Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

concept

Here's our first look at the cast and concept art for Kojima's "stealth action" PlayStation title, Physint
Game Reviews

Here’s our first look at the cast and concept art for Kojima’s “stealth action” PlayStation title, Physint

by admin September 23, 2025


Tonight, as part of the Kojima Productions 10th Anniversary livestream, called Beyond the Strand, we got a new update on the studio’s Metal Gear-style project, Physint.

The title, which to date has been shrouded in secrecy, is still in the early stages of development, but we did get some confirmations this evening: actors Don Lee, Charlee Fraser, and Minami Hamabe are involved, and Hamabe also featured in an in-engine demonstration in which Kojima specifically noted how pleased he was with the rendering of her skin.

Sony Interactive Entertainment Studio head Herman Hulst appeared briefly before the segment on Physint, doubling down on the statements about Sony working closely with Kojima Productions on the title.

The game, as previously teased, is a “stealth action title” a la Metal Gear Solid, and we finally got a little look at the key art for the game – you can see it in the header of this article.

You can see the latest Physint information dump here as part of the livestream below.

Kojima Productions 10th Anniversary Livestream: Beyond the Strand
Watch on YouTube

All that we knew about Physint before this, really, was that the title was ‘some way off’. The last update we had on the game came from Kojima in Auguast 2025, as the influential developer noted he was still working on the game “all by [him]self”.

Physint was announced to be in the works for PlayStation in January 2024, with Kojima Productions describing it as a “next-generation action espionage game” at the time. Apparently, the game would enter full production after the launch of Death Stranding 2 – and here we are.

Back in May, Kojima revealed Physint was now “in development”, noting it would likely take him “another five or six years” to complete. It’s also a personal project for the storied developer, who has described the game as a “culmination of [his] work”, that he wants to “transcend the barriers between film and video games”. The title was born during a period of sickness and surgery, when thoughts of his own mortality convinced him to ‘change his priorities’ and do something fans had been asking him to do for years. Cheery, then.



Source link

September 23, 2025 0 comments
0 FacebookTwitterPinterestEmail
Lenovo's ThinkBook VertiFlex Concept Laptop Has a Swiveling Screen
Product Reviews

Lenovo’s ThinkBook VertiFlex Concept Laptop Has a Swiveling Screen

by admin September 5, 2025


Lenovo isn’t shy about trying new things. Last year, the PC maker teased a concept laptop with a transparent screen. Earlier this year, the ThinkBook Flip concept employed a flexible OLED display that folded over the top of the laptop lid, ready to flip up whenever you needed the extra screen space. At CES 2025, we saw a ThinkBook with a rollable OLED screen that expanded upward automatically at the touch of a button—this one is a real product you can actually buy.

Get ready for another whacky concept. At IFA 2025, the tech exhibition in Berlin, Lenovo unveiled its latest idea: the Lenovo ThinkBook VertiFlex. This is a laptop with a screen that can manually swivel from a standard horizontal orientation to vertical.

Portrait Mode

By default, the ThinkBook VertiFlex Concept looks like a normal 14-inch laptop. Look closely at the screen’s edge, however, and you’ll see a second layer jutting out; that’s the actual screen. Grab the right corner edge of the screen and push it upward, and the display will smoothly swivel up into a vertical orientation.

The back panel the screen is mounted on has a felt backing to keep everything smooth and scratch-free, and you can even prop a phone up here in this orientation. There’s a mechanism inside that manages the motion and keeps it operating smoothly. Despite this, the PC is still fairly slim at 17.9 mm, and it weighs roughly 3 pounds. (The 14-inch MacBook Pro is around 15 mm thick and weighs 3.4 pounds.)

I use a dual-screen setup with one vertical monitor next to my main ultrawide monitor at home. Having a vertical screen is a game-changer, as it’s perfect for applications that utilize more vertical space. Email is a great example, so are apps like Slack, anything to do with PDFs, and even most word processing software. But I’ve yet to change my screen orientation in the middle of a workflow.



Source link

September 5, 2025 0 comments
0 FacebookTwitterPinterestEmail
The Concept C Is the All-Electric Sports Car Kick-Starting Audi’s Design Future
Gaming Gear

The Concept C Is the All-Electric Sports Car Kick-Starting Audi’s Design Future

by admin September 3, 2025


Car companies love a mission statement. With the arrival of the Concept C, Audi’s new one is crystal clear: “radical simplicity.” An all-electric two-seater with a retractable folding hard top, the Concept C is a “progressive interpretation” of the company’s legacy, says Audi—and it’s not hard to see that the TT has factored pretty heavily in that.

But as you pick your way through the messaging—key words here are precision and clarity, as well as a reemphasis on our old friend “Vorsprung durch Technik”—this feels like a substantial reset after a period of aesthetic drift. This isn’t just a piece of conceptual eye candy, then: It’s Audi engaging combat mode in an industry currently beset with challenges.

