Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

cry

Ubisoft and Tencent form new subsidiary, Vantage Studios, to lead development for the Assassin’s Creed, Far Cry, Rainbow Six franchises
Game Updates

Ubisoft and Tencent form new subsidiary, Vantage Studios, to lead development for the Assassin’s Creed, Far Cry, Rainbow Six franchises

by admin October 4, 2025


The breakout game development business co-owned by Tencent and Ubisoft finally has a name: Vantage Studios. Eurogamer understands from a source that it’s starting operations today, and will be responsible for new games across many of Ubisoft’s biggest IPs, such as Far Cry, Rainbow Six Siege, and Assassin’s Creed.

Vantage Studios is composed of 2,300 employees across multiple Ubisoft game development teams, including those from Montreal Quebec, Sherbrooke, Saguenay, Sofia, and Barcelona. The studio will be run by the duo of Christophe Derennes and Charlie Guillemot.

Vantage Studios operate under a less centralised model compared to Ubisoft proper, with each development team having more ownership over its own respective project. This in theory would allow developers to be more fluid, and pivot according to industry changes and player expectations, per Eurogamer sources.

Check out Eurogamer’s video review of Assassin’s Creed Shadows here.Watch on YouTube

The formation of Vantage Studios comes as the climax of a tumultuous period for Ubisoft, which reportedly was considering this new venture with Tencent in January of this year following years of lacking performance. This new venture, which would bring many of Ubisoft’s biggest IPs under a new roof, was officially announced in March with Tencent taking a €1.16bn stake in the new business entity.

As for Tencent’s involvement, the Chinese company will have a 25 percent stake in Vantage Studios, and will act in an advisory role to the subsidiary’s leadership team. However, Guillemot and Derennes will retain control over both creative and business decisions. Ubisoft hopes this will allow its teams to have a better degree of creative freedom, per a source familiar with the subject.

How other studios, most notably Massive Entertainment, will operate going forward currently remains unlear. Eurogamer understands the publisher wants its devs to operate in a more decentralised way, with developers taking more ownership of the titles they’re working on – the company employs approximately 20,000 staff at the time of writing (per its site), and how the other ~17,000 staff will fit into this new vision remains to be seen.



Source link

October 4, 2025 0 comments
0 FacebookTwitterPinterestEmail
The dog covered in blood in Cujo.
Esports

Stephen King has a message for people who cry about spoilers

by admin October 2, 2025



Stephen King has addressed the thorny subject of spoilers in a new essay, stating that he gets “impatient” with the concept, and bemoaning “the cry of spoilt people.”

It’s been a big year for Stephen King fans, as not only has he published new Holly Gibney novel ‘Never Flinch,’ but the master of horror has also had multiple movies in cinemas.

The Monkey got 2025 off to a twisted start, while Life of Chuck was a more life-affirming affair when it released during the summer. More recently The Long Walk made us cry, while The Running Man should deliver dystopian action and excitement when it hit screens in November.

Article continues after ad

Those stories – like much of his work – feature twist and turns, and thanks to a new opinion piece, we now know that he isn’t bothered about such key moments being spoiled.

Stephen King claims “you can rarely spoil a good story”

Universal PicturesThe film version of Daphne du Maurier’s The Birds.

A new collection of Daphne du Maurier stories – titled ‘After Midnight: Thirteen Chilling Tales’ – hit shelves this week, featuring an introduction by Stephen King.

Article continues after ad

To coincide with the release, King wrote a piece for The Guardian in which he celebrates the Rebecca author’s “unsettling genius,” stating that ” the line-by-line quality of Du Maurier’s writing is astonishing, given how prolific she was: 17 novels, six biographies, three plays and dozens of short stories.”

Article continues after ad

He also compares the ending of The Birds movie to Du Maurier’s short story, which prompts a pretty controversial opinion from King about spoilers.

“I am impatient with the idea of ‘spoilers,’ a term that’s come into vogue along with other unpleasant side-effects of the internet in general and social media in particular,” he writes. “I find ‘You spoiled it!’ to be, typically, the cry of spoilt people. I’d argue you can rarely spoil a good story, because the joy is in the journey rather than the arrival.”

