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Tag:

damage

Zane, from Borderlands 4, pinches his fingertips expressively as he tries to communicate something so someone off screen.
Gaming Gear

Borderlands 4 dev clears up the difference between Skill Damage and Action Skill damage, and I feel like a combat log is in order so I didn’t have to find this out on a Reddit thread

by admin September 30, 2025



Borderlands 4 has a ton of possible builds to choose from—it’s one of the strengths I highlighted in my Borderlands 4 review—but I do have one teensy-tiny complaint, and it’s that I would like some of the tooltips to be a smidge more straightforward about what is what.

This feeling has returned full-force after seeing a developer kindly explaining the difference between Skill Damage and Action Skill damage on the game’s subreddit (thanks, TheGamer), which probably isn’t the place you should have to go for this sort of clarification.

Turns out, it’s a rectangles/squares situation. Except this is Borderlands, so lead character designer Nicholas Thurston uses guns and shotguns as the metaphor: “Skill Damage and Action Skill Damage is like Gun Damage and Shotgun Damage. All Skills are skills, but only some are Action Skills. Same as all Guns are Guns, but only some are Shotguns.” Simple, then.


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Thurston then explains that Skill Damage impacts basically everything involving the word “Skill”, including passive skills and traits and, you guessed it, Action Skills. However, Action Skill damage only boosts whatever’s on the Action Skill itself.

Other modifiers, like Melee Damage and Minion Damage, can apply to an Action Skill if it also does those things. For example: “Amon’s ‘Onslaughter’ does Melee Damage with his fist, this would get Skill Damage, Action Skill Damage, and Melee Damage … Forgedrones (as an example) only benefit from Skill Damage, as they come from Passive Skills, as well as Melee Damage.”

In a separate comment, Thurston also explains that there’s no real difference between “status chance” and “status application chance”, and that all instances of the former should be the latter: “if something doesn’t, that’s a goof on our part that we’ll need to investigate and correct.”

And hey, props to Thurston for coming in and clearing some of this up, but it does beg the question whether or not the series needs a little more transparency on just how everything works.

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Most ARPGs, a genre which Borderlands shares most of its DNA with, have combat logs that let you mouse over your damage and get a peek at the math going on underneath the hood, allowing you to test whether all those floating modifiers are actually being fed into the machine properly.

And while BL4 does have training dummies, not having any proper mouseovers for its various tooltips—or a way to check on your damage after the fact—does hamper the otherwise stellar buildcraft somewhat. I probably shouldn’t be having to do napkin math to figure out why a non-legendary gun is causing Total Existence Failure.



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September 30, 2025 0 comments
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Splash Damage breaks away from Tencent
Esports

Splash Damage breaks away from Tencent

by admin September 25, 2025


Splash Damage is now no longer owned by the Chinese video-game giant Tencent, having been acquired by private-equity investors.

The UK-based studio confirmed in a statement that it would continue to operate under its existing leadership team, but added that it would “not be providing further comment at this time.”

Splash Damage was formed in 2001, and rose to fame for its work on the Wolfenstein expansion Enemy Territory. The firm later worked with Microsoft as a support studio for various titles in the Gears of War franchise.

In 2016, Splash Damage was acquired by the Chinese poultry firm Leyou, which had previously bought a majority stake in Warframe developer Digital Extremes.

Then, in 2020, Tencent bought Leyou Technologies for around $1.3 billion, adding Splash Damage to its extensive portfolio of studios.

In 2021, in an interview with GamesIndustry.biz, Splash Damage CEO Richard Jolly was bullish about the studio’s prospects following the takeover.

“Looking ahead, we’ve got some very ambitious plans for our next decade that we had already started on before the acquisition,” he said. “Now, we’re able to accelerate those. As one of the founders of the studio, I can honestly say that this is the most excited I’ve ever been for where we’re headed.”

The following year, Splash Damage announced it was working on Transformers: Reactivate. Then in 2023, it revealed it was also working on an open-world survival game codenamed Project Astrid.

However, in January this year, Splash Damage announced that Transformers: Reactivate had been cancelled, putting a number of roles at the studio at risk of redundancy. No reason for the cancellation was given.

