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‘Nothing Illegal’: Creator of ICE Tracking App Plans Legal Action After Apple Removal

by admin October 4, 2025



In brief

  • The DOJ under Pam Bondi demanded Apple take down ICEBlock, while Google pulled down Red Dot citing safety.
  • ICEBlock creator Joshua Aaron called the removal a violation of First Amendment rights.
  • Aaron warned that constitutional rights are “being stripped away” and vowed a legal fight.

Bowing to federal pressure, Google and Apple yanked two popular apps, ICEBlock and Red Dot, that let users crowdsource reports of U.S. Immigration and Customs Enforcement activity, citing officer safety after a deadly sniper attack at an ICE field office in Texas.

On Thursday, Google and Apple both removed the Red Dot app. Apple also pulled the iOS-specific ICEBlock app after the U.S. Department of Justice under Attorney General Pam Bondi formally demanded its removal. Bondi said in a statement to Fox News that the app “is designed to put ICE agents at risk just for doing their jobs,” and vowed to protect federal law-enforcement officers.

Joshua Aaron, creator of ICEBlock, said Apple’s removal blindsided him.

“The app was thoroughly vetted for three weeks by Apple’s legal and senior officials before approval,” he told Decrypt. “It’s been fine all this time. For them to do it now, that’s why I say I’m so disappointed.”

Aaron, a software developer and the lead singer of the rock band Stealing Heather, released ICEBlock in April. In July, as ICE operations ramped up across the United States, ICEBlock went viral after being called out by Bondi, who called it a tool for “signaling to criminals where our federal officers are.”

Aaron said Apple has not reached out to him or given him a chance to appeal the decision.

“Apple has not called me, even though we were number one in the App Store for weeks and had 1.14 million users that counted on this every single minute of their day,” he said. “They just gave me a letter that said we received information from law enforcement that your app is targeting or harming law enforcement officials.”



Aaron compared ICEBlock to mainstream navigation tools like Apple Maps, Google Maps, and Waze.

“To somehow say that ICEBlock is doing anything different than that is ridiculous,” he said.

Federal pressure intensifies

Apple’s removal came after Bondi’s DOJ formally asked for the app to be pulled, citing officer safety.

“We created the App Store to be a safe and trusted place to discover apps. Based on information we’ve received from law enforcement about the safety risks associated with ICEBlock, we have removed it and similar apps from the App Store,” Apple told Fox News.

Google echoed that sentiment with its removal of Red Dot, going so far as to suggest to 404 Media that ICE agents are a “vulnerable group.”

“ICEBlock was never available on Google Play, but we removed similar apps for violations of our policies,” a Google spokesperson told Decrypt. The spokesperson, who said that the federal government did not reach out to the search giant, said the Red Dot app was removed due to “high risk of abuse” and rules around user-generated content.

On September 24, a sniper attack at an ICE facility in Dallas killed one detainee and injured two others. Authorities said the suspect was aiming for ICE officers and had searched his phone for tracking apps, including ICEBlock, before opening fire.

Aaron called the takedown a “First Amendment violation,” and said he plans to fight it in court and in the media.

“This is not some app taken down from the App Store; this is a tech company removing something that is clearly a First Amendment-protected app,” he said. “There’s nothing illegal about developing it. There’s nothing illegal about using it. They are now deciding what you can and cannot use on a device that you own.”

He also rejected Google’s description of ICE agents as a “vulnerable group.”

“They gave $170 billion to create their own paramilitary force in this country,” he said. “To say they’re in danger is laughable at best.”

Apple did not immediately respond to requests for comment by Decrypt.

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TikTok Creator Flies To Europe To Yell And Harass GTA 6 Devs
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TikTok Creator Flies To Europe To Yell And Harass GTA 6 Devs

by admin October 1, 2025


A TikTok content creator allegedly flew all the way from the United States to Edinburgh, Scotland to stand outside the offices of Grand Theft Auto 6 developers Rockstar North and yell at people entering and exiting the studio. According to the creator, he is “sick and tired” of waiting for a new trailer or information on any further delays.

On September 30, as spotted by TheGamer, TikTok user Backonboulevard shared a video on the social media service that appeared to show him staking out the Rockstar North office in Scotland and then yelling at two different people that he seemingly assumed were developers working on GTA 6 after spotting them entering and exiting the building. The video has over 140,000 views and is currently pinned on the TikTok user’s channel.

