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Forza Horizon 6 will come to PlayStation 5, but not immediately
Game Reviews

Forza Horizon 6 will integrate Japanese culture into the “most full” series location so far

by admin September 26, 2025


Forza Horizon 6 will be set in Japan, as revealed by Microsoft at this year’s Tokyo Game Show. Not only that, it will be the biggest and “most full” of any map in the series so far.

Art director Don Arceta discussed the game with Games Radar, describing its version of Japan as “full of contrast”.

“This map that we’ve created for Japan, or Horizon’s version of Japan, is big, but also dense,” he said. “There’s always something around the corner for you to discover and see.” What’s more, the map will include Tokyo too – “the biggest city that we’ve done in a Horizon game yet.”

Forza Horizon 6 – Official Teaser Trailer | Tokyo Game Show 2025Watch on YouTube

Japan has long been requested as a location for the driving series. Arceta provided further detail on the approach from studio Playground Games.

“We never set out to make a location one-to-one,” he said. “It’s always capturing the spirit of the location, and trying to do that in an authentic way and obviously a respectful way. We use a lot of real life data as much as we can to build our world; so a lot of satellite data for the terrain, we take a lot of 3D scans of objects actually on location, a lot of reference photography. We capture skies. So, you know, there’s a lot there that we take”.

He added Forza Horizon 6 will be “the most approachable and welcoming game”, and will also be something of a celebration of Japanese culture.

“Japan’s a breathtaking location, but I think [players will] be surprised just how much more of the culture we’ve tried to integrate into Horizon 6 outside of just the location,” said Arceta. “So obviously there’s car culture, but there’s different festivals and other cultural aspects that we actually wanted to inject a lot more into this game. I think we kind of dipped our toe in that a bit with Horizon 5. But working closely with Kyoko [Yamashita, cultural consultant], I think people will be surprised; they’ll probably learn a bit more about this location than they might expect.”

Forza Horizon 6 ended Xbox’s Tokyo Game Show Broadcast yesterday, though it wasn’t actually shown. Instead we just saw a quick teaser. The news also leaked ahead of the show.

The game will be coming to Xbox and PC first in 2026, with a PlayStation 5 release to follow.



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September 26, 2025 0 comments
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WIRED Roundup: The Right Embraces Cancel Culture
Gaming Gear

WIRED Roundup: The Right Embraces Cancel Culture

by admin September 22, 2025


Zoë Schiffer: Right.

Manisha Krishnan: … which some human design followers believe that your spleen is a better guide than your gut. And so he ended up breaking it off with one of the women that he was dating in Love Is Blind because he said, “His spleen was silent.”

Zoë Schiffer: I was locked in for the first part of this. And then we got to the spleen thing. What does that mean? Is it literally a gut sense? What are they tapping into?

Manisha Krishnan: Honestly, it is really confusing because they have all of these rules around deconditioning yourself from essentially forces within you that don’t jive with who you really are, but the way that you decondition yourself seems to be in some cases very rigid. I saw one person on Reddit posting about how they only eat polenta because that’s the only ingredient that will allow them to become their truest self according to human design.

Zoë Schiffer: I do want to know, do you know what I am?

Manisha Krishnan: Yes.

Zoë Schiffer: Because you asked me my birthday yesterday, so I’m on the edge of my seat.

Manisha Krishnan: I did. I plugged it in. And you are a generator, which is an energy type defined with a sacral center characterized by a consistent self-sustaining life force—

Zoë Schiffer: Wow.

Manisha Krishnan: … that provides stamina and the capacity to do fulfilling work.

Zoë Schiffer: Did WIRED write this?

Manisha Krishnan: I know, I was just thinking that.

Zoë Schiffer: Well, great. I love that for myself. Coming up after the break, we’ll dive into the backlash that some people from graphic designers to high-profile entertainers have received after commenting on Charlie Kirk’s death.

[break]

Zoë Schiffer: Welcome back to Uncanny Valley. I’m Zoë Schiffer. I’m joined today by senior culture editor Manisha Krishnan. Manisha, the story that keeps on reverberating this week is that of Charlie Kirk’s death. Our colleague, Jake Lahut, has been covering how the Trump administration in the general right-wing base has maintained their position that Kirk’s death was a result of leftist ideology and maybe even a coordinated attack. Both of these claims have been debunked, but it’s done little to change people’s minds. And this week, you reported that different artists have been facing professional retaliation for voicing their opinions on Kirk. What did you find in your reporting?

