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CrossWorlds

Sonic Racing: CrossWorlds review - an exquisite handling model saves an overly disruptive karting offering
Game Updates

Sonic Racing: CrossWorlds review – an exquisite handling model saves an overly disruptive karting offering

by admin September 27, 2025


A fun arcade karting experience is often too chaotic for its own good, but a tight handling model with a high skill ceiling offers surprising depth.

I’ve recently decided to embrace my interests more, so I binned all my old polo shirts that made me look like a lower-middle class wannabe golf pro who works as the manager of a regional carpet store. To replace them I bought a Pac-Man baseball cap and a truckload of image-heavy t-shirts, most of which make references to video games, films, and popular culture. OK, so this sounds like I’ve become the fashion embodiment of Ready Player One, but some of these shirts are pretty nice. Long story short, my daughter wanted me to buy a Sonic the Hedgehog shirt to match her Sonic hoodie. I did. I am a Sonic fan – there, I’ve admitted it!

Sonic Racing: Crossworlds review

A side-effect of this is how popular I am at parties for pre-schoolers – an age group that, it seems, absolutely adores the Blue Blur. A few months back I happened to wear my Sonic t-shirt, completely coincidentally, to a Sonic-themed birthday party, and at points I was more popular than the magician. Kids parties are always a lot, but this one had an extra level of chaos. Not dissimilar, then, to Sonic Racing: CrossWorlds, a kart racer that has the unpredictable energy of someone unintentionally wearing themed merch to a five-year-old’s party. To use a phrase that probably died off at least two generations ago: this pops off.

CrossWorlds at its core is as you’d expect a fun-focused kart racer to be: you pick your character and vehicle (cars and hoverboards) to determine your basic stats, such as how strong you are, your top speed, acceleration, and all the rest, and then duke it out over a grand prix of four races alongside 11 other racers. Speed and a good racing line only go so far, with there rarely being more than a few seconds between power-up attacks or on-course obstacles. So far, so kart racer… but one that’s even more unrelenting than the norm with its power-up fueled carnage.

Rivals appear at the start of each race, smack talking in an age-suitable way. | Image credit: SEGA/Eurogamer

More options to shape your vehicle come from purchasable items (using the easily obtained in-game currency) that can be equipped in the customisation menu, plus a load of perk-like gadgets that give you stat boosts or special abilities. While these gadgets are simple at first and your options are limited, you’ll quickly unlock more and be able to equip extra in each race, making them more useful than they initially appear to be. While I found a gadget that gets you going quicker after falling off the track to be quite useful as I was learning the tracks, I ended up focusing more on stat boosts and didn’t tinker too much once I had a set I was happy with.

Classic karting is the core driving style, complete with power-sliding, boosts, slipstreaming, and more, but at points you’ll also transform into planes and boats. Planes are fine as brief moments of respite from the more frenetic grounded racing, but the boat sections are exceedingly flat in comparison. A tweaked boost mechanic while on water sees your craft also hop into the air, which does open up some shortcuts when used correctly, but compared to Mario Kart World’s boat sections this is less dynamic and is almost devoid of thrills.

Sonic Racing: CrossWorlds is visually bright and bold, but it’s rough in places. | Image credit: SEGA/Eurogamer

The CrossWorlds from the title, then, might be the game’s headline feature, but while racing it doesn’t really add all that much to the experience. For the second lap of each three-lap race the leader gets to choose if they want themselves and the entire pack to be teleported (via a large golden ring) to either a specific CrossWorlds track (there are 15 of these that are separate to the core tracks found on the course selector) or a random track, in a left or right choice not dissimilar to the branching course selection in Out Run. There’s no obvious benefit to the leader, here, outside of some minor gains from having a vehicle potentially suited to what’s chosen, and the teleportation is handled in a rather unspectacular way, but it’s a neat enough gimmick and the CrossWorlds are enjoyably more on the novelty end of the course spectrum.

The same mechanic is used in the final of the four grand prix races, with the three laps comprising the trio of courses you’ve raced up to that point, the course changing as you teleport at the end of each lap. I don’t love repeating previous courses to end a grand prix, nor is the course-swapping handled in a particularly unique way, so I found myself zoning out during many of these final races – which cost me a win on a handful of occasions. A rival system, which pits you against a foe for increased rewards, adds some extra spice, but once I’d won each of the grand prix my interest quickly waned.

It’s all good fun, though, with the chaos made more enjoyable when playing against real people – either online or in local four-player split-screen. Multiplayer isn’t limited to grand prix, either, with a slightly oversold Race Park offering a bunch of team-based events that twist the races. One, for example, gives you a speed boost for driving into one of your team mates, another gives bonus points for rings collected, and another only includes the heavy power-ups. Rewards can be earned for performances against the other teams, but this is still essentially a set of custom game modes.

Make your choice over the CrossWorlds track you want to be teleported to. | Image credit: SEGA/Eurogamer

While I’m not bowled over by the Grand Prix mode (which, to be clear, is the key offering here – there’s no open world to explore, or story mode), there is a Time Trial mode complete with ghost racing against the world’s best players. I’m a sucker for these modes, and CrossWorlds offers a very tidy handling model that only really comes clearly into view when you aren’t swearing endlessly due to being knocked off your stride. I appreciate that purely racing for the fastest times isn’t for everyone, and highly likely not a reason most people care about kart racers, but there’s a lot to learn here if you are that way inclined.

