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Creating emotionally resonant content for a global audience in Sky: Children of Light
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Creating emotionally resonant content for a global audience in Sky: Children of Light

by admin June 24, 2025


Yingxian Lu is a content producer at Thatgamecompany, where she leads in-game event/season production and cultural localization for Sky: Children of the Light. Her work focuses on emotionally resonant, globally inclusive content. She previously led interactive campaigns at JD.com, and her work was also widely covered by media outlets in China.

In today’s global games industry, success isn’t just about going international – it’s about making players everywhere feel emotionally connected. As games like Sky: Children of the Light reach massive global audiences, we face a creative challenge: how do we design content that feels truly meaningful to people from widely different cultures, languages, and life experiences?

Image credit: Thatgamecompany

Thatgamecompany, the independent studio behind Journey, Flower, and Sky, is known for its emotionally rich, artful games that emphasize human connection over competition. Sky has received critical acclaim since its launch, including winning the Games for Impact Award at Gamescom 2023, and continues to earn praise for its innovative social gameplay and emotional depth.

The game has now surpassed 270 million downloads globally, with up to 8 million daily active users in China – a market I help support closely. Since joining Thatgamecompany in 2022 as a content producer on Sky, I’ve led the production of several major in-game events and season content, and have worked to localize emotional experiences in ways that resonate deeply with Chinese players.

My expertise has helped bridge cultural expectations, reduce misalignment across teams, and bring more inclusive, emotionally resonant content to one of Sky’s largest and most active player bases.

Leading with emotion, connecting across cultures

Sky’s core philosophy, shaped by our creative director Jenova Chen, is built on inclusivity. Players appear as ‘Sky kids’, characters without defined gender, age, or ethnicity. This design choice removes surface differences, allowing people to meet and connect as equals. It’s a space of quiet beauty and shared humanity.

Image credit: Thatgamecompany

That same philosophy guides our content design. At Thatgamecompany, we don’t start with features, we start with feelings. The first question we ask for every new event or season is: “What do we want the player to feel?” Should it be joy? Melancholy? Peace?

That emotional target becomes the foundation. And because emotions transcend language and borders, they’re one of the most powerful tools we have to build inclusive experiences.

“Because emotions transcend language and borders, they’re one of the most powerful tools we have”

This approach doesn’t make content creation easy, but it does make it honest. I’ve embraced this process in every project I’ve led, whether shaping the mood of an event, adjusting reward pacing to align with emotional beats, or proposing content adjustments based on cultural sensitivities.

Next, I’d like to share a few concrete examples of how this philosophy comes to life in our work.

A tale of two events: Global design with local meaning

One of my favorite examples is Days of Moonlight, a 2024 in-game event. It originated as a quieter counterpart to our lively Days of Sunlight event. During brainstorming, someone asked: “If Sunlight represents energy and activity, what would Moonlight represent?”

Image credit: Thatgamecompany

As a Chinese content producer, I immediately thought of the Mid-Autumn Festival, a time of reunion, moon-gazing, and reflection. It’s a beloved tradition where families come together, admire the full moon, and eat mooncakes. I grew up celebrating it. It felt like a perfect emotional anchor for the event.

So while global players saw Days of Moonlight as a poetic seasonal celebration, Chinese players recognized something more personal: cultural validation inside a game they loved. That dual meaning made the event feel globally accessible yet locally resonant.

The response was overwhelmingly positive: players shared screenshots of moonlit gatherings, wrote stories inspired by the theme, and praised the emotional tone as peaceful and moving. It became one of the most discussed events on Chinese social media during its run.

Image credit: Thatgamecompany

We also added a riddle-writing feature, letting players create and guess riddles from one another. Originally, we planned to reward players for correct answers, but quickly realized the language complexity made that unfair. So we shifted the mechanic to reward participation instead. The fun stayed, the stress didn’t.

Not every idea lands as well. One summer, we introduced a marshmallow roasting prop, complete with firepit, roasting stick, and visual feedback. In the West, this evoked nostalgia and camping memories.

But in China, where roasting marshmallows isn’t a common tradition, the moment felt distant. That taught us that emotional references aren’t always as universal as we think – and why listening matters.

Bridging worlds: Production as cultural mediation

Sky’s success in China depends not only on our content, but also on how we work together behind the scenes.

I always try to think a few steps ahead: anticipating potential information gaps before they become issues, and constantly keeping our publishing partner’s needs in mind. Understanding what they care about helps me proactively surface details they might otherwise have to ask for, and ensures we’re aligned not just on output, but on priorities.

Image credit: Thatgamecompany

One of my key responsibilities is managing communication between our global development team and our Chinese publishing partner.

Before I joined, we sometimes had issues with content readiness and misaligned expectations, often caused by time zone gaps and language barriers. A 12-hour time difference can turn one decision into a three-day exchange. Miscommunication isn’t just inconvenient – it can directly impact the player experience.

