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Amazon launching "completely redesigned" Luna streaming service later this year, with emphasis on social gaming
Game Reviews

Amazon launching “completely redesigned” Luna streaming service later this year, with emphasis on social gaming

by admin October 1, 2025


Amazon will launch a “completely redesigned and reimagined” version of its Luna game streaming service later this year, which remains incorporated into the existing Amazon Prime subscription at no additional cost.

The service is aiming to deliver both a growing library of blockbuster, classic, and indie games, as well as social games through its new GameNight hub. These social games are designed to be played without a controller; instead players join on their phones using a QR code, a bit like Jackbox Games.

GameNight will feature exclusive family friendly games developed by Amazon, and will launch with over 25 games including GameNight-optimised versions of the likes of Angry Birds and Exploding Kittens, as well as board game adaptations.

Introducing: The All-New Amazon LunaWatch on YouTube

The first of these exclusive games will be Courtroom Chaos: Starring Snoop Dogg, featuring an AI powered version of the rapper. It should be noted Snoop Dogg has recently been criticised for homophobic remarks about LGBT+ representation in children’s media.

Elsewhere, Luna will offer a growing library of over 50 popular games, though a further subscription to Luna Premium will be required for the full catalogue. The library will include the likes of Hogwarts Legacy, Indiana Jones and the Great Circle, Kingdom Come: Deliverance 2, and Dave the Diver.

Luna will continue to be accessible without a PC or console. Instead, games are streamed using a Fire TV, smart TV, or tablet. Any bluetooth controller is compatible, though Amazon will continue to sell a specific Luna controller too.

“With advances in AI and cloud technology, we see opportunities to create entirely new kinds of games – experiences that were never possible before,” said Luna general manager Jeff Gattis in a blog post. “We have an incredible pipeline of games in the works and can’t wait for you to play and experience the all-new Luna for yourself later this year.”

Image credit: Amazon

Amazon launched Luna in the UK back in 2023. However it has so far failed to gain significant traction, something former Amazon Games boss Ethan Evans acknowledged earlier this year as Amazon couldn’t compete with Valve’s Steam platform.

This update is something of a re-launch for Amazon, then, with its GameNight addition bringing an increased emphasis on social gaming.

“Gaming hardware is too expensive,” said Gattis. “Games are intimidating and hard to learn… and expensive. Games can be isolating. But, at the same time, Prime members know that games don’t have to be this way, and indeed, they tell us that they want games to be a way to bring friends and family together. To build connection. To bond. To have fun!”



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October 1, 2025 0 comments
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Werner Herzog on AI-Generated Movies: 'They Look Completely Dead'
Gaming Gear

Werner Herzog on AI-Generated Movies: ‘They Look Completely Dead’

by admin September 29, 2025



Legendary filmmaker and ‘Here Comes Honey Boo Boo’ superfan Werner Herzog can see the beauty in just about everything, with two notable exceptions: Chickens and art created by artificial intelligence. During an appearance on the podcast “Conan O’Brien Needs A Friend,” Herzog spoke of the incredible possibilities presented by technological advances, but lamented the sheer lifelessness of its application in areas that require humanity.

Much of the conversation between O’Brien and Herzog centered around the idea of truth (fitting for a guy who just wrote a book called The Future of Truth), which inevitably led them into a conversation about AI. Herzog, who is a fascinating mix of a man somewhat removed from technology but also filled with endless wonder about everything, didn’t dismiss the technology out of hand, but has some grave concerns about it.

“AI, I do not want to put it down completely because it has glorious, magnificent possibilities,” he said, citing its potential uses in scientific fields. “But at the same time, it is already en route to take over warfare. … It will be the overwhelming face of warfare of the future.”

He also simply can’t find much value in generative AI’s takes on works of art.

“I’ve seen movies, short films, completely created by artificial intelligence. Story, acting, everything. They look completely dead. They are stories, but they have no soul,” he told O’Brien. “They are empty and soulless. You know it is the most common, lowest denominator of what is filling billions and billions of informations on the internet. The common denominator and nothing beyond this common denominator can be found in these fabrications.”

Those fabrications of AI are a real point of fascination for Herzog. In his new book, according to an excerpt from The New Republic, he writes AI “sees its occasional errors, and arrives at strategies and decisions that were not programmed in it by humans,” and notes that its outputs arrive “with a little pinch of chaos and imprecision, as is also embedded in human nature.”

