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Co-op survival game Blind Descent gets release window
Esports

Co-op survival game Blind Descent gets release window

by admin June 8, 2025


Blind Descent is set for a 2026 early access release date. Players will be able to get a taste of the game’s adaptive world. For more information, read the release below:

Nicosia, Cyprus (June 7, 2025) | Today, META Publishing — a subsidiary publishing label of acclaimed RPG studio Owlcat Games — and Turkish indie studio Pokuch have officially revealed their flagship game: the co-op sci-fi survival title, Blind Descent. Revealed during Future Games Show, Blind Descent is set to launch via Early Access on Steam in 2026.Watch the Blind Descent announcement trailer here: YouTube Blind Descent invites players into a mesmerizing yet unforgiving world buried deep beneath the Martian surface. After a catastrophic mission failure, a lone survivor awakens in a vast, alien ecosystem. What begins as a desperate search for missing crew members evolves into a journey of symbiosis with a world that resists, adapts, and remembers.When developing this title, the team created a “Symbiosis System” — a unique, deeply immersive mechanic inspired by the haunting alien logic of Scavengers Reign. This system will shape how players interact with the world around them, with more specific gameplay details to be revealed later. Speaking of Scavengers Reign, its acclaimed production designer, Jon Juarez, created the game’s striking new key visual.Key Features of Blind Descent:Explore an Alien World that Pushes Back: Discover a sprawling underground biome teeming with mysterious life and reactive flora.Survival Through Understanding: Study the ecosystem, observe alien behavior, and craft tools that help you survive.Shelters with Consequences: Build log-by-log in a world where nature reclaims what’s left unattended. Your bases can be overgrown, devoured, or corrupted.Mutate and Adapt: Encounter biological phenomena that change you. Gain abilities through exposure to alien spores, fruits, and strange infections.Traverse Rugged Environments: Use advanced climbing gear to scale vertical shafts and navigate treacherous terrain with precision and agility.Endure Together: Team up with up to three other pioneers in online co-op. Venture through the unknown together to uncover the truths lying deep within Mars.Blind Descent arrives on Windows PC via Steam in 2026. Players can wishlist the game today.Stay up to date with Blind Descent by following the game on Discord, X (Twitter), Youtube, and TikTok.  

Stay tuned to GamingTrend for more news!


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Blocky co-op game Lego Voyagers wants you to experience "what it feels like to be a Lego brick"
Game Reviews

Blocky co-op game Lego Voyagers wants you to experience “what it feels like to be a Lego brick”

by admin June 8, 2025


The team that bought us all Lego Builder’s Journey is back with some more bricky goodness, this time in the form of Lego Voyagers.

Announced at this evening’s Summer Game Fest opening night, Lego Voyagers is a two-player co-op adventure all about “bricks, friendship and play”, which sounds very wholesome. “When two friends make it their mission to rescue an abandoned spaceship, they embark on a journey beyond their wildest dreams, ultimately learning the value of being connected,” reads the official blurb.

In this game, players will be able to actually experience “what it feels like to a Lego brick”. No, it doesn’t mean you will find out what it feels like when I accidentally step on you in the middle of the night and then try to hold in expletives while I check on my son. Rather, it means you will be able to find out what it means to “tumble, jump, snap together, and build your way through rich brick worlds”. You can check out the trailer below.

LEGO® VOYAGERS | Reveal Trailer. Watch on YouTube

Lego Voyagers will release “soon” across PlayStation 5, PlayStation 4, Xbox Series X/S, Nintendo Switch and PC. You can find out more here: https://bit.ly/LEGOVoyagers.

Elsewhere this evening, we got a look at a comedic fighter starring puppets known as Felt That: Boxing.



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A Hitman co-op mode with Stone and Knight is in the works at IO Interactive
Game Reviews

A Hitman co-op mode with Stone and Knight is in the works at IO Interactive

by admin June 7, 2025


Developer IO Interactive is developing a co-op mode for Hitman: World of Assassination.

Announced last night, this mode is still relatively under wraps, but does feature two names you may recognise: Stone and Knight. These two popped up in the Hitman Sniper mode.

On this co-op mode’s release, players will be able to pop into “exciting missions” from the Hitman world with their pal by their side. These missions will “challenge” players to rethink how they approach things now they are going in as one of a pair. Someone once said to me a good friend will always help you hide the bodies, so I guess that is very fitting for this story.