Manisha Krishnan: There’s been a bunch of people from different industries that have lost their jobs over posting unsympathetically about Charlie Kirk’s death, from journalists to video game developers. But one that stuck out in my mind was I interviewed this trans writer who was doing a comic series for DC Comics. She referred to Charlie Kirk as a Nazi bitch after he died, and she was suspended on Bluesky for a week, and DC fired her and they’ve canceled the series. And that really stuck out to me because she has said that Charlie Kirk, he was staunchly anti-trans. I mean, he was anti a lot of things that weren’t a straight Christian white male, and he was pretty loud and proud about those views. And so I think it really does stick out to me because it’s almost like, are people expected to perform grief for someone who espoused hateful views towards the community that they’re part of, but it almost feels like this really, really hard line that a lot of corporations have taken. Making someone apologize is one thing, but literally disappearing art, canceling an entire series or South Park deciding not to re-air an episode about Charlie Kirk that he himself loved. He said he really liked it. I just think it goes a little bit beyond just reprimanding people.



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September 22, 2025 0 comments
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Tencent accuse Sony of trying "to fence off a well-trodden corner of popular culture" with their Horizon copyright lawsuit
Game Updates

Tencent accuse Sony of trying “to fence off a well-trodden corner of popular culture” with their Horizon copyright lawsuit

by admin September 18, 2025



This afternoon, a choice of two raging videogame lawsuits to report on. Firstly, a snippet from the on-going courtroom scrap between former Unknown Worlds executives and Krafton over the state of Subnautica 2’s development, in which the former accuse the latter of changing their story about why the executives were fired.

I’ve decided not to write that one up because it feels like we are entering the realm of potshots over minutiae, rather than learning anything genuinely new about Subnautica 2 or its creators, but if you’re interested, GamesIndustry.biz has your back. The parallel Tencent/Sony bust-up has the virtue of relative novelty. It gives me a whole different kind of headache. What’s going on with this one, then?


Well, last November Tencent announced that they would publish Light Of Motiram, a post-apocalyptic adventure featuring robot mammoths, archery, red-haired ladies, and scrapmetal tribal aesthetics. An ungenerous commenter might assert that it’s a “slavish clone” of Sony’s Horizon Zero Dawn and Horizon Forbidden West. That’s what Sony called it, anyway, when they announced in July this year that they were going to sue Tencent back to the Neo-Stone Age for copyright infringement.


In their California federal court filing, Sony alleged that Tencent had, in fact, approached them in 2024 and pitched a new Horizon game under license, even as development continued on Light of Motiram. As James noted in our write-up, the implication here is that Tencent were going to make their very own Horizon game regardless of whether Sony consented to brand it an official sequel or spin-off.


Sony sought to block Light Of Motiram’s release, arguing that it would cause “irreparable harm to SIE and the consuming public”, which is rather histrionic. I am picturing a solitary tear rolling down the face of a member of the Consuming Public as they plead with the storekeeper that they wanted the other 6/10 metal dinosaur game, not this one. Yes, it is I – the Horizon disliker. Still, I can’t deny that the games look rather similar, and it’s telling that Tencent have edited Light Of Motiram’s Steam page to remove some of the more obvious points of overlap with Horizon.


Tencent have now hit back against Sony’s accusations with even louder language. They contend that Sony are seeking “an impermissible monopoly on genre conventions”, and that Light Of Motiram ain’t even finished yet and as such, can’t be fairly assessed for what it invents or borrows. They also say that Sony are suing the wrong people.


As passed on by The Game Post, Tencent’s motion to dismiss the case comments that “at bottom, Sony’s effort is not aimed at fighting off piracy, plagiarism, or any genuine threat to intellectual property. It is an improper attempt to fence off a well-trodden corner of popular culture and declare it Sony’s exclusive domain.”


Tencent further argue that Sony’s claims for Horizon Zero Dawn’s originality have been “flatly contradicted” by developers Guerrilla, citing a behind-the-scenes doc in which art director Jan-Bart Van Beek compared the game to Ninja Theory’s 2013 action-adventure Enslaved: Odyssey to the West. They also make reference to “the long history of video games featuring the same elements that Sony seeks to monopolise through this lawsuit”.


They insist that Light Of Motiram “merely employs the same time-honoured tropes embraced by scores of other games released both before and after Horizon – like Enslaved, The Legend of Zelda: Breath of the Wild, Far Cry: Primal, Far Cry: New Dawn, Outer Wilds, Biomutant, and many more”. In summary, they accuse Sony of trying to “transform ubiquitous genre ingredients into proprietary assets.”


