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"Bury this game and experience forever? That should be a crime" How a group of modders revived Ubisoft's cult driving game, The Crew
Game Reviews

“Bury this game and experience forever? That should be a crime” How a group of modders revived Ubisoft’s cult driving game, The Crew

by admin September 5, 2025


Back in 2023, Ubisoft announced it would shut down The Crew’s servers on 31st March, 2024, which would make the game unplayable due to its always online requirements – even those with physical copies of the game were to be locked out. Needless to say, many were unhappy with Ubisoft’s decision.

Some, though, decided not to just leave it there, and set about reviving the game on their own time and dime. Now a little over a year later, the fan lead Crew revival project – known as The Crew Unlimited – is gearing up for its release on 15th September.

But, what has it taken to get to this point?


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“We started working on the server emulator project (to revive the game) a bit before the official server shutdown,” project lead whammy4 told Eurogamer. “Ever since then it’s been a non-stop technical uphill battle: network data analysis, reversing, implementation, rinse and repeat.”

This was all to “implement the networking and communications between the game client (the game that the players play) and the server (what we’re working on)”, they explain. “Then there’s a whole other side of it where we have to re-implement and rewrite entire parts of The Crew’s game/data design, functionality and logic, entirely from scratch.”

Think that all sounds difficult? Well, it was. The rest of The Crew Unlimited’s team is made up of r00t0, ChemicalFlood, mono24 and Guki. It was r00t0 who started and carried out the actual server emulator project, with whammy4 calling them an “absolute godsend”. Whammy4, then, is “mainly responsible for programming the actual game functionality and logic, and all the MMO stuff on the server”, while ChemicalFlood is “helping and assisting us with the networking and IT side of things (also archiving everything)”. Guki, meanwhile, is the expert on The Crew’s data and file systems, and mono24 provides “invaluable advice on how to run and manage the project correctly”. The entire team have their own jobs, families and lives outside of The Crew Unlimited.

So, what does this all actually mean in practice, though? “The game’s economy, prices, items, rewards, databases, MMO systems and logic; we have to manage things down to each individual part you install on your car in the game,” whammy4 explained. “Oftentimes working on this project feels like an unpredictable rollercoaster ride, one day we’re feeling like we’re making huge progress and got everything sorted, next day we’re bashing our heads on the wall failing to figure out how some minor gamemode’s reward formula works… sometimes for months.”

Whammy4 added there would be times when the team would have to deal with issues in their personal lives, and this would halt any progress for a not insignificant period of time. “But you know what really warms our heart and keeps us going? It’s the amount of support we get from fans of the game,” whammy4 said, adding the entire team is very grateful for this.

“It just shows how many people love and care for this game. We get kind words and support from people from all across the world, both young and old. Very few video games can boast such dedicated fanbases with such a large variety in age. This warms my heart to no end and just shows how special this game is, and to so many people.”

Image credit: Whammy4

While it is clear The Crew Unlimited has had a huge amount of passion and care poured into it, there is one elephant in the room – Ubisoft. What does it have to say about this community project to revive The Crew?

“We often get asked if Ubisoft has commented or acknowledged our project in any way. They have not, but as for The Crew’s developers Ivory Tower, one (alleged) developer has anonymously come out and expressed their and the studio’s gratitude and appreciation for our project,” whammy4 told me when I asked. While the developer chose to stay anonymous, whammy4 said The Crew Unlimited’s team “know for a fact we got supporters over at Ivory Tower”, adding “shoutouts to them all!”.

Whammy4 admitted Ubisoft could shut down the project, but said “causing trouble for anyone is not something we’re looking to do”. They said that “each player has to have their own The Crew game installation, then they install TCU over it to make it playable again”. They added The Crew Unlimited team doesn’t provide any game files. “TCU itself is 100 percent free of charge and always will be, including anything else we may release,” they said.

The Crew – First Roadtrip After The Shutdown. Watch on YouTube

As for what will come next once The Crew Unlimited releases, whammy4 said the community is excited about the modding potential that they will be able to explore. “Now that the game is free from the publisher’s servers and control, we can practically do whatever we want (and can) with the game. Only problem is that this is one hell of a difficult game to work with and modify, but there already are people in the community that are making modding tools, software and documentation in preparation for the game’s revival,” they furthered.