Forget about the slower race speeds, though, as they can feel like you’re driving through treacle. Sonic Speed (the third option in most of the modes) and Super Sonic Speed are your only choices in Time Trial, which is fine as they are what I’d recommend you choose if you truly want to feel alive. Combine this speed with some high-level boost controls tied to drifts and tricks, circuit shortcuts, and optimal racing lines and you’ve got everything you’ll need for a jolly good time. Simply put, drifting builds your boost meter, to a maximum level of 3, but you can retain your boost meter while changing directions if you go from one drift directly into another, and also boost via simple tricks performed in the air. To get the best times you’ll need to know when to build a boost and when you use it, and when to take a route that offers trick potential, even if it’s not the most direct path forward.

I really didn’t get on with the on-water sections, finding them dull compared to the rest of the racing, but the flight sequences are fun. | Image credit: SEGA/Eurogamer

Hardcore Sonic fans may wish ill on my Sonic t-shirt for saying this, but I’ve always found the modern soundtracks to be wildly uneven. Sonic Racing: CrossWorlds features a broad selection of classic songs which run the gamut from annoyingly catchy pops to almost causing actual damage to my ears. This inelegant mix is true of the visuals, too – the courses are big and bold, but details are rougher than I expected for a game releasing onto modern consoles in their fifth year on the market. Similarly, the aforementioned CrossWorlds portal rings are presented with lower frame rates than the rest of the game runs at, at a lower resolution, and end up feeling hamstrung by needing to function on the now ancient Switch hardware.

A small point, perhaps, but I’m also not enamored with the way all the crossover elements with non-SEGA games are tied to paid DLC. Pac-Man, Minecraft, and SpongeBob Squarepants are all announced, all tied to the Season Pass – racers and tracks. Free updates are coming from SEGA, but thus far that is only said to be new racers, including Joker (Persona), Ichiban Kasuga (Yakuza), and Hatsune Miku (not SEGA-owned but SEGA has developed games using the character). There’s not a shortage of tracks or racers in the core game, but the crossover courses look to be some of the more visually interesting of the entire lot.

Sonic Racing: CrossWorlds accessibility options

Subtitles,Steering assist, Auto-accelerate, Trick assist

How much you are going to enjoy Sonic Racing: CrossWorlds really depends on what you want from an arcade racing game. If Mario Kart (let’s say World, but all of them work) is Jaws, a refined and lauded take on the shark attack film, Sonic Racing: CrossWorlds is Under Paris, a more ludicrous entry in the genre that pushes excess without a modicum of restraint. That comparison might feel odd, given Mario Kart World is a rather joyous celebration of kart racing, but CrossWorlds at times feels like you’re playing a proper arcade game, strapped into the hydraulic moving seat, but also having to contend with the wheel being turned by an overly enthusiastic small child. A child that loves Sonic and anyone who happens to be sporting a high-fashion Sonic t-shirt.

A copy of Sonic Racing: CrossWorlds was provided for review by Sega.



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September 27, 2025 0 comments
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Sonic Racing: CrossWorlds adds Mega Man next year, with post-launch roadmap now revealed
Game Updates

Sonic Racing: CrossWorlds adds Mega Man next year, with post-launch roadmap now revealed

by admin September 27, 2025


Sega has revealed the post-launch roadmap for Sonic Racing: CrossWorlds, including last night’s announcement that Mega Man will be joining next year as paid DLC.

Capcom’s iconic hero will be joined by Proto Man too, plus there will be a Dr. Wily’s Castle course and a vehicle inspired by canine companion Rush.

The DLC will be available in Q2 next year in the third patch of the game’s Season Pass. That begins later this year with the addition of Minecraft and SpongeBob Squarepants, with Pac-Man to follow early next year.

Sonic Racing: CrossWorlds | Mega Man Reveal TrailerWatch on YouTube

Then, Q3 of 2026 will see the arrival of Teenage Mutant Ninja Turtles and anime Avatar Legends. Each Season Pass Content Pack includes playable characters, a new vehicle, a new track, emotes and sounds.

In addition, there will be a number of free updates adding new characters and more. Hatsune Miku and Sonic Prime characters are available at launch for Digital Deluxe owners. Then later this year Joker from Persona 5 and Ichiban from Like A Dragon will be added, along with another unknown character.

More free additions will arrive in each quarter next year. You can see the roadmap in the image below.

Image credit: Sega

Mega Man’s inclusion leaked last week, so his reveal at last night’s PlayStation State of Play came as little surprise.

However, the back of the physical box includes artwork for Sega Saturn icon NiGHTS, with fans presuming the jester character will be one of the free characters coming to the game.

Who else do you hope to see join Sonic Racing: CrossWorlds?



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September 27, 2025 0 comments
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Mega Man Comes To Sonic Racing: CrossWorlds
Game Updates

Mega Man Comes To Sonic Racing: CrossWorlds

by admin September 25, 2025


Sonic Racing: CrossWorlds launches tomorrow, delivering arguably the best kart-racing experience of the year, but for fans of gaming crossovers, the main event starts post-launch. Developer Sonic Team has revealed extensive crossover DLC plans, including characters, vehicles, and stages from IPs such as Minecraft, Pac-Man, Teenage Mutant Ninja Turtles, Avatar: Legends, and SpongeBob SquarePants. Today, Sega announced its next CrossWorlds collaboration: Capcom’s Mega Man franchise.

