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Cronos partners Crypto.com, Morpho to boost DeFi ecosystem
GameFi Guides

Cronos partners Crypto.com, Morpho to boost DeFi ecosystem

by admin October 2, 2025



Cronos will collaborate with Crypto.com and onchain lending platform Morpho to expand decentralized finance and asset tokenization on the Cronos blockchain.

Summary

  • Cronos, Morpho and Crypto.com plan to collaborate on an initiative aimed at bolstering DeFi on the Cronos chain.
  • The partnership will also explore tokenization.
  • Native Cronos token CRO rose amid the news, initially spiking by more than 13% to above $0.22.

Cronos Labs announced the partnership on Oct. 2, noting in a press release that Crypto.com and Morpho will help boost its blockchain ecosystem as a platform for capital-efficient lending and borrowing. The integration will go beyond expanding the decentralized finance lending. The platforms target tokenization.

Why else is the Cronos and Morpho partnership key?

The initiative also aims at scaling Cronos (CRO) as a platform for DeFi for millions of users around the world, with Morpho (MORPHO) expanding its onchain lending infrastructure beyond Ethereum.

As part of the integration, Morpho will expand its vaults into Crypto.com’s product offering.

The platforms also plan to add stablecoin lending markets,  which will be backed by various wrapped assets that include Crypto.com wrapped Bitcoin and Crypto.com wrapped Ethereum. CDCBTC and CDCETH are tokenized Bitcoin and Ethereum that allow holders to participate in DeFi across other blockchain networks.

Support for Morpho Vaults on Crypto.com

The integration will also see Crypto.com integrate Morpho into its app and exchange platforms, bringing Morpho’s lending markets to more users within the CRO ecosystem.

“Collaborating with Morpho is an exciting milestone for our community,” said Mirko Zhao, head of Cronos Labs. “By working together to enable borrowing and lending with wrapped assets, we’re unlocking immediate utility for users while also laying the groundwork for tokenization and institutional-grade use cases that are central to our long-term roadmap.”

Crypto.com also plans to explore the integration of wrapped real-world assets as collateral within Morpho’s vaults. 

According to Ketat Sarakune, head of yield and asset growth at Crypto.com, launching Morpho vaults on Crypto.com will bring advanced DeFi lending opportunities to millions of users globally. The markets will tap into features such as network speed, scalability and low costs.

CRO was one of the top gaining tokens amid the news as price surged more than 13% from lows of $0.20 to above $0.22. The token traded around $0.21 at the time of writing.



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October 2, 2025 0 comments
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Cronos Partners With Aws On Tokenization And Developer Support
Crypto Trends

Cronos Partners with AWS on Tokenization and Developer Support

by admin September 30, 2025



Cronos, an Ethereum-compatible blockchain ecosystem, announced a collaboration with Amazon Web Services (AWS) on September 30, 2025. 

The partnership focuses on integrating Cronos into AWS’s cloud infrastructure with three priorities: making blockchain data accessible, offering credits to startups, and providing access to AI tools.

AWS Integration for Blockchain Data

A central element of the partnership is the inclusion of Cronos’s blockchain data in AWS Public Blockchain Data. The dataset is intended to provide a reliable source for developers, analysts, and institutions that require consistent reporting and compliance-ready information. By simplifying access, the integration lowers technical barriers for building applications on Cronos.

Support for Startups with Cloud Credits and AI

According to an announcement on X, startups working in the Cronos ecosystem may receive up to $100,000 each in AWS credits.

Cronos is collaborating with @awscloud Amazon Web Services (AWS) to accelerate institutional adoption of tokenization & RWA.

The collaboration has 3 key pillars:

➡️ Cronos EVM Data on AWS (Beta) Public Blockchain Dataset
Making Cronos data easily accessible while building a… pic.twitter.com/A4sahiOevo

— Cronos (@cronos_chain) September 30, 2025

The goal is to reduce infrastructure costs and support early-stage development. In addition, developers will have access to AWS AI tools, including Amazon Bedrock, to build and deploy AI-enabled applications on the Cronos blockchain.

Context for Institutional Finance

The initiative reflects a trend of blockchain ecosystems working with established cloud providers to address institutional needs around security, scalability, and compliance. Cronos has outlined goals of reaching $10 billion in tokenized assets and 20 million users by 2026. 

The collaboration with AWS is intended to align its infrastructure with standards that may appeal to financial institutions exploring tokenization and real-world asset (RWA) projects. Which has become a growing focus across financial markets in 2025, with banks, fintechs, and asset managers piloting tokenized products. 

The Cronos and AWS collaboration links blockchain data availability, startup support through cloud credits, and access to AI tools. Set against the wider growth of RWA initiatives, it shows how cloud and blockchain infrastructure are being combined to support new development and potential institutional use cases.

Also read: Mirae Asset Taps Avalanche for RWA Tokenization in TradFi Push





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September 30, 2025 0 comments
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Trump Media Links Truth Social Gems to Crypto.com’s Cronos
Crypto Trends

Trump Media Links Truth Social Gems to Crypto.com’s Cronos

by admin September 9, 2025



Trump Media and Technology Group has updated its Truth Social platform to connect its digital rewards program with cryptocurrency.

The company announced on Tuesday that Truth Social users subscribed to its Patriot Package, a paid version of its Truth+ streaming platform, will gain access to premium features like the “Truth gems,” as part of its upgraded rewards program. 

The gems can be earned through activities across Trump Media’s platforms and converted into Cronos (CRO), the native token of Crypto.com, using the exchange’s wallet infrastructure.

Cointelegraph reached out to Crypto.com for more information, but did not receive a response by publication. 

Trump Media takes a different approach to Truth Social rewards

The move to integrate CRO signals a pivot from the company’s earlier remarks about exploring the launch of its own utility token. 

