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'Payday' Dev Starbreeze Kills Co-Op 'Dungeons & Dragons' Game
Product Reviews

‘Payday’ Dev Starbreeze Kills Co-Op ‘Dungeons & Dragons’ Game

by admin October 4, 2025



After the success of Baldur’s Gate 3, there’s been talk of Hasbro and Wizards of the Coast releasing more games based on Dungeons & Dragons. Bad news for fans looking forward to that: one of them, a title codenamed “Project Baxter,” has been fully canceled.

The title was in development over at Swedish developer Starbreeze, best known for the Payday franchise and 2012’s Syndicate. In a recent announcement, CEO Adolf Kristjansson said the “difficult but necessary decision” came as the studio is prioritizing a full revamp of its co-op heist franchise Payday. As such, “Baxter” development has been ended, and some of its assigned developers will be “redeployed across Starbreeze’s projects.” Others will be let go and given help by Starbreeze to find employment elsewhere.

“Baxter” was first announced in 2023, with Starbreeze at the time stating it’d feature “signature cornerstones” of its prior works like a live-service model and cooperative play. While the studio’s been quiet on it since then, the game would’ve released sometime in 2026 for “all major platforms.” Around this time in 2024, Starbreeze showed off concept art with a tease that it would show more in the near future.

Dungeons & Dragons is no stranger to live-service games: before Baldur’s Gate 3, there was a co-op-focused reboot of Dungeons & Dragons: Dark Alliance in 2021, and its online servers shut down this past February. Wizards of the Coast, which owns D&D, also cancelled five unannounced games prior to Baldur’s release, some of which were likely D&D games. At the time of writing, a single-player action game from Giant Skull set in the D&D universe—and led by Star Wars: Jedi director Stig Asmussen—remains in development.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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October 4, 2025 0 comments
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Peak co-devs Aggro Crab unleash co-op forklifty mayhem with Crashout Crew, which'll have a demo soon
Game Updates

Peak co-devs Aggro Crab unleash co-op forklifty mayhem with Crashout Crew, which’ll have a demo soon

by admin October 4, 2025


Ok, so if you’re one of those high-vis types who can be driven up the wall by health and safety code violations, you might want to look away. Crashout Crew, a co-op chaos-generator all about forklifts, has been revealed by Peak co-developers Aggro Crab, with sights set on a 2026 release preceded by a Steam demo this month.

I told you to look away, high-vis types! Why are you already running to management with a written demand that all heavy machinery can’t be drifted around at top speed and slammed into boxes?

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Anyway, forget about them, Crashout Crew looks like a great laugh. You can up to four mates are strapped into forklifts that can boost and drift, with the mission of grabbing various good strewn around a warehouse, and pushing a big red button to jet them off on the right conveyor belts. Failure to do so results in quotas not being hit, and presumably a telling off. As you progress, you can add extra quirks or wrinkles to the action via safety violations, much like in real life.

“After the recent cancellation of Going Under 2, the studio decided to explore the whimsy multiplayer side of game development,” Aggro Crab wrote of how it came to be. “While some of Aggro Crab developed PEAK with Landfall, the rest of the studio locked in to produce Crashout Crew!”

A full release in 2026 is being aimed for, but ahead of that Crashout Crew’ll be getting a demo on October 13th, as part of the upcoming Steam Next Fest. You’ll be able to give the first three levels a go and see if the chaos offered is up to snuff.

Aggro Crab have also made clear that Peak, the co-opper based around going for hikes up big hills developed by themselves and Landfall Games, will still be getting updates. The studio plan to dual wield goofy creations in their quest to ensure that every being on Earth must have at least one chuckle with their colleagues while playing a video game.

It’s a noble cause, and also a formula that’s yielded Peak a considerable amount of success so far. So, let’s see if doubling down will rocket Aggro Crab’s forklift to even greater heights.



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October 4, 2025 0 comments
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Best Dicehead build for climbing the Megabonk leaderboard – Destructoid
Game Updates

Megabonk multiplayer and co-op explained

by admin September 29, 2025


Screenshot by Destructoid

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Published: Sep 29, 2025 02:30 am

Megabonk‘s full release has witnessed plenty of players joining in to have fun, and there are plenty of offers.

If you have played and enjoyed games like Vampire Survivors in the past, you’ll fall in love with Megabonk. Every run might not result in a win, but you’ll be able to unlock new characters, tomes, items, and more. The grind stays fresh, and you gain something from every run.

Unfortunately, everything that you can experience in Megabonk is in the form of solo adventures.

