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Death By Scrolling Is The New Game From Monkey Island Creator Ron Gilbert
Game Updates

Death By Scrolling Is The New Game From Monkey Island Creator Ron Gilbert

by admin August 20, 2025


Ron Gilbert is primarily known for creating and writing the Monkey Island series, but his collection of credits is impressive and long. His latest game is Death by Scrolling, a pixelated action game that forces player to try and outrun death and other pressing dangers.

 

In the game you choose between five characters who are stuck in purgatory where you must fight and collect resources on a game field that is constantly chasing you. To succeed, you must not die and collect enough money to pay the ferryman to transport you to safety. It’s safe to assume, with Gilbert’s involvement, that it will also be funny.

Gilbert actually wrote about the game on his personal blog back in February, but Gamescom represents our first thorough look at it.



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August 20, 2025 0 comments
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The Creator of 'Severance' Just Explained a Key Logistical Question
Product Reviews

The Creator of ‘Severance’ Just Explained a Key Logistical Question

by admin August 20, 2025


When it comes to Severance, there are rarely simple answers. Everything is wrapped in mystery and intrigue. Which, admittedly, is kind of the best part about it. We love to explore and speculate about what’s going on at Lumon. And yet, getting an answer, even a small one, here and there is nice. Which is what the creator of the show, Dan Erickson, just did.

Speaking to the Hollywood Reporter, Erickson dodged questions about big topics like the structure of season three or the ultimate length of the series but did definitely answer a question about the logistics and mechanics of the boundaries of a severed person. Basically, he’s asked how Ms. Casey transformed into Gemma by leaving through the emergency door, but Mark and the rest of the Innies have to take an elevator up/down several floors to do the same. Where’s the line? What’s the boundary?

“So, yeah, this is actually also—this is a whole section (in the show bible) of how exactly that the severance threshold works,” Erickson said. “And basically the company can build it however they want. And the idea is that there sort of is just a section—if you were to dig through the wall of the severed floor, you would eventually reach a point where you’re beyond the threshold and you’re no longer within that space where your Innie is being activated. And so, they would have basically just designed it where that doorway is, where the cutoff point is.”

Which, logistically, is a little wonky, but we buy it. The emergency door was down a long hallway, so maybe that hallway goes beyond the boundaries of the elevator, just on a different axis. Either way, we love that he’s thought about this and had an answer. There are a few other answers at the interview, including confirmation that Erickson does, at times, read Reddit theories. Click here to check it out.

Severance season three has been in the works for several months now and, it seems, may start production soon. Fingers crossed maybe it hits Apple TV+ next year, or at the very latest, early the year after.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 20, 2025 0 comments
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Chuwi GameBook 9955HX
Product Reviews

Chuwi GameBook 9955HX creator laptop review

by admin August 18, 2025



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We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Dynabook Protege X40-M: 30-second review

Checking through the specifications of the Chuwi GameBook 9955HX and the CPU and GPU both hint at a high-performance laptop, just without the usual astronomical high price. Checking over the machine highlights the balance Chuwi has struck with the design and quality of the materials. While they might not match the likes of the Asus ProArt P16 and other high-end creative and gaming laptops, it still offers a good overall build quality.

Unlike other gaming laptops, Chuwi has really kept the design aesthetics reserved, so like many of the best business laptops, this machine will look equally at home, in the office, or design studio as it would in a gaming environment. With a sleek, plain top, a good array of ports around the sides and back, and the only hint that this is something different from your standard office laptop being the honeycomb design on the base.

Several key features instantly appeal when you open up the GameBook 9955HX. First and foremost is the large screen and full-size keyboard with a number pad on the right, making it ideal for anyone scouting for the best laptops for photo editing or the best laptops for video editing.

Getting into the use, Windows 11 Pro runs smoothly from the outset, with the CPU and GPU combo alongside the 32GB of RAM and 1TB SSD providing all the speed you need for all standard applications, which is proven through the PCMark scores.

Content creation, again using Premiere Pro, Adobe Lightroom, and Photoshop, showed the machine had absolutely no issues with editing 4K and even some 8K video, although expansion storage was needed. With two USB Type-C ports, you get a relatively fast connection to the machine. This is the first highlight where cost has been cut, with USB 3.2 Gen 2 used over the faster USB Type-C interfaces, meaning you only get 10GB/s, considerably lower than the later USB4 that you’d expect to see on a machine with these specifications.

However, the reduction in USB interface generation is one of the only areas where the specifications have been pared back. Internally, there is space for additional RAM and increased storage, including the PCIe 5 M.2 slot and fast connection through Wi-Fi 6E and Bluetooth 5.2 wireless connectivity options, both of which are tried and tested rather than being the latest generation.

Overall, the test showed the machine put in a great performance, with an easy access turbo power option, when you’re connected to AC power, to accelerate the CPU and GPU further, giving a boost when playing games, especially. There is little not to like about the raw performance of this GameBook.

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When you consider the price and what’s on offer, it’s hard not to be impressed with what Chuwi has managed to offer at this price.

  • Chuwi GameBook 9955HX (1TB 32GB RAM) at Walmart for $2,299

Chuwi GameBook 9955HX: Price & availability

  • How much does it cost? £1804
  • When is it out? Now
  • Where can you get it? Widely available

The Chuwi GameBook is available directly through the Chuwi website for £1,804, which, considering the specification including 32GB of RAM and a 1TB hard drive, is exceptional value for money.