Yong-yi Zhu, VP and head of business operations, strategy, and compliance at Tencent Games, recently emphasised Tencent’s commitment to Western studios in an interview with GamesIndustry.biz.

“I will speak from the perspective of my division,” he said. “We have no plans at the moment to pull out. You may see a reduction in investment in certain places, and I think part of that is just the realities of the industry and the dynamics of the industry.”



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September 25, 2025 0 comments
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The newly elected Pope Leo waves to the Vatican crowd.
Product Reviews

Pope Leo refuses to authorise an AI Pope and declares the technology ‘an empty, cold shell that will do great damage to what humanity is about’

by admin September 19, 2025



Pope Leo XIV has rejected the idea of an AI Pope, saying in an interview with biographer Eloise Allen that “if there’s anybody who should not be represented by an avatar, I would say the Pope is high on the list” (first spotted by The Register). Pope Leo, who is forthright about his views on the new technology, also said that he had been asked for his authorisation to create an AI Pope.

“Someone recently asked authorization to create an artificial me so that anybody could sign onto this website and have a personal audience with ‘the Pope’,” said the pontiff. “This artificial intelligence Pope would give them answers to their questions, and I said, ‘I’m not going to authorize that’.”

Pope Leo has previously said that he chose the name Leo partially as a tribute to Pope Leo III, the 19th century Pope best-known for Rerum novarum, a treatise on the exploitation of the working class during the Industrial Revolution. In one of his first addresses to cardinals, Pope Leo said AI is “another Industrial Revolution.”


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In this latest interview, the Pope returns to the theme of human rights and dignity. “If we automate the whole world and only a few people have the means with which to more than just survive, but to live well, have meaningful lives, there’s a big problem, a huge problem coming down the line,” said Pope Leo.

The Holy Father worries about “extremely rich people who are investing in artificial intelligence” but “totally ignoring the value of human beings and of humanity.” He adds: “If the Church doesn’t speak up, or if someone doesn’t speak up about that—but the Church certainly needs to be one of the voices here—the danger is that the digital world will go on its own way and we will become pawns, or left by the wayside.”

(Image credit: TIZIANA FABI via Getty Images)

The Pope says he’s not against progress or new technology, but basically doesn’t like the way things are going: “I think to lose that relationship will leave science as an empty, cold shell that will do great damage to what humanity is about. And the human heart will be lost in the midst of the technological development, as things are going right now.”

Pope Leo is clearly up for the fight against big tech, and his remarks echo some of his previous statements: I particularly enjoyed when he called AI a threat to “human dignity, justice and labor.” Heck, he even seems to like Pokemon. I’m not looking to convert anytime soon, but I’m certainly listening.

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September 19, 2025 0 comments
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Hollow Knight: Silksong's early mods sand off its more annoying edges, including double damage and distant spawns
Game Updates

Hollow Knight: Silksong’s early mods sand off its more annoying edges, including double damage and distant spawns

by admin September 9, 2025


Shhhhh. If we’re quiet, we might be able to avoid discourse with this one. If you’ve spent your weekend playing Hollow Knight: Silksong and found that the likes of enemies inflicting double damage and spawns being miles away put a dampner on the fun, mods can help.

I know, I know, these are videogames and we must take their difficulty with the utmost seriousness. How else are any of us supposed to learn important life lessons, like ‘press button dodge at this point’, unless we go through hours of frustration trying to beat one boss (or look such info up)? As such, I stress that these mods, like all mods, are entirely optional. No need to shout at people for using them. Save your voice for singing love ballads to Hornet during breaks in the action.

Right, now I’ve addressed the very powerful elephant in the room, let’s take a gander at Skong’s Nexus Mods page, which has filled out nicely now the metroidvania’s got a weekend under its belt. Silksong’s most endorsed mod thus far is one by Baiker that stops enemies and “normal bosses” from dishing out double damage, while leaving hazards free to keep on punishing you. Don’t look at the comments on it, if you’ve not got your internet argument observation popcorn handy.

