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Palworld X Terraria Crossover Update Is Out Now, Game Discounted Significantly
Game Updates

Palworld X Terraria Crossover Update Is Out Now, Game Discounted Significantly

by admin June 25, 2025



Palworld’s latest major update is live, featuring a crossover with Terraria. Tides of Terraria brings several new features and mechanics to the game. Palworld is also on sale for various platforms, making this a great time for new players to jump in.

Palworld: Tides of Terraria is packed with new content. The game adds a fishing mechanic, and players can now craft fishing rods and bait to catch all-new Pal types. The map continues to expand with three more island types to explore: Tropical, Iceberg, and Shipwreck.

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Now Playing: Palworld × Terraria | Tides of Terraria Major Update Gameplay Trailer

As for the Terraria-specific content, players can tackle the game’s Moon Lord as Palworld’s latest raid boss. Terraria’s Eye of Cthulhu is featured in the promotional art for the update, and this looks to be a Pal-type monster that players can fight and potentially catch. Six new weapons and seven armor pieces from Terraria have been added as well.

Additionally, the update includes the addition of treasure maps, a new NPC mission system, more Pal skills, and several new items to craft for bases. There are also bug fixes and quality-of-life improvements.

For those who have not experienced Palworld yet, this is a great time to jump into the game and explore the Tides of Terraria update. Palworld is currently on sale for 25% off its full price on Steam, Xbox, and the PlayStation Store.



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June 25, 2025 0 comments
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Why isn't Mario Kart World a crossover racer? A Nintendo dev says it would have been "incongruous"
Game Reviews

Why isn’t Mario Kart World a crossover racer? A Nintendo dev says it would have been “incongruous”

by admin June 23, 2025


Having Mario Kart World include a roster of characters from other Nintendo series would have been “incongruous”.

That’s according to Mario Kart World producer Kosuke Yabuki, who recently discussed why the likes of Legend of Zelda’s silent hero Link and Animal Crossing’s Isabelle weren’t part of the game’s line up of racers, as they were in Mario Kart 8 Deluxe.

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As spotted by Nintendo Everything, Yabuki told Ouest-France the inclusion of characters from other games in the Mario Kart World universe would have been both “incongruous” and, quite simply, unnecessary.

“It didn’t seem necessary, given everything we could already do with Mario,” Yabuki told the publication (via machine translation). “We inevitably wonder how players will perceive this cast. But there are so many characters and so many costumes that there’s sure to be something for everyone.”

Now, this isn’t to say that Mario Kart World doesn’t include new characters along with the likes of Peach, Bowser, Luigi and other regular faces in the Switch 2’s launch title. It’s just that these characters – such as the Piantas from Sunshine and of course the Moo Moo Meadows Cow – are already part of the Mario universe.

Yabuki said the Mario Kart World team always hoped these characters would “be a good surprise for players”, and the “welcome was so warm that it surprised even us”. As for the developer’s personal favourite racer, well like us the producer has a bit of a soft spot for Cow.

Image credit: mamesora14/X

Nintendo’s approach is in contrast to Sega’s forthcoming rival Sonic Racing: CrossWorlds, which will include plenty of characters from outside the Sonic universe – including Hatsune Miku, Steve from Minecraft, and Spongebob Squarepants.

If you are still on the fence about giving Mario Kart World a spin, be sure to check out Eurogamer’s review, where our Tom said how the game “offers neat twists on the classic Mario Kart formula”, calling it all “entertaining, snackable, fun”.

Or, if you are already familiar with the bones of Mario Kart World, but need a little hand to get a bit more out of it (like unlocking that infamous Mirror Mode, for example), you can check out our guides. Here is one on the Dash Food locations in Mario Kart World to get you started.



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June 23, 2025 0 comments
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Marvel and DC’s Deadpool/Batman crossover is just the beginning
Game Updates

Marvel and DC’s Deadpool/Batman crossover is just the beginning

by admin June 21, 2025


Last month, Marvel and DC dropped a bombshell: The rival comic publishers will release crossover one-shots featuring Deadpool and Batman teaming up later this year. DC will publish Batman/Deadpool #1 from Grant Morrison and Dan Mora, while Marvel has tapped Zeb Wells and Greg Capullo for Deadpool/Batman #1. The backup stories and their creative pairs for Marvel’s book were announced Friday, and they might end up being more fun than the main crossover.