(Image credit: Alastair Jennings)

Chuwi GameBook 9955HX: Design

(Image credit: Alastair Jennings)

Specifications

CPU: AMD Ryzen 9 9955HX (16 cores, 32 threads, up to 5.4GHz)
Graphics: NVIDIA GeForce RTX 5070 Ti Laptop GPU (12GB GDDR6)
RAM: 32GB DDR5 5600MHz (2 x 16GB, dual channel, upgradable to 64GB)
Storage: 1TB PCIe Gen4 NVMe SSD (supports two M.2 2280 slots, one Gen4, one Gen5, upgradable)
Left Ports: 2.5G RJ45 LAN, USB 3.2 Gen1 Type-A, USB 3.2 Gen 2 Type-C (supports 100W PD charging), 3.5mm audio jack
Right Ports: USB 3.2 Gen1 Type-A, Kensington lock slot
Rear Ports: HDMI 2.1 Port (Support 4K@120Hz), USB 3.2 Gen 2, Mini DP (DP2.1a, UHBR20 80Gbps)
Connectivity: Wi-Fi 6E, Bluetooth 5.2
Audio: 2W stereo speakers, Dual microphone array
Camera: 1080p IR webcam (supports Windows Hello, with physical privacy cover)
Size: 356.7 x 253.8 x 21.4 mm
Weight: 2.3kg
OS Installed: Windows 11 Pro
Accessories: 140W USB-C power adapter

Removing the Chuwi GameBook 9955HX from the box, the first thing that strikes you, especially at this price point, is just how good and robust the laptop feels, with the monitor protected in an aluminium casing, while the main body is made from a similar colour, high-impact plastic. While it doesn’t give quite the same premium feel as some other laptops, it is nevertheless of decent quality.

When it comes to size and weight, because this is a gaming-focused PC requiring lots of cooling for the powerful CPU and GPU, the size and weight are slightly heavier than many work-focused laptops. It measures 356.7 x 253.8 x 21.4 mm and weighs in at 2.3kg.

Despite all that processing power and features, it’s still a relatively decent-sized machine and more than portable, as I found during the process of this test.

Looking over the body of the laptop, there’s a good rubber bar on the base along with two small feet to keep it securely in place on the desktop, and there’s a good amount of venting on the bottom and across the back of the machine, ensuring that the powerful CPU/GPU combo stays cool.

On the left-hand side, you have a LAN port with an ingenious flip-down door design that helps partially protect the port and integrates with the design of the case. This network port is joined by a USB 3.2 Gen 2 port that enables 100W of PD power for charging when the laptop is off, and a USB Type-A Gen 1 port, alongside a standard 3.5mm audio jack.

Alongside venting at the back, there’s also a USB Type-C port at up to 140W PD power again when the power is off, a mini DP 2.1 and an HDMI 2.1 port enabling 4K at 120Hz, and finally, on the right-hand side, there are two USB 3.2 Gen 1 Type-A ports and a lock slot for securing the laptop if needed.

Opening up the lid reveals the 16-inch, 2.5K (2560 x 1600), IPS, 300Hz refresh rate and up to 500 nits brightness 16:10 screen that offers a clear display for office work, content creation, as well as gaming.

One of the big features for anyone looking at this laptop for work, as well as content creation and gaming, is the full-size keyboard, even down to the four cursor keys, all full-sized with a handy numeric pad, which is slightly reduced in size, giving plenty of control and input options. While the keyboard is of decent quality, it doesn’t quite have the same precise actuation that you would find with some of the more premium models.

Still, that’s not to say it doesn’t feel good to type on, and it is responsive. Likewise, the trackpad is a decent size and supports gesture control, again, of a decent quality, but doesn’t quite have the high-end premium feel you might expect with some of the more premium laptops.

One final design feature to point out is across the top bar of the laptop, alongside gaming detailing. There is the power button, and next to this is the turbo button, which gives the laptop a power boost for gaming and other applications that need a little bit more grunt from the CPU and GPU, with an Office, Balanced and Turbo mode.

Chuwi GameBook 9955HX: Features

(Image credit: Alastair Jennings)

Featuring an AMD Ryzen 9 9955HX CPU with 16 cores, 32 threads, 64MB cache and up to 5.4GHz clock speed within Zen 5 architecture, this mobile CPU is an ideal fit if you’re looking for a laptop that can handle high-demand applications and games. It’s supported by an impressive GPU in the form of the Nvidia GeForce RTX 5070 Ti laptop GPU, which features 12GB of GDDR7 VRAM, 140W TGP, 1406 AI TOPS, and supports full ray tracing.

Complementing the CPU and GPU is the dual-channel SODIMM RAM, and the standard machine comes equipped with 2×16GB DDR5 5600MHz modules, but you can expand this up to two 32GB sticks if required. Access to the inner workings is through the base with 11 screws needing to be removed before the base of the machine can be lifted away. From there, the layout is extremely neat and easy to work with.

For storage, the machine features two slots and comes pre-installed with a 1TB PCIe 4.0 SSD, placed in the PCIe 5.0 slot. You can also add a second M.2 2280 PCIe SSD card into the secondary slot, which is a PCIe 4.0 slot. Ideally, you buy yourself a PCIe 5.0 M.2 2280 module and insert that into the PCIe 5.0 slot to make the most of that additional speed, and place the operating system onto the PCIe 4.0 slot.

