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Nintendo's own Zurich Pop Con display reveals five Lego games are getting Switch 2 ports
Game Updates

Nintendo’s own Zurich Pop Con display reveals five Lego games are getting Switch 2 ports

by admin September 28, 2025


A number of Tt Lego games could be on the way for Nintendo Switch 2, including Lego games based on notable franchises like Star Wars and Harry Potter.

Whilst not confirmed by either Nintendo or Lego directly, an eagle-eyed fan spotted a number of classic Lego games advertised under the Switch 2 banner at Zurich Pop Con over the weekend. Of the five games included on the banner, not a single one has been formally announced for Switch 2, although all are available on the OG Switch.

Nintendo Switch 2 – Is It Good?Watch on YouTube

However, all five games included on the banner – LEGO City Undercover, LEGO Star Wars: The Skywalker Saga, LEGO Jurassic World, LEGO Harry Potter Collection, and LEGO DC Super-Villains – are clearly badged beneath a Switch 2 logo.


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With several other images purportedly taken at the same event, it would appear to suggest the image is authentic, leading many fans to hope a formal announcement is coming soon. Until then, of course, all we can do is chalk this up to a convincing rumour and wait for the official reveal.

If you’re looking for the best deals for Switch 2 memory cards, cases, chargers, and other peripherals like headsets, webcams and controllers, we’ve got you covered. Earlier this week, we learned Nintendo of America president Doug Bowser is set to retire at the end of the year, and will be succeeded by the company’s first female president, Devon Pritchard.



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September 28, 2025 0 comments
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An AI Stan Lee Hologram Is Coming to LA Comic Con (Really)
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An AI Stan Lee Hologram Is Coming to LA Comic Con (Really)

by admin September 21, 2025


Los Angeles Comic Con is next week, and one of its big guests is, apparently, an AI hologram of Marvel Comics legend Stan Lee.

Per the Hollywood Reporter, the hologram will be part of the Stan Lee Experience at LACC. Along with the standard $15-20 experience fee to join the booth, fans can spend money to take selfies with the hologram or have one-on-one conversations with it for three minutes. It was created by Proto Hologram—the company that made an interactive mirror for malls to promote The Conjuring: Last Rites—and virtual production company HyperReal.

Stan Lee Legacy Programs head Bob Sabouni assured the trade that the hologram wouldn’t say anything that isn’t “in line with things [Lee] spoke about in his lifetime, [letting us] build a voice that stays true, not always word for word, but always faithful in spirit, context, and intent.”

Even so, that doesn’t take away from the fact that Stan Lee died in late 2018 months after reports circulated of people in his social circle trying to capitalize on his decades-long success for their own ends in very weird ways. (One source at the time described the whole ordeal as “a fucking mess,” which just says it all.) This can’t help but fall into that territory, compounded by the fact that he can’t say no or even be duped into consenting as he could’ve toward the end of his life—and that’s not getting into the recent controversies and concerns surrounding AI and its relationship to the dead.

In a statement to io9, Chris DeMoulin, CEO of LACC parent company Kamikaze Entertainment, said he previously worked with Lee in the 2010s when LACC had a license deal with Lee’s POW! company, and observed “how much Stan loved interacting with fans, being on panels, telling the Marvel story, and engaging future generations of fans. I met with Bob and pitched him the idea of working to create a hologram representation of Stan, which could faithfully represent how Stan used to interact with fans at cons, including [ours].” The hologram has been in development for “several months,” added DeMoulin, and has been “coming along great” in recent weeks.

“This is all about helping to extend Stran’s legacy — something he himself talked to many of us about when he was alive. […] We know that this hologram isn’t Stan, and can never be perfect.  But we think it is fun, authentic, very accurate in terms of how it responds to questions, and gives the fans a look into who Stan was, kind of [like]  an IRL documentary. And in that regard, it serves the mission of the Stan Lee Universe team to preserve and extend Stan’s legacy into the future. We invite everyone to come see it for themselves, and after you’ve actually experienced it, we’d love to get your feedback.”

io9 has reached out to LA Comic Con organizers for any additional comments or clarity on the Stan Lee hologram and will update if a response is given. Los Angeles Comic Con runs September 26 to 28.

Update (9/20/2025 @ 2:30 PM ET): This story has been updated with quotes from Kamikaze Entertainment CEO Chris DeMoulin.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 21, 2025 0 comments
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Three gaming industry summits coming to EGX at MCM London Comic Con this October
Esports

Three gaming industry summits coming to EGX at MCM London Comic Con this October

by admin September 13, 2025


Three gaming industry summits will take place at EGX at MCM London Comic Con this year.

MCM London Comic Con organiser ReedPop announced this year’s summits in a press release on September 11, 2025, revealing that this year’s convention will see the return of the PopCultr Marketing Summit, as well as an Investment Summit and a Creator Summit.

The Investment Summit, in partnership with Game Republic, offers indie developers an opportunity to learn more about securing investment for their games.

