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convinced

Already I'm convinced, Hollow Knight: Silksong is a hymn to the art of paying attention - and it absolutely rules
Game Updates

Already I’m convinced, Hollow Knight: Silksong is a hymn to the art of paying attention – and it absolutely rules

by admin September 5, 2025


Look down. That’s my early tip for Hollow Knight: Silksong, which I’ve been playing for an evening and a morning by this point. On a high ledge? Above a promising gap? Look down. Chances are the developers have put something just within visible range to guide you a little.

Hollow Knight: Silksong

I am – this is a weird sentence – quite a fan of looking down in games. Or rather, I’m a fan of games that specifically allow you to look down. Hollow Knight, Silksong, Spelunky: these are games in which situational awareness really matters. Wherever you are, they seem to say, you are inside a moment. This is not just an empty stretch of gameworld, or padding between here and there. Look down and you might avoid something dangerous. Or you might see something wonderful.

The looking down spirit goes deep too. If I had to sum up my time with Silksong so far, I’d say that it’s a game that prioritises paying attention above all else. That might not seem as if the sexiest of virtues is being foregrounded, but paying attention in games is actually brilliant. Games that need you to pay attention absolutely rule.

Metroidvanias often put a premium on this stuff, of course. Look at the map, but look hard: are there promising chunks of negative space in there where something might be hidden? Look at the walls, but really try to see what your eyes are passing over. Are there cracks that suggest new routes, new chambers? Is there more to this world hidden in front of you?

Hollow Knight: Silksong in motion.Watch on YouTube

In Silksong this goes a lot deeper. Bosses? So far I’ve found at least one which is significantly less of a hurdle if you really look at the environment in which you’re fighting. Collectibles? Silksong’s main currency – I absolutely adore this – is rosary beads. Tiny little things, vital for buying maps and supplies but easy to miss as they scatter across the ground. You have to really pay attention to make sure you’ve grabbed them all.

Onwards and upwards. Silksong is not against cheesing, and making various elements of the resource grind a little easier for you, but you need to spot these opportunities, in the same way you once spotted a bonfire in Dark Souls that allowed you to collect souls in vast quantities. It wants to link distant spots and provide handy respites, but it wants you to work for these things – not just to earn them, but to see the possibilities for them.

Image credit: Eurogamer / Team Cherry

I almost suspected a lot of this. Of course I knew that Silksong would be one of those games you have to really lean in to play, the kind that sees your shoulders tensed and your whole body tilted towards the screen, as if your entire being knows it can’t miss a thing. But I think I always sort of knew that the extra development time was not just being used to make the game bigger, but to make it richer, more alive with incidental elements and secrets and the details that make a design feel packed with potential.

True story: I’m not sleeping brilliantly at the moment. For whatever reason I’m awake and trying to get comfortable at three in the morning, desperate to find a way to keep my eyes shut. But after just one evening playing Silksong, I stepped away from the Switch 2 and realised I was absolutely exhausted. All that paying attention! I had put everything into what I’d been doing because the game had asked it of me, because the game had already put everything it had into the experience too. Last night I slept beautifully. And dreamt of caverns, and bugs, and secrets that were hidden beneath my feet.



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September 5, 2025 0 comments
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A ninja splatters blood everywhere.
Game Reviews

30 Minutes With Ninja Gaiden 4 Was All I Needed To Be Convinced

by admin September 4, 2025


It’s been over a decade since the last numbered Ninja Gaiden game. While the precision-based hack-and-slash series was sleeping, most action games went one of two ways. They either morphed into sprawling RPG adventures full of bloat or tried to ape the obsession with Soulslikes, incorporating methodical hitbox dodging and disciplined stamina management. But one of the kings of 3D arcade action is awake again and ready to dispense with all of the popular trend chasing. Ninja Gaiden 4 is mostly a game about killing tons of guys by executing the most lethal combos and flashiest executions you can master, and it seems to be completely content with that. I am too.

I had a chance to play a recent build of the game at Microsoft’s campus (Xbox is publishing the game) during PAX West 2025 ahead of Ninja Gaiden 4‘s release on PS5, Xbox Series X/S, and PC on October 21. The joint venture between Koei Tecmo’s Team Ninja and Bayonetta makers Platinum Games appears to be going great. Rather than a disjointed sequel divided between two game design philosophies struggling with each other and the series’ infamous legacy, what I played of Ninja Gaiden 4 felt smooth, focused, and fun. Most importantly it exuded confidence about what it is: a high-skill action game that rewards diligent fans with satisfyingly gory thrills.