Also up there in both the download and endorsement rankings is a mod from XiaoHaiNB, which adds health bars and damage numbers to baddies. Probably my favourites so far are the death counters. You’ve got a choice of two from modders Rexxah and NordboDev, and they’ll just sit there on your HUD, reminding you how many times your abilities have proven to be a bit too hollow shite.

Going back to the easening up, there’s ‘Stakes of Marika – Rebirth Anywhere’ from modder Kassent. As you might expect, this one takes a bit of inspiration from FromSoft’s Ancient Hoop by ensuring that “when you die in a scene, you will respawn at the scene entrance instead of at a bench miles away”. It also lets you set custom respawn points, which is cool.

For those annoyed by Silksong’s insistence on not being able to check where you are on the map at a glance, there’s ‘Always Have Compass Effect’ by Synthlight, which does what it says on the tin. The same modder’s stepped in with a mod that makes delivery items less fragile than a shipment of unpacked wine glasses precariously balanced to form a 20 foot tall tower and positioned next to some partially lit fireworks.

The final mod that’s caught my eye so far is this one for lore enthusiasts, which ensures you only have to kill a single enemy to be able to read their species’ journal entry.

Make sure to check the requirements of each of these if you fancy giving them a go, as most require the likes of BepInEx and MelonLoader to get up and running.



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September 9, 2025 0 comments
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Hi-Fi Rush screenshot
Product Reviews

Former Xbox VP says Game Pass creates ‘weird inner tensions’ because a game’s popularity can actually damage sales: ‘The majority of game adoption on GP comes at the expense of retail revenue’

by admin September 8, 2025



Pete Hines, the former vice president of communications and marketing at Bethesda, recently opined on what he described as “short-sighted thinking” driving subscription-based game services like Game Pass: “If you don’t figure out how to balance the needs of the service and the people running the service with the people who are providing the content—without which your subscription is worth jack shit—then you have a real problem.”

“You need to properly acknowledge, compensate, and recognize what it takes to create that content and not just make a game, but make a product,” Hines said in a recent interview with Dbltap. “That tension is hurting a lot of people, including the content creators themselves, because they’re fitting into an ecosystem that is not properly valuing and rewarding what they’re making.”

Tango Gameworks’ Hi-Fi Rush is cited as an example of this tension: The game was by all reports a big success, attracting three million players and being celebrated by Microsoft as a “breakout hit.” But three million players, many of which presumably arrived through Game Pass, isn’t the same as three million sales, and in June 2024 Microsoft closed the studio. An explanation for the closure was never really provided—words were spoken, but little was said—but the obvious bottom line was that creating a popular game wasn’t enough to ensure continued employment.


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In a subsequent message posted to LinkedIn, former World’s Edge studio head and Xbox Games Studios vice president Shannon Loftis acknowledged the issue, writing, “As a longtime first party Xbox developer, I can attest that Pete is correct.”

“While GP can claim a few victories with games that otherwise would have sunk beneath the waves (Human Fall Flat, e.g.), the majority of game adoption on GP comes at the expense of retail revenue, unless the game is engineered from the ground up for post-release monetization,” Loftis wrote. “I could (and may someday) write pages on the weird inner tensions this creates.”

Games on Game Pass don’t make as much as they potentially could if they were not available on the service because people can play them without actually buying them: They get full access for their flat, unchanging monthly subscription fee. The counter-argument is that not everyone playing on Game Pass would pay for all the games they play—would Hi-Fi Rush have managed more than three million copies sold if it wasn’t available on Game Pass?—but the counter-argument to that is that the presence of those games is what makes the services so appealing: That is, the creative work of studios whose games might not be big hits in the conventional retail market is what makes Game Pass work, and they should be paid for it.

Whether Game Pass ‘works,’ and whether it’s viable in the long term, remains a matter of some debate. It’s popular, and seems central to Microsoft’s gaming ambitions, but Arkane founder Raphael Colaontonio said earlier this year that it’s “an unsustainable model that has been increasingly damaging the industry for a decade.”

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Former Sony Worldwide Studios boss Shawn Layden expressed reservations of his own in August, saying that subscription services encourage a “wage slave” approach to game development: “They’re not creating value, putting it in the marketplace, hoping it explodes, and profit sharing, and overages, and all that nice stuff. It’s just, ‘You pay me X dollars an hour, I built you a game, here, go put it on your servers’.”