Daredevil and Green Arrow will team up in a tale penned by Kevin Smith and and drawn by Adam Kubert; Captain America and Wonder Woman will meet in a story written by Chip Zdarsky with art from Terry Dodson; and, perhaps most importantly, super pets and good boys Jeff the Land Shark and Krypto the Superdog will hang out in a story from Kelly Thompson and Gurihiru.

“Two ICONS meeting for the first time! It’s such an honor for Jeff to get to be Marvel’s ambassador in this crossover story with Krypto,” Thompson said. Jeff the Land Shark has been having a moment since he stole the spotlight in Marvel Rivals, and Krypto is due for a starring role in next month’s Superman.

Zdarsky is set to pen Marvel’s ongoing Captain America series, out in July, so him slotting in for the Captain America and Wonder Woman crossover sounds like a natural choice. He’ll be joined by Terry Dodson on art, who drew interiors for Wonder Woman in the mid-2000s. “This has been surreal to say the least! Captain America and Wonder Woman are the best their worlds have to offer, both warriors for peace,” Zdarsky said. “Getting to explore a dynamic and history between them has been genuinely exciting.”

Green Arrow and Daredevil teaming up might be the highlight of the entire one-shot. While more known for his films, Kevin Smith has quite the comics bibliography, and has previously written for both characters. He wrote Daredevil: Guardian Devil in the ’90s (famous for the death of a certain someone in Matt Murdock’s life) and had a 15-issue run on Green Arrow in the early 2000s.

The Daredevil and Green Arrow and Jeff the Land Shark and Krypto pairings are being celebrated with variant covers as well, which you can check out below. Deadpool/Batman #1 will go on sale Sept. 17 and Batman/Deadpool #1 (yep, those are two different one-shots) will be out sometime in November. Details on DC’s crossover one-shot, including who are tackling the backup stories, are yet to be revealed.



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June 21, 2025 0 comments
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The Battlefield X Mass Effect Crossover Gives Me The Ick
Game Reviews

The Battlefield X Mass Effect Crossover Gives Me The Ick

by admin June 18, 2025



Image: Electronic Arts

Electronic Arts and its stable of studios are no strangers to crossovers, especially ones that see its own properties making the leap to other EA games. Apex Legends has Plants vs. Zombies cosmetics, Dragon Age has a set of Dead Space armor, and The Sims got more crossovers than I can rattle off in a sentence of reasonable length. Today, Battlefield 2042 is releasing a new set of cosmetics based on BioWare’s Mass Effect series, and while under normal circumstances I wouldn’t bat an eye at this cross-promotion, given that EA just gutted the RPG developer with a massive restructuring, I find it gross to see the company trying to profit on people’s love of the sci-fi franchise before the dust has even settled.

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From June 17 to July 1, Battlefield 2042 is offering Mass Effect-themed bundles that include armor and weapon sets based on the iconic N7 armor from the sci-fi RPGs. Here’s the rundown from the patch notes:

  • Galactic Bundle – 1750 BFC: Centuries from now and in the farthest reaches of space, a good soldier still makes all the difference. Take command and carve your legacy into the stars.
  • Scoped & Dropped Bundle – 2000 BFC: Whether you’re tearing across the battlefield or shooting bottles with an old friend, you need the best gear in the galaxy to do the job right.
  • Citadel Bundle – 3000 BFC: For those who take the fight to the farthest reaches of space, a special package containing all cosmetics for the Mass Effect crossover event.

It’s entirely possible this crossover was in the works long before January, when EA laid off a ton of the foundational talent at BioWare in an effort to be more “agile” and “focused.” It’s also very likely these Mass Effect cosmetics were in the pipeline long before Bloomberg posted its recent story on the development of Dragon Age: The Veilguard, which outlined the ways EA jerked the studio around for a decade until the game finally launched in 2024. But my god, the optics of profiting off the iconography of a beloved series of a studio you just eviscerated are pretty terrible. What could have been a pretty innocent crossover now looks like a cynical cash grab, dangling the remains of a studio you’ve spent years stripping for parts in front of players.

