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Dow drops 245 points as Fed minutes spooks Wall Street
GameFi Guides

Dow Jones snaps win streak as Fed Beige Book flags weak growth, rising costs

by admin June 4, 2025



U.S. stocks ended mixed Wednesday after a weak private payrolls report and a cautious economic outlook from the Fed’s Beige Book fueled concerns about growth, inflation, and tariffs.

The Dow Jones Industrial Average snapped a four day winning steak, closing lower by 91.90 points, or 0.22%. The S&P 500 was nearly flat, while the Nasdaq Composite gained 0.32% to end at 19,460.49.

Wednesday’s stock trading session sentiment was hit by a weaker-than-expected ADP employment report, which showed private payrolls rose by only 37,000 in May, notably below estimates. The reading comes ahead of Friday’s nonfarm payrolls data and may force the Federal Reserve to cut interest rates.

The yield on the 10-year Treasury dropped to 4.349%, its lowest since early May.

Fed’s Beige Book flags weakening growth, rising price pressures.

Further clouding the economic outlook, the Federal Reserve’s Beige Book, released on Wednesday morning, reported a “slight decline” in U.S. economic activity over the past six weeks. Hiring activity was mostly flat as business owners put off expansion plans due to elevated policy uncertainty from Washington and tariff-related cost pressures.

“All Districts reported elevated levels of economic and policy uncertainty,” the Fed noted. The report also cited “widespread reports of contacts expecting costs and prices to rise at a faster rate going forward.”

Tariffs were mentioned 122 times in the Beige Book, up from 107 in April.

Businesses across multiple regions, including New York and Philadelphia, reported rising input costs. Some firms are expecting reduced profit margins or passing along some additional cost to consumers to manage input spikes.

Boston, New York, and Philadelphia saw declines in activity. However, regions like Richmond, Atlanta, and Chicago reported modest growth. Overall, the Fed found that even in stronger districts, hiring activity was cautious.



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June 4, 2025 0 comments
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Asuschromebook
Gaming Gear

ASUS 14-Inch Chromebook Costs Almost Nothing, an Absolute Steal for a 4.9-Star Laptop

by admin May 29, 2025


In search of a new laptop? If you’re primary need for a computer is basic web browsing, email drafting, word processing, and YouTube video-watching, then you really don’t need to shell out for anything crazy expensive. A Chromebook is kind of the perfect tool for these use cases plus they’re super great for travel. Asus has its Chromebook CX14 on sale over at Best Buy. Right now, it’s been shaved down almost 50%. That brings the price from its usual $279 to just $149. You can save a cool $130 for a limited time.

Something unique about this Chromebook is the screen can lay flat at a 180° angle with its keyboard. This makes collaboration with others easier as everyone around the table can see what’s on display.

See at Best Buy

This Asus Chromebook CX14 has a decently sized screen, measuring in at 14inches. It displays in full 1080p HD. The narrow bezels allow you to make the most of your screen space while keeping the laptop as whole compact and easy to travel with. And you can travel with it anywhere because the screen has a matte anti-glare coating to help reduce reflections. Respond to emails out at your favorite sunny outdoor coffeeshop.

Lightweight, Yet Durable

Speaking of travel, you can maintain peace of mind toting this Chromebook around with you wherever you go. It’s built solid, meeting industry-leading MIL-STD 810H US military standard. That means it has undergone stringent testing to withstand panel pressure, shock, and drops to ensure maximum toughness.

The Asus Chromebook is quick to start up, only taking 10 seconds to being operational from when you push the button. The side comprises of several useful ports including a full-function reversible USB-C port that can be used for easy charging or to connect peripherals. You also get a USB 3.2 Type A port. The Chromebook also has an AUX port, my beloved (still mad at Apple for removing them from phones).

This Chromebook comes with a three month trial of Gemini Advanced premium plan—Google’s own AI. That also comes with a full 2TB of cloud storage. Just don’t save anything important only to that unless you plan on subscribing after the three months are up. Though when that expires, you do also get one free year of 100GB cloud storage with Google One.

Get your Asus 14-inch Chromebook CX14 for just $149 at Best Buy before the price goes back up to $279. Right now, you’d be saving a whole $130, which is almost 50%.