The story revolves around returning frontman Ryu Hayabusa and a new hero, the Raven Clan’s Yakumo, as they scale a cyberpunk-infused Sky City Tokyo infested with new daemon horrors and futuristic ninja soldiers. Each character has access to different weapons and skill sets, and which you play depends on the chapter your in. The option to replay any chapter as either one unlocks after you finish, and for demo purposes I opted to go with Ryu for old times’ sake.

Within seconds I was chopping off heads and staggering enemies with throwing stars. A perfect dodge gives you a small window to press the attack with a counter-strike that breaks through enemy defenses. There’s also a perfect parry that consists of attacking an enemy right as they’re about to attack you, but it’s an awkward window to exploit and doesn’t feel nearly as satisfying when you’re in the heat of combat (and for those who want a less crunchy experience, there’s an option in the settings menu to turn hitstop completely off).

Ninja Gaiden 4 thrives when you’re constantly moving and trying to combo light, heavy, and projectile attacks into a conveyor belt of carnage. Doing so builds up meter to unleash special attacks or enter a time-limited transformation that alters your moveset an also makes it more lethal, culminating in stylish new insta-kill animations that swap the screen to black, white, and red. The old obliterations are there too, letting you unleash geysers of blood as you quickly execute foes already suffering from severed limbs. The pulled-out third-person camera also performed well during the demo, rarely tripping me up with off-screen attacks amid the controlled chaos.

I only had time to experience the first layer or two of combat, and can see how two characters, a handful of weapons each, and all of the other secondary moves can add up into a combat system with enough depth to keep things interesting while never losing sight of the moment-to-moment satisfaction that propels a game like this forward and keeps you from rage-quitting once you hit a difficulty spike or two (there are three difficulty modes in Ninja Gaiden 4 that you can swap between at any time).

What I’ll be most curious to see from the finished game is whether its level design will feel equally refined or just like a means to an end. The early couple of sections I experienced included some wall running, wall jumping, and grappling hook swinging, both for platforming and combat. Ninja Gaiden 4 has collectibles and I encountered the occasional fork in the road to explore, while statues dotting the level offer checkpoints at which to buy items from and upgrade skills.

But most of the action was confined to flat arenas without many interesting features outside of some split elevations and grappling hook points. If Team Ninja and Platinum Games are able to imbue the later stages with as much drama in-between the big battles as during them, Ninja Gaiden 4 could be the return to demanding hack-and-slash action fans have been waiting for, perfecting the essentials and carving away the rest.



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September 4, 2025 0 comments
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Trump Says China Convinced the World 'Let's All Do Magnets'
Product Reviews

Trump Says China Convinced the World ‘Let’s All Do Magnets’

by admin August 25, 2025


Donald Trump was all over the place during two press conferences at the White House on Monday, where he rambled about his fascist vision for the country. But there were some points of levity, including when the president tried to explain how China became a leader in rare earth minerals. Or at least that’s what we think he was talking about.

“China intelligently went in and they sort of took a monopoly of the world’s magnets,” Trump said. “Nobody needed magnets until they convinced everybody 20 years ago, ‘let’s all do magnets.’”

Trump went on to say that there “were many other ways that the world could have gone” and insisted “we’re heavily into the world of magnets now.” Trump went on to say that he sent Boeing “all the parts so that their planes could fly,” referring to parts that were held up during the trade war.

Trump: “China intelligently went in and they sort of took a monopoly of the world’s magnets. Nobody needed magnets until they convinced everybody 20 years ago, ‘let’s all do magnets.’ There were many other ways that the world could have gone … we’re heavily into the world of magnets now.”

[image or embed]

— Aaron Rupar (@atrupar.com) August 25, 2025 at 10:16 AM

Trump went on to say that tariffs are “much more powerful” than magnets and that China would be charged a “200% tariff or something” if leaders in the country “don’t give us magnets.” Trump insisted that eventually the U.S. would have “so many [magnets] we won’t know what to do with them.”

