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Duke Nukem
Product Reviews

‘Duke Nukem’ Show Coming from ‘Devil May Cry’ EP Adi Shankar

by admin June 22, 2025


After helping get adaptations for Castlevania, Devil May Cry, and Far Cry onto Netflix, Adi Shankar has now set his sights on Duke Nukem.

The well-known showrunner-executive producer recently told Esquire Magazine he bought the rights to the shooter franchise. He probably won’t get to it for a while—he’s got a second season of Devil May Cry to work on, plus adaptations for Assassin’s Creed, PUBG, Hyper Light Drifter, and who knows what else—but he’s already got an idea for what the potential series will be.

“It’s a middle finger to everybody,” he said. “When Duke blew up, a bunch of people sat around trying to turn it into a brand. It can’t be made by a corporation, because the moment a corporation makes Duke Nukem, it’s no longer Duke Nukem. I don’t intend on having anyone tell me what to do on this one.”

The original Duke Nukem was a 2D platformer released in 1991 from Apogee Software and 3D Realms. Later installments transitioned to first and third-person shooters, but each game puts Duke in fights against aliens or the military. Its last installment was 2011’s Duke Nukem Forever, which came out after Borderlands creator Gearbox (which now owns the franchise) took over development duties with Triptych Games and Pirahna Games, and opened to pretty lousy reviews. The franchise hasn’t been seen since, but over the years, there’s been suggestions of a film adaptation, and the Cobra Kai creators are attached as of 2022.

Who knows if Shankar’s show means a Duke Nukem game is on the horizon, since Gearbox is currently on Borderlands 4 duty and his other adaptations haven’t yet yielded new games for their respective source materials. But if the show ends up happening, it’ll certainly be worth talking about, for better and worse.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 22, 2025 0 comments
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Castlevania And Devil May Cry Anime Producer Buys Duke Nukem Rights
Game Updates

Castlevania And Devil May Cry Anime Producer Buys Duke Nukem Rights

by admin June 22, 2025



Through Netflix, producer Adi Shankar has already adapted Castlevania and Devil May Cry as anime series. Now, Shankar has revealed that he’s picked up the rights for Duke Nukem, the first-person shooter franchise with a very dirty sense of humor created by developer 3D Realms.

“I bought the rights to Duke Nukem,” said Shankar during an interview with Esquire. “Not the gaming rights, but I bought it from Gearbox… It’s a middle finger to everybody. When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it’s just a middle finger. Duke Nukem can’t be made by a corporation, because the moment a corporation makes Duke Nukem, it’s no longer Duke Nukem. I don’t intend on having anyone tell me what to do on this one.”

It’s unclear how or if Shankar’s deal with Gearbox affects the live-action Duke Nukem movie in development at Legendary with the creators of Cobra Kai. That project hasn’t had many updates since it was announced in 2022. Similarly, the most recent game in the franchise, Duke Nukem Forever, was released in 2011, and there haven’t been any new Duke Nukem games, or talk of making any sequels, since.

While Shankar didn’t elaborate any further on his plans for Duke Nukem, he did touch upon Devil May Cry Season 2, which has already been ordered by Netflix. There are some minor spoilers ahead for the ending of Devil May Cry Season 1.

“My plan was always to build and expand Devil May Cry,” said Shankar. “Season 1 had to be the gateway drug, but Season 2, the storytelling is going to pivot. Season 2 is going to be different, stylistically and tonally, from Season 1. Virgil is a big, very important character. It’s essentially a new show.”

Instead of equaling his previous success with Castlevania, Shanker has set his sights on outdoing Arcane, the critically acclaimed animated series based on League of Legends.

I have goals. I want to body Arcane, surpass it in viewership… Arcane is the Joker lighting cash on fire, and it’s great. With Season 2 of Devil May Cry, I want to beat that. Show up to a tank fight with a water balloon and destroy the tank. Because that’s cool.”