Article continues after ad

Warner Bros.Tim Robbins and Morgan Freeman in The Shawshank Redemption movie.

Which is pretty shocking from a man whose work features twists that frequently elevate the material, most notably the big surprise at the end of ‘Rita Hayworth and the Shawshank Redemption’ – a story that’s power would be greatly diminished if readers knew what was coming.

Article continues after ad

But King then does something of an about-turn when it comes to the concept of spoilers by adding that “Du Maurier’s stories are a notable exception to that rule. To talk about any of them at length would destroy their effect.” Meaning that maybe he’s against spoilers after all!

Article continues after ad

The Long Walk is in cinemas now, The Running Man hits screens on November 14, 2025, and you can head here for our list of best Stephen King movies ever.



Source link

October 2, 2025 0 comments
0 FacebookTwitterPinterestEmail
Borderlands 4 Skibidi Toilet mod
Product Reviews

Mod maker brings Skibidi Toilet to Borderlands 4 for one simple reason: To spite the narrative director who said he’d ‘cry real tears’ if the game shipped with it

by admin September 25, 2025



One of the best things about PC gaming is mods. They let people do things with their games that developers, for whatever reason, couldn’t, didn’t, and/or really wish you wouldn’t. Sometimes they’re practical things, like the recently-released Dying Light: the Beast mod that reduces annoying zombie grabs—and sometimes, well, they’re not.

A good example of a mod that was not created to solve a practical problem is Epic’s Skibidi Toilet, which creator EpicNNG said was made specifically “to spite Samuel Winkleclank.” That would be Borderlands 4 narrative director Sam Winkler, who apparently brought this upon himself by saying Borderlands 4 would cut back on the “toilet humor” of Borderlands 3.

“If the word ‘skibidi’ ships in the game under my watch I’m gonna cry real tears,” Winkler proclaimed fatefully.


Related articles

Careful what you wish for, or vocally wish not to happen as the case may be, because yes, it is real.

Winkler, to his credit, seems to be taking it well.

(Image credit: Sam Winkler (Twitter))

His torment isn’t likely over, though. In the same post in which Winkler said he wouldn’t allow Skibidi Toilet in Borderlands 4, he also wrote, “Paul Tassi joked that we were gonna have a gun called Hawk 2A and a fellow dev asked me if it was real and I wanted to put my hand down the sink grinder.”

Well:

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

(Image credit: EpicNNG (Twitter))

For the record, it’s not all disturbing toilets and sex puns: EpicNNG also creates mods that solves practical problems, including one that will remove or reduce VFX in Borderlands 4 to improve accessibility.



Source link

September 25, 2025 0 comments
0 FacebookTwitterPinterestEmail
Delivery Must Complete is Devil May Cry for Ace Combat pilots
Game Updates

Delivery Must Complete is Devil May Cry for Ace Combat pilots

by admin September 17, 2025


It’s been long enough since I last played an Ace Combat game that I can remember only two things about Ace Combat. 1) This Ace Combat 7 cutscene featuring what appears to be a wavy JPEG of a dog, which the Twitterati all thought was an exasperated animator’s joke, but which I understand is actually a homage to a real staff member’s dog who died before the game’s release. And 2) you can ‘powerslide’ by wilfully initiating a stall, which I think might actually be a move from Tom Clancy’s H.A.W.X.

Delivery Must Complete sort of builds a whole subgenre around the thrill of powersliding planes. How does it do this? The clue is that “DMC” is also an abbreviation of “Devil May Cry”. Here’s a trailer. I promise you there will be no further confusing/upsetting references to dogs.

Watch on YouTube

The Steam page calls it “a high speed Acelike Roguelike with SSSTYLE”, featuring cell-shaded, upgradeable jet fighters, four procedural locations, and an enemy roster that includes blimps, dragons and mechs. The story blurb suggests that your overall goal is to make a delivery. What’s the return postage cost for an exploded Sidewinder these days?