While talking to O’Brien, Herzog brought up how AI generates these falsehoods and how we have to navigate them. “And of course, cheating, pretending, propagandizing—all these things are like a nemesis. It is out there, and we have to be alert to it.” His advice? Simply do not take anything entirely at face value. “Again, I say, when you are curious and access different sources, very quickly you will find this is invented.”

In general, Herzog is not much for technology. He didn’t own a cellphone until, according to his telling, he had to get one after he was unable to retrieve his car (an 18-year-old Ford Explorer) from a parking garage in Dublin without downloading an app. But it’s not that he fears it. He just doesn’t trust it. “Everything that comes in via your cellphone or your laptop, emails, whatever—you have to distrust, you have to doubt,” he told O’Brien. In response, O’Brien offered up that he gets updates on his phone when his cats use the litter box because it is internet-connected, and proposed that it should be illegal for anything to require an app to function.

Herzog spoke of how natural navigating technology is for younger people, how effortlessly they spot a phishing email that he wouldn’t be able to identify. He compared the instincts of humans using technology to those of prehistoric men foraging for food and learning to avoid poisonous berries. “They had a natural acquired suspicion about things, and it was so natural that we can certainly assume that they didn’t hate nature,” he said. “They just knew how to navigate. And it’s the same thing—you don’t have to hate the internet and the cell phone and whatever is coming at you in this new media, you just have to maintain a complete level of suspicion.”

All of this comes from Herzog’s greater search for truth, which is central to his new book. On the podcast, he assessed, “Nobody knows what truth is.” And in some ways, it doesn’t matter. O’Brien and Herzog share that in art, sheer truth sometimes matters less than telling a good story. But in the rest of the world, the concept of truth is just as elusive, and the cause of conflict and strife. Whose truth are we operating from?

“Truth is not a point somewhere far out in the distance,” Herzog says. “It’s more a process of searching for it, approximating, having doubts.” O’Brien at one point added, “Emotions get us to a truth sometimes that facts cannot deliver.” That is perhaps why AI art falls so flat. The truth lies in the emotion the work conveys and provokes. AI has nothing to offer.



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September 29, 2025 0 comments
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Mrbeast hold up his product during a YouTube video.
Game Updates

MrBeast Promises Latest Grotesque YouTube Stunt Was Completely Safe

by admin September 29, 2025


The latest YouTube video stunt by one James “MrBeast” Donaldson has already wracked up over 46 million views in just one day and it’s not hard to imagine why. Titled “Would You Risk Dying For $500,000?” it shows a series of challenges in which people brave flame-engulfed obstacles in exchange for money. It’s kind of like David Blaine if, instead of doing absurd and wild stuff himself, he paid other people to do it while also explaining how it was all incredibly fake and just for grim lulz.

The infernal trap that’s been drawing the most attention is one in which a stuntman is tied to a chair inside a “burning house” and has to escape and save as much money as he can from inside the house in order to earn the highest cash prize possible. Donaldson bounces back and forth between urgent warnings about how real the flames are and mugging the camera with jokes about MrBeast product placement. The entertainment concept is more grotesquely mundane than anything Phillip K. Dick could have imagined and also, clearly, highly entertaining to millions of people.

This blew up, if you’re curious obviously we had ventilation for the smoke and a kill switch to cut off the fires. We had professionals test this extensively and the guy in the video as stated is a professional stunt man. I take safety more serious than you could ever imagine.

— MrBeast (@MrBeast) September 29, 2025

Donaldson defended his uniquely gifted intuition for creating the debased content people crave by promising the whole stunt was tested with professionals multiple times, responding to viral posts about the stunt with additional context. The last thing Donaldson needs after lawsuits last year over alleged safety violations on his Amazon Prime show is people thinking he doesn’t take the premise of potentially roasting another human being alive for less than the median home price after taxes seriously.

“We had professionals test this extensively and the guy in the video as stated is a professional stunt man,” he wrote on X over the weekend. “I take safety more serious than you could ever imagine.” He expanded on the setup in a comment on the YouTube video as well.

Content creators tend to think any spectacle is defensible if they can say health and safety concerns have been attended to behind the scenes, but that’s not really it imho. Mr. Beast’s whole thing is that his subjects’ desperation for cash allows him—a wealthier person—to indulge his sadism.