“With a game as rich in its content and features as The Crew, lots of mods could be possible: New cars, new car customisations, map modifications, or entire new areas and parts of the map. Maybe even new races and gamemodes!


“Part of the TCU Project is the ‘TCU Mod’, which aims to restore a lot of the visuals and ambient content that was removed from the game post-launch. It’s still in development, but already features plenty of visual improvements, along with car handling and physics improvements. It’s all just a matter of time and effort.”

Whammy4 said the team ultimately still doesn’t “know where the winds will take us”, but believes the modding “could be incredible” in the future.

“The game already has so much to offer as is, and such a solid base for modding, it’s practically screaming to be modded,” they said. “I personally believe modding is the future of The Crew, that’s how it will live on and be relevant for decades more.”

I asked whammy4 why this Crew project is so important. “Let’s begin with the fact that… we’re basically giving… millions of players their beloved game back,” they replied.

But, it is more than just that. It is also about preservation, something that has been a big topic in recent years. “Sometimes we get dads thanking us for bringing the game back, because they wanted their kids to play it, or continue playing it,” whammy4 said. “I consider video games the ultimate form of art, they are a unison of a variety of different arts – visual arts, music, sound, writing, acting, etc. The Crew is a game that definitely took all of these elements very seriously, and each was done by talented, caring artists.”

They continued: “The original version and vision of the game had a visual direction never seen before or after in gaming, it was designed to look like a moving/dynamic painting, going as far as to have entire visual elements like skies and clouds be hand-painted.”

“This game also has a ton of educational value, about American geography, history (the game features several hundred landmark points with descriptions), even down to geographical and meteorological quirks of the different places of North US, expressed with the mappers’ careful and deliberate work, featuring a large variety of biomes and ecosystems (including lots of different animal types), and a staggering 40+ unique artistic regional weather conditions available in the game (cut down to… two weathers total, in later updates).

“All of this on a huge digital map of the North US, scaled down to 1900 square miles. And to lose all this? Destroy all this work? Take it away from everyone, and bury this game and experience forever? That should be a crime.”

Closing, whammy4 said they believe that thanks to The Crew Unlimited, Ubisoft’s game “will get the recognition and love it deserves”.

The Crew – Original Jump Physics Restored. Watch on YouTube

To stay up to date on how whammy4 and the rest of the team are getting on with The Crew’s preservation project, you can join the revival’s Discord server here. For more, you can also check out The Crew Unlimited’s website.

In Eurogamer’s own review for The Crew, Outside Xbox’s racing aficionado Mike Channel came away impressed. “It’s a game that requires and occasionally enforces patience, but like all great road trips it’s about the journey, not the destination,” he wrote.



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September 5, 2025 0 comments
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25 Years Later, Valkyrie Profile Remains One Of The Greatest Cult JRPG Classics
Game Updates

25 Years Later, Valkyrie Profile Remains One Of The Greatest Cult JRPG Classics

by admin August 31, 2025



Valkyrie Profile is celebrating its 25-year anniversary today, August 29, 2025. Below, we look back at why the RPG went overlooked at the time, and what makes it still stand out as special today.

It’s not hard to see why Valkyrie Profile wound up overlooked in its initial North American release. Japanese publisher Enix had only recently revived its US branch, likely due to both the surge of popularity of JRPGs in the post-Final Fantasy 7 era and the success Sony had licensing and releasing Star Ocean: The Second Story globally. But it was going to be an uphill struggle to get a new PS1 RPG any traction, even one made by Star Ocean 2 developer Tri-Ace. The Dreamcast was already out, the US launch of the PS2 was less than two months away, and Squaresoft had dropped Chrono Cross, a follow-up to the beloved Chrono Trigger, a couple of weeks earlier.