Sonic Racing: CrossWorlds features a robust roster of characters from across the Sonic universe, including characters from the mainline games, Sonic Riders, and even Netflix’s Sonic Prime. Additionally, characters from series like Persona, Like a Dragon, and Hatsune Miku also join the racing fun. Mega Man and Proto Man will join the roster of playable racers as part of the Season Pass, alongside a Mega Man-inspired course and a Rush vehicle.

 

Sonic Racing: CrossWorlds arrives on PS5, Xbox Series X/S, PS4, Xbox One, Switch, and PC tomorrow, September 25. A Nintendo Switch 2 version is currently in development, with a launch expected this holiday season. Those who buy the Switch version will be able to upgrade to the Switch 2 version for $10. For more on Sonic Racing: CrossWorlds, check out our review.



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September 25, 2025 0 comments
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MegaMan meets his gaming rivals Sonic and PAC-MAN in Sonic Racing: CrossWorlds
Esports

MegaMan meets his gaming rivals Sonic and PAC-MAN in Sonic Racing: CrossWorlds

by admin September 25, 2025


During today’s State of Play showcase, SEGA revealed that Mega Man and Proto Man will be joining the Sonic Racing: CrossWorlds roster.

During the livestream, SEGA debuted a new trailer showcasing Mega Man and Proto Man as new playable characters, as well as a new Mega Man-inspired course. Mega Man’s faithful companion, Rush, also joins the race as a new vehicle, the Rush Roadster! Sonic Racing: CrossWorlds will release digitally and physically globally tomorrow, Thursday, September 25, 2025, and those who pre-ordered the Digital Deluxe Edition can play the game right now and experience the full game as well as additional content including Sonic Prime characters and Hatsune Miku. 

Physical and digital pre-orders for Nintendo Switch, Nintendo Switch- OLED Model, and Nintendo Switch Lite are available now starting at $59.99 USD. The Nintendo Switch 2 system version will be available for pre-order at a later date starting at $69.99 USD for the Standard Edition and $89.99 for the Digital Deluxe Edition. There will be a $10.00 USD paid upgrade path available for owners of Nintendo Switch, Nintendo Switch- OLED Model, and Nintendo Switch Lite, with content and progress able to carry over through the upgrade. The Nintendo Switch 2 system version will launch digitally this holiday 2025 and physically early 2026.

Sonic Racing: CrossWorlds features a huge roster of everyone’s favorite characters from the Sonic universe, which will continue to grow after launch with the addition of familiar faces like Joker, Kasuga Ichiban, and Hatsune Miku from other SEGA franchises and beyond. These characters will be available to all players at no additional cost through a series of game updates. Hatsune Miku is currently available now for players who pre-ordered the Digital Deluxe version of the game. 

Sonic Racing: CrossWorlds Digital Deluxe Edition expands the roster further with playable characters from the hit Netflix series, Sonic Prime and a Season Pass that brings guest characters, vehicles, and tracks from other iconic entertainment franchises like the recently announced PAC-MAN, Minecraft, as well as beloved Nickelodeon properties like SpongeBob SquarePants, Teenage Mutant Ninja Turtles, and Avatar.

Below is a breakdown of pricing and packages for Sonic Racing: CrossWorlds:

Pricing and packages: 

Sonic Racing: CrossWorlds – Standard Edition 

Nintendo Switch, Nintendo Switch- OLED Model, and Nintendo Switch Lite – $59.99 USD

PlayStation®5 (PS5®), PlayStation®4 (PS4®), Xbox Series X|S, Xbox One, Nintendo Switch 2, and PC – $69.99 USD

Nintendo Switch 2 version available digitally this holiday 2025 and physically early 2026

Base game (physical or digital)

Sonic Racing: CrossWorlds – Digital Deluxe Edition 

Nintendo Switch, Nintendo Switch- OLED Model, and Nintendo Switch Lite – $79.99 USD

PlayStation®5 (PS5®), PlayStation®4 (PS4®), Xbox Series X|S, Xbox One, Nintendo Switch 2, and PC – $89.99 USD

Nintendo Switch 2 version available this holiday 2025

Base game (digital only)

Season Pass 

Minecraft 
Playable characters include Alex, Steve, Creeper as well as a Minecraft- themed course and vehicle

SpongeBob SquarePants
Playable characters include SpongeBob SquarePants and Patrick as well as a SpongeBob SquarePants themed course and vehicle

Pac-Man
Playable characters include Pac-Man and rival ghosts as well as PAC-MAN themed course and vehicle

Mega Man
Playable characters include Mega Man, Proto Man, and a Mega Man themed course and vehicle

Teenage Mutant Ninja Turtles
More details to come! 

Avatar Legends
More details to come! 

Sonic Prime Playable Characters 
Knuckles the Dread
Rusty Rose 
Tails Nine

For more on all things Sonic, stay tuned to GamingTrend.


