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A review of the Switch 2 as much as you can review a new console after a weekend in its company
Game Updates

A review of the Switch 2 as much as you can review a new console after a weekend in its company

by admin June 9, 2025


For years, the rule in Hollywood was pretty simple: familiarity but with a twist. Cheers, but it’s in a coffee shop, and everyone’s in their twenties. Lost, but it’s in LA with Joseph Fiennes. Sure, this didn’t always work – I still think fondly of you, FlashForward – but it worked a lot of the time. Crucially, it was easy to grasp why it should work. We love formulas, and we love gentle variations on the formula to keep us guessing, to keep us nimble. But at the heart of it there’s familiarity, and familiarity is a very, very lovely thing in the right circumstances.

This is Switch 2, then. And it’s also my experience of having the new console for a weekend. There are lots of things I am deeply, pleasantly familiar with, and lots of little tweaks within that familiarity – some of them surprisingly consequential. Top line: I love this console a little bit. I’m glad it’s here.

And it’s a lovely thing in the hands – larger and, it feels, slightly sleeker than the Switch. And that beautiful glossy screen makes its older sibling look a bit pokey, just as the Switch once made me return to the Vita and say, really? It was that small? And with the border? Just as the Vita once made me go back to the PSP and say…

Here’s the launch trailer for Switch 2.Watch on YouTube

You get what I mean. But it’s still dazzling. So bright and sharp and large, such colours and such lovely smoothness. The same but slightly different, ditto the Joy-Con, which now snap into place with a lovely magnetic thunk, and which are now removed with a bumpy trigger thing that still feels a little nerve-wracking each time I do it.

(Breaking sequence here to talk a little more about those Joy-Con, because they can now have their buttons remapped with layouts saved for individual games. You’ll find this under Accessibility on the System Settings menu, alongside a bunch of other welcome additions, like the ability to change text size, bold text, switch to high contrast mode, zoom in, change display colours, switch to mono audio, and enable text-to-speech.)

Remapping Joy-Con buttons. | Image credit: NIntendo

Once the machine is on – system transfer has definitely taken cues from Apple; I’ve done it for two Switch 2s now and it worked fine both times – the UI is very familiar, the pops and clicks and squeaks and pips as you strobe through the options are as pleasant as ever, and the meager on-board storage space proved to be slightly less meager than I thought. I got quite a bunch of games downloaded on it, and the only awkward moment was when I was then prying the astonishingly thin Micro SD Express I’d bought out of its plastic wrapper, certain that I had just bent something that cost me fifty quid. (This said, I now realise I had filled up the on-board memory in about thirty minutes, so maybe I’m being a bit generous with how chirpy I am here.)

With that out of the way, I spent a surprisingly long time just playing games I was already familiar with, because I had carried them across from the original Switch. A few thoughts here. The first is that, for whatever reason, the Switch has become home to a bunch of games that I’m never really finished with – Into the Breach, Outer Wilds, various Marios. I can’t get to the bottom of these games, and so it’s lovely to see them ported across painlessly so the fun can continue.

Image credit: Adamgryu

Image credit: Nintendo
A Short Hike and Tetris DX.

Secondly, the Nintendo Online offering has quietly become an absolutely stellar offer. Within minutes of firing the Switch 2 up I had played Tetris DX and ESWAT – I know, the heart wants what it wants. And I had experienced an absolute flood of melancholy nostalgia once I fired up The Wind Waker. It is wild to me that the GameCube is now a retro console of the kind that comes bundled in the Nintendo Online sub. Surely it was only two years ago that my friend Stu and I queued up on Oxford Street to see Miyamoto at the big HMV. Actually, no it was 22 years ago. But it doesn’t matter. The Wind Waker has not aged a day. I could spend a month with my new console just poking around these familiar islands and I’d be very happy.

As for new games, it’s not exactly a SNES-beating line-up, but the stuff I have played over the last two days is pretty lovely. For one thing, the two recent blockbuster Zeldas feel all but new again thanks to upgrades that can either be bought outright or are included in the premium Online sub. I have a proper piece on this on the way, but a quick dive into the Depths on Tears of the Kingdom revealed a game that was quietly transformed. The graininess had gone. The edges were sharp. I’m very happy to be finishing this generally unfinishable game with such a lovely refreshed version.

