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The cutting edge performance capture technology behind Squadron 42
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The cutting edge performance capture technology behind Squadron 42

by admin September 27, 2025


Cloud Imperium’s much-delayed multiplayer space-trading title Star Citizen has been in development for well over a decade, but now it is seemingly nearing completion, after having raised more than $867 million through crowdfunding.

In a recent interview with La Presse (via PC Gamer), Cloud Imperium’s CEO Chris Roberts said Star Citizen is aiming for a 2027 or 2028 launch window. Its single-player spin-off title, Squadron 42, is expected to release next year.

Squadron 42 features a superstar cast, including Gary Oldman, Gillian Anderson, Mark Hamill, Andy Serkis, and Henry Cavill – to name a few.

To create digital replicas of these actors, as well as player characters and other NPCs, Cloud Imperium utilised new 4D technology created by a unique partnership which included a Hollywood VFX company.

Clear Angle Studios specialises in utilising scanning technology for films and television, including its head scanning system Dorothy, which features 76 cameras and 1,500 lights to capture both 3D and 4D textures.

Last August, it partnered with 4D facial performance capture service DI4D and post-production company TexturingXYZ to launch a new 4D facial mocap service.

As part of this collaboration, Clear Angle was involved in the custom character creation and NPC scans, but were not involved in scanning the talent; this was an additional provider.

GamesIndustry.biz visited Clear Angle’s headquarters at Pinewood Studios to learn more about this collaboration, including a hands-on look at Dorothy.

The interview below has been edited for brevity and clarity.

How did the companies come together to create the Dorothy setup?

Dominic Ridley, Clear Angle founder and director: We did the capture and the processing of raw data, which was passed along to DI4D for mesh tracking. After DI4D was done with it, the data came back to us. It was textured, then sent to Jeremy Celeste at TexturingXYZ, who did the map enhancements and the texture work.

The three companies worked pretty seamlessly, we all got on really well. We all had defined sections that we wanted to showcase to the world. All in all, it took around a month to put the video together.

The end visuals are largely down to TexturingXYZ and their render pipeline. The data was ours, the render pipeline and enhancements were from them.

Dominic Ridley, Clear Angle founder and director

How did each company combine their areas of expertise?

Ridley: We’ve worked with and alongside DI4D regularly over the years. We have our scanning system on set, and DI4D had theirs on set next to ours.

But since we developed Dorothy and we do the 3D and 4D scanning, the collaboration we’d like to pursue with DI4D is that we capture and process the data, and they do the mesh tracking.

So if they have jobs that come up in LA or London, they get us to do the capture, and then they do the processing. It’s a very synergistic way of working together as two companies. And then, as part of that, if people want data enhancement, it then goes to TexturingXYZ.

Everyone stands to gain, and at the same time the client stands to gain as well, because they get an end product whose barrier to entry is quite high to hit.

Jordan Fisher, Clear Angle training manager: Everyone’s piece of work is neatly defined, we don’t do any of the stuff that DI4D does.

Ridley: It’s a harmonious relationship. No one’s treading on each other’s toes in any part of the process. It works really, really well. We have no intention of doing mesh tracking, and there’s no way we can do what [TexturingXYZ CEO] Jeremy Celeste does. And Jeremy has no interest in doing scanning, and neither does DI4D. All we want to do is the scanning, so it’s a great partnership.

Clear Angle Studios’ head scanning rig, Dorothy | Image credit: Clear Angle Studios

What’s it like working with Cloud Imperium?

Ali Ingham, Clear Angle producer: [Cloud Imperium] are very much at the forefront of what they’re doing.

It was fantastic working together. It’s really nice seeing how much collaboration there can be between these companies who do different things. Everyone’s much more open these days about their tech and trying to work together, rather than keeping everything secret.

Ridley: Cloud Imperium are quite happy to tell people what they’re doing, because they feel like what they’re doing is quite unique. Whereas companies like, for instance Epic Games, other companies like that – they’re a lot more protective.

Cloud Imperium were fantastic collaborators, because they were super open. They told us exactly what they wanted, and although it was challenging getting to the high level that they were demanding, it was clear and concise. We could do that because we had good instructions, but they’ve got a very strong leadership team. They know what they want – they’re very focused on their goals, and it was nice to have that clarity and to work to a very high level.

How much further can photorealistic graphics go in a way that’s noticeable and affordable for consumers?