Those who are still at BioWare are working on a fifth Mass Effect. As for Dragon Age, at the very least The Veilguard exists as the studio’s “final word” on its fantasy world before it was hit by layoffs earlier this year.

 



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June 18, 2025 0 comments
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The Best 'Final Fantasy' References in Its Huge 'Magic: The Gathering' Crossover
Gaming Gear

The Best ‘Final Fantasy’ References in Its Huge ‘Magic: The Gathering’ Crossover

by admin June 14, 2025


Today one of the biggest sets in Magic: The Gathering‘s recent history makes its grand arrival at last: Final Fantasy, the first of Magic‘s at-times-controversial “Universes Beyond” crossovers with other franchises to be given the full standard-legal treatment. It’s a marriage of two of gaming’s most beloved fantasy realms, and with absolute legions of fans of both Magic and Final Fantasy to please, it has to hit the highlights and mechanical flavoring of 16 mainline game’s worth of viable cards. From everything we’ve seen of the set in the run up to today’s release, it looks like Wizards of the Coast and Square Enix helped build a match made in (seventh) heaven—but here’s some of our favorite nods to Final Fantasy‘s vast legacy that we love most from the set.

Naturally, some of these references are about key major story points in their respective Final Fantasy titles. If you’re not caught up with the 16 mainline games that have released over the past four decades, well, consider yourself very lightly spoiler warned here.

Tiered Spells Are a Perfect Blend of Final Fantasy and Magic

© Wizards of the Coast

One of the new mechanical additions the Final Fantasy set brings to Magic is the “Tiered” rule: if a player pays an additional cost to the card’s initial mana cost, they can select from one of three tiers of power. More mana means more effects—just like how in Final Fantasy a lot of magic spells have three evolutionary steps: their base form, a more potent version of that form with the suffix -ara, and then its most powerful form with the suffix -aga.

The tiered spells in the set are spread across two different forms: some are given to represent various limit break attacks from Final Fantasy VII, reflecting the party’s ability to develop stronger special attacks over the course of the game. But the ones that represent some of Final Fantasy‘s elemental and restorative magics are each smartly attuned to the color identities they’re assigned to in Magic. Aggressive fire and thunder magics are assigned to red; ice, which instead of doing damage bounces cards back into an opponents hands or libraries, is assigned to blue, which reflects that color’s archetypal focus on interruption and control mechanics. It’s a very neat way to mechanically marry a Final Fantasy player’s understanding of the series’ base magic system to a Magic player’s understanding of its own colors’ archetypes and escalatory effects.

Suplex the Train, Dammit

© Wizards of the Coast

Suplex, renamed to Meteor Strike in later versions of Final Fantasy VI, is one of the many martial abilities of Sabin the Monk, letting him… well, pick an enemy up and flip them in the air to slam them straight back down. But while Sabin can use the move on a great number of VI‘s big creatures, the most infamous victim of the attack—spurring years of internet meme history—is the fact that he can use it when the party encounters the Phantom Train after Sabin, Cyan, and Shadow flee the Empire’s invasion of Doma. The Phantom Train is, of course, a spectral haunted steam train, so it’s very absurd that Sabin can just pick it up and suplex it like it’s no big deal.

Suplex gets its own card as a sorcery in Magic, which lets you do three damage to a creature—pretty basic. Except, a player who plays Suplex could instead use its second ability, which allows it to specifically exile an artifact card. You know what’s an artifact in the Final Fantasy set? The Phantom Train.

Lightning’s Stagger

© Wizards of the Coast

FF XIII‘s protagonist has several cards to her name in the set, but Lightning, Army of One has several cool mechanical nods to XIII‘s battle system. The first is that “Army of One” suffix, a reference to Lightning’s powerful combo attack of that name in the game—an aggression that is symbolically matched in the card by giving her several offensive keywords like Trample (which lets her deal excess damage from combat directly to a player) and First Strike (which lets her deal damage before anyone else resolves damage in combat).

But it’s Lightning, Army of One’s other rule that is the neater reference: she has Stagger, a nod to the mechanic of the same name in XIII that lets the party deal bonus damage to an opponent once they’ve maxed out its stagger gauge through steady, repeated attacks for a brief period of time. In Magic, it lets any other creature that attacks Lightning’s target, whether it’s another creature or a player, take double damage for the rest of the turn. Same hat!