Powering the machine is a 77.77Wh battery that offers 15.4V and 5,050mAh capacity. While this is impressive considering the power draw, used for high-end gaming or content creation, battery life is going to be rather limited.

However, there has to be a balance between the size of the machine and the battery used, with a 140W AC power supply for high-demand applications. It’s probably worth swapping over to AC power rather than using the battery. It’s also worth noting that while there are two USB-C ports that enable PD power, this is only for use when the machine is off.

Connectivity options are as described previously, with a good range of ports, although the USB Type-C port is an older generation USB3.2 Gen 2 rather than USB4.

As you’d expect, there is a webcam built in, supporting Windows Hello face recognition. One feature I like here is that there’s a physical privacy cover. It can be slid across the camera, and once it is down, the camera shows a red cover to highlight the status.

For gaming and content creation, there are two relatively powerful two-watt speakers and a dual mic on the camera. These are all of decent quality, although nowhere near the depth or clarity of sound you would expect from a premium model.

All in all, considering the price point, the features are well balanced, giving you all the power you need for high-demand applications and games, while balancing out some features, such as the USB interfaces, to manage overall cost.

Chuwi GameBook 9955HX: Performance

(Image credit: Alastair Jennings)

Benchmarks

CrystalDiskMark Read: 5538.97
CrystalDiskMark Write: 5208.69
Geekbench CPU Multi: 18134
Geekbench CPU Single: 3220
Geekbench GPU: 150671
PCMark Overall: 8367
Cinebench CPU Multi: 32863
Cinebench CPU Single: 2175
Fire Strike Overall: 35793
Fire Strike Graphics: 40250
Fire Strike Physics: 37287
Fire Strike Combined: 18934
Time Spy Overall: 15855
Time Spy Graphics: 16763
Time Spy CPU: 12135
Wild Life Overall: 40003
Steel Nomad Overall: 3743
Windows Experience Overall: 8.1

The Chuwi GameBook 9955HX impresses first and foremost with the speed at which Windows boots up from cold, enabling you to load up apps and get started in a couple of minutes if not less. All Microsoft Office applications run smoothly, and if you prefer Google Docs, the wireless internet connection using Wi-Fi 6 is good and robust, with the option to hardwire into the network if you prefer. From a work perspective, this machine provides a solid foundation for standard administration software.

Through tests for Microsoft Word, PowerPoint and Excel, all applications loaded quickly, and with a large 16-inch screen in decent resolution, it’s easy to navigate and update multiple documents and presentations with ease.

One of the things that stands out is the full-size keyboard. When you are used to using a MacBook Pro or similar high-end premium laptop with a reduced keyboard, the fact that it has the number pad, full-size cursors, and access to the F keys at the top just makes workflow much easier without having to use key combinations.

Moving on from the base applications and starting to look at content creation options, I loaded up Adobe Premiere Pro, Photoshop and Lightroom to see how the machine would handle an 8K video shot on a Canon EOS R5C and Sony A7 IV. The performance was superb. However, the one-terabyte SSD quickly filled up, and I was pleased to see that I could quickly pop in a secondary SSD, boosting internal storage up to 3TB.

For ease, this was installed in the secondary PCIe slot, enabling transfer rates of up to 5,000MB/s when benchmarked in CrystalDiskMark.

During the test, I checked the USB-C port transfer rate when connected to an external SSD, using a Lexar Armour 700 USB 3.2 Gen 2×2 drive. The port managed just under 1,000MB/s transfer rate, with a score of 976.27MB/s read and 968.92MB/s write, showing that this is a USB 3.2 Gen 2 interface, while not the fastest, it still delivers decent transfer rates if you need to use an external drive for video or images.

When it came to render speed from Adobe Premiere Pro, the RTX 5070 Ti did the brunt of the processing, reflected in the Cinebench scores with a CPU multi score of 32,863 and single CPU score of 2,175, which are within the range for premium creative and gaming laptops.

As testing continued, I was able to batch edit multiple images shot on the Sony A7 IV within Adobe Bridge and Photoshop, as well as apply quick changes and organise files within Adobe Lightroom. The machine rendered thumbnails and effects quickly. I was impressed with the quality of the screen, which I didn’t expect to be quite as good for a laptop that’s firstly gaming and secondly at this price.

Checking the quality of the screen with DataColor Spyder X2 Ultra, it was awarded an overall rating of 4.5, which is very good, scoring maximum points on both gamut and contrast, while the white point and colour uniformity both came in at 4.5. While colour accuracy was slightly down, this isn’t a creative-focused laptop, but with a colour accuracy of 4, it still displayed sRGB at 100%, Adobe RGB 79%, and P3 at a respectable 81%.

Essentially, for workflow, gaming, and multimedia playback, this monitor is high quality; however, if you are looking to use this machine for critical creative work, you need to be mindful that the colours won’t be 100% accurate.

For gaming, this is where it really comes into its own. While it can’t compete with a dedicated desktop gaming machine, the performance afforded by the AMD Ryzen 9 HX CPU and GeForce RTX really does make it stand out, with some of the fastest benchmarking results I have seen for a laptop of this type, including a Wild Life overall score of 40,003, Fire Strike at 35,793, and Time Spy at 15,855. These are in line with premium laptops that can cost almost double what you’d pay for the Chuwi GameBook.

