist Wants to Turn Jupiter’s Largest Moon Into a Gigantic Dark Matter Detector

by admin August 24, 2025


When searching for the unknown, classic physics wisdom holds that a bigger detector boosts the chances of discovery. A physicist is taking that advice to heart, advancing a bold plan to use none other than Ganymede—Jupiter’s largest moon—as a dark matter detector on an astronomical scale.

Dark matter refers to the “invisible” mass that supposedly constitutes 85% of the universe. There’s considerable evidence that dark matter exists, but it’s “dark,” meaning it doesn’t respond to light and very weakly interacts with other matter. The search for dark matter has tested the limits of physicists’ creativity, but a proposal by William DeRocco, a physicist at the University of Maryland, may be the most extraordinary yet. In a preprint submitted to arXiv, Rocco suggests that Ganymede’s craters may store evidence of dark matter particles, which spacecraft like NASA’s Europa Clipper or ESA’s JUICE could observe during their respective missions.

The paper, which has yet to be peer-reviewed, proposes that massive dark matter particles could have struck and penetrated Ganymede’s thick, icy surface, leaving deep, broad ruptures. Unlike the comparatively small-sized candidates for dark matter that ground-based detectors are searching for, these particles would be much larger. These extra-large dark matter particles would create “dark matter craters”—smaller dents on Ganymede’s surface comprised of distinctive minerals pulled to the surface from deep inside the moon’s oceans. 

“If you used something like ground-penetrating radar, you might be able to see this column of melted ice going all the way down through the ice,” DeRocco explained in an interview with New Scientist. Studying Ganymede’s surface with this proposal in mind could uncover some unexpected insights about cosmic dark matter, according to the paper.

In principle, the proposal sounds promising, Bradley Kavanaugh, an astrophysicist at the University of Cantabria in Spain who was not involved in the study, also told New Scientist. At the same time—like all dark matter experiments—there is still no definitive evidence that such heavy, massive dark matter particles actually exist.

If all of this sounds bonkers, I don’t blame you. Still, it’s important to remember that, as many physicists are keen to point out, solving a physics mystery often means testing bold, unconventional ideas. And while there’s no decisive evidence that this particular proposal is correct, there isn’t any evidence to discount it, either. We’ll have to wait and see if NASA or ESA takes up DeRocco’s idea, and if they do, whether Ganymede really does have a surface dotted with dark matter craters.



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August 24, 2025 0 comments
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The Dark Queen Of Mortholme review
Game Reviews

The Dark Queen Of Mortholme review

by admin August 21, 2025


The Dark Queen Of Mortholme review

This “short-form, second-person indie” where you play the final boss tells a more traditional and restrained story that its premise might suggest, but it’s still a worthwhile and thoughtful micro-treatise on storytelling, curiosity, stagnation, and heroism.

  • Developer: Mosu
  • Publisher: Monster Theater
  • Release: Out now
  • On: Windows
  • From: Steam/GOG/Itch.io
  • Price: £5 /€6 /$6
  • Reviewed on: Intel Core i5-12600K, 32GB RAM, Nvidia RTX 4060 Ti, Windows 11

There’s a beautiful, wordless moment about ten minutes in to The Dark Queen Of Mortholme. As the titular queen, you’ve just casually mace-flattened the same plucky interloper for the Nth time, then snapped their corpse out of existence in a wreath of electric purple fire with all the ceremony of clearing toast crumbs from a bench.

Watch on YouTube

Each time, just as the queen is about to plonk herself back down on her throne, the hero galumphs trumpetously back through the doorway for another pop. Here’s our premise: both an inversion of Soulsian conventions and a wry tribute, in the way all inversions are. And who hasn’t considered how maddeningly Sisyphean it must feel to be on the receiving end of such smug under-doggedness? “Struggle in the face of overwhelming odds”. “Testament to the persistence of the human spirit”. Mate. You are fucking immortal.