In Delivery Must Complete, you will: parry missiles, fire bouncy projectiles out of railguns, deal with varying cloud cover, boggle at fantastical terrain flourishes such as floating islands, build a style meter, and call in orbital strikes. You will not: have limited ammo, though you do have to worry about overheating.

It’s the work of Melbourne, Australia-based developer and gamejam enthusiast Yoyoyollie. There’s no release date yet. Thanks to ae2501maeth for noticing. I’ve been in the mood for a firmly non-simulatory flight sim for a while and this looks like just the thing, though I do have to flag up its mystifying shortage of brewing mechanics.



Source link

September 17, 2025 0 comments
0 FacebookTwitterPinterestEmail
Bayonetta and Devil May Cry creator Hideki Kamiya believes Japanese publishers are "more understanding toward creators," as layoffs continue to rock the games industry
Game Updates

Bayonetta and Devil May Cry creator Hideki Kamiya believes Japanese publishers are “more understanding toward creators,” as layoffs continue to rock the games industry

by admin September 15, 2025



Japanese publishers are “more understanding toward creators,” said Hideki Kamiya, which partly explains why there have been fewer layoffs in the Japanese games industry.


Speaking to VGC, the Bayonetta and Devil May Cry creator discussed the current state of the industry and the difference between eastern and western studios.


“What it feels like when working with Japanese publishers is that the development culture feels closer to mind, and they tend to be more understanding toward creators,” said Kamiya, who’s worked with multiple publishers on both sides of the globe.

Okami sequel – Project Teaser TrailerWatch on YouTube


“I think of game development as a kind of invention,” he continued, using the likes of Bayonetta’s Witch Time and Okami’s Celestial Brush as examples. “My goal is always to build in a unique mechanic that only that game can have. On the Japanese side, my impression is that they see you’re trying to make a new invention. They understand the struggle of trying to give birth to something new, and they watch over the process with patience.”


By comparison, western publishers prefer the “sense of safety following an established format”.


“That’s where I see there’s a difference with publishers,” said Kamiya. “For foreign companies, if you’re trying to invent something new, because the shape of it isn’t clear yet, there tends to be pressure, like ‘show us something that’s taken shape more’. And if you look at the games themselves, like how first-person shooters were the popular thing for a while, I get the impression that they feel a sense of safety following an established format.”


Kamiya used Scalebound as an example – the Xbox One exclusive was a joint project between PlatinumGames and Microsoft but was ultimately cancelled. Here, the team was building a system to control both a human protagonist and a dragon simultaneously. “But there was no clear reference or format for us to follow for a game like that,” said Kamiya. “And I think that’s why it was easy for some to have doubts.”


And while Kamiya doesn’t believe Scalebound would’ve been published had it had a Japanese publisher, he did admit “it would’ve been different.”


“Japanese companies tend to be more open to new challenges, and I think the conversations would have been more positive, like, ‘Okay, so how should we approach this together?’,” said Kamiya. “For me personally, overseas publishers seem to have a much stronger desire to see a finished product as quickly as possible. If it had been a Japanese publisher, I feel they might have given us more leeway.”

Speaking on his desire to protect his new studio from layoffs, Kamiya said: “We really have a deep commitment to keep the company going for [our staff], who we’re grateful to. Of course, I understand there are circumstances that force large companies to make layoffs, but for us, that’s a route that we don’t want to go down. We want to take care of our staff.”


Kamiya has recently founded a new studio, Clovers, which is developing a sequel to Okami with Capcom. Back in March he joked about resurrecting Scalebound.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



Source link

September 15, 2025 0 comments
0 FacebookTwitterPinterestEmail
Far Cry series will push multiplayer "more predominantly" going forwards, according to Ubisoft boss
Game Updates

Far Cry series will push multiplayer “more predominantly” going forwards, according to Ubisoft boss

by admin September 11, 2025


The future of the Far Cry series will see multiplayer bits pushed “more predominantly”, according to Ubisoft CEO Yves Guillemot. The exec said this thing on stage at a conference in Saudi Arabia last month (thanks, Game File), around the same time he announced the Assassin’s Creed Mirage DLC the company have partnered with the Saudi government on.

