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EA's takeover, the Saudi Arabian Public Investment Fund, and "vanity mega projects": Human Rights Watch assesses the impact of gaming's latest controversy
Game Reviews

EA’s takeover, the Saudi Arabian Public Investment Fund, and “vanity mega projects”: Human Rights Watch assesses the impact of gaming’s latest controversy

by admin October 4, 2025


Earlier this week, history was made in both the world of video games and private equity. The trio of Affinity Partners, Silver Lake, and Saudi Arabia’s Public Investment Fund announced a plan to take EA private for $55bn. This leveraged buyout would be the largest in history and, if approved, will mean the industry giant would be a private company in 2027.

This immediately raised concerns throughout the industry. Despite a statement by EA CEO Andrew Wilson saying the company’s values would remain the same, many were concerned at the $20bn of debt the company would be saddled with. Would EA still support studios like Bioware to make the games it wants to make? Among all this, there were also concerns of a moral nature, due to the involvement of Saudi Arabia’s government in the deal.

Eurogamer spoke to Human Rights Watch’s Saudi Arabia researcher, Joey Shea, to discuss the ethical dilemma at the heart of the buyout. Human Rights Watch – which has yet to issue a comment on the deal – has comprehensively covered the ongoing human rights abuses taking place in Saudi Arabia, and how the Public Investment Fund is directly tied to such abuses.

Watch the Battlefield 6 multiplayer trailer here.Watch on YouTube

“We have found that the public investment fund has contributed to, and is responsible for, human rights abuses” states Shea. “This is a trillion dollars in Saudi state wealth that should be invested to realise the economic and social rights of Saudi citizens. We’ve found it’s been invested in vanity mega projects inside and outside of the country.

“We see this as a deliberate attempt to distract from the country’s human rights abuses […] MBS himself wields enormous power over what is effectively public funds, and he wields this power in a highly arbitrary and personalised manner, rather than the benefit of the Saudi people more broadly. Effectively, Saudi Arabia’s vast fossil fuel-derived state wealth is controlled by one person, which isn’t good for human rights, or business either.”

Saudi Arabian investment through the Public Investment fund is generally broken into two categories: investments to improve the standing of Saudi Arabia worldwide, and investments to bring foreign business and investment to Saudi Arabia itself. According to Shea, video games fall inside the former category as sports entertainment.

“Vision 2030 (a major Saudi government investment plan) is the core economic diversification plan for Saudi Arabia, and within the earliest versions of this plan it explicitly stated that these large investments in sports entertainment options was part of a strategy to enhance the reputation of the country nationally.”

After SNK was bought by Saudi Arabia, Fatal Fury City of the Wolves was used to help promote the state and its other investments. | Image credit: SNK

Some have argued that accepting Saudi Arabian investment through the PIF can be separated from the actions of its government, that no country is innocent and everything is tainted. However, according to Shea, the Saudi Arabian Public Investment Fund is directly linked to its human rights abuses. The money used for the EA buyout may itself be attached to these acts.

Shea explains: “In a report we released last year, we documented how the PIF itself has benefited from Human Rights abuses. For example, if we go back to 2017 and the notorious corruption crackdown and the Ritz Carlton, we found that assets that were seized outside of any recognisable legal process wound up in the PIF. Your investment vehicle contains assets that were stolen – that’s a problem!

“We also found that one of those assets that were seized illegally was a company called Sky Prime aviation. This is the company that owned the planes that transferred the hit squad to Istanbul where they murdered Jamal Khashoggi. So if one of the assets your investment fund owns is committing transnational murder in a consulate… that’s pretty outrageous.

“Our call is never ‘don’t invest in Saudi Arabia, don’t invest in Saudi Arabia’. We don’t have a standing boycott. But businesses have a responsibility under the UN guiding principles of Business and Human Rights to do due diligence assessments before engaging in a business relationship, to assess whether that relationship will lead to human rights harm. If it does you should, of course, not engage in that relationship.”