Elsewhere – and there’s a piece coming on this too – Cyberpunk feels like both a marvel and something that’s slightly – just slightly – shaky once you get into firefights. I’ve missed out on this game completely until now, and I’m looking forward to properly getting into it, even though it will always feel slightly out of place on Nintendo.

Image credit: Nintendo

Image credit: CD Project Red
The Legend of Zelda: Tears of the Kingdom and Cyberpunk 2077.

Onto the biggie. Mario Kart World. I’ve, perhaps foolishly, shared my thoughts on why I absolutely shouldn’t be sharing my thoughts on a new Mario Kart, but here in the context of the system itself the real winner in Mario Kart World is GameChat – which isn’t really Mario Kart’s win but Nintendo’s. Switch 2’s big launch game is a perfect match for Nintendo’s new social tool, in ways that I hadn’t anticipated. Free Roam is key, a mode devoid of any real direction and also semi-hidden on the game’s main menu. Hang out with friends here, though, and it’s the perfect backdrop to a much-needed catch-up. “How is the family? And did you see that P button next to the buffalo that’s just headbutted you into a central reservation?”

Image credit: Nintendo

I didn’t expect this. And I appreciate that the Switch 2 is already pricey, and to hide this stuff behind a paywall (GameChat is free until 31st March 2026, but online play outside of F2P games does require a paid sub) is a bit naff and money-grabbing. Just as I appreciate that the launch line-up is thin outside of Mario Kart and that the basics of how the console works are pretty much known. I appreciate the battery life could be a lot better – it can work its way down very quickly. Even the stuff like the new mouse mode can feel a bit weird and undercooked. (Certainly don’t operate it by using it on your leg like I do if you have a fondness for wearing corduroy jeans like I also do.)

All of that, and yet I’m two days in and I’m still very excited. A new Nintendo console, with a bunch of games I already love, and a bunch of little things that may change the way I play and connect with old friends. And the promise, of course, of new things to come.

A Switch 2 console, launch games, and a smattering of peripherals were provided by Nintendo.



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June 9, 2025 0 comments
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Sonic Racing: CrossWorld Preorders Are Live On Console And PC
Game Updates

Sonic Racing: CrossWorld Preorders Are Live On Console And PC

by admin June 7, 2025



As announced at the June 6, 2025 Summer Game Fest presentation, Sonic Racing: CrossWorlds launches on PS5, PS4, Switch, Xbox, and PC on September 25. The arcade racing game will feature cross-platform online multiplayer and a roster of 23 characters from not just Sonic, but several other franchises as well, like Persona, Like A Dragon, Minecraft, and more. Preorders for the game are available now at multiple retailers, with physical editions available for $60 on Switch or $70 on PlayStation and Xbox. There’s also a Digital Deluxe Edition that includes a Season Pass and other extras, plus each version offers its own bonuses for preordering.

Sonic Racing: CrossWorlds Preorder Bonuses

Sonic Racing: CrossWorlds preorder bonus

If you preorder any physical or digital version of Sonic Racing: CrossWorld, you’ll get the Sonic Werehog DLC pack as a preorder bonus, which includes the following extra content:

  • Werehog playable character
  • Beast Spike vehicle
  • Werehog in-game decal

Amazon is also offering an exclsuive poster included as a free extra when you preorder the physical standard edition. No other retailers have announced bonuses.

Finally, those who preorder the Digital Deluxe Edition get up to three-day early access to the full game starting September 25.

$70 | Releases September 30

The standard PlayStation and Xbox versions of Sonic Racing: CrossWorlds cost $70, and get you the base game on your platform of choice, plus the free bonus poster if you preorder at Amazon. Physical and digital versions are available. While physical Xbox Series X copies will be playable on the Xbox One, PS4 players will have to buy the digital PS4 version. Digital PC preorders are also available.

Preorders for the physical version of Sonic Racing: CrossWorlds on PS5 and Xbox Series X are available at Amazon.