We’ve felt the queen’s frustration grow, forced to consider the toll imposed by folklorish infamy on the actual person behind the myth (every time I try to let my hair down some wanker tries to climb up it, says Rapunzel). But on this occasion, something has changed. The hero is late. And there’s an unmistakable hint of longing as the queen looks toward the door. It’s not completely clear if she’s starting to, y’know, actually enjoy all this. But there is both simple truth and stark tragedy in it: unchallenged dominance must feel unbearably stagnant after the initial high wears off. You eat the same soup daily for decades, you might find yourself oddly fond of the fly that decides to one day show up for swimming lessons.

The hero stands completely still during the first fight, and so falls easily to a lazy, disdainful mace swipe. They soon decide that moving is probably a good idea. So, you get a few new moves: a gap-closing spike, and a devastating magic fire that telegraphs its arrival, sportsmanlike as all supermoves should be.

Image credit: Mosu/Rock Paper Shotgun

So, of course, the hero works out how to deal with each move in turn. Later, an achievement pops named “out of tricks?” for using each of the queen’s attacks. A trophy that feels like a admission of defeat – a perfect use of digital paraphernalia as storytelling device I wish was more common. Through these warnings of stagnation, glimpses of potential growth present themselves; dialogue options that offer curiosity or dismissiveness. We soon learn the queen doesn’t even know the layout of her own castle. If she did, she might have done a better job of hiding all those treasure chests.

But no, and so the hero returns with chainmail. Then a shortbow. Then a glowing sword and, for the first time, removes the entirety of one of the queen’s four health bar segments. And I realise, then, that they’re going to win eventually. Bloodstains build up until they coat the floor, but my moves are the same each time. The queen, unchallenged, has been given no reason to stay curious, and so has become stagnant. And now, faced for the first time with something that might inspire her to leave and learn some fancier footwork, she’s probably going to die here. Bloody typical, really: a real reason to change showing up just as it becomes too late to do so.

A boss fight demands a theme, and the music here is all apocalyptic organ pipes, rasping with grandeur and nightmares. Somewhere buried in the mix is a toybox melodica; deeply annoying in the way its plastic honking demands focus as soon as I notice it. That’s the hero, I decide, and I think this is the first time I’ve found myself seriously thinking about boss themes; are they meant to celebrate the grandeur and spectacle of the boss, or the struggle of the hero? The best, I think, do both and neither. Odes not to individuals, but to the moment. The dance.

Image credit: Mosu/Rock Paper Shotgun

That bastard melodica aside, I have two large problems with The Dark Queen Of Mortholme, an otherwise thumbs-up worthwhile distraction that wastes not a second of runtime in its crushingly inevitable set-up and and crescendo. The first is a line from the queen about halfway through. Something to the tune of “against the might of the status quo, your actions don’t matter”. Ending Explained, you dumb baby! Less on the nose than “got your nose”, honestly.

And the other is not actually in the game, but on the game’s Steam page. “Experience a (macabre, short-form), second-person indie” – immediately relegating the queen to the status of camera lens, of supporting role. You may notice that these two things share a common thread: they both insist on telling me how I’m supposed to feel about a story short enough to offer ample time for self reflection on the average lunchbreak.

But, hey, I can respect it. It’s not my story, after all. Deeply unpopular take maybe, but an artist’s work belongs to them, I’m just visiting. I can’t begrudge the nudges too hard, bumpy as they are. Still, I’m compelled to offer a read in the form of a deeply self-indulgent anecdote. Although, if you want a quick verdict, only interesting games inspire deeply self-indulgent anecdotes, yes.

Image credit: Mosu/Rock Paper Shotgun

A writer and person I have a great deal of respect for on both counts once told me, over a plate of stone-cold fried calamari on a pleasant Los Angeles evening I would soon make less pleasant through a callow and selfish acquiescence to my own need to get embarrassingly obliterated in even the most casual of social situations (thus fulfilling my cliched tourist understanding of the average way an LA evening unfolds), that they had become disillusioned with the power of stories to enact meaningful change in the world. I fell back on a pop-science factoid I’m fond of – that of perceptual filling-in. So much is blur and chaos. Dry and tangled, and we cannot live without the artifice of beginnings, middles, and ends. The motivation and the obstacles. The reasons for going along with this chaotic mess in the first place.

