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"The role of the console is shifting" - are rising prices the end for games consoles as we know them?
Game Reviews

“The role of the console is shifting” – are rising prices the end for games consoles as we know them?

by admin October 7, 2025


We’re living in unprecedented times, and the future of consoles is in question. It’s because of their price. Five years after this generation began, the consoles have never been more expensive, and it’s not a pattern we’re used to. We’re used to prices going down – to manufacturing improvements shrinking both the physical size of the machines and their price. But not this time. This time, it’s different.

Today, it costs $150 more to buy a base Xbox Series X console in the United States than when the console launched (a price change came into effect there last week, on the 3rd October), and $100 more for an Xbox Series S. Meanwhile in the UK, it currently costs £50 more for an Xbox Series X, and £100 for an Xbox Series S, than it did at launch. And it’s not just an Xbox thing: PlayStation 5s have gone up in price as well, both in the US and in Europe. This is the first generation I know of where an early adopter could conceivably make money by selling a launch-bought machine.

Xbox has publicly committed to making a new generation of hardware, which will include a console of some form, and I expect Sony is well along on development of a new PlayStation, too. But how set and solid are these plans?Watch on YouTube

But is it just a blip? Could prices settle back down into a normal generational rhythm if the world calmed down a bit, and inflation and tariffs and other mitigating factors eased? Then again, what if they don’t – could this become the norm? Could prices even rise again? Who would be able to afford one? And if fewer people could afford them, does it make sense to keep producing them? Do the dominos begin to teeter and topple until we’re suddenly living in a world where no new console hardware is being produced?

I contacted a few experts to help me untangle this situation and figure out what it might mean. I spoke to US games industry analyst Mat Piscatella, who works for Circana Research; UK games industry analyst Piers Harding-Rolls, who works for Ampere Analysis; and respected Games Business journalist Chris Dring. And to start with the most dramatic suggestion first, that this could be a beginning of an end for consoles, each of them tells me the same thing: don’t panic.

“We’ve been here many times before in this industry,” says Chris Dring. “I remember when PC gaming was dead. I remember when handheld gaming was dead. Nobody is saying that today.” Piers Harding-Rolls adds: “The death of the console has been discussed for over almost two decades, but the business has continued to thrive.” And Mat Piscatella continues: “There will always be a market – at least for the foreseeable future – for shiny new consoles to play shiny new games locally on shiny new screens.” But there’s a but. Consoles aren’t out-and-out dead, but there’s enough going on that the business of selling them, and everything attached to it, is fundamentally changing. As Dring says, “The role of the console is shifting.”


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Before I dig into that remark, let’s take a quick look at why this is happening – why prices are rising. There’s been a lot of geopolitical instability in recent years. Wars, both real and trade wars, are driving up the price of making things up, and shipping them around the world. The most prevalent example is the high import tariffs US President Donald Trump is slapping on goods coming into the country, which means consoles or components manufactured outside of the US, as many are, have to absorb that extra cost.

But it’s not just a US thing. Everything is connected, and the general rise in inflation and the cost-of-living crisis has affected Europe and the rest of the world too. Microsoft, when announcing the 3rd October Xbox price rise, cited “changes in the macroeconomic environment” as the reason for it.

Sony pointed to “the backdrop of a challenging economic environment, including high inflation and fluctuating exchange rates” when it raised the European price of PlayStation consoles in May this year. And when Microsoft raised the worldwide prices of Xboxes in the same month, it pointed to “market conditions” as well. Undeniably, global economic conditions play a significant part.

But there’s also an element of choice here. Former Blizzard President Mike Ybarra made headlines recently when he said Microsoft was using the US tariff rises as an excuse. “Console price increases are not tariff issues, they are profit issues,” he said. “And the reason why profits are not where they should be is a far, far deeper issue vs. the tariff excuse.” No one is forcing Microsoft to put the price up, in other words.

“All of this is a choice,” agrees Dring. “Historically, platform holders have been willing to lose money on the hardware because they make it up in software sales, where the margins are made. But that equation doesn’t work as well in 2025.” Harding-Rolls expands on the same thought: “There is less appetite from the console companies to swallow the cost increases in the supply chain as there is more focus on profitability.”