$60 | Releases September 30

Sonic Racing: CrossWorlds standard edition is also available for Nintendo Switch in both physical and digital formats–however, it’s just $60, rather than the $70 PS5 and Xbox version. The Switch version of the game is also playable on Switch 2, though there is no Switch 2-specific version of the game, so don’t expect any major performance upgrades. If you preorder the physical edition at Amazon, you’ll get the bonus poster.

Sonic Racing: CrossWorlds Digital Deluxe Edition

Along with the physical standard editions of the game, Sonic Racing: CrossWorlds is also available in a digital deluxe edition that includes the following bonus content:

  • Sonic Racing: CrossWorlds base game ​
  • 3-day Early Access to the full game starting September 22
  • Sonic Prime Character Pack featuring Rusty Rose, Tails Nine, and Knuckles the Dread
  • Season Pass featuring 6 DLC Packs, each of which includes: 2x additional characters, 1x new vehicle, 1x new rack, 6x new emotes per character, and 8x new sounds
  • Werehog DLC pack preorder bonus

As mentioned above, Sonic Racing: CrossWorlds will launch with 23 playable racers, including plenty of classic Sonic characters like Sonic, Tails, Knuckles, Dr. Robotnic, and more, as well as a selection of guest characters like Ichiban from Yakuza 7 and Like A Dragon: Infinite Wealth, Joker from Persona 5, Steve and Alex from Minecraft, and Hatsune Miku. The game will also feature 24 main courses and 15 “Crossworlds,” which can be teleported to mid-race using the new Travel Ring mechanic. There will be several single-player and multiplayer modes, including local split-screen co-op and online matchmaking with up to 12 players.



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June 7, 2025 0 comments
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Nintendo Switch 2
Gaming Gear

Where to buy Nintendo’s Switch 2 games console

by admin June 5, 2025



It’s launch day for the Nintendo Switch 2, and if you wanted to have one in your hands right now, then hopefully you got your pre-order in early. If you didn’t manage to secure a pre-order back in April with your preferred retailer, you could be out of luck, as this is one very popular game console that is likely to sell out quickly upon release.

The Switch 2 is bigger and better than the original Switch in a few ways. Not only is it physically larger than the original Switch, with bigger Joy-Cons, but it also has a new dock and redesigned kickstand.

The Nintendo Switch 2 features a 7.9-inch screen and measures 13.9 mm thick. Its display has a 1080p resolution, up from the original Switch’s 720p. When combined with the dock, the Switch 2 has the potential to play compatible games up to 4K. Without the dock, the Switch 2’s LCD screen can go up to 120 frames per second, and even have HDR, depending on the software.

You can currently pick up the console separately or in bundle deals that include the Mario Kart game or bundled peripherals. Check back regularly as we update this page with up-to-date pricing and stock alerts.

Where to buy the Nintendo Switch 2 in the US

Walmart

GameStop

Newegg

Best Buy

Target



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June 5, 2025 0 comments
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As the Nintendo Switch 2 launches, these are our hopes and dreams for the console
Esports

As the Nintendo Switch 2 launches, these are our hopes and dreams for the console

by admin June 5, 2025


With the Nintendo Switch 2 launching today, it closes out a rocky pre-launch period of tariffs, fiery price discussions around software and hardware, and some retailers cancelling pre-orders.

Much of that will feel like a distant memory once the hotly-anticipated console is in players’ hands, and they’re trying out the first new Mario Kart game in more than 11 years.

There’s always something special about Nintendo hardware. Even with the Wii U, the console manufacturer’s biggest dud in recent memory, that was still the case. While the Switch 2 is firmly an evolution of 2017’s Switch and not anything bolder in terms of input or form factor, Nintendo’s unbelievable run of great software over the past eight years looks set to continue.

The downside for consumers, of course, is that they will be paying much more for some of those titles than they did on the last console.

Below, to celebrate its launch day, the GamesIndustry.biz team shares its realistic hopes and dreams for the years to come on Switch 2.

A fresh take on exclusive IP

Nintendo has already demonstrated that it’s willing to switch it up in terms of new takes on its iconic franchises, with the destructible levels of Donkey Kong Bananza and the open roads of Mario Kart World. But I have an appetite to see the same approach taken with continuations of beloved franchises like The Legend of Zelda, 3D Mario, and Pokémon.