It will feature a keynote session held by Peter Moore, the former head of EA Sports, and Chris Dring, editor-in-chief of The Games Business (and former GamesIndustry.biz head).

The summit will also include a GamesIndustry.biz panel on investment chaired by our features editor Lewis Packwood. The panel will be made up of Curran Games Agency’s Cassia Curran, Transcend Fund’s Lirui Dring, Yogcast Games’ Simon Byron, and Team 17’s Meg Clarke.

More roundtables and panels will be revealed for the Investment Summit soon.

The Creator Summit, on the other hand, aims to equip creators with knowledge to help boost their careers, build their personal brand, and partner with businesses.

This summit will feature a selection of panels hosted by industry leaders, covering topics such as events, the UK’s Online Safety Act (OSA), and working with brands.

Experience12’s PopCultr Marketing Summit is also returning this year for the third time. This one-day summit brings together marketing professionals, with this year’s summit helping attendees understand the future of IP growth, storytelling, and fan engagement within a complex and constantly changing environment. You can pre-register for this summit here.

All three summits are free to attend for those with an MCM London Comic Con industry or creator pass, and will take place on October 24, 2025, at Excel London.



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September 13, 2025 0 comments
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Class of '89 demo at Gen Con 2025
Esports

Class of ’89 demo at Gen Con 2025

by admin August 18, 2025


If you are like me, and most people, the biggest regret of your life is that you weren’t on the yearbook staff of your high school. The rest of you have already achieved greatness. For those of us in the majority, Class of ‘89 is going to bring us the taste of what could have been. I got to sit down to a demo of the game at Gen Con this year and I was impressed.

Prototype disclaimer. 80% gameplay complete, 0% Art & Graphics complete

First off, a disclaimer. The game is still undergoing playtesting and design, and work has barely started on the art. This preview will talk through core mechanics and images will be of what I saw, but some gameplay might be tweaked and the art can be improved with time and care.

Your job is simple enough, build a yearbook. Half of your personal board is for teachers and students, with a class of students coming after their teacher. Teachers score points for the students in the class who match their objective. Students will need to be placed in alphabetical order by their last initial. New teachers allow you to restart the alphabet, but might break up a high scoring group of kids. As the game progresses, you will be adding tokens to students, which will highlight their skills – like grades and athletics – and will be the main way they score points. Completing rows and columns on this page gives you bonuses: whether tokens, students, teachers, or clubs (which we’ll come back to). On the other half of your board is the extracurricular page. Here is where you’ll build a tableau of club pictures, ads, and ephemera. These give you one time bonuses like tokens or end of game scoring objectives that encourage the students to excel in certain areas, a.k.a. gathering more of certain token types.

With that not-so-short background, what are you actually doing in this game? Worker placement, where the decisions aren’t really about where you are going, but what’s there when you get there and which worker you use. 

See, every place in the school has a teacher/faculty member (who gives one time bonuses instead of end game scoring), a few students, and a tile that can be placed on your extracurricular board. Since the same staff deck and student deck populate the various sections, the gym teacher that complements your extremely athletic students might be found in the library. The locations let you bump up on the club track (bear with me on this) and have different sized tiles, but otherwise are identical. I don’t think this is a problem, as there’s so much to keep track of and optimize in every placement. Making one more decision would paralyze too many players. Because, believe it or not, there’s another big decision point. Which worker do you use? Every player has the same four workers, each with a different power. Do you excel in clubs, gather an extra resource from this section, get an extra token and signature (currency), or avoid paying the cost of the space and double up workers in a section? And you only get to play three of those workers in a round. So you are going to want to optimize your choices.

6 locations to place workers. End game scoring objectives, round marker, and the club tracker all above the board

Finally, clubs. Clubs like the National Honor Society will give you resources as you climb the ladder in them, and if you are highest or tied for it at the end of each round, you get signatures or the token type that’s associated with the club. Why do I save this for last? Because this is the part of the game we saw least and what I want more of (and the one rule we messed up the whole game, not realizing that you could get tokens). If you’re this far in, you’ll realize that there’s a lot of decision-making going on. What you don’t realize is that the demo-er was going easy on us. For the sake of our brains, they took out a major aspect of the students. Each student is aligned with two clubs, one on each side of the card. When placed next to another student such that they share a club between them, you go up in that track. Not a complicated statement, but one that is going to add to play time and make alphabetizing a lot more difficult. I really want to see what’s going on with clubs once I get to play with that mechanic, but also completely agree that new players might find that one extra bit just too much to deal with.

Finished card examples

As a preview and a demo, this game stood out to me. The worker placement is the main way you interact with other players, but frankly, is much less important than the decisions you make on your board to fill out the space as best you can. And Class of ‘89 has my favorite things in a board game: a relatively quick teach with lots of depth in the gameplay. Giving me a chance to fulfill my childhood aspirations that I let slip through my fingers was just a bonus.


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August 18, 2025 0 comments
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