Sean Tracy, Cloud Imperium senior director of tools, tech and content: The potential for photorealistic graphics is far from exhausted. While the industry has achieved astonishing results, especially with the use of photogrammetry, there’s still room for innovation – particularly in performance capture.

What’s just as important as visual fidelity, however, is representation. Ensuring the diversity of human experiences and appearances is authentically captured. This goes beyond pure realism; it’s about empowering players to see themselves accurately reflected in the game world.

In short, there’s still a path forward in advancing photorealism, inclusivity, and accessibility, all while keeping the technology affordable for players.

Will all players be able to benefit from this technology? Will they be able to see this level of detail on base-price consoles in comparison to the PlayStation 5 Pro and high-end PCs?

Tracy: Absolutely. This technology is designed to benefit all players, regardless of their platform. We’ve developed a system that other companies license to other developers, but instead of offering a third-party solution, we integrate it directly into Star Citizen and Squadron 42.

Players gain full access to these advanced capabilities within the game itself, ensuring everyone can experience the level of detail, no matter their setup.

Gary Oldman in Squadron 42 | Image credit: Cloud Imperium Games

How has Cloud Imperium implemented this technology?

Ingham: For what Cloud Imperium is doing with Star Citizen, it’s having a range of people because everyone’s faces move differently.

Ridley: A lot of what they do in games is that they’ll capture a 3D scan in Dorothy, and then they’ll do a 4D capture and use head mounted camera data. That camera would track the way the face moves and it would [also] move the 3D scan.

The high-res scan would be driven by the performance from the head mounted camera. Because there, you can run around with a gun. You’ve got this thing on your head, but at least you’re free to move and jump around, and your face will jiggle depending on how you’re moving which drives the high-res scan – that’s often how it works.

How affordable is performance capture becoming for smaller or indie studios, or is it still in the realm of AAA devs only?

Tracy: Performance capture is more accessible now than ever. Advances in technology have led to more affordable hardware and software options, making it viable for smaller studios. While high-end setups for large-scale shoots with multiple actors can still be costly, there are scalable solutions available for indie developers.

Tools and software have been democratised to work across a wide range of configurations, meaning mocap is no longer exclusive to AAA studios. For most developers, it’s now easier than ever to integrate this technology into their projects, regardless of budget.

Would Clear Angle like to collaborate with more games studios in the future?

Ridley: That would be the goal. We do a lot of collaborations across all the productions we’re on.

It’s certainly what we’re trying to do, advancing more into the gaming side of things. If there were more games companies interested in this type of high level scanning then yes, we’re up for it. We want them to know about us, that’s the key here.

That’s the kind of narrative that we would like the world to have about us, so that we can open up this tech to everyone, even, with environment scanning.

This article has been amended to specify that Clear Angle were involved in custom character creation and NPC scans, but were not involved in scanning the talent of Squadron 42



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September 27, 2025 0 comments
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Crypto Trends

Is Binance Cutting Deals with Team Trump? That’s What Senate Democrats Are Asking

by admin September 19, 2025



Binance, the largest global crypto exchange, is still under the constraints of a massive, $4.3 billion U.S. enforcement action, though Senator Elizabeth Warren and other Democrats are asking the Trump administration about reports that it’s easing off on those orders.

In 2023, the major digital assets platform agreed to settle with U.S. authorities for sanctions violations, insufficient money-laundering protections and operating without proper licensing, and its leader, Changpeng “CZ” Zhao, pleaded guilty to Bank Secrecy Act violations, stepping down from the company and serving a brief prison sentence. Warren and two other senators, Richard Blumenthal and Mazie Hirono questioned Attorney General Pam Bondi in a letter this week, asking about reports by outlets including Bloomberg News that the company has spoken to the U.S. about dropping its independent compliance monitor.

The senators also raised the continuing financial ties between the family of President Donald Trump and Binance, through their stake in World Liberty Financial.

“These reports make it more important than ever that the public understand the Trump administration’s interactions with, and relationship to, Binance and its employees,” they wrote, demanding “meaningful” answers to several questions about the U.S. Department of Justice’s interactions with Binance, including whether a pardon is being considered for CZ.

As the markets contemplated a potential return of CZ, the Binance-tied BNB token rocketed over $1,000 for the first time, leaping over SOL to become the fifth-largest cryptocurrency by market capitalization.