Asked about the future of the series that brought us that one scene where the pirate guy talks about the definition of insanity before kicking you into a big hole, Guillemot said that the publishers’ goal “on Far Cry [is] really to bring the multiplayer aspects more predominantly pushed, so that it can also be played for a long time by players.”

Yves, believe me, you can play a single player game for a very long time. His comments come a couple of years on from reports claiming that Ubisoft were working on both the next mainline entry in the series, Far Cry 7, and a multiplayer-only spin-off. Kotaku’s report at that point alleged Far Cry 7 will see the series move on from the Dunia engine, in use since Far Cry 2. The muliplayer game was claimed by Insider Gaming to be an extraction shooter set in the Alaskan wilderness.

While Far Cry’s always been more of a single-player romp of explosions and bullets for me, though the last couple of entries have obviously featured plenty of co-op in addition to traditional online multiplayer. I can’t recall the matches and modes themselves being anything exceptional, if still fun. However, the map editors they came with were brilliant if, like me, you were a 15-year-old who liked building houses and hideouts, but reckoned getting really into Minecraft would be the final nail in your secondary school cool factor coffin.

Then again, maybe I’m not the person to ask given I’ve still not given Far Cry 6 a go, despite having played every other entry since 2. I just keep forgetting 6 exists, then remembering, reading reviews, and concluding that it’s probably not worth it until the next sale, by which point I’ve forgotten again. Far Cries 2 and 3 were the shooter’s peak in my book, at their best when you were setting half of Africa on fire just to kill three guys or blowing an outpost into the sea. My dad, meanwhile, swears by the original and caveperson spin-off Primal.

I’d interrupt his latest Horizon: Zero Dawn playthrough to ask if he’d care about a multiplayer-only Far Cry, but I think I know what the answer’d be.



Source link

September 11, 2025 0 comments
0 FacebookTwitterPinterestEmail
Lost Soul Aside.
Product Reviews

Lost Soul Aside review: we’ve got Final Fantasy and Devil May Cry at home

by admin September 7, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Lost Soul Aside has come a long way since its initial promotional video went viral back in 2016, with super slick combat and visuals being enough to catch Sony’s attention. Nine years later, the final product is a PS5 console exclusive that mostly lives up to the exhilarating battles and landscapes that were shown that day.

Still, its shallow story and poor performance on PC makes Lost Soul Aside sometimes feel like a husk of an action adventure game.

Lost Soul Aside follows a young man named Kaser as he joins a resistance group named Glimmer against the empire. It starts off as a potentially intriguing and politically engaged story, but quickly devolves into a generic adventure about saving the world against interdimensional monsters called Voidrax and their commander, Aramon. The plot twists are obvious, so it’s hard to really stay invested, even when the stakes are increased when the Voidrax steal the soul of Kaser’s sister, Louisa.

Along the way, Kaser joins forces with a floating dragon-shaped Voidrax creature named Arena, and I was surprised at how much I enjoyed their banter together as they traveled across different biomes and dimensions. Arena expresses regrets about his past actions and vows to make amends by giving Kaser the ability to fight back against the Voidrax. Learning more about Arena’s backstory kept me engaged with the game outside of the combat even when the story itself was a plodding bore.

DMC meets Final Fantasy

(Image credit: Sony)

The gameplay is where it really shines. Its real-time action combat plays most like Devil May Cry with its heavy emphasis on combos, and you’ll gain access to more weapons as the game progresses. Between Kaser’s four options, a sword, greatsword, spear, and scythe, it’s immensely satisfying to seamlessly switch between each of them during the heat of battle.

While the pace at which the spear and scythe are unlocked later in the game may be a bit slow, there are plenty of combos to execute with the sword and greatsword during the first half. This is due to the excellent upgrade system. Kaser has a skill tree for each of his weapons, and each node provides a stat boost or some sort of follow up attack to his combos. It isn’t necessarily revolutionary, but its straightforward nature gets the job done. This helps to alleviate the pacing gap between unlocking all of Kaser’s weapons.