In the first incident, a person can be seen walking toward the office when Backonboulevard yells at them: “When’s the delay? When’s the next trailer? I wanna know!” The person shrugs, starts walking away quickly, and replies, “I don’t know.”

In another incident shown in the video, Backonboulevard seemingly follows a person after they have presumably left the office and shouts at them, asking: “When’s the delay happening? Is there another delay? What about the trailer? Another trailer? You can’t tell me? You can’t tell me? You can’t tell me nothing?” That person looks visibly scared and understandably nervous about a random dude aggressively confronting them in the dark, and quickly flees the scene as the TikTok creator follows before the video cuts.

Kotaku has contacted the TikTok user about the video and reached out to Rockstar Games.

“I’m sick and tired of waiting for the answers,” explained Backonboulevard in the video. At another point, he showed the outside of Rockstar North’s offices to prove he was there. “Right now we are here, right here, live from Rockstar North. I told you guys I wasn’t playing around.”

On Tuesday, the video was flagged by GTA content creator GameRoll on Twitter. “If you’re waiting outside of somebody’s workplace to harass employees over a video game, give your head a wobble,” said GameRoll.

While many in the comments below GameRoll’s post shared disbelief and anger over what Backonboulevard seemingly did, there are many, many comments below the original video on TikTok that take the creator’s side and blame Rockstar’s lack of information and new trailers for the harassment. And to be clear: That’s fucking stupid and you should never, ever, ever sit outside a video game studio and harass the people inside and demand answers from them. That will never work out, it might get you in trouble legally, and it’s just a dick move.

Grand Theft Auto 6 is set to launch in May 2026 after being delayed earlier this year. It will launch on PS5 and Xbox Series X/S. Don’t yell at the devs about it, okay?



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October 1, 2025 0 comments
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Meme Coin Modeled on Baby Shark Creator Collapses

by admin September 26, 2025



In brief

  • A meme coin modeled on Baby Shark’s creator collapsed.
  • Pinkfong said the token created using Story Protocol was unaffiliated.
  • Story Protocol deleted posts, but sleuth ZachXBT saved some receipts.

A meme coin touting Pinkfong’s name collapsed on Thursday after the entertainment company behind YouTube hit Baby Shark said that it was unaffiliated with the token.

The meme coin, which was created using Story Protocol’s network for managing intellectual property rights and creating derivative works, was issued “without authorization,” Pinkfong said in a post on X, promising “grave legal consequences” for those violating the law.

Although Story Protocol is designed to remove rent-seeking intermediaries from the IP industry, it appears that a purported misunderstanding between two of its users has potentially created more work for lawyers than projects that secured the rights to Pinkfong’s IP traditionally.

Pinkfong is more than just a pink fox: The South Korean firm, which has generated more than 140 billion cumulative views across its YouTube channels, is responsible for the most popular video on YouTube, featuring iconic lyrics like “Baby shark, doo doo doo doo doo doo.”



In a now-deleted post on X, Story Protocol said that users could “remix and expand” the IP behind Pinkfong’s furry mascot following its tokenization, according to screenshots shared by pseudonymous blockchain sleuth ZachXBT on Thursday.

“Fascinated to see how this collaboration unfolds,” Story Protocol co-founder and CEO S.Y. Lee said in a now-deleted post.

Decrypt has reached out to Story Protocol for comment.

The meme coin debuted on Story Protocol’s network had a market capitalization of $6.32 million on Friday, according to DEX Screener. A few hours after its kickoff on Tuesday, the token rocketed to a market capitalization of $519 million.

Bubblemaps, a popular on-chain visualization tool and crypto sleuthing firm, said on X that it found insider activity around the meme coin. It found no evidence that the activity was linked to Story Protocol, but around 7% of the token’s supply was scooped up immediately.

The price of Story’s native token, which serves as the platform’s underlying medium of exchange, has been volatile, meanwhile. Since Tuesday, Story’s price has fallen from $12.91 to $7.24, while settling around $9.35, according to crypto data provider CoinGecko.

Pinkfong has endorsed two meme coins that exist on Solana and BNB Chain. As mentioned before, the unofficial one exists on Story’s network. It debuted through a platform called IP World, which says that it is “built for degens, by degens.”