“Our vision is a call to action for the whole company—and is essential for making our brand truly distinctive once again,” Audi chief creative officer Massimo Frascella explains. “It is the philosophy behind every decision we make, and we aim to apply its principles across the entire organization. We call it ‘the Radical Next.’”

Let’s start with the car itself. Although the e-tron GT set the bar high, Audi’s model range has been light on coherence and drama. The Concept C isn’t quite a first-principles machine, but it definitely strips things back and seeks to stoke some good old-fashioned flames of desire. It’s a terrific looking thing in the flesh: stocky, solid, and charismatic. Audi CEO Gernot Döllner, in charge for exactly two years, personally pushed for a new sports car; Frascella used it to push the boundaries in terms of design creativity and manufacturing technique.

Courtesy of Audi

It’s also one for marque historians: Although there’s nothing explicitly retro here, the 1930s Auto Union Type C Grand Prix car, the early-noughties Rosemeyer concept, and more pertinently the original TT are all in the mix, as is Bauhaus and German modernism.

Frascella, it should be noted, is an Italian who rose to prominence as head of design at Jaguar Land Rover, and he is credited with the current Range Rover, a universally admired vehicle (though he also worked on the rather more polarizing Jaguar Type 00.) A lack of adornment and commitment to what car designers are wont to call “monolithic” surfaces are evidently two of his trademarks.

That much is certainly apparent here. The Concept C’s taut, machined look suggests something carved from a giant billet of aluminum, and there’s a strong new vertical front-grille shape with a slim but powerful light signature that echoes the four-ring logo. We reckon it’s best appreciated from an elevated position above the rear three-quarters, though. There’s no rear window, minimal decoration, and slender LED taillights, with three slats in the rear deck to suggest a more emotionally charged, mid-engined configuration. We’re told the windowless, slatted look will make production, and the new car is slated to arrive in 2027.

Courtesy of Audi



Source link

September 3, 2025 0 comments
0 FacebookTwitterPinterestEmail
Floppy disk SD card holder concept
Gaming Gear

The floppy disk returns as a design concept for SD cards, bridging eras of storage from megabytes to terabytes

by admin August 31, 2025



  • The iconic floppy disk is reborn as a storage case for today’s terabyte-packing SD cards
  • From 1.44MB past to terabyte present, the new design bridges eras creatively
  • Fun artwork references glitch aesthetics and retro computing

Floppy disks are unquestionably a relic from the past, although they still keep resurfacing in unusual places – most recently, surfacing in the American prison service, and an enterprising YouTuber set out to build a floppy disk from scratch.

If you’re of a certain age, you’ll no doubt still remember the feeling of sliding a floppy disk into a computer, hearing that quiet click, and waiting as files loaded bit by bit. That memory will come rushing back with the Floppy Disk-Inspired SD Card Packaging, a design concept created by Indian industrial designer Ayushmaan Singh Jodha for SanDisk.

It takes the iconic 3.5-inch floppy and reimagines it as a different kind of storage device – as a case for today’s SD cards.


You may like

(Image credit: Ayushmaan Singh Jodha)

From megabytes to terabytes

Where a floppy once held 1.44MB, this design protects cards that now carry gigabytes or even terabytes.

The idea bridges eras of technology in a fun way, but with a serious practical purpose.

SD cards can easily get lost, slipping out of pockets during a shoot, hiding beneath clutter in a busy studio, or disappearing into the depths of a travel bag. I’ve lost a good number of them over the years.

The floppy case provides a larger, sturdier object to hold onto, making it easier to keep track of the tiny cards that store important work.

Sign up to the TechRadar Pro newsletter to get all the top news, opinion, features and guidance your business needs to succeed!

The packaging keeps the same square profile and iconic shutter, transforming an obsolete form into a fresh, modern tool.

The design showcases artwork that references early computer culture, glitchy error screens, and retro sci-fi themes. The idea is turn the cases into collectible pieces that creatives may want to keep on display, not tucked away in drawers.

The sliding shutter reveals the hidden compartment where the SD card is stored, adding a small sense of interaction to an otherwise simple task.

Is it truly practical? No, but it’s fun and something I’d love to own.

Via Yanko Design

You might also like



Source link

August 31, 2025 0 comments
0 FacebookTwitterPinterestEmail
Ben Mauro, concept artist and author/illustrator of HUXLEY
Esports

Ben Mauro, concept artist and author/illustrator of HUXLEY

by admin August 28, 2025


Though you may not have realized it, I can almost guarantee you’ve seen Ben Mauro’s work before. He’s a concept artist for video games and film, his work ranging from Neil Blomkamp’s Chappie to the Halo series. Though he still frequently takes on jobs in the industry, his passion at the moment is focused on his personal project, a graphic novel called HUXLEY. The book is the first in an ambitious planned series that continues with a prequel arriving this fall, and has already been set up with an impressive 3D trailer. 