Lost Soul Aside gets even more of a visual spectacle by giving Kaser his own Voidrax-infused special attacks with Arena. They switch up the gameplay enough so it’s not a constant button mashing affair. Kaser can equip up to three at a time and they vary quite a bit.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

My favorite ones include Breath Barrage, which summons two floating smaller Arena-shaped heads that automatically fire like turrets. Lifeforce Bestower summons a tree that slowly heals Kaser as long as he remains within range.

Best bit

(Image credit: Sony)

Lost Soul Aside is at its best when you’ve unlocked all of Kaser’s weapons. The combat is the most refined aspect of the game and being able to switch between weapons on the fly makes battles feel like butter, even with the less than ideal frame rate. The weapon trinkets and accessories that Kaser can equip have a compounding impact on the moment-to-moment action, adding a surprising amount of depth and customization to combat.

These powers also add a more strategic element to the fights. After breaking an enemy’s shield, I’d activate Breath Barrage so that I can maximize my damage output before they can recover, and Lifeforce Bestower lets me reserve my own healing potions as long as I play conservatively for an amount of time. Experimenting with how Arena’s powers could synergize with Kaser’s combos gave the gameplay a new dimension to have fun with.

Kaser can also augment his weapons with accessories found throughout levels in chests or rewards for story progression. They give various effects like simply increasing your damage output by 5% or restoring some amount of HP when landing a critical hit. At first, these don’t really seem to make immediate changes. However, as you accumulate more weapon accessories and even stronger ones, their impact becomes apparent. It really scratches the min-max part of my brain even though there’s no traditional stat upgrade system.

Not so smooth

(Image credit: Sony)

On the graphical side, Lost Soul Aside is impressive. It’s got the hyper-realistic anime style that Final Fantasy is known for. The numerous biomes and environments are breathtaking to look at too. While levels can feel a bit railroaded sometimes, there are instances where you’re encouraged to explore and can find chests containing gold or sometimes even trinkets Kaser could equip on himself for passive effects.

There are also special combat trials called Dispersed Dimensions hidden throughout the levels that provide rewards for beating them under certain conditions like completing under a time limit or Kaser’s health constantly drains. The rewards were definitely worthwhile as the trinkets were rarer and had more powerful effects than the ones you’d find in chests.

However, the experience is mired by poor performance on PC. There are constant stutters and framerate drops everywhere, both in and out of battle. Even opening up the menu causes a bit of lag, and there’s about a second of a delay where the screen turns to black before returning back into the game, which is noticeably annoying. The performance is particularly detrimental considering Lost Soul Aside is a fast-paced action game and every second matters or you risk losing.

(Image credit: Sony)

For example, there’s a specific Dispersed Dimension challenge where enemies can only be damaged by Arena’s attacks. With all of the particle effects activating simultaneously, this caused my game to slow down to a crawl, and even freeze for a few seconds before resuming. This same trial also gives a bonus reward if complete without taking any damage. With performance issues like these, meeting this condition was frustratingly impossible.

The stuttering can also be a huge problem during platforming segments. Missing a platform jump really gets on the nerves, especially when it sends you all the way back to the start of the section. The platforming itself is awkward as well. His jumping range fluctuates too much, causing me to miss more platforms than I’d like to admit. When Kaser’s feet touch the ground, it never feels quite right—the sensory impact feels too soft and doesn’t quite stick with the landing for me.

Lost Soul Aside arguably excels the most where it matters: the frantic and exciting gameplay, along with the pretty visuals. Everything else around it, however, isn’t really up to par. Its story isn’t all that interesting, and the performance issues on PC leave much to be desired. Its influences are certainly apparent, but it’s clear that its blade isn’t nearly as sharp.

Should you play Lost Soul Aside?

Play it if…

Don’t play it if…

Accessibility features

Lost Soul Aside has disappointingly few accessibility features compared to other Sony-published games.