In April, Trump Media said it was exploring the launch of a proprietary token and digital wallet to support its Truth+ streaming platform. In an April 29 letter to shareholders, Trump Media CEO Devin Nunes said the company is exploring the introduction of a utility token within a Truth digital wallet.  

Nunes said the token can initially be used to pay for subscription costs and be applied to other products within the ecosystem. He added that the token will also be part of a rewards program that Trump Media is exploring across services. 

In May, rumors of a Truth Social memecoin launching circulated on social media. However, Truth Social denied that it was planning to launch a memecoin. Donald Trump Jr., the US president’s eldest son, said that there was “no truth” to the rumors. 

Related: Trump family’s wealth grew by $1.3B following ABTC and WLFI debuts: Report

Trump Media and Crypto.com’s relationship 

This is not the first time that Trump Media has collaborated with Crypto.com. Earlier this year, the company partnered with the platform to launch exchange-traded funds (ETFs) tracking digital assets and securities “with a Made in America focus.” 

The funds will launch through Truth.Fi and will be available through Crypto.com’s broker-dealer, Foris Capital. The ETFs are expected to go live later in 2025, subject to regulatory approvals. 

Trump Media has also entered a major agreement with Crypto.com to acquire 684.4 million CRO tokens, worth roughly $105 million, as part of a broader $6.4 billion digital-asset treasury strategy. The tokens will be acquired through a mix of stock and cash and held in Crypto.com’s institutional custody, potentially allowing Trump Media to stake them for additional yield.

Magazine: ‘Accidental jailbreaks’ and ChatGPT’s links to murder, suicide: AI Eye



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September 9, 2025 0 comments
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Xrp Eyes Breakout After Weeks On Trading Downside
GameFi Guides

Trump Media Buys $105M in Cronos Tokens from Crypto.com

by admin September 5, 2025



Trump Media and Technology Group Corp. (DJT), the parent company of Truth Social, said in an announcement on Friday that it has finalized a purchase agreement with Crypto.com valued at about $105 million. 

The deal involves Trump Media acquiring 684.4 million Cronos (CRO) tokens at approximately 15.3 cents each, paid through a fifty-fifty split of cash and company stock.

Trump Media and https://t.co/vCNztATkNg have closed their purchase agreement today, with Trump Media completing its acquisition of 684.4 million $CRO to be securely stored and staked with https://t.co/vCNztATkNg Custody.

Read more 👉 https://t.co/dugLghtx7r pic.twitter.com/82HNBzsTUh

— Crypto.com (@cryptocom) September 5, 2025

This makes Trump Media one of the larger holders of CRO, and gives it about two percent of the tokens that are currently available in the market. 

Both the CRO tokens and Trump Media shares that were part of the deal cannot be traded right away because they are under a lockup period. Trump Media will keep the tokens safe using Crypto.com’s custody service, and will also stake the tokens to earn extra income.

Devin Nunes, who is the chief executive and chairman of Trump Media, said the company was happy to close the agreement quickly. 

“We’re convinced that CRO has tremendous potential to spread widely as a versatile utility token and a superior form of safe, fast payment and money transfer, and we’re excited to add this innovative asset to our balance sheet.” He said in the press release.

Both firms said the agreement is just one of many partnerships that will bring the CRO token to be used in Trump Media’s platforms Truth Social and Truth+ as part of a rewards program.

In addition, Trump Media recently announced a new company called Trump Media Group CRO Strategy, Inc. This new group has a deal with Yorkville Acquisition Corp., a special-purpose acquisition company, to buy up to 19% of all available CRO tokens.

Moreover, the media has been pushing deep into the world of digital money and finance. Recently, it announced plans to launch crypto investment products and reported holding two billion dollars in bitcoin earlier this year.

Also Read: Pi Network Launches Version 23 Upgrade With New KYC Tools





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September 5, 2025 0 comments
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The main character from Cronos The New Dawn looking out across a desolate encampment
Product Reviews

Cronos: The New Dawn review: a merging of survival horror greats that struggles to find its own identity

by admin September 3, 2025



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A few hours into Cronos: The New Dawn, I saw it. A corpse slumped against the wall, a message scrawled in blood above him: “Don’t let them merge”. If it wasn’t already clear that the latest survival horror game from Bloober Team was drawing from some of the genre’s greats, that warning, a nod to “cut off their limbs” seen in equally foreboding lines of jagged crimson in Dead Space, hammered the point home as subtly as a boot stomp to the skull.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch 2, Mac
Release date: September 5, 2025

A feeling of déjà vu was a running theme in my time playing through Cronos. Here’s the main character, gun hoisted high in Leon S. Kennedy’s iconic pose from Resident Evil 4. Here are my limited crafting resources straight out of The Last of Us, ones I must choose to make either ammo or health items. Here are my gravity boots, pinched from Isaac Clarke’s locker on the USG Ishimura.

  • Cronos: The New Dawn at Loaded (Formerly CDKeys) for $51.29

It’s perfectly fine to be influenced by other works, especially when they are as iconic and genre-defining as the ones I’ve listed above. But when it just feels like you’re retreading the same path with less confidence and not bringing enough new ideas, what’s really the point of it all?

(Image credit: Bloober Team)

Now, that opening may read like I came away massively disappointed by Cronos: The New Dawn. In some aspects, I certainly did. It is painfully derivative in many areas, to the point where it made me question if anything has changed in sci-fi survival horror games in the last 20 years.

But, unsurprisingly, given its influences, it’s also a game that plays well. Combat is tense, shooting is solid, resource management is challenging, exploration is unsettling, and the environments drip with atmosphere. And there are kernels of ideas that, if only they were more fully realised or executed better, could have elevated the game beyond a decent – if standard – survival horror.