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May 29, 2025 0 comments
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Teeran
Product Reviews

This Wireless CarPlay Adapter Costs Peanuts on Amazon, Memorial Day May be Over but the Deal Isn’t

by admin May 27, 2025


If you don’t have a car that has automatic Apple CarPlay connectivity, you’re probably sick and tired of having to connect it. It’s one of those small tasks that starts to feel a little clunky after a while, especially if you’re just hopping in for a short drive or juggling groceries and keys. That’s where a wireless CarPlay adapter comes in.

See at Amazon

If you’ve never heard of one, now’s the time to learn. You’ll be glad you can finally ditch that annoying plug once and for all, and you can use CarPlay and all the niceties it provides without plugging and unplugging constantly.

Head on over to Amazon right now to get the Teeran Wireless CarPlay Adapter for $50, down from its usual price of $70. That’s $20 off and a discount of 29%. And beyond being a great deal, it’s an awesome time-saver that you’ll wonder why you didn’t get one much sooner.

CarPlay for every vehicle make and model

The Teeran Wireless CarPlay Adapter plugs directly into your vehicle’s existing USB port and instantly transforms your wired CarPlay setup into a wireless one. No fancy tools. No trip to the mechanic. Just plug it in, pair it with your phone once, and from then on, it connects automatically whenever you start your car. That means your favorite maps, music, messages, and apps all pop up on your display without a single cord in sight.

Instead of making you connect with a cord, this adapter makes it simple by using Bluetooth instead. But even so, unlike with other devices, there’s virtually no lag during use, whether you’re skipping songs on Spotify, making a hands-free call, or navigating with Apple Maps. And you should know that it’s always a good idea to have multiple types of navigation help.

It also comes with both USB-A and USB-C connectors in the box, so you’re covered regardless of your car’s setup. And because it’s such a compact unit, it stays tucked away and out of sight, blending right into your dashboard. If you don’t plan on leaving it connected, just unplug it and put it in your glove compartment. Done and dusted.

You can finally give your car an easy and convenient way to use CarPlay, and you should absolutely take the opportunity, especially since the adapter itself is just $50. You get 29% off, which you can take and spend instead on a Starbucks run. There you go. Don’t tell us we never did you any favors.

See at Amazon



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May 27, 2025 0 comments
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Deliver At All Costs Review - Drive On By This Courier Action Game
Game Reviews

Deliver At All Costs Review – Drive On By This Courier Action Game

by admin May 22, 2025



There can be a hypnotic nature to repetitive tasks, and plenty of games have leaned into that to give otherwise humdrum jobs a surprising allure. Deliver At All Costs goes in the opposite direction and transforms the unforgiving tedium and thankless nature of a courier job into an explosive, slapstick adventure. This makes for some fun and brief thrills, but too often Deliver At All Costs falls into repetitive monotony with an overly cyclical format, a dragging story, and unexciting in-game upgrades.

Narratively, Deliver At All Costs has a fantastically intriguing opening. You play as Winston, an extremely gifted engineer who’s late on rent, bereft of friends, and prone to outbursts of anger. He sees visions of a strange fox, someone is spying on his apartment, and he’s hiding something about his past. It’s all very mysterious and strange, and the setup immediately draws you into the story in hopes of uncovering who Winston truly is and what’s going on.

The mystique hangs over the first hour of Deliver At All Costs, which sees Winston take a truck-driving job at We Deliver, a courier service. Every delivery forces Winston, and by extension the player, to contend with a new type of challenging cargo, like surprisingly strong balloons making Winston’s truck extremely buoyant and prone to soaring over buildings at the smallest bump, or a statue that attracts a flock of seagulls obsessed with carpet bombing the statue with poop.

Deliver At All Costs is filled with unorthodox deliveries.

In that first hour, I really liked this dichotomy in Deliver At All Costs, as the intriguing mystery of who Winston was contended with the ludicrous absurdity of Winston’s present. The rigid and poorly mapped facial animations of the characters are as ridiculous as the poor writing, but I convinced myself that there was a possibility this was a purposeful choice to add an uncanny element to the people around Winston and further feelings of unease about his surroundings. And the slow drip-feed of details about who Winston is during each delivery felt like it was building up to a greater revelation.