Once the deal goes through, all of EA’s games will be connected to the Saudi state and its human rights abuses. | Image credit: EA

One important detail within the announcement of EA’s leveraged buyout is that it’s pending regulatory approval, which some experts believe won’t be much of a hurdle due to US president Donald Trump’s son-in-law’s involvement with Affinity Partners. When asked whether a deal like this has any chance of being stopped by US regulators, Shea had little hope due to the current political climate in the region and America’s strategic partners there, Saudi Arabia included.

“I don’t see it coming under scrutiny. I think there was a moment in 2023 before October 7th, when there was some political will from some senators in the US to scrutinise Saudi investments through the PIF in the USA. There was some hope that these investments would come under greater scrutiny rather than just for national security impacts – that’s basically the only standard to which foreign investments will be scrutinised, mostly foreign investments from China.”

“We had hoped this could be broadened to include human rights concerns, but at this point, globally, I don’t personally have that much hope.”

Eurogamer contacted EA for comment on matters regarding the private buyout from Affinity Partners, Silver Lake, and Saudi Arabia’s Public Investment Fund.



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October 4, 2025 0 comments
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After layoffs, cancellations, and controversy, ZA/UM UK staff unionise as the Workers' Alliance
Esports

After layoffs, cancellations, and controversy, ZA/UM UK staff unionise as the Workers’ Alliance

by admin October 2, 2025


“I think the workers at ZA/UM all agree that we have something unique at the studio that we want to preserve for years to come.” Marketing manager Poppy Ingham handles social and communications for the studio behind politics-laden RPG Disco Elysium. Today, though, she’s speaking on behalf of the ZA/UM Workers’ Alliance – a new union set up to represent a subset of UK-based employees at the company.

“The more I’ve worked here, the more I’ve realised that what we have is a unique makeup of people, and the union is a large effort to solidify that,” says UI/UX designer and fellow union rep Declan Keane. “Instead of thinking about what the next year will look like, we’ll be working together, taking what we’ve learned already and doubling down on that. I want to play the games that this team makes.”

Declan Keane

Staff protection isn’t an abstract issue for ZA/UM employees, who lost around two dozen colleagues to layoffs early last year – approximately a quarter of the studio’s staff at the time. The redundancies followed the cancellation of a standalone expansion for Disco Elysium, the beloved detective story which first made ZA/UM’s name.

“Any project cancellation is devastating,” Ingham says. “Especially when, at that time, we were a small studio.” During the redundancies, Ingham estimates that ZA/UM was made up of between 40 and 60 staff. Today, it’s around 90. “So we were a very close-knit team.”

The committee that established the union did so to help staff feel safe and comfortable in their jobs. “That’s the main reason,” Ingham says. “We can exercise our legal rights should we need to. But mostly so we can try and have the studio work as a collaborative project between the workers and management. We like being here. We want to continue being here. So let’s try and get a seat at the table in the big management meetings.”

People power

The Independent Workers Union of Great Britain (IWGB) represents the new ZA/UM initiative. “However, our meetings are completely open to our other colleagues who might be based and employed by our Porto arm or our Tallinn arm, for example,” Ingham says. “So although we can only exercise legal protection for UK workers, we can still bring in other workers from around the world to feed in on what we’re doing.”

Poppy Ingham

In its recognition agreement, ZA/UM’s management has agreed to inform, consult, and negotiate with the union on key issues – like changes to pay, pensions, working hours, and holiday entitlement. “A lot of stuff to ensure the general safety and care of employees,” Ingham says. “We haven’t had to have any super difficult negotiations yet, but obviously in the future, it gives us that protection if we want to get down to the nitty gritty.”

When GDC released its annual State of Games Industry survey in January, it found that one in ten developers were laid off in 2024. “We believe a lot of that is because of the low collective bargaining power that workers have,” Ingham says. “In our case, we’ve had a couple of project cancellations and one set of redundancies. But I think the people who unfortunately did leave the company spurred us on to continue doing this, and put the fire in our bellies to push us over the line.”