In other words, when Microsoft began this generation with an extremely aggressively priced £250 Xbox Series S, and a £450 Xbox Series X, it was able to do it because it was sacrificing profit. It was taking a hit to its bottom line to tempt people into buying an Xbox, because the more people who did, the more people it could sell games (and subscriptions) to. But Microsoft struggled to sell Xbox Series consoles this generation – “some of the months this year, Xbox has been posting some of the lowest sales figures in its entire history,” Dring says – and couldn’t keep up with rival Sony and PlayStation 5. So it did the unthinkable and started publishing games on PlayStation 5 instead. After all, why not sell to that installed base as well?

It was another unprecedented move in a highly unpredictable era. “We’re not dealing with normalised market conditions at the moment,” Piscatella reminds me. All three experts readily accept that console prices could even rise again, in the US and beyond. “I would hope not, but I wouldn’t count it out,” says Harding-Rolls. But does that also mean prices could come down again? “I’d be reluctant to predict that in 2025,” says Dring.

Harding-Rolls isn’t sure we’ll ever go back. “I think there has been a sea-change in approach when it comes to delivering more profitable console hardware sales, which means I think the pricing lifecycle which used to see console prices at 50 percent of the launch price at the end of the lifecycle is a thing of the past. I don’t see prices coming down routinely now.”

I realise I’m painting a picture of a console market in disarray here, after reassuring you at the beginning it wasn’t doom and gloom. But there are, as all three experts point out, reasons to be cheerful. Nintendo Switch 2 is one of them. Switch 2 became the fastest-selling dedicated games machine ever this year, selling 3.5m consoles in a few days, and subscription services and microtransactions mean games companies are actually making more money, despite lower unit sales. “But there is a groundswell of concern from the industry,” says Dring.

Console sales are falling. Sales of this generation of Xboxes and PlayStations are lagging behind previous generations, and in the US, console sales are dangerously close to lowest years we’ve had in recent memory – 2006 and 2013 – Piscatella says. And obviously unattractive price increases will only speed that rate of decline. Whether or not Switch 2’s success will offset some of that is sort of beside the point, because the bigger, more worrying point is this: consoles are a mature market – they’re not a growing one. “Are consoles dying? No,” Piscatella says. “But it’s also not a growth segment, which is why the console manufacturers are trying to extend their offerings and IP well beyond the consoles themselves.”

Which brings us back to this: “the role of the console is shifting”. As Dring explains: “When we grew up, consoles were the entry-level product into gaming (well, those and arcades). That’s where you started your gaming journey. Today, that’s mobile and tablets. Game consoles are now premium devices. And as a result, the age-group of players is going up. So for the likes of Sony, Microsoft and Nintendo, the questions become… How can we ‘upgrade’ players from phones to consoles? How can we best serve an ageing player base? And what separates a console from a PC?”

Devices like Valve’s Steam Deck (no doubt inspired by Switch) have already offered an answer, attempting to bridge the gap with a handheld PC gaming device. And there are more companies coming to market with similar ideas, including Microsoft, with its imminent, Xbox-branded ROG Ally X, which will leverage the Play Anywhere (buy once, play on multiple platforms) idea. But Microsoft is also working on new Xbox hardware for the future, which apparently includes console hardware.

We live in unprecedented times – it bears repeating. We’ve watched a pandemic lock the world down and lead to a gaming boom, then recede like the tide, leaving tens of thousands of developers without jobs. We’ve watched as the price of game development skyrocketed to unsustainable levels, and we’re seeing nearly every facet of the traditional gaming industry – large-scale development, gaming media, publishing – struggle to adapt. Times are hard. Perhaps console gaming is irrevocably changing. Perhaps it already has.



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October 7, 2025 0 comments
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Frostpunk 2 is out now on Console! Catch up with what you might’ve missed
Esports

Frostpunk 2 is out now on Console! Catch up with what you might’ve missed

by admin September 27, 2025


30 years after the apocalyptic blizzard, take control of a leader of a resource-hungry metropolis and face expansion and internal conflict. Frostpunk 2 is packed with new features and systems, and while this article doesn’t cover them, it will get you caught up with the game. But before doing that, be sure to check out some relaxing ambiance.

Frostpunk 2 has been out for a year. Be sure to check out the first anniversary video shared below. This video showcases all of the updates and improvements made since the game was released.

Now, be sure to check out the City Unbound series. I have included episode 10 at the end of the list!

See also: Frostpunk 2


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September 27, 2025 0 comments
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Xbox's new ROG Ally handheld now available to pre-order, but it's pricier than a home console
Game Reviews

Xbox’s new ROG Ally handheld now available to pre-order, but it’s pricier than a home console

by admin September 26, 2025


Microsoft has finally revealed the price of its ROG Xbox Ally handheld, and it’s more expensive than an Xbox Series X.