— southpaw (@nycsouthpaw.bsky.social) 2025-09-29T12:45:09.235Z

“In case there’s any concern about the safety of the stuntman contestant, I just wanted to mention that we take safety extremely seriously,” he added. “Every challenge was tested by multiple stuntmen, we have a full rescue team on standby with firefighters, EMTs and divers equipped with an ambulance and fire truck. We also had a pyro team controlling the fires and multiple fire suppression methods on every challenge to ensure we could essentially turn off the fire if there was ever an issue. But our stunt coordinator did an amazing job as always, and none of these systems were ever needed. Just wanted to be transparent with you all since I saw some concern!”

This is the Catch-22 at the heart of this entire genre of extremely watchable algorithm-bait. Either the entire thing is so real and authentic that it’s an absolutely monstrous thing for everyone involved to be associated with and signals the utter depravity of modern capitalism, or the stunt is all so fake and performative that none of it matters and you’ve been conned out of 25 minutes of your week just so some guy can hock candy bars.

Either way, it kinda sucks!





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September 29, 2025 0 comments
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The protagonist of Hollow Knight Silksong, Hornet, looks up at a crowd of bugs suspended from the ceiling in web
Gaming Gear

I spent all weekend playing Hollow Knight Silksong and I’m totally enthralled, but nothing could completely live up to the hype after so many years

by admin September 8, 2025



Up front: Silksong is obviously a good videogame.

I’ve played it for around 15 hours in the last four days, and all the while I’ve watched online communities grapple with it, most of whom seem to have progressed further than me. I’ve spent at least half as many hours reading about Silksong these past few days as I have playing it. And honestly, under the circumstances—the media didn’t get a head start here—that feels like the best way to go about playing and thinking about this curious game, which will likely delight or disappoint depending on your attitude going in.

I really like it so far, but there are some things that annoy me about it, and I don’t think it lives up to the hype through no fault of its own.


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I’m still not completely sure why Hollow Knight got as big as it did. I totally agree that it’s a great videogame and an outstanding metroidvania. Few games in this genre trust and reward the curiosity of the player as much as Hollow Knight did, and Silksong is no different in this regard.

But this doesn’t sufficiently explain its popularity. Maybe it’s because Team Cherry’s melancholy and quietly eccentric world is, in subtle ways, pretty different to anything we’ve explored before in this genre. It’s simultaneously cosy and forbidding, nasty and cute. Neither Hollow Knight or Silksong are fantasy metroidvanias, nor gothic ones, nor sci-fi ones, and that’s unusual. Most games adhere to the dictates of popular genres so strictly that when something like Hollow Knight comes along—something that doesn’t so much invent a new orthodoxy as it does artfully blur the distinctions between well-trodden ones—it can feel like a revelation. More curiously, this world of strange bugs, upright vermin, proud parasites, doesn’t feel aligned with any industry zeitgeist at all. (But nor did other mega popular indies Peak, Phasmophobia, or Among Us. I’m detecting a pattern.)

(Image credit: Team Cherry)

Which might be why Hollow Knight got as big as it did, aside from the prosaic truth that it’s fun. It’s also part of the reason why I think Silksong will inevitably be embraced despite not reinventing or even meaningfully advancing the genre it inhabits. Unless something massive changes between now and when the credits roll, Silksong isn’t a project in exceeding and thus rendering quaint and redundant its predecessor: it’s very much a companion piece. Despite the insurmountable hype built over years of gestation, Silksong’s ambitions are humble.

Beast mode

While Hornet is a much faster, more adept, more balletic character than her predecessor, Silksong feels surprisingly similar to Hollow Knight. The platforming is reliably tight, and Hornet is not beholden to the rules of inertia. She stops on a dime, and can be controlled mid-air. She doesn’t slide around too much and there is no sense of ever losing control over her. In the early hours at least, her downward attacks can only be executed diagonally, which actually makes no bloody sense, but the snooker-like gradations of complexity it introduces to movement and combat is edifying.

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Just as I’m coming to grips with Hornet’s movement, the usual onslaught of new abilities reinvent her. Aside from the major traversal upgrades I know to expect in games like this, Silksong has a take on Hollow Knight’s Charms that makes it feel more akin to an RPG. Hornet can equip different Crests once she’s found them, and all confer some minor but important tweaks to her combat moveset. On top of that, these Crests are what you slot Silksong’s equivalent to Charms into. It’s the kind of change that will please more experimental players, as well as those who spent a lot of time mixing and matching Charms in the original.

The bosses so far don’t really rock the boat in terms of design: it’s still a matter of watching, learning and then perfecting a series of attack phases.