Let’s start with the premise: you play as the Traveler, an undefined being encased in a cross between a spacesuit and a diving suit. The game starts as you’re activated by a mysterious organisation known as The Collective and told to travel through time to extract important survivors after an apocalyptic infection dubbed the ‘Change’ turns most people on Earth into grotesque and amalgamated monstrosities.

The nexus point of the disaster is Poland in the 1980s, which at least makes for a unique setting that’s far from the spaceships and abandoned mining planets we usually find ourselves stomping around. There’s an inventiveness to the world design, too, which not only sees the infestation overrun dilapidated buildings, roads, and subways with a gloopy and pulsating biomass, but also fractures entire structures to create floating, twisted, and mind-bending new forms.

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Add to that violent sandstorms and heavy snowfall, and safe to say, it’s not a pleasant stroll. I had to seriously pluck up some courage to carefully inch forward in many locations, especially towards the latter half of the game, when everything is so consumed by the effects of the infection and dotted with poisonous pustules that you feel suffocated by it – even if this trap is overplayed a dozen too many times.

Skin-crawling

(Image credit: Bloober Team)

Visually, it is disgusting (in all the right ways), but huge credit has to go to the audio. It masterfully ramps up that oppressive and stomach-churning atmosphere with all sorts of sloshing and wheezing and bubbling that gives a terrifying sense of life to the coagulated mass that surrounds you. One of the best gaming headsets is recommended.

If Cronos was all just trudging through fleshy corridors, then Bloober Team would have smashed it. Unfortunately, other parts of the game don’t excel in the same way and are merely fine or disappointing in comparison.

Combat is one. The gimmick here is that dead enemies remain on the ground and can be assimilated by other creatures to become larger and stronger foes – hence the bloody message of “don’t let them merge”. Fortunately, you come equipped with a torch. Nope, it’s not a bright light, but a burst of flames that can incinerate corpses and stop this merging from taking place.

Best bit

(Image credit: Future)

Cronos: The New Dawn finds its identity more as the game progresses and the section in the Unity Hospital is when the game hits its stride. It’s one of the scariest and creepiest places to explore, as you descend further into the bowels of the building, where the infection has taken even greater hold and you uncover some horrifying secrets about the impact of the Change.

That leads to the main flow of combat. Take down targets with your weapons, then prevent any survivors from merging by setting the bodies ablaze. It’s a setup that can create some tense encounters – ones where you’re busy dealing with one target, only to hear the awful sounds of two bodies smushing together in the distance (shoutout to the audio design again), and knowing there’ll be an even greater threat if you don’t introduce them to the cleansing flames immediately.

The problem is that I could count on one hand the number of times I felt seriously threatened by the risk of enemies merging. Too many encounters had too few enemies, were in too small spaces, or were littered with too many (respawning) explosive barrels, that I could comfortably handle the situation. It was only towards the end of the game when I felt overwhelmed in some encounters, needing to more strategically pick my targets, hurriedly craft ammo on the fly, and regularly reposition to burn dead enemies so they couldn’t merge.

Burn, baby, burn

(Image credit: Bloober Team)

It isn’t a disaster, just a shame that Cronos doesn’t really make the most of its main idea. Instead, the overwhelming feeling I had was that I was just playing Dead Space again, swapping between the limited ammo in my pistol, shotgun, and rifle to blast away everything. Outside of rare encounters, the mechanics of merging and burning feel like massively underused and unimpactful parts of the game.

It’s a common feeling. Take your main objective of ‘rescuing’ the specific survivors. I use quotation marks there because the actual process of saving them is kept ominously vague, and is instead best described as extracting and absorbing their soul to gain the knowledge needed to save humanity.

It’s here when I thought Cronos might step up from its clear inspirations with some fresh ideas. Not only is there a morbid mirroring at play (wait, are we the baddies?), but those other lives bouncing around inside your head lead to all sorts of different visions and hallucinations, depending on the characters you choose to save.

In its cleverest moments, who’s knocking about in your noggin can influence the environment or completely change how you perceive things in the world to create some genuinely spooky moments. Once again, though, outside of less than a handful of instances, this idea isn’t explored any further when it’s rife for some really interesting, exciting, and unique possibilities.

It frustrates and disappoints me more than anything. I really want to be clear that Cronos: The New Dawn isn’t a bad game: it plays fine, looks good enough, and runs well. Although I’d stick to performance mode on consoles if you can to get a smooth 60fps, as the quality mode feels far too jittery.

I just can’t help but feel that with the way it relies so heavily on what worked in classic survival horror games from yesteryear, I may have travelled back two decades myself to play it.

Should I play Cronos: The New Dawn?

(Image credit: Bloober Team)

Play it if…

Don’t play it if…

Accessibility

Cronos offers a range of standard accessibility options, including three color blind modes for green, red, and blue color blindness, as well as the option to add clear interaction indicators and subtitles in multiple languages that can be fully customised in terms of size and color.

The game has one Normal difficulty setting, with a Hard mode unlocked after you finish the game once. To customise the difficulty, though, you can adjust settings to get a more generous aim assist and alter whether you hold or tap for quick time events.

A center dot can be added to help alleviate motion sickness, while the game also provides options to reduce or turn off camera shake and sway.

How I reviewed Cronos: The New Dawn

I played Cronos: The New Dawn for around 16 hours on a PlayStation 5 Pro on a Samsung S90C OLED TV using a DualSense Wireless Controller. I mainly played in Performance mode, but I also tried Quality mode for a brief time and found the graphical improvements minimal compared to the benefits of a smoother frame rate.

I swapped between playing audio through a Samsung HW-Q930C soundbar and a SteelSeries Arctic Nova 7, and I definitely suggest headphones for the best experience.

I completed the main game and spent a lot of time exploring the environment to uncover as much of the story and as many hidden extras as I could find.

