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Product Reviews

Cult of the Lamb’s next DLC is Woolhaven, out in early 2026

by admin August 20, 2025


Indie game hit Cult of the Lamb has been keeping players (fittingly) enthralled since its original launch in 2022 with several free content updates, such as Unholy Alliance and Sins of the Flesh. At the Opening Night Live of Gamescom 2025, the roguelike unveiled its next update, titled Woolhaven. The paid DLC will arrive early next year, but no price has been set yet.

Woolhaven introduces a dangerous new mountain zone to the game, where you’ll find two new dungeons to conquer and as well as a spreading corruption called Rot. And you’d expect from the main story, your choices about how to deal with the mountain’s denizens have no right or easy answers. Things will also get frosty for your settlement with the addition of blizzards and freezing temperatures that create new reasons for followers to doubt your all-knowing guidance. But you can also keep them happy with the new ranching system for raising rare animals that can provide your cult with wool, food and a pretty sweet ride.



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August 20, 2025 0 comments
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Cult favourite PC and PlayStation game, Shenmue 3, is being reworked for PS5, PC, and Nintendo Switch 2.
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Cult favourite PC and PlayStation game, Shenmue 3, is being reworked for PS5, PC, and Nintendo Switch 2.

by admin August 18, 2025


Shenmue 3 is coming back, with Yu Suzuki and publisher ININ Games announcing the Enhanced edition. The reworked and tweaked version of the 2020 game will be arriving on PS5 and PC as before, but also hitting Xbox and Nintendo consoles (TBC, but I think it’s probably safe to say that’ll be Switch 2 rather than the original Switch).

As well as improved visuals and image scaling support, there’ll be increased NPC density, a Classic Camera mode, tweaks to health and progression, expanded QTE windows, and more.

Key Enhancements:

  • Enhanced Graphics & Performance – Sharper textures, richer details, faster load times, and smoother gameplay.
  • 4K Texture Uplift – Refined, more detailed environments and characters.
  • DLSS/FSR Support – High-quality upscaling without sacrificing performance (supported platforms only).
  • Increased NPC Density – The city village Niaowu feels more alive with more characters populating the streets.
  • Classic Camera Mode – An optional camera perspective inspired by Shenmue I & II, alongside the modern view.
  • Gameplay Tweaks – Optional stamina system adjustments, health restoration before fights, and reduced money barriers for smoother progression.
  • Improved Interactions – Cutscene and conversation skip options, expanded QTE timing window for more accessible gameplay.
  • Menu & UX Enhancements – Streamlined navigation and helpful purchase alerts.
  • Optionality First – All major changes can be toggled to preserve the original experience for purists.

Step back into Ryo Hazuki’s world, which is now more vibrant, more responsive, and more accessible than ever, guided by Yu Suzuki’s vision.

ININ Games has said that owners of the original Shenmue III on PS4 and PC will be able to upgrade to the new Enhanced Edition, but more details on how that will work are coming at a later date. Expect the full reveal of Shenmue 3 Enhanced Edition at Gamescom this week.



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August 18, 2025 0 comments
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Shaurya Malwa
NFT Gaming

Token That’s Literally USELESS Is Crypto’s Latest Meme Cult

by admin June 18, 2025



Crypto’s newest memecoin cult is embracing the “useless” narrative given to joke tokens, making it a play that reached a $100 million valuation in recent days.

The aptly-named USELESS coin has embraced that narrative and turned it into a rallying cry. The official website mocks the space it inhabits, and people are doing exactly that.

“USELESS coin is the greatest memecoin narrative to emerge from the trenches this year,” said Unipcs, one of its biggest backers, in a Telegram chat with CoinDesk. “Every memecoin is technically useless… yet here we are, with one actually called USELESS leading the pack.”

As far as skeptics and critics are concerned, all of crypto is useless. USELESS coin taps into that irony to position itself as the ultimate memecoin: the one truly useless coin that derives value solely from what its cult followers give it.

Unlike Dogecoin, Shiba Inu, pepe (PEPE), or mog (MOG), USELESS has no animal or well-known mascot and just features a community-built golden coin logo with a chiseled “U.”