The project said that it had been working with a licensed partner of Pinkfong’s, but it learned that the company’s license wasn’t valid, based on agreement that it had with another licensee. Nobody was prevented from engaging with the IP until that was verified.

IP World said that the incident, while frustrating, showcased some of its safeguards. Because the IP wasn’t verified on IP World, “creator fees remain locked on the protocol and cannot be claimed until the rightful IP owner is confirmed.”

The collapse of the unofficial Pinkfong meme coin has provoked scrutiny toward Story Protocol among some industry onlookers, but IP World made it clear on Thursday that the network underpinning its service had little to do with the actual problem.

“Story Protocol, the blockchain on which IP World operates, was never a party to this agreement nor was it in any way involved in these licensing matters,” the project said in a post on X on Thursday. “We are deeply sorry for the uncertainty and confusion this has caused.”

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September 26, 2025 0 comments
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Does Baby Steps creator Bennett Foddy actually want to make you mad?

by admin September 24, 2025



Baby Steps is an inherently frustrating game, but do the developers merely want to see us all suffer? Well, not quite. It’s a bit more complicated than that.

No different from Getting Over It and QWOP before it, Baby Steps can be a brutally punishing gameplay experience. It’s designed in such a way as to frustrate players at a regular cadence. Regardless of your skill, you will fall, you will slide down a hill, and you will lose progress.

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That’s all central to the experience as you get back on your feet, exhale, and try again for the fourteenth time. Pain is part of the process, as it has long been in games from Bennett Foddy.

Naturally, when speaking with the man himself alongside Baby Steps co-developers Gabe Cuzzillo and Maxi Boch, I had to get to the bottom of it. Do the developers enjoy watching us suffer?

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Do the Baby Steps creators enjoy making players mad?

The answer is a complicated one. While Baby Steps is indeed designed with the goal of occasionally making you frustrated, Bennett Foddy doesn’t view frustration as an entirely negative feeling.

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“I think there are different types of feeling frustrated,” he told us. “It’s like picking a scab or something like that. That’s the type I enjoy.”

Foddy himself is no stranger to getting overly mad at his own games, admitting he’s even “rage quit” from Baby Steps on occasion. “But even that experience of getting tilted and getting mad, that’s what gives the game stakes and makes it feel exciting, as you know, you might get annoyed.

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“To me, that gives video games something that linear media doesn’t have, there’s something on the line.”

Now, as for whether Foddy enjoys watching others suffer in his games, there’s a clearer answer on that topic. He simply can’t do it. Even with viral videos and mega-popular streams boosting his games’ popularity, he’s not tuning in.

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“It’s gonna sound hypocritical, but I cannot watch it. I feel too much of their pain, and it makes me feel guilty.”

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Devolver DigitalBaby Steps goes out of its way to make your life a misery, but that’s all part of the fun.

Baby Steps devs biggest tips for improving

Obviously, we’re expected to suffer at least a little before we start improving in Baby Steps, but how might players be able to expedite the process?

There’s little in the way of recommendations for mechanical skill, as that’s just something you have to learn with experience. But all three devs had their own little tricks to help enjoy the experience.

“I think you should cherish whatever you happen to see,” Cuzzillo chimed in. “Don’t try too hard on any one thing.”

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“Take some breaks,” Boch added. “Gameplay skills cement really well with some sleep.”

“Brush your teeth every day,” Foddy said. “And floss!”



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September 24, 2025 0 comments
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(L to R): OpenAI President Greg Brockman, NVIDIA Founder and CEO Jensen Huang, and OpenAI CEO Sam Altman are seen standing side by side.
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Nvidia plans to splash OpenAI with cash, pouring out $100 billion for ChatGPT’s creator and making last week’s Intel investment look like a drop in the money bucket

by admin September 23, 2025



Big tech is capable of throwing around some eye-watering amounts of cash. As you may recall, Nvidia announced $46.7 billion total revenue during its Q2 2025 earnings call. That’s not just a lot of moolah, but serious spending power.

As such, this week, Nvidia announced it will be investing $100 billion into OpenAI. Part of this mountain of money will go towards supplying the steward of ChatGPT with data centre chips. Details have yet to be finalised, but a letter of intent signed by the two companies announced plans to deploy 10 gigawatts of Nvidia systems for use in OpenAI’s data centres.