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September 25, 2025 0 comments
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Sonic Racing: CrossWorlds leak reveals more iconic characters coming to its roster, which retro fans will love
Game Reviews

Sonic Racing: CrossWorlds leak reveals more iconic characters coming to its roster, which retro fans will love

by admin September 20, 2025


Sonic Racing: CrossWorlds still has some DLC to come, as physical copies show yet-to-be-revealed characters on their way to the kart racer.

As the CrossWorlds name suggests, this latest Sonic Racing game includes crossovers with a bunch of other franchises, both from Sega and other studios. The likes of Hatsune Miku, Minecraft’s Steve, SpongeBob SquarePants, and Pac-Man have all been revealed, among others.

Yet physical copies are now out in the wild ahead of the game’s release on 25th September, revealing more characters on the way.

Sonic Racing: CrossWorlds – Come Race on Our Level CommercialWatch on YouTube

As shared on reddit, a flyer inside the box features logos for crossover franchises. It includes Capcom’s Megaman, who has yet to be officially revealed, suggesting we’ll be able to race around as the iconic hero.

Guys… I think Mega Man may have an unexpected return…
byu/Wrong-Minute-1319 inSonicTheHedgehog
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Sonic fan pages Sonic Stadium and Tails’ Channel have both confirmed the flyer in social media posts.

What’s more, Sonic Stadium revealed the back of the box features a render of NiGHTS, the jester character from the iconic Sega Saturn game, suggesting another character inclusion yet to be officially announced. It’s unknown if a themed race track will also be added.


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Sonic Racing: CrossWorlds will be out next week across PS4, PS5, Xbox One, Xbox Series X/S, Switch, and PC.



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September 20, 2025 0 comments
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Shadow standing on top of a hovering boat
Game Updates

Crossworlds’ Rival Interactions Are So Good

by admin September 19, 2025


There’s a lot to love about Sonic Racing: Crossworlds. The kart racer is just under a week away from launch, and I’ve been playing it and really enjoying Sonic and friends’ latest run around the racetrack. It’s got a surprising amount of depth with its customizable builds, a wide spread of tracks referencing Sonic history, and its races are chaotic, fast-paced fun. But one of the best things the game does happens just before the races. In single-player modes, you’re pitted against a specific Rival racer, and before the first race, they’ll exchange some words with whoever you’re playing as. These brief back-and-forths are absolutely delightful, and show that everyone in the Sonic cast is a professional trash talker.

pic.twitter.com/CNSbEod2FF

— Mlick (@Mlickles) September 18, 2025

When I play Crossworlds, I play almost exclusively as Shadow the Hedgehog, so I’ve seen just how vicious Sonic Team has made my boy when talking to pretty much everyone on the roster. Now that reviews are out and more coverage is circulating, I’m seeing a lot more of this banter and realizing that there’s some grade-A smack talk happening in this game. Crossworlds  doesn’t really have a story like previous Sonic racing games, so most of the character interactions come from these pre-race rap battles. Everyone in the roster has a little bit of attitude, and it means that if you put them in a competitive situation, they’re gonna try to rustle their opponents’ feathers. 

Not all of these interactions are hostile, though. These races are all in good fun, so if characters who vibe get paired up as rivals, they’re usually pretty chill, and it’s sometimes illuminating to hear them talk, especially if they haven’t really had much screentime together over the years. So sit back and enjoy some of the best exchanges I’ve seen online thus far.

OMEGA REALLY SAID YOU HAVE NO MONEY, NO LEADS NO BITCHES

OH MY GOD😭😭😭😭😭😭 https://t.co/n97aAGjRxF

— Chonzo (COMMS OPEN) (@chonzodraws) September 18, 2025

I get the feeling Shadow might not like Charmy.

Though to be fair he doesn’t seem to like a lot of people. #SonicRacingCrossWorlds pic.twitter.com/ZhyKA60fqu

— The Sonic Stadium ✪ 25 YEARS OF SONIC NEWS (@sonicstadium) September 18, 2025

I don’t think you can blame Shadow for this TBH they’ve barely even interacted beyond that one recent #IDWSonic issue. #SonicRacingCrossWorlds pic.twitter.com/C1ubko6qvn

— The Sonic Stadium ✪ 25 YEARS OF SONIC NEWS (@sonicstadium) September 18, 2025

Damn, Jet is really mad at Big pic.twitter.com/8u3lIcKwzz

— Funkin 🦉🐓 (@funkin03) September 18, 2025

This is why Shadow is the best Sonic character. Zavok slander is very welcome! pic.twitter.com/qW9gszebR7

— Shamaboy (@Shamaboy11) September 18, 2025

Knuckles….is calling the Chaotix…the boys. 😭

He’s acting like they go way back. Knuckles and the Chaotix are old friends again? In *my* modern Sonic game? #SonicRacingCrossWorlds pic.twitter.com/yNPPsyNTjO

— The Sonic Stadium ✪ 25 YEARS OF SONIC NEWS (@sonicstadium) September 18, 2025

Looks like they fixed Jet’s animation, he doesn’t disappear anymore!! And holy shit Silvers animation is so tuff they cooked 😭😭