Ian plays Hitman. Watch on YouTube

IO noted it was “early days” for its upcoming Hitman co-op mode, but it would share more news about it all with us “soon”, so stay tuned.

In addition to this little nugget, IO has also announced that Hitman: World of Assassination has now reached the 25m units sold milestone. The developer added the game has registered 80 million players, which takes into account players from World of Assassination, as well as its Free Starter Pack.

“Agent 47 continues to resonate with audiences around the world, proving the enduring appeal of the franchise as it approaches its 25th anniversary,” said IO head Hakan Abrak.

“Everyone at IOI extends its sincere thanks to the global community of players, and we look forward to delivering many more hours of stealth, creativity, and signature assassinations in the years to come.”

IOI announces Hitman COOP mode
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Elsewhere in Hitman news, players can now assassinate Le Chiffre from Casino Royale, with actor Mads Mikkelsen reprising his role from the 2006 film.

IO also recently lifted the lid on its upcoming Bond game. Earlier this week, we got a reveal trailer which introduced us to the young Bond at the start of his life as an agent. But, while it may be an origin story, 007: First Light already has plenty of nods to the Bond books and films that came before.



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June 7, 2025 0 comments
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New gameplay trailer for chaotic co-op party game Sol Mates released
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New gameplay trailer for chaotic co-op party game Sol Mates released

by admin June 6, 2025


During the recent Shacknews’ Indie Showcase, Daruma Games revealed a brand new gameplay trailer for their upcoming cooperative rougelike spaceship sim, Sol Mates, which will launch in early access on Steam in 2025.

SAN FRANCISCO – June 4, 2025 – Independent game development studio Daruma Games today shared a new gameplay trailer for their debut title, Sol Mates, during Shacknews’ indie showcase.

Sol Mates is a chaotic co-op party game for 1-4 players that can be played locally or online. Steer, shield and blast your way through the galaxy, taking on space pirates, giant alien crabs, and sassy onboard AIs. Grow your space agency as you take on kooky requests, make story decisions together and soar among the stars in this cooperative roguelike spaceship sim.

Key Features

*Chaotic cooperative gameplay

– Chaos is at every turn as tension mounts throughout your interstellar journey. Work together with friends to become a well-oiled team that puts out fires, launches missiles, and steers the ship out of a crisis at the ready.

*Mission-based storytelling – Sol Mates expertly weaves a humorous sci-fi storyline told through a series of hand-crafted missions mixed with procedurally generated twists.

*Retro-futuristic art style – Enter the adorable and charming world of Sol Mates, where your customizable astronauts lead the way through a retro-futuristic universe filled with surprise and thrill. Battle massive space crabs and defeat hordes of pirates in colorful and explosive encounters.

*Meaningful progression – By progressing through the campaign, you unlock new missions, characters, cosmetics, events, and challenges. With every new unlock comes new combinations offering endless replayability.

Sol Mates will launch in Early Access on Steam in 2025 on PC. For more information, follow Daruma Games on X, Bluesky, Instagram, and TikTok.

Stay tuned to GamingTrend for all your gaming, tech, and entertainment news!


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While you wait for an official update, Elden Ring Nightreign already has a two-player co-op mod
Game Updates

While you wait for an official update, Elden Ring Nightreign already has a two-player co-op mod

by admin June 1, 2025


Elden Ring Nightreign is, to the surprise of no one, off to a bit of a flying start (even if not everyone is completely in love with it just yet). I have no intention of diving into it just yet, in part because the solo experience doesn’t interest me all that much, and I don’t really want to be matched up with two other randos that would surely abandon me the moment I forget what my character can do. There isn’t a duos option either, the thing I’m actually after, something that was a bit forgotten about during development, but might be coming further down the line. The power of modding always comes through however, as despite only launching yesterday, there’s already a seamless co-op mod that allows for duos.


Aptly titled Seamless Co-op (Nightreign), those of you that have previously indulged in a bit of seamless co-op in other FromSoftware Soulslikes won’t be surprised to hear that it comes from none other than Yui. She made the original Elden Ring Seamless Co-op mod a few years ago, alongside a Dark Souls Remastered one last month.