To streamline collaboration and reduce costly miscommunication, we use a hybrid communication model that combines structured asynchronous documentation with real-time feedback loops. We also creatively used tools such as Slack bots to automate notifications and reminders, which helped maintain alignment across time zones and reduced avoidable delays.

“A 12-hour time difference can turn one decision into a three-day exchange”

Another ongoing consideration is navigating major holidays on both sides. For example, we’ve had to adjust production timelines around Christmas and Lunar New Year, which are the most important holidays in the United States and China, respectively.

This often means planning content windows well in advance, shifting internal milestones, or being flexible to respond quickly when plans change on short notice. These kinds of accommodations are vital for maintaining trust and momentum across regions.

In addition, we constantly need to factor in local regulations. For instance, China has strict playtime limits for minors, which directly affects how we approach scheduling, content pacing, and even reward structures.

These policy details might be overlooked if the team lacks regional awareness, so part of my role is to keep them visible throughout the design process.

Image credit: Thatgamecompany

This setup has helped reduce avoidable incidents and built stronger trust between teams. For a producer, communication isn’t just operational – it’s cultural infrastructure. When your game lives in many regions, your team has to think across those boundaries, too.

Looking ahead: Representation behind the curtain

In the industry, we often talk about diversity in character design. But for global games to thrive, we also need diversity in decision-making, in the rooms where creative calls are made, deadlines are set, and trade-offs are considered.

Being a Chinese producer working on a globally beloved game has helped me see things others might overlook – player expectations, emotional cues, even sensitivities around timing or symbolism.

I’m not the only one doing this work, but I know my perspective matters. That’s because content built for everyone starts with teams that reflect everyone.



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June 24, 2025 0 comments
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Satoshi's First Collaborator Suggests Creating 'Bitcoin Mossad.' Here's Why
NFT Gaming

Satoshi’s First Collaborator Suggests Creating ‘Bitcoin Mossad.’ Here’s Why

by admin June 2, 2025


Martti ‘Sirius’ Malmi, the Finnish computer scientist who is known as one of the first Bitcoin developers who collaborated with Satoshi Nakamoto, has suggested creating the so-called “Bitcoin Mossad” in order to protect OG holders from potential attacks. 

Malmi has floated the idea of El Salvador, the first country that made Bitcoin legal tender, hosting such an organization. 

This comes after Vora co-founder Jesse Posner recently opined that there needs to be robust protection for long-time Bitcoin holders in case of “hyperbitcoinization,” a theoretical scenario in which Bitcoin reaches widespread mainstream acceptance. 

“Hyperbitcoinization will make long-time hodlers the world’s juiciest targets,” Posner said. 

Alex Stanczyk, managing director at Swan Bitcoin, stated that security firms should be careful about marketing since they could potentially set their clients up for failure and false expectations. 



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June 2, 2025 0 comments
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Apple MacBook with M3 silicon used as a gaming laptop
Gaming Gear

Apple is reportedly creating its own Steam-like game launcher, but it’s still missing the key to making gaming on Mac great

by admin June 1, 2025



Apple’s 2025 Worldwide Developers Conference, or WWDC,is just a couple weeks away. Like every year previous, it sounds like Apple is going to squeeze gaming into its software announcements.

According to Bloomberg’s Mark Gurman, Apple is planning to unveil a “dedicated gaming app” that “will serve as a launcher for titles and centralize in-game achievements, leaderboards, communications and other activity.”

That sounds a lot like Steam, only this app will feature games from the App Store and, of course, the Apple Arcade subscription service. However, Gurman also mentioned that the Mac version “can tap into games downloaded outside of the App Store,” so maybe it will connect to your Steam or Epic Games library somehow.


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Apple also recently purchased RAC7, the studio behind Sneaky Sasquatch, which might hint that they’re planning to do some in-house game development.

The past few years have also seen a handful of prominent games get ported to Apple’s platforms, like Assassin’s Creed Mirage and Resident Evil 4, and Netflix Gaming has made some admirable progress bringing over indie games like Hades and Death’s Door.

While all of that is a step in the right direction, most gamers are still opting for a Windows PC or a console to play anything beyond mobile games. A new game launcher for Apple devices will probably make it more convenient finding and managing games on your Mac or iPhone, but it doesn’t address the underlying issue of game compatibility.

Unfortunately for Apple, right now gaming on Linux is a better experience than gaming on Mac, which is really saying something. One has to wonder why Apple doesn’t take a page from Valve’s book and develop a compatibility layer for macOS like Valve’s Proton platform, which has brought hundreds of Windows games to Linux.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

A compatibility layer would reduce the hassle for developers to bring their games to Apple devices, or at least to macOS, and create a path to quickly grow the player base on macOS.

Right now, Apple has to work against the Catch-22 of no players vs no game developers: game devs aren’t creating games for Mac because gamers are overwhelmingly playing on Windows, and that won’t change until there are more games on Mac.