Netflix hasn’t set a premiere date yet for Devil May Cry Season 2.



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June 22, 2025 0 comments
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BioShock art with Netflix logo
Esports

Castlevania & Devil May Cry showrunner plots Duke Nukem series after acquiring rights

by admin June 21, 2025



The man behind Netflix’s Castlevania and Devil May Cry series has yet another series in the works after buying the rights to Duke Nukem.

Netflix has been fully embracing video game IPs by releasing a slew of animated shows based on them.

The streaming service stunned audiences with Cyberpunk Edgerunners, The Witcher, Arcane, Tomb Raider, and has Splinter Cell: Deathwatch coming later in 2025.

As it turns out, yet another project appears to be in the works. Adi Shankar, the showrunner for Netflix’s Devil May Cry and Castlevania, has revealed he’s acquired the rights to Duke Nukem.

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Duke Nukem adaptation revealed by Devil May Cry showrunner

In an interview with Esquire, Shankar was asked about what he was working on next and explained that he had video games in production with more DMC on the way.

“I’m being approached with different IPs and companies that want to work with me,” he said. “I bought the rights to Duke Nukem.”

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According to Shankar, while he didn’t buy the gaming rights to Duke Nukem from Gearbox, but could be making a movie or TV series instead.

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Gearbox

Shankar already has ideas for Duke Nukem, too. The 90s FPS icon hasn’t had much in the way of media attention lately, especially after the disastrous release of Duke Nukem Forever in 2011.

“It’s a middle finger to everybody,” Shankar said of his vision for his version of Duke Nukem.

“When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it’s just a middle finger. Duke Nukem can’t be made by a corporation, because the moment a corporation makes Duke Nukem, it’s no longer Duke Nukem. I don’t intend on having anyone tell me what to do on this one.”

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It’s also unclear how this project may impact Legendary Entertainment’s Duke Nukem film after the studio acquired the rights to make a movie back in 2022.

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Netflix

This all said, Duke is still on the backburner as Shankar works on DMC Season 2 and wants to absolutely dominate the competition on Netflix.

“I have goals. I want to body Arcane, surpass it in viewership… Arcane is the Joker lighting cash on fire, and it’s great,” he said. “With season 2 of Devil May Cry, I want to beat that. Show up to a tank fight with a water balloon and destroy the tank. Because that’s cool.”

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June 21, 2025 0 comments
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Netflix anime boosts Devil May Cry 5 sales to over 10m
Game Reviews

Netflix anime boosts Devil May Cry 5 sales to over 10m

by admin June 14, 2025


Devil May Cry 5 is the latest Capcom game to surpass the 10m units sold milestone.

The studio shared the news today, crediting the game’s “advanced story and action elements” for its ongoing popularity, as well as the addition of a new playable character.

There is one other thing that has given Devil May Cry a bit of a sales boost in more recent months – the arrival of Netflix’s Devil May Cry anime series back in April. Based on previous sales data, Devil May Cry 5 has shifted approximately 9k units since the show’s debut.

Devil May Cry season one trailer. Watch on YouTube

Celebrating Devil May Cry’s latest sales milestone, Capcom said the anime had been met with critical acclaim and boasts more than 5.3m views.

“As a result of the game’s exhilarating action, and due to efforts to enhance brand awareness by leveraging the title beyond the scope of videogames, including television adaptations, the title has now exceeded 10m units in cumulative sales worldwide,” Capcom wrote.

The Devil May Cry video game series as a whole has now sold more than 33m units since the first title was released all the way back in 2001. “Capcom remains firmly committed to satisfying the expectations of all stakeholders by leveraging its industry-leading game development capabilities in order to create highly entertaining gameplay experiences,” the company closed.

As for the Netflix adaptation, Devil May Cry has been renewed for a second season. The first season followed demon hunter Dante as he was pitted against the powerful White Rabbit who had ideas to unleash hell on earth, because things just aren’t bad enough already.