Today’s best Cronos: The New Dawn deals

Cronos: The New Dawn: Price Comparison



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September 3, 2025 0 comments
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Cronos: The New Dawn Review - The Iron Hurtin'
Game Reviews

Cronos: The New Dawn Review – The Iron Hurtin’

by admin September 3, 2025



Coming off the Silent Hill 2 remake, the biggest question I had for Bloober Team was whether the studio had fully reversed course. Once a developer of middling or worse horror games, Silent Hill 2 was a revelation. But it was also the beneficiary of a tremendously helpful blueprint: The game it remade was a masterpiece to begin with. Could the team make similar magic with a game entirely of its own creation?

Cronos: The New Dawn tells me it can. While it doesn’t achieve the incredible heights of the Silent Hill 2 remake, Cronos earns its own name in the genre with an intense sci-fi horror story that will do well to satisfy anyone’s horror fix, provided they can stomach its sometimes brutal enemy encounters.

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Now Playing: Cronos: The New Dawn Review

Cronos: The New Dawn looks and feels like the middle ground between Resident Evil and Dead Space. Played in third-person and starring a character who moves with a noticeable heft that keeps them feeling vulnerable, it’s a game that at no point gets easy in its 16- to 20-hour story. All the hallmarks of a classic survival-horror game are here, from its long list of different enemy types that demand specific tactics, to a serious commitment to managing a very limited inventory, and especially to the feeling of routinely limping to the next safe room, where the signature music becomes the soundtrack to your brief moments of respite before you trek back out into the untold horrors that await you.

Cronos is set mostly in the future, decades after a pandemic referred to as The Change has left most of the world in shambles. Mutated monsters called orphans roam the abandoned lands of Poland, which fell before the Iron Curtain did in this alternate history tale. As the Traveler, you’ll move through time, extracting the consciousnesses of key figures who might help you work out how The Change occurred and how to fix things.

The story’s impact is stunted by the main character’s attire, which looks like an all-metal blend of a spacesuit and a diving suit, completely obscuring her face at all times. This, coupled with her cold, almost robotic delivery, made it hard for the game to emotionally resonate with me, though, like most good stories, the inverted triangle shrinks from big-picture problems down to an interpersonal level. It does, by the end, achieve something closer to emotional weight.

Still, while the narrative specifics sometimes miss their mark, the setting helped keep me invested. I love a good time-travel story, and Cronos’ saga combines Cronenbergian body horror with mental mazes akin to Netflix’s Dark. I found myself obsessing over all of the optional notes and audio logs, hoping to stay on top of the twisting, deliberately convoluted plot. Cronos starts with a good sense of intrigue, and though I didn’t feel attached to any characters by the end, I was invested in the grand scheme of things. It’s also a good example of the difference between story and lore: While its beat-by-beat narrative is merely fine, its world-building is much more interesting and had me eager to learn more about the way the world succumbed to its sickness.

The worldbuilding of Cronos is intriguing, though the characters themselves don’t often do well to support its intended emotional weight.

One of Cronos’s coolest visual touches is the glove-like machine The Traveler uses to extract the minds of people from the past. Long, wiry, metal, almost Freddy Krueger-like prods unfold from The Traveler’s knuckles and dig into people’s skulls–and she’s the good guy of the story. It’s an unforgettable, uncomfortable sight and reminds me that even when Bloober Team’s past games didn’t often have memorable gameplay, they weren’t short on horrific sights.

Bloober Team swore to me several times across multiple interviews that the game isn’t at all inspired by the COVID-19 pandemic, which really strains credulity early on when so many of the loose notes you’ll find refer to things like social distancing, lockdowns, and crackpot conspiracies around vaccines. The studio told me at Summer Game Fest that any allusions to the real-life pandemic were subconscious at best. I don’t see how, but nonetheless, taking my own experience with the pandemic into this game heightened the intrigue. Our timeline didn’t lead to mutated monsters, but I found it interesting to witness the Polish team grapple with a pandemic depicted as something like what I lived through–at least early on–set to the backdrop of its nation’s Soviet era, exploring how communism would’ve led to different outcomes, even before you throw in the creatures made of multiple heads and many tentacles.

Where Cronos really shines is in its combat. The Traveler is equipped with a number of guns, but nearly all of them are better used with charged-up shots, meaning the second or two between charging a shot and hitting an enemy can be very tense. Monsters don’t stand still while you line up your shots, and like many great horror games, this is not a power fantasy. Missed shots are stressful because they waste ammo and allow the monsters to persist unabated, but such shots can be hard to avoid given the sway of your weapons and their charging times, combined with the sometimes complex enemy movement patterns. Even after many upgrades to my guns, I never became a killing machine. Most of my greatest combat achievements came in the form of creatively using gas canisters, exploding a small horde of enemies at once, thus saving a lot of bullets for my next struggle.

Like in the team’s remake of Silent Hill 2, even fighting just two of Cronos’ grotesque enemies at once can be a test of endurance, aim, and wit. A great feature of Cronos is that bullets can penetrate multiple enemies, so sometimes I’d kite multiple “orphans” into a line, then send a searing shot through their deformed, mushy torsos all at once. Featuring sci-fi versions of firearms like pistols, shotguns, SMGs, and eventually even a rocket launcher–all meant to be carried in a severely restricted inventory space that can be upgraded over time–Cronos takes some obvious cues from Resident Evil. Thankfully, like in Capcom’s series, you’ll rarely have more than just enough ammo to eke out a victory in any encounter.

Combat is tense at all times. Cronos doesn’t relent.