While Breath of the Wild and Tears of the Kingdom are getting enhanced versions and the newest Pokémon Legends title launches this fall, Nintendo has the opportunity to revitalise some of its beloved IP with boosted hardware and fan interest. Not only that, but it could flip the script entirely and debut a brand new franchise unrelated to anything that’s come before it – something that would become intertwined with the Switch 2 and inspire a new generation of players and developers. – Sophie McEvoy

The end of bad Switch ports

While games like Doom and The Witcher 3 demonstrated that miracles were possible with the Nintendo Switch’s limited hardware capabilities, numerous ports from more powerful platforms fell short. From the notoriously rough visual downgrade of Batman: Arkham Knight to the choppy port of WWE 2K 2018, sometimes visually intensive games have made their way to the console with a whiff of ‘buyer beware’ about them.

In some cases, like the Kingdom Hearts games, ‘cloud’ versions bypassed trying to run natively on the hardware altogether, which was a compromise too far for many players.

That’s a trend the Switch 2, with its out-of-the-gates impressive ports of Cyberpunk 2077 and Civ 7, could really do without. Inevitably, we will reach a point with the next Xbox and PlayStation consoles where the disparity with the Switch 2 becomes too great, and we could potentially see a similar downslide in ports.

But hopefully the quality level reached with this first wave of releases sets a high standard for what’s to come. Users’ tolerance for lower quality multiplatform releases has been tested too much during the latter years of the Switch’s lifecycle. – Samuel Roberts

Switch 2 is at the heart of indie games

Image credit: ConcernedApe

The early years of the Switch were a honeymoon period for indie games, causing a gold rush of publishers and developers getting their back catalogues on the platform. As the eShop became swamped with shovelware, while Nintendo did little to improve discoverability (until very recently), Steam quickly became the de facto home for indie games again.

There’s still nothing like playing an indie game on Switch. The portability remains a cut above other devices with a similar form factor, like the Steam Deck. While Nintendo shows it values smaller games with its Indie World showcases, there’s still a disconnect between the intent of those presentations and how easily indie games are actually discovered on Switch.

Using the eShop to celebrate good taste in games should be a goal of Nintendo’s during this generation. A golden age of indies comparable to the original Switch launch seems unlikely – the moment has probably passed on that. But more consistent curation would have a massive amount of value. – Samuel Roberts

Nintendo shows that the mouse has the magic

The unveiling of the Switch showed that Nintendo learned a lot of lessons from the Wii U, itself a failed follow-up to the Wii: the company didn’t rock the boat. It’s the same form factor you know from the original Switch, with a clear ‘2’ in the name. All its more novel secondary features – like the Joy-Con’s mouse controls – are not at the centre of the marketing messaging like the Wii Remote or DS touchscreen were for those consoles.

This was wise in a few practical ways. It means there are no interface-based headaches in porting a game onto the console, paving the way for (theoretically) good third-party support. Consumers, developers, and publishers know what they’re getting. Still, it means the console is going to feel largely familiar as an experience.

The hope, then, is that deeper into the generation, Nintendo and other developers find new and interesting things to do with the mouse. Competitive wheelchair basketball game Drag x Drive is Nintendo’s first attempt at this, but the drab art style doesn’t inspire much confidence. Previous breakthrough exclusives like Arms and Splatoon felt like a much bigger deal. – Samuel Roberts

More than just a console

As a handheld device, the Switch ended up being more than just a games console. Subscription-based services like Crunchyroll and InkyPen provide access to anime, comics, and manga, while the YouTube app lets players watch a (albeit limited) selection of movies and shows.

With the improvements in screen resolution, the Switch 2 would benefit from integrating more streaming services like Netflix, Disney+, and Amazon Prime. Sure, you can use these apps on phones and laptops, but it would be convenient to have everything on one device – particularly a handheld console that’s a popular traveling companion.