Along with Johnny Yong Bosch as Dante, the first series of Devil May Cry included legendary Batman voice actor Kevin Conroy as VP Baines.

“Netflix’s long-gestating animated adaptation of Capcom’s venerable hack-em-up gives Dante his blockbuster action hero moment,” reads Eurogamer’s Devil May Cry season one review.



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June 14, 2025 0 comments
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Netflix’s anime helped Devil May Cry 5 sell 10 million, says Capcom
Game Updates

Netflix’s anime helped Devil May Cry 5 sell 10 million, says Capcom

by admin June 13, 2025


“Recently, on April 3, 2025, the company released the new Devil May Cry animated series on Netflix,” said Capcom’s press release, “in line with the company’s Single Content Multiple Usage strategy,” which sees the company adapting its IP into shows and films to help bolster gaming sales.

The hit animated series helped push Devil May Cry 5 past 10 million sales, said Capcom, thanks to global acclaim and over 5.3 million views in its debut week. It’s also worth noting that one of the publisher’s frequent Golden Week sales (there’s literally another one live at the time of publishing) on Steam drove a 438.54% spike in DMC 5’s player count, peaking at 14,645, an impressive feat for a five-year-old title.

Devil May Cry 5 launched on March 8, 2019, and was a bona fide hit upon release thanks to its indulgently stylish combat and badass fun. Coupled with a banger like the Resident Evil 2 remake in the same year, it led to Capcom USA chief executive Kiichiro Urata flashing a victory sign and declaring, “Capcom is back.”



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June 13, 2025 0 comments
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Apple prepares to cry wolf over gaming again | Opinion
Esports

Apple prepares to cry wolf over gaming again | Opinion

by admin May 31, 2025


Apple’s developer-focused annual WWDC event kicks off in a little over a week, which means that it’s time once again for one of the industry’s most well-established games of farce; in which Apple, the GM, tries to convince us all that this time, no this time, it’s really truly serious about gaming, and we, the players, all try to keep our faces straight and our eyes unrolled.

It’s a ritual that often skips a year or two but always comes back with a vengeance – Apple cites some impressive numbers about hours or dollars spent on games on their platforms, wheels out a famous developer to wax lyrical about the power of the hardware and demonstrate a build of their game, and announces some new iOS features related to gaming.

With love-bombing of the games industry complete for another few years, they promptly delete us from their contacts and pretend not to know us when they walk past us in the supermarket.

The reason we all still pay attention to this merry-go-round, though, is because just as it’s hard to take seriously any of Apple’s claims of yet another Damascene conversion to gaming religion, it’s also impossible not to take seriously the importance of the platforms the company controls.

There are 2.35 billion active Apple computing devices in the world right now. The company doesn’t break down those stats into Macs, iPhones, and iPads, but we know there are well over a billion iPhones in those numbers. Most of those devices are perfectly good gaming devices, at least in terms of what their hardware is capable of.

The existing mobile gaming market – while a large market by any measure – is still only scratching at the surface of the potential growth for the gaming market that could be reached through that installed base. Having one of Apple’s boy-who-cried-wolf moments actually turn into a genuine commitment to gaming would be a major step towards realising that – which makes them very hard to ignore, even if we’re pretty sure we know all the steps to this dance by now.

So what’s this year’s love-bombing going to consist of? We don’t know which development luminary they’ll bring on stage, but it does seem pretty certain that there’s a shiny new gaming-centric app that’s going to be built into the next release of iOS, replacing the rather clunky Game Centre with a more streamlined game launcher (which may encompass games bought on other stores on macOS, a bit like how the Apple TV app shows the next shows in your watchlists on Netflix and other streaming services) and providing various editorial and social features.

Image credit: Apple

It’s not clear whether this is just a new app, or if it actually represents an overhaul of the services layer of Apple’s gaming offerings – for example, whether it’s going to have things like chat, matchmaking, teams and so on implemented in a way that centres on the app but also available in games via an overlay or direct integration through an API.

