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Solana news Alpenglow
GameFi Guides

New Solana Consensus ‘Alpenglow’ Enters Community Vote

by admin August 18, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Solana core developers have pushed a sweeping consensus overhaul, “Alpenglow” (SIMD-0326), into the ecosystem’s formal governance track, setting up a validator vote that, if approved, would replace TowerBFT and re-architect finality and validator incentives on mainnet-beta. The proposal’s authors—Quentin Kniep, Kobi Sliwinski, and Roger Wattenhofer—describe Alpenglow as “a major overhaul of Solana’s core consensus protocol,” designed to supplant “the existing Proof-of-History and TowerBFT mechanisms” with a design that targets block finalization “as low as 100–150 milliseconds.”

Voting Process For Solana ‘Alpenglow’ Starts

The governance post lays out a three-phase timeline: discussion through epochs 833–838, stake-weight capture in epoch 839, and a binding vote across epochs 840–842 using claimable vote tokens sent to “Yes,” “No,” or “Abstain” accounts. Passage hinges on a supermajority threshold: Yes must be at least two-thirds of Yes+No, with a 33% quorum that counts abstentions. As of today, Solana is in epoch 834, making the discussion window active and the vote window scheduled several epochs out.

At the heart of Alpenglow is Votor, a direct-vote, leader-pipelined finality protocol that shifts Solana away from on-chain vote transactions and heavy gossip toward off-chain vote exchange with local signature aggregation. Validators vote to notarize or skip blocks; leaders aggregate those votes eight slots later and submit compact proofs. The authors argue this design cuts latency dramatically and reduces bandwidth, while a “20+20” liveliness model aims to tolerate up to 20% adversarial and 20% unresponsive validators without halting progress. “Alpenglow… enables much lower latency, improved fault tolerance, and generally greater protocol efficiency,” the post asserts.

The upgrade also rewires validator economics. Because voting moves off-chain, the SIMD introduces a Validator Admission Ticket (VAT), a fixed per-epoch fee “initially set to 1.6 SOL per epoch,” burned to maintain an economic barrier roughly comparable to today’s on-chain vote-fee regime. Validators are “required to cast exactly one valid vote per slot”; conflicting votes are detectable, and persistent non-participation renders a validator ineligible for rewards and at risk of removal from the active set.

Leaders receive compensation equal to the per-slot vote rewards of the votes they aggregate, plus a flat bonus when they include fast-finalization/finalization certificates. In a follow-up thread post, Wattenhofer explains the 1.6 SOL figure as approximately 80% of current vote costs to ensure no operator is worse off at the “AlpenSwitch.”

If adopted, Alpenglow would make a visible semantic change at the client layer: the authors note that optimistic confirmation would be superseded by actual finality at sub-second timescales. The stated aim is to bring confirmation latencies in line with Web2 user expectations while tightening safety guarantees that were harder to formalize under TowerBFT. The proposal’s documentation points readers to a 50+ page white paper and independent analyses, but emphasizes that the initial rollout focuses on finalization and voting; a new data dissemination protocol, Rotor, would follow in a separate SIMD.

Governance mechanics for the vote mirror Solana’s prior advisory processes but with higher stakes. Vote tokens will be claimable via an adapted Merkle distributor; validators then send those tokens to the designated choice accounts during the epoch-bounded window. The foundation’s governance post states, “If the sum of Yes votes is equal to or greater than 2/3 of the total sum of Yes + No votes, the proposal will pass,” and “Abstain” contributes to quorum but not to the supermajority tally. Stake weights and a public tally script will be published for independent verification.

Community feedback has quickly homed in on operational risk and rollout discipline. One validator-oriented response urges the SIMD authors to embed “a testing, deployment and fallback plan” before a mainnet decision, likening the scope of change to other industry-scale protocol transitions. Others probe specifics around the VAT level, transaction expiry in a post-PoH world, leader equivocation handling, and effects on MEV auctions and client UX when slices of a block are ignored under certain failure modes. These threads underscore that while the performance headline—150 ms finality—is eye-catching, the vote will likely hinge on the comfort level with safety proofs, incentive edge-cases, and the migration path.

At press time, SOL traded at $181.89.

SOL rejected at the 0.786 Fib, 1-week chart | Source: SOLUSDT on TradingView.com

Featured image created with DALL.E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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Nintendo Switch 2 | Critical Consensus
Esports

Nintendo Switch 2 | Critical Consensus

by admin June 25, 2025


On June 5, 2025, over eight years after Nintendo debuted its innovative hybrid handheld/home console, the publisher launched its successor – the Nintendo Switch 2.