Ironically, MacBooks have gotten a lot better for gaming since Apple launched its M-series chips. The issue is that there aren’t very many games compatible with macOS to really take advantage of that hardware.

Some sort of Proton-like compatibility layer, which could be built into Apple’s new launcher, seems like the perfect way to bridge that gap and show how good gaming on macOS can be, potentially leading more devs to offer native Mac support.



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June 1, 2025 0 comments
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Decrypt logo
NFT Gaming

Glider is Creating a ‘New Paradigm’ for Automated Crypto Portfolio Management

by admin May 22, 2025



In brief

  • Glider is an automated, non-custodial crypto portfolio management platform.
  • The project is the winner of the Start the Block competition at Paris Blockchain Week, judged by high-frequency trading firm Auros.
  • Co-Founder Brian Huang told Decrypt that the goal is to lower the barrier to entry for crypto to the point where mainstream users can access sophisticated DeFi portfolios.

Managing a crypto portfolio is a complicated business—unnecessarily so, according to Glider Co-Founder Brian Huang.

“We need to get to a point where we can say, ‘Hey, Mom, do you want to participate in this?’” he told Decrypt. “We spend a lot of time on this at Glider: how can we make the barrier to entry so low that anybody could do it?”

Glider is designed to enable users to “come to the platform with any trading idea,” Huang said, “and what we do is we automate that whole process for you. So you come in, you say what you want to do—you could even type it into our natural language text box—and we convert that into a portfolio that’s fully non-custodial.”

That last point is important, Huang said. “We are not building a tokenized ETF issuer, or anything like that. Crypto is all about owning your assets, so when you use Glider, you actually create these portfolios.” Users have full control over their assets, meaning they can use them “in any way that you would typically use your assets in crypto,” including lending, staking and governance. “I think this is truly the new paradigm of how people should interact with their assets on-chain,” Huang added.

The platform is focused on abstracting away the complexities of crypto, the founder told Decrypt. “Things like gas or signing or bridging,” said Huang, are “things that the vast majority of the world should never, ever have to think about when it comes to crypto portfolios or managing their assets. When you think about your traditional finance structure, you’re not thinking about the custodian that is holding your stock certificates.”

Glider won the Start in Block competition at Paris Blockchain Week, presided over by a grand jury including high frequency trading firm Auros. “We awarded the highest number of points that we could to Glider,” Jason Atkins, Chief Commercial Officer at Auros, told Decrypt. He explained that, “what they’ve built and what they’re designing is very close to our hearts,” as a firm focused on algorithmic trading, portfolio structure and optimizing returns. “As a judge on that panel, that sung out to me.”

Last week at Paris Blockchain Week, we shared the Glider vision.

A calmer, automated future for DeFi.

It earned us the winning spot at StartinBlock

But more than that, it resonated with a room full of people who believe in building better.

Watch @BrianInCrypto’s 3-minute… pic.twitter.com/77NpTWTzAL

— Glider (@glider_fi) April 23, 2025

Auros was won over by Glider’s platform, which functions as an “access point” for retail to deploy “similar sorts of strategies that we would implement ourselves.” Its product-market fit and “product first” approach also impressed, said Atkins. “I think that’s something that really needs to be reiterated again and again in our space: product first, before token.”

Auros sees Glider as part of the next wave of DeFi innovation, emphasizing the importance of reducing onboarding friction to attract new users, Atkins said—a perspective shaped by the firm’s extensive involvement in the crypto ecosystem. “Our ventures team has already spoken to Brian,” he noted, adding that Auros is “standing by ready to help with advice and act as a sounding board where possible as well.”

As well as receiving advice and mentorship from Auros as it builds out that product, Glider has also completed a $4 million funding round led by a16z CSX, with participation from Coinbase, Uniswap, GSR, and others.

Glider just raised $4M to reimagine the future of crypto investing 🦇♾️

Led by @a16zcrypto CSX, with support from @cbventures, @Uniswap, @GSR_io, @moonpay, @SeliniCapital, @genventurecap, @pivotglobal_xyz, First Commit @hardi_meybaum, and @anagramxyz. pic.twitter.com/HORzFPaIh2

— Glider (@glider_fi) April 16, 2025

That will go towards scaling the startup’s team and “trying to find natural, organic growth,” said Huang, as it builds on its mission to “democratize access to sophisticated crypto portfolio management for everyone.”

Decentralized finance is “really only built for the true crypto natives at this point in time,” Huang said. “Crypto should really be for everyone, and we’re building what we think is the platform for programmable finance.”

Learn more and join the waitlist at glider.fi, and follow Glider on X at @glider_fi. 

To explore Auros’ work in DeFi and algorithmic trading, visit auros.global or follow them on X at @AurosGlobal.

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May 22, 2025 0 comments
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