Stories can’t lose their power because they’re the fuel, the driver. I cannot remember what they said next, because I am a ridiculous prick who often forgets to listen to other people when I am too busy waiting for their approval at my having said something I believe to be insightful. I am convinced to this day that if I’d have just listened, I’d have a more more nuanced view on these things that I currently do. Maybe they would have disabused me of this notion completely, but it’s one I still hold: stories are all we’ve got, and good stories from elsewhere are the only thing powerful enough to change how we see the stories that are assigned to us.

At least, that’s the story I tell myself. The story the Dark Queen Of Mortholme tells is one where the hero still gets all the best lines. In this, it’s quite traditional, despite its novel framing. The queen’s real tragedy, as with so many characters that threaten to break convention, is that whatever she does, she’s still trapped in a story. And, either through aims or just convention, it’s someone else’s story at that.

“Perhaps it would be a mercy,” muses the queen on the possibility of the hero’s defeat and surrender. “To be relieved of the burden of trying?”, the hero replies. “No thanks!” (Princess!)

Sounds good, right? And I love it, honestly. It made me feel like fighting. But god, if anything could convince you that, really, there are no new stories, then what better than a game that presents itself as subversion, and ends up in exactly the same place as everything else.



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August 21, 2025 0 comments
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The Great Dark by Free League now available
Esports

The Great Dark by Free League now available

by admin August 18, 2025


Free League Publishing’s new edition of their original sci-fi RPG, Coriolis: The Great Dark is now available:

Free League Publishing officially released Coriolis: The Great Dark, the new edition of their original sci-fi RPG. The core rulebook, alongside a GM screen and custom dice set, is now officially available via the Free League webshop, in digital format via DrivethruRPG and the Foundry virtual tabletop, and soon if not already in hobby stores worldwide.

Inspired by 19th century expeditions, deep sea diving and pulp archaeology, Coriolis: The Great Dark is a roleplaying game about exploration and intrigue. Join dangerous expeditions, navigate the Byzantine schemes of Ship City, and hunt for the keys that unlock the mystery of this Lost Horizon. The core rulebook features:

  • Rules for creating your crew of Explorers, with upgrades such as talents, vehicles, and crew maneuvers to enhance campaign play.
  • Rules for delving into the unknown, traveling on Greatships through the dangerous Slipstream, and trekking across wild planets.
  • A detailed gazetteer of the Lost Horizon, the eleven systems of the Charted Sphere and the asteroid-metropolis of Ship City.
  • The Black Ziggurat, an introductory adventure that will take you deep into an ancient ruin on a distant moon.
  • Tools and rules for solo play, making it possible to explore the Lost Horizon all by yourself.


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August 18, 2025 0 comments
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Optimus Prime character skin in Elden Ring Nightreign.
Gaming Gear

Elden Ring Nightreign modders are already going ham with custom skins, including Optimus Prime, Stellar Blade’s Eve, and my #1 most-wanted outfit from Dark Souls

by admin June 23, 2025



User Orange on YouTube caught my eye with a 12-minute showcase of some of the most impressive modded skins players have cranked out for Elden Ring Nightreign, which include characters from other franchises, as well as yet more Dark Souls throwbacks.

Unfortunately, at the time of writing, they’re effectively inaccessible. All the skin replacement mods I’ve seen are dependent on a tool called the UXM Selective Unpacker, and UXM’s page has been set to hidden with the following message: “The mod has (possible) permission issues that the author is working to address.”

But we can still admire the work modder KRDCD has put out, even if we can’t use them. The real attention grabber is Nightreign Custom Model Replacers. This is the meme one: Eve from Stellar Blade, Optimus Prime, Yorha Unit 2B, all the stars are here. The only notable omission is CJ from San Andreas, but surely he is an inevitability.


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Dark Souls Armor Sets is more my speed, importing even more Dark Souls models into Nightreign, similar to the skins we already got in the game. It even includes my personal most-wanted candidate for a future DLC skin: Sir Alonne from Dark Souls 2 as Executor.