And with social connectivity being a major selling point of the new console with GameChat, there’s an opportunity to host streaming parties of shows and films on top of playing games. – Sophie McEvoy

The GameCube library isn’t left to fester on Nintendo Switch Online

On day one, Nintendo Switch Online’s Expansion Pack brings GameCube games to Switch 2 players: The Legend of Zelda: Wind Waker, F-Zero GX, and Soulcalibur 2. More will be coming, but if Nintendo’s previous form with its classic console libraries are anything to go by, it will be a glacial wait. I hope I’m proven wrong.

Possibly complicating matters is that some key GameCube titles have already been ported to Switch, like Paper Mario: The Thousand-Year Door, Pikmin 1 and 2, and Metroid Prime. The console’s best game, Resident Evil 4, has been widely available for years on other platforms.

The best case scenario here, then, is that Nintendo brings some more unusual or unexpected games to the service – the coming inclusion of Chibi-Robo, a cult GameCube game that’s been hard to get hold for many years, is a strong indicator that the company is thinking outside the more obvious Mario and Zelda games.

Rogue Squadron 2: Rogue Leader, Eternal Darkness: Sanity’s Requiem, and Metal Gear Solid: The Twin Snakes would be on my personal wishlist. And maybe Starfox Adventures, too, just to hear everyone complain about it again. – Samuel Roberts

A new take on Zelda in time for the movie

This one is pretty much guaranteed. After reinventing the Zelda series with the open world games Breath of the Wild and Tears of the Kingdom, both of which celebrated player freedom and ingenuity, it will be fascinating to see what tack the team behind these games take next.

“I think [TOTK] is – to use a bit of a term – an apotheosis, or the final form of that version of The Legend of Zelda,” said producer Eiji Aonuma in a 2023 interview with Game Informer. “In that regard, I don’t think that we’ll be making a direct sequel to a world such as that that we’ve created.”

My prediction: in the same way Super Mario Wonder gave players a fresh spin on a classic Mario 2D platformer experience following 2023’s (terrible, if you ask me) Super Mario Bros. movie, I could see a similar tack taken with 2027’s live-action Zelda movie. A game that seems superficially familiar, but is bursting with new ideas, would bridge the gap between veteran Nintendo players and newbies. – Samuel Roberts



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June 5, 2025 0 comments
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Torchlight 3
Product Reviews

Torchlight 3 studio Echtra Games, acquired by Zynga in 2021 to help it move into PC and console gaming, is being closed without doing that

by admin June 3, 2025



Four years after acquiring the studio, Zynga has confirmed with IGN that Torchlight 3 developer Echtra Games is being closed.

“Zynga has made the difficult decision to cease operations at its Echtra studio, ending development on future titles and reducing roles,” the company told the site. “This decision is part of a strategic realignment of the company’s resources and priorities. We will work closely with impacted employees so they are treated with the utmost respect and consideration as we navigate this difficult process.”

Echtra was founded in 2016 by Max Schaefer, one of the co-founders of original Torchlight developer Runic Games and also a co-founder of Diablo studio Blizzard North. The studio’s initial focus was on Torchlight Frontiers, envisioned as an MMO, but in 2020, after “feedback [from testers], discussing with our internal teams, and receiving guidance from our publisher,” Echtra announced a shift to a more conventional standalone game design, and a new title, Torchlight 3.


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Unfortunately, Torchlight 3 lacked the magic of the previous games in the series. While the original Torchlight was an outstanding lightweight action-RPG in 2009 (I played it a lot), Torchlight 3 was “mechanically sound,” we said in our 60% review, but “bland compared to the other options” available in 2020. Its free-to-play roots were also a little too visible in places, with systems “you’d expect to find in a predatory mobile game.”

Less than six months after Torchlight 3’s release, Zynga acquired Echtra, a move CEO Frank Gibeau said would help the mobile-focused company become more of a force in PC and console gaming. Echtra’s first game under the Zynga banner was meant to be a cross-platform RPG developed in partnership with Zynga’s NaturalMotion studio, but the project never made it past that initial announcement.

Notably, the end of Echtra comes less than three months after Zynga, a division of Take-Two Interactive, announced the looming shutdown of NaturalMotion’s Star Wars: Hunters game, a move that also saw the cancellation of its planned release on Steam.