Four days after release, the console had already broken internal records, reaching global sales of 3.5 million units. It surpassed expectations in the US, with over 1.1 million units sold, and became Japan’s biggest console launch to date after shifting almost one million units in the country.

It’s a far stronger start than for the original Switch, which sold 2.7 million within its first month. Nintendo has predicted hardware sales of 15 million and software sales of 45 million by March 2026.

Clearly, the Switch 2 has been met with an eager audience of gamers. But because critics had to wait until launch day to get their hands on one, opinions have been slow to come in as to whether it’s worth the $450 price tag.

Safe bet

Game Informer’s Kyle Hilliard, who gave the console a B rating, said it was a no-brainer for Nintendo to iterate on the Switch’s success.

“Nintendo has sold more than 152 million Switch consoles, which goes a long way toward explaining why, for the first time in its history, Nintendo released a follow-up and added a sequential number to its name instead of coming up with something new,” wrote Hilliard. “In many ways, the Switch feels like a safe sequel to a previous success.”

“The new hardware is all very familiar,” Hilliard noted, “and as a result, it does lack much of the excitement that usually accompanies a new Nintendo console.”

Tabitha Baker offered similar sentiments in her 4.5/5 review for GamesRadar. “The Switch 2 takes its lead from its predecessor, offering (broadly) the same functionality and form factor. At its core, this is an easily recognisable experience, the same docking system, same control scheme. But it’s so much more than that on top.”

Better Joy-Cons

Image credit: Nintendo

Despite looking similar, the new Switch 2 Joy-Cons snap onto the console magnetically rather than sliding into place. They attach to protruding pins that Baker feared could cause problems.

“Having these sticking out the side of the device felt like a recipe for disaster, even if they are sheltered by the edges of the tablet itself,” she wrote. “There’s a little flex to these pins – but that could be a good thing. If those pins were rigid, I’d be worried about snapping them straight off, but the extra flexibility does give me a little more peace of mind. Time will tell whether that flexibility becomes a problem in itself, though.”

Still, Hilliard thinks the new Joy-Con controllers are a marked improvement: “The control sticks feel smoother, the buttons are a little bigger, and the magnetic system […] is an upgrade compared to the button and rails system of the original Switch.”

Mouse controls

The new Joy-Cons also have mouse capability. “[It’s] either going to be the best thing this console has going for it or will be forgotten about in a matter of weeks,” said The Gamer’s Jade King. “There’s potential here, but at launch it seems like a gimmick.”

“There’s potential here, but at launch [mouse control] seems like a gimmick”

Jade King, The Gamer

NME’s Ali Shutler, who gave the Switch 2 a four out of five rating, noted that there’s not much need for mouse control outside of Switch 2 Welcome Tour and believed it’s “the only part of the Switch 2 experience that feels awkward.”

Baker thought that the success of the mouse functionality will be measured by which games support it. “If it’s relegated to toggle-able mini-games and the odd shovelware escapade, it’s an expensive mistake.”

Still, she was impressed with the performance. “Tracking is nippy, acceleration feels well-balanced, and response is consistent. The slimmer form factor of a Joy-Con under your hand doesn’t feel nearly as comfortable as a full mouse during longer play sessions, and the skinnier R button has a particularly short stop that’s a little vulnerable to accidental presses. But the actual sensor part? Good to go.”

Game Chat and UI

Another new feature for the Switch 2 is its chat function, enabling users to play with friends without having to use a third-party app via an in-built microphone and additional video capabilities.

Shutler called this function “perhaps the biggest innovation” for the console, as it “makes playing online a lot more communal”. He did note, however, that to use this function you’ll eventually need a Nintendo Switch Online membership once the free first year offer runs out on March 31, 2026.

But Hilliard found the Switch 2’s UI to be underwhelming, calling it “sterile” compared to what was offered on Wii, 3DS, and the Wii U. “Scrolling through games on the Switch 2 is quiet and boring,” he expressed. “I was hoping using the Switch 2’s menu would feel new and novel.”

King had similar feelings, and remarked that it’s “the same template you’ve been using for the past eight years.”

“There’s no getting around the fact that this underwhelms, and despite feeling like I can slide into this ecosystem without fear of being lost and overwhelmed, I still crave something new,” she wrote. “A daring and fresh way for my games to be presented instead of taking the safest route.”