Launching globally on 16th October, the handheld (much like its home console siblings) comes in two flavours:

  • ROG Xbox Ally X (£799) – comes with 24GB RAM and 1TB storage
  • ROG Xbox Ally (£499) – comes with 16GB RAM and 512GB storage

ROG Xbox Ally Pre-Order TrailerWatch on YouTube

For comparison, an Xbox Series X currently costs £499.99 for its disc drive edition with 1TB of storage. The all-digital Series S costs £299.99 for its 512GB edition.

The ROG Xbox Ally is in direct competition with Valve’s Steam Deck, offering a handheld device that merges Xbox and PC capabilities.

While its user interface is inspired by the Xbox console, it has controller-like grips, and there’s a dedicated Xbox button offering a Game Bar overlay, the device also offers an aggregated gaming library across Xbox and other leading PC stores like Steam.

It also offers both Cloud Play to stream your games, and Remote Play to play games from your console.

Microsoft even offers a Handheld Compatibility Programme to indicate which games play well on handheld, just like Valve’s Steam Deck Verified system.

Full details can be found on Xbox Wire.

For further comparison, Valve’s Steam Deck costs £479.99 for its 512GB OLED model and £569.00 for its 1TB OLED model. The Ally isn’t OLED, but then neither is the Switch 2 and that has a gorgeous screen.

The handheld’s release is all part of Xbox’s Play Anywhere campaign, allowing players access to its games wherever they are and across a range of devices.

There’s no denying, though, that this comes at a hefty cost.



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September 26, 2025 0 comments
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Borderlands 4 Just Got FOV Sliders On Console And Some Other Nice Fixes
Game Reviews

Borderlands 4 Just Got FOV Sliders On Console And Some Other Nice Fixes

by admin September 26, 2025


Since the launch of Borderlands 4 earlier this month, the game has suffered from performance issues on both console and PC. Players have also been upset about the lack of a field-of-view slider on console. Well, good news, Gearbox’s latest patch for Borderlands 4, out now on all platforms, adds the missing FOV slider, improves performance and stability, and fixes a ton of other issues, too.

On September 25, Gearbox published the lengthy patch notes for Borderlands 4‘s latest free update. And there’s a lot to go through, but the biggest news for many console players is that Gearbox has added an FOV slider to the game. This had been one of the main requests from players, and something Gearbox has been working on since launch. Just a heads-up that increasing the FOV in Borderlands 4, like in any game, could lead to performance issues. Speaking of performance issues, the patch notes don’t specifically mention a fix for the issue of the game running worse on consoles after extended play, but it does make mention of “various” fixes for “hitching, low FPS, and crashes.” So hopefully that helps and means I don’t have to restart my PS5 Pro every so often to play Borderlands 4 at 60fps.

Another bug that is supposedly squashed is the problem of missing weapon icons when using your menu or inventory. This happened to me a lot on PC and to a few friends of mine on PS5. Oh, and for all you fans of the Doom-inspired Hellwalker shotgun, Gearbox has confirmed that the gun not being a fire elemental weapon was a mistake, and all future Hellwalkers will come with fire pellets. Tiny fix, but one that I love.

And that’s not all. While this update makes a few tweaks to the playable vault hunters, Gearbox has confirmed that there are even more buffs coming in a different Borderlands 4 patch next week. No word on nerfs to the popular knife build or the super jump, which is nice. It seems these broken strats are safe…for now. Oh, and in case you didn’t hear, the Switch 2 port of the game has been delayed. At least it will launch with all of these fixes on day one.

Anyway, here are the full patch notes:

Stability And Performance

  • Improvements to stability and performance.
  • Addressed various instances of hitching, low FPS, and crashes.
  • We are continuing to investigate and will make further improvements to stability and performance.
  • Updated character animations for performance improvements.
  • Graphics Preset could be set to High or Very High when using Run Auto-Detect in Visual Menu.
  • [Xbox] Corrected an issue where players would get a black screen after the Vault Symbol loading screen.
  • Addressed rare issues of infinite loading screens during crossplay.
  • Improved loading of characters in menus to reduce visible delays when entering character select.