Microsoft says Game Pass is profitable, even though it doesn’t include lost first-party game sales when making that determination, but that didn’t prevent it from laying off 9,000 people, cancelling multiple games, and closing Perfect Dark developer The Initiative in July—despite making $27.2 billion in net income in the fourth quarter of its 2025 fiscal year. Weird inner tensions, indeed.

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September 8, 2025 0 comments
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No Azure for Apartheid protesters holding Join the Worker Intifada - no labor for genocide! sign
Gaming Gear

18 protesters arrested: Microsoft claims ‘vandalism and property damage,’ protesters claim ‘genocide powered by Microsoft technology’

by admin August 21, 2025



After police dispersed them on Tuesday, “No Azure for Apartheid” protestors returned to Microsoft’s East Campus Plaza in Redmond, Washington on Wednesday to continue protesting the tech giant’s dealings with Israel, which allegedly include the use of its Azure cloud platform to surveil Palestinians and select Gaza bombing targets.

This time, 18 protesters were arrested for charges including “trespassing, malicious mischief, resisting arrest, and obstruction.”

According to Redmond police, “a few protesters had poured paint over the Microsoft sign and on the ground” (red paint to symbolize blood) and “others had blocked a pedestrian bridge and were using stolen tables and chairs from vendors to form a barrier.”


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In a statement sent to PC Gamer, protest organizers said that “Microsoft chose to militarize its campus to harass, attack and violently arrest 18 people who refused to be cogs in the Israeli genocidal machine.”

A Microsoft spokesperson told PC Gamer that protestors “engaged in vandalism and property damage” and “disrupted, harassed, and took tables and tents from local small businesses at a lunchtime farmer’s market for employees.”

Israel’s attacks on Gaza, allegedly with the help of Microsoft’s services, have killed at least 62,000 people since October 2023, including thousands of children, according to the Palestinian Ministry of Health. Over 200 people have now died of malnutrition, the ministry says, and according to the UN, over 1,000 aid seekers in Gaza have been killed since May. Israel has also killed hundreds of aid workers, at one point burying 15 in a mass grave, the UN reports, and recently killed six journalists in Gaza, the latest of many.

“As we have made clear, Microsoft is committed to its human rights standards and contractual terms of service, including in the Middle East,” said Microsoft’s spokesperson. “The company announced last week that it is pursuing a thorough and independent review of new allegations first reported earlier this month about the purported use of its Azure platform in Israel.”

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Those allegations appeared in an investigation by The Guardian, which claimed that Israel has used Azure to construct “a sweeping and intrusive system that collects and stores recordings of millions of mobile phone calls made each day by Palestinians in Gaza and the West Bank” and which “facilitated the preparation of deadly airstrikes and has shaped military operations in Gaza and the West Bank.”

The protestors, composed of “community members and current and former Microsoft workers,” declared Microsoft’s East Campus Plaza a “Liberated Zone,” renaming it the “Martyred Palestinian Children’s Plaza.”

“As we recognize the sacrifice made by those arrested today, we also recognize that the militarism, physical violence and detentions perpetrated by the Redmond Police Department pale in comparison to the experiences Palestinians are forced to endure on a daily basis,” said No Azure for Apartheid in its statement.

Microsoft says it’s doing “the hard work needed to uphold its human rights standards in the Middle East” as well as “supporting and taking clear steps to address unlawful actions that damage property, disrupt business or that threaten and harm others.”

No injuries were reported as a result of the protest or arrests, according to police.

“Our message to [Microsoft CEO] Satya Nadella and other executives who are shamelessly shaking hands with Israeli war criminals to sign deals for genocidal technology is this: our movement will not stop, we will not rest, and we will continue to apply pressure,” say the protesters, who have published their demands at noazureforapartheid.com. “We will show up to confront, disrupt, and take action in every place, at every moment, both announced and unannounced. Escalations will continue as long as Microsoft is invested in the economy of occupation and genocide.”



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August 21, 2025 0 comments
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