Battery life

The Switch 2’s battery was another area that came in for criticism.

“At the system’s most demanding, I managed two hours and 40 minutes of battery life,” Baker noted. “That was a test from 100%, playing Breath of the Wild: Switch 2 Edition at full display brightness. That’s a downgrade from the far more power-efficient Switch OLED and a fairly short battery life even compared to the original device.”

“While it’s certainly lasting a lot longer than more power-hungry devices like the Asus ROG Ally, Nintendo has produced more battery-efficient handhelds in the past.”

Hilliard was of the same opinion. “Nintendo reports that the Switch 2’s battery is about 1.2 times better than the original, but I admit skepticism. Across my hours of playtime since the Switch 2 launch, the battery seems to drain faster in handheld and tabletop play. Thankfully, the two USB-C port options make charging easier while playing, but this may be the primary – potentially only – disappointment between the Switch and Switch 2.”

However, The Guardian’s Keith Stuart, who gave the Switch 2 a four out of five rating, was more neutral.

“Nintendo is promising between two and 6.5 hours [for battery life],” Stuart wrote. “I did a mixed test in which I played Mario Kart World, downloaded and played Hitman, and used GameShare and GameChat, and got about 3.5 hours, which is not bad.”

Display

One aspect reviewers were pleasantly surprised with on the Switch 2 was its larger display, despite the console dropping back to an LCD screen rather than an OLED.

Hilliard expected to be disappointed with Nintendo’s decision “having spent so much time with the OLED model”, but was impressed with how similar they appear to be.

“The Switch 2 does not have an OLED screen, but you could have fooled me,” he expressed. “The screen is vibrant and colourful, and the HDR options do make a positive difference with certain games. The refresh rate is strong, and the games that take advantage of it benefit tremendously.”

King said she “hardly [noticed a] difference” between the two due to the Switch 2’s 7.9 inch screen, increased colour range, HDR options, and the 1920×1080 resolution.

GamesRadar’s Baker did a side-by-side comparison between the Switch OLED and Switch 2 playing Pokémon Violet. She found that while the “jump from OLED screen to LCD is noticeable, it’s still a good-looking panel.”

“The OLED presented brighter yellows and greens much better, and a more vivid picture overall and a punchier feel. By comparison, the Switch 2 darkens those tones slightly. Its blacks aren’t as deep as those of the OLED, but it’s vibrant where it counts.”

“[While the] jump from OLED screen to LCD is noticeable, it’s still a good-looking panel”

Tabitha Baker, GamesRadar

Games on the Switch 2 run between 720p and 1080p in handheld, and up to 4K in docked mode. But The Gamer’s King said that she hasn’t seen much evidence of the latter.

“Claims that the majority of titles [support] a full 4K resolution are exaggerated,” she said. “I wouldn’t be surprised to see many peaking at 1440p or making decent use of dynamic resolution while docked.”

Stuart emphasised that for ports like Cyberpunk 2077, players will not get the same experience as on a higher spec gaming setup. “[The game] caps out at 1080p with the framerate at 30fps in performance mode. Don’t expect cutting edge PS5 Pro or PC visuals – we’re looking at something between PS4 and PS5.”

As for HDR capabilities, Baker described it as “a slightly more complicated beast”.

“The system does seem to be a little off in its implementation in certain games. I’ve noticed that Cyberpunk 2077 and The Legend of Zelda: Breath of the Wild appear washed out with the HDR setting enabled,” she wrote. “Switching the feature off reveals a far more punchy picture, with rich colours and greater impact overall.”

“With HDR switched off and that screen running at full brightness, this is a real delight. Smoother motion, a bigger panel, and 1080p resolution make for real tangible upgrades over the previous generation and I’d certainly take them over a higher-contrast OLED experience.”

Launch games

Moving on to software, the Switch 2’s launch line-up didn’t impress critics. Mario Kart World is the only headline first-party title, followed by Switch 2 Welcome Tour.

But as NME’s Shutler pointed out, there are ports, upgrades, and enhanced editions of popular titles to play on top of that.

“The Switch 2 is powerful enough to make old favourites feel new,” he wrote. “From rediscovering the magic of GameCube software via the expanded online library to travelling through the open-world Pokémon Scarlet without all the technical drawbacks, there’s something for everyone.”