Rewards And Progression

  • Addressed a reported issue where players could lose or be rewarded unintended extra Skill Points in multiplayer.
  • Addressed an issue that could prevent Contract target enemies from consistently spawning.
  • Updated Repkit lifesteal challenge to track lifesteal from any source.
  • Prevented region discovery trophies/achievements from unlocking before discovering all areas.
  • Prevented instances of unowned DLC content appearing in chests or in menus.
  • Improved clarity of DLC-related warnings and reward availability.
  • Addressed a reported issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards.
  • Rewards Center popup now correctly excludes already-claimed cosmetics.
  • Reduced sell prices on Gilded Glory Pack gear in Vending Machines.
  • Updated the Break Free Pack reward bundle to redeem properly in all instances.
  • Challenge timing has been updated so players can properly progress from Ultimate Vault Hunter (UVH) 4 to UVH 5 after completing the required Wildcard Mission.
    • When ranking up in multiplayer, players that are not the host will not see the change to their UVH level, but will be able to switch to the higher level. This will be addressed in an upcoming update.
  • Updated Class Mods to prevent them from dropping with incorrect skill points.

Harlowe the Gravitar

  • Gravitar Ground State Capstone has been corrected to remove inaccurate verbiage about enemies taking reduced damage when they do not.
  • Gravitar Flux Generator no longer heals enemies with Potential Transference Capstone.
  • Updated Gravitar Accretion passive to consistently grant Lifesteal to allies.
  • Addressed various reported issues with Gravitar Unstable Energy Pocket created from CHROMA Accelerator Action Skill.
    •  Includes instances where it would not disappear properly, convert to Cryo Damage, or split as intended with certain skill tree combinations. Skills that saw updates: Special Purpose Magnets Augment, The Shattering Light Capstone, QED passive, Break the Ice passive, Containment Breach Augment, and Eureka! Passive.

Amon the Forgeknight

  • Forgeknight Primal Surge passive now properly restores Shield and Ammo.
  • Forgeknight Firewall Action Skill has been adjusted so Vengeance cannot be stored by Firewall before Scourge is active, as intended.
  • Forgeknight Onslaughter Rocket Punch now connects more reliably with shielded enemies.
  • Addressed a reported issue with Forgeknight Forgeaxe not consistently seeking nearby enemies.

Vex the Siren

  • Addressed a reported issue with Siren Grave Harvest Augment being triggered while Incarnate is not active.
  • Addressed a reported issue where Siren Blight Attunement passive could occasionally fail to damage the Timekeeper.
  • Damage caused by Siren Spirit Bomb passive now counts properly as Companion Damage and changes its color to match attuned element.

Rafa the Exo-Soldier

  • Addressed a reported issue preventing Exo-Soldier Blowout passive from stacking properly when repeating Action Skills.

Gameplay

  • Addressed a reported issue in the “Overwriting a Wrong” Side Mission where nodes would not spawn consistently.
  • Addressed a reported issue in the “Talk to Zadra” Mission where the objective could fail if players exited and relaunched mid-dialogue.
  • Updated beam hit detection, as it was causing beams to not be blocked properly. Eg: Forgeknight Forgeshield.
  • Repkits now consistently consume the correct amount of charges after activating Forgeknight Scourge action skill.
  • Prevented Forgeknight from sliding at the end of Molten Slam.
  • Addressed various reported instances of enemies getting stuck.
    • Impacted Missions: during “Kill Order Forces” in the Fadefields, “His Vile Sanctum” Mission, and “A Lot to Process” Mission.
  • Addressed reported desync issues observed with Lightweight Armature enemy movement in multiplayer.
  • Updated Zadra’s Lab Fast Travel unlock to after discovery.

Gear

  • Vladof Atling Gun Heavy Weapon Ordnance now properly targets Primordial Guardian Inceptus.
  • Queen’s Rest Pistols with Daedalus Ammoswitcher licensed underbarrel now shoot the correct projectiles.
  • Gear with the Short Circuit Augment now traces properly toward enemies instead of random directions.
    Addressed reported edge cases where interrupting reload could cause ammo desyncs that would prevent ammo from firing.
  •  Gear Balance Changes:
    • Hellwalker: now always spawns with Fire element.
    • Tediore weapons: +10% Damage and +10% magazine size.
    • Order Pistol Lucky Clover (Rocket Reload): increased fire rate.
    • Order Sniper Rifle Fisheye: increased Damage.