This masked samurai is basically proto-Executor anyway, and I was honestly shocked he didn’t make it into the base game already. I particularly appreciate how KRDCD’s skin version uses Alonne’s comically long-hilted nagamaki (bring this design back, FromSoft!), the Bewitched Alonne Sword, in place of Executor’s usual cursed blade.

Once UXM is back up and these mods can be installed again, you’ll want to use them with Yui’s Seamless Co-op in order to avoid the Easy Anticheat Eye of Sauron⁠—Yui’s mod has users connect to unofficial servers, opening up the door for consequence-free modding.

Image 1 of 4

(Image credit: FromSoftware, KRDCD)(Image credit: FromSoftware, KRDCD)(Image credit: FromSoftware, KRDCD)(Image credit: FromSoftware, KRDCD)

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 23, 2025 0 comments
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Buckshot Roulette Creator’s New Game Is A Dark Psychological Hacking Adventure Launching Next Month
Game Updates

Buckshot Roulette Creator’s New Game Is A Dark Psychological Hacking Adventure Launching Next Month

by admin June 21, 2025


Mike Klubnika, the creator of last year’s unsettling Russian roulette horror game Buckshot Roulette, has announced his next title will arrive in just a few weeks. s.p.l.i.t. is a narrative-driven psychological horror adventure.

 

Klubnika describes s.p.l.i.t. as a short first-person adventure that sees players control a hacker planning to execute a malware attack on an unethical superstructure. Sitting at a computer terminal, gameplay involves solving puzzles styled as complex command prompts to navigate directories, run software, and execute commands.  You’ll also use an Internet Relay Chat (IRC) to communicate with fellow hackers and gain intel on your target. A press release provides a more ominous overview of what s.p.l.i.t. entails:

“A daunting task lies ahead. Unconscionable secrets and vulnerabilities lie buried deep below legacy code and engineering. Only with meticulous planning and unwavering composure will they be unearthed.”

s.p.l.i.t. launches on July 24 for PC via Steam, Windows, and Linux. Meanwhile, Buckshot Roulette is slated to come to Xbox consoles sometime this year. 



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June 21, 2025 0 comments
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Doom: The Dark Ages' path tracing upgrade tested - maximum fidelity, reasonable performance
Game Reviews

Doom: The Dark Ages’ path tracing upgrade tested – maximum fidelity, reasonable performance

by admin June 19, 2025


Doom: The Dark Ages has finally received its promised path tracing upgrade on PC, adding a further dimension of visual fidelity to an already impressive game. To see how the new graphics mode compares to the standard RT available at launch, some testing was in order.

I ran the game on a high-end desktop PC with an RTX 5090 graphics in the new path tracing mode, while my colleague John tested the game on a laptop RTX 5090 with standard RT graphics. It made for a fascinating comparison, with some areas exhibiting just how good the standard RT graphics already were, while other scenes showed off the kind of uniquely realistic visuals that only path tracing can provide.

We opted for the second mission in the game, Hebeth, as it includes plenty of Doombase-style shiny surfaces and therefore ought to be a good showcase for the new graphics techniques in play.

Here’s the full video comparison of the new path tracing graphics in Doom: The Dark Ages versus the standard RT available previously. Watch on YouTube

One of the first thing we noticed is that the cutscenes show relatively few changes in side-by-side comparisons. That’s because the cutscenes are authored with plenty of extra light sources placed just where they’re needed to light subjects with the cinematography in mind, in comparison to gameplay which needs to look correct no matter what the player is doing. Given that the game already featured ray-traced global illumination (RTGI), that means these controlled scenes tend to look fairly similar between a PC running with standard RT and path tracing.

Once in gameplay, the stone floors near the start of the level provide our first out-and-out difference versus the standard RT presentation. With path tracing enabled, these rougher surfaces provide reflections, with bright nearby objects clearly visible, even when off-screen. By contrast, the standard RT look has a more conservative roughness cut-off, with only shiny surfaces sporting reflections. This even extends to your weapons, with the shotgun and other armaments reflecting bright light sources in the path tracing mode.

Interestingly, these reflections are often more mirror-like and coherent in the standard RT mode to save performance, whereas the path tracing has a duller but more realistic (and expensive) look.