Take-Two laid off roughly 5% of its workforce in April 2024, and in November sold off its indie-style Private Division publishing division and most of its associated games. Take-Two’s share price also took a bit of a tumble (but don’t worry, it bounced back quite nicely) when the company announced the delay of Grand Theft Auto 6 from a planned release in fall 2025 to May 26, 2026—on consoles. A PC version still hasn’t been confirmed.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 3, 2025 0 comments
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Picture showing a beautiful living room in House Flipper 2.
Esports

All console commands in House Flipper 2

by admin May 28, 2025


Image via Frozen District

Some commands to make your life a bit easier. 

|

Published: May 27, 2025 10:28 pm

While working diligently in House Flipper 2, you’re bound to look for shortcuts to cut down on some of the mundane work and flip those houses quickly to earn money. While there’s no replacement for hard work, there are some console commands which can help you perform every task easily to make a flawless house.

All console commands in House Flipper 2, listed 

The community makes amazing customized houses! Image via Frozen District

To open the console commands panel in House Flipper 2, press F11, and the console should open where you can simply type the codes.

Here is a table showing all the console commands in House Flipper 2 that you can use to make your work easier and faster than others:

Console Commands What does it doclear-trashes It clears all trash.destroy-all-dirts It removes every dirt.learn-all-perksIt unlocks every perk in the game. enable-all-tools It gives you access to all tools in the game.complete-all-assembliesIt finishes all assemblies in the game. add-to-current-budget (2000)It adds 2000 coins to the current budget.
(You can also change the amount)set-foliage-wildIt makes the grass long.set-foliage-tidyIt makes the grass short.set-foliage-cut It removes grass from the ground.set-time-in-dnc or   It changes time of the day. 

While some of the console commands, like complete-all-assemblies or tools, help you get progression in the game without the grind, the foliage commands simplify your task of managing the grass so you can focus on the more important parts of the house.

Avoid using any third-party cheats, as you’d risk getting banned and losing your progress. As co-op is currently available in the title, you can invest time with your friends to flip houses, and avoid using harsher shortcuts to get ahead in the game.

Next up, you can read our guides to know if the game is available on Nintendo Switch and the roadmap for the title.

Dot Esports is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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May 28, 2025 0 comments
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Elden Ring: Nightreign
Gaming Gear

Elden Ring Nightreign crossplay: Bad news if your friends are on console

by admin May 28, 2025



It’s Elden Ring Nightreign week, and there are countless punishment-hungry Soulslike devotees around the world readying themselves to prove just how good they’ve gotten through a gauntlet of randomized FromSoft boss encounters. As those nightfarers prep for the Elden Ring roguelike, however, you might be wondering:

Can I play Nightreign with my console friends?

Unfortunately, even as crossplay becomes a standard elsewhere, Nightreign’s missing out. Its heroes might be battling a malevolent force that threatens to unmake all of creation, but even they can’t cross the boundaries separating multiplayer platforms. If you’re playing on PC, your Xbox and PlayStation comrades will have to fight alone.


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There’s no crossplay in Elden Ring Nightreign

Sure seems like a multiplayer-focused game should have crossplay in 2025, huh? But no, Elden Ring Nightreign doesn’t have crossplay, FromSoftware has confirmed.

When matchmaking for an expedition in Nightreign, you’ll only get partied up with other PC players. There’s no in-game friends list for adding console players, and you won’t be able to join password-locked parties hosted by Xbox or PlayStation users.

Nightreign does have cross-region matchmaking, meaning you can freely party up with players on other continents. Personally speaking, it’s been years since I’d wondered whether I’d be able to play with people in other regions, but I’d certainly rather have it than not.

You can also disable cross-region matchmaking if you’re particularly concerned about ping and connection stability, but this will likely only be an issue if you or a friend on the other side of the globe have dicey internet connections.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

FromSoftware hasn’t said anything about adding crossplay post-launch, but the game’s deluxe edition on Steam does promise “additional playable characters and bosses” and “additional DLC” by the end of 2025, so obviously there are updates still in the works.

But don’t get your hopes up: Elden Ring never got PC and console crossplay, either.