UI & UX

  • Updated gear thumbnails in cases where they did not display properly, and ensured stand-in thumbnails load properly.
  • Updated various UI visuals for alignment, consistency, and clarity.
  • Adjusted inventory dropdown menus to prevent unintended selected changes.
  • Added D-pad navigation support to the Reward Center and improved handling of the Inventory Overflow message.
  • Prevented Matchmaking Menu hint bar from displaying incorrect prompts when joining another player’s game.
  • Addressed compass occasionally displaying incorrect location name after teleporting.
  • Updated localization and various text descriptions across the game.
  • Added various improvements to compass, custom waypoint placement, and ECHO location.

Visuals

  • Addressed carryable objects disappearing or appearing in the wrong location after being picked up; includes cases in Ready to Blow, Lost Capsules, and Hangover Helper Missions.
  • Improved triggering of Armor Segment breaks VFX when Shield Capacity effects expire.
  • Updated NPC and enemy pathing.
  • Addressed VFX concerns with various weapons, vehicles, and elemental states.
  • Various animation updates.
  • Various visual updates and improvements.
  • Adjusted rift portal effect to corrected visuals.
  • Updated ECHO-4 to have correct positioning when viewing various menus, and to prevent clipping.
  • Ambient critters have a more natural spawn behavior.

Audio

  • DJs in Carcadia Burn and Fadefields now play their VO when starting or completing Contracts.
  • Adjusted radio music mix for improved audibility.
  • Added missing audio for multiple weapon types, customization, and menu navigation.
  • Reduced instances of voiceover cutting out during Missions.
  • Updated startup movies to have correct audio.

Settings & Accessibility

  • [Xbox/PlayStation] Enabled Field of View (FOV) slider on console.
    • Note: Increasing the FOV past the default could cause some dips in performance.
  • Vehicle Field of View settings will now be changed for both users when playing in splitscreen.

Misc

  • Addressed reported instances of incorrect or deleted characters appearing in Menu or Lobbies.
  • Enabled Tab key in SHiFT UI.
  • Added haptic feedback for controllers to Exo-Soldier Unmissable Missiles Augment.
  • Updated Credits listing.



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September 26, 2025 0 comments
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Xbox Console Prices Will Increase Again Next Month
Game Updates

Xbox Console Prices Will Increase Again Next Month

by admin September 20, 2025


Microsoft has announced plans to increase the prices of its Xbox consoles in the United States for the second time this year, starting on October 5. The company cites “changes in the macroeconomic environment” as the reason for the price adjustments. 

In a time when consoles are becoming more expensive over time rather than cheaper, the five available models of Xbox Series X/S will have their prices raised yet again. Microsoft already increased these prices only a few months ago, on May 1.

Here are the new prices for each Xbox console. For comparison, we’ve also included the current price (as of May 1) and the original launch price of each piece of hardware.

Xbox Series S 512 GB 
New Price: $399.99
Current Price: $379.99 
Launch Price: $299.99

Xbox Series S 1TB 
New Price: $449.99
Current Price: $429.99
Launch Price: 349.99

Xbox Series X Digital 
New Price: $599.99
Current Price: $549.99
Launch Prince: $449.99

Xbox Series X
New Price: $649.99
Current Price: $599.99
Launch Price: $499.99

Xbox Series X 2TB Galaxy Black Special Edition
New Price: $799.99
Current Price: $729.99
Launch Price: $599.99

“We understand that these changes are challenging, and they were made with careful consideration,” reads Microsoft’s statement. “Looking ahead, we continue to focus on offering more ways to play more games across any screen and providing value for Xbox players.”

This second price hike comes in a year full of them. Sony raised the prices of the PlayStation 5 in the UK, Europe, and other territories in April, similarly citing the current economic conditions caused by the US tariffs. Sony then raised the price of the PS5 in the US last month. 

Nintendo, perhaps most famously, delayed pre-orders for the Switch 2 in the US due to the economic conditions before raising prices on the console’s accessories before launch. Last month, Nintendo increased the prices of the original Switch models. 

The updated Xbox prices come right before the busy holiday season, which will be more challenging than ever for those looking to purchase game consoles as gifts or for themselves. It’s an unfortunate circumstance that, as things currently stand, doesn’t appear will be going away in the foreseeable future. 



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September 20, 2025 0 comments
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Borderlands 4 Legendary Weapons and Items list
Game Reviews

Easy queasy: Borderlands 4 FOV sliders may be coming to console

by admin September 17, 2025


One technical issue the console version of Borderlands 4 is facing is a lack of a customisable field of vision slider, as the game has on PC. Currently the console FOV is low and the zoomed-in perspective is making some players feel sick.