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The path tracing BVH also includes elements that are dropped in the standard RT mode when they don’t appear on-screen, most notably force-fields and holograms, but there’s plenty of other particles, leaves and transparencies too. Objects in the reflection also sport more complex materials, which is quite evident in the glossier environments found in the interiors of this level.

Of course, the path tracing mode isn’t just about reflections – it also uses a higher number of bounces for its global illumination. This can make some scenes noticeably lighter, eg allowing light to bounce multiple times to reach an interior space from the sun and sky outside.

You can see more objects in the reflection with path tracing engaged – such as the pickups here – as well as seeing reflections on rougher, less glossy surfaces. | Image credit: Digital Foundry

The path tracing mode also suffers from fewer incidents of light leaking through solid walls to illuminate areas it shouldn’t, thanks to its more fine-grained per-pixel light calculations. Having the better denoiser of ray reconstruction enabled in the path tracing mode also gets rid of the stippled look of volumetric lighting in the standard RT mode.

Emissives are another area where the path tracing mode looks significantly more realistic. Light sources in your environment, such as fires, gun tracers and even LED light strips, actually produce light that shines on its surroundings with path tracing enabled, something that’s disabled in the standard RT mode.

The difference in lighting can be significant, with the larger number of light bounces allowing more accurate lighting of darkened spaces. | Image credit: Digital Foundry

Emissive lighting is another feature enabled in the path tracing mode, allowing for a greater number of light sources – which can combine beautifully with the improved RTGI and reflections. | Image credit: Digital Foundry

There are relatively few differences in terms of shadows, with most scenes taking place indoors and already featuring quite sharp shadows. Instead, you’ll see more noticable changes outdoors, where long distance shadows are sometimes presented more clearly in the path tracing mode that are incredibly soft and diffuse in the standard RT mode, due to how coarse the calculations are to save performance. There’s less shadow break-up in outdoor scenes too.

Speaking of performance, the full path tracing mode is light – at least in relative terms. We saw around a 39 percent drop in frame-rate with path tracing engaged versus standard RT in our test scene, using a high-end PC with an Nvidia GeForce RTX 5090 graphics card and AMD Ryzen 7 9800X3D using 4K DLSS Performance and ultra nightmare settings.

The path tracing mode of Doom: The Dark Ages is expensive, as you’d expect, but it works out as being an average 39 percent drop in performance versus the standard RT – one of the lighter performance penalties we’ve seen from a path tracing mode. | Image credit: Digital Foundry

That’s a significant drop, but still a smaller margin than we’ve seen in other games, like Cyberpunk 2077. It speaks to both how much RT is provided in the base game – and how well architected id’s latest release is, as we’ve come to expect from the studio.

Going through this footage, one thing that struck me is just how scalable Doom: The Dark Ages is. The game still looks pretty reasonable even on “low” settings or on more limited consoles like the Xbox Series S, but there’s a huge assortment of visual niceties that you can add on if you have the performance to spare.

This new path tracing mode is the logical conclusion, bringing unparalled realism to the game’s fantastical environments for those on higher-end PCs – and earning major plaudits for id’s top-tier developers.



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June 19, 2025 0 comments
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Blockchain security firm releases Cetus hack post-mortem report
Crypto Trends

Archetyp Dark Web Market Shuttered, Ecosystem Adapts

by admin June 18, 2025



Europol has shuttered one of the longest-running dark web marketplaces, Archetyp Market, but blockchain intelligence firm TRM Labs says the marketplaces are highly adaptive to shutdowns.  

Europol said on Monday that it shut down Archetyp Market’s main infrastructure in the Netherlands through a series of raids involving six countries.

Key Archetyp personal and technical infrastructure were targeted in the raids, which saw the alleged administrator, a German national, arrested in Spain, with Europol saying they also arrested a moderator and six of the site’s largest vendors in Germany and Sweden.

Such dark web-based markets rely on cryptocurrencies for trade, and Archetyp used the privacy-focused token Monero (XMR) for its transactions.

The marketplace had operated for five years, and Europol said it took “years of intensive investigative work,” including tracing financial flows, to take down the site and its alleged operators. 