That fire has fuelled the founders of the ZA/UM Workers’ Alliance over the year it’s taken to get the project up and running, including six months of intense work during the recognition process. “God forbid anything like [the layoffs] happens in the future,” Ingham says. “But if it did, we have that collective bargaining power.”

For Ingham, the aim is larger than protecting ZA/UM. “We were seeing cancellations and redundancies all over the industry,” she says. “So we really want to try and pave the way for other folks as well.”

Chequered history

It’s true that layoffs have wracked countless studios in recent years. But any discussion of worker issues at ZA/UM is received in a uniquely charged atmosphere. That’s thanks in part to Disco Elysium itself – the overtly political themes of which encouraged players to consider their relationship to companies and capital. And it’s partly the result of the acrimonious ousting of leading creative figures at the studio.

In an open letter to fans published in 2022, Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov claimed that ZA/UM’s new owners had taken control of the company through fraud, pushing them out in the process. Meanwhile, ZA/UM CEO Ilmar Kompus accused Kurvitz and Rostov of creating a toxic environment, “intending to steal IP”, and “belittling women and co-workers”.

“It would be very short-sighted of a growing international company to tolerate such behaviour,” Kompus told the Estonian newspaper Estonian Ekspress, as translated by Google.

Disco Elysium | Image credit: ZA/UM

Since then, a cottage industry has emerged to provide commentary, explanation, and interpretation of ZA/UM’s troubles and controversies. “It’s been a super turbulent couple of years,” Ingham says. “Oh God, you’d open Slack and you wouldn’t know if you were expecting to see another podcast about the studio. You had no idea what was going to happen.”

A pair of journalistic documentaries by People Make Games, in particular, have shifted public opinion, encouraging empathy toward the staff who still work at ZA/UM. But the team now working on the espionage RPG Zero Parades: For Dead Spies has faced years of hostility – the dark side of fan support for Kurvitz, Rostov, and other key members of the original Disco Elysium team who are no longer part of the studio.

“I guess I can offer perspective because I’m the comms manager,” Ingham says. “The thing is, when people are telling us to go kill ourselves, I’m the person reading that. Or when people are saying, ‘Fuck management,’ I’m the person reading that. Management aren’t the ones reading that. We talk about the fans valuing workers, but the abuse they’re sending comes to the workers.”

“Recognising a union was core to our values as a studio”

Ed Tomaszewski, ZA/UM

Private Division co-founder Ed Tomaszewski was appointed as ZA/UM’s president in 2022.

“When we heard that the workforce was having discussions about unionising, what we did as a management team was come together to talk about that,” he says. “And when we did talk about it, it was clear that recognising a union was core to our values as a studio, to be providing fair working practices.”

Tomaszewski is keen to point out that, before union recognition, ZA/UM had already implemented 35-hour work weeks for UK staff, comprehensive Bupa private health insurance, £600 monthly childcare support, dedicated mental health resources through Oliva, up to 30 days of paid leave, “industry leading” parental leave, individual learning and development budgets, and an employee-led diversity committee. The company has also set up an employee stock option plan which distributes over 20% of company shares to staff globally.

“When we sat down for our first discussion [with the union], I was prepared to hear, ‘OK, here are all the problems at ZA/UM, and this is how a union is going to fix them, from a UK perspective,'” Tomaszewski says. “And what I was pleasantly surprised to hear was actually, ‘Things are not bad here. We have it pretty good, but let’s work together to make it even better.'”

Zero Parades: For Dead Spies | Image credit: ZA/UM

Since 2019, three ZA/UM games have been cancelled – a Disco Elysium sequel, a sci-fi RPG, and the aforementioned expansion that ended in layoffs. Does Tomaszewski understand why that might look like mismanagement?

“After the success of Disco Elysium and the energy that came from it, not only did the team think that they could do anything, but they thought they could do everything and all at once,” he says. “And so this was, I would say, a painful lesson for the studio to learn, where we got a better sense of what we were able to achieve as we moved along, but had to make painful decisions along the way.”

