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Here's a new goblin booter RPG inspired by Dishonored and Dark Messiah Of Might And Magic
Game Updates

Here’s a new goblin booter RPG inspired by Dishonored and Dark Messiah Of Might And Magic

by admin May 23, 2025


Alkahest looks very good. Emphasis on ‘looks’ because both trailers released so far have been very scripted. Also, emphasis on ‘good’ because you get to bully goblins with your feet. It’s an open world RPG boasting a combat sandbox full of the sort of reactive flourishes you might find in an immersive sim. Crucially for fans of Dark Messiah Of Might And Magic (I’ve seen the words “spiritual successor” floating about, although not from the devs themselves) one of those touches is a boot. Here’s the boot in action:

Watch on YouTube

You seem to have an archer mate, off screen, that you can button-tell to shoot at interactive objects and goblins. We first see this when our character slides up to a cargo lift, then gets catapulted upward when an arrow flies in from nowhere and severs the rope. They then grab a barrel mid-air, before falling back down and braining a goblin with it. I would be very surprised if this is unsynced, impromptu barrel-grabbing. There’s probably a prompt that says ‘grab barrel’, if that. I’d also be a little shocked if the barrel hitting animation transitions into the fire throwing animation, then into the sword fighting animation, anywhere near that smoothly. Still, wishful stitching or no, someone had to animate all that, and they did a fine job.

As for a bit of context for what the game’s like outside of combat, here’s a trailer from last year:

Watch on YouTube

Plenty of fun stuff in there. Weapon throwing. Wood kicking. Spiky wall advantage taking. Cart skitching. We shoot some oil barrels then light an arrow on fire at one point. We drink a potion then throw the bottle at a goblin, annoying him for just long enough to slip an axe into his neck. Where the Dishonored influence becomes more apparent – and also presumably where that name comes from – is mixing and using a metal-heating substance to weaken an iron door before smashing through. Again, if this can be used to eg: render goblin weapons into useless melting slag-pops, rather than just being a specific door-based contextual action, I’ll be surprised. Happy, but surprised.

Pre-rendered trailers are flaky, impenetrable things – much like armoured croissants – but the game that’s being advertised here does look quite special, assuming it actually exists in any recognisable form. Also, it’s nice to see all those Moria goblins getting work after that damning plot hole was discovered in Lord Of The Rings. There’s no release date as yet, but you can suspiciously examine Alkahest on Steam here.



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May 23, 2025 0 comments
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Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game
Game Updates

Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game

by admin May 22, 2025



It’s been a busy day in the grimdark world of Warhammer 40K, thanks to its latest video game focused Warhammer Skulls showcase. Not only have we learned a couple of classics getting a spruce-up, there’s brand-new stuff coming too, including a Boltgun sequel, new tactical RPG Dark Heresy, plus a smattering of fresh DLC.


Warhammer 40K: Boltgun 2, which seems as good a place as any to start, is exactly what it sounds like – a follow-up to developer Auroch Digital’s acclaimed 2023 retro shooter Boltgun. Details are relatively limited at present, but it’ll pick up immediately after the events of the first game, and offer another helping of old-school-inspired FPS action over the course of its branching single-player campaign. There’s talk of new locations – “from the colossal heights of a hive city to the impenetrable mangrove swamps of a jungle” – plus new weapons and never-before-seen foes, including the ferocious Bloodletters and their daemonic Juggernauts.

Warhammer 40K Boltgun 2 teaser trailer.Watch on YouTube


All that’s coming to Xbox Series X/S, PS5, and PC sometime in 2026. However! There’s an extra – and more immediate – treat for Boltgun fans in the form of Boltgun: Words of Vengeance. This “first person typer” twist on the retro shooter – in which players must deploy their QWERTY skills for maximum carnage – is entirely free and available to download on Steam today.


Elsewhere in the gloomy world of Warhammer 40K, developer Owlcat has announced Warhammer 40K: Dark Heresy, a “narrative-driven tactical RPG” set against the backdrop of the Noctis Aeterna and the mystery of the Tyrant Star. “Players will lead a warband of diverse companions in a desperate battle against heresy and corruption,” the studio explains, “from loyal Imperial subjects, such as a veteran Guardsman from the death world of Catachan, to nefarious xenos, including a bird-like Kroot mercenary.”