HUXLEY takes us to Planet Fury-7, a desolate hellscape packed with killer robots and struggling humans. We follow a couple of wayward warriors as they escort a broken-down bot they found, hoping to get a pretty penny for it. Along the way, they discover that they’re in possession of something far more powerful than they could’ve anticipated. The graphic novel is gorgeous and full of beautifully intricate character designs, one of Mauro’s specialties. I was able to sit down with Ben at Fan Expo Toronto this past weekend to dive into his creative process.

What other mediums do you think Huxley would fit well into?

I think the original graphic novel could be really cool as a TV show or a game. The next book coming out, The Oracle, could work amazingly as a game or a film as well. I could see it working in a lot of different ways. And, if we ever officially get something like that, I’ll be happy to share as much as possible.

What was the process like adapting your graphic novel into a full 3D trailer? 

Since I worked in games and film for so long – working on Spider-Man and stuff – I’m used to doing that as a job for other people. I had a lot of the foundation of how to do that already. I found a small team of only seven people or so; it’s very small. We worked on that for about a year, before the book was done. With the graphic novel, I didn’t have a lot of time to detail things, so it was fun to work with a character artist/sculptor to really design and detail the final forms that I had in my mind. 

I love that most shots in the trailer look like they’re taken right from the graphic novel itself.

Really cool, but we expanded, too. There’s one full page shot of the canyon, but in the trailer, you’re zooming and going right through it. Very cool to see how the team interpreted some of the panels into a cinematic shot. 

Do you have any other super secret projects you’re working on other than Huxley, or is it just Huxley all the way? 

I still work in the industry, so I am working on something unannounced that I can’t talk about…I’m always kind of doing a bit of both. During most of HUXLEY’s production, I was still working on Halo during the day, and then it was HUXLEY at night. I find I need that balance; I like having the structure of a day job because it keeps my routine and my deadlines very sharp. I’m actually much more productive working on HUXLEY when I have this structure.

Considering the themes of Huxley, what are your thoughts on AI currently?

I think we’re all just trying to see how it goes. I don’t know if I have a big opinion; I prefer to project thousands of years in the future on what might happen. I wrote The Oracle a few years ago, but we’re already on the brink of some of the things I talk about happening, things that we’re probably going to experience in our lives. I think science fiction is a great playground of speculation, of where we might go with all these things integrated into our lives, what might happen, what might not happen.

In your documentary, you talk about your wife and how she’s helped you, and that she works in the industry as well. How would you say you guys have inspired each other in your work? 

For HUXLEY, I didn’t wanna post anything online when I worked on it because I didn’t want any outside influence. So she was the only person I would have as a source of checks and balances. Like, “does this make sense?” Sometimes she would suggest things, and I’d say, well, that’s a different thing, that’s a different comic book. The tone she was suggesting was too playful or comical. But it was good to have a second pair of eyes to ask, “does this sequence of pictures make sense? Are you confused that this is too much of a jump in time?” 

It was great to have her support when I basically had to ask – are you okay if we’re still living in this little apartment for another couple of years? – when I wanted to put our extra resources towards the trailer for HUXLEY. She was okay with that. So it was good to have a supportive significant other. 

Have you guys ever worked on a project together?

We did work on some Call of Duty games in the past, but on different teams. I was doing weapons but she was doing costumes and character designs. 

What would you say guides the story of HUXLEY more, your art or your words?

The art comes first. The art was all done first, almost like pure visual storytelling. I thought, if there were no words, could you still enjoy this book? The words and the dialogue were last. Then, once I was happy with the art and how it reads, I basically had to turn the art off and ask, can I just read this and it still makes sense? Because the reality of graphic novels is that after a few pages, a lot of the audience almost stops looking at the art and just starts reading. It’s a harsh thing to accept as an artist because you spend so much time with art. Those people are just like, oh, what happens next? What does this character do? And they aren’t looking at the art as much, even though you want them to. 

In terms of the projects you’ve worked on in film and video games, how hands on are the filmmakers or developers? Are you in constant conversation with them?

Each director and each job is different; some are super hands-on. Some just wanna let the artist do their thing. Neil [Blomkamp] was more hands-on, though sometimes things get complicated when working with different companies. I think most of the time, though, I try to be more direct. On Valerian [and the City of a Thousand Planets], I was working directly with Luc Besson, and that was super awesome. He was always super excited, like, “oh, this is really cool, try this, what about that?” That’s always the most exciting; working directly with the people. It’s usually the most fulfilling.

Are there any filmmakers you would like to work with specifically that you haven’t worked with yet? 

I mean, I love James Cameron. I love Ridley Scott, so it would always be an honour to work with him. Or Steven Spielberg. Or Denis Villeneuve. Christopher Nolan, of course, would be amazing. Huge fan of all those guys.

Is there any IP specifically that you feel like you could put your mark on in a really interesting way? 

HUXLEY! I mean, I feel like I’ve worked on a lot of the bigger ones that I’ve wanted to. So for now, I really wanna make my thing next. 

Thanks for taking the time, I’m looking forward to The Oracle!

Thank you!

This interview has been edited for brevity and clarity. 


Share this article








The link has been copied!


Affiliate Links





Source link

August 28, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (772)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close