Silksong feels good in the hand, but it’s not why I play it. While I don’t like the Ori games as much as I love Hollow Knight, I feel like the former has a better grasp on mellifluous and expressive character movement. Team Cherry’s approach to platforming can feel quite wooden, and it lacks the flair of something like Mario or even N++. Silksong is faster than its predecessor, and the combat is much more aggressive—there are a lot of potential abilities to chain together, and many early-to-mid game bosses demand it—but Silksong, like Hollow Knight, isn’t so much about flowstate as it is about observation, patience and well-timed, precise manoeuvres.

(Image credit: Team Cherry)

One thing I love about Silksong is that its world sprawls much more than its predecessor: at the time of writing I have three known directions I can explore, and probably more that I don’t know about. I love to feel overwhelmed with options in a metroidvania. I’ve read anecdotes from players online who managed to discover far-flung regions of the map in the early hours that I haven’t seen yet by mid-game, and as a general rule, areas feel much more varied, with distinct and often surprising themes (one of my criticisms of Hollow Knight is that it’s a very dark game; Silksong is less so).

And as usual, novel approaches to exploration are often rewarded. Once, to scale an insurmountable wall, I lured a bug from a far-flung area of the room to pogo-bounce off it and mantle onto the unreachable surface. It worked. I found an NPC up there, and I’m not sure who the heck they are or how they factor into my journey, but I was rewarded for doing something that would feel akin to a bug in most other games.

There are also a lot of surprising one-off encounters—many more than in Hollow Knight—which results in a delightful tension with every new room explored. Who am I going to find in here? And what will they want from me?

(Image credit: Team Cherry)

The bosses so far don’t really rock the boat in terms of design: it’s still a matter of watching, learning and then perfecting a series of attack phases. But all I’ve beaten so far, ranging from the widely loved ol’ chum Bell Beast through to the semi-puzzly Fourth Chorus, have been gripping spectacles, at least until the fifth-or-so attempt.

Silksong isn’t harder than Hollow Knight, until it suddenly is: a particular boss (I’m actually still trying to beat it) is mercilessly kicking my arse harder than any mandatory boss in Hollow Knight, and I’m definitely less than halfway through the game. This game makes no concessions for newcomers or the impatient, and some of its quirks, like taking damage when merely touching an enemy (even if they’re stunned!) can feel unfair, or dare I say, like poor game design.

Notice bored

This is a metroidvania alright. But to see why Silksong is special you have to be alert to the minor details. In one area, tiny brown bugs carry away the corpses of enemies you’ve slain, but you’ll only notice if you stand around for a while. When the Bell Beast leaps around in their unkempt den, tiny bells bounce and ricochet off all surfaces melodiously. And while the music is as grandiose or as plaintive as the situation warrants, Silksong really excels in the area of sound design: the clink of Hornet’s sword against an impenetrable metal wall, the distant foreboding rumblings in Hunter’s March that I’m sure will probably be explained at some point (but I’ll be happy if they aren’t), give the world a sense of life and tactility that very few other studios can manage on a 2D plane.

The combat is fine, but it needs the spectacle of a boss battle, or the momentum of exploration, to carry it through.

This is an unusually lavish game, and not just by the standards of sidescrolling platformers. Spend a moment in any given room, and take in the bespoke detail applied. And then, listen to the room. The map may be bigger and there may be more bugs, but the truly impressive thing about Silksong is its sensorial detail. Get it on the biggest screen you’ve got. Make sure you’ve got the sound charging through the best speakers you have. Don’t play it at barely audible volume on a handheld: it won’t do it justice. It makes Prince of Persia: The Lost Crown look like a Roblox experience.

There are a few things that annoy me. I don’t like the sidequests, or “wishes”, so far. They usually demand Hornet to collect so-and-so amount of things, and I’d happily ignore them were it not for the fact that completing some of them have far-ranging consequences. There’s even a sidequest notice board in the main township: I hate these things in games, and it feels weirder for Hornet to be rocking around doing MMO-like sidequests than it would have done for the Knight. If I wanted this nonsense I’d wait for Borderlands 4.

(Image credit: Team Cherry)

And I’m not super fond of being suddenly trapped in a room and having to fend off waves of enemies before I can proceed. Not because these sequences are arduous—though they’re sometimes really hard—but more because they’re boring, and they happen much more frequently in Silksong than they did in Hollow Knight. The combat is fine, but it needs the spectacle of a boss battle, or the momentum of exploration, to carry it through. I can’t help but groan every time two metal gates slam shut in a square room so I can fight more of the same enemies I was just fighting in the previous hallway.