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May 28, 2025 0 comments
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Nvidia GeForce RTX 5060 review: better than console performance - but not enough VRAM
Game Reviews

Nvidia GeForce RTX 5060 review: better than console performance – but not enough VRAM

by admin May 24, 2025


The RTX 5060 is here, finally completing the 50-series lineup that debuted five months ago with the 5090. The new “mainstream” graphics card is far from cheap at $299/£270, but ought to offer reasonable performance and efficiency while adding the multi frame generation feature that’s exclusive to this generation of GPUs. However, the 5060 also ships with just 8GB of VRAM, which could be a big limitation for those looking to play the latest graphics showcases.

Before we get into our results, it’s worth mentioning why this review is a little later than normal, coming a few days after the cards officially went on sale on May 19th. Normally, Nvidia or their partners send a graphics card and the necessary drivers anywhere from a couple of days to a week before the embargo date, which is typically a day before the cards go on sale. That’s good for us, because it allows us to do the in-depth analysis that we prefer and still publish at the same time as other outlets, and it’s good for potential buyers, as they can get a sense of value and performance and therefore make an informed decision about whether to buy a card or not – from what is often a limited supply at launch.

For the RTX 5060 launch, Nvidia – via Asus – delivered a card in good time ahead of its release, but the drivers weren’t released to reviewers until the card went on sale on May 19th, coinciding with Nvidia’s Computex presentation. Without the drivers, the card is a paperweight, so any launch day coverage is necessarily limited – and in many cases, graphics cards went out of stock before the usual tranche of reviews went live from the tech press. It’s a frustrating situation all around, and I doubt that even Nvidia’s PR department will be thrilled that most reviews start with the same complaint.

Nvidia’s GeForce RTX 5060 gets the Digital Foundry video review treatment.Watch on YouTube

Following the public release of the drivers, we’ve been benchmarking around the clock to figure out just how performant the new RTX 5060 is, where its strengths and weaknesses lie, and where it falls compared to the rest of the 50-series line-up, prior generation RTX cards and competing AMD models.

Looking at the specs, you can see that the RTX 5060 is based around a cut-down version of the same GB206 die that powered the RTX 5060 Ti. The 5060 has 83 percent of the core count and rated power of the full-fat 5060 Ti design, with an innocuous three percent drop to boost clocks and the same 448GB/s of memory bandwidth.

Unlike the 5060 Ti, however, which debuted in 8GB and 16GB models, the 5060 is only available with 8GB of frame buffer memory – a limitation we’ll discuss in some depth later. For your 16.6 percent reduction to core count and TGP versus the 5060 Ti, you pay around 20 percent less – so the 5060 ought to be slightly better value.

Marvel’s Spider-Man 2 and Monster Hunter World – 1440p resolution. We aren’t at native resolution. We aren’t on ultra settings, but both 8GB RTX 5060 and RTX 5060 Ti see performance collapse. The 16GB RTX 5060 Ti works fine and delivers good performance – proof positive that 8GB is too much of a limiting factor for these cards. | Image credit: Digital Foundry

RTX 5070 Ti
RTX 5070
RTX 5060 Ti
RTX 5060

Processor
GB203
GB205
GB206
GB206

Cores
8,960
6,144
4,608
3,840

Boost Clock
2.45GHz
2.51GHz
2.57GHz
2.50GHz

Memory
16GB GDDR7
12GB GDDR7
16GB GDDR7
8GB GDDR7
8GB GDDR7

Memory Bus Width
256-bit
192-bit
128-bit
128-bit

Memory Bandwidth
896GB/s
672GB/s
448GB/s
448GB/s

Total Graphics Power
300W
250W
180W
150W

PSU Recommendation
750W
650W
450W
450W

Price
$749/£729
$549/£539
$429/£399
$379/£349
$299

Release Date
February 20th
March 5th
April 16th
May 19th

There’s no RTX 5060 Founders Edition, as you’d perhaps expect for a mainstream model, with various third-party cards available in a range of sizes. The RTX 5060 model we received is the Asus Prime model, an over-engineered 2.5-slot, tri-fan design that is nonetheless described as “SFF-ready” due to its relatively modest 268mm length. On top of the robust industrial design, the card features a dual BIOS with “quiet” and “performance” options – always useful. In this case however, the cooler is so large that even the “performance” option is very, very quiet. The card ships with this preset and we recommend it stays there.