Then there’s the ports of AAA games like Cyberpunk 2077, which Baker noted provided an “indication of where Nintendo wants its system to be positioned.”

“If Nintendo can keep up with upcoming blockbuster releases, the Switch 2 could well be in with a shot at becoming a primary driver for a lot more players,” she said.

King highlighted upcoming games like Donkey Kong Bananza, Splatoon Raiders, The Duskbloods, and Pokémon Legends: Z-A, alongside ports of Super Mario Party Jamboree and Kirby and the Forgotten Land.

“By the end of the year, the Switch 2 library is going to be a potential force to be reckoned with, but right now, it is very wanting,” she concluded.

Comparisons with rivals

In terms of graphics capabilities, Baker pointed out that consoles like the PS5 still “hold the upper hand” against the Switch 2.

“Side by side with PS5’s 4K performance, it’s obvious this isn’t a miracle worker. Everything lacks that final touch of sharpness in docked mode compared to the PS5.”

“But this is still all very impressive. We’re talking about the difference between a slimline handheld that has far more functionality than the PS5 and measures in at a fraction of the size to boot.”

King is optimistic about blockbuster third-party titles on the Switch 2. “They are still going to lag slightly behind other versions on PS5 and Xbox, but now differences are much less substantial,” she wrote. “In a couple of years, you should be able to pick up major games on Switch 2 and no longer feel like you’re having to compromise so drastically.”

Image credit: CD Projekt Red/Nintendo

When comparing to other handhelds like the Steam Deck, Asus ROG Ally, and even the OLED Switch, GamesRadar’s Baker said the Switch 2 “isn’t without competition”.

“The cheaper OLED version runs with better battery life and the Asus ROG and Steam Deck OLED offer better grip, a wider choice of games, more storage, and a larger set of controls.”

However, Baker does recognise that the Switch is “threatening these handheld PCs for the first time”, writing that it’s “smoother in some scenarios, comes with its own set of exclusive titles, and is far more portable than chunkier models.”

Conclusions

Overall, the consensus among critics is that the Switch 2 is a worthy successor to the original Switch, and the upgrade is more than worth it.

The Gamer’s King described the Switch 2 as a “fundamental improvement” on the Switch, and “easily the most capable console Nintendo has ever made with the hardware to prove it.”

She added: “The Switch 2 is a refinement of everything that came before. It feels like Nintendo looked at the original console and more general complaints and sought to create a successor that felt more sturdy, appeared more premium, and beneath the aesthetics, was more capable and powerful.”

“You have increased potential for third-party blockbusters, a smoother user interface, and an easy transition to a new generation that almost makes up for its banal and predictable delivery.”

“I like it when Nintendo tries something new in an attempt to give me something I didn’t know I wanted. It didn’t do that with the Switch 2″

Kyle Hilliard, Game Informer

Game Informer’s Hilliard felt the same, stating that the Switch 2 felt “arguably too safe”.

“I like it when Nintendo tries something new in an attempt to give me something I didn’t know I wanted. It didn’t do that with the Switch 2. It improved on basically every element of the Switch (except its battery life), made it backwards compatible, and made it look feel better. My primary complaint is that I have not been surprised.”

He concluded: “Rather, I have been nodding appreciatively, grateful that I have a version of one of my favourite consoles of all time that looks sharper, plays some of my favourite games at a higher quality. It’s what I wanted as opposed to what I didn’t know I wanted, and I am happy with that.”



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June 25, 2025 0 comments
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Mario Kart World | Critical Consensus
Esports

Mario Kart World | Critical Consensus

by admin June 13, 2025


As Nintendo’s sole major launch title, Mario Kart World is carrying a lot of weight on its shoulders.

There’s arguably no more proven quantity to do so. Mario Kart 8, across its two iterations on Wii U and Switch, has sold more than 76 million copies.

With more than 11 years having passed since its original release, the longest wait ever for a new Mario Kart game, Nintendo is capitalising on pent-up demand from hardcore players.

But despite its proven success, is a multiplayer-oriented racing game the right launch title when there are no other first-party releases, besides the slight Nintendo Switch 2 Welcome Tour?

Critics generally agree that Mario Kart World ticks this box, with the game currently sitting at an 87 average on Metacritic after the first wave of reviews, which have been drip-fed onto the internet after Nintendo made the decision not to offer media early access to the Switch 2 or its launch line-up.