I feel like those complaints are pretty minor considering how infatuated I am with Silksong, but I do get the sense that living up to the pre-release hype is basically impossible for this gorgeous but ultimately quite orthodox platforming adventure. And I don’t mean that as a criticism: it just seems basically true to me. It’s just the nature of hype.

Then again, maybe Silksong is different. This medium’s timeworn urge towards larger scale, new and innovative game systems, and envelope-pushing graphics technology—ie, the phenomena that is basically killing the blockbuster side of town right now, at least in the west—doesn’t seem to touch Team Cherry at all, whose fortune was made via Kickstarter, and whose core team is made up of three South Australians. The truth is that they’re just really good at making their weird arse bug games. And they’re really good at making me feel like a minor genius for being curious.

And, because of the huge success of their older game, they’ve been able to spend years filling this newer one with exquisite minor detail. Just don’t come here expecting a reinvention or even something dramatically different to Hollow Knight.



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September 8, 2025 0 comments
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Black Ops 6 players on Grind map
Esports

Fan-favorite Black Ops 6 perk completely broken in Season 5 Reloaded

by admin September 5, 2025



One of Black Ops 6’s must-use perks is actually broken following the Season 5 Reloaded update, and Call of Duty fans aren’t pleased.

Call of Duty has always had a meta in some form or another in multiplayer. Everyone remembers the Heartbeat Sensor and Commando Pro from Modern Warfare 2 (2009), while more recent examples include the DMR, Grau, and DMR in Warzone. 

Black Ops 6 has, of course, fallen into different metas at times too. The seasonal updates are meant to provide shifts in those popular choices with balancing adjustments. However, it doesn’t always work out like that. 

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Season 5 Reloaded has brought out some changes, but one unexpected tweak has fallen the way of Ninja. The perk wasn’t touched in the new update, but has become “broken” for a number of fans.

Ninja perk broken in Black Ops 6

Since the new update, which went live on September 3, players have reported that the perk no longer gives you silent footsteps when moving around the map.

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“Completely broken. Playing some ridiculous S&D matches right now,” one fan said. “for some strange reason on all my weapon classes my ninja perk is like defective, im still able to hear my footsteps,” another reported.

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“Not hopping back on until this is fixed, the maps don’t play very well without ninja,” complained another. “Something is wrong with footsteps for sure. At first, I thought it was Ninja not working, but I think teammates footsteps are louder too?” another chimed in. 

As it stands, the Call of Duty devs have not flagged the issue on their CODUpdates page or their Trello board. Yet, that hasn’t stopped fans from asking for a fix. 

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“The perk can still be equipped but fails to function as intended (acting as if you don’t have it). Unclear how long the issue will last,” one fan said.

Others have claimed that Flak Jacket is also not working as intended, but it also hasn’t been flagged for a change in the patch notes.

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September 5, 2025 0 comments
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Assassin’s Creed Mirage will get fresh content later this year and it’ll be completely free

by admin August 24, 2025


The Assassin’s Creed fanbase may be waiting for the first DLC for Assassin’s Creed Shadows, but Ubisoft instead confirmed new content for its previous title, Assassin’s Creed Mirage. The studio announced on the official Assassin’s Creed X account that there will be a new story chapter and missions for protagonist Basim, who will venture into ninth-century alUla. More importantly, the DLC will be free.

According to the post, Ubisoft will bring gameplay improvements to both the new content and the base game, which revisits the franchise’s roots that emphasize open-world design and stealth combat. The announcement from Ubisoft comes after a Les Echos report earlier in the year said that new content for Assassin’s Creed Mirage was created thanks to a partnership between Ubisoft and Savvy Games Group, a gaming and esports company that has backing from the Saudi Arabian government.

The upcoming DLC sheds more light on what Stephane Boudon, one of the Ubisoft developers for Assassin’s Creed Mirage, teased during a Reddit AMA following the game’s release in October 2023. In the thread, Boudon said the game was designed “as a standalone experience without any DLC plan,” only adding that the team had “ideas of how we could extend the story of Basim.” Ubisoft didn’t specify exactly when the DLC would drop, only revealing that it would be “later this year.” In the meantime, Microsoft updated its included games for the Xbox Game Pass for August, which include Assassin’s Creed Mirage.



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August 24, 2025 0 comments
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