Does Megabonk have multiplayer and co-op

Neither can you go on co-op runs with your buddies, nor can you juke them out in PvP. The reason is simple: Megabonk is a single-player-only title. You can play as much as you want, but only on your own. The game doesn’t offer any form of multiplayer content at the time of writing (Sept. 29), and that’s unlikely to change.

Interestingly, there have been plenty of requests from players to introduce multiplayer. One look at the Steam forums says everything you need to know. The community wants multiplayer to be added to the game, but whether that happens remains unknown.

Multiplayer could always be added, depending mainly on what the developer has in mind for future updates. Alternatively, a mod could potentially solve the problem as well.

Is there a multiplayer mod for Megabonk

As of Sept. 29, there is no multiplayer mod for Megabonk. I have checked all the current mods for the game, but none offer anything close to a multiplayer experience.

However, I won’t rule out getting mods that could enable multiplayer. If we get multiplayer, it will be fun to go on co-op adventures with our buddies and play together to create wave after wave of enemies.

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September 29, 2025 0 comments
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Wolf Haus Games Reveals Co-Op Dark-Comedy Survival Game JOIN US at PC Gaming Show Tokyo Direct
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Wolf Haus Games Reveals Co-Op Dark-Comedy Survival Game JOIN US at PC Gaming Show Tokyo Direct

by admin September 28, 2025



MONTREAL  — September 28, 2025 — Today, during the PC Gaming Show Tokyo Direct, independent Montreal, Quebec-based studio Wolf Haus Games revealed JOIN US, a darkly satirical, story-rich survival game that lets players build and command their own doomsday cult to prepare for the coming apocalypse. Not your average survival game, JOIN US combines a strong game loop and novel mechanics to create an ambitious and culturally relevant single or multiplayer experience. Design your cult’s belief system and recruit new followers into a fresh, fully authored narrative that adapts to player choices.Wolf Haus Games’ debut project, JOIN US, embodies the team’s passion for grindhouse cinema, refreshing sense of humor, and over 150 years of combined experience working on feature films, major music videos, and more than 100 AAA video games. You’ll get your chance to “JOIN US”  when the game launches next year on PC.

In JOIN US, players take the role of a devout member of a doomsday cult, sent to establish a new chapter of their cult in rural Bedford County, USA. While you must heed the wise words of The Leader, this “franchise” is yours to command and shape as you please; think of it like you’re franchising a Burger King, or a KFC. You are free to explore the open world as you recruit followers, design your own robust belief system, and scale up a compound to accommodate your growing ‘family.’ Not everyone will take kindly to outsiders, so you might be forced to protect your compound… by any means necessary (including but not limited to flamethrowers and battle-pigs). 

With an Apocalypse just around the corner, you’ll want your compound to be well-stocked with the essentials: food, supplies, and ammunition. But your most important resource is your followers. After all, a cult leader with no followers is just a lonely weirdo. Get the word out with propaganda, and you can recruit poor, lost souls to a better life. As your forces grow, so will your territory; take the fight against non-believers to their doorstep to extend your cult’s territory.

Experience the immersive narrative campaign in single player or up to four-player co-op as you conquer the game’s dynamic open-world environment. Whether you roll solo or recruit your friends, cult life is your calling, and the end of the world is nigh (which, if you’re a doomsday cult, is a good thing, right?).


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September 28, 2025 0 comments
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Turok: Origins
Gaming Gear

Turok: Origins preview: Borderlands meets Exoprimal in this co-op shooter

by admin September 10, 2025



I went hands-on with upcoming co-op third-person shooter Turok: Origins at Gamescom 2025 . While I’m not a mega fan of the dino-slaying series, I have enjoyed many of its earliest entries, including the Nintendo 64 trilogy and even the divisive multiplayer spin-off Turok: Rage Wars.

Aside from a now-delisted 2019 spin-off game, the series has been largely dormant since 2008’s Turok for seventh-generation consoles. It now returns in Turok: Origins, courtesy of developer and publisher Saber Interactive, with an as-of-yet unannounced release date.

Cutting to the important details, Turok: Origins is a co-op-focused shooter for up to three players. You pick a class-specific character – each with their own weapon and skill loadouts – and load into a map where you must complete a linear series of objectives before facing off against a climactic boss encounter.


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My experience with the game is, so far, largely positive. Blasting prehistoric creatures and a hostile soldier-like alien race is tons of fun; weapons and quick-kill animations feel extremely slick, and I feel the choice of third-person perspective is a smart one.