Dark web markets down but not out

Despite increasing law enforcement efforts, blockchain intelligence firm TRM Labs said in a report on Monday that even as the dark web platforms fall, “the ecosystem remains highly adaptive,” with illicit vendors setting shop on apps such as Telegram and Signal.

A series of raids involving six countries took down the Archetyp Markets’ main infrastructure in the Netherlands. Source: Europol

“These peer-to-peer models offer faster turnaround times, reduced fees, and a lower risk of platform takedown, complicating enforcement efforts,” TRM Labs said.

After the 2022 shutdown of the Russian Hydra marketplace, a new Russian market popped up to replace it almost immediately, TRM Labs said.

“Although some darknet operators, particularly of Western darknet marketplaces, have historically attempted rebrands or exit scams following law enforcement action, full-scale rebuilds appear to be becoming less common,” it added.

Archetyp comparable to Silk Road

Europol said Archetyp had a user base of more than 600,000, a total transaction volume of at least 250 million euros ($287 million) and over 17,000 listings, with most geared toward the sale of illicit drugs, including cocaine, MDMA and amphetamines.

It was also one of the few dark web markets that allowed the sale of fentanyl and synthetic opioids.

Source: Europol

“The platform’s endurance, scale and reputation within the criminal community place it alongside now-defunct darknet markets such as Dream Market and Silk Road, both notorious for their role in facilitating online drug trafficking,” Europol said.

Dark web market operators tactics to evade law

TRM Labs said that law enforcement is having success in taking darknet platforms down, but their operators are using tactics such as pseudonymous domain registration, rapid rebranding after take downs and laundering proceeds through high-risk crypto exchanges to evade the law.

Related: Telegram shuts ‘largest darknet marketplace to have ever existed’

“The takedown of Archetyp Market is a clear signal that law enforcement agencies, supported by advanced blockchain intelligence, can disrupt even the most entrenched illicit platforms,” TRM Labs said

“But the resilience and evolution of these networks underscore the need for continued cross-border collaboration, technical innovation, and real-time monitoring to stay ahead of the next generation of darknet threats.” 

Magazine: Coinbase hack shows the law probably won’t protect you: Here’s why



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June 18, 2025 0 comments
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After getting delisted in March, Dark and Darker will be completely inaccessible on the Epic Games Store later this year
Game Updates

After getting delisted in March, Dark and Darker will be completely inaccessible on the Epic Games Store later this year

by admin June 17, 2025


Dark and Darker is a bit of a Schroedinger’s video game, isn’t it? Seemingly fleeting back and forth between a state of being available for sale and being outright delisted. Back in March, the multiplayer extraction game was delisted from the Epic Games Store, with developer Ironmace saying at the time that the “decision appears to be based on claims made by opposing parties in an ongoing legal dispute.”


Now, Epic appear to be sending out emails to those that have the game in their libraries informing them that the game will no longer be playable this year (I’ve received this email myself as I apparently added it to my library at some point despite not having played it).


“We removed Dark and Darker from sale on the Epic Games Store on March 5 in consideration of a court decision in Korea between Nexon and the game’s publisher, Ironmace,” Epic wrote in the email. “On November 1, 2025, we will be removing Dark and Darker from your library, at which point it will no longer be playable via the Epic Games Store.” Anyone that paid for the Legendary Status upgrade will be getting a refund, though those that bought Redstone shards won’t be. Both of these are no longer available for purchase as well.


The court decision Epic referenced is likely the one from February, which found that Ironmace didn’t infringe on Nexon’s copyright of project P3, a game that Nexon alleged was then turned into Dark and Darker using stolen code and assets. However, the court did also instruct Ironmace to pay Nexon 8.5 billion won (about $6.18 million) in damages.


Ironically, at this point in time it doesn’t seem like the game is being booted off of Steam, despite previously facing this in 2023. It’s a messy situation, one that I would guess isn’t quite done yet.



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June 17, 2025 0 comments
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Look how many of Elden Ring Nightreign’s skins reference classic Dark Souls characters, and how much better they look here
Game Updates

Look how many of Elden Ring Nightreign’s skins reference classic Dark Souls characters, and how much better they look here

by admin June 16, 2025


Even before anyone was able to get their hands on Elden Ring Nightreign, we knew that it would bring back bosses, enemies, characters and more from classic FromSoftware games – including the Dark Souls series.