Silver’s aura is back pic.twitter.com/6ozzj4q4vr

— NERO / ネロ (@roxochixo) September 18, 2025

YEAH CHARMY JUST ENDED JET LMAOOOO pic.twitter.com/t1qs0sJpsn

— Funkin 🦉🐓 (@funkin03) September 18, 2025

TELL HIM CHARMY 🗣️🔥🔥🔥 pic.twitter.com/03haWU869v

— Funkin 🦉🐓 (@funkin03) September 18, 2025

The fact Espio’s actually thinking about leaving the Chaotix to work for Blaze if the job pays more! 🤣🤣🤣🤣🤣 #SonicRacingCrossWorlds pic.twitter.com/U6XbAhnJn7

— EdwardSabaVO (@EdwardSabaVO) September 18, 2025

OMG ESPIO CALM DOWN, IT’S NOT THAT SERIOUS 😭😭😭 pic.twitter.com/w6ZKP07y0M

— Funkin 🦉🐓 (@funkin03) September 19, 2025

Alright, Cream definitely knows what she’s doing here. #SonicRacingCrossWorlds pic.twitter.com/yrjDlideIl

— The Sonic Stadium ✪ 25 YEARS OF SONIC NEWS (@sonicstadium) September 18, 2025

Sonic Racing: Crossworlds is coming to PC, Switch, PS4, PS5, and Xbox Series X/S on September 25, with a Switch 2 version planned for later this year.





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September 19, 2025 0 comments
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Sonic Racing: CrossWorlds Review - A New Dimension Of Kart Racing
Game Reviews

Sonic Racing: CrossWorlds Review – A New Dimension Of Kart Racing

by admin September 18, 2025


The Sonic and Mario franchises have been intertwined since the dawn of Sega’s flagship series, so it’s only fitting that Sonic’s kart-racing return occurs the same year as Mario’s. However, much like how Sonic brought a different flavor to the platforming genre in the ‘90s, the Blue Blur approaches the kart-racing genre from a different angle than Nintendo’s mascot. The result is a much more streamlined, yet still ambitious product that sits alongside Mario Kart World as the best the genre has delivered in 2025.

Sonic Racing: CrossWorlds delivers a trimmed-down arcade-style racing experience; there’s no open world or story mode, just a series of races and some peripheral events. Taking control of an expansive roster of Sonic and crossover characters, you sprint through 24 courses in three-lap races. I loved seeing some classic locales return, playing to Sonic’s nearly 35 years of history. True to the main series’ pedigree, the races are fast and chaotic; power-ups blast you at the most inopportune moments, shortcuts let you get the upper hand over your rivals, and your vehicles transform into boats and planes. 

Sonic Racing: CrossWorlds Video Review:

 

However, the main agents of chaos are the CrossWorlds rings that let the lead racer choose a different course to teleport the entire field to for the second lap. This mechanic, which doles out secondary tracks from a pool of 15 additional levels, injects incredible variety into each race. Each of the CrossWorlds are fully featured with a ton of action and obstacles; I was always excited to see which course would pop up.

The respectable power-up collection also aids in keeping the experience fresh, but the items themselves are underwhelming, even to a long-time fan such as myself. Some of them are based on the series’ Wisps or obscure items from past Sonic games, but many feel like generic knockoffs from other racers. That doesn’t make them any less effective or fun to use, but it took me several races before I understood what each did.

 

Every character is sorted into one of five classes: Acceleration gets off the line fast, Boost gains better speed bursts, Handling can better navigate corners, Power bullies other racers, and Speed excels in straightaways. You can modify each racer’s stats by selecting different machines, which are highly customizable. I was particularly excited for the return of the Extreme Gear hoverboards from Sonic Riders, even if they have the highest skill ceiling. I enjoyed tinkering with the visual aesthetics of my karts, but it doesn’t take much to make them look ridiculous, so my tweaking was minimalist. However, I do appreciate how you can mix and match unlocked parts from different karts to create one that vibes with you.

Instead, I relegated much of my customization to the Gadgets system, which lets you add modifiers to build out your character. I created an equippable Gadget Plate that let me hold three power-ups instead of two. Then, I finished the loadout by equipping smaller Gadget that don’t take up as much space, like increased frequency of defensive power-ups and one that grants an automatic boost to help you recover after falling off the track. These allow you to truly build a racer to suit your playstyle. I often debated leaning into a character’s existing strengths, like making Sonic even faster, or trying to bolster a Boost character like Jet’s power to round him out.

 

The Grand Prix puts you through a series of four races with the goal of beating an assigned rival. I enjoyed this twist, particularly during a few memorable, heated rivalries. However, it’s disappointing that the final race of each Grand Prix is just a single lap of each preceding course. Outside of Grand Prix, you can race online against your friends via cross-platform play, take part in Time Trials, or compete in special-rules races in Race Park. Whether you’re doing custom rules matches or using pre-set events like one where you get bonus points for collecting rings or boost when you collide with teammates, these are fun diversions. However, unless I have friends on my couch, I don’t see myself revisiting them very often.

Sonic Racing: CrossWorlds offers some exciting twists on the tried-and-true kart-racing formula, making for a streamlined experience that wastes no time getting you into the action. Though there’s substantially less content and replayability than its primary contemporary, Sonic Racing: CrossWorlds is concise and effective in its mission, offering the most well-rounded kart racer of the year.