I do have some concerns, though, primarily with environmental design. Maps do feel rather drab and samey from an aesthetic standpoint, and they were also incredibly dark, making it difficult to spot enemies hiding in shadows or overgrown flora.

Even in my short session, Origins was beginning to feel a little repetitive, so I’m currently unsure of the game’s replay value. But if Saber Interactive nails this, it could well be one of the best co-op games of recent years.

Hit ‘em with the brain destroyer

(Image credit: Saber Interactive)

Let’s focus on the good for now, though. Combat does feel really good in Turok: Origins. Player characters are outfitted with a wide variety of weapon types, including shotguns, rifles, bows, and iconic series staples like the Cerebral Bore – a terrifyingly cruel instrument that quite literally sucks the brain out of an enemy’s skull.

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When I asked creative director Jesús Iglesias if the Bore would be as overpowered as it was in prior entries, he didn’t hesitate with a resoundingly excited “yes!” Usually, a developer might want to ensure a degree of balance for powerful weaponry such as this, but I more appreciate the fact that Saber seems to have as much reverence for this legendary tool of destruction as Turok series fans do.

The good news is that Saber Interactive clearly has a lot of love for the source material. Dinosaur variety is impressive, with each type offering its own challenge. Some prefer to charge you at melee distance, while others will hang back and try to get a height advantage, raining down gobs of acid.

What I will note, then, is that spatial awareness is key to success. Origins’ maps (from what I’ve played so far, at least) are designed with at least two vertical layers. A coordinated team of three definitely has the best chance of success here, as you’ll likely need to call out priority threats and divvy up the team’s attention based on individual characters’ skill sets.

One class, for example, felt perfect for melee combat. Their skills allowed them to buff their own damage. Another seemed better focused on crowd control, able to spawn barriers to restrict enemy movements. In isolation, it’s all pretty simple stuff, but in a co-op setting, the synergies these skills provided definitely enhanced the fun factor.

Welcome to the jungle

(Image credit: Saber Interactive)

Overall mission progression was fairly straightforward, as we progressed from a dense jungle to a hidden temple, before facing off against a colossal cyborg stegosaurus (yes, really) in a large circular arena. Objectives ranged from simply activating a set of nodes to killing a certain number of enemies.

The basic nature of these objectives seems fine for the early game, but what had me more concerned was the level design itself. Environments (especially exteriors) are pretty, but also somewhat maze-like and repetitive in nature. I also couldn’t help but note that it was easy to lose sight of enemies amongst the thick foliage, leaving myself open to several surprise attacks. Though honestly, this could well be intentional on the developer’s part.

What’s even more annoying than that was that the environments felt overly dark. It could well have been the monitors we were playing on, of course, but an overall lack of light sources certainly didn’t help when it came to spotting enemies or objectives.

Thankfully, things picked up again when we went against the aforementioned stegosaurus boss. The towering creature had plenty of armor and wasn’t afraid to literally throw its weight around.

My team had to really grapple with the mechanics of the fight, loosening its armor to expose weak points for bigger sums of damage. On that front, saving powerful skills for when we needed them most was crucial. If a teammate goes down, you are able to revive them, but that could be difficult in such an intense battle.

To help things along, ammo is a universal resource across all weapons, refillable by ingesting yellow plants strewn across the battlefield. However, this too (along with the blue-hued healing plants) is a limited resource in itself. So we still had to be careful not to play too fast and loose with our resources and our lives.

So far, Turok: Origins seems like it’ll be an enjoyable experience for three friends. I’m not too sure it’ll hold up quite as well in solo play (which is supported), and I hope that levels and objectives get more ambitious as the game progresses. But I definitely would be keen to play more when it eventually launches on PlayStation 5, Xbox Series X|S, and PC.

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September 10, 2025 0 comments
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Co-op climber Peak gets colourblind mode and more
Game Reviews

Co-op climber Peak gets colourblind mode and more

by admin September 9, 2025


There is a new patch for co-op climbing caper Peak, which adds a colour blindness mode as well as a number of fixes and balance tweaks.

The colour blindness mode, which has long been requested by the Peak community, adds patterns to the game’s different coloured berries. This, the developer says, will help “further differentiate them”, and make the berries more readily able to be told apart.

On the balance side of things, the Peak team has among other things made Nest Eggs heavier.


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You can check out the latest patch notes for Peak below:

Features

  • Colour Blindness Mode! This adds patterns to differently-colored berries to further differentiate them.