Sephiroth Yearns to Kill Aerith

© Wizards of the Coast

One of the most infamous moments in the original Final Fantasy VII is Sephiroth’s murder of Aerith as she prays in the City of Ancients. Like the synergy between Suplex and Phantom Train before it, Sephiroth, Fabled Soldier and Aerith have a synergy that grimly reflects his fated killing: Aerith’s rules let her gain +1/+1 counters every time you gain life, and Sephiroth, Fabled Soldier gives you life every time another creature dies. The fourth time that effect happens, you can flip Sephiroth over, transforming him into his powerful One Winged Angel form.

But he can also sacrifice any card, including one of your own, every time he attacks. Which, more often than not, triggers “dies” as a mechanic, advancing Sephiroth closer to his transformation… and Aerith herself has a special rule that, when she dies, her accrued +1/+1 tokens can be given to all Legendary Creatures you have in play. So, if you have them both in play, Sephiroth can sacrifice Aerith for his fourth trigger, transforming, and then reap the benefits of all the +1/+1 tokens Aerith had built up from his attacking. It’s mean! And very flavorful.

Or you could just play Sephiroth’s Intervention, a black Instant that destroys any target creature, if you just want to kill an Aerith for funsies.

Final Fantasy XIV‘s Final Days

© Wizards of the Coast

One of the biggest pieces of background lore in the critically acclaimed MMORPG Final Fantasy XIV is the “Final Days,” a cataclysmic apocalypse that happened thousands of years in the past that saw the world of Etheirys, the realm of a precursor race called the Ancients, break into 14 shards during a battle between the gods Zodiark and Hydaelyn in an attempt to stall the Final Days’ arrival. Much of Final Fantasy XIV takes place on the primary of those reflective shards, the Source, while some of its expansions have seen players travel to the worlds of other shards, like Shadowbringers.

This event comes up in several poignantly thematic cards in the Magic set. Zodiark, Umbral God sees a player sacrifice half of the creatures they control, as a reference to the sacrifice the Ancients made to summon Zodiark and delay the Final Days in the first place. Meanwhile, Emet-Selch, Unsundered—one of the few surviving Ancients, haunted by his desire to restore the world to what it was in his lifetime—can transform into his godlike form of Hades once 14 cards enter your graveyard, and can play cards from your graveyard once he’s done so.

Phoenix Down Can Heal… and Harm

© Wizards of the Coast

Phoenix Down is an iconic item from across Final Fantasy, the simple revival medicine that lets you bring back a dead party member in battle. In Magic, it can only bring back cards from your graveyard with a mana value of four or less, reflective of its relatively basic form of restorative magic. But even better is the fact that it has a second ability: you can use it to exile undead creatures, a nod to the fact that healing items in Final Fantasy can be used on undead enemies to do damage instead.

Fear the Tonberry

© Wizards of the Coast

Tonberries may look oddly cute with the dainty little knife and their big yellow eyes, but every Final Fantasy player knows that these green critters mean business once they get close to you. In most of their appearances, Tonberries take several turns of combat to slowly inch towards your party—and once they do, they instantly kill you in a single attack with their chef’s knife. This is wonderfully translated into Magic with a mix of two mechanics: a Tonberry enters play tapped and with a stun counter on it, which means it takes two player turns to be ready to attack. Once it does attack though, it has First Strike and Deathtouch, meaning no matter how much damage it does to a creature, it will always do lethal damage.

Galuf’s Sacrifice

© Wizards of the Coast

Galuf’s death fighting Exdeath in Final Fantasy V is one of the game’s most iconic moments, made all the more bittersweet by the fact his abilities are passed onto his granddaughter Krile, who joins the party in his stead. That inheritance is naturally reflected in Galuf’s Final Act, which not only briefly boosts a creature’s power (a nod to Galuf going all out as he takes on Exdeath 1v1), but lets it pass on +1/+1 tokens equal to its power when it dies.