Nowhere is the apparent mockery clearer than in the wallet of Unipcs, who is best known for turning $16,000 into more than $20 million by betting on BONK-tracked futures. He aped in the token in its early trading days, dropping $382,000 on 28 million tokens or roughly 2.8% of supply. That bet has ballooned to over $2.3 million (at peak), and he hasn’t sold a cent.

To normies, USELESS looks like yet another reason to hate crypto. But to memecoin maxis, it’s the most honest thing onchain.

“Every memecoin is technically useless, yet many sit at multi-billion-dollar valuations: cogecoin at $26 billion, shiba inu at $7 billion, PEPE at $4.4 billion, and so on,” Unipcs said. “That makes USELESS coin incredibly undervalued at its current market cap—because all it takes is anchoring it to the valuation of these other ‘useless’ memecoins.”

In a flat market, where most tokens promise the moon and deliver a tweet, USELESS has found its niche: no promises, no pretenses — just a meme that’s worth millions.

“The higher it climbs, the more absurd it becomes, the more attention it draws, and the stronger the flywheel effect that pushes it even higher,” Unipcs added.

And right now, that absurdity is worth nearly $90 million.



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June 18, 2025 0 comments
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ParaNorman to activate Coraline cult with 3D release for Halloween
Game Updates

ParaNorman to activate Coraline cult with 3D release for Halloween

by admin June 15, 2025


Coraline, the debut feature of the stop-motion studio Laika, was a modest hit in 2009, earning just over $75 million in the U.S.. But over the years, the macabre coming-of-age tale earned cult status, and when Fathom Events put it back in theaters last summer, it made another $33 million — a total that’s basically unheard of for most modern re-releases. So it’s no surprise that Laika is hoping a revival of ParaNorman, its follow-up to Coraline and a similarly horror-tinged teen tale, may strike similar gold. ParaNorman is certainly good enough to recommend.

Remastered for RealD 3D and 2D formats, Laika plans to re–release ParaNorman for a one-week theatrical run in the lead up to Halloween (which, bless, is on a party-friendly Friday this year). The film will also run with a new short, The Thrifting, directed by Laika’s lead character designer Thibault LeClercq and written by Chris Butler, who directed ParaNorman. The short stars Anna Kendrick, who co-starred in the original movie, and Stranger Things’ Finn Wolfhard, who was only 10 when ParaNorman came out!

ParaNorman is a treat for zombie buffs and anyone with a taste for old 1950s B-movies. In the movie, 11-year-old Norman (Kodi-Smit McPhee) discovers he can speak to the dead, and is quickly tasked by the ghost of his wacky uncle to undo a witch’s curse that plagues his town. With a ragtag team of kids, Norman embarks on an Amblin-esque adventure that Laika pushes to the very edge of spoopy. The stop-motion animation is deliriously elaborate and colorful.



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June 15, 2025 0 comments
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Silent Hill revival is far from over, with the original 1999 cult classic finally being remade
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Silent Hill revival is far from over, with the original 1999 cult classic finally being remade

by admin June 13, 2025


Off the back of the success of the Silent Hill 2 Remake – a remake that blew my initial low expectations out of the water completely – Konami has announced that it is working with Bloober Team once more to remake the original Silent Hill from 1999. We don’t yet have a release window, however, with the game being announced as ‘in development’ from Bloober Team and Konami, with no additional details.


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This reveal isn’t exactly surprising, given that Bloober Team announced it would be working with the publisher again in future not long after Silent Hill 2 Remake’s release. This led many, including myself, to believe that remakes of Silent Hill and Silent Hill 3 would be on the cards. After all, Bloober Team did such a good job of faithfully remaking Silent Hill 2, so it would be a damned shame to not give the studio another shot at remaking more cult classic entries in the series.

Fortunately, it’s clear that Konami has thought the same, and Silent Hill fans can now look forward to returning to the foggy, disturbing town of Silent Hill once more. Rather than being introduced to James Sunderland and his less-than-pleasant trauma surrounding his late wife, Silent Hill puts players into the shoes of single father Harry Mason as he and his adopted daughter set off on holiday to the town, in an attempt to seek some respite after the passing of Harry’s wife. Ok, that might seem a little similar to Silent Hill 2, but hear me out.