However, there are options for Colorblind mode (Red, Green, Blue) and a Colorblind intensity slider. There are also sliders for adjusting camera sensitivity and motion blur.

How I reviewed Lost Soul Aside

I played Lost Soul Aside on PC for 23 hours and finished the main campaign, along with doing a majority of the Dispersed Dimensions and finding as many collectibles as I could. I used an Xbox Wireless Controller.

Your first playthrough will also be on Normal difficulty, and both Hard and Nightmare difficulties are unlocked once you beat the campaign for the first time. You also get access to level replay.

My key PC specs include an AMD Ryzen 7 7700X 8-Core Processor CPU, an AMD Radeon RX 9060 XT GPU, and 32 GB of RAM.

First reviewed August 2025.

Lost Soul Aside: Price Comparison



Source link

September 7, 2025 0 comments
0 FacebookTwitterPinterestEmail
Lost Soul Aside lacks the spirit of its inspirations - I'd rather play Devil May Cry again
Game Reviews

Lost Soul Aside lacks the spirit of its inspirations – I’d rather play Devil May Cry again

by admin September 4, 2025


I’m finding it hard to take Lost Soul Aside seriously. There are a few reasons for this, but chief is the protagonist’s name is Kaser. It’s pronounced like the German word for cheese. And people thought Clive was a bad name?!

Instead, I’ve taken to calling him NotThis, in relation to his design being a complete steal of Noctis from Final Fantasy 15: the dark spiky anime hair, the all-black goth outfit, the big sword. It stems from Lost Soul Aside’s origins as a Final Fantasy-meets-Devil May Cry fan project that now, a decade later, has finally seen a full release. But sadly it struggles to emerge from the shadow of those origins. Devil May Cry 5 has deep, stylish combat; sexy characters, and an undeniable sense of effortless cool. Lost Soul Aside, well, doesn’t.

You can still see the original trailer for Lost Soul Aside released in 2016, though its Chinese developer Bing Yang began development in 2014 as a graduate student in South Korea. I remember seeing it at the time – it was a hugely impressive project from a solo developer created in UE4 that garnered plenty of justified attention. That included some Sony execs, who soon provided funding through its China Hero Project and now, a decade later, have published the game.

First, the original Lost Soul Aside trailer…Watch on YouTube

It’s hard to tell how much has changed in that time. The original trailer features the darkly-clothed Kaser with his dragon-cum-sword companion traversing a multitude of fantasy worlds, each flourish and swing of his weapon accompanied by a distinctive electric blue glow. It’s an ambitious projection of what the final product could be, with its open worlds and extravagant attack animations, but you get the sense maybe Sony had to rein in that ambition during development. Lost Soul Aside in release-form is a linear and contained experience that plays like a character-action game from years ago, in line with the likes of Devil May Cry 5 and Bayonetta – a comparison the game’s very development invites.

…And secondly, its recent launch trailer for comparisonWatch on YouTube

That would be a refreshing change from the vast open world epics and wannabe Soulslikes of 2025 – if it worked. Unfortunately, from the first few hours, Lost Soul Aside at launch is a clunky mess.

The story is laughably bad, a load of nonsense about an evil empire and a soul stealing demonic entity that requires fragments of crystals to best, each acquired across different dimensions. The opening segment features a polluted Midgar-esque imperial city of slums and factory facilities, and introduces us to the underground terrorist group Glimmer. Except where Final Fantasy 7’s Avalanche blows up an entire reactor in the game’s opening, Glimmer’s act of rebellion is to…set off some fireworks? It’s intended to “ignite the will of the people” but it’s a flimsy impetus for what is ultimately meant to be an epic adventure.