As regards Sony’s argument that Tencent wanted to make a Horizon game for them, and decided to proceed with their “slavish clone” despite not being given permission, Tencent’s court motion refers to a GDC meeting from March 2024 in which Tencent reps pitched a licensed Horizon mobile game. They claim that since no actual Tencent executives or employees were at the meeting, nothing at the meeting “is alleged to be an act of copyright or trademark infringement”.


As for the ‘suing the wrong people stuff’, Tencent’s motion notes that Sony’s lawsuit is against Tencent America, Proxima Beta U.S., and Tencent Holdings, whereas Light Of Motiram is being developed and published by Polaris Quest / Aurora Studios, who operate under Tencent Technology (Shanghai) Co. Ltd, and Proxima Beta PTE Ltd, a company in Singapore “doing business as ‘Tencent Games’ and/or ‘Level Infinite'”. Tencent’s lawyers are of the opinion that “Sony’s threadbare, conclusory allegations improperly lump these Defendants together with the foreign companies alleged to be responsible for the core conduct at issue.”


I’m no lawyer, despite belated efforts to educate myself, but the last two paragraphs read to me like Tencent are trying to get off on a technicality. I sympathise more with the line about Horizon not being as original as all that, and certain ideas being public property. Except that I’m pretty sure that if the roles were reversed and Light of Motiram had launched before Horizon: Zero Dawn, Tencent would have been yelling blue murder about breach of copyright.

The discussion of what Light Of Motiram – out 2027 – yoinks or doesn’t yoink from Horizon is kind of fun to follow, because it’s comparing ideas and aesthetics. In general, though, I default to the position that picking sides in a copyright spat between two billion dollar videogame publishers is like deciding which cybernetic T-Rex you most want to step on you.



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September 18, 2025 0 comments
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GD Culture Falls 28% on $875M Bitcoin Acquisition Deal
Crypto Trends

GD Culture Falls 28% on $875M Bitcoin Acquisition Deal

by admin September 17, 2025



Shares in the livestreaming and e-commerce company GD Culture Group fell 28% on Tuesday after announcing a share deal to acquire all the assets from Pallas Capital Holding, including 7,500 Bitcoin.

GD Culture will issue nearly 39.2 million shares of its common stock in exchange for all Pallas Capital’s assets, including $875.4 million worth of Bitcoin (BTC), the firm said on Tuesday. The deal was made last Wednesday.

GD Culture’s CEO and chairman, Xiaojian Wang, said the deal would “directly support” its plan to build a “strong and diversified crypto asset reserve” while benefiting from Bitcoin’s growing institutional acceptance as a reserve asset and store of value. 

The company uses artificial intelligence to create fake people and runs a livestreaming and e-commerce business via TikTok. Its acquisition would make it the 14th largest publicly listed Bitcoin holder, joining a trend of firms that are buying up cryptocurrency.

Source: BitcoinTreasuries.NET

So-called Bitcoin treasury companies have surged in 2025, with more than 190 publicly listed companies now holding the asset, up from fewer than 100 at the start of the year. The market has grown to $112.8 billion, dominated by Michael Saylor’s Strategy with a 68% share.

However, momentum has waned recently, as some investors worry that the strategy of raising capital, converting it into Bitcoin, and waiting for appreciation may not be sustainable.

GD Culture stock tanks

Shares in GD Culture Group (GDC) fell 28.16% on Tuesday to $6.99, Google Finance data shows. Shares recovered slightly in after-hours trading, rising 3.7%.

It marked GDC’s largest fall in over 12 months, sinking its market cap to $117.4 million. Shares in the company are now 97% off its all-time high of $235.80 set on Feb. 19, 2021.

Change in GDC shares on Tuesday, including after-hours. Source: Google Finance

Diluting company shares often triggers negative market reactions as it reduces ownership percentage among existing shareholders.

VanEck warned on June 16 that companies financing Bitcoin purchases through stock issuance or debt may face capital erosion if their stock prices fall, as the value of their Bitcoin holdings may not be enough to support new investments without harming existing shareholders.

Related: Chinese Bitcoin treasury firm eyes selling $500M of stock for BTC

“As some of these companies raise capital through large at-the-market (ATM) programs to buy BTC, a risk is emerging: If the stock trades at or near NAV [net asset value], continued equity issuance can dilute rather than create value,” VanEck’s head of digital assets research, Matthew Sigel, said at the time.