Dark Souls 3’s Nameless King boss could briefly be seen in an early trailer, and the final game has a lot more from those classic games. But how does the asset quality of their modern interpretations compare to the originals?


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That is a very good question, and it’s one Souls dataminer and YouTuber BonfireVN attempts to answer in their latest video. The video focuses specifically on showing the Nightreign armour sets/skins that have history in earlier FromSoftware games.

For instance, it’s pretty clear to any Dark Souls fan that Wylder’s Abysswalker set is a clear reference to that game’s iconic Knight Artorias, just as the Guardian’s Sunlight Knight skin is an unmissable nod to that game’s Solaire of Astora. Even Patches makes an appearance, with his Dark Souls look having now become a skin (Black Leather) for the Duchess.

The video also uncovers several other, more obscure references to the classic games. Revenant’s Dragon School skin is a callback to Griggs of Vinheim, an NPC in the original Dark Souls. There’s also Ironeye, whose Sellsword skin is a replica of Dark Souls 2’s Chancellor Wellager attire.

Watch on YouTube

In many cases, these armour sets have appeared in more than a single game prior to their recreation in Nightreign, which gives us an even better appreciation of the model’s evolution, and how much more detailed their latest incarnations are.

If you’re curious about how you can unlock skins in Nightreign, we have a whole guide that explains everything. For all your other questions – including boss fight walkthroughs – hit up our mega Elden Ring Nightreign guide.



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June 16, 2025 0 comments
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Onion Knight Siegmeyer in Elden Ring Nightreign
Product Reviews

I didn’t realize how much Elden Ring Nightreign upgraded its Dark Souls skins until I saw them side-by-side with the originals

by admin June 15, 2025



FromSoft dataminer and YouTuber BonfireVN has uploaded a new video comparing Elden Ring Nightreign’s Dark Souls throwback skins to their original models, and I was surprised at how much they’ve actually been touched up since their original appearances.

I like to think I’m a tough, serious guy who’s not easily manipulated when a piece of intellectual property goes “Hey, remember this other intellectual property?” But I’d be lying if I said I didn’t squeal like a school girl when I saw the reprised Dark Souls bosses in Nightreign, or the Dark Souls skins you unlock by beating the game’s final boss.

Nightreign’s Dark Souls Skins vs. Original Armor Sets – YouTube

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I think I just assumed that all of these models were just straight ports of their original or Dark Souls iterations, but BonfireVN’s side-by-side shows that a lot of texture and fine modeling detail has been tweaked to make them better fit Elden Ring’s more advanced visuals.


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My personal favorite reprise skin, the Llewellyn/Drang armor for Ironeye from Dark Souls 2 and 3, is a great example: Its fur collar has gotten a big structural rework, while its texture detail is a generational improvement on the Dark Souls 3 iteration.

The Llewellyn set also benefits from perhaps the biggest and most noticeable upgrade to any of the Dark Souls skins: An actual matching helmet. The OG versions left Fashion Souls-conscious players scrambling to find a matching hat, while Ironeye gets a sick helmet/hood combo I seriously wish had been in the original games.

The rest of the skins have similarly subtle, tasteful modernizations, and this all just has me thinking about what’s next. First, the inevitable future BonfireVN video(s) comparing the returning Dark Souls bosses to their originals, and second, new skins that will hopefully come with Nightreign’s unconfirmed DLC. My big wishlist item? A Sir Alonne outfit for Executor⁠—Dark Souls 2’s DLC samurai boss is a series favorite for me, and he perfectly fits the character.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 15, 2025 0 comments
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  • Dogecoin Price Analysis as Project Sakura Could Make Dogecoin Proof-of-Stake, $DOGE Price Pumps after Whale Accumulation, and More…

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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • XRP Price to Make Major Move in Next 10 Days: Details

    August 25, 2025
  • Love and Deepspace wins Best Mobile Game at gamescom, throws shade at you know what

    August 25, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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