Watch on YouTube


Much like those two mods, this one allows you to play online with a friend without all of the usual faff you’ll find in FromSoft’s games, even if it is easier to play with others in Nightreign than usual.


Right now, the mod is pretty simple. You can either create two or three player lobbies, and play online with them. Yui says that “there will be more to come, but whilst the current game lacks 2-player modes, this mod will be available in this state.” Don’t worry about it banning you from regular online either, as it prevents your game from even connecting to any matchmaking servers in the first place. What more could you ask for!



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June 1, 2025 0 comments
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Elden Ring Nightreign Already Has A Two-Player Co-Op Mod On PC
Game Updates

Elden Ring Nightreign Already Has A Two-Player Co-Op Mod On PC

by admin June 1, 2025



Elden Ring Nightreign may have only just launched but a well-known modder has already released a much requested Duos mode mod that players can download from the Elden Ring Nightreign Nexus for the PC version of the game.

The mod comes from Luke Yui, the modder also responsible for the popular Seamless Co-op mod for Elden Ring, as well as other From Software games. Within a few hours of Nightreign going live, Yui shared a short video demonstrating a prototype two-player setup that wasn’t connected to matchmaking servers. It wasn’t long after that that the actual mod launched for everyone else to use.

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Now Playing: Elden Ring Nightreign GameSpot Video Review

Elden Ring Nightreign is intended as an online co-op game for three players, or solo, but with no option to only play in pairs unless they match with a random third wheel. While a three-person group is quite common in online games, including Apex Legends and Destiny, the lack of a duo option has not gone down well for folks who just want to play with a friend or partner. It’s one of the criticisms highlighted amongst the negative reviews on Steam, where the game is currently sitting at a “Mixed” rating.

The lack of a Duos Mode was made clear during Elden Ring Nightreign’s announcement and game director Junya Ishizaki also explained in an IGN interview back in December that the reason behind focusing on three players was “largely a game balancing decision, rather than a game design decision.” In a later IGN interview ahead of the game’s launch, Ishizaki did however admit that duos were “kind of overlooked and neglected” and hinted that support may come post-launch.

While nothing has been officially confirmed, this is yet another example of modders stepping in to add such missing features to a game.

Elden Ring Nightreign is available now for PC, PS4, PS5, X.box One, and Xbox Series X|S.



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June 1, 2025 0 comments
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What we've been playing - co-op adventures and unfolding ideas
Game Reviews

What we’ve been playing – co-op adventures and unfolding ideas

by admin May 31, 2025


31st May

Hello and welcome back to our regular feature where we write a little bit about some of the games we’ve been playing. This week Bertie has mixed feelings about Split Fiction, Ed discovers he really likes Elden Ring Nightreign but wants more from it after the campaign, and Donlan appreciates a game unfolding before him.

What have you been playing?

Catch up with the older editions of this column in our What We’ve Been Playing archive.

Split Fiction, PS5

Split Fiction. I’d quite like to read a dual-perspective fantasy and sci-fi story, actually. Wait, did I just describe Star Wars?Watch on YouTube

I’ve been eager to try this for a while. I was fond of It Takes Two and the reception around Split Fiction has been enormously enthusiastic. Also, I love that there’s a studio like Hazelight dedicating itself to making co-op games – not just games that can be played in co-op but games that require it. It’s weird that it should be an unusual thing these days, but it is and I’m totally here for it.

I like it – I like the game. In parts, I love it, and I think I’d expected this reaction more.

The parts I love: its fluidity. This is a colder, technical thing to praise, but it makes the game so invitingly touchable and toylike because of the way it responds and moves. Big tick. Two: the set-up for the game works superbly in that having two writers’ stolen stories to choose from, Hazelight gives itself a potentially bottomless source of ideas to hop between without lingering in one for too long. It’s perfectly fine for one world to contain only one idea, which many of them do. And who doesn’t want to play on a level where you surf around on a sand shark?

But what I struggle with also relates to this. There’s a thinness, sometimes, to the game; a feeling that ideas are cycled through so quickly they’re not given enough time – or developer investment – to breathe or be developed as fully as they could. You kind of skim through them and it can lead to repetitiveness as the game bumps back into ideas it’s already used, or a sense of pointlessness as it scrambles to come up with ideas it hasn’t used before.