GD Culture set sights on Bitcoin, Trump memecoin in May

GD Culture announced its crypto treasury strategy in May, when it said it planned to sell up to $300 million of its common stock to invest in crypto, including Bitcoin and President Donald Trump’s Official Trump (TRUMP) token.

The stock offering was announced over a month after the firm received a noncompliance warning from Nasdaq related to its stockholder equity being below the minimum requirement of $2.5 million.

Magazine: Astrology could make you a better crypto trader: It has been foretold



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September 17, 2025 0 comments
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Cancel Culture Comes for Artists Who Posted About Charlie Kirk’s Death
Gaming Gear

Cancel Culture Comes for Artists Who Posted About Charlie Kirk’s Death

by admin September 13, 2025


Media pundits, journalists, and academics, including MSNBC commentator Matthew Dowd, have also been fired or targeted over their comments about Kirk. Executives from Comcast, which owns NBC Universal, sent out an email to employees seemingly referencing Dowd’s dismissal over an “unacceptable and insensitive comment about this horrific event. That coverage was at odds with fostering civil dialogue.” In response to a request for comment, Comcast redirected WIRED to the aforementioned letter.

Red Hood is also not the only cultural product being disappeared in light of Kirk’s death. Comedy Central has decided not to rerun the South Park episode “Got a Nut,” which satirized the right-wing activist. But Kirk himself had said the episode was “hilarious” and an example of the “cultural domination” of his Prove Me Wrong college campus debates; he even changed his show’s TikTok profile picture to an image of the South Park character Cartman parodying him. (The episode will still be available to stream on Paramount+.)

Kirk was one of the most influential conservative activists in the US. He cofounded Turning Point when he was just 18 and turned it into a multimillion-dollar enterprise. But his political views were frequently inflammatory, racist, and transphobic, and he had many critics, including people like Felker-Martin, who belonged to one of the groups he derided. In his final exchange before he was shot, Kirk was asked about transgender mass shooters. He responded that there were “too many,” repeating a myth that has been used to attack trans people.

Author Roxane Gay, who has spoken out in Felker-Martin’s defense, says that whether she agrees with Felker-Martin’s views “doesn’t matter.”

“Either you believe in free speech or you don’t,” she tells WIRED, describing DC Comics’ decision to pull Red Hood as the “overreaction of the century.”

From Trump’s plan to wipe “race-centered ideology” and trans people from the Smithsonian to the cancellation of The Late Show With Stephen Colbert, the campaign against Kirk’s critics and its impact on pop culture isn’t happening in a vacuum. Humor and satire are particularly triggering for authoritarian figures, according to curator and culture critic Hrag Vartanian, editor in chief of the arts publication Hyperallergic.

“Authoritarians can deal with violence. They can deal with everything except being laughed at,” Vartanian says.

Vartanian tells WIRED he has spoken with many artists who have delayed showing works about topics like the war in Gaza or queerness due to the current political environment, in a form of self-censorship.

Gay says because she has a family, she too has to take fewer risks. But she says she is still “shocked” that more writers aren’t openly backing Felker-Martin. “If it’s her today, it’s going to be someone else tomorrow,” she says.

For her part, Felker-Martin, who has also been outspoken in her support of Palestine, says that once she’s back on Bluesky, she’ll likely keep a lower profile.

Asked if there’s anything that’s making her feel positive right now, she recalls a recent baby shower for a queer family member.

“We had this huge crowd of trans and queer people, into which we dropped my very kind and normal parents. And it was just this really pleasant day with all of our lives kind of mixed together and kids running around,” she says. “I think that living in that is the best thing we can do for ourselves right now. Having and making community by being with each other.”



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September 13, 2025 0 comments
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The Saudi Arabian takeover of fighting games' biggest tournament means players - and the wider community - have a choice to make: between its culture and a payout
Game Updates

The Saudi Arabian takeover of fighting games’ biggest tournament means players – and the wider community – have a choice to make: between its culture and a payout

by admin September 8, 2025


Last week, RTS, co-owner of Evo, the biggest fighting game tournament in the world, announced it had been acquired by the Saudi Arabian city of Qiddiya. While far from the sole event of note across the genre, Evo remains a symbol of sorts for the fighting game community. Of all the tournaments, it is Evo that is held in the highest regard. Now, that community must choose between its long-lasting values and the bag.