Whether Mario Kart World lives up to Nintendo’s marketing, which focused on its vast world and talked up the potential of its Free Roam mode during the Switch 2’s Direct reveal, is another question.

“The first brand-new Mario Kart in over a decade is a breath of fresh air, but oddly enough, the biggest reasons it works so well aren’t actually its shiny new features,” says IGN’s Logan Plant in an 8/10 review. “When I’m racing through one of World’s excellent traditional courses, dodging shells while trying to hang onto the lead, it feels like a worthy successor to the immaculate Mario Kart 8 Deluxe.

“Driving with 24 players on those wide routes from one course to another, it doesn’t feel so much like a race as a chaotic road trip. ”

Keza MacDonald, The Guardian

“But when I’m somewhat mindlessly roaming around its pleasant but fairly one-note map or puttering down the lengthy straightaways that often separate its Grand Prix tracks, World doesn’t make a convincing case that going open-world was the boost Mario Kart needed.”

Reviewers draw attention to the evergreen quality of Mario Kart as a series, which was exemplified by the continuous strong sales of Mario Kart 8 Deluxe across the Switch’s lifespan. Generally it’s agreed that this new entry has the stuff to stay in rotation for the entire generation.

Image credit: Nintendo

“Mario Kart World, the banner game for the launch of the Switch 2, carries with it the expectation that of course this will be one of the games most associated with the system for its entire lifespan,” says GameSpot’s Steve Watts in a 9/10 review.

“The challenge was crafting a new game that felt sufficiently suited to carry those expectations. Due to its blend of skillful mechanical tweaks, lovely aesthetics, and a general design philosophy built around delightful surprises, this one will go the distance.”

Despite being highly accessible to different audiences, Mario Kart World retains a skill ceiling that gives it potentially limitless longevity, especially if you’re playing it with other people.

“God only knows how many hours I have spent racing Mario and his pals around their cartoon wonderland circuits since 1992,” says The Guardian’s Keza MacDonald in her five-star review. “This series has accompanied me through my entire life, the reliable mainstay that everyone wants to play with me, no matter how familiar they are with video games in general.”

The basics of the series remain the same with this game: item pick-ups, a colourful roster of Nintendo characters, and power sliding are all part of the mix, but there are notable additions to the movement set, like rail grinding and how jumping works. Mario Kart World also doubles the number of competitors in each race from 12 to 24, with an accompanying widening in track size.

“World takes big swings to reinvent the established Mario Kart formula, including doubling the amount of simultaneous racers from 12 to a chaotic 24 and expanding the trick system with flashy stuff like wall riding and rail grinding,” says Plant.

“I legitimately think it might take months for people to squeeze the full potential out of these new techniques, and it could be a bigger game changer for high-rank online matches than anyone realises yet.”

“The larger roster and wider courses mean that I have a whole new slate of tracks to explore, some familiar, some very new,” says Nintendo Life’s Alana Hagues in her 9/10 review.

“The big addition here is the increase to 24 racers, which ups the stakes tenfold. I was worried about how big and empty the roads might feel, but the larger number of competitors completely justifies it when I’m being juggled between a Bob-omb, a bus, and a Coin Shell in quick succession while coins and items are being scattered about everywhere. Races can be utter chaos in the best possible way, particularly online.”

MacDonald also points out that races have a chaotic energy to them as a result of the number of vehicles on the track.

“Don’t go into Mario Kart World’s Free Roam mode expecting something like Forza Horizon, or really any modern open-world game”

Tom Orry, Eurogamer

“Driving with 24 players on those wide routes from one course to another, it doesn’t feel so much like a race as a chaotic road trip. This is very much the vibe in Knockout Tour, a Fortnite-style elimination race where you can go from first place to 14th in two seconds and trailing players are thrown out of the race every few minutes.”

Knockout Tour – where players are gradually eliminated in a long race spanning the open world map – is a hit with reviewers, and considered a successful addition to the Mario Kart formula.

PCMag’s Jordan Minor compares the mode to The Cannonball Run in that outlet’s 4.5/5 review. “In this mode, you race across the map, like a point-to-point cross-country rally race, with the bottom players being eliminated at various checkpoints until only the winner remains. It’s addictive and exhilarating, similar to a gripping battle royale match. The checkpoints provide a satisfying series of small triumphs, making being in the middle of the pack meaningful, even if you don’t win.”