Look, overall, brilliant: it’s a joyous collection of co-op ideas delivered with tip-top technical nous, and not a small amount of charm and style. But I’m waiting for it – and really willing it – to take off.

-Bertie

Elden Ring Nightreign, PS5

All aboard the Souls train!Watch on YouTube

I’ve been having a very Soulsy time of it recently. Last week I wrote about how Sekiro was causing me existential fury, and I’m pleased to say I broke through that to finally beat the game and see the credits, and that I don’t have to play it any more.

In its place, I’ve been playing another tricky game: FromSoftware’s new Elden Ring spin-off Nightreign. Go it alone and it’s one of the studio’s most challenging games; but with others it’s an exhilarating experience, as I wrote in our review. And despite finishing the game for the review, I still want to carry on playing it.

I still haven’t mastered each of the eight Nightfarers and I’m keen to play it more with friends now it’s officially been released. But I do feel the game has finite appeal. Once the Nightfarers are beaten and all the character stories have been completed, Nightreign – as much as I loved it – doesn’t have the replayability other multiplayer games do.

Yet what FromSoftware has created is so heavily structured, it could easily add more building blocks to extend the game. There’s DLC on the way at least but there’s potential for a full live-service game of seasonal events on its map, with additional bosses and characters and costumes. It doesn’t have to be a free-to-play, microtransaction mess, but just give it some regular support. Nightreign is something I’d happily play for months if it was regularly refreshed.

Of course, this would likely be at the expense of whatever big new single-player game Miyazaki is working towards, and there’s still The Duskbloods coming to Switch 2 next year to satisfy any lingering multiplayer desires. At the least, I love that FromSoftware has the capability and flexibility to experiment with this sort of spin-off. It might not be to everyone’s taste, but it’s left me wanting more.

–Ed

Öoo, PC

Öoo. What does that mean in ghost speak I wonder?Watch on YouTube

Here’s the latest game by the creator of ElecHead, that brilliant and ingenious blend of puzzling and platforming. ElecHead was all about electricity. This time it’s all about bombs. At least in the current Steam demo it is. You’re a caterpillar who can create bombs, and those bombs?

Early on they can send you shooting upwards to catch high ledges. But maybe they can shunt you across gaps too? Uh-oh, what do you do when the walls and ceilings have spikes, and what do you do when there’s a big frog blocking your path?

The pleasure of a game like this is partly the sense of watching an idea unfold itself, as the designer slowly discovers all the possible consequences and wrinkles and inversions. It helps that the game looks so beautiful and dinky and strange, with those progress-blocking frogs, yes, but also walls that seem to have the folds of brain tissue.

I am playing the demo very happily and I suspect I’ll replay it many times before the final game is out. It’s lovely to be at the start of something like this, where the ideas are new, but the contours of thought behind it all seem to be warmly familiar.

-Donlan



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May 31, 2025 0 comments
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A bird man character from Elden Ring reads a book in a library
Gaming Gear

If you want to play Elden Ring Nightreign in a duo, the Seamless Co-op mod is already out, dead simple to use, and it won’t mess up your vanilla save

by admin May 31, 2025



FromSoftware is apparently reserving the right to add an official two-player mode to Elden Ring Nightreign⁠—right now you can only play solo or in a trio. But Yui, the modder behind the Seamless Co-op series of Souls multiplayer hacks, has already done it again with Elden Ring Nightreign a mere day after launch.

PCG senior editor Wes Fenlon and I hopped in for a round, and it works exactly like you hope it would⁠—it’s even slightly more buttoned up than the already-great original Seamless Co-op, won’t mess up your game by drawing Easy Anticheat’s Eye of Sauron, and even opens up Nightreign for further modding.

To install Seamless Co-op, you just have to whack the files from Nexus Mods into your Elden Ring Nightreign/Game folder. It runs from its own .exe, does not interact with FromSoft’s official servers, and creates separate save files from the original game, keeping EAC out of things.


You may like

That does lead to a lone hitch for you to consider, though: Any progress you’ve made so far won’t carry into Seamless Co-op, and vice-versa. Wes and I had to chop through the tutorial Margit encounter again before queueing up. This seems to be the cost of doing business, but worth keeping in mind.

Otherwise, though, it runs exactly like the official game⁠—you can even invite friends to group up through Steam still. It also worked perfectly in our run: No hitches, glitches, or connection issues to speak of. It just works. If you don’t mind the split progression, have a special Elden someone in mind to play the game with, and can’t stand a third wheel tagging along, this is the mod for you.