What ties all of this together is the game’s “merge system.” The mutants can absorb the bodies of their fallen, creating compounded creatures that double- or triple-up on their different abilities. For example, if I killed an enemy that was able to spit acid at me and I didn’t burn its body away, another enemy may approach it and consume it, with an animation that looks like guts and tendrils ensnaring the dead, resulting in a bigger, tougher monster standing before me. In one sequence, I’d regrettably allowed a monster to merge many times over, and it became this towering beast the likes of which I never saw again, partly because I tried my hardest never to allow such a hellish thing to come to fruition once more. It’s for this reason that combat demanded I pay close attention, not only to staying alive, but when and where to kill enemies. Ideally, I’d huddle a few corpses near each other, so when I popped my flamethrower, its area-of-effect blast would engulf many would-be merged bodies at once.

That’s if the best-case can be achieved, though. This is a horror game, so I often couldn’t do this. Sometimes I was forced to accept some merged enemies, which then meant dedicating even more of my ammo to downing them–merged enemies don’t just gain new abilities, they also benefit from a harder exterior, creating something like armor for themselves. Because of all of this, combat is difficult from the beginning all the way through to the final boss. It levels well alongside your upgrades, matching your ever-improving combat prowess with its own upward trajectory of tougher, more numerous enemies.

While I want and expect some difficulty in a survival-horror game, Cronos does include a few notable difficulty spikes that had me replaying moments several times over. After a while, these would get frustrating, often because they felt like they demanded perfection, especially as it relates to preventing merges. If too many enemies merged, I simply didn’t always have enough ammo to kill them, and the game’s Dead Space-like melee attacks are much too weak to rely on–not to mention that virtually every enemy in the game is considerably more harmful when fought up close. Keeping my distance and resorting to firearms was key, but if all my chambers were emptied and enemies still roamed, it was likely I’d need to force my own death and try to kite and burn them more efficiently next time.

On two occasions, I even resorted to totally respeccing all my gun upgrades, forcing all my attention onto just two guns. This might sound like a clever workaround, but it felt more like I was brute-forcing my way past a difficulty spike that was best not to have been there in the first place.

Thankfully, these moments don’t color most of the experience. Combat is unforgiving, but mostly not unfair. Boss battles are very tough too, and I ended just about all of them in the “blinking red screen” phase of my health bar. These are achievements in a horror game. I ought to feel tested consistently, and Cronos’ way of lining all its optional paths with both more rewards and more monster encounters quickly taught me that no savvy scavenger hunt for a few spare bullets or health kits would go unpunished. Though this formula became predictable over time–the game almost never gave me an optional path free of hazards–I didn’t find it frustrating. I was glad to find a challenge around every corner.

Finding stray cats is a fun and very rewarding side quest during the 16- to 20-hour horror story.

Like a lot of horror games, I find Cronos to be tense, but not scary. I admit some of that is probably due to decades of desensitization as a massive horror fan, but some things do still unnerve me, and Cronos doesn’t really hit in that way. Some of the enemies and hazards caused me to move slowly through its world in a way I greatly appreciated. Sometimes, one wrong step would do me harm, like enemies crashing through walls and knocking me over if I wasn’t careful. But mostly, its scare language is one of throwing more monsters at you, not leaving you to worry about when the next one might appear.

Cronos tries toying with atmospheric soundscapes akin to what Bloober Team seemed to learn from working on the GOAT of horror atmosphere, but it doesn’t enjoy similar accomplishments–not that they would be easy for anyone to achieve. In this case, I feel that’s because Cronos’ world is much more aggressive overall than Silent Hill 2’s, and doesn’t leave space for things to just breathe as often. Sometimes, the quiet is the horror, but as mentioned, Cronos is more akin to Resident Evil or Dead Space than the series this studio has already helped revive. It’s survival-horror for sure, but it leans a bit more toward action than some of the genre’s titans. Thankfully, a great soundtrack full of synth-heavy songs suits the world very well. It gives the game a sense of character that it sometimes lacks when judged on the merits of the actual people in its story.

There are aspects of Cronos the team would be wise to improve upon with its next horror game. Particularly, knowing when not to challenge me with combat, but instead leaving me with a guttural sense of dread, could go a long way to marking future projects from Bloober Team as being on the level of its landmark remake project. Still, that’s not to say what the team has done here is less than great in its own right. Cronos: The New Dawn is Bloober Team cementing itself as not just a studio obsessed with horror–it’s been that for over a decade already. This is Bloober Team becoming a trusted voice in horror.



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September 3, 2025 0 comments
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Cronos: The New Dawn Review - Solid Survival Horror
Game Reviews

Cronos: The New Dawn Review – Solid Survival Horror

by admin September 3, 2025


Despite nearly sharing its name with a joyful Mario squid enemy, developer Bloober Team makes horror games almost exclusively, but its track record is spotty. Its last game, however, the 2024 remake of Silent Hill 2, was met with nearly universal acclaim. The positivity surrounding that game inspired confidence in Cronos: The New Dawn, and while there are some clear lessons the team has taken away from its time in foggy scary town, Bloober’s time-travel horror game is not without its pain points. If you’re in the mood for something that recalls games like Resident Evil 4 and Dead Space, though, Cronos might hit the spot.

 

Taking clear inspiration from the 1995 Terry Gilliam film, 12 Monkeys – a movie I like a lot – Cronos: The New Dawn follows the Traveler awoken without memory for a mission of such great importance that it is treated with religious reverence. A mysterious incident in 1980s Poland caused a horrific disease outbreak that infected humanity, turning us into violent, powerful monsters with the ability to merge together to become even more violent and powerful. The Traveler must survive the present and go back in time to extract the memories of important individuals to figure out what happened and hopefully prevent it.

The science-fiction premise is fascinating, and whether intentional or not, the art direction emulates the dangerous and hopeless mood of 12 Monkeys well. I was intrigued by the Traveler’s robotic devotion to the Collective and its mission to save humanity, but emotionally, I was left hanging. The ending devolves into difficult-to-track ambiguity that left me more confused than curious to learn more. It also doesn’t help that the protagonist is faceless. She never leaves her diving suit or removes her helmet, so moments meant to feel weighty and important often come off as goofy, with the performance relying on large swinging arm gestures.