Gearbox boss Randy Pitchford polled console players recently about how strongly they felt about changing this, and three quarters of respondents felt very strongly about it. So, Gearbox appears to be doing something about it.

“We have heard your feedback on FOV (Field of View) sliders on console,” Gearbox announced on the Borderlands 4 X account. “The team is currently exploring how to bring these sliders to both Xbox Series X/S and PlayStation 5 versions. We will continue to read your feedback & prioritise game updates with your experience in mind.”

Borderlands 4 had a popular opening weekend but is facing some backlash on PC for its technical performance there. Randy Pitchford took to X over the weekend to tell players they needed to make some graphical trade-offs if they wanted high frame-rates, and suggested high frame-rates weren’t, in a campaign-based looter shooter like this, the studio’s top priority. “It’s not a competitive FPS,” he said.

Our Borderlands 4 review is currently in the works.



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September 17, 2025 0 comments
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Nintendo Switch 2 Pokemon Console Bundle Is Finally Up For Preorder At Amazon
Game Updates

Nintendo Switch 2 Pokemon Console Bundle Is Finally Up For Preorder At Amazon

by admin September 13, 2025



This bundle is essentially replacing the Mario Kart World launch bundle, which has always been listed as a limited-time bundle expiring this fall. An exact end date for the Mario Kart Switch 2 bundle hasn’t been revealed, but it seems likely that it’ll be gone when the Pokemon bundle hits store shelves on October 16.

Just like with the Mario Kart bundle, this bundle saves you money versus buying the $450 console and $70 game separately. You’re getting a $20 discount by opting for the bundle. But unlike Mario Kart World, Pokemon Legends isn’t a Switch 2 exclusive; the game will also be available on the original Switch for $60.



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September 13, 2025 0 comments
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Octopath Traveler 0 Will Limit The Size Of Your City Based On Your Console
Game Updates

Octopath Traveler 0 Will Limit The Size Of Your City Based On Your Console

by admin September 8, 2025



Later this year, Octopath Traveler 0 will put you in control of your own destiny as you attempt to rebuild your town alongside a party of heroes. But the size of your city is going to be limited based on which system you choose to play the game on.

Square Enix has shared the Octopath Traveler 0 specs (via Wario64), which reveal that each console has a limit to the buildings that can be added to a town. Nintendo Switch comes in far below the other platforms with a 250 building limit. Switch 2 and PlayStation 4 can handle 400 buildings. But to get the maximum of 500 buildings, you’ll need to play the game on Xbox Series X|S, PlayStation 5, or PC.

When it comes to rendering resolution and frame rate, the Switch once again lags far behind the other consoles with 1280 x 720 and a maximum of 30 FPS. Switch 2, PS4, and Xbox Series S can all reach 1920 x 1080 resolution, but the Series S can also hit 120 FPS while the other two consoles are locked at 60 FPS. PS5 and Xbox Series X both have 3840 x 2160 resolution and 120 FPS, and the PC version allows users to select their own resolution and frame rate.

After playing a demo for Octopath Traveler 0 during Gamescom, GameSpot’s Steve Watts praised the game’s expanded customization, larger parties, and bigger towns. Octopath Traveler 0 will arrive on December 4 for PC, PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch. However, Square Enix has revealed that there won’t be an option to upgrade the Switch version to the Switch 2 version.

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September 8, 2025 0 comments
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Get NBA 2K26 Free With The New PS5 Slim Console Bundle
Game Updates

Get NBA 2K26 Free With The New PS5 Slim Console Bundle

by admin September 7, 2025



A new PS5 Slim bundle with NBA 2K26 is available now at Amazon, Walmart, PlayStation Direct, and other retailers. Priced at $550, the bundle includes the PS5 Slim with a disc drive and a voucher for the digital version of NBA 2K26. If the price sounds high, it’s because PlayStation raised the price of PS5 consoles on August 21. The PS5 Slim on its own now goes for $550, so the bundle throws in 2K’s brand-new basketball sim for free.

Even with the increases in mind, there’s another reason why this could sound pricey: PlayStation’s last couple of console bundles–Astro Bot and Black Ops 6–included a game and a $50 discount. Earlier this year, the Astro Bot and Black Ops 6 PS5 Slim Bundles were selling for only $450. Those two offers were also available with the PS5 Slim Digital for $400.

Last year’s NBA 2K25 PS5 Slim Bundle had the disc-based and digital-only consoles as options, but it appears PlayStation is moving away from that release structure.