On the way to Silent Hill, Harry and Cheryl wind up in a car crash, and when Harry wakes up, his daughter is nowhere to be found. The story then ensues with Harry desperately trying to find his daughter and meeting all manner of terrifying creatures and kooky characters along the way. This still sounds similar to Silent Hill 2, but believe me, there’s a lot more going on here than the likes of Harry Mason’s psyche that I dare not spoil for folk whose first experience of the story will be this remake.

Bloober Team has its work cut out for it remaking yet another Silent Hill game. It’s a lot of pressure to be put on any developer’s shoulders. That said, after just how well Silent Hill 2 was executed and how much well-deserved praise it garnered, I personally have pretty high hopes for anything Silent Hill that has Bloober’s name attached to it. What do you think?



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June 13, 2025 0 comments
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Stray Children, the oddball RPG from the devs behind cult classic Moon, is coming to PC in English later this year
Game Updates

Stray Children, the oddball RPG from the devs behind cult classic Moon, is coming to PC in English later this year

by admin June 6, 2025



Back in 2023, Nintendo held one of those Direct thingies it likes to do, and as it often does the Japanese version of the stream had some games the western one didn’t. In particular, there was one game that drew my attention: Stray Children. It caught my eye in part because it has a really unique pixel art look to it, but also because Yoshiro Kimura was its director, one of the original designers of cult-classic Moon: Remix RPG Adventure. And now, after a bit of a wait, developer Onion Games have confirmed it’s getting its English release later this year, and it’ll even be doing so on PC.


If you haven’t heard of Stray Children before, here’s the lowdown of the oddball game: you play as a young, dog-like boy who gets whisked away to another world through a strange old console. In this new land, its inhabitants are all children, a wall set up around them keeping out The Olders, “monstrous adults, carrying the heavy load of their own inadequacies, self-doubt, and all of the grievances that grown-ups gather.”

Watch on YouTube


Much like Moon before it, it’s not a typical RPG adventure. Battles take place in small arenas with enemies sending out occasionally bullet-hell like attacks for you to dodge. You can either fight these messed up adults literally, or figuratively with your words, all of this adding up to something definitely reminiscent of Undertale, which is a bit ironic given how much of an influence Moon was on that game.


Stray Children actually released in Japan last year, but only on Nintendo Switch, and an English localisation was promised right from its announcement. The bad news is that there’s still no exact date in place just yet. It’ll arrive sometime in 2025, at least, and we’re basically halfway through the year already. No, you’re having a crisis about the passage of time, bog off, go and wishlist Stray Children on Steam or something.



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June 6, 2025 0 comments
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Final Fantasy Tactics: The Ivalice Chronicles is remastering the 1997 cult classic later this year
Game Updates

Final Fantasy Tactics: The Ivalice Chronicles is remastering the 1997 cult classic later this year

by admin June 5, 2025


It seemed inevitable after the Tactics Ogre remaster back in 2022, and so it was. Square Enix are remastering Final Fantasy Tactics, the classic strategy-RPG from 1997. It’ll arrive on September 30th, 2025 and there’s a trailer below.

Final Fantasy Tactics: The Ivalice ChroniclesWatch on YouTube

The remaster includes the original game, playable with its original graphics and interface, along with the English translation used in a previous remaster, 2007’s War Of The Lions. Or, if you’re looking for some quality-of-life upgrades, you can switch to an enhanced version which promises “a renewed interface, extensive additions and adjustments to the story, [and] fully voiced dialogue.”

Unlike the main series of JRPGs, Final Fantasy Tactics is, as the name suggests, a tactical role-playing game. You direct a small troop of soldiers on a battlefield grid in turn-based fights, although there’s a beloved story stringing those scraps together, just as per any other Final Fantasy game. The remaster adopts a new subtitle, The Ivalice Chronicles, which refers to the land in which the game is set.

Final Fantasy Tactics: The Ivalice Chronicles will release via Steam when it launches on September 30th, although the Steam page isn’t yet live at the time of writing.



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June 5, 2025 0 comments
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A cult classic gets some love with the Space Marine Master Crafted Edition, launching June 10
Game Updates

A cult classic gets some love with the Space Marine Master Crafted Edition, launching June 10

by admin May 22, 2025


After Space Marine 2 released to a supurb level of consumer and critical acclaim, it should be no shocker that the Space Marine Master Crafted Edition has just been announced during the Warhammer Skulls event.