When it comes to performance, the display, keyboard and touchpad layout are all well considered, and while the fans do kick in under load, considering the price, that is more than acceptable.

Alongside all the hardware is the Chuwi Easy Care maintenance application, which is an in-depth dashboard for your system. It enables you to monitor the machine, the use of internal memory, and gives you access to easy driver updates, system optimisation, and the health of the system.

There are also three different power modes: Office, Balanced and Turbo, two of which can be activated when on battery power, with the third only accessible when plugged into the AC main power. The first mode is Office, taking the CPU right down to minimum, conserving power, so if you’re commuting or working on battery, you can maximise battery life.

Then there’s Balance, which balances CPU and fan power but gives a bit more performance, and Turbo, which can only be used when plugged into AC power and boosts overall performance, making it ideal for content creation or gaming. The most significant performance boost is when you push the turbo button, running a side-by-side test with 3D Mark Fire Strike on Office mode, it scored 34,958, switching to Balanced produced a score of 35689, and Turbo mode produced 37,417 at each stage, marking a noticeable change in performance.

What I also like is that you can go into the BIOS and select which power mode to use as default, so if you always game, you can leave it in Turbo mode, though once you’re unplugged from AC, it will switch to Balanced. If you mostly work on office documents, select Office mode to maximise battery, and if you do a bit of everything, Balanced would be the one to set as default.

Chuwi has put the work into making this extremely usable, and the BIOS is testament to this. It looks modern and, for once, is easy to navigate with all the options and settings clearly laid out, and if you need to swap boot drives, change default performance modes, or anything else you’d usually do in the BIOS, it’s all here and easy to find.

At the end of the test, I am impressed with just how good this laptop is for the price, its performance puts it well within the premium laptop range, yet while it’s expensive, it’s far cheaper than other laptops with similar specifications, and the fact that it includes some of the latest technology means that it’s great for gaming and office work, as well as content creation, although you do need to check the colour accuracy for critical creative work.

(Image credit: Alastair Jennings)

Chuwi GameBook 9955HX: Final verdict

(Image credit: Alastair Jennings)

If you were to write a wish list for a high-performance laptop, the GameBook 9955HX pretty much hits almost every point. It has a large 16-inch screen which is beautifully uniform, with a slightly matte finish making it extremely viewable, and the large keyboard just makes it easy to use for office applications and gaming.

Connectivity options might be a little limited in comparison with premium laptops, for example, downgrading to USB 3.2 Gen 2 rather than USB4, but still, with a 1,000MB/s average transfer rate, it’s decent.

The different power modes take it from Balance, Office to Turbo, essentially giving the machine a huge boost in power, making it ideal as you swap from low-to mid-demand applications, across to higher, and the machine just gives you that additional power needed to complete tasks that would otherwise be time-consuming on a slower machine, though there is a sacrifice in battery life.

Across the board, I’ve been impressed with the build quality, hardware, upgradeability, and performance. Chuwi has also included their own health management software in the form of Chuwi Easy Care to enable you to keep an eye on the overall health of the machine. If you go into the BIOS, there is a comprehensive set of options that look easy to navigate and understand, with a modern design that is a breakaway from what is more ordinarily seen on most other laptops.

As a complete solution, the GameBook is a solid option that’s well priced, powerful, and offers enough to satisfy all types of users.

Should I buy a Chuwi GameBook 9955HX?

Swipe to scroll horizontally

Value

Exceptional value for money for top-of-the-range CPU/GPU, usually at a much greater price

5

Design

The design is a little mixed, with a high-quality monitor casing, coupled with a plastic main body

4

Features

Has a good range of features that help to balance the cost of components with performance

4.5

Performance

With three easy-to-access power modes, you can adjust how the machine performs to suit your needs

5

Overall

Exceptional value for money with performance you expect from a premium laptop

5

Buy it if…

Don’t buy it if…

For more top choices, we’ve reviewed the best laptops for work and gaming.

Chuwi GameBook 9955HX: Price Comparison



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August 18, 2025 0 comments
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The First Descendant is using bizarre AI ads, at least one of which appears to be a clone of a real content creator
Game Reviews

The First Descendant is using bizarre AI ads, at least one of which appears to be a clone of a real content creator

by admin August 17, 2025


The First Descendant developer/publisher Nexon has been accused of using a series of “embarrassing” AI-generated TikTok advertisements, at least one of which is alleged to have imitated a real content creator.

As collated by u/iHardlyTriHard on Reddit by scrolling on their For You Page for just 15 minutes, they came across four ads, along with another two “low effort ads that aren’t specifically AI”.

As the OP points out, the issue isn’t the use of generative AI in and of itself, but the fact that at least one ad uses the likeness of DanieltheDemon – and we don’t yet know if it was with their consent or not.

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“It’s really a kick in the teeth to TFD content creators for them to be using AI for ads like this instead of actual content creators, especially since Nexon Creators has over 8.8k people signed up to it,” the post author explained.

“If I saw these ads before playing the game, I’d assume the game was 1) fake, 2) some sort of scam, virus, or phishing attempt,” said one player.