Balance

  • Reduced the maximum time before the first tornado can spawn.
  • Slightly increased the minimum time before a tornado can spawn again.
  • Slightly reduced the commonness of the “Tornado Hell” biome variant,
  • It is now wayyy less likely that the maze is blocked after entering the TOMB.
  • Nest Eggs now weigh more to match the weight of the Egg inside.

Major fixes

  • Fixed an issue where players would be unable to obtain the Endurance Badge!
  • Fixed an issue where The Scoutmaster couldn’t climb walls. This went unnoticed for a while because he can jump pretty high, but now he should be even scarier.
  • Fixed an issue where Scrolls and Berrynanas and other objects that change form when used would drop the new item instead of putting it in your hands.
  • Fixed a potential issue where playing a vanilla game after previously having visual mods installed (or playing with a modded player while not having their same mods installed) could cause a variety of visual and functionality issues. This could include, but was not limited to, players permanently showing up as a default skin in the endgame screen even if not wearing modded cosmetics, as well as the endgame report breaking entirely and preventing certain achievements from being obtained.
  • Fixed an issue where, rarely, getting caught in a tornado would cause the game to freeze on the loading screen upon failing a run.
  • We gave the backpack new physics that should prevent more cases where people would lose their backpack.

Minor fixes

  • Fixed an issue where the Magic Bugle and Scoutmaster’s Bugle play at a strangely low volume. (its not too loud now I promise)
  • The Guidebook renders at a higher resolution if you set the Render Scale to low.
  • Fixed an issue where placing a Scout Cannon atop a jellyfish could cause a softlock.
  • A missing treetop has been added to a branch on the giant tree.
  • Removed the annoying flicker on the end game countdown.
  • Removed Scoutmaster grain effect in Photosensitive Mode.
  • Rainbow stamina bar is now slower in Photosensitive Mode.
  • Fixed an issue where it said “Move” instead of “Interact” on a prompt in the Controls page.

Image credit: Team PEAK

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 9, 2025 0 comments
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Save 50% On Disney Lorcana's Single-Player & Co-Op Card Game
Game Updates

Save 50% On Disney Lorcana’s Single-Player & Co-Op Card Game

by admin September 3, 2025



Disney Lorcana’s latest standalone card game is up for grabs for an incredibly low price at Amazon. For a limited time, you can save 50% on Illumineer’s Quest: Palace Heist, dropping the price from $60 down to only $30. This is the lowest price yet for Palace Heist, which launched in June as part of the TCG’s Reign of Jafar set. Palace Heist is a standalone game that can be played solo or cooperatively with another player. This makes it ideal for brand-new players and seasoned Lorcana enthusiasts looking for a change of pace. Palace Heist is only the second cooperative game in the Disney Lorcana TCG’s two-year history.

Palace Heist isn’t the only Lorcana deal at Amazon right now. Collectors can save on various Booster Boxes, Illumineer’s Trove bundles, budget-friendly Gift Sets, Starter Decks, and the Gateway Board Game. We rounded up Amazon’s best Disney Lorcana TCG deals at the bottom of this story.

Amazon is also taking preorders for Disney Lorcana TCG: Fabled ahead of the new set’s launch this Friday, September 5.

$30 (was $60)

Palace Heist comes with everything you need to play the new standalone game, including two player decks with 60 cards each, a scenario deck themed around the Aladdin villain, a playmat, and a bunch of other game pieces and tokens.

Illumineer’s Quest is designed to be a replayable experience and offers four different difficulty levels. Players place character and item cards from their deck on the game mat and square off against Jafar’s 50-card deck. Your objective is to make it through the palace and secure the Reforged Crown. It’s not a straightforward journey, however, as Supreme Sorcerer Jafar has plenty of tricks up his sleeve to impede your progress.

Palace Heist is a compelling variant on Lorcana that is especially great for those who don’t always have someone around to battle. It’s also a good tool to introduce new players to the game, since it’s fully playable as a single-player experience as well as cooperatively with one other player. You can also use the cards in the standard Lorcana TCG.

Illumineer’s Quest: Palace Heist includes the following:

  • 1 Jafar Scenario Deck (50 cards)
  • 2 Player Decks (60 cards each)
  • 1 Oversized Jafar Card
  • 4 Battleground Cards
  • 1 Reforged Crown Tile
  • 1 Palace Heist Playmat
  • 1 Jafar Draw Token
  • 5 Lore Tracker Tokens
  • 29 Damage Counters
  • 1 Victory Card
  • Palace Heist Rules Sheet

As mentioned, this is the second Illumineer’s Quest game. The first, Deep Trouble, released as part of the Ursula’s Return set in May 2024. Illumineer’s Quest: Deep Trouble still regularly sells for full price, though you can save a few bucks at Amazon. It’s worth clarifying that Palace Heist and Deep Trouble are different games with unique scenarios and entirely separate decks of cards, so both games are worth checking out.