I thought the first Nightlord felt easier than I remembered, but that was just 30 hours of experience talking: Yui told us that she hadn’t touched difficulty balancing in any way for two-player. That may be the lone exculpatory factor in a modder whipping up a two-player mode so quickly when FromSoftware did not.

In FromSoft’s defense: It’s still clearly finding the balance for Nightreign’s solo mode, while Wes and I saw the potential for some lopsided, frustrating gameplay when one player goes down and the other has to revive them in a duo⁠—you no longer have the sturdy tripod of a third player taking aggro. All the same, Yui’s work remains, as ever, incredibly impressive, and it’ll be interesting to see how Seamless Nightreign develops, especially if FromSoft ever comes up with its own two-player solution.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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May 31, 2025 0 comments
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Remedy's surreal take on co-op with FBC: Firebreak
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Remedy’s surreal take on co-op with FBC: Firebreak

by admin May 29, 2025


Much like Remedy’s narrative-driven single-player games, FBC: Firebreak is a step into the unknown. Not for the player, but for the developer itself.

Firebreak not only marks the first time that Remedy has developed a multiplayer game, but it’s also the developer’s first foray into a first-person shooter.

But a project focused on session-based gameplay runs the risk of alienating fans of Remedy’s lore-heavy third-person games, while potentially dissuading casual players from checking out its impressive back catalogue if the game doesn’t click.

Mike Kayatta, Remedy

Following a hands-on preview of the game, GamesIndustry.biz spoke to Firebreak’s game director, Mike Kayatta, to discuss Remedy’s approach to developing its first co-op FPS title. He also explained how the studio balanced appeasing longtime Remedy fans while attracting seasoned co-op players unfamiliar with Firebreak’s surreal world.

Firebreak is a spin-off of 2019’s Control, which follows Jesse Faden – the director of a secretive government agency known as the Federal Bureau of Control (FBC).

Its headquarters, known as the Oldest House, is a shifting, paranatural building that holds all sorts of otherworldly entities contained by the organisation.

Control sees the Oldest House under lockdown following the invasion of a hostile force known as the Hiss. Firebreak takes place six years after the events of Control, and the lockdown is still in place.

Maintaining a balance

Right off the bat, there’s a hurdle of not overloading players new to Remedy with so much lore that they’ll feel like they need to play Control to play Firebreak.

As Kattaya explains, the studio prioritised not overwhelming those unfamiliar with its universe and appeasing fans that will be on the lookout for connections to other Remedy titles.

“We set the game during a lockdown, which creates a narrative bubble for the FBC that also helps us create a bubble around the world itself,” Kayatta notes.

“So, if you know Control, then you might be interested in seeing what was going on in the Oldest House six years after the first game. And if you don’t know Control, then you can step right into this moment and get a contained experience.”

Firebreak may be a spin-off, but Kayatta affirms it is firmly set within Remedy’s connected universe (RCU) – which links the Control and Alan Wake franchises together.

“Of course, we are set firmly within the RCU timeline and canon, so there are connections,” he explains. “But we’re very focused on protecting Control players who might not want to switch genres to get the ‘whole story’, and protecting co-op players who might not want to fire up an old game to get the full experience out of Firebreak.”

By maintaining this balance, Remedy has made a game that potentially encourages fans to step out of their comfort zone while also enticing less familiar players to dive into Remedy’s back catalogue if the world intrigues them.

Internally, Remedy also faced the task of producing a game in a genre it’s not developed for before. Still, it has over two decades of experience in developing narrative-driven, immersive single-player titles, which offered the studio some advantages.

“Even though games like Alan Wake and Control aren’t all that similar to Firebreak in terms of genre and gameplay, they do all share a focus on immersive worlds and impactful narrative space,” Kayatta says. “That sort of thing comes through lighting, audio, world design, and more somewhat direct crossovers.

“When we look at what’s different [about Firebreak], it’s the perspective, the social nature of the game, and driving gameplay through systems. It’s a combination of previous work experience outside of Remedy, personal experience as gamers or solo projects, and transference of other practical design skills into a new vision.”