Warhammer 40K: Dark Heresy announcement trailer.Watch on YouTube


There’s talk of full voice acting, “intricate investigations”, turn-based combat, and “choices that carry grave consequences”, all said to build on the ideas introduced in Owlcat’s Rogue Trader. And if that sounds intriguing, Dark Heresy is coming to Xbox Series X/S, PlayStation 5, and PC (via Steam, GOG, and Epic) at some currently undisclosed future point.


Speaking of Rogue Trader, Owlcat has also announced a 24th June release date for the game’s second expansion, Lex Imperialis. This introduces a faction of “incorruptible enforcers” known as the Adeptus Arbites, plus a new companion – Solomorne Anthar – across its 15-hour storyline. Additionally, the studio has revealed it’s working on a Season Pass 2 for Rogue Trader, bundling together an appearance customisation pack and two more 15-hour expansions – each featuring new quests and a new companion. The first of these expansions takes players to a Necron vault curated by Trazyn the Infinite, where they’ll encounter ancient guardians and uncover relics relating to the Von Valancius legacy. The second new expansion promises a “descent into madness and mystery” as they explore a “surreal” voidship graveyard.

Warhammer 40K: Rogue Trader – Lex Imperialis release date trailerWatch on YouTube


And while we’re on the subject of DLC, there’s one last bit of business to discuss in the form of Space Marine 2’s new Siege mode. This “endless” PvE mode for the acclaimed shooter unfolds on Kadaku, where three players must survive against ever-more-deadly waves of Tyranid and Chaos as they attempt to defend an Imperial fortress. It’ll be playable on Steam via developer Saber Interactive’s Public Test Server starting 4th June, and it gets its full release across all platforms as part of a free update on 26th June.

Space Marine 2 – Siege Mode teaser trailer.Watch on YouTube


All of which pretty much covers the big Warhammer 40K news, but it’s probably also worth mentioning there are currently significant discounts across a huge number of Warhammer games on Xbox, PlayStation, and PC as part of today’s Warhammer Day celebrations.



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May 22, 2025 0 comments
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Last Defense Academy Is 2025’s Dark Horse
Game Updates

Last Defense Academy Is 2025’s Dark Horse

by admin May 22, 2025


Despite having spent 45 hours with the game, I’m still not quite ready to slap “The Kotaku Review” on anything I write about The Hundred Line: Last Defense Academy yet. Too Kyo Games’ tactical RPG has 100 endings and I’ve only seen a handful, the game’s “true” route not among them. But, my god, I gotta get more of my feelings about this game out of my system. I know we’re all talking about big games like Clair Obscur: Expedition 33 and Kingdom Come: Deliverance II as early Game of the Year contenders, but if you’re a fan of tactics RPGs and branching narratives, and you can tolerate a bit of cringe, The Hundred Line is a game too ambitious to let pass you by. If you’re okay with some spoilers (no, I’m not about to tell you the ending), let me try and sell you on it.

The Week In Games: A Rebirth, A Remake, And A Remaster

The Hundred Line follows a group of high school students conscripted into a war against alien-like “Invaders” attacking the titular academy. The group is told that they’re defending something within the walls of the school that is vital to humanity’s survival against the Invaders, but before they can be told what they’re actually defending, Sirei, the ghost-like mascot in charge of the whole operation, is found massacred by an unknown assailant, his remains discarded in a trash can. The “Last Defense Squad” is left with no real explanation for their mission, but they have to defend the school for 100 days, lest everyone they’ve ever known and loved be doomed to an agonizing death at the hands of the Invaders.

The uncertainty that springs up from Sirei’s early demise is a key part of the tension across all 100 days in the Last Defense Academy. Some of the students have agreed to fight in this war, while others have to be convinced to take up a weapon in the game’s turn-based tactical battles. As the war goes on, people betray each other and mysteries are uncovered, and by the time you reach day 100, there’s still a lot you don’t know.