Disney Lorcana TCG: Illumineer’s Quest: Palace Heist

Along with the terrific deal on Palace Heist, Amazon has the Disney Lorcana TCG: Gateway Board Game for $19.88 (was $25). Gateway teaches new players how to play Lorcana’s traditional competitive card game, and it’s an especially great introduction for parents to play with kids. Several Lorcana Booster Boxes are up for grabs for $30-$40 off. Reign of Jafar’s Booster Box is available for $115 (was $144); the best deal is the Azurite Sea Booster Box for $98. Each box comes with 24 booster packs with 12 cards in each, so you’re getting 288 cards total.

Though not marked as a deal, it’s worth noting that Amazon recently relisted the Into the Inklands Bundle for $35. Originally released in early 2024, this budget-friendly bundle comes with two single-player decks, six booster packs, and a Glimmer Foil Mickey Mouse Pirate Captain promo card. The bundle originally sold for $45 and was thought to be out of print, so Amazon’s restock lets collectors circle back to Lorcana’s third set. And if you’d like to return to the Lorcana’s original set, Amazon has restocked two of The First Chapter Starter Decks.

Disney Lorcana TCG: Fabled Set Launches September 5

Disney Lorcana TCG: Fabled Set

Lorcana’s next set, Fabled, is themed around classic Disney animated movies and characters, including Mickey and Minnie Mouse. Fabled is also notable because it has cards themed around A Goofy Movie, and everyone loves that delightful animated film. Amazon is taking preorders for Booster Boxes, Starter Decks, and Booster Packs. Illumineer’s Trove isn’t available to purchase from Amazon, but you should be able to order it later this week.



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September 3, 2025 0 comments
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Left 4 Dead creator teasing new four player co-op shooter
Game Updates

Left 4 Dead creator teasing new four player co-op shooter

by admin September 1, 2025


Left 4 Dead creator Mike Booth has announced he is working on a new four-player co-op shooter.

In a post shared on reddit over the weekend, Booth said the upcoming game will be “built on the foundations of what made [Left 4 Dead] special”, though he stopped short of giving his new project a name or indeed any concept art.

However, in the words of the developer, “if you enjoyed the teamwork, tension, and replayability of my past games, you’ll probably find this one interesting”.


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Booth added this shooter will expand on the co-op gameplay formula in “ways I’ve wanted to explore for a long time”. Curious.

Booth currently works for Bad Robot Games, which is a subdivision of JJ Abrams’ film and TV production company announced in 2018. In his reddit post, Booth said the team is still in the “early stages” of the shooter’s development. There are, however, going to be playtests for a limited number of participants. If this sounds like something you would like to be a part of, you can join the waitlist here.

Are you interested?

From the creator of L4D
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September 1, 2025 0 comments
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Promotional images of Lego Voyagers.
Gaming Gear

I could look at Lego Voyagers for hours, but that’s not the only reason why this co-op adventure might be the next Split Fiction

by admin September 1, 2025



A spiritual successor to the excellent Lego Builder’s Journey, Lego Voyagers takes the serene puzzle action of its predecessor to new heights with a focus on two player co-op play. A celebration of friendship and creativity, I went hands-on with roughly half an hour of the game as part of an early preview session ahead of Gamescom 2025 and enjoyed every second.

For starters, it’s easily one of the best-looking Lego games ever made – capturing the look and feel of the popular building toy perfectly. Its world is crafted entirely from real-life Lego pieces, rendered with loving attention to detail. The way that tiles fit together with a tiny visible gap or at slightly uneven angles is not only impressively realistic, but lends the world a pleasantly tactile appearance.

It’s life-like, but beautiful too. Everything is bathed in soft atmospheric lighting that bounces off the plastic surface to give it an almost dream-like glow that’s incredibly warm and cozy. Even those with no affinity for Lego will be able to appreciate that Voyagers is one stunning game.


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1×2

(Image credit: Annapurna Interactive)

You and your companion play as tiny little bricks (part 3005 for all the real Lego pros out there), complete with a cute animated eye. These unassuming protagonists are simply adorable, cutely rolling around the screen like characters from a stop-motion animation.