The narrative’s shortcomings, however, are offset by generally solid survival-horror mechanics. The Traveler makes her way through the pre- and post-apocalyptic eras of Poland, finding keys to open doors, managing her inventory, keeping track of ammunition, and fighting monsters (named Orphans here) as conservatively as possible. The gameplay is familiar without ever straying too far out of the bounds of the genre, and I appreciated it for that. I was rarely surprised by the task at hand, but as a fan of survival horror, I welcomed the reliable and generally well-balanced gameplay.

Shooting feels pretty good, and the ability to charge every weapon for a stronger attack without expending extra ammo created intense moments of Orphans stumbling toward me while I waited to fire off a shot at the last second. The Traveler is also able to play with gravity later in the game, and it leads to some enjoyable visuals while maintaining the basic fun of the shooting.

 

I did miss the ability to do the quick 180-degree turn seen in comparable games and would occasionally get frustrated by not being able to do much to dodge enemy attacks outside of trying to run away. Cronos also frequently makes what are meant to be jump-scare moments damaging at best and lethal at worst. These always frustrated me because many are unavoidable, and I would die, and then the horror would evaporate on the second attempt because I knew what to look for. I signed up for a horror game, and I don’t mind getting jump-scared, but it shouldn’t always kill or nearly kill me. At that point, it’s more frustrating than frightening.

Cronos: The New Dawn has an excellent, thoughtful premise that feels dark and dangerous, but does a poor job of executing on its promising sci-fi ideas. A questionable religion born from trying to save the world in the face of a rampaging disease with clear parallels to the global pandemic we all recently experienced is great fodder for a story, but I was left shrugging my shoulders by the end. Thankfully, the gameplay, though familiar, offered plenty to pull me through the approximately 12-hour experience to see the end.



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Cronos: The New Dawn review - Bloober matures with a twisty psychological horror
Game Reviews

Cronos: The New Dawn review – Bloober matures with a twisty psychological horror

by admin September 3, 2025


Cronos: The New Dawn is Bloober Team’s best original game yet. An immersive romp through a suffocating portrayal of 80s Poland, where your journey is far from what it first seems.

Cronos: The New Dawn invites you into a rich and authentic representation of 1980s-era communist Poland in the wake of a terrifying cataclysm – The Change – that has completely wiped out humanity. This strange disease has rendered mankind into grotesque beings, set on merging into aggressive clumps of biomass and in the process becoming all-powerful. It’s our protagonist’s job – the Traveler, ND-3576 – to travel back in time and ‘awaken’ lost souls who refuse to move on. The one key imperative to note here, when you aren’t soaking in all the impending doom, is: don’t let them merge. The game won’t let you forget this in a hurry.

Cronos: The New Dawn review

Survival horror enthusiasts will be glad to hear that Cronos: The New Dawn has all the markings of some of the genre’s biggest cult classics: Dead Space, Resident Evil, Alan Wake, and Silent Hill are pulsing through the roots of the biomass-coated environments you’ll be battling with here. But don’t be fooled: this is no Dead Space clone, and despite initial appearances, in no way are Cronos’ borrowed elements done on the cheap. Bloober Team has successfully created something wholly distinct, mixing the best parts of these games into something authentically new, and in turn showcasing everything it has learnt from the development of the exceptional Silent Hill 2 Remake. In many ways this is Bloober Team’s strongest original work yet.

Storytelling especially – through notes, newspaper clippings, the environment, and the souls of those who remain trapped in the past – is where Cronos shines, with the most attentive of players being rewarded for truly immersing themselves, and taking the time to explore everything this haunting world has to offer. Stepping into the hefty boots of Traveler ND-3576, you’ll travel back in time to reclaim the trapped souls of those who died to The Change, all at the whims of the mysterious Collective. This organisation and their goals are never truly explained; instead, it’s left to you – and ultimately the Traveler – to figure out what their real goal is. As the Traveler initially adheres to the commands of The Collective mindlessly and robotically, those that she meets begin to make this morph into a much more personal story of the implications of The Change, and the fact that many refuse to move on from it.

Here’s Eurogamer’s video team detailing Cronos: The New Dawn for you.Watch on YouTube

As is to be expected from Bloober Team by now – who are growing from a slightly hit-and-miss studio to one with genuine expertise in psychological horror – there’s a lot more that lurks beneath the surface. Nothing is as it first seems, and by the end your expectations of this story will have been upturned for the better.

Many of the answers you’ll be searching for here won’t be given to you, but found, by carefully taking in your environment and paying close attention to decorations, graffiti, littered debris, and more. Some of these are small, pointed moments – take, for example, a fellow traveller you meet with a prosthetic, robotic arm and leg; in the next area he sends you to, just a short walk away, you’ll find something that looks an awful lot like a pair of dismembered traveller’s limbs. Others are more significant to the story at large; countless theories about The Change can be found in intimate diary entries from the deceased, with your own theories forming as you encounter audio logs from fellow Traveler’s, scientists, and military personnel, or graffiti and comic-books depicting artistic representations of the experience of The Change… and the Traveler’s part in it.

While wading through decaying buildings and diving through time and space, it’s your job to track down people who were key to the Change to extract their souls with a device called the harvester, a contraption that could be straight out of A Nightmare on Elm Street which sees needle-sharp blades extend like claws from the traveler’s suit. As you make your way through this ruined take on 80s Poland – accompanied by a synthy, 80s-era soundtrack, as well as the guttural noises of foes to constantly put you on edge – you’ll meet the elusive Warden, a guide to other Travelers who immediately appears to have motives of his own. But what exactly are those motives? It’s queries like this that’ll keep you enthusiastically pressing on.