It was my freshman year of college, the weekend just before my birthday, and I wanted a new RPG to keep me occupied between classes. I had two choices: Valkyrie Profile or Chrono Cross. After having a delightful experience with Star Ocean 2 the summer before, my gut was telling me that Valkyrie Profile was the one I should pick.

I have never once regretted my purchase. Valkyrie Profile was–and still is–one of the greatest RPGs of its era, a game that–despite universal acclaim from its many devoted fans–remains criminally underplayed. It’s been 25 years, and there’s still nothing else that captures the same magic.

The enhanced port Valkyrie Profile: Lenneth

As you might surmise from the title, Valkyrie Profile’s setting is built around concepts inspired by Norse mythology–with a good deal of creative wiggle room, of course. Lenneth, the titular Valkyrie, has been summoned to the service of the great god Odin, ruler of the heavenly realm of Asgard. He has learned that the mythical Ragnarok is nigh, and between that and the Aesir gods’ struggle with the Vanir heating up, they need manpower in the form of worthy human souls: einherjar. Lenneth must find the worthy souls of the recently departed on the lower plane of Midgard to train and transfer to Asgard before the gods’ final confrontation. There are also plenty of messes on Midgard to clean up, however–the undead seeping in from Niflheim, a rebellious former einherjar, and humans overstepping their boundaries.

It’s clear from the outset that, in contrast to the gilded realm of the gods, Midgard is a den of abject misery. Villages exist on the brink of catastrophic collapse. Desperation has led to many partaking in dangerous activities to make a living. Illicit trades like smuggling, thievery, and even human trafficking thrive in this harsh, bleak realm, and many seem to live day to day with one foot already in the grave. You can’t help but wonder if the cataclysm of Ragnarok might be a small mercy to end all the suffering that’s seen.

Lenneth, with the gift of spiritual concentration, can sense the struggles and anguish of the departed. When she comes to take their soul under her wing, she sees what their final days of existence were like, their tragic fates laid bare. Her first recruits involve a haughty princess and a gruff mercenary who find themselves caught up in a convoluted plot by a traitorous noble–one that dooms them both. More tragedies follow. A warrior strikes a faustian bargain to cure his sister’s blindness, only to perish at the hands of his inner demons. A headmistress at a magic academy finds herself slaughtered by her own husband, transformed into a monster by a vengeful student. Those are just a handful. Not every death feels undeserved, as not everyone who Lenneth recruits is a particularly good person. It’s their usefulness to Odin that matters–and Lenneth can help shape them into the perfect fighters.

Knowledge of Midgard’s geopolitical environment can be gleaned from the interwoven sagas of the departed, and while the gods generally care little about most human affairs, Lenneth encounters numerous personalities that shake up her ongoing mission. There’s an einherjar who seems oddly familiar with Lenneth. Then there’s Brahms, the lord of the undead, who appears to hold someone important to Lenneth and the gods hostage to prevent them from destroying him. And, of course, sorcerer wunderkind Lezard Valeth: The only thing worse than his creepy obsession with making the Valkyrie “his” are the immoral means he’ll stoop to to make that happen.

The ever-present tragedy of Valkyrie Profile helps set it apart from most other RPGs of the era, but a lot of what makes it feel special to this day are its unique interlocking gameplay mechanics. One of these is the game’s distinct structure. Exploration is largely freeform, allowing you to visit areas, recruit einherjar, and delve into dungeons when you see fit. Progression is instead dictated by a timer system: The game’s chapters are divided into a set number of “periods,” and actions–recruitment, exploration, resting–all have a set time cost. When you reach the end of that chapter’s periods, Lenneth receives an evaluation from Asgard. Actions performed during the chapter, such as sending suitable einherjar and lost artifacts to Asgard, count towards your evaluation. Perform well, and you get rewarded. Then you move on to the next chapter. While some characters and areas only become available in certain chapters, you’re usually not obligated to complete anything as soon as it appears, giving you a lot of freedom.