The two companies were hardly strangers to begin with, but this latest deal gives Nvidia a stake in one of its biggest customers. Nvidia’s investment in OpenAI will eventually take the form of non-voting shares in the company. OpenAI will then use the resulting cash flow to buy the aforementioned AI chips. Ultimately, this latest pledge of $100 billion makes last week’s surprising news that Nvidia would be putting $5 billion into Intel look like a drop in the bucket.


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Once this most recent deal is finalised, sources close to the company claim the plan is for Nvidia to invest an initial sum of $10 billion, followed by a hardware rollout sometime towards the end of 2026. The first gigawatt of power will likely take to the stage of Nvidia’s upcoming Vera Rubin AI compute platform, which was first revealed back in March.

OpenAI CEO Sam Altman explained in a statement that it was all about maintaining a competitive edge in an increasingly crowded field, saying, “Everything starts with compute. Compute infrastructure will be the basis for the economy of the future, and we will utilize what we’re building with Nvidia to both create new AI breakthroughs and empower people and businesses with them at scale.”

But Nvidia spending money on OpenAI so OpenAI can then buy Nvidia hardware has raised some concerns; if this flow of cash looks a little circular to you, you’re not the only one concerned about the potential shape of things to come.

Speaking to Reuters, Bernstein analyst Stacy Rasgon commented, “On the one hand this [deal] helps OpenAI deliver on what are some very aspirational goals for compute infrastructure, and helps Nvidia ensure that that stuff gets built. On the other hand the ‘circular’ concerns have been raised in the past, and this will fuel them further.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Though that said, it’s perhaps too early to start throwing around words like ‘antitrust,’ particularly as the US Trump administration is all in on AI. Still though, the proposed 10 gigawatt data centres will demand power equivalent to the needs of 8 million U.S. households; despite Nvidia CEO Jensen Huang’s suggestion that AI customers ‘pace themselves’ and other major big tech players looking to nuclear to meet AI’s power demands, there may come a time when such a power imbalance can no longer be ignored.

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September 23, 2025 0 comments
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Roblox appoints Vlad Loktev as chief creator ecosystem officer to "strengthen relationships with the creator community"
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Roblox appoints Vlad Loktev as chief creator ecosystem officer to “strengthen relationships with the creator community”

by admin September 22, 2025


Roblox has appointed Vlad Loktev as chief creator ecosystem officer within its creator division.

Lotev will start on September 29 and lead creator success efforts, including “building an integrated suite of development tools, developer relations, as well as platform events, strengthening Roblox’s relationship with the creator community.”

“As Roblox tracks towards its goal of 10% of all gaming content revenue flowing through the Roblox ecosystem and being distributed within our community of creators, Vlad will play a key role in supporting the community making it all possible,” the company said.

“The energy and potential of our creator community has never been more powerful. Roblox recently broke records last month with more than 45 million concurrent users playing games like Grow a Garden, Steal a Brainrot (which has now surpassed the world record for most concurrent users in a single game with 24.2M CCU), and Dress to Impress.”

Earlier this month, Roblox announced a “suite of innovations” across AI and creator monetization, and revealed that over the last year, creators earned over $1 billion through the DevEx program.

At the recent Roblox Developers Conference, the company laid out a number of new initiatives, including plans to boost the Roblox Developer Exchange (DevEx) rate for all creators by 8.5%, explaining that “now, 100,000 earned Robux will equal $380, rather than $350 when converted to cash.”



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September 22, 2025 0 comments
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Base Blockchain Explores Issuing Native Token, Says Creator Jesse Pollak

by admin September 16, 2025



Base, the layer-2 blockchain developed by Coinbase (COIN), is exploring issuing a native token, a move that might spur a spike in activity in what is already the second-largest L2 as users attempt to secure eligibility for a potential airdrop.

“We’re going to be exploring a network token,” the network’s creator, Jesse Pollak, said at the BaseCamp event on Monday.

“I will be up front with y’all, it’s early,” he added as he tapered expectations on the timing of a possible release.

When Base debuted in 2023, Coinbase said it had no plans to issue a token. It’s not clear whether what’s now being considered will be a standard governance token or if it will have on-chain utility. Base is committed to building the token on Ethereum and will work with regulators on issuance and distribution, Pollak said.

“As a U.S. company, we’re committed to working with regulators and legislators, and doing this right,” he said.