Ultimately, Deliver At All Costs’ story doesn’t really deliver on the mystery it opens with, though. You do learn more about Winston, and the story ultimately takes a truly wild turn, but the reveals aren’t all that satisfying of a reward and don’t feel in-line with what the first chapter was setting up. It becomes clearer after that first hour that the uncanny animations and bizarre pacing of the story aren’t in service of a greater strangeness, but rather a byproduct of its aimless direction.

The gameplay is the far bigger focus for Deliver At All Costs, and much like the story, it wanes with time. Almost everything in Deliver At All Costs is fully destructible and Winston’s truck is practically invincible, allowing you to carve through street lamps, fences, and buildings like they aren’t even there.

The story eventually gets really weird.

Initially, it’s ridiculous fun to plow through half of a town to complete a delivery in record time, blasting your horn and plowing through any hapless citizens who refuse to heed your warning. There’s no consequence to your actions: If you do cause enough destruction to attract the attention of the police, you can immediately negate any heat you’ve raised by hopping into a dumpster–you don’t even have to break the cops’ line of sight (and if you are caught, the penalty is so minor, it might as well be nothing). If Winston dies or loses his delivery, the game quickly respawns you, thanks to generous autosave checkpoints. And no matter how destructive you are, Winston’s truck can’t be stopped or lost either–it flips itself upright on its own, can be fixed with a single button press, and teleports to you when you stop into any of the phone booths on practically every street corner.

It’s initially a joy to be so invincible, but that diminishes with each subsequent hour as the novelty of the setup wears off. There’s no incentive to be destructive other than wanting to. You don’t earn anything for demolishing a building or plowing through a group of citizens. There’s no benefit for completing a delivery as fast as possible, with as many casualties as you can, or with as few restarts as you can muster. The game doesn’t care about any of that. Winston is just an angry guy and Deliver At All Costs allows you to revel in that fantasy by being as destructive as you want with minimal repercussions. The issue, of course, is that the game is so uncaring of your destruction, that it begins to feel superfluous and dull after a while.

This design decision means that the game doesn’t throw any meaningful challenges in your way either, and if you aren’t really penalized for doing anything wrong, there’s no real opposition to anything you’re tasked to do and a shrinking sense of reward with every successful mission. This leads to the structure of the game feeling overly cyclical, with Winston waking up, getting a job to take an object from one spot to another, doing so, and then returning to his residence to go to sleep for the day and progress the story–the mayhem he did or did not cause is meaningless to him and all of the other characters, and this slowly makes it meaningless to the player.

Stealing from a rival company and making a frantic escape across town was my favorite mission in the game.

There are a few times Deliver At All Costs at least breaks free from the sameness of this formula to give Winston a task that’s a bit more unorthodox than delivering a package from point A to B, and this is when the game’s enjoyment really varies. Some of these missions are ridiculous fun–like breaking through buildings to chase down trucks of a rival delivery company, stealing their packages, and racing to deliver them yourself while utilizing your knowledge of the town to strategically leave enough destruction in your wake to hold off your rivals now in hot pursuit–but just as many are irritatingly awful, like ascending an erupting volcano and maneuvering through nearly impossible-to-dodge rockslides. A few of the traditional delivery assignments aren’t all that fun either, like a mission that forces you to ignore enjoying the joyous destruction to slowly drive through the streets and keep a bunch of melons from rolling out of your truck’s flatbed. It’s not a challenge; it’s just dull. Moments like these could have been improved with humor, and the writing does strive to be funny, but the game’s jokes regularly fall flat.

Optional assignments and collectibles fail to break up the tedium of the game’s repetitive cycle. As far as I can tell, there are no secrets to discover in Deliver At All Costs–the map marks where every crafting material-filled chest, “secret” car, or citizen in need is, so it’s always clear where you can go if you want a break from the story.