Kayatta continues: “We do have a lot to learn and definitely face the task and players with a lot of humility, but there wasn’t really a point where we felt like we didn’t know how to go about something fun.”

Overcoming development obstacles

Remedy also had to contend with approaching the game from a different perspective during the development process.

Kayatta says the making of Firebreak differed in “so many ways” compared to Alan Wake 2 or Control, but that overall, every Remedy game release “is a miracle and Firebreak is no exception.”

“Even things as simple as playing the game suddenly takes three times the number of people,” he emphasises. “Lots of typical production processes remain the same, but the rest has been a lot of adaptation and learning on the fly.”

This included playtests. Remedy has conducted a lot during Firebreak’s development, even as recently as a couple weeks ago to test various game mechanics and matchmaking. The game is constantly changing – I’ll have a totally different experience playing with friends post-release than I did during my playtest, and the devs were busy polishing things then, too.

“Sometimes making games feels like nothing but overcoming obstacles,” Kayatta laughs.

“Honestly, it’s been [like that] every single day. Sometimes it’s about absorbing the pain, learning lessons, and pushing through to the next milestone. Other times, it’s about seeking help from experts across the studio. Every single game released is a miracle and Firebreak is no exception.

“Then, creatively, a lot has been shifting the mindset of what’s the most valuable [aspects] to players and learning to let go of the control you have over players when making a single-player experience.”

Image credit: Remedy Entertainment

Unlike Alan Wake 2 and Control, Remedy aren’t guiding players through narrative cues. There are suggestions and hints of what needs to be done in a given situation, but players are given much more agency and control over how they approach obstacles with the arsenal they’re given.

As for the FPS aspect – there are plenty of guns to fire in Firebreak, but it’s the ‘crisis kits’ that are the focal point.

“Every single game released is a miracle and Firebreak is no exception”

These three loadouts are tailored to a specific skill – one is electricity-focused for field control, another is impact-focused for problem solving, and one is water-focused for manipulating conditions like controlling flames and cooling down team members.

Players aren’t limited to what they use, either. All three players in a session can use the same kit, or they can plan who will use which kit to maximise the effects of teamwork during a session.

The kits are also where Remedy’s kookiness shines. Each kit has a tool related to its theme, whether that’s a massive wrench or a hydro-cannon. Paranatural items known as ‘Altered Augments’ can be attached to these weapons, which provide bizarre – and at times chaotic – effects to give players the upper hand against enemies.

For example, a paranatural teapot can be attached to the hydro cannon to super heat water globules into molten lava.

Experimentation is key

Giving players a varied loadout of guns and tools enabled Remedy to make Firebreak something newcomers to the FPS co-op genre could enjoy. This was achieved by providing the ability to adjust components to meet players needs and a progression system that doesn’t focus on “power ramping.”

“Like most games, we front load a lot of the extremely impactful long-term progress, such as unlocking critical gear and abilities,” Kayatta says. “And the ‘mid-game’ (if you want to call it that) is about getting your power up and upgrading what you like to use.”

Kayatta also clarifies they didn’t want newer players to be locked out of the experience when playing with those who are familiar with how multiplayer FPS games work.

“[Firebreak] doesn’t dwell too long in the ‘power ramping’ phase and quickly shifts into promoting experimentation and forming playstyles,” Kayatta notes. “We’ve also added things like the resonance system which can let players with access to strong builds actually share those abilities to anyone (so long as they stay close).”

Speaking of progress, Kayatta notes that Remedy made it a priority for Firebreak to “feel like a fair experience for everyone” – whether you’re playing for long or short periods of time.

“For this, we made sure that the longer-term progression focuses more on unlocking options rather than raw power,” he explains. “That players can create their own end-game challenges by adjusting threat, clearance, and corruption [levels] to meet their capabilities.”

Threat, clearance, and corruption control the difficulty of a job, with rewards scaling up accordingly based on the level of challenge. These aspects also enhance replayability – particularly corruption, which enables ‘corrupted items’ that modify the environment and enemy behaviours.

Remedy’s approach to microtransactions

There’s also a perk system that provides unique gameplay effects, which are achieved by levelling up or using in-game currency known as ‘lost assets’.

Players can also use in-game currency to purchase ‘requisitions’ – cosmetic items including armor sets, sprays, and weapon skins that have no effect on gameplay. Some requisitions are ‘classified’ meaning that players will need to spend real-money to unlock them.