Some players report that the team behind The First Descendant’s TikTok account are “deleting comments” from people who call the ads out, and “they delete and re-upload the AI ads whenever they get too much backlash in the comments”.

At the time of writing, Nexon has not publicly commented on feedback from players about the advertisements. Eurogamer has reached out for comment and will confirm if/when we hear back.

At the end of July, players similiarly hit out at The Alters developer 11 Bit Studios after AI prompts were discovered in both subtitles and flavour text in the game, intimating routine use of large language models (LLMs) without disclosure. 11 Bit Studios later insisted the controversial elements discovered by players were either “temporary” assets “never intended to be part of the final release” or used in a “very limited manner”.



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August 17, 2025 0 comments
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'New ADA?' Cardano Creator Unveils Crucial Tokenomics Whitepaper
NFT Gaming

‘New ADA?’ Cardano Creator Unveils Crucial Tokenomics Whitepaper

by admin June 23, 2025


Charles Hoskinson has officially unveiled the highly anticipated Midnight tokenomics framework. The whitepaper explains how NIGHT, a utility token that is supposed to boost value and governance, and DUST, a new type of shielded resource that powers transactions, work financially.

The NIGHT token has a fixed supply of 24 billion, minted on Cardano and divided between Cardano and the new Midnight network, using a cross-chain mechanism to stop double-counting or exploitation.

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NIGHT’s main job is to generate DUST, which acts like energy rather than currency. Unlike standard gas fees, DUST is generated by holding NIGHT, meaning users do not spend the token itself to use the network. The more NIGHT you hold, the more DUST you generate, making it easy to predict how it will perform even if the market becomes volatile.

The distribution starts with the “Glacier Drop” — a free token drop to eligible users across Cardano, Bitcoin, Ethereum, Solana and other chains. Then there is the “Scavenger Mine,” which gives out unclaimed tokens to those who contribute computing power.

And finally, there is a long-tail “Lost-and-Found” phase to catch anyone who missed their initial window. All NIGHT claimed during the first two phases will unlock gradually over 360 days after mainnet launch, with a 90-day grace period to redeem.

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When it comes to block rewards, Midnight will be using a decelerating issuance model that is controlled by an on-chain reserve pool. Thus, early block producers will not earn rewards, but eventually, Cardano SPOs can join in and earn NIGHT through a mix of fixed subsidies and usage-based incentives.

This whitepaper is not just about introducing a token, it is about launching a whole parallel economic system. How it affects the original Cardano (ADA) is an open question.



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June 23, 2025 0 comments
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Abe Train, creator of the hit Wordle-like Metazooa
Esports

Abe Train, creator of the hit Wordle-like Metazooa

by admin June 22, 2025


After a historically cold May, it’s finally beautiful here in Toronto. The sun is out, the leaves are green; it’s the perfect time to explore the flora and fauna of Toronto’s High Park. Last Sunday, I got to experience a gamified version of a lovely scenic park stroll with Trainwreck Labs’ Metazooa: Live, a nature/gaming event as part of the third annual Toronto Games Week.

Trainwreck Labs, created by game designer Abe Train, is a website that hosts a handful of daily educational web games in the same vein as Wordle. I’m a huge fan of Abe’s work and have been playing his games for years now, along with plenty of other daily games (I might have a daily game addiction). One of the site’s most enjoyable games is  Metazooa, in which your job is to uncover a mystery animal based on its biological relation to the animals you guess, creating an expanding tree of creatures.  Metazooa: Live brings this idea to reality in the form of a scavenger hunt of sorts. Our task was to explore High Park and take photos of plants and animals, as AI identifies what you’re photographing and collects it in a similarly satisfying tree. 

High Park couldn’t have been a more perfect place to host this event – it has tons of plants, wild creatures, and even a small zoo that proved perfect for collecting more life forms to add to my tree. The AI wasn’t perfect (an emu was hilariously misidentified as an alpaca), but the game was an absolute joy nonetheless. 

Afterwards, I sat down with Abe Train at his High Park home base (a nice shaded bench) to discuss Trainwreck Labs and his philosophy when it comes to making games fun and educational. 

What inspired you to get into the daily game landscape? 

Wordle, unsurprisingly. I used to have a normal, more corporate-y job, and I left it at the end of 2021. I had a little bit of post-pandemic burnout and I wanted to just focus on my skills and do something more technical and creative than the data manipulation work I’d been doing.

This was around the time that Wordle was really popular, and I made this game Globle. It’s still to this day, by an order of magnitude, the biggest and most played. I got really, really lucky with the timing. I made it because I wanted to practice skills and I saw Wordle was really big. I released it into the wild around the time people were looking for their next Wordle. There was that moment where there was a Wordle for everything: Taylor Swift Wordle, Star Wars Wordle, all that kind of stuff, so it found its audience at that peak. Then, people kept playing; it became a daily habit. I experimented with a couple different things, but I decided to focus on daily educational games, and that’s what Trainwreck Labs is. 

What’s your favourite game that you’ve created? 

It’s always the last one that I made. In university, I didn’t study computer science or programming, I actually studied chemical engineering, so I finally made a chemistry game called Elemingle. It’s close to home and close to my heart since I was able to bring things full circle. It’s certainly not the most popular game on my site, but I’m really happy with how it turned out. I’m proud of it even if it’s not the biggest money maker on the roster. 

Do you play any other daily games? 