Another defining gameplay characteristic are the dungeons. These are presented as 2D, sidescrolling platformer-style affairs, laden with traps, enemies, jumps, and gimmicks. They often feature bespoke obstacles and tricks that Lenneth will need to overcome, adding an element of puzzle-solving to the platforming action. Fortunately, Lenneth has a handy little tool to help: a crystal projectile. This offers a wide variety of uses: temporarily freezing enemies, creating barriers and platforms, even refracting light or manipulating objects from afar. She can also perform advanced movement techniques by building and shattering crystals in various ways, propelling her into hidden enclaves (and allowing for some fun speed tech).

But Valkyrie Profile’s most memorably distinctive element is its combat. Tri-Ace’s previous Star Ocean games added an element of action gameplay to the usual RPG proceedings, and Valkyrie Profile does something similar in concept, yet entirely different in execution. Each turn of combat sees you controlling four characters, one assigned to each face button. Depending on the weapons you’ve equipped, each character will have access to certain set attacks, which they will execute when you press a button. Some attacks have special properties, such as breaking an enemy’s guard or launching them airborne for juggles. Land enough hits in a turn and you’ll fill a gauge, allowing you to unleash one of your party member’s ultimate attacks. With some strategy and practice, you can learn to chain combos and supers similarly to the way you would in a fighting game.

However, the enemies won’t always make it easy–they’ll guard, parry, and sidestep when they can, upsetting your combat flow and making them much more challenging to slay. Observing and figuring out the properties of your attacks–how they hit, how many hits they have, if they can juggle or damage enemies on the ground–is crucial to both defeat strong enemies and earn lots of post-combat rewards. Learning how the enemies react to your attacks and conduct offense on their turn is important, as well, since you can also dodge, counter, and guard, provided you’ve got the appropriate skills. As cool as this might sound, I’m actually oversimplifying the combat: There’s a tremendous amount of skill and nuance here that will challenge RPG vets and seasoned action-game players alike.

An in-depth skill system bolsters Valkyrie Profile’s gameplay depth. Not only does learning skills help characters in combat, but they also raise characters’ Hero Value and give them positive traits, making them more suitable for service in Valhalla. Passive character skills grant stat boosts, remove negative character traits, and tend to come as specific requests from the gods. Combat skills include auto-heals and low-HP survival techniques, counterattacks, added effects to normal strikes (like splash damage and extra hits), and powerful techniques to catch enemies unaware.

The enhanced port Valkyrie Profile: Lenneth

WARNING: Spoilers for Valkyrie Profile’s ending, including its true ending, follow.

Everything culminates in the game’s final chapter, where Lenneth leads the einherjar in an assault on the Vanir stronghold. When she emerges triumphant, you might expect a glorious celebration in Valhalla. But that’s not what you get. The ending you receive for this stellar performance is… bland. And short. Eerily so, as if there’s something being hidden from you. And there is! Valkyrie Profile is a multi-ending game, and part of why it remains so strongly in the memory of players is the trick it pulls on them.

The key to obtaining the true, best ending in the game is a radical departure from what players are often led to expect. It’s easy to assume that performing the tasks the game sets out for you exceptionally well would yield greater rewards, and thus, a better ending. But that’s not what Valkyrie Profile does. Instead, Valkyrie Profile wants you to question and doubt your assigned task.

There are hints throughout that Odin and the gods are not entirely noble, seeing humanity as merely useful tools for their battle and service. By strictly following the orders that Odin has given her, Lenneth plays right into his hands, acting as his obedient pawn. But what if Lenneth disobeyed? Obviously, outright rebellion under the watchful eye of a powerful god would put her directly in his crosshairs for elimination.

What the player must do to free Lenneth from Odin’s control is stage small acts of rebellion over time: sending up only the required number of einherjar, deciding to keep some of the gods’ sacred treasures found in dungeons, visiting places tied to a forgotten past. Even the simple act of removing the ring Odin bestowed upon Lenneth when consulting with Asgard between chapters will help break his sway over her. Lower the Seal Value enough, and when you enter a certain area in Chapter 7, a series of dramatic events will occur, ushering in a moment of reckoning for Lenneth with the fate of all the realms hanging in the balance.