That bag, one doubtless filled with financial support fighting game’s best players and organisers dearly desire (if not in some cases, outright need), comes with a price of its own. The Saudi Arabian government has in recent years been engaging in a mass sportswashing campaign across the gaming industry, buying up developers and events in order to paint a shining picture of the country. A country that, under this current government, has a history of human rights abuses, is ranked fourth globally on the slavery index, which assassinated the journalist and critic of the Saudi government, Jamal Khashoggi, in 2018, and which still employs state executions as punishment for non-violent criminal acts – those executions surging in 2025.

If the new RTS owners are flanking the tournament from its right, its left is no bastion from government influence either. Sony had until late last month been a co-owner of Evo while also being a major partner of the Saudi Arabian Esports World Cup. Its share was acquired by Nodwin gaming, a notable Indian esports business that, for once, actually has decades of event experience behind it, rather than the usual efforts from newcomers to milk money out of passionate young gaming enthusiasts. Sadly, as of July this year, it’s now also working extensively with the Saudi Arabian government for the country’s Esports World Cup media rights in India.

Here’s a video breaking down the numbers of Evo 2025.Watch on YouTube

How did we get here? The Saudi Arabian venture into the video game industry has gone largely uncontested, save for a few professional players and the Geoguessr community, of all things. The Saudi Arabian government could not have picked a better time to start paying for relatively cheap PR. Esports organisations, having failed to create a source of sustainable income, scared off investors a few years back. This, to put it succinctly, means that the majority of the competitive gaming space right now is hungry for cash, save for a few particular scenes.

If the wider esports space is skint, then the fighting game scene is especially so. For years, the community has kept the arcade spirit alive, maintaining a norm of open-bracket tournaments that allow any aspiring player to sign up and try their luck against the best in the world. This has proven a good thing for steady growth and cultural development; going to a fighting game event is as much a social endeavor for the vast majority of attendees as it is a competitive venture.

The negative consequence of this however is that the competitive fighting game scene remains an especially difficult landscape for pro players to make a decent living. This trade has forced some of the best players in the world to focus on content creation for some financial stability. Bryant “Smug” Huggins for example, a beloved and highly talented player, has focused much of his efforts on YouTube and Twitch, and who can blame him? Sponsoring fighting game players has proven relatively unappealing due to the open bracket format. With the unpredictability an open bracket brings, as a sponsor there is no guarantee that your player will show up on a livestream, let alone on the finals stage. What’s the point in paying a player $10,000 if no one sees your company logo?

Events like Frosty Faustings are great for the typical attendee, but can be brutal for getting a logo on camera. | Image credit: Victoria Hionis / Frosty Faustings

Tournament prize pools help a little but not much for the vast majority of professional players. A Street Fighter 6 player winning the Capcom Cup would win a fantastic $1m – but you can only have one winner. Coming 5th lands you $10,000, nary enough to sustain oneself for a year. Winning Evo 2025, the biggest event in the world, earned Dominican superstar MenaRD $16,932. Hardly superstar money. As a result the majority of players are content creators or live streamers – with the exception of a select few non-competitor figures like Stephen “Sajam” Lyon or Maximilian Miles Christiansen (AKA Maximilian Dood), the players are the influencers.

It is therefore disappointing, but not at all surprising, that when Saudi Arabia burst onto the scene with a bag full of cash, there was little by way of true pushback. Games publishers like Bandai Namco and Capcom appear entirely unbothered by any moral concerns; Saudi Arabia’s investment essentially amounts to a bucketload of free marketing for their games. Likewise, competitive players largely leapt to grab it with both hands. When the Esports World Cup showed up with “life changing money” – the first, held in Riyadh last year, had a total prize pool of more than $60m – those who have dedicated their lives to the genre weren’t exactly in a great position to turn it down.

This brings us to the real point here: that as a result of all this, the everyday people involved in the fighting game scene have been put in a lose-lose position. Take Victor “Punk” Woodley, who is the Evo 2024 Street Fighter champion and a fantastic player – he also dropped out of school to pursue a career as a pro long before any real Saudi involvement in the scene.

Or take Alex Jebailey. Everyone loves Jebailey. The owner and founder of fighting game event CEO, he’s been a tournament organiser since 2010, running both CEO and CEOtaku. Hosting fighting game events is expensive, stressful, and not very profitable. Doubly so these days, with ongoing economic upheaval in the USA that has hurt both wallets and the desire to travel.