In the cases of those first two project cancellations, ZA/UM was in a financial position to simply move team members onto other projects. “However, with the latest cancellation, and given the financial realities of being an independent studio, we were not able to continue with a part of the team, which was around 20 individuals, give or take,” Tomaszewski says. “We did have to make the difficult decision to go through a period of redundancies there.”

Tomaszewski acknowledges that those layoffs made it difficult for remaining staff at ZA/UM to feel safe in their jobs. “I think in combination with that and the industry turmoil that was happening at the time and layoffs happening seemingly every day,” he says.

“I think all of that was a combination of bringing in some unease. And I think what initially helped was that a fairly large number of our employees going through that redundancy had union representation during those consultation meetings. So while we did not have a voluntarily recognised union, there still was union representation, which we felt was very helpful throughout that whole process.”

Differing points of view

A former principal writer on the cancelled standalone expansion, Dora Klindžić, told Sports Illustrated’s GLHF last year that “the mask has slipped from the face of capital.”

“What remains at ZA/UM is a cold, careless company where managers wage war against their own creatives,” she went on. “Where artistry is second to property, and where corporate strategy is formed by an arrogant disdain for their own audience.”

It’s not a characterisation of the company that Tomaszewski recognises. “Nor do I believe that current staff believe that as well, from the discussions that we’ve had with them,” he says. “Change is hard, and not everyone’s journey continues together. We do respect those who contributed to our past while we continue to build our future. But to answer your question, no, I don’t recognise that characterisation of our studio.”

Zero Parades: For Dead Spies | Image credit: ZA/UM

Ingham can’t personally relate to the way Klindžić describes ZA/UM. “That is not the studio that I’ve been working at for nearly four years,” she says. “And I wouldn’t want to comment on Dora’s lived-in experience, because it’s very, very different to my experience.”

Tomaszewski hopes that, in the future, ZA/UM will prove that it can both respect workers’ rights and push creative boundaries. “I, just like the rest of the team, want ZA/UM to be where the best creative talent wants to work, where they know they’ll be heard, where they’ll be valued and that they can do their best work,” he says. “And we believe that Zero Parades will be the proof point in that, where it is being created by a team that feels secure and empowered.”

Ingham says that the energy around unionising has given the team a boost in morale, and a sense of momentum.

“The hope for the future of ZA/UM is just to continue what we’re doing, but in a very secure and comfortable position now that we have the union established,” she says. “And to really challenge the studio and the studio’s management in the best way possible, to make sure that we’re putting ZA/UM out there as the best place to work in the industry – we take care of our staff, we have a union to push the things that we require, and we can preserve the talent that we have here.”

“The lack of collective bargaining power is definitely a part of the issues we’re seeing with the wider industry,” Keane says. “And we can fix that, and as an industry, do better. Hopefully, other people can look to us and think, if they can do it, so can we.”



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October 2, 2025 0 comments
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Photo of Team Spirit after winning IEM Cologne.
Esports

CS2 crowd cheating controversy reignites debate over live event security measures

by admin September 28, 2025


The recent controversy at FISSURE Playground 2 has reignited conversations about competitive integrity in esports, with professionals across the scene demanding stronger security measures at live tournaments.

The incident unfolded during the semifinals between Team Falcons and FURIA, where Falcons player Kyxsan repeatedly wiggled his crosshair through smoke at suspected enemy positions, relying on crowd reactions to guide his decisions on Nuke. The tactic quickly spiraled out of control, forcing organizers to disable the X-ray spectator feature mid-match to prevent further abuse.

Industry voices were quick to criticize the situation. Complexity general manager Messioso made his stance clear: “Crowd cheating is one thing. Players enticing the crowd into cheating for them by wiggling their crosshair into smokes or walls is significantly worse and should be punished severely.” His words highlighted just how damaging intentional crowd manipulation can be for the credibility of top-level competition.

Mild take

Crowd cheating is one thing.

Players enticing the crowd into cheating for them by wiggling their crosshair into smokes or walls is significantly worse and should be punished severely.

Disgraceful behaviour.