$550 | Valued at $620

The PS5 Slim NBA 2K26 Bundle comes with the following:

  • PS5 Slim (with Disc Drive)
  • DualSense Controller (white)
  • Power cable
  • USB-C charging cable
  • HDMI cable
  • NBA 2K26 standard edition (digital)

Note: The Vertical Stand shown in the picture above isn’t included. PlayStation’s official Vertical Stand is sold separately for $30.

Before you buy the NBA 2K26 console bundle, you should check out the upcoming Ghost of Yotei Limited Edition PS5 Slim Bundle. Preorders for two different models opened September 4. PlayStation Direct has an exclusive bundle that includes a white PS5 Slim with black artwork on the console and DualSense. A version with the same artwork in gold is available at PlayStation Direct and major retailers. Both bundles cost $600 and include a digital copy of Ghost of Yotei. The DualSense Controllers are also sold separately for $85 each. Console Covers for PS5 Slim and PS5 Pro are up for grabs for $65 exclusively at PS Direct. Check out the artwork below:

Ghost of Yotei Limited Edition PS5 Hardware

PlayStation Direct Exclusives:

Available at PS Direct & Major Retailers:

  • PS5 Slim Gold Bundle — $600
  • DualSense Gold Controller — $85

The Ghost of Yotei Limited Edition Collection launches October 2 alongside the game. Check out our preorder guide to learn more about the hardware and editions of the game.

If you opt for the Ghost of Yotei Limited Edition Bundle but still want a copy of NBA 2K26, check out your options below. NBA 2K26 released September 5 alongside the new bundle.

Sign up for GameSpot’s Weekly Deals Newsletter:



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September 7, 2025 0 comments
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Console pricing has gone terribly wrong | Opinion
Esports

Console pricing has gone terribly wrong | Opinion

by admin September 5, 2025


Monster Hunter Wilds is one of the best-selling games of the year – which makes it all the more notable that Capcom president Tsujimoto Haruhiro sees the market position of the PS5 as a significant barrier to the game’s success.

In an interview with Nikkei, Tsujimoto said that the company has found the high price of the PS5 to be a major hurdle for consumers, which has turned out to be a serious obstacle to trying to build out a mass-market franchise like Monster Hunter.

Tsujimoto’s sentiments aren’t uncommon – I’ve heard plenty of industry executives voice concerns about high costs raising the barriers for entry in the console market in recent years.

What’s somewhat remarkable, though, is for such a direct criticism of Sony’s hardware and services pricing strategies to be made openly in a media interview – not least an interview with Nikkei, which is guaranteed to be seen by senior leadership at Sony.

Gaming hardware has never been cheap, per se, and you can certainly make an argument that once you adjust for inflation, launch prices for new consoles are actually quite low these days compared to the eye-watering price points new systems used to launch at. The original PlayStation’s inflation adjusted launch price was over $650; the PS2’s works out at $560.

However, within a matter of a few years those consoles were markedly cheaper thanks to a combination of price cutting and new lower-cost hardware revisions. The PS2 launched at $299 in 2000, but within two years it cost just $199, dropping to $149 – half its original price – after only four years in the market.

The PS5, by contrast, is now more expensive than it was at launch.

It arrived at $499 in 2020; five years later, the RRP is $549. A hardware revision to a slimmer version of the console was not accompanied by a price cut. The digital edition PS5 has had an even more dramatic price bump, rising from $399 at launch to $499 now, with reports suggesting that Sony is also about to try a sneaky “shrinkflation” move by cutting the capacity of the digital edition’s built-in storage.

This change hasn’t happened overnight – the PS4 also didn’t get anything like the extent of the price cutting seen in prior generations, though it did at least get a bit more affordable over its lifespan.

Its impact, though, is very significant, because it radically changes the entire promise of the console ecosystem to developers, publishers, and consumers – and it arguably makes entire classes of game completely commercially unworkable on console platforms.

When Tsujimoto calls out Sony’s pricing as a barrier to Monster Hunter’s success, he’s speaking from a position of keen awareness of precisely how that franchise was built to its current status.

Image credit: Capcom

Monster Hunter is a hugely mass-market game in Japan (and it’s getting there overseas as well, especially thanks to the success of World and now Wilds), and it got there essentially by appealing strongly to teenage players who had aged out of Pokémon and leapt on the PSP versions of the game as something to play co-operatively with their friends.

Around the tail end of the 2000s, the phenomenon of Monster Hunter was unavoidable in Japan; every mall food court in the country had at least one table of teenage boys taking down monsters together on their PSPs.