This isn’t to single those individuals out – far from it. Instead the question is whether it’s really any surprise that Jebailey, with a company to keep afloat and a family to provide for, has been working on the Esports World Cup as a senior product manager for fighting games? Or that Woodley, having committed everything to fighting games as a career, hasn’t given it up in an instant? The situation with the fighting game community, and indeed much of wider esports, is a world away from that of, say, professional footballers, golfers, or belt-holding boxers – many of whom are multimillionaires already – who have happily made the same decision.

The Saudi Arabian government has proven that money is no barrier to promoting their ventures, even cross-promoting fighting games its invested in. | Image credit: Riyadh

At the same time however, with notable fighting game players readily engaging directly with the Esports World Cup, ground was already ceded for the expansion of Saudi government influence. Likewise criticisms towards those who have taken a stance were numerous, and largely ignorant (or worse). Some would point to the USA’s sins, suggesting that taking a stand against Saudi’s government-funded Esports World Cup was hypocritical if those same people also competed in American events. But Evo and other American events had no government involvement – they were ultimately community events. Many participating in the EWC would argue that engaging directly is the only way to influence change, though a recent Amazon documentary on the EWC blurred out rainbow flags on players’ uniforms. And all the while executions in the country have only increased since the EWC’s emergence – so much for the hopes for a positive impact on human rights.

People might also state it’s good for the region, and would at least develop the competitive gaming community there. Except the EWC is an invitational, focused almost entirely on bringing foreign players in, rather than promoting local talent from the region. To those against the EWC as part of wider support for LGBT folks, they’d state it was perfectly safe for all attendees despite their gender or sexual identity – which may very well be true, but it certainly wouldn’t be true for those an hour down the road. All these justifications fade away with even the slightest of interrogation, and in most cases quickly expose themselves as excuses to make a quick buck without having to stop and question it.

This glitz and glamour is so extravagant and widespread for a reason. | Image credit: Esports World Cup.

This week it was made clear, to even those who were happy not thinking too hard about the wave of sportswashing, that the Saudi Arabian government had no intention of stopping its spending spree. It wants it all. I’m certain there are wonderful people working at Evo, with their heart in the right place and a desire to serve the community just as they have for years. I’m sure Evo Vegas next year will be great fun – we may even see a substantial increase in the prize pools. But the event now is – regardless of their intent – a component in the sportswashing venture. It’s a bummer, but that’s the reality.

There’s no regulatory body to stop this, and no bigger fish (or frankly given the state of esports’ profitability, greater fool) to buy the tournament from its new owners. And so this is unlikely to go away, at least unless the Saudi Arabian government decides competitive gaming isn’t worth the squeeze, or that only a mere handful of fighting game fans will ever actually travel to Qiddiya without getting paid to do so.

The consequences are unavoidable: any diehard fighting game fans, competitive players, and all the wider community members from devs and publishers to event organisers on the ground, find themselves with a decision to make. Stay true to the long-held ideals of the FCG – that any and all are welcome – or take the money with full knowingness of where it’s come from, and what that money truly means. At the very least, it’s time for those who have expressed their displeasure to actually turn those words into action, to support grassroots events – once again – and to carve a line in the sand, though that as always is far from easy. For those who haven’t, it’s now absolutely clear: the time where it was once possible to turn a blind eye to sportswashing in fighting games is absolutely over.



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September 8, 2025 0 comments
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Windows 95 in a VM
Product Reviews

Microsoft’s Windows 95 release was 30 years ago today, the first time software was a pop culture smash

by admin August 24, 2025



Microsoft’s momentous Windows 95 operating system became available to the public on this day 30 years ago. Computing enthusiasts were queuing around the block at midnight launch events. Perhaps this was the first time an OS launch became a cultural event – one that was carefully primed by the launch a month earlier, and the Start Me Up advertising campaign.

Windows 95 – Start Me Up – Promo / Commercial (High Quality 720p) – YouTube

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PC users had access to Windows operating systems, and similar WIMP OSes, before Windows 95. However, Windows 95 was billed as a merger of Microsoft’s DOS and Windows products into a unified whole. Moreover, it brought in a significantly revamped UI, including the Start Button and many other elements we still live with today.

Other welcome features that first became mainstream on PCs thanks to the introduction of Windows 95 include; the 32-bit preemptive multitasking architecture with task bar, plug and play hardware, support for long filenames, and many more.


You may like

System requirements

To boost Windows 3.1 migrations, Windows 95’s official requirements presented quite a low bar. Users should have an Intel 386DX processor, 4MB of RAM, a VGA or better display, and make sure to have 55MB of HDD space clear for the installation process.