Fight or Flight

© Wizards of the Coast

An infamous gag moment in Final Fantasy VII comes when the party goes to rescue Aerith from Shinra’s HQ ahead of the climactic escape from Midgar. You’re given a simple choice, in both the original game and in Remake: take the elevator up to the 60th floor, which stops multiple times for a series of fights, or the “quiet” route… having to control Cloud as he runs up 59 flights of stairs.

The Magic card Aerith Rescue Mission encapsulates that choice perfectly: you can either take the elevator, giving you three 1/1 Hero Tokens (representing Cloud, Tifa, and Barrett being ready to fight), or you can take the stairs, which lets you tap and stun up to three creatures (representing their cardio-induced duress).

The Cycle of Sin

© Wizards of the Coast

Final Fantasy X is built around the cycle of Sin, a massive creature that rises to cull civilizations that grow too large or too advanced—but whose slaughter can be paused for a period of “Calm” years when a Summoner sacrifices themselves in a final battle against Sin to summon a final aeon capable of defeating Sin… albeit only temporarily, locking the world in a cycle of destruction.

That gets a pretty spot-on mirror in the card Sin, Unending Cataclysm; it not only removes counters from any number of creatures on the battlefield (to represent Sin’s limitation of technological advancement), but also returns to your library when it dies rather than dying, meaning it can’t be conventionally defeated. Its own bonus counters created from removing counters can be given to one of your other creatures… you know, so Sin can inherit them twice over when it returns.

Champions From Beyond the Rift, Heed My Call!

© Wizards of the Coast

Champions From Beyond is a multilayered reference for Final Fantasy XIV players: the name and the art represents the climactic moments of the Shadowbringers expansion, when the player is aided by Iconic Catboy G’raha Tia, who summons heroes (aka, other players) from across the 14 shards of the world to battle Emet-Selch. That group-content focus is reflected in its rules, which lets you create any number of Hero tokens while also offering bonuses for attacking in either groups of four or eight creatures.  Those are references to the two standard group sizes for FF XIV‘s multiplayer content: Light Parties, groups of four for standard dungeon content; and Full Parties, groups of eight typically used in more challenging boss fights or endgame raids.

Quistis’ Blue Magic

© Wizards of the Coast

Final Fantasy has all sorts of different magical archetypes across the series, but Blue Magic is one of its most arcane trademarks in the various schools of color-themed magics. Black Magic is primarily damaging elemental spells, White Magic is healing and support, Red Magic blends the two, while Blue represents an ability to absorb and learn the skills of an enemy opponent. Blue Mages exist across multiple Final Fantasy games, but FF VIII‘s Quistis it perhaps one of the most famous. It’s fitting then that not only is she slotted into Magic‘s blue color archetype, but that her Blue Magic ability lets her cast spells from any player’s graveyard, be it yours or your opponent: and that she cast them with any mana, regardless of their original cost.

Kain’s Mind Control

© Wizards of the Coast

Kain Highwind is a fascinating foil in Final Fantasy IV, his lingering jealousy towards FF IV‘s main character Cecil making him an easy target for the game’s antagonist, Golbez, to corrupt him and brainwash him multiple times over the course of the story. Kain’s almost-comical ability to be forced into betraying you is delightfully woven into Magic with his card, Kain, Traitorous Dragoon—whenever Kain does damage to another player, they can choose to take control of him and he does mirrored damage to his original owner, meaning that Kain can bounce back and forth between ownership over the course of the game!

Ashe’s Temptation

© Wizards of the Coast

A major turning point in Final Fantasy XII comes when Ashe, the exiled princess of the kingdom of Dalmasca, finds herself confronted with a dangerous temptation: fulfill her destiny as Ivalice’s generational ruler and use the power of the almighty crystal called the Sun-Cryst to destroy the Archadian Empire that attacked Dalmasca at the start of the game, or destroy the Sun-Cryst and free Ivalice from the machinations of its creators.

On the surface, the Instant Fate of the Sun-Cryst is a pretty typical Magic card, paying five mana to destroy any non-land permanent. But it has a bonus twist: it only costs three mana if you target a tapped creature, ie… a creature that’s already attacked you. It’s a very flavorful way to incorporate Ashe’s temptation towards revenge.