Crafting materials are used to build upgrades to Winston’s truck, like a horn so loud it can shatter windows or enforced doors you can quickly open to splatter a citizen you missed running over. As noted before, however, destruction is an optional addition, not a necessary component of each mission–causing more of it more easily does not change how the game is played, so all of the upgrades feel unfulfilling and unnecessary. A few of the mandatory truck upgrades (that are naturally unlocked as you continue in the story) make aspects of the delivery process easier, like a crane letting Winston load and unload cargo without having to get out of the truck, but they don’t affect the experience of playing the game beyond removing steps in the overall delivery process.

Where we’re going, we don’t need roads.

The cars hidden around the map are similarly not worth going for. Most of them handle exactly like Winston’s truck, and you can’t use them to conduct deliveries anyway. There’s no garage to bring them to either–their sole purpose is an option to drive through the world and destroy it with a different-looking car.

The citizens who ask Winston for help are an easy skip too, held back by the game’s writing. Their side missions themselves at least offer interesting distractions–driving a possessed car that tries to run itself off the road up to the fires of a volcano to destroy it, finding a mayor lookalike hidden somewhere on the map, and crashing through everything you can to scare the greedy executives you’re ferrying around, among others. But the stories told around them don’t excite or offer anything to chew on narratively. It’s such a shame. Deliver At All Costs celebrates 1950s aesthetics and has such pretty and detailed locations, but I don’t want to spend any extra time in them.

Deliver At All Costs is a solid game for an hour. But then the formulaic nature of delivering goods from point A to point B becomes tiresome. Enacting wanton destruction and experiencing the unique setup of each delivery for the first time creates brief thrills, but breaking stuff just to break it doesn’t remain enjoyable for long and the meandering and unfulfilling story that connects each delivery drags the whole experience down. Parts of Deliver At All Costs work really well, but it too often ruins its own fun.



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May 22, 2025 0 comments
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Deliver At All Costs review
Game Reviews

Deliver At All Costs review

by admin May 20, 2025


Deliver At All Costs review

Excellent dumb fun and constantly creative mission design, hobbled by tedious interludes and an insistent, unconvincing, and unnecessary story.

  • Developer: Studio Far Out Games
  • Publisher: Konami
  • Release: May 22nd, 2025
  • On: Windows
  • From: Steam/GOG/Epic Games
  • Price: £25/€30/$30
  • Reviewed on: Intel Core i5-12600K, 32GB RAM, Nvidia RTX 4060 Ti, Windows 11

They say that if you ignore your detractors, you also have to ignore the praise. But I’m proud that my boss told me I’m a good courier. “I am a good courier”, I think, ramming a remote control corvette destined for a local child’s chimney into a pedestrian’s shins, knocking them skyward, zipping away before the sound of soft bones on hard concrete catches up with me. “The best courier,” I nod, reversing my truck into a beach-front bar on the way to fumigate a truckful of rotting melons. “The best damn courier in town!”, I exclaim, honking my newly-installed cursehorn, shattering nearby windows and streetlights into glinting injury confetti.

Sometimes, confidence is more valuable than a measured perspective on things, and if you need to focus on the praise to block out the little voice telling you the way you’re driving to these sun-kissed surf guitars is less Dennis Wilson, more Charlie Manson, so be it. Deliver At All Costs has me thinking a lot about confidence, in fact. It invokes GTA with a linked series of open maps, constantly devil-whispering your attention away from main and side missions with the promise of the hallowed fuckaboutsesh – smashable suburbia detailed down to the individual fence picket taking the place of rocket launchers and car pile-ups. But tragically, it’s also cursed with a lack of confidence that this is enough. It wants to be something more.

With games, I’ve come to view silliness – joyful, knowing, celebratory, confident silliness – as a kind of fearlessness. There was a much-mocked Tweet by an apparently well-known industry human a few years back along the lines of “in a world where every game is John Wick, The Last Of Us 2 is Schindler’s list”. Allusion aside, I remember thinking that my problem was that not enough games are John Wick. We should be so lucky to have more games exhibit that level of technical virtuosity and playfulness and inventiveness and character while also displaying such prescient levels of self-awareness and comfort regarding their own limits. Excellent, dumb fun with nothing to prove is in shorter supply than you might think.