Trump made the remarks during his meeting with South Korean President Lee Jae Myung, but what is he talking about? It seems the president is trying to refer to the tit-for-tat that’s been happening ever since his so-called “Liberation Day” tariffs were announced on April 2. China retaliated on April 4 by announcing new export controls on seven rare earth elements and magnets that are vital for things like electric vehicle motors, wind turbines, and electronics.

U.S. automaker Ford has faced production delays over its inability to source rare earth magnets, according to the Wall Street Journal, even temporarily shutting down a facility in Chicago over the shortage back in May. China controls roughly 90% of the world’s rare earth metals, making Trump’s unnecessary trade war a truly idiotic fight to pick if you’re trying to boost manufacturing in the U.S.

What does Trump mean by saying that China convinced the world “let’s all do magnets”? That’s unclear, but it might be a reference to the fact that China has been a leader in developing sustainable energy production. Trump and the Republican Party more broadly have been committed to fossil fuel energy for purely ideological reasons, and it probably makes sense to the president’s base for him to insist China somehow hoodwinked the world into accepting the energy transition to sell magnets. Or something. As with all things Trump, it’s often hard to read his mind.

At one point during the press conference that preceded his meeting with the South Korean leader, Trump referred to a governor named “Kristi Whitman,” someone who doesn’t exist. Trump later corrected himself to say “Whitmer,” apparently referring to the governor of Michigan, but her name is Gretchen, not Kristi. The Secretary of Homeland Security, Kristi Noem, was nearby, which may explain why the name Kristi was rattling around in that hollow noggin of his.

Trump also signed an executive order on Monday that would jail anyone who burned an American flag for one year. That issue was most famously litigated in the 1980s, resulting in the 1989 U.S. Supreme Court case Texas v. Johnson, which holds that burning a flag is protected speech.

But Trump obviously doesn’t care. He’s going to keep testing the boundaries of what’s accepted by the American public, recently escalating his military occupation of Washington, D.C., by having members of the National Guard carrying weapons. Federal agents are terrorizing the city, and people are getting arrested for little more than just filming police, according to videos that are being posted to social media.

Trump has threatened to send the National Guard to Chicago next, something the governor of Illinois has explicitly said he doesn’t want. But it’s a brand new world. And things are going to get a lot worse before they get better.





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August 25, 2025 0 comments
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The cast of Critical Role, campaign four.
Game Reviews

Critical Role Explains Shakeup, But Some Fans Aren’t Convinced

by admin August 22, 2025


Earlier this month, the actual play phenomenon Critical Role announced a pretty big shakeup for its upcoming fourth campaign. Matt Mercer, who had led each of the group’s previous stories as the game master, will instead take on a player role, and Dimension 20’s Brennan Lee Mulligan will step up to lead the next campaign in October. Now, we know what campaign four will entail, and it sounds much more complex than anything Critical Role has done before.

In a 17-minute presentation, Mulligan outlined his plans for the campaign, and it sounds pretty ambitious. Rather than being set in Exandria, the world where Critical Role’s first three stories took place, this season will see the players enter a new world. Mulligan is dividing the 13 cast members into three distinct groups: Soldiers, Schemers, and Seekers, with each tackling the new fantasy setting and story from a different angle. As such, not every cast member will be present for each episode as it jumps between different perspectives. The announcement didn’t confirm which cast members would be in each group, but it did solidify that Critical Role‘s founding members will all be returning. The full cast is as follows:

  • Laura Bailey
  • Luis Carazo
  • Robbie Daymond
  • Aabria Iyengar
  • Taliesin Jaffe
  • Ashley Johnson
  • Matthew Mercer
  • Whitney Moore
  • Liam O’Brien
  • Marisha Ray
  • Sam Riegel
  • Alex Ward
  • Travis Willingham

Now that it’s confirmed the founding members will return for campaign four, some of Critical Role’s fans are more optimistic about all the changes on the way, though others are still skeptical about the structure, given that the entire crew won’t be playing together. At least, not at first. It’s entirely possible the story goes in a direction that sees all these disparate groups end up together down the line, which sounds like it would make for a sick finale, but will likely not happen until years from now. The first episode is set to premiere on October 2.



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August 22, 2025 0 comments
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