Image credit: Square Enix

Image credit: Sony / Eurogamer
You can’t tell me these aren’t the same character

It also introduces us to NotThis – sorry, Kaser – and his harem of sexy-yet-vacuous female sidekicks. Kaser is your typical stoic hero with little to say for himself, though he does have a nice jacket (in fact, the intricate costume design throughout is a highlight). Instead, he lets his weapon do the talking – literally. When he isn’t morphing into different weapon shapes, Lord Arena (or simply “Massive Dragon” as he’s introduced), hovers around Kaser and comments on his actions. He’s actually funny though, like a grumpy old man awoken from slumber, his grand, almost operatic voicework at odds with the flat delivery from other characters.

“Massive Dragon” in action | Image credit: Sony / Eurogamer

Indeed, Lost Soul Aside is gaining attention online for all the wrong reasons. Within the first couple of minutes a child character is unceremoniously booted across the screen in a clip that’s been very unsurprisingly shared across social media, while a Big Climactic Moment in the opening that sees Kaser falling to his doom has one of the worst (best?) “noooo” screams I’ve ever heard.


To see this content please enable targeting cookies.

Manage cookie settings


To see this content please enable targeting cookies.

Manage cookie settings

The rest of its storytelling feels held together by glue and prayers. Background music shifts suddenly between in-game action and cutscenes, while cinematics are jarringly cut together, and there are odd pauses into dialogue sections. Performance issues continue into gameplay too: framerates are choppy on a base PS5; more than once I’ve encountered bugs that wouldn’t load the next section, forcing a restart. One boss had a fancy cape that glitched and stretched across the whole screen with every whirling vault. At the least, the studio has promised rapid fixes, so performance could be imminently improved.

This glitching cape somewhat got in the way | Image credit: Sony / Eurogamer

Really, the storytelling is superfluous to the combat, the real core of the game. Here, Lost Soul Aside is perfectly playable once you find your rhythm of last-minute dodges and perfect blocks, and initially it’s satisfying to see Kaser rapidly dashing across the screen in a flurry of spins and dodges, all with that distinctive blue hue. Build up enough energy and Kaser sprouts demonic arms and enters what I’ve dubbed Dante Mode, complete with shocking white hair.

Yet basic abilities are doled out far too slowly across the prologue, and despite multiple skill trees, after a few hours of play combat hasn’t meaningfully developed beyond a single additional weapon. There’s a loose floatiness to Kaser’s movement that’s seen him careening off platforms more times than I’d like to admit, but besides some light platforming and battling samey enemies in obviously-signposted arenas, there’s little else to do.

There are still some handsome environments, and I particularly enjoy the chibi characters on the world map | Image credit: Sony / Eurogamer

Ultimately, what lets Lost Soul Aside down is a lack of character, in every aspect. And that’s what makes Devil May Cry such an enticing game. Dante is an exceptionally cool, quippy character, his mix of sword and gunplay for juggling enemies remains iconic, and the modern-gothic world he explores is distinctive. Each time I’ve loaded up Lost Soul Aside, all I could think about was how much I’ve been meaning to play Devil May Cry 5 again since Capcom released the PS5 patch a few years ago. What a game!

Instead, I played Lost Soul Aside, with its pristine, doll-like visuals, comedy jank, and lack of anything novel to say. And a protagonist who sounds like cheese.



Source link

September 4, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (729)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • KPop Demon Hunters Uploaded A New Song, But Something’s Off
  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4
  • Dyson Is Offloading Its V8 Plus Model, Now Cheaper Than Entry-Level Cordless Vacuums
  • Nintendo posts cute and mysterious animated short film, but is it teasing Pikmin?
  • Best FC Mobile 2nd Anniversary players tier list

Recent Posts

  • KPop Demon Hunters Uploaded A New Song, But Something’s Off

    October 8, 2025
  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4

    October 7, 2025
  • Dyson Is Offloading Its V8 Plus Model, Now Cheaper Than Entry-Level Cordless Vacuums

    October 7, 2025
  • Nintendo posts cute and mysterious animated short film, but is it teasing Pikmin?

    October 7, 2025
  • Best FC Mobile 2nd Anniversary players tier list

    October 7, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • KPop Demon Hunters Uploaded A New Song, But Something’s Off

    October 8, 2025
  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4

    October 7, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close