Recommended settings, for those hoping to make proper use of the new multitasking capabilities, and internet features like MSN and Exchange were higher. For improved usability, Windows 95 would benefit from a 486 or better CPU, 8MB of RAM, an SVGA display, as well as more storage.

It is debatable whether this was the beginning of bloat. For some context, the contemporary Macintosh System 7.5.X required about half the fixed storage of Windows 95.

You can test Windows 95 RTM in an online VM, on PCjs Machines, using the link.

Get Tom’s Hardware’s best news and in-depth reviews, straight to your inbox.

(Image credit: Future)

Windows 95 launch price and success

Windows 95 originally retailed in a box with between 13 and 15 1.44MB floppy disks. You could purchase a full installation version or an upgrade for Windows 3.1 systems. A CD distribution came with a boot floppy, as you would need DOS-level CD-ROM drivers to load before install.

PC enthusiasts at the time would have had to buy a new system with Windows 95 pre-installed or cough up $209, which adjusted for inflation brings us perilously close to $400 in 2025. Just for an OS…

Despite the entry price, Microsoft’s lavish advertising budget and promotional activities paid off. Sales revenue from the release reportedly hit $720 million on day one. Also, a million copies of the OS had been shipped by day four.

In 1996, Microsoft celebrated the one-year anniversary of Windows 95’s release with the claim that it had shipped 40 million units worldwide. By then, the software company could boast of 400 PC manufacturing partners, and that 4,406 software applications were supported.

Gaming and the web

Paving the way for the success to come, it was also noted that 10 of the 11 publishers of the top 20 PC game titles were onboard with Windows 95-based gaming. Moreover, the use of the web was accelerating, with Netscape and Microsoft both releasing their new browsers on 32-bit Windows.

Follow Tom’s Hardware on Google News to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button.



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August 24, 2025 0 comments
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A Return to the Culture Wars? | Opinion
Esports

A Return to the Culture Wars? | Opinion

by admin August 22, 2025


It’s almost a quarter of a century since Grand Theft Auto 3 launched, in the process
effectively heralding the beginning of a decade in which video games were thrust into the
heart of a bitterly fought culture war.

For those too young to remember that era clearly, it’s hard to explain just how serious and
concerted efforts to censor, ban, or otherwise regulate the content of video games were. Socially conservative politicians, commentators, and opportunists on both sides of the
Atlantic rushed to make videogames a scapegoat for youth violence.

This wasn’t a new strategy – it was the same type of attack that had in previous decades
targeted music genres like rap and metal, or horror movies and other “video nasties”. There
was prior art in targeting video games, too: conservative commentators famously tried to
implicate Doom in the Columbine High School massacre in the late nineties.

GTA 3, however, was a turning point.

Attacks on video games had largely been
occasional pot-shots when there wasn’t much else in the news; right-wing newspapers could
reliably knock up some pearl-clutching about a video game when there wasn’t much else to
fill space with.

Now they have become the absolute core issue for conservative culture warriors.

GTA 3’s commercial success, piggybacking on the broader success of PlayStation in turning
games into a mainstream medium in that era, was part of the reason for that. The other part
of the reason was that GTA 3 included not just a lot a lot of violence but also allusions to sex
and prostitution.

It wasn’t the first game to include sexual content by any means, but it was this aspect that
sent many conservatives into a frenzy.

It’s no accident that arguably the biggest blow these
cultural warriors were able to strike against the GTA series was over the “Hot Coffee”
incident, in which it transpired that code and assets for a minigame in which the protagonist
had sex with his girlfriend had been left on the discs for GTA San Andreas, although it wasn’t
accessible to players without using mods.

In a game in which you could gleefully murder
people by their hundreds, it was an inaccessible animation of some fully-clothed humping that got the game re-rated Adults-Only by the ESRB, and earned Rockstar a warning from
the FTC.

Ultimately, though, this is an argument that conservatives lost pretty comprehensively.

Image credit: Rockstar Games

Games were repeatedly confirmed to be protected speech in the United States and came to
be generally accepted as a creative medium deserving of free expression in most other
western jurisdictions.

The argument that violent games were responsible for violent crime
among young people, meanwhile, was debunked over and over again by statistical analyses
and psychological studies.

Most people probably treat this whole era as a historical curiosity – a growing pain for the
medium, similar to the backlash experienced by many other types of media in the past. Something that needed to be fought, and resisted, but which is now over and done with.