Image credit: Rock Paper Shotgun/Studio Far Out

To wit: Deliver At All Costs is about 70% videogame-ass videogame, and a pretty great one at that. The rest is dull cutscenes and conversations and other assorted faff, starring a deeply unlikable protagonist, standoffish enough to be instantly repellant while also being the sort of bozo who says shit like “well, here goes nothing!” out loud to himself before walking into a job interview. It’s been ages since I’ve played a freeform chaos ’em up (Destroy All Humans! springs to mind, in spirit if not specifics), and the result was like going for lunch with a friend I hadn’t seen for years, only for them to grab the delicious milkshake out of my hands every ten minutes and refuse to give it back until I’d listened to the next part of their screenplay. It’s not a good screenplay, Eric. And give me back my milkshake.

Watch on YouTube

I wouldn’t even say that the game’s writing is bad, in the sense that it does contain very good things resulting from humans putting imaginative ideas on paper. The formula stays consistent. Either get a thing and take it to a place, sometimes with a few stops across the way, without it getting ruined. Or, collect or deliver lots of things quickly, sometimes with a time limit, sometimes while being attacked by cops or other vermin. You’ll get a few cargo-loading tools to upgrade your truck as your progress – a winch, a crane. But the game is so creative with its twists and framing that each delivery stands out.

One mission, you’re delivering a stone statue of the mayor to replace an old one that’s been painted white over the years by a truly biblical quantity of bird plop. As you’re making your way back down treacherous volcano slopes, you’re set upon by a swarming armada of dysentery pigeons, forced to swerve incoming shit sheets to deliver your cargo as pristine as possible. Another, you’re delivering a gigantic marlin, driving through barrels of feed en route so it doesn’t get hangry and attempt to flip over your car with its tail. Next, you might be ramming into rival courier trucks and crane-stealing their packages to make the deliveries yourself.

Image credit: Rock Paper Shotgun/Studio Far Out

This is all made goofier by what Brendy described as “slip-slidey Micro Machines goodness”. While I’d imagine trying to drive such a pressure-sensitive vehicle with a mouse and keyboard is a nightmare, on controller your truck is tight and responsive while also reacting to the slightest bit of overzealousness on your part with clownish histrionics. This is fine and good and welcome. The worse you drive, the more fun it is, and after playing two parryful games in a row that ceaselessly screamed at me like J. K. Simmons in Whiplash to get it right, it feels great to play something this joyously permissiveness of sloppy, slippy smashbastardry.

So, what’d be the perfect chaser to all this creative mayhem? Why, some sort of traumatic backstory for your courier, naturally. Comic strips where an overbearing father unsupportive of your engineer-tagonist’s love for “those damn gizmos” wants him to go shoot a fox instead. But he can’t do it! He can’t pull the trigger! I ran over twelve people yesterday, game. I made at least twice that many people homeless. There’s a rivalry with upper management trying to uncover your courier’s not-actually-that-dark past. You have to go to bed and wake up and get dressed every few missions in your apartment, despite there being no other life sim elements that would give this stuff purpose. There’s a sequence at the end of the first act where you have to push crates and filing cabinets from doorways to escape a burning building. It’s unconvincing, uninteresting, unfocused, and there’s far too much of it.

Image credit: Rock Paper Shotgun/Studio Far Out

Thing is though, the city is already a nice enough place to spend time, vibes-wise; a toytown pastiche of mid-century Americana that creates a familiar and vibrant enough sense of place for you to enjoy levelling that place to bits. There’s enough here to convey the game’s identity without all the faff. And this is where I return to thinking about confidence. More specifically, how Deliver At All Costs has a lack of trust in itself. The game seems afraid to let itself be defined by its strongest elements, and attempts a type of storytelling structure that serves it not at all.

Because this doesn’t strike me as a story someone especially wanted to tell, nor the additional sequences ones anyone especially wanted to make. They are inclusions born of a nervous yearning to fulfill the mold of an impersonal idea of what constitutes a real videogame, a ladder to worthiness built from checkboxes. Worse, they drag the party down and refuse to give me back my damn milkshake. If you reckon you’ve got a higher tolerance for battering the ‘skip dialogue’ button though, by all means go for it. There is, as I say, some excellent, dumb fun to be had here.



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May 20, 2025 0 comments
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