Rather than speaking, your character sings, triggered by the press of a button, adding to the gentle and melodic background music and occasionally helping you solve the many puzzles.

Like Builder’s Journey, this is ultimately a game about the joy of getting from A to B, so your objective is simply figuring out how to progress. You can attach yourself to almost any visible stud (that’s the round bit on the top of a Lego brick) in the game with a satisfying click, so it’s sometimes as easy as jumping between a few exposed points up the side of your obstacle.

There are more complex encounters, too, that require attaching yourself to loose bricks. Once stuck, you can roll around with them for easy transport, then hold a key to place them in order to construct bridges or towers.

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As this is a co-op-only experience, you can expect lots of moments where teamwork is a necessity. One puzzle, for example, had my co-op partner triggering catapults to send valuable bricks my way, while another had them activating switches to keep vital platforms accessible.

If you’ve tried the likes of Split Fiction or It Takes Two, then you know roughly the kind of design to expect here, and I certainly felt that it scratched my itch for a new co-op adventure. As with those games, Lego Voyagers will feature a Friend’s Pass system in addition to full local co-op that lets a buddy join your game at any time for free.

(Image credit: Annapurna Interactive)

There are plenty of diversions along the way, too, clearly intended to evoke feelings of companionship. I never thought I would get emotional over two plastic bricks sitting on a swing staring into the sunset, but the excellent presentation means that it’s surprisingly poignant and effective.

This is on top of a host of amusing and creative ways to interact with the world, such as bizarre-looking flowers that shoot up into the air like a firework as you brush past, the little bucket piece you can wear as a hat, or being able to stick yourself to the scuttling crabs represented by red horizontal clip tiles – look up Lego piece 60470 and you’ll see the vision!

Although I ultimately didn’t get to see much of the world in my brief preview session, there’s something surprisingly somber about it. The areas you explore are full of industrial debris, abandoned train tracks, and hints of something much larger than you.

It’s all very mysterious, and I’m eager to see whatever Lego Voyagers has in store for me and a friend when it launches for PlayStation, Xbox, Nintendo Switch, and PC on September 15.

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September 1, 2025 0 comments
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Battlefield 6 gameplay
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Left 4 Dead’s creator is making a comeback to create the next big co-op shooter

by admin August 31, 2025



Left 4 Dead creator and lead designer Mike Booth announced that he’s stepping back into game development and feels that there’s some unfinished business. He’s aiming to make the next big co-op shooter.

Left 4 Dead is a series that has only two games, both of which are close to two decades old at this point. However, these two titles still have an iron grip on the games industry, with their influence being tangible to this day.

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Mike Booth, the main creator and lead designer of the original game, is coming back with a completely different studio backing him to try and make lightning strike the same spot twice.

What’s more, they’re far enough along in development that they’ve started taking playtest applicants.

Left 4 Dead creator is looking for playtesters on a new project

Mike Booth’s career has hopped around a lot since leaving Turtle Rock Studios in 2012. He was with the studio through Left 4 Dead 1 and 2 but left to join Blizzard and work on an unannounced project.

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Turns out this project “wasn’t a good fit” for the company according to Booth himself, and he left to go work with Facebook (now Meta) on VR projects.

These days he works with Bad Robot Games, a subdivision of JJ Abrams’ film and TV production company of the same name. They’ve got a newly formed internal development studio that’s backing Mike Booth’s vision and has been working on this game for a while.

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“I’m Mike Booth (creator of Left 4 Dead), and I’m excited to share that I’m working on a brand new project —a 4-player co-op shooter built on the foundations of what made L4D special,” he explained in a Reddit post.

Left 4 Dead 2The cast of Left 4 Dead and Left 4 Dead 2 are still iconic to this day.

“If you enjoyed the teamwork, tension, and replayability of my past games, you’ll probably find this one interesting. It expands on the co-op formula in ways I’ve wanted to explore for a long time.”

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And, while it’s not close to release by the sound of it, he has opened up a signup form for playtesters to get some early opinions on the title. You can sign up for that playtest here.

Upon signing up, there’s a small bit of information about the title, the only thing we currently know about this game other than it being a co-op shooter: It’s currently called “Project Tacoma”.

It remains to be seen if Mike Booth can recapture the magic of Left 4 Dead and create a genre-defining title all these years later. However, considering that the core Left 4 Dead series has no sign of getting a new entry from Valve, fans are excited to potentially get a new game.

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August 31, 2025 0 comments
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  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

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About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

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