The prosecution of Binance in the U.S., where the independent Binance.US arm still operates, occurred under the previous administration, and the arrival of President Trump and his pro-crypto choices to be regulators and law enforcement officials has rapidly shifted the stance of the U.S. government. Many of the efforts of previous officials to address digital assets market risks and the dangers of their use in illicit finance and drug trafficking have been overtaken by the administration’s interest in financial innovation and establishing the U.S. as a global crypto hub.

In May, the Securities and Exchange Commission moved to drop its long-running lawsuit against Binance.

Read More: BNB Hits $1,000 All-Time High as Binance Nears DOJ Deal, Rumors of CZ’s Return Grow



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September 19, 2025 0 comments
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NFT Gaming

Eliza Labs Sues X, Accuses Elon Musk’s Platform of Copying AI and Cutting Them Off

by admin August 29, 2025



In brief

  • Eliza Labs sued X Corp., alleging theft of AI tech and anti-competitive deplatforming.
  • A legal expert said that Eliza Labs’ open-source status weakens IP claims, but unfair practices may hold.
  • Eliza Labs seeks damages, reinstatement, and profits from allegedly misused technology.

Eliza Labs and its founder, Shaw Walters, are suing Elon Musk’s X, claiming the company tricked them into handing over technical details about their AI tools, then banned them from the platform and launched copycat products.

The lawsuit says X unfairly used its monopoly power, damaged Eliza’s reputation, blocked its access to customers and investors, and profited from Eliza’s innovations. Eliza Labs isn’t naming a dollar figure, but is asking the court to make X return its “ill-gotten gains,” pay for Eliza’s losses, and add treble damages and punitive damages on top.

Eliza Labs is the company behind ElizaOS, an open-source framework for building autonomous AI agents that can interact and perform tasks across blockchain networks.



The complaint, filed Wednesday in the U.S. District Court for the Northern District of California, claimed Eliza was invited in, mined for information, and ultimately pushed aside—with its own framework allegedly repurposed for X’s competing AI product, Grok.

The lawsuit claims that in early 2025, X invited Walters to meet after Eliza’s open-source tools gained traction with developers. The platform lets users build autonomous AI agents and 3D avatars with real-time chat, voice, video, and phone integration.

Soon after, X allegedly demanded a $50,000-per-month enterprise license to continue operating on the platform, before suspending Eliza Labs and Walters’ accounts for violating X’s terms and conditions. Internal messages cited in the complaint show an X executive warning that Eliza Labs had triggered legal action for API circumvention, unverified government customers, and unapproved use cases. Eliza Labs claimed that X then offered to pause that process in exchange for further talks.

While the accounts remained inactive, Walters says X continued requesting technical documentation under the guise of resolving the issue—then launched nearly identical AI agents under its xAI brand.

According to legal expert Kelly Lawton-Abbott, partner at law firm SSM, the lawsuit breaks new ground in the AI space—but faces long odds.

“There aren’t many cases in the AI space on anticompetitive behavior,” Lawton-Abbott told Decrypt. “Because Eliza is an open-source software platform, they don’t have the same protection of their software that they would have if it were proprietary.”

According to Lawton-Abbott, the burden of proof in federal antitrust claims is high. “For antitrust, it’s a pretty high standard,” she said. “I think that’s going to be a hard one for them to succeed on.”

Still, Lawton-Abbott said the lawsuit may be more about leverage than litigation. “I wouldn’t expect this to move forward,” she said. “I think it’s probably going to be leverage for a settlement.”

Lawton-Abbott also acknowledged the underlying power dynamic between the companies.

The suit claims X never responded to Eliza Labs’ request to have its accounts reinstated, and instead launched its own AI agents with similar features. In July, X’s artificial intelligence division, xAI, rolled out “Companions,” a new feature in the Grok chatbot app. The launch included Ani, a gothic anime-style avatar that greets users with “Hey babe!” and Rudy, a hoodie-wearing red panda for more playful interactions.

X Corp. has not publicly responded to the complaint. However, its AI tool, Grok, was sanguine about Eliza prevailing in court.

“This case has intriguing hooks but faces uphill battles, especially against a platform like X with deep pockets and precedent-favoring defenses.” It said. “Overall, this has 40-50% odds of surviving dismissal—fraud/UCL claims are stickier than antitrust, which often fails against tech giants.”

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August 29, 2025 0 comments
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