The game now has a significant adult contingent of players, of course (as does Pokémon, for that matter), but those were its roots – and the affordability and accessibility of the PSP platform in the latter years of its lifecycle were fertile soil in which those roots were planted.

That soil now risks becoming entirely barren.

Game consoles holding their pricing year after year, even sometimes seeing price bumps late in their lifespans, is a deeply unsettling trend for a lot of publishers. It means that game consoles (and to some extent PCs, whose hardware costs have soared even more) are being held out of the hands of consumers who lack significant purchasing power, especially children and teens.

These were never the biggest spenders, often being major consumers of second-hand software for cheap late-lifespan console revisions, but that was the industry’s on-ramp.

This was how the next generation of consumers was cultivated and developed, precisely so that years down the line you could have an opportunity to develop and build out a franchise like Monster Hunter for a whole wave of much higher-spending adults with money in their pockets and nostalgia in their hearts.

Kids and teens now turn to smartphones for their gaming needs, because those are the ubiquitous devices they have access to – and the clear risk for the console business is that if that’s where they start engaging, that’s where they’ll stay.

Just as the existence of the “family computer” which could be a reasonably competent gaming machine in its own right was a barrier to consoles in the 1990s, the fact that kids and teens all have a smartphone that’s a pretty competent gaming device in their pockets is a major barrier that’s significantly exacerbated by consoles having such an insanely high cost of entry.

The declining ubiquity of televisions is also a factor here – many teens having a small TV in their bedroom that they could hook up a cheap console to was once a given, but is now rare due to the proliferation of smart devices and collapsing TV viewership among that demographic, which is one of the things that has fuelled the success of the Switch.

Tsujimoto’s praise for the Switch 2 in the same interview is a nod to the fact that out of all of the platform holders, Nintendo is arguably the only one that acts like it’s genuinely concerned about pricing.

“A reconsideration of the value of cheaper, older hardware is one of the most obvious solutions to this problem”

It can’t change the reality of hardware costs, supply and demand, or tariffs, but it’s notable that the company has made a clear decision to subsidise the Switch 2’s Japanese model in order to ensure it remains affordable in that market despite the slide in the value of the Yen.

Nintendo is still pushing for higher software prices, but for all that consumers may wince at the price tag on the new Mario Kart, it makes more sense commercially to try to keep the console affordable – thus keeping the barriers to entry low – and recoup that subsidy from software profits.

For the industry more broadly, a reconsideration of how we think about the value of cheaper, older hardware is one of the most obvious solutions to this problem.

It’s what Nintendo has embraced with Switch, of course, and there’s a strong argument that the existence of the Xbox Series S is the single best strategic move Microsoft made with its hardware in this generation for similar reasons.

Sony’s lack of a similarly cost-competitive PS5 edition hasn’t harmed sales of the console in the first half of its lifecycle, but how it’s going to reach less engaged consumers in the back half of the lifecycle without price cutting is a very serious open question.

Another interesting place to look at older hardware is in the PC market. Comments about the Battlefield 6 beta this week suggested that a large number of players were running the game on PCs below the minimum spec requirements, which should give everyone pause about exactly how we’re thinking about minimum specs in the first place.

As modern hardware prices soar, the value of making games that run on outdated systems is only going to increase.

That could mean focusing on PC games that work well on older hardware (the Steam Deck, incidentally, is serving as a pretty excellent common denominator in the PC market for this reason) – but in the console market, it may also mean maintaining support for previous generations of hardware for much, much longer than used to be the case.

This is especially important for more mass-market games; it’s really notable that entire genres of casual, fun games like dancing, party, and music titles have basically disappeared as console hardware has priced itself out of casual markets.

“If today’s kids and teens aren’t engaging with PlayStation, it’s very unlikely they’ll start doing so as twenty-somethings or thirty-somethings”

Ultimately, though, there’s only so much publishers and creators can do – the solution to this has to come from the platform holder side. This is an existential threat for Sony in the long run – if today’s kids and teens aren’t engaging with PlayStation, it’s very unlikely they’ll start doing so as twenty-somethings or thirty-somethings.

It may be that the entire hardware philosophy of the company needs to shift to focus on affordability – or at least try to strike more of a balance with that requirement, because for all that PS5 has been a commercial success thus far, pricing is one area where the strategy is clearly very wrong both for PlayStation and for many publishers and developers.



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September 5, 2025 0 comments
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