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September 18, 2025 0 comments
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Sonic Racing: CrossWorlds Review -- An Arcade Kart Racer For Gearheads
Game Reviews

Sonic Racing: CrossWorlds Review — An Arcade Kart Racer For Gearheads

by admin September 18, 2025



As a dyed-in-the-wool Nintendo Kid, Mario has always been the yardstick by which I measure competitors. When Sonic the Hedgehog broke out on the Sega Genesis, I couldn’t help but compare it to Mario’s platforming to measure the similarities and differences. So I have to admit that it’s difficult to approach an arcade kart racer like Sonic Racing: CrossWorlds without Mario Kart in the back of my head–especially since that series just had a new entry this summer. But it’s that contrast that really makes CrossWorlds stand out in some positive ways. Whereas Nintendo’s latest racer excelled due to its simplicity, CrossWorlds offers a massive wealth of options and customization to help you find and craft your own style. There is a lot going on, and it can be a little overwhelming, but ultimately the level of depth rewards experimentation.

From the start, Sonic Racing: CrossWorlds offers three main offline modes, two of which need little introduction: Grand Prix and Time Trials are your tried-and-true staples, and then there’s the more inventive Race Park. More on that in a bit. Grand Prix is where most players will start, with a suite of seven Grand Prix to master. These are listed as three races apiece, but each one also consists of a fourth grand finale race that remixes parts of the three prior tracks.

And that’s where CrossWorlds gets its unique twist, as well as its name. Seemingly inspired by the Sonic the Hedgehog movies, in which rings act as portals to other planets, the tracks in Sonic Racing: CrossWorlds are not just straightforward point-A-to-point-B affairs. Instead you’ll regularly cross a threshold through a giant ring and into a new world. The race leader chooses a destination, between one known option or another random selection. You hop into another world to visit for a little while, and then portal your way back to the main track you were in.

It’s a neat trick and has the effect of making races feel unpredictable. You can’t really sleepwalk your way through a track after memorizing every curve and bank, because before you know it you’ll be warped to a tight-turn candyland, a bouncy mushroom forest, or an airborne stunt show. As you progress through the races, you’ll certainly come to learn the general outlines of all the worlds you might warp to, but never knowing which one is coming feels exciting and dynamic. On a base PlayStation 5, at least, the world-changing effect is fuzzy and looks visually rough, but the impact it has on races makes up for it.

Adding to the variety is the transforming vehicles aspect, borrowed from Sonic All-Stars Racing: Transformed. You’ll regularly swap between car, boat, and plane forms, and they’ve been tweaked to make them feel noticeably different from one another. Car mode operates as you’d expect, as a traditional kart-racer with boosts and drifts. You can also do stunts when your car catches air, and the more you do, the bigger a boost you’ll get once you land. Plane mode gives you full vertical control, and often those segments encourage you to pull aerobatic stunts by crossing scattered boost rings. Boat mode trades the car’s drift functionality for a charged jump, letting you leap out of the water to reach power-ups or boosts that are hovering in mid-air. This might have been the hardest for me to wrap my head around, since you need to charge to the highest level to reach the best rewards and it requires some foresight instead of the typical arcade racer instincts, but it felt that much more rewarding when I would hit it just right.

To me, the core racing mechanics themselves felt fairly awkward at first. Not knowing the tracks, I would frequently run into walls, and CrossWorlds punishes you with severe slowdown for doing so. It didn’t feel great bouncing along the edges of a tight curve as the other racers passed me by, and I couldn’t get the standard karts to cooperate with my drift-heavy style of hugging turns. Once you’re bumping along a wall, it feels hard to course-correct. That problem was largely solved once I started leaning more towards racers and vehicles with a high Handling rating, though, so it really came down to finding a style that worked for me. The vehicles are also visually distinct, so being in a high-boost hoverboard is easily recognizable versus a hulking monster truck from a Power character, or a zippy sports cart from one of the Speed types.

On top of the racer and vehicle types–both of which are classified by Speed, Acceleration, Power, Handling, and Boost–there are tons of ways you can tweak both your ride and your racing style. Every base vehicle you unlock can be customized with parts you purchase with tickets, which change its stats in mostly lateral ways–a little more handling, a little less boost, for example–along with paint jobs and decals as cosmetic options. New parts cost quite a bit, so the game economy is obviously meant to sustain long-term play if you want to collect all the parts and options. The other major customization options are your gadgets, which are determined by your gear plate. Your plate upgrades as you complete more races, unlocking more slots, for up to six slots in all. Gadgets can give you a particular item at the start of the race, help you charge your drift dash more quickly, or prevent slipping on ice. There are tons of options, but in my tinkering I didn’t find anything particularly overpowered, especially since some more powerful gadgets take up two or even three slots. But the whole system is remarkably flexible, and I was able to consistently build toward my own playstyle and experiment with new ideas. Upgrading your gear plate marks most of your progression at first, after which your reward is more gadgets.

This being an arcade kart racer, there are loads of items to use during a race, and they’re not always self-explanatory. I still don’t know if I fully grasp which Chao item has which effect. But items are by far the weakest element of the racing mechanics overall, since there are just too many items that feel like they have almost no counter. The game helpfully prompts you if you happen to be carrying one of the few items that can stop an almost-unblockable attack. But otherwise, when you see a ring hovering over your head, something is about to come out of it, and it’s going to be bad news for you. That can make races feel frustrating, especially when you crash out inches from the finish line. To put it in Mario Kart terms, Sonic Racing: CrossWorlds has an overabundance of blue shells.