Shamefully – The New York Times ones are, of course, excellent. I love Connections. I love the New York Times crossword.

In terms of daily educational stuff, Duolingo is pretty good. It’s not a game in the same way that Metazooa is a game, but it’s certainly gamified. It’s really excellent for forming positive habits. 

Would you say your games are designed more for educational purposes or entertainment purposes?

That’s a great question. I heard a really interesting episode of the Decoder podcast; Nilay Patel [Editor-in-Chief of The Verge and host of Decoder] interviewed the CEO of Duolingo [Luis Von Ahn] and it was incredible. I recommend listening to the whole thing, but one of the things he says is that Duolingo is supposed to do three things: keep people engaged and on the app, teach and make sure that you’re getting information, and make money. Nilay asks, which is the most important? [Luis] says 100%, it’s keeping people engaged. A lot of people would say, oh, shouldn’t it be learning? He says, “I can’t teach you anything if you’re not playing the game”. 

So the answer is that the “game” part comes first. If it’s education first and it’s not fun, then you might stop playing all together whereas if it’s fun first, educational second, you’ll get the educational stuff in the process.

What other games of yours would you love to bring to life at some point?

I was thinking of a geography one that I would do to bring Globle to life. It would be a man on the street kind of thing where people are walking by and I ask, hey, do you know where X country is? And if they get it wrong, then you colour it in with the right colour somehow. I don’t even know how I would do that, but things come together. [Metazooa Live] came together!

I was wondering, how could I bring Chronogram to life? I feel like that one would be so niche, but so fun.

Hire some impersonators or something! 

Yeah! But part of that one is AI, and AI has this sour brand now. So I don’t know how much I want to publicly lean into that at the moment.

What are your general thoughts on AI?

I’m a little bit of an AI evangelist; I do use it a lot. I obviously understand all the cases to be made against it; the environmental issues and displacing jobs and all that stuff. But as an indie creator and an entrepreneur who’s running a company by himself, it’s essential. How can I compete with the big game developers and the bigger companies and corporations when they’re using these tools, and I can’t? So I think it’s just an enormous leg up. It’s an enormous boon to indie creators. I don’t love the expression “you can’t put the genie back in the bottle” because technology isn’t such a straight line, but it does feel like AI is moving really fast and it’s a good train to be on.

What’s the hardest animal to guess in Metazooa? 

I think it’s the water bear, either that or the sea sponge. People don’t even think it’s an animal. Sea life does not look like life up here, everything’s a little different and that one really throws people off. 

What’s next for Trainwreck Labs? 

I have other ideas for online games that I want to make; I was thinking about something in economics. I tried to do something with music that didn’t go the way I wanted it to, but there’s half an idea there.

It’s been suggested a number of times that I do something with languages. A lot of languages have a common ancestry, right? There’s proto-Indo-European, and then you break that into Germanic and Slavic and Romantic languages. People want to see that tree formula that you see in Metazooa but for word origins. But I like each of the games in Trainwreck Labs have a visual aspect to interact with, and I don’t want to reuse Metazooa’s. It would be something else; I don’t know what. Also, I have to think about mass appeal a little bit when I make games because I do need to make some revenue, and I have to have people playing it. It’s a quarter of an idea that I have there. 

Then there’s Metazooa: Live – this has gone really well and I’ve been very excited with how this all turned out, and I’m gonna look into what it would require to turn it into a proper app. It’ll probably have the main Metazooa daily game in it, and another part where you’ll go to your local park and take geotagged pictures. It’ll have your map of the park and other people’s map of the park, and there’ll be some scoring mechanism to keep it gamified.

Sounds amazing. Thanks so much for taking the time and I look forward to what’s next for Trainwreck Labs!

Thank you!


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Hypnospace Outlaw sequel Dreamsettler cancelled as creator issues heartfelt statement: "maybe I've been burnt out this whole time"
Game Reviews

Hypnospace Outlaw sequel Dreamsettler cancelled as creator issues heartfelt statement: “maybe I’ve been burnt out this whole time”

by admin June 21, 2025


Hypnospace Outlaw developer Jay Tholen has confirmed the highly anticipated sequel, Dreamsettler, has been cancelled following a “mutual” decision between Tholen and publisher No More Robots.

“This is not a joke, and I’m sorry everyone,” Tholen wrote in the description of a YouTube video entitled: “Dreamsettler is canceled”.

“I didn’t want to make a video like this, but I’ll cut to the chase – Dreamsettler has been cancelled,” he said in the ten-minute video. “It means it’s not coming out, it won’t be finished. This was a mutual decision between the publisher and I. They didn’t pull support or anything, and they tried what they could to keep it going, but it’s just time to stop it.”

Dreamsettler is canceled.Watch on YouTube

Before going into details, however, Tholen thanks everyone who had signed up to his recently launched Patreon, saying going to the crowdfunding platform was “kind of a last-ditch effort.” Refunds will be available for the most recent month’s payment.

Tholen also said that while he wasn’t currently sure “what form it’ll take”, he does intend to release more of what would have been in the game, which could possibly include a playable build. He also issued a passionate plea for studios to get in touch and offer work to the two developers who have been let go due to the cancellation.

“The very short version is: we got a budget this time, we tried to plan the game from the top down more or less, where we knew all the beats that would happen, and what expensive things we could afford to film or have made for the game, and how much money we could afford to pay a programmer for X amount of time. Because of that money […] you have to go by this schedule, and I’ve never successfully made a game based on a design document.”