— Graham Pitt (@messioso) September 20, 2025

This problem is not new to Counter-Strike. The 2018 Boston Major saw Olofmeister engage in similar antics, though back then, the community largely laughed it off. The climate in 2025 is different, with multiple CS2 events this year facing crowd-related controversies; the issue is now systemic rather than isolated.

Tournament organizers are exploring several fixes. Some events have tested separating audiences from players, while others have leaned toward stricter penalties for disruptive spectators. As seen at FISSURE, protocols now allow for cutting off spectator features like X-ray when necessary, though such measures raise concerns about the overall viewing experience.

Discussions are also emerging around standardized penalties for players who deliberately exploit crowd reactions, though the industry lacks a unified regulatory framework. With more international tournaments approaching, each boasting massive prize pools and global audiences, pressure is mounting to strike a balance between maintaining fairness and preserving the electric atmosphere that makes live esports so compelling.

IEM Chengdu is set to feature crowds during the group stage as well. Photo via ESL

Ironically, despite the controversy, FURIA pushed through the distraction, taking both the semifinal and eventually the championship. Their victory reinforced that disciplined execution can still prevail, even when external factors threaten to tip the scales. The incident, however, has left the esports community with pressing questions about how to safeguard integrity while keeping the live spectacle alive.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy





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September 28, 2025 0 comments
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mrbeast for president
Esports

Caleb Hearon says MrBeast personally apologized after Rolling Stone controversy

by admin September 14, 2025



Comedian Caleb Hearon says everything is settled after MrBeast reached out to him directly to apologize following backlash over a Rolling Stone creator ranking.

In late August 2025, Rolling Stone published its annual list of most influential creators, placing Caleb Hearon at number six, just ahead of YouTube star Jimmy “MrBeast” Donaldson at number seven. MrBeast reacted on X with a since-deleted post questioning how someone with fewer followers could outrank him.

The reaction drew heavy criticism, with many defending Hearon and calling MrBeast entitled for taking the ranking too seriously. Donaldson later deleted the post and softened his stance, saying he had checked out Hearon’s content after the fact.

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Hearon, meanwhile, took the moment in stride. He reposted the screenshot of MrBeast’s tweet to his Instagram story and joked about being in “peace talks” with the YouTuber. He later told fans he found the whole ordeal funny and didn’t take the comments personally, saying he believed people online had blown it out of proportion.

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Hearon recalls MrBeast apology during Mythical Kitchen

On September 11, Hearon appeared on the YouTube series Mythical Kitchen, where the hosts brought out a cake decorated with the words “Sorry Mr. Beast.” The gag referenced the online clash and Hearon’s joking claim that peace negotiations were underway.

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Hearon explained that MrBeast had in fact called him directly after the backlash. “Mr. Beast called me and said, ‘I’m so sorry about that,’” Hearon recalled, adding that he was never offended and thought the entire ordeal was hilarious. “I legitimately thought it was funny. I laughed so hard. It meant nothing to me.” Hearon also noted that he did not believe the Rolling Stone feature was ever meant to be a strict ranking, suggesting the order was designed to keep readers engaged.

The segment ended with and improvised cake gag, changing its message from an apology to MrBeast to an apology from MrBeast. For Hearon, the controversy was overblown, and MrBeast’s personal apology was enough to put it behind them.

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September 14, 2025 0 comments
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Team Rocket from Pokemon with shocked faces.
Esports

All Destiny Rising voice actors & AI controversy explained

by admin August 29, 2025



If you’re curious about who brings the characters of Destiny Rising to life, you’ve come to the right place.

This guide covers every confirmed voice actor so far, along with the controversy that’s had fans talking. During the Closed Alpha, players noticed some dialogue was voiced by AI instead of people, which felt off and sparked major backlash.

Below, you’ll find the full list of Destiny: Rising’s human voice talent, plus details on the AI debate, so you can stay informed on both the performances and the conversation.