You might ask librarians and authors – at pretty much any point in the past century and a
half – how well letting your guard down in these situations, assuming a battle won to be an
issue settled forever, tends to work out.

With cultural conservatism now back in the ascendency in many countries, there are plenty
of groups on that side who absolutely have not forgotten how they lost the battle over
video games – and are aching to relitigate it from their newfound positions of sociocultural
power, using the smarter and sharper approaches that they’ve been honing for a decade.

Make no mistake – what you can see sliding into the medium’s most vulnerable faultlines
right now is the thin end of a very thick wedge. Conservative groups have weaponised
payment processors, as they have in many other cases in recent years, to demand the
removal of “adult” content from digital storefronts like Steam and itch.io.

It’s such a small demand; it almost seems so reasonable. Pornographic games make lots of
people a bit uncomfortable, especially if they’re being listed right next to your nice
wholesome games on a storefront.

The temptation to argue for appeasement is strong when
privately you’re thinking to yourself, “good riddance” – especially given that some (a small
minority) of the games involved are pretty unpleasant by most reasonable standards.

Not to trivialise Niemöller’s famous poem, but the whole reason they came for the
communists first was because they knew lots of ordinary people would quietly think, “good
riddance”. He’s speaking to a very specific and dark moment in history, but outlining a much
more universal strategy and the tragedy of how we fall for it again and again.

The whole
point of coming for the most objectionable group first is to open a fracture – to insert a lever
that you can then use to drive it wider and wider.

We already know how the wedge starts to widen. Even in this first round, games with LGBTQ+
themes – not necessarily explicit in nature! – were being caught up in the sweep and treated
as “adult” content.

This mirrors the strategy seen in book banning efforts in the United
States. Campaigners create a framework to ban “pornographic” content, and then expand
the definition of “pornography” to include anything related to the lives and existence of
minority groups they dislike, and ultimately any kind of content that makes them
uncomfortable.

There is no reason to believe that this is where those efforts would stop. Some people in the
industry may be willing to throw LGBTQ+ creators and consumers under the bus to appease
the conservative movement, but it won’t work – throwing out chum in the water only attracts
more sharks.

Conservatives who have carried a chip on their shoulder about the failure of
their campaigns against video games for decades are circling, emboldened by the realisation
that they can sidestep all those problematic free speech legalities by weaponizing
commercial financial infrastructure instead of courts and legislation.

Moreover, the defences that won this battle last time may no longer work. The modern
conservative obsession with redefining what is “healthy” (childhood vaccinations are out, raw
milk is in) based on political rather than scientific or evidence-based standards will equally
be applied to media consumption.

Scientific studies and analyses exonerating games of any
connection to youth violence mean little and less in an era when science is dismissed and
vibes, not evidence, drive public discourses and even government policy.

A movement with the taste of blood in its mouth from banning pornographic or LGBTQ+ themed
games will quickly find new targets in the long, long list of Things That Make Them A Bit
Uncomfortable – a list they’ve been carefully curating since the 1990s.

“Some people in the industry may be willing to throw LGBTQ+ creators and consumers under the bus to appease the conservative movement, but it won’t work – throwing out chum in the water only attracts more sharks”

This is a slippery slope argument, but the key figures in this movement – from Project 2025
author and Trump cabinet member Russ Vought all the way down to the small campaign
groups spearheading these censorship movements – have been quite open about their
strategy being to launch headlong down that slippery slope.

Pornography is the wedge issue; LGBTQ+ themes are prying the gap open further.

By the time
the mechanisms being used to target pornographic games or LGBTQ+ themed games are
turned on games for featuring any kind of sexualised content, or same-sex romance options,
or depictions of violence against conservative in-groups (expect loud outrage at any game in
which players can shoot at police officers, though blasting away at brown people in military
shooters will no doubt remain just fine), it’ll be a bit too late to start lobbying your political
leaders.

If you’re not even in the United States, you might never have that option at all – though you’ll still be caught in the global splash damage of US payment processors’
domestic decisions.

In six months or a year when some ambitious conservatives start thinking they can take
down GTA 6 and land a hammer-blow on a medium they’ve hated since Jack Thompson’s
heyday, the moment for the industry to really take a united stand in defence of its creative
freedoms will already have passed.

It’s now, when the games being targeted are relatively
small and perhaps even a little uncomfortable to get behind, that red lines over free
expression truly need to be drawn – and payment processors, perhaps, sharply reminded
exactly whose hand is feeding them.



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