Race Park, the second main offline mode, is recommended for couch co-op or competitive multiplayer, and pits teams against each other with specialized objectives. One might challenge you to use the most offensive items against opponents while another will reward you with bonus points for using the most boost pads. You still get points for your rank in the race as usual, but these bonus objectives can make a big difference. When you rack up enough wins against a rival team, you get rewarded by unlocking their vehicle.

The rival element is also threaded throughout the Grand Prix races, as you’ll be randomly assigned a Rival at the start of each set of races. You can choose to upgrade to a tougher Rival for a harder challenge, and beating your Rival gives you progress toward a meta-goal with a reward that only gets revealed after you’ve completed all the Grand Prix races. The Rival is also generally your toughest competitor, so while you’re racing against 11 others, beating your Rival usually means you’ll usually win the race too. That has the impact of making it feel a bit too one-on-one, but it also leads to some funny interactions. At one point when my rival was Cream the Rabbit, passing her would lead to an adorable voice prompt asking, “please let me catch up!”

Sonic Racing: CrossWorlds

Gallery

Meanwhile, the course design itself is top-notch. There’s a ton of visual variety, thanks in part to the courses exploring a variety of Sega-inspired worlds, and the swapping between vehicle modes means you always have to stay on your toes. The main courses seem mostly if not entirely inspired by Sonic games, spanning from the retro to the recent Sonic Frontiers. The crossworld mechanic lets you play tourist to other Sega locales and those act as fun surprises. Suddenly you’re in Afterburner, or wait, is that a Columns reference? Even after you’ve seen all of the tracks, it’s fun to play spot-the-homage.

Online play works well enough and will likely be the mode that grants the game the most longevity. You can tweak your customized ride and gear while you wait for a match, and then players vote on a track. You progress up letter grades for matchmaking, and you can join the lobby with friends to stick together. Other than that, though, it’s fairly no-frills. There’s no option to match into a set of Grand Prix races or turn on optional bonus objectives like in Race Park. It works, but there’s certainly room to grow and add more variety in the online environment.

Altogether, Sonic Racing CrossWorlds is a solid package. The single-player modes, meta-goals like collecting gear and vehicle parts, and wealth of customization options to experiment with different play styles, make it easy to recommend for players who like their kart racing with a little more mechanical complexity. Even with slightly underwhelming online offerings, it’s easy to see how Sonic Racing: CrossWorlds has plenty of road ahead of it.



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September 18, 2025 0 comments
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New Sonic Racing Crossworlds Ad Attacks Mario Kart World
Game Reviews

New Sonic Racing Crossworlds Ad Attacks Mario Kart World

by admin September 17, 2025


Good morning! I hope this Tuesday goes well for you. I think we all deserve a nice Tuesday. But even if today sucks, at least we have Morning Checkpoint, Kotaku’s daily roundup of video game news and other stuff you might care about. Today, we have a wild Sega ad, an actor from MindsEye dealing with the negative reviews, more Game Pass games, and someone on a soap opera mentioning Xenoblade.

Sega Goes Full ’90s And Attacks Nintendo In New Ad

Sonic Racing Crossworlds is out next week, and ahead of the kart racer’s launch, Sega has put out a new advertisement that feels like it fell out of 1995. In the short video ad, Sega obviously–but for legal reasons, not directly–calls out Mario Kart World and compares it to its upcoming racing game. It suggests the open world of Nintendo’s latest kart racer is boring and tells fans to instead play its upcoming Sonic racing game instead. It even shows pixelated footage of what looks like Mario Kart World and dunks on the game for not being multiplatform. Here’s the ad:

 

Damn, Sega. Of course, I don’t think Nintendo will care much, considering how well Mario Kart World has already sold and will continue to sell for the next decade. But it’s nice to go back to a time when the console wars were mostly a silly thing and not the rantings of weird techno-cults we have online now.

MindsEye’s Lead Actor Was Worried He Might Never Get Another Role

In a recent interview with FRVR, actor Alex Hernandez talked about what it’s like to be the lead character in a video game that flops as badly as MindsEye did earlier this year. As you might expect, it seems like a horrible experience!

“It’s a difficult thing to spend two-and-a-half years on a project that you’re really proud of and you’re proud of your contribution to it,” said the actor who plays the lead character in the game. “And I only had positive experiences working on it. The people I was working with, I was proud for them, of them, I wanted it to be a success for them just as much for myself.”

The actor told the outlet in a podcast that he was worried about his future in the industry after his face was plastered on what many consider the worst game of 2025.

“Just the response… I was like, ‘I might never work in a game again.’ Because one of the caveats of being the face on the box is that people, rightly or wrongly, will associate all of their opinions and, more importantly, their emotions, about this game with my face,” said Hernandez. “After about two days of allowing myself to wallow, and my wife being very supportive…You move on. Because for me to sit in that wallowing, it doesn’t allow me to learn.”