The unique requirements to access this ending was quite a shock to players when the game first released, and even now, it stands out. We’re conditioned to do what we’re told will get us praise and rewards in games, rarely stopping to question why we’re doing it. Valkyrie Profile, in contrast, only reveals the full truth about its world to those who deliberately and defiantly play around its core systems.

Valkyrie Profile has had sequels, spin-offs, and spiritual successors, as well as giving inspiration to many games that followed. Some of these games have been excellent in their own right, others not so much. But all of the games that have come since have deviated in some way from the original gameplay elements that helped make Valkyrie Profile the fantastic experience that it is. Perhaps it’s just a case of lighting in a bottle–the world of games and game development have changed so much since its original release that you can’t recapture the same magic. That’s why its lack of availability on modern platforms is so tragic: only a compromised mobile port and a PS4/5 re-release of the PSP version exist. I can only hope that changes eventually, because there’s nothing else like Valkyrie Profile, and there probably never will be. When I first played it all those years ago on PS1, I was entranced. A quarter of a century later, I still am.



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August 31, 2025 0 comments
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Product Reviews

Cult of the Lamb’s next DLC is Woolhaven, out in early 2026

by admin August 20, 2025


Indie game hit Cult of the Lamb has been keeping players (fittingly) enthralled since its original launch in 2022 with several free content updates, such as Unholy Alliance and Sins of the Flesh. At the Opening Night Live of Gamescom 2025, the roguelike unveiled its next update, titled Woolhaven. The paid DLC will arrive early next year, but no price has been set yet.

Woolhaven introduces a dangerous new mountain zone to the game, where you’ll find two new dungeons to conquer and as well as a spreading corruption called Rot. And you’d expect from the main story, your choices about how to deal with the mountain’s denizens have no right or easy answers. Things will also get frosty for your settlement with the addition of blizzards and freezing temperatures that create new reasons for followers to doubt your all-knowing guidance. But you can also keep them happy with the new ranching system for raising rare animals that can provide your cult with wool, food and a pretty sweet ride.



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August 20, 2025 0 comments
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Cult favourite PC and PlayStation game, Shenmue 3, is being reworked for PS5, PC, and Nintendo Switch 2.
Game Reviews

Cult favourite PC and PlayStation game, Shenmue 3, is being reworked for PS5, PC, and Nintendo Switch 2.

by admin August 18, 2025


Shenmue 3 is coming back, with Yu Suzuki and publisher ININ Games announcing the Enhanced edition. The reworked and tweaked version of the 2020 game will be arriving on PS5 and PC as before, but also hitting Xbox and Nintendo consoles (TBC, but I think it’s probably safe to say that’ll be Switch 2 rather than the original Switch).

As well as improved visuals and image scaling support, there’ll be increased NPC density, a Classic Camera mode, tweaks to health and progression, expanded QTE windows, and more.

Key Enhancements:

  • Enhanced Graphics & Performance – Sharper textures, richer details, faster load times, and smoother gameplay.
  • 4K Texture Uplift – Refined, more detailed environments and characters.
  • DLSS/FSR Support – High-quality upscaling without sacrificing performance (supported platforms only).
  • Increased NPC Density – The city village Niaowu feels more alive with more characters populating the streets.
  • Classic Camera Mode – An optional camera perspective inspired by Shenmue I & II, alongside the modern view.
  • Gameplay Tweaks – Optional stamina system adjustments, health restoration before fights, and reduced money barriers for smoother progression.
  • Improved Interactions – Cutscene and conversation skip options, expanded QTE timing window for more accessible gameplay.
  • Menu & UX Enhancements – Streamlined navigation and helpful purchase alerts.
  • Optionality First – All major changes can be toggled to preserve the original experience for purists.

Step back into Ryo Hazuki’s world, which is now more vibrant, more responsive, and more accessible than ever, guided by Yu Suzuki’s vision.

ININ Games has said that owners of the original Shenmue III on PS4 and PC will be able to upgrade to the new Enhanced Edition, but more details on how that will work are coming at a later date. Expect the full reveal of Shenmue 3 Enhanced Edition at Gamescom this week.



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August 18, 2025 0 comments
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