Base has amassed $5 billion in total value locked (TVL) since it was introduced, with $1.7 billion added in 2025 alone. It is the largest layer-2 network behind Arbitrum by TVL, according to L2Beat.

The biggest layer-2 token is currently mantle (MNT) with a market cap of $5.3 billion despite just $219 million worth of capital locked on the network. That’s roughly double the value of tokens from Polygon, Arbitrum and Optimism — three of the best known layer 2s — whose native tokens are worth between $1.3 billion and $2.7 billion.

Though TVL is smaller, Base has seven times the number of user operations per second (UOPS) than Arbitrum, and the most impressive metric is transaction count over the past 30 days: 328 million transactions sent on Base, dwarfing Arbitrum’s 77 million.

Both eclipse the Ethereum mainnet, whch facilitated fewer than 50 million transactions in the same period.

UPDATE (Sept. 15, 16:12 UTC): Adds context throughout, includes data points on Base usage.



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September 16, 2025 0 comments
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Bayonetta and Devil May Cry creator Hideki Kamiya believes Japanese publishers are "more understanding toward creators," as layoffs continue to rock the games industry
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Bayonetta and Devil May Cry creator Hideki Kamiya believes Japanese publishers are “more understanding toward creators,” as layoffs continue to rock the games industry

by admin September 15, 2025



Japanese publishers are “more understanding toward creators,” said Hideki Kamiya, which partly explains why there have been fewer layoffs in the Japanese games industry.


Speaking to VGC, the Bayonetta and Devil May Cry creator discussed the current state of the industry and the difference between eastern and western studios.


“What it feels like when working with Japanese publishers is that the development culture feels closer to mind, and they tend to be more understanding toward creators,” said Kamiya, who’s worked with multiple publishers on both sides of the globe.

Okami sequel – Project Teaser TrailerWatch on YouTube


“I think of game development as a kind of invention,” he continued, using the likes of Bayonetta’s Witch Time and Okami’s Celestial Brush as examples. “My goal is always to build in a unique mechanic that only that game can have. On the Japanese side, my impression is that they see you’re trying to make a new invention. They understand the struggle of trying to give birth to something new, and they watch over the process with patience.”


By comparison, western publishers prefer the “sense of safety following an established format”.


“That’s where I see there’s a difference with publishers,” said Kamiya. “For foreign companies, if you’re trying to invent something new, because the shape of it isn’t clear yet, there tends to be pressure, like ‘show us something that’s taken shape more’. And if you look at the games themselves, like how first-person shooters were the popular thing for a while, I get the impression that they feel a sense of safety following an established format.”


Kamiya used Scalebound as an example – the Xbox One exclusive was a joint project between PlatinumGames and Microsoft but was ultimately cancelled. Here, the team was building a system to control both a human protagonist and a dragon simultaneously. “But there was no clear reference or format for us to follow for a game like that,” said Kamiya. “And I think that’s why it was easy for some to have doubts.”


And while Kamiya doesn’t believe Scalebound would’ve been published had it had a Japanese publisher, he did admit “it would’ve been different.”


“Japanese companies tend to be more open to new challenges, and I think the conversations would have been more positive, like, ‘Okay, so how should we approach this together?’,” said Kamiya. “For me personally, overseas publishers seem to have a much stronger desire to see a finished product as quickly as possible. If it had been a Japanese publisher, I feel they might have given us more leeway.”

Speaking on his desire to protect his new studio from layoffs, Kamiya said: “We really have a deep commitment to keep the company going for [our staff], who we’re grateful to. Of course, I understand there are circumstances that force large companies to make layoffs, but for us, that’s a route that we don’t want to go down. We want to take care of our staff.”


Kamiya has recently founded a new studio, Clovers, which is developing a sequel to Okami with Capcom. Back in March he joked about resurrecting Scalebound.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



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September 15, 2025 0 comments
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Balatro Creator Pushes Back 1.1 Release Indefinitely
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Balatro Creator Pushes Back 1.1 Release Indefinitely

by admin September 14, 2025



The overwhelming success of Balatro was one of the biggest stories of 2024 and a life-changing event for solo dev LocalThunk. However, LocalThunk is still only one man and he’s revealed that his previously promised Balatro 1.1 update will not be arriving this year.

LocalThunk explained the reasons for the delay in a lengthy message on his official site, but it ultimately boils down to the name of his post: “I’m Slow.” He apologized to players for the delay before expressing his desire to avoid repeating the crunch mode of 12-hour days he put in when Balatro was approaching launch and stated that he prefers to treat the work as a hobby rather than a job.