This game is coming from SEGA and Sneakybox, the latter responsible for a sweep of modern additions like 4K resolution, updated controls, improved models and enhanced audio. In the press release sent out alongside this announcement, Sneaky Box producer Vaidas Mikelskas states it is more of “a thoughtful restoration” than a technical upgrade.


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This modern recreation of the cult classic comes with all the original modes, including the campaign and PvE / PvP multiplayer. What’s particularly interesting with this new and improved version of the game is that the Orks are getting a special touch up. The faction has new models and over 100 new voice lines, which sounds great of course, granted Warboss Grimskull keeps all his fantastic quips.

Warhammer 40,000 Space Marine is one of those games that has carved a place in people’s hearts for years, and given that we’re now in a real golden age of both Space Marine love and Warhammer 40K passion in general, in makes sense we’d get a touched-up version of the classic on modern platforms. Plus, you won’t have to pay full price for it either! The game will be sold for €39.99 or your regional equivilent, or downloadable on Game Pass for the subscription fee.

Are you going to dive into this new and improved version of Space Marine? Let us know below!



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May 22, 2025 0 comments
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Lost In Cult Sets 'Artsy Fartsy' Sights On Physical Games
Game Reviews

Lost In Cult Sets ‘Artsy Fartsy’ Sights On Physical Games

by admin May 22, 2025


Physical games are under siege. Collector’s Editions often come with codes instead of discs. Game-key cards for the Switch 2 only allow you to access downloads. The newest Doom isn’t playable out of the box. In one or two decades’ time, large swaths of contemporary gaming history could become completely inaccessible to future players. Lost In Cult is one of a growing number of smaller companies now trying not only to preserve that history but to celebrate it with physical releases as artfully constructed as the games they contain.

Nintendo Switch 2 Could Launch With Almost No Reviews

Known for its Lock On and Design Works series of lavish printed volumes of art and writing about games, the UK-based publisher this week announced a new Editions label that will be packaging and distributing bespoke physical versions of acclaimed indie titles. The debut releases are interactive film puzzler Immortality, the folk horror point-and-click adventure The Excavation of Hob’s Barrow, and the absurdist comedy Thank Goodness You’re Here! though in addition to these, Lost In Cult promises it already has lots of games in the pipeline, with new collections to be announced on an almost monthly basis.

“People might think that we’ve selected our best games to start with,” marketing director Ryan Brown told Kotaku. “We actually haven’t. We’ve pretty much just released them in the order that we’ve signed them, because one thing we wanted to do right is not just in optically, in front of people, but also behind the scenes with our developer partners, like we want to make sure that they’re treated right, that they don’t get contracted and have to wait many years for the games to be released.”

Image: Lost In Cult / Kotaku

Each collection runs roughly $80 and includes colorful boxed sleeves, posters, art cards, slip cases, and booklets featuring critical essays and developer interviews. Also a copy of the game with curator group Does It Play’s seal of approval certifying that everything is playable to completion right out of the box. Brown said they’re even working with some developers to time upcoming releases to when big new patches are ready so the physical version feels definitive. The platforms currently supported are PlayStation 5 and Switch, with Switch 2 following later in the year. Xbox remains MIA, though it’s not off the table for future releases.

In just 24 hours since the announcement, the company has already sold through almost half of its limited-run collections of around 1,500 units each. But anyone who wants just a physical copy of one of the games being sold will still be able to secure retail versions for just $40 each. Those won’t come with original art or the rest of the materials that make Lost In Cult’s collections stand out, but they will be restocked on an ongoing basis.

“I don’t think you can say that you’re all about preservation if you make a game and then it’s limited to 2,000 copies and it’s gone forever and costs 300 pounds on eBay,” Brown said. “For us, in promising preservation and availability, we don’t want to lock these games away. There’s going to be so many people that just want the game in a box and that’s fine. They can go do that.”

The Criterion Collection, A24, and special-edition book publisher The Folio Society are cited as inspirations for Lost in Cult’s Editions publishing label, both in how games are presented and how they’re selected in the first place. “It’s really hard to pin down what that curation process looks like without sounding too overly artsy fartsy, but it is a little bit artsy fartsy, and that, you know, we kind of just know what a Lost in Cult-type game is when we see it. And that’s really hard to define, but it is a game that is usually very artful, whether that’s through its design, through its visuals, through its story. Again, that is in some way pushing the medium of video games as a serious form of art forward.”