I’m gonna get into some major spoiler territory here, because talking about what makes The Hundred Line such an incredible game, one worthy of being seen as a contender for 2025’s Game of the Year, requires me to blow the lid off of some of its secrets. I fully understand that not everyone wants to see something get cracked wide open as they listen to a game recommendation, but I do believe that if the initial premise isn’t enough to fully win you over, hearing about the full scope of what The Hundred Line offers might push you over the edge. I’ve talked to people who had no interest in playing the game until I told them about the midgame twist, and then they completely changed their tune. 

Screenshot: Too Kyo Games / Kotaku

As you approach the 100th day of your mission as the Last Defense Squad, pretty much everything that could have gone wrong has. You’ve lost people, the mission was a failure, and all that’s really left to do is take your team’s escape pod and reunite with the rest of humanity’s doomed remnants. However, throughout this series of unfortunate events, protagonist Takumi Sumino has gotten an unintended upgrade. Each member of the Last Defense Squad has a “Specialist Skill” in combat that lets them do something their teammates can’t. Eito, the team’s scythe wielder, gains random buffs each time he attacks, for instance. Meanwhile Ima, the group’s troublemaking little shit, becomes more powerful when his sister, Kako, is below a certain health threshold. And Takumi has the ability to reset turns in battle if you find yourself in a pickle. Because of some of the late-game reveals, Takumi’s Specialist Skill goes into overdrive, and he becomes able to go back farther than one battle. In fact, he can go back all 100 days and try this entire mission over. Maybe this time he’ll succeed.

When I reached this reveal while playing the game before its release, I felt a mix of awe and anxiety. The latter was only because I was on a deadline and was taken aback upon realizing that The Hundred Line was going to be, at a minimum, twice as long as I was expecting. But holy shit, finding out that what you thought was the full game was basically just a 30-hour prologue for the real thing is a bonkers twist not many developers can pull off. The Hundred Line is a collaborative effort led by Danganronpa creator Kazutaka Kodaka and Zero Escape lead Kotaro Uchikoshi, two writers known for huge narrative swings, and if you asked me to pick two game developers who could pull off such a maddening, ambitious twist, I would have likely chosen them.

Screenshot: Too Kyo Games / Kotaku

Kodaka and Uchikoshi’s collaboration here sees each one’s creative tendencies brought to their most extreme. The Hundred Line’s first half is full of Danganronpa’s signature school life, ham-fisted (complimentary) themes of hope and despair, and the same disruptive slapstick humor that frustrates as much as it delights. The second half is when Zero Escape’s time travel influence takes over, and Takumi’s second chance at success adds a new layer to the storytelling: branching paths. You’ve seen this whole thing play out once already. Surely you can use all that knowledge to find the “good” ending, right? It’s up to you to make the right decisions, save everyone, and uncover every truth hiding within Last Defense Academy’s walls. This stretch of The Hundred Line has you repeatedly walking through an elaborate time loop, keeping your hand against the wall and feeling your way through every turn in the dark, hoping you’re on the right path.

Some choices feel small, such as whether or not to reveal a secret to the group you only know because you’ve experienced these 100 days before, but doing so can completely change a route’s trajectory in ways you can’t anticipate. You might think you’re doing everything right, but by the time you reach the end of a route, your choices may have snowballed into something unsalvageable. If moving through hours of compelling narrative branches just to find yourself at a dead end sounds more frustrating to you than rewarding, I understand, but as someone who is always drawn in by Kodaka’s grandiose, exaggerated themes and writing, I’ve been enjoying seeing just how many ways this team can riff on the same concept.

I’ve spoken to several others who have been chipping away at The Hundred Line and learned about routes I couldn’t have even fathomed. I guess there have to be some pretty wild variations for there to be 100 endings. I don’t know that I want to put in the work to see them all, but I will find the true ending if it’s the last thing I do.