“I still love drawing my silly jokers,” wrote LocalThunk. “I carry around a notebook that is now teeming with ideas to implement or test in the game, and thankfully I still consider this my hobby, but the prospect of rushing the work and going back into crunch mode to get it out this year just felt terrible. I am working slowly, but I like it that way. I love getting sucked into rabbit holes and I don’t like trying to force things creatively.”

LocalThunk noted that he only recently reached 100% of the achievements in his own game, which made him excited about the prospect of doing it again after the 1.1 update is complete. He also assured fans that it will happen, but the 1.1 update won’t be released until it’s ready.

Balatro was one of GameSpot’s best games of 2024, and it also lined up awards at the 2025 DICE Awards, New York Game Awards 2025, and The Game Awards 2024 before winning Game of the Year at the Game Developers Choice Awards.



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September 14, 2025 0 comments
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The xenomorph in Alien: Isolation
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The creator of Dead Space ‘would love to make an Alien game’

by admin September 10, 2025



Dead Space, along with so much sci-fi horror, probably wouldn’t exist without Alien. Ridley Scott set the bar high, and for close to 50 years the xenomorph’s first outing has informed what people want and expect from their cosmic nightmares.

So it shouldn’t come as too much of a surprise that Dead Space creator and The Callisto Protocol director Glen Schofield would be up for taking a crack at the series—though he’d rather create more original games.

He’s a fan, though, to the point where he likes to muck around in Midjourney creating different xenomorphs. Everyone needs a hobby.

“Let’s say I took on a licence,” he says. “Which I really don’t want to do; I want to make my own. Let’s say somebody came to me and said, ‘We’re going to give you the Alien licence.’ Immediately I could show you, I don’t know, maybe 100 different aliens I’ve made in Midjourney over the last two years, just because I like it. So yeah, I would love to make an Alien game.”

Getting to dabble in a huge, long-running universe usually comes with some caveats and restrictions, though. It’s why, for instance, you’re probably never going to see a Star Wars adaptation where someone hangs dong. Disney doesn’t do dong.

If 20th Century Studios—which is owned by Disney—was to give Schofield the reins, however, he wouldn’t do it unless he had complete creative control. “I have to own the creative,” he says. “That’s not even negotiable. Because I won’t make a great game unless it’s mine and I’m so ingrained in it—then I will give you 130%.”

Thanks to Aliens: Dark Descent, we’re no longer living in a world where the last decent Alien game was Isolation (which is also getting a sequel), but it still feels like a property that has a lot left to offer. The new TV show, Alien: Earth, has reinvigorated the series after an exhausting run of disappointments (though Romulus was pretty good!) while making the universe feel so much larger.

Now the xenomorphs get to share the spotlight with even more horrific monsters, like blood-sucking alien leeches who can impregnate you, or tentacled eyeballs who can turn your body into their puppet. There’s so much potential for new levels of vomit-inducing body horror.

Cool your jets, though. The way Schofield talks about games makes it clear he’s still got that bug—the desire to create. But the current state of the industry means that we shouldn’t count on him directing any more of them, let alone a new Alien game.

In July, he wrote a post on LinkedIn about a project he’d been developing with his daughter, Nicole Schofield, an environment artist who previously worked with her father on The Callisto Protocol.

“We pulled the budget down to $17 million, built a prototype with a small, talented crew, and started taking meetings,” he wrote. “People loved the concept. We got a lot of second and third meetings. But early feedback was “get it to $10M.” Lately, that number’s dropped to $2–5M. So last month, we decided to walk away. Some ideas are better left untouched than done cheap.”

Publishers and investors are becoming more risk averse, stalwart franchises are struggling, and studios that have been around for decades are being torn apart. It’s bleak. And Schofield himself has taken some hits. After The Callisto Protocol missed publisher Krafton’s sales target, he stepped down as CEO of Striking Distance Studios. Since then, most of the development team has been laid off.

“I miss it all,” Schofield said. “The team, the chaos, the joy of building something for fans. I’m still around, making art, writing stories and ideas and still cheering the industry on. But maybe I’ve directed my last game. Who knows? If so, thank you [for] playing my games.”



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September 10, 2025 0 comments
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