Plant concurs that Knockout Tour is a highlight of the package. “The results are thrilling, and Knockout Tour feels like the main piece of evidence to justify the case for the open-world format, as it just wouldn’t have the same level of intensity on a standard Mario Kart track. It’s a thrill to drive through a variety of locations, from arid deserts to snowy switchbacks, as you desperately try to survive the current lap.”

“One place the magic never wears off, however, is in Knockout Tour,” Hagues writes. “While ‘World’ is in the game title, Knockout Tour is the knock-out feature of Mario Kart World. It’s a seamless race from one edge of the map to another, and this is where those more linear course designs actually work.”

IGN’s review points out that there’s a luck-based element to the mode, due to its reliance on players getting items that make a dramatic difference to their prospects. Keeping that in mind, however, will ensure players have a good time.

Image credit: Nintendo

“Sometimes Knockout Tour feels more like a game of chance and timing than one of skill, but it’s still a great time if you go in with that expectation, and it can be fun to strategise around the right time to make your move.”

All of Mario Kart World’s tracks exist within the game’s one gigantic map, which players can explore in the separate Free Roam mode. In otherwise very positive reviews, this is where the game draws the most criticism.

“Nintendo seems to have envisioned this mostly as a way to meet up with friends and cruise around, but the open-world aspect feels sparse,” writes Watts, who calls the activities in the open world “nice little diversions” while pointing out the rewards for completing them are “ultimately feel pretty insubstantial.”

IGN’s Plant says that “there’s a disappointing lack of surprise that permeates the entirety of Free Roam”.

“Don’t go into Mario Kart World’s Free Roam mode expecting something like Forza Horizon, or really any modern open-world game,” says Eurogamer’s Tom Orry in a 4/5 review.

“You have a map that shows the different areas and how many P-Switch missions you’ve completed, the number of Peach Coins collected, and the total number of Question Mark Panels you’ve found, the latter being sorted by track if you delve in slightly further. That’s it.”

Still, not everyone agrees that playing Mario Kart World as an open world experience shows the game at its weakest. “Until now, no follow-ups have fully recaptured Burnout’s magic,” Minor writes.

“Forza Horizon is too boring, sedate, and realistic. Lego 2K Drive doesn’t fully deliver on the promise of its Lego landscape. Does anyone even remember The Crew? But Mario Kart World, with its Nintendo levels of AAA polish on the company’s most powerful platform yet, is the wild and whimsical open-world racing game I’ve dreamed of.”

“If you need a pick-me-up, this game is sure to bring a smile, and it feels like a perfect start to Switch 2’s life.”

Alana Hagues, Nintendo Life

MacDonald points out that Free Roam is best seen as a social experience first and foremost. “This world isn’t as populous or as beautiful as something like Forza Horizon’s, but it’s still a trip to explore it with friends and find scenic little spots to gather together. The visual language is that of a group holiday: Polaroid snaps, stickers from local shops, regional foods.”

Amid that huge increase in scope for a Mario Kart game, performance on the Switch 2 is seen as a huge plus by reviewers, suggesting Nintendo has made the most out of the visual upgrades afforded by the vastly improved hardware.

“The draw distance and lighting, in particular, are a huge step up, and I love flying around the courses and seeing a different track that’s three or four roads away from a huge distance,” says Hagues.

“It also runs like a dream docked and handheld at 60fps – as it should on a new console, with only a little pop in here and there as I progressed through courses. Split-screen with two players is also seamless, but when you add a third or fourth, that frame rate drops to 30. I’m not surprised at the latter, and (again, as you’d expect) I didn’t see any hitches with that drop in frame rate, either.”

“It helps that, thanks to the added power of Nintendo Switch 2, Mario Kart World is a visual feast,” Minor writes. “Running at up to 1440p/60fps, fast races and scenic vistas look stunning in motion.”

Reviewers agree that it’s got the potential stickiness of its predecessor, making it a worthy launch game for the Switch 2.

“It will be shocking if this game doesn’t enjoy the same long-term success of its predecessor, because it’s among the best in the series and a worthy marquee title for the launch of a new Nintendo console,” Watts concludes.

“If you need a pick-me-up, this game is sure to bring a smile, and it feels like a perfect start to Switch 2’s life,” Hagues says.

There’s a significant enough change in formula from its predecessor to set it apart, according to reviewers.

“The Switch 2 itself does feel like a swish upgrade rather than an all-new console,” MacDonald says. “So it’s a relief that its headline game shows that Nintendo still has a talent for reinvention.”



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