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Netease

Every voice actor in Destiny Rising

CharacterVoice actorPrevious notable work(s)AttalAllegra ClarkBloodhound (Apex Legends), Maki Zenin (Jujutsu Kaisen), Dorothea & Shamir (Fire Emblem: Three Houses) IkoraGina TorresCas (Matrix Reloaded/Revolutions), Jessica Pearson (Suits) and Bernard’s wife Lauren (Westworld).UmekoGrace LuGrace (Inside Out), MAI (Final Fantasy 7 Rebirth), Maiko Ohashi (Persona 3 Reload)
Gwynn
Jess VilinskySandy (Khan Academy Kids), Elisabetta Perosi (Alone in the Dark)Tan-2Alan LeeShang Tsung (Mortal Kombat 1), Makoto Edamura (The Great Pretender), Gladion (Pokémon Masters), Roland (Triangle Strategy) JolderSarah NatochennyAsh Ketchum (Pokémon anime, 2006-2023) Ning FeiTBATBAWolfHeather GonzalezMinoto (Monster Hunter: Rise), Ibuki Nijima (D4DJ First Mix), voice roles in Fire Emblem Engage, SMITE EstelaTBATBAKabrAssaf CohenIsaac Adani (Suits LA), Felix Sadler (Starfield), voice-over in Money Heist (Berlin), Call of Duty: Modern Warfare, Final Fantasy XV 

Destiny Rising’s AI voice controversy, explained

Destiny: Rising Players quickly noticed that not all dialogue was delivered by human actors. Some lines were filled in with AI-generated voices, creating a strange mix of lively performances and flat, robotic ones. The result? An experience that felt awkward and, to many, disrespectful.

Fans and industry professionals pushed back hard, arguing that even “temporary” AI use chips away at the work of real voice actors. With the ongoing SAG-AFTRA strikes already highlighting fears about AI replacing human talent, the decision struck a nerve.

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Developer NetEase clarified that these AI voices were just placeholders and promised they’ll be replaced by real actors in the final game. Still, the damage was done, and the move sparked distrust and fed into bigger debates about the role of AI in gaming, especially when it comes to protecting creative jobs.

That’s everything we know so far about voice acting in Destiny Rising. Check out all the available codes you can redeem.

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August 29, 2025 0 comments
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Final Fantasy 14 Boss Addresses Mod Controversy After The Game Is Review-Bombed
Game Updates

Final Fantasy 14 Boss Addresses Mod Controversy After The Game Is Review-Bombed

by admin August 29, 2025



The second incarnation of Final Fantasy 14 debuted in 2013, and it’s proven to be far more resilient than the version that arrived in 2010. However, there’s been discontent in the FF14 community lately over the removal of a popular mod, which led to the game’s subsequent review-bombing on Steam. Now, director Naoki Yoshida has addressed the mod controversy with an appeal to players.

Yoshida’s complete remarks were posted on FF14’s official site, and he requested that excerpts from his statement not be used by media outlets. But since his response was nearly 2,000 words, a concise recap is unavoidable. The issue started when Square Enix’s lawyers sent a letter to modder DarkArchon regarding Mare Synchronos, a mod that allowed players’ customized avatars to be visible outside of their own game. Once Mare Synchronos was removed at Square Enix’s request, some fans shared their fury in the form of negative Steam reviews.

Although Yoshida notes that he tolerates mods and has admiration for some fan-made creations, he’s against mods that violate the game’s intent or design in a negative manner. As a potential example, Yoshida noted that Square Enix could face legal consequences in some countries over nude character mods on display in the game. He also cited customized appearances that mimic paid content from from the game as an example of devaluing the services and collectibles that Square Enix sells to provide the revenue the game needs to remain financially viable.

Yoshida concluded his statement by saying he respects the tradition of modding in PC games, but he also requests that players do so while respecting the rules and integrity of FF14.

Late last year, Square Enix expanded Final Fantasy 14 into the mobile realm and released the game’s fifth expansion, Dawntrail. More recently, Yoshida has shared his intent to make sure Final Fantasy 14 remains compatible with PlayStation 4 as long as possible. However, he added that the limitations of the PS4 hardware may make that less feasible going forward.



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