Of Course Ignis Cooks

© Wizards of the Coast

Ignis’ card just wouldn’t be Ignis if it didn’t include an ability based around cooking. “I’ve Come Up With a New Recipe!” lets a player tap Ignis and pay some mana to exile a card from your graveyard—and if it was a creature, you can create a food token, letting a player regain health. It’s named, of course, for Ignis’ meme-worthy repeated catchphrase from Final Fantasy XV: the party’s cook whenever they camped, Ignis could learn various recipes throughout XV to grant the party various buffs and status effects when they rested. Specifying the bonus for exiling a creature is itself a cute reference to the fact that Ignis can cook various meals from the materials you get from killing creatures across XV‘s world, to boot.

A Smile Better Suits a Hero

© Wizards of the Coast

Multiple cards throughout the Final Fantasy set give new themed art to already established Magic cards. Relic of Legends, a simple mana-generating artifact introduced in Dominaria United, is one of them, but its inclusion in the Final Fantasy XIV-themed Commander Deck, Scions & Spellcraft, is given a painful twist. The relic of legend in the new art refers to a traumatic sacrifice from Heavensward, XIV‘s first expansion, when one of your allies in the kingdom of Ishgard, Haurchefant Greystone, attempts to deflect a magical attack intended to strike the hero… only for his shield to buckle and for the strike to run him through instead, killing him. Cue the waterworks!

Ifrit vs. Titan

© Wizards of the Coast

Clash of the Eikons refers to one of the standout moments of the latest mainline Final Fantasy, XVI, in which protagonist Clive Rosfield, transformed into the almighty summon Ifrit, scraps with rival summon Titan in an epic battle. Aside from looking as cool as the fight in XVI does, this sorcery lets you manipulate the amount of lore counters on a Saga card under your control: the card archetype that represents Final Fantasy‘s various summon creatures across the games in the set to reflect their status as powerful, but limited-time forces in battle.

It’s not only flavorful in that sense, it’s particularly flavorful to Final Fantasy XVI. The fight between Ifrit and Titan is really the first time that Clive truly comes into his own as Ifrit’s “Dominant”, embracing his transformation and pulling out all the stops to defeat Titan—so it’s only fitting that that clash represents the ability to manipulate Sagas in this way!

The Warrior of Light Unites All

© Wizards of the Coast

The Warrior of Light is the name of the character created to represent the generic party members of the very first Final Fantasy, who had no set characters and could be given any of the series’ iconic jobs over the course of the game. Now a quasi-mascot of Final Fantasy as a whole, oddly enough the Warrior of Light doesn’t actually have a unique card representing him in the Magic set (he appears on some, but none are specifically centered around him as a character).

He is represented, however, on the “Through The Ages” bonus sheet, a series of cards that reprints classic Magic cards with artwork drawn from across Final Fantasy history, from character concept work to promotional imagery from each game. The Warrior of Light is represented in this set of cards with a reprint of Jodah the Unifier, an iconic card that is popular in Magic‘s Commander as a “WURBG” archetype: having a cost that utilizes one mana from each of Magic‘s five colors, a deck with Jodah as its Commander can be built out of cards from every color in turn.

On top of that, Jodah the Unifier’s abilities are built around synergies with Legendary Creatures and spells, buffing the more of them you have in play and getting more of them in play as quickly as possible. Across the Final Fantasy set most main characters are represented as Legendary Creatures, so it’s fitting that the Warrior of Light can bring together heroes and villains from across the whole series to stand together!

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 14, 2025 0 comments
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Batman and Deadpool to star in first DC/Marvel Comics crossover in 20 years
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Batman and Deadpool to star in first DC/Marvel Comics crossover in 20 years

by admin May 28, 2025


DC and Marvel Comics are joining forces for the first time in 22 years, and the companies are hanging the long-awaited collab on two icons: Batman and Deadpool. According to Entertainment Weekly, the two comic book juggernauts will square off in a pair of one-shot specials starring the Bats and everyone’s favorite Merc With a Mouth. DC Comics will publish Batman/Deadpool #1, written by Grant Morrison and drawn by artist Dan Mora. Marvel Comics will release Deadpool/Batman #1 will be penned by Zeb Wells, while Greg Capullo will handle the book’s art.

Additionally, each story will feature “backup adventures” focused on other characters within the Marvel and DC Comics universes; the details regarding these other characters is currently unknown. Fans can expect to get their hands on Deadpool/Batman #1 on September 17, 2025, followed by a November release for Batman/Deadpool #1.