Image credit: Bloober Team

ND-3576’s bid to awaken those lost to The Change soon becomes a quest to extract whoever can give her the most answers about this affliction, her role in it, and her true identity. It’s selfish, really, but you’ll soon find that a lot of the characters in this harrowing tale are only out to serve themselves (for the most part). You can’t trust anyone. Through the influence of The Warden, and the questions raised by the lost souls she meets, this stoic Traveler – who often feels robotic – slowly becomes more human. She stops blindly following orders to extract specific targets and starts to question what The Collective’s real motives are, whether she could have been responsible for The Change, and who she really is under that heavy-metal suit.

Without sharing too much, as you meet more people it becomes apparent that you’re playing as the person that everyone thinks is the bad guy (which I find quite interesting – it’s something we don’t often get to do in a genre usually intent on casting you as the everyman-slash-cop-slash-special agent that’s typically at least trying to come to the rescue). People are hostile towards the Traveler, scared of her, and convinced she’s the one who’s responsible for The Change that has robbed them of their lives. As a result, you’re constantly battling with whether or not you’re helping these people, or whether you’re the monster they’ve been led to believe you are. As the Traveler slowly becomes less robotic, and more intent on getting answers about The Change and her employer, The Collective’s part in it, so do you. This slow and steady development from robotic worker to human – of both the Traveler and the Warden, as they grow to learn more about the human experience – is heartwarming, but also concerning. You’re prompted to wonder who these characters really are beneath the suit, and what their true intentions may be. (I’d love to elaborate here but, alas: spoilers).

Image credit: Bloober Team

Cronos’ darker truth is where the real meat of this story lies, the thing that sees you constantly pressing forward in search of answers (“Tell me, what exactly happened in the Steelworks?”). Or at least pressing forward in-between moments spent petting the collectable cats, a much-needed bit of respite in this otherwise lawless land, where nowhere and nobody is safe.

While Cronos: The New Dawn stands out where its story and character development is concerned, gameplay sometimes left a little more to be desired. Cronos plays most similarly to a Resident Evil game, where inventory management is incredibly important and resources are scarce, and while I welcome the challenge, Cronos falls into the frustrating category rather than fun more often than I’d like.

The upside is, as I mentioned above, that Cronos: The New Dawn may borrow plenty of things from other horror series, but it rarely feels derivative. In fact the end result feels genuinely refreshing in a genre that so often sticks to its trusted formats. One of the more unique elements, for instance, is that merge system, which is effectively the direct opposite of Dead Space’s dismemberment system – and something you will need to give very careful consideration to throughout Cronos. By leaving the corpses of Orphans behind – Orphans being the range of enemies you face, those who have been sadly inflicted by the plague that was The Change – you run the risk of new ones merging with their bodies, becoming even more formidable in the process. And you don’t want to be wasting ammunition in Cronos by any means.

Image credit: Bloober Team

Likewise, extracting the essences of people, the Traveler’s main objective, isn’t as redundant as you first think; these essences offer different perks for your build, such as one character’s essence letting you deal more damage to burning enemies, or another allowing you to retrieve 10 percent more Energy (your in-game currency), with trade-offs coming from the limit to how many of these you can store. These also lead to some of Cronos’ most interesting, hallucinatory moments: the souls that the Traveler harvests ultimately haunt her physically, with their frustrations – and therefore their presence – only becoming more prevalent throughout the game. Be prepared for jump-scares (not that you ever can be).

By the same token, those who dismiss the merge system will soon find it comes to bite them. There’s a reason the game is constantly reminding you “don’t let them merge” and “burn their bodies”; adhere to that, or you might as well be playing on hard mode. And the unique tools provided in Cronos are again part of that sense of newness – an Emitter that lets you manipulate time oddities to traverse new terrain, Gravity Boots that let you walk on walls and fly from platform to platform, a Conductor that creates electrical paths to power generators. All provide puzzle-solving aspects to an otherwise combat-heavy game, and grant some relief from otherwise brutal fights. That said, the Gravity Boots and Platforms are perhaps the weakest of these, sometimes feeling quite repetitive and maybe a tad gimmicky. The game is self-aware of what it’s doing though; it knows it can be repetitive in places (especially where turning on generators is concerned) and the Traveler says as much. And those tools – and new weapons – are at least provided at a pace that keeps things from getting tiring.

Image credit: Bloober Team

Similarly important to concentrate on is your inventory, which is again where some minor frustrations can creep in. Games that focus on inventory and resource management aren’t new by any means, but it’s taken to a whole new level here, and for the most part forms the kind of challenge I think survival horror veterans will welcome. Those less well versed might find themselves struggling, however. You can only carry a select amount of crafting materials and items (which can be upgraded over time using an upgrade item, found through exploration, called Cores), and it means you must strategically plan your enemy encounters. You don’t want to waste ammunition on uncharged shots, nor do you want to waste explosives, so you’re very quickly forced to take combat a little slower and learn from any mistakes you make (such as letting them merge!). Mastering this then makes encounters easier, and it’s rewarding to feel your character become more powerful – not just because of the upgrades offered to you, but because you’re learning that the combat priority here isn’t always just shooting. (And when ammunition does get low and things do get ropey, the environment’s always there to be used to your advantage; more often than not, there’s a canister or two waiting to be blown up.)

Prioritise your inventory upgrades early, as well as the firepower of your weapons, and you’ll be off to a good start, but without careful consideration of your upgrades and resources, Cronos: The New Dawn can later become a matter of constantly running back and forth from save points, simply because you’ve found yet another key item and once again have no room for it. Add the horrors that are the Orphans – and the Merge mechanic – into the mix, and you’ll regularly find yourself in some very troubling situations. Fortunately, while mistakes can and very likely will be made here, the opportunity to re-spec your build or simply change your approach is available and encouraged.