The physical medium of gaming also faces certain limitations that movies and books do not. For one, platform holders like PlayStation and Nintendo have strict rules about the certification process for physical games, down to where company logos and legal language appear on the boxes. You also can’t include developer commentary or other extras directly on a disc the way you might with an Ultra HD 4K Blu-ray re-release. When it comes to the rest of the packaging and physical inserts, however, publishers can let their imaginations run wild.

Image: Lost In Cult / Kotaku

A devotion to physical media in the increasingly digi-fied gaming space adds Lost in Cult to a growing landscape of boutique curators who scavenge for smaller indie titles that wouldn’t otherwise have the scale or notoriety to play in a market still mostly structured around big retail stores. Fellow travelers include Limited Run, iam8bit, and Super Rare, where Brown worked previously. These companies serve collectors and fans who still cherish not just how a game plays but what it looks like when it’s displayed on a shelf, and knowing the magical experience that resides inside isn’t reliant on servers a thousand miles a way to bring it to life.

“The way that we see games is just very different from how most do, like I personally care, slash we care, [that] if I pull a game off of my shelf in 40 years time I [can] go, ‘I remember that game, I want to play that.” You can pull it off your shelf, you can play it, and it’ll work. Most companies, unfortunately, aren’t really thinking about that.”

While big publishers frequently invest in Deluxe Editions and Collector’s Editions, they more often prioritize digital rewards and branded merch over the games themselves and highlighting their artistry. The result is big boxes on store shelves with toys, hats, and statues instead of developer booklets, original art, or physical soundtracks. Like the three days of “early access” these editions often come with, the biggest bonuses are mostly virtual.

“I personally would really, really, really love it if I managed to work with Bethesda and do a proper physical edition version of Doom: the Dark Ages,” Brown said. “That would be sick. But at the moment it is increasingly on boutique companies to solve this physical problem. And it seems a bit far-fetched for me to sit here and say I wish it wasn’t, because I have one, but I do wish it wasn’t. I do wish that this was taken seriously, and the sort of presentational aspects and ownership aspects were taken seriously across the board. I would love it if some other companies copied us.”

.



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May 22, 2025 0 comments
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Lost in Cult launches physical games publishing label
Esports

Lost in Cult launches physical games publishing label

by admin May 20, 2025


Lost in Cult has launched a physical games publishing label.

The independent book publisher and design studio will focus on producing mass releases and collector’s editions (known as ‘Editions’) of physical titles to maintain game preservation and curations.

Lost in Cult’s publishing label is launching with three titles for PlayStation 5 and Nintendo Switch. These include Thank Goodness You’re Here (PS5/Switch), Immortality (PS5), and The Excavation of Hob’s Barrow (Switch).

The entire game is on the disc and/or cartridge, and requires no download code or an internet connection to play.

Retail editions of these games will be available online and in-store, and distributed by developer and publisher PM Studio.

Lost in Cult’s ‘Editions’ will be sold exclusively on Lost in Cult’s website in limited quantities – between 1,000 to 1,500 units per title.

Editions releases include exclusively commissioned outer slipcase artwork, variant retail covers, a poster and collector’s checklist, and a booklet edited by Lost in Cult editorial director Chris Schilling featuring developer interviews and analytical essays.

Image credit: Lost in Cult

“We [have] set out to create a new standard for physical games,” said head of publishing Lost In Cult Ryan Brown. “Our editions are designed to preserve not just the game, but the story and artistry behind its creation.

“At the same time, our retail releases ensure no one is locked out of owning great games physically, giving everyone a chance to play their favourites for the decades to come, internet connection willing or not.”

“We’re proud to apply our knowledge and experience in quality-testing, having tested over 2600 titles, with a company that matches our vision on game preservation and also sees video games as art,” said DoesItPlay? owner Clemens Istel.

Lost in Cult has also partnered with preservation group DoesItPlay? – a community that tests physical releases and hardware for offline functionality.

“We work tirelessly to ensure these fantastic experiences remain accessible now and always,” added DoesItPlay? owner Clemens Istel.

“Aligning with Lost in Cult’s mission to provide the best physical games publishing to date is now the next step in our efforts to ensure quality physical releases that stand the test of time and make developers and players equally proud.”



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May 20, 2025 0 comments
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