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Bloodstained is back after 6 years with 3D cutscenes that look like they're from a different era of videogames
Product Reviews

Bloodstained is back after 6 years with 3D cutscenes that look like they’re from a different era of videogames

by admin June 5, 2025



Bloodstained: The Scarlet Engagement Announce Trailer – YouTube

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I almost didn’t recognize Bloodstained: The Scarlet Engagement as a Bloodstained game, partly because it’s been six whole years since the last one and partly because the aesthetic is all over the place. The past six years have also been full of Castlevania-likes that feature a lot of the same gothic imagery and it feels like every five minutes a new soulslike with evil knights and dragons shows up. But when the title finally appeared, it was clear that the OG, Koji Igarashi, was back with a new game.

I’m not entirely convinced on the look yet, however. The original Bloodstained: Ritual of the Night mixed visual styles too: there are 2D treasure chests plopped into 3D hallways as if they’ve been painted onto the scene. Damage numbers and items are the same way, but all the monsters and NPCs are rendered in full 3D. It’s a weird style that doesn’t really commit to a fully retro look or a fully modern look and instead sits uncomfortably somewhere in between.

The new game is going for a similar style, but leans even harder into having fully 3D models, except now they all have cel-shading—even the treasure chests. It looks slightly more cohesive until the moment a cutscene plays and it feels like you’ve been transported to 2010. Outside of the 2.5D levels, the character models are weirdly soft and lack details in a way that would fit right in with Final Fantasy: The Spirits Within. It’s not even ugly, it’s just jarring compared to the rest of the game.


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It certainly sticks out though, which I guess is expected for a game that is a prequel to the Bloodstained we got in 2019. I kind of admire not going for a full-on reboot and sticking to the style that was already established. I just think games like Blasphemous and even Hollow Knight feel more coherent and tied to the Castlevania lineage.

Maybe none of that will matter while you’re busy playing with The Scarlet Engagement’s dual protagonists. You won’t pick one of the two characters at the beginning of the game or anything; you play as both of them at the same time. According to the PlayStation Blog, you will have direct control over either Leonard or Alexander and the other one will hop in to assist. The idea of having even more options for combat by figuring out how to combo attacks with both of them admittedly sounds pretty fun. If it is, I’ll forgive it for whatever is going on with those cutscenes.

The Steam page is already up, but we won’t be able to see how it all comes together until 2026.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 5, 2025 0 comments
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Please, Elden Ring Nightreign Players, Skip The Cutscenes!
Game Reviews

Please, Elden Ring Nightreign Players, Skip The Cutscenes!

by admin June 4, 2025



Screenshot: FromSoftware / Bandai Namco / Kotaku

I’m nervous. We missed two churches and lost a level in the mines. The Gaping Jaw Nightlord is weak to poison but no poison weapons spawned on the map. I spent my final runes on hitting level 12. We’re cooked. Oh my god why are we watching the final cutscene before the boss encounter AGAIN.

The Most Sought After Elden Ring Sword Has A Storied History

Not skipping these is the equivalent of icing the Nightfarer. Some Elden Ring Nightreign players might like the chill pre-scripted break before the reckoning but I can’t stand it. I’ve seen these generic cinematics play out dozens of times now. Some players have gone 10, 20, even 30 expeditions before their first Nightlord victory. That is nearly 10 minutes—10 minutes!—that could be spent doing literally anything else.

Look at this background! It’s gorgeous. Top marks to FromSoftware’s artists. I never need to see it again.

Screenshot: FromSoftware / Bandai Namco / Kotaku

Look, I get it. Nightreign is intense. There’s a ton of esoteric information to fill your brain with, including loads of secret details, items, and mechanics the game never bothers to explain. It’s hard to remember to skip the beginning and ending intros. After 40 minutes of tense dodging, parrying, and cooldown management, it’s nice to take a moment, catch your breath, and watch Nightreign play itself. But if your teammates are spamming the skip button and you are off in lala land or scrolling the TikTok memes your buddy sent you days ago like that one about how guys only want one thing and it’s to hear the podracing engines as they whiz by sandy ridges on Tatooine, then you might be in the wrong matchmaking queue.

FromSoftware games are full of tests. Hardcore fans pride themselves on rising to the challenge when others would just give up. Debate after debate recirculates about what might be lost if Elden Ring and other Soulsborne games had difficulty sliders. Well, now I’m asking what’s gained by even giving players the option not to skip the Nightreign cutscenes? How many more loading screens must be delayed to pamper those unwilling to keep racing through the game even when the timed blue circle of death can no longer hurt you.

Players were worried that Nightreign would be a mess without voice chat. That playing with randos would lead to constant confusion and frustration. To my delightful surprise this has not been the case. Most players get the assignment. And those who don’t should be helped along by their more seasoned companions. Which is what I’m doing now. Please, for the love of the Erdtree, press the start button. Skip the cutscene. Let me rush to my downfall rather than being forced to contemplate its inevitability for an extra 15 seconds.

.



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June 4, 2025 0 comments
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