“We tried to think of ourselves as gamers and what we would want out of a game”

When asked why Remedy went down the route of locking only cosmetics behind a paywall as opposed to a pay-to-win system like some other multiplayer titles, Kayatta says the team thought of what they would want out of Firebreak as players.

“[This approach] is not a direct response to any particular mechanic or game, but it is different from many that you see in the multiplayer space,” Kayatta explains. “Mostly, we tried to think of ourselves as gamers and what we would want out of a game.

“Maybe it’s a bit of a nostalgia, old man, ‘kids-these-days’ sort of thing to say, but dang. I miss games like Left 4 Dead 2 where you could just buy the game and play it when you feel like playing it. It felt easier to get friends on board and easier to kick back and enjoy things.”

Kayatta continued: “I don’t like the stigma that comes with multiplayers today. I don’t like how guarded I feel when I hear something is going to be supported after release. Support after release should be an awesome, exciting thing. So why, so often, does it make me feel worried somehow?”

The future of Firebreak

With that in mind, Remedy has implemented a solid roadmap to support Firebreak post-release. It launches with five jobs, with two additional jobs planned for this year and more to come in 2026.

“It’s always hard to predict the future, especially before we’ve released the game and gotten the chance to hear from players,” says Kayatta. “We know we are going to support the game, we know we want to make it bigger this year, at least.

“And going into next year, we want to know what’s going to add value for players and do that. Is it more jobs? Could be, in which case that will be the plan. Is it something else? Let’s see and then try to do that if it makes sense.”

“We’re a small team with limited resources. We’re trying to be super careful about where we put our attention”

Remedy is steadfast on putting the players’ needs first. All post-launch content will be free, and will be catered to what fans want out of the game they’re spending their money and time on.

“Ultimately, we’re a small team with limited resources,” he adds. “We’re trying to be super careful about where we put our attention.”

As for the future of co-op games at Remedy, Firebreak sets a precedent for potential games set around its other franchises. So has the experience of developing Firebreak inspired the devs for similar games in the future?

“Oh boy,” Kayatta laughs. “The only future on my mind right now is getting Firebreak to players on June 17, then supporting them as best I can. As for anything else, to quote the wise Magic 8-Ball: ‘Ask again later’.”



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May 29, 2025 0 comments
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Dead Island 2, the co-op zombie shooter that's better than it has any right to be, is free to own right now
Game Updates

Dead Island 2, the co-op zombie shooter that’s better than it has any right to be, is free to own right now

by admin May 21, 2025


Though it may no longer get the coverage it used to, the Epic Games Store’s weekly freebies on PC continue. Every week, the store is refreshed with one or two games, available for anyone to claim and own forever.

You’d need a free account for that, of course, but if you’ve ever played Fortnite – or claimed any such freebie in the past – you already have one. Every once in a while, however, the freebie in question is a game worth highlighting. This is one such week.


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From now until Thursday, May 22, you can claim a free copy of Dead Island 2, as well as Happy Game. Dead Island 2 is, of course, the higher profile title in this line-up, and it’s really one of those instances where it’s hard to believe a game of such quality is being given away for free.

Dead Island 2 is not a very old game, either, it only came out in April 2023 – so it’s just a little over two-years-old. Some of you reading this likely bought it on a deep discount intending to play it shortly afterwards, but never did.

Given its extensive history of false starts, delays, reboots and all manner of development shenanigans, it’s a miracle that a game called Dead Island 2 exists at all. The fact that it’s actually a solid, fully-fledged zombie action game – and a fun co-op romp to boot – is what took everyone by surprise two years ago.

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In her four-star review, our very own Kelsey Raynor said it is “every bit the head-stomping blast that it promised to be,” and pointed out how much it all comes together in co-op. Considering Dead Island 2 is currently free, finding people to play with shouldn’t be a problem.

Even if you don’t particularly care about zombie games, you should at least download it to experience the the dismemberment and flesh/bone tech under the hood. It’s more detailed than you might realise, and makes for very satisfying (and often brutal) zombie-slaying.

You can grab Dead Island 2 on the Epic Games Store right now. Just add it to your cart, check out and you’re done. Various bits of DLC are also on sale, in case you want to expand what’s already there.



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May 21, 2025 0 comments
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