He then talked about some of his favourite features of Dreamsettler, such as Oomph, a fake music sequencer, but the team “way over-scoped, things were so complicated and so fancy”.

“I’m so sorry to everyone who’s waiting for this game and expecting a big, great game,” Tholen added. “This is, like, almost five years of my life. I mean, I did make [spin-off game] Slayer X, so that was a fun diversion, but this was the big one. I had so many hopes.”

For those wondering, yes, The Chowder Man was going to return. “He recorded more music for this game than Hypnospace,” Thorlen said, “and I want to do right by the musicians too, so maybe we’ll figure out how to release their music and promote it.

“We just needed to stop this. Because of money and practical concerns, I just had to stop it. Hopefully, we can release some of it, or maybe I can write blogs – or some of the team can – and show you what we were doing because there’s a lot of cool stuff there. A lot of worthwhile stuff.”

Thorlen said he still plans to work on Slayer’s next update, with hopes to get it out early next year.

“Maybe I’ve been burnt out this whole time. I don’t know. I was able to do Slayer X, though I would like to do kids’ stuff. Stuff for children. I don’t know if it would be a video series, or an app for kids, or something. And it’s not because I think this is a great market to get into, but it’s because there are things I’ve searched for and they don’t exist, and I want to make them, just for my own kids.

“I’m sorry, everyone. This just stinks. Again, I want to emphasise the publisher did a great job, Mike and Mark did an excellent job. I think I’m a hard person to work with. On a normal team, where there wasn’t some guy who needed to work a weird way, they would have finished this game, and it would have been great, but I just couldn’t get it going, you know? And it’s too late. Hopefully you all stick around, and don’t hate my guts, and hopefully we’ll talk soon.”

We discovered Hypnospace Outlaw would be getting a sequel back in 2022. Another game, Slayer X: Terminal Aftermath: Vengeance of the Slayer – a spin-off made by the fictitious Hypnospace Outlaw character, Zane – released in June 2023.

We gave Hypnospace Outlaw a hearty Recommended when it released in 2019, writing: “A witty and smitten recreation of a time gone by, which you’ll forgive tedium if you share in the nostalgia.”



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June 21, 2025 0 comments
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Creator Of Nexus Mods Sells To Mysterious Buyer After 24 Years
Game Reviews

Creator Of Nexus Mods Sells To Mysterious Buyer After 24 Years

by admin June 17, 2025


Nexus Mods is changing hands. The vast database for free mods of PC games ranging from The Witcher 3 to Stardew Valley has been sold for the first time since it was created 24 years ago. “The strain of being responsible for the behemoth I created has taken its toll,” previous owner Dark0ne wrote in an update on Monday. “The stress of the job has been a regular source of anxiety and stress-related health issues.”

The Top 10 Most-Played Games On Steam Deck: November 2023 Edition

Nexus Mods is where thousands of modders go to share their creations. Whenever a new game comes out, be it big like Monster Hunter Wilds or small like Blue Prince, mods quickly become available on Nexus for everything from helping with inventory management to enhancing visuals. It’s been a cornerstone of PC gaming for many players for decades now, though Dark0ne suggested nothing much will change in the day-to-day now that he’s no longer running it.

“I started this project back in 2001, in my bedroom, with a 56k modem, an excitement for the upcoming release of Morrowind and with no grand ambitions or intentions,” he wrote in an update on the Nexus Mods website. “I didn’t set out to build a business, I just wanted to make a place where modders could share their work without worrying it would vanish into the internet either [sic] the next time a fansite went offline or a publisher decided they were done with it. That idea grew legs, sprouted arms, and turned into Nexus Mods.”

Dark0ne said he’s been looking for someone else to take over management of Nexus Mods for a while now due to all the stress of running a small online social network, but it wasn’t until recently that he found someone to take over who “really ‘gets’ the modding community the way I do.” He didn’t reveal who that someone is, though, or the price tag for the deal. Is Nexus Mods about to get way worse? Some users are already freaking out about paid subscriptions coming. Dark0ne claims not much will change in the immediate future, though.

“Behind the scenes, I’ve already been stepping back bit by bit,” he wrote. “Over the past few years, the team has taken on more of the weight and the site’s been doing better than ever. What’s changing now is simply the formality of it, making sure the right people are in place to guide Nexus Mods into the next era. That includes some structural updates to the company ownership that we aren’t shouting about, but I want to be transparent: they’re about long-term stability, not changing the values or direction of the platform. Nexus Mods is community-first and mod-author focused, that’s not up for negotiation.”

Some shifts have already been underway at Nexus Mods, which is run by a team of 40 people. A big one was moving to ease rules on modders getting paid for their work. Some modders now link to Patreons and other places where people can donate to them directly for ongoing updates to certain popular mods in games like Starfield and Elden Ring. Nexus Mods community managers said at the time that the goal was to find a way to balance compensation incentives with the desire to keep the modding scene free and open, even as companies like Bethesda try to monetize creator work in their games.

Nexus Mods has also recently taken stands again bigotry. The site refused to host a Starfield mod back in 2023 that deleted pronoun options from the game. Nexus Mods told 404 Media at the time that it wasn’t meant as a political statement, but as a way to protect its users. “[The] removal of diversity, while appealing to many, does not promote a positive modding community,” they said.