Xbox Adds Hades, Modern Warfare 3, And 12 More Titles To Game Pass This Month

A whole smorgasbord of games is coming to Xbox’s various Game Pass tiers throughout the rest of the month. Starting today, Game Pass Ultimate and Standard subscribers can download and play RoadCraft. Then, on September 17, a bunch of games hop onto Game Pass Standard, including Deep Rock Galactic: Survivor and Call of Duty: Modern Warfare III. Then on the very next day, Hades returns to Game Pass to celebrate its five-year anniversary. Later in the month, Visions of Mana, a Peppa Pig game, and Lara Croft: Guardian of Light all arrive on Game Pass, too. So many games to play, so little time. Try to squeeze as many in as you can before October robs us all of our free time.

Palworld Leaving Early Access Next Year With ‘Massive’ 1.0 Update

In a new video posted on Palworld’s official YouTube channel, the game’s communications director and publishing manager, John “Bucky” Buckley, explained that developer PocketPair had reached a “crossroads” after shipping multiple big updates since launching in 2024. While the team has a “lot of ideas” for what to do next, the devs are also thinking about getting Palworld out of early access. But that will take a lot of “clean up.”

“It’s not [a] secret that Palworld has a lot of quirks and jank, and we want to take the time to properly address those before releasing the game,” explained Buck. “With that in mind, we plan to start clean-up this year. Our goal is to ultimately release Palworld next year, in 2026, and we think taking the time now to fix those problems will ultimately lead to a better game.”

This clean-up process means that the game’s upcoming winter update won’t be as big as previous content updates, but the goal is to ship a massive update in 2026 that will push the game into 1.0 status and out of early access.

“Palworld 1.0 will be a major milestone for us,” said Buck. “And we have a truly massive amount of content planned for the 1.0 update. Rather than rushing it, we believe that laying the foundation now will lead to a better game in the end.”

ICYMI:

Watch This:

 



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September 17, 2025 0 comments
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Rouge performing an Air Trick
Game Reviews

Sonic Crossworlds Is Doing Way More For Me Than Mario Kart

by admin August 26, 2025


I’ve played Sonic Racing: Crossworlds twice now, and both times, I had the same fleeting thought: “What if Sonic outruns Mario Kart and has the better kart racer this year?” Mario Kart World is pretty good. It is a really solid One of Those, and it will no doubt be a mainstay in the Switch 2’s long lifetime–but it plays things safe, has several frustrating things going on under the hood, and by God, 24 players is too damn many. 

After playing about a dozen hours of World with friends since the Switch 2 launched in June, playing Crossworlds for even an hour was refreshing, as it feels like Sega is not only taking some cool risks to shake up the formula, but also making calculated choices that rein in chaos and allow for more strategic racing.

Crossworlds’ biggest shake-up is the introduction of the Gadget Panel, which is essentially an overhaul of Team Sonic Racing’s Bonus Box system. Before each race, you can use your panel to create a loadout of upgrades, usable items, and stat boosts to fit your playstyle. Some upgrades take up more space than others on your panel. My typical arsenal included the option to start each race with a monster truck transformation item that gives you a significant speed boost and also lets you trample over enemies in your path. Having something like that takes up multiple slots on your panel, but it’s an excellent way to get a head start at the beginning of a race. 

While that’s a one-and-done boost, a lot of the upgrades help you throughout a race, such as performing speed boosting air tricks faster, making your drift a little smoother, or offensive-based upgrades like giving yourself a boost every time you collide with an enemy kart. You can race in cars or the Extreme Gear hoverboards, which will define your playstyle, but your Gadget Panel lets you fine-tune it into something unique and personalized. I use the monster truck at the beginning of the race, but after I’ve gotten my head start, I want to make sure I have a smooth ride as I pass the rest of these slowpokes, so I use the rest of my panel to make my drifts faster and get a speed boost when I bump into others.

Having all those spinning plates on screen at once would overwhelm Crossworlds if it had taken Mario Kart World’s 24-player races as a challenge. However, Crossworlds maintains a 12-player limit on its races, and after all the World I’d been playing, it’s become pretty clear to me that this is the sweet spot. 

Yeah, having 24 players on a track at once is a good technical showcase for the Switch 2 and feeds into the usual “bigger = better” mentality that permeates through most video games, but it has also turned out to be one of World’s biggest frustrations. By design, if there are more racers on a track, the slightest setback will inherently give more players a chance to pass by you. One well-timed blue shell can send a first-place winner back a dozen placements with not enough time or resources to regain the lead. So much of Mario Kart is determined by the luck of the draw. If you get the right item, you can Bullet Bill your way to the front of the pack, but you might get something less useful. Sonic Racing: Crossworlds has the same item-based play, but its Gadget loadouts leave your playstyle less to chance, and its 12-player races mean that the slightest misstep isn’t punished by being tossed down the rankings into an oblivion you can’t drive out of. It adds fun complexities without becoming chaotic and convoluted to the point where only the sweatiest among us can reach first place.

Crossworlds is doing a lot of things right, and in light of a relatively lukewarm reception for its biggest competitor, Mario and Sonic are potentially on an even playing field, and the blue blur could come out on top for the first time in a while. I may not be thrilled with the crossover slop this time around, but I’m eager to get on my board as Shadow when Crossworlds launches on September 25.



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August 26, 2025 0 comments
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