Hilariously, the manufacturer product page recommends a 750W or 850W Asus power supply, though the specs page for the same model makes a more sane 550W recommendation. Regardless, you’ll be good to go with a single eight-pin power connector. In terms of ports, we’re looking at the RTX 50-series standard assortment, including one HDMI 2.1b and three DisplayPort 2.1b.

Like the RTX 5060 Ti – but not AMD’s just-announced Radeon RX 9060 XT – the RTX 5060 uses a PCIe 8x connection. That’s perfectly fine on a modern PCIe 5.0 or 4.0 slot, but potentially problematic on earlier motherboards with PCIe 3.0 slots – something we’ll test out in more detail on page eight.

For our testing, we’ll be pairing the RTX 5060 with a bleeding-edge system based around the fastest gaming CPU – the AMD Ryzen 7 9800X3D. We also have 32GB of Corsair DDR5-6000 CL30 memory, a high-end Asus ROG Crosshair X870E Hero motherboard and a 1000W Corsair PSU.

With all that said, let’s get into the benchmarks.

Nvidia GeForce RTX 5060 Analysis

  • Introduction and test rig [This Page]
  • RT benchmarks: Alan Wake 2, Avatar: Frontiers of Pandora, Cyberpunk 2077
  • RT benchmarks: Dying Light 2, F1 24, Hitman: World of Assassination
  • RT benchmarks: Indiana Jones and the Great Circle, Metro Exodus Enhanced Edition, A Plague Tale: Requiem
  • Game benchmarks: Alan Wake 2, Black Myth: Wukong, Cyberpunk 2077
  • Game benchmarks: F1 24, Forza Horizon 5, Senua’s Saga: Hellblade 2
  • Game benchmarks: Hitman: World of Assassination, A Plague Tale: Requiem
  • PCIe 3.0 vs PCIe 5.0: Black Myth: Wukong, F1 24, Indiana Jones and the Great Circle
  • PlayStation 5 comparisons and DLSS 4 multi frame generation
  • Conclusions, value and recommendations


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Worried that Nintendo Switch 2 stock levels could leave you without a console until 2026? Well, Ninty’s reportedly done a deal with Samsung that might help
Game Reviews

Worried that Nintendo Switch 2 stock levels could leave you without a console until 2026? Well, Ninty’s reportedly done a deal with Samsung that might help

by admin May 20, 2025


Despite all the calls for Nintendo to drop its price, everyone and their mum has been trying to pre-order a Switch 2 now that they have the chance, leading to fears Ninty might not be able to make enough consoles to meet all the demand in timely fashion. The good news is that it sounds like a deal with Samsung could help supercharge Switch 2 production a bit.

It’s worth noting that to this point, pretty much all the chatter about Switch 2 sales has had the spectre of an unstable US tariff situation hanging over it, with any change in that threatening to potentially throw a spanner in the works. Hence even Nintendo itself putting out a launch sales forecast that most analysts reckoned was playing things safe.


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According to a new report from Bloomberg, Nintendo’s opted to do a deal with Samsung to produce chips for the new console, a move that could position the Switch 2 maker to up its production of Mario’s newest home box.

The deal has a chance to allow Nintendo to manufacture and sell 20 million Switch 2 units by the end of March 2026, a higher watermark than before, with the possibility for Samsung to “ramp up further if needed, though much would depend on capacity at hardware assemblers”.

Right, here comes the nerdy bit, though I appreciate that’s a bit of a rich thing to write in a story that was already about video games. Samsung is reportedly producing these chips using an 8-nanometer node, and landing this deal will help it in its fight against the Taiwan Semiconductor Manufacturing Co for the upper hand in the chip making market.

More interestingly for us regular folks, Bloomberg reports that Samsung is already pushing for OLED panels to be used whenever Nintendo inevitably does its Switch 2 hardware refresh down the line, putting out a slightly swankier version for those with disposable income and a desire for better tech.

Are you hoping to grab a Switch 2 by 2026, and how much fun have you had trying to grab one so far if you’re participated in the pre-order wars? Let us know below!



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