.



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Epic sues creator and resellers of Fortnite cheat software
Esports

Epic sues creator and resellers of Fortnite cheat software

by admin June 11, 2025


Epic Games has filed a new lawsuit against Fortnite cheat software developer, Sincey Cheats and Vanta Cheats.

The legal case, as spotted by Polygon, is targeting both the creator of the aimbot software and a number of their resellers. The case has been filed in North Carolina, where Epic Games is headquartered, with Epic reporting it has taken action against “tens of thousands of Fortnite accounts” that have been caught using Sincey Cheats cheat software since February 2022. In the U.S. alone, Epic purports it has banned “over 15,000” accounts.

Epic Games alleges that Ediz Atas, aka Sincey Cheats and Vanta Cheats, has profited from developing and selling cheat software for its prized battle royale Fortnite “since at least January 2023.” The firm says the software gives players unfair advantages against players who don’t cheat, breaching its EULA and circumventing the developer’s anti-cheat software. It also alleges this hurts Epic’s bottom line, as widespread cheating could put legitimate players off, resulting in a loss of sales in season passes and cosmetics.

The company is also suing five unnamed defendants for reselling the software.

Though Epic did not indicate a dollar amount for compensation, Polygon said it’s suing for statutory and compensatory damages for lost profits, attorney’s fees, and other costs associated with the lawsuit.

The SAG-AFTRA union recently filed an unfair labor practice charge with the National Labor Relations Board against Epic Games for using AI to portray Darth Vader in Fortnite.



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June 11, 2025 0 comments
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Stardew Valley Creator ConcernedApe Gives Short And Sweet But Promising Update On Haunted Chocolatier
Game Updates

Stardew Valley Creator ConcernedApe Gives Short And Sweet But Promising Update On Haunted Chocolatier

by admin June 11, 2025



<p><img loading=”lazy” src=”https://www.gameinformer.com/sites/default/files/styles/body_default/public/2021/10/21/ceed320b/haunted_chocolatier_bakery.jpg” width=”800″ height=”450″ alt=”Haunted Chocolatier Screenshot Stardew Valley update concerned ape” typeof=”foaf:Image” class=”image-style-body-default” /></p>

<p><a href=”https://gameinformer.com/2024/03/19/stardew-valley-16-patch-drops-today-heres-what-to-expect”>Stardew Valley is still receiving updates</a> while developer ConcernedApe chips away at developing his next game, <a href=”https://www.gameinformer.com/product/haunted-chocolatier”>Haunted Chocolatier</a>. Still, he’s full speed ahead on the latter, and early this morning, ConcernedApe dropped a short and sweet but promising update about Haunted Chocolatier.&nbsp;</p><p>”The world of Haunted Chocolaiter is larger than Stardew Valley,” ConcernedApe writes on <a href=”https://x.com/ConcernedApe/status/1932705089283895458″>X</a>.&nbsp;</p><p>Okay, we told you it was short… but it is also promising because Stardew Valley is a massive game. It’s one people are still sinking hundreds of hours into each year. That Haunted Chocolatier’s world is bigger than Stardew Valley is both concerning (for our time) and exciting (for our time).&nbsp;</p><p class=”inline-rich-content-placeholder”>&nbsp;</p><p>While waiting to learn more about the game, read <a href=”https://www.gameinformer.com/2022/07/05/haunted-chocolatier-feed-that-eerie-craving-with-what-we-know-so-far”><em>Game Informer’s </em>exclusive interview feature with ConcernedApe about Haunted Chocolatier</a>, and then read about how he said <a href=”https://www.gameinformer.com/2025/05/08/i-might-eventually-make-a-stardew-valley-2-says-stardew-valleys-creator”>he might eventually make Stardew Valley 2</a>. After that, read <a href=”https://www.gameinformer.com/games/stardew_valley/b/pc/archive/2016/03/24/stardew-valley-review.aspx”><em>Game Informer’s </em>Stardew Valley review</a>.&nbsp;</p><p><em>What do you hope to see in Haunted Chocolatier? Let us know in the comments below!</em></p> <section class=”type:slideshow”><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2021/10/21/98fb1067/haunted_chocolatier_hunted_house.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2021/10/21/a54a20ee/haunted_chocolatier_fire_watch.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2021/10/21/1923e517/haunted_chocolatier_ingredients.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2021/10/21/ceed320b/haunted_chocolatier_bakery.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2021/10/21/fbca1c54/haunted_chocolatier_interior.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2021/10/21/e9cc663d/haunted_chocolatier_adventure_forest.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2021/10/21/ceadfd33/haunted_chocolatier_ghosts.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2021/10/21/c9ed0a98/haunted_chocolatier_snowy_woods.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2021/10/21/91e4f99a/haunted_chocolatier_bakery_interior.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2021/10/21/b769075a/haunted_chocolatier_stick_combat.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2021/10/21/50378116/haunted_chocolatier_burk_character.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2021/10/21/23807f80/haunted_chocolatier_screen_2.jpg”></figure><figure><img src=”https://www.gameinformer.com/sites/default/files/styles/entity_browser_thumbnail/public/2021/10/21/aa83c901/haunted_chocolatier_trailer_screen_1.jpg”></figure></section>



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