That sounds fine and dandy, though of course the Game Centre app this will replace is a reminder of one of the previous iterations of the “Apple is serious about games this time” dance.

What’s perhaps more interesting, though we don’t yet know if it’ll get an on-stage mention at WWDC, is that this is coming just as Apple wraps up the acquisition of its first ever game studio – RAC7, the studio best known for creating Sneaky Sasquatch, which has been a very steadily performing hit on the Apple Arcade service since its launch.

Now, there’s a very obvious caveat here before we start speculating about Apple trying to build out a game development studio system: RAC7 is a micro-studio consisting of just two people, so while it’s apparently going to continue operating more or less autonomously as a wholly-owned studio, there’s still a bit of a whiff of an acquihire about the situation.

It makes sense for Apple to bring a studio that’s been pretty solidly committed to Arcade, and successful on the platform, into the fold in this way even if it’s only so that they can be used as consultants and testers for upcoming changes to the service offering.

The core concept of the Apple Arcade offering – a ton of well-vetted games that are guaranteed not to be packed with microtransactions and ads – remains very compelling, especially for parents

While that may be a bit of a letdown to people who got excited at the prospect that Apple would follow its efforts at building up movie and TV production studios with a similar move into gaming, this acquisition does still send a cautiously positive signal.

Apple acquires small companies all the time, but it’s never done so with a games studio before, so the willingness to do this suggests that it is tacitly aware of a lack of internal know-how and skills related to this market segment, and moreover, that it remains quite committed to Apple Arcade.

That second part is important, because honestly, it’s quite easy to forget that Apple Arcade exists sometimes. It’s a bit of a cypher to a lot of the industry, I think; it was launched with much fanfare but it now essentially just sits there occupying zero mindshare for most of the gaming sector and its consumers.

However, there have been some hints that it’s actually quite successful commercially – a tricky thing to measure given that its primary commercial target is driving subscription numbers and retention metrics for the all-encompassing Apple One service, but at the very least there’s never been a suggestion from Apple that it’s unhappy with how it’s performing in that regard.

The core concept of the offering – a ton of well-vetted games that are guaranteed not to be packed with microtransactions and ads – remains very compelling, especially for parents, and it seems reasonable to posit that it’s quietly doing a very solid amount of business off in demographic sectors that rarely engage with the traditional games industry.

This, to some extent, might explain why Apple has ghosted the industry after its most recent bouts of love-bombing; Apple Arcade and the infrastructure that supports it isn’t terribly meaningful to the traditional games industry, but actually accomplishes quite a lot of Apple’s own internal goals with regard to gaming.

That leads us to another crucially important piece of context to bear in mind when watching what the company unveils at WWDC this year – that this may be a series of strategic moves that are less about enticing the games industry to focus on Apple platforms, and more about preparing the ground for the possibility of major parts of the games business simply turning up on Apple’s turf unannounced and uninvited.

That spectre has been raised by various different legislative and legal moves in major markets over the past few years, all of which seem to be pointing in a similar direction – that Apple is going to be forced to open up its platform to third-party app stores, or at the very least streaming apps. The company is still fighting its corner in the courts in a lot of places, but I suspect it knows that the clock is ticking, especially in some of its most lucrative global markets.

While the commercial threat posed by actual app stores is probably minimal (most people just aren’t going to install a whole other app management ecosystem when the path of least resistance works fine), the threat from game storefronts is very real.

Epic, Steam, and Xbox are all potentially going to have functional storefronts on iOS in one form or another in the coming years – which means an end to Apple’s era of taking for granted that games will just keep churning out giant stacks of App Store cash despite being largely held at arm’s length by the company.

Rethinking its gaming app software and buying a small studio are far from sufficient to win a war on this new front if it opens up – but if they indicate some actual momentum building up, they might not be a bad start.



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May 31, 2025 0 comments
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