DC’s president, chief creative officer, and publisher Jim Lee explained to EW why the two companies were unleashing a crossover for the first time since 2003’s JLA/Avengers special.

“It happens kind of once every generation of readers. I’ll leave you to draw your own conclusions as to why,” said Lee. “The timing has to be right in that you don’t want to do these too often. You want them to feel special. It is sort of finding that right moment for both companies to come together because it is complex. There’s a lot more coordination, collaboration, approvals that have to be done. And, obviously, from the business side, you’re sharing revenue, but it’s going to be a big deal. So you want the story, creatively, to warrant the hype of it all.”

As for the reason why Marvel and DC Comics landed on Deadpool and Batman to lead this moment, Marvel Entertainment president Dan Buckley explained that Bruce and Wade “felt like a fun combo.”

“I’ll be quite frank…It was nothing more complicated than that,” Buckley said. “Like, Deadpool hanging out with Batman. There’s a lot of levity to be had in there, a lot of fun. And it would also be a little bit uber violent at the same time…Our big thing is we want to do something that is a lot of fun, showcase comics, generate excitement, and bring new readers or lapsed readers back into the industry.”

As for the future of Marvel and DC Comics working relationship, Buckley and Lee detailed that the companies were already hard at work on another crossover one-shot for 2026. And, of course, no word has been revealed on which characters will appear in that story.



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May 28, 2025 0 comments
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DC / Marvel Crossover Comics Arriving Later This Year
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DC / Marvel Crossover Comics Arriving Later This Year

by admin May 27, 2025


Later this year, DC’s iconic superhero Batman will meet up with Marvel’s famous Deadpool in a new two-part comic book crossover. This will be the first time since 2003 that DC and Marvel have worked together on a comic project.

PlayStation’s Days of Play Brings Bomb Rush Cyberfunk, NBA 2K25 & More To PS Plus

As revealed by Entertainment Weekly, the first issue of Deadpool/Batman is being published by Marvel and will be released on September 17. This issue is being written by Spider-Man writer Zeb Wells while Greg Capullo handles the art and cover. Issue 2, Batman/Deadpool, is being written by critically acclaimed comics writer Grant Morrison with art by Dan Mora. The second issue of this special crossover will land in November and be published by DC.

According to EW, both issues will feature some extra stories and more DC/Marvel crossovers, but those are being left a secret for now. The outlet also confirmed that DC and Marvel plan on doing another one-shot crossover in 2026.

“A lot of things have to align,” Dan Buckley, the president of Marvel Entertainment, told EW. “Mostly, we plan our editorial schedule pretty far out. DC does their schedule pretty far out. You want to have the right talent involved because with this type of thing, you want to elevate it as much as you can to get people excited.”

“It happens kind of once every generation of readers. I’ll leave you to draw your own conclusions as to why. The timing has to be right in that you don’t want to do these too often. You want them to feel special. It is sort of finding that right moment for both companies to come together because it is complex. There’s a lot more coordination, collaboration, approvals that have to be done. And, obviously, from the business side, you’re sharing revenue, but it’s going to be a big deal. So you want the story, creatively, to warrant the hype of it all.”

Image: DC / Marvel / Kotaku

Wells told the outlet that after writing 60 issues of Spider-Man he wanted a break, but Marvel offered him this chance to work on a Batman crossover and he decided that he “no longer needed a break” and hopped on board the project.

“In Batman, we’ve found someone who has even less time for Deadpool’s antics than Wolverine, but a city-wide threat from the Joker makes strange bedfellows (literally, if Deadpool had his way),” said Wells. “It’s been a blast letting Deadpool loose in Gotham City and watching what happens.”

Buckey added that the main reason DC and Marvel chose Batman and Deadpool for a crossover was that it was “a fun combo.”

“It was nothing more complicated than that,” said Buckley. “Like, Deadpool hanging out with Batman. There’s a lot of levity to be had in there, a lot of fun. And it would also be a little bit uber violent at the same time…. Our big thing is we want to do something that is a lot of fun, showcase comics, generate excitement, and bring new readers or lapsed readers back into the industry.”

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