Between inventory management and the merge system, Cronos requires strategic approaches to fights, and you’ll want to be prepared to die plenty. Various bouts with waves of Orphans saw me coming back with new strategies (and more explosives). Rewarding as that can be, the pitfall that Cronos falls into is that some of these combat sequences, where there are an abundance of Orphans on your tail or you’re forced to fight many in a closed space, are more difficult than boss encounters. Perhaps this is intentional, but it made a few boss fights (excluding two later fights in the game, which you should otherwise definitely look forward to) feel underwhelming.

Image credit: Bloober Team

At the best of times, combat and traversal is punchy and satisfying. Firing off charged shots, switching between powerful weapons and tools, watching enemies explode as you kite around beautifully, faithfully crafted environments that, despite their decay, display the beauty of Poland – it’s all good fun. At the worst of times, however, Cronos is a real test of patience, and can lead you to lean into cheesing certain moves for survival. Stomping is mapped to the same button as shooting, which means accidentally slamming your foot on things is easily done, while it’s easy to fall into simply kiting enemies to explosive canisters.

Without careful resource management, too, you can find yourself trapped in some very challenging combat sequences without enough ammo or explosives to navigate them – Orphans everywhere, merging away with abandon. This often saw me spending my hard-earned Energy on ammunition, rather than saving for the upgrades I wanted, and that was with real concentration on preventing enemies from merging to the best of my ability. I’ll be the first to admit I could’ve always managed my resources better – don’t make the same mistakes I did! – and maybe this is simply a skill issue. But this still feels like it can get a little out of hand.

Cronos: The New Dawn accessibility options

Aim assist, revisitable tutorials, and colourblind options. Customisable subtitles (size, transparency, dyslexia-friendly font), adjustable sensitivity and fully remappable inputs for keyboard and controllers. Independent sliders for music, dialogue, and sound effects. Adjustable interaction indicators, toggles for sprinting, and QTEs input method can be adjusted. There are flashing light effects that cannot be turned off. Camera shake and sway can be turned off. Motion blur can also be turned off, though there are scenes later in the game where this seems to occur regardless of this setting. No lower difficulty modes.

While I have my qualms with some aspects of Cronos: The New Dawn’s combat and inventory systems (and even had a less-than-pleasant issue that saw the final boss despawn mid-fight for me) what I absolutely can’t deny is that Bloober Team has created an incredibly immersive adventure – one that can test your concentration and strategy as much as your patience. Persevere through demanding fights and use the environment to your advantage, and you’ll find plenty to enjoy here. Cronos’ jumpscares got me on more than once occasion; its story of disease, identity, and companionship will tug at your heartstrings between all the horror; and through the exquisite execution of 1980s Poland – Bloober Team’s home country – and it’s detailed environmental storytelling, you can see just how much passion has gone into this brutal excursion. Cronos: The New Dawn is ultimately a showcase of Bloober Team’s strengths; both the lessons it’s learned from previous games and the major success of the Silent Hill 2 Remake. And crucially it’s also something new, a game where you have to bring something of your own to it, to piece together and find meaning in its elusive story, and to devise strategies for survival. The end result is worth all the struggle.

A copy of Cronos: The New Dawn was provided for this review by Bloober Team.



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GameFi Guides

Cronos Blasts Off to 3-Year High After Trump Media’s $6.4 Billion CRO Treasury Move

by admin August 27, 2025



In brief

  • CRO, the native coin of the Cronos network, hit a three-year high price on Wednesday.
  • The surge comes after President Donald Trump-backed Trump Media announced it would build a reserve of the cryptocurrency.
  • The coin is linked to crypto exchange Crypto.com, which is teaming with Trump Media on the treasury and other moves.

CRO, the native coin of the Cronos network, hit a three-year high price Wednesday after President Donald Trump’s media company announced plans to build a multi-billion-dollar treasury to hold the cryptocurrency. 

CoinGecko data shows that CRO is the best-performing digital asset over 24 hours among the top 100 cryptocurrencies by market cap, having shot up in the time by 26% to a price above $0.26. Over a seven-day period, CRO is also the winner, spiking by 83%. 

Earlier on Wednesday, the coin surged as high as nearly $0.29. The last time CRO was priced that high was back in May 2022. Even so, at its current price, the coin remains down by 73% from an all-time high mark of $0.96 set back in 2021.

Leaderboards are not just for show, guess what new crypto buyers check first

Back in the Top 20! 🔥🔥🔥
And we’re just getting warmed up. https://t.co/wK0MEltz7E

— Cronos (@cronos_chain) August 27, 2025

CRO’s rise comes after Trump Media and Technology Group on Tuesday announced with Crypto.com a plan to build a $6.4 billion Cronos treasury dubbed the Trump Media Group CRO Strategy, Inc.

The treasury is being seeded with 6.3 billion CRO tokens—worth $1 billion at announcement, but about $1.63 billion as of this writing—along with $200 million in cash and $220 million in warrants. A further $5 billion equity line of credit has been secured to help fuel future CRO purchases.



Crypto.com is a crypto exchange linked to the Cronos blockchain. Trump Media and Technology Group is backed by President Trump and runs Trump’s social media platform, Truth Social, where the new commander in chief typically makes announcements. 

Trump Media said Tuesday that it plans to buy $105 million in CRO—around 2% of the total CRO circulating supply—and Crypto.com added that it will buy $50 million in shares of common stock in Trump Media (TMTG). Both would be subject to a lockup period.

The CRO holdings will also be staked via Crypto.com’s custody platform to earn revenue, the statement added, and Trump Media will also launch a rewards system across its Truth Social social media network and Truth+ streaming video platform, using Crypto.com’s wallet while positioning CRO as a utility token within the Truth ecosystem.

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