Screenshot: Too Kyo Games / Kotaku

Kodaka has been pretty candid about the fact that securing funding for The Hundred Line put Too Kyo Games into a great amount of debt, and despite some high praise and decent sales, the studio is “still on the brink of going under.” While nothing has quite reached the highs of Kodaka’s work on Danganronpa for me, I have a lot of love for the studio’s projects like Master Detective Archives: Rain Code and the Akudama Drive anime. I enjoyed those projects, but The Hundred Line feels like Too Kyo Games finally finding its footing. Its premise is such an incredible Hail Mary that it would be an absolute tragedy if we lost this studio just as it had put out its breakout game. So if you’re a fan of tactics games, social sims, and the kind of plot twists that would make M. Night Shyamalan blush, I can’t recommend The Hundred Line enough. I would love to see it in conversations around Game of the Year come December, and it would be great if Too Kyo Games still exists then, too.

 



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May 22, 2025 0 comments
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Frankenstein Og
Product Reviews

Epic Universe’s Best Ride Might Just Come From the Dark Universe

by admin May 21, 2025


The portal into a whole world of gods and monsters has been opened at Epic Universe, Orlando, Florida’s newest theme park. The Universal Monsters reign supreme at the Dark Universe, where you explore the world of Darkmoor that just so happens to be the place where so many of Universal Studios’ classic horror films intersect. io9 was thrilled to be among the first to ride its main attraction: Monsters Unchained: The Frankenstein Experiment.

At the center of the action is the Frankenstein Manor, where Victoria Frankenstein resides and continues the mad work of her ancestor Victor. She’s built a new monster prototype and aims to capture the horrors of the icons of fright. Under her watch she’s got the Phantom of the Opera, the Creature From the Black Lagoon, and more with the help of her Frankenstein she aims to dominate Dracula.

© io9 Gizmodo

What transpires is an awesome and action-packed thrill ride into the monster mash of your dreams if you’re a horror fan. You see Victoria, a badass leather-donning scientist, and her monster attempt to harness Drac’s power—but it might be more than they can keep their grip on because: BAT! Dracula can burst into smaller creatures of the night and aims to escape domestication for some sort of Monsters Avengers team-up. Yes, really.

The ride itself uses a similar mechanism to Harry Potter and the Forbidden Journey, where you are moved around practical and video scenes to witness the story. Along the way you bear witness to exciting monster squad squabble up moments with state of the art animatronics. To me, it’s my favorite ride and I love how passionate the lore crafted around it seemed to be. If the ride were to breakdown, I’d say “Well, I guess I live here now”—that’s how amazing the showrooms are.

For thrill ride fans, Epic Universe also features Curse of the Werewolf, a spinning coaster inspired by the Wolf-Man that also features incredible animatronic work.

© io9 Gizmodo

While you might not be able to live there, Darkmoor feels the most lived-in, in the best way. The wandering interactions with Igor, the Invisible Man, the Monster, and the Bride of Frankenstein weave a new classic story you’re a part of. The Bride even calls this new Frank her friend as the body of her Frankenstein rests in the queue of Frankenstein Manor.

They’re existing in a timeline where monsters are celebrated and feared by the villagers. They even have a Burning Blade Tavern, which homages the studio’s original horror film universe and incorporates the lore into the ambiance and even the menu items. I love myself a character-shaped pretzel and you’ll find a Frankenstein one here to suit your snacking needs.

And one of the most killer facts? The score of the land is composed by none other than “Dead Man’s Party” legend Danny Elfman (Beetlejuice). There’s even a part-exclusive vinyl you can buy of his work, pressed for a limited special release only in the theme park land.

© io9 Gizmodo

The Dark Universe also offers the chance to not only walk among the creatures of the night but be one too, thanks to the Darkmoor Monster Makeup Experience. It’s the most important spooky, scary appointment you need to make if you go. Mad scientists, er, makeup artists transform you and help you look like you walk among the shadows beneath the scorching Florida sun. It’s worth it and there’s even cosplay lite fashion gear to feel like you belong. For the first time in my life, I finally found a theme park land where I felt the most at home and in my true form.

 

Epic Universe opens this Friday at Universal Studios Orlando. Travel and accommodations as well as the monster make-up demo were provided for the purposes of this review.

 

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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May 21, 2025 0 comments
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