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Crypto Trends

OFAC Sanctions Philippines-Based Tech Company For Facilitating Pig Butchering Schemes

by admin June 5, 2025



The U.S. Department of the Treasury has sanctioned a Philippines-based tech company, Funnull Technology Inc., for providing the computer infrastructure for “hundreds of thousands of websites” involved in pig butchering scams, according to a Thursday press release from the Treasury’s Office of Foreign Asset Control (OFAC).

OFAC also sanctioned Liu Lizhi, a Chinese national working as Funnull Technology’s administrator. According to the press release, Funnull Technology has directly facilitated more than $200 million in losses from scam victims in the U.S. Of those victims, the average losses per individual were over $150,000.

“Today’s action underscores our focus on disrupting the criminal enterprises, like Funnull, that enable these cyber scams and deprive Americans of their hard-earned savings,” said Deputy Secretary of the Treasury Michael Faulkender in the press release. “The United States is strongly committed to ensuring the continued growth of a legitimate, safe, and secure digital asset ecosystem, including the use of virtual currencies and similar technologies.”

Pig butchering schemes are a type of crypto investment scam in which the victim is groomed over a long period of time, akin to a pig being fattened up before the slaughter, before being pressed to contribute large amounts of money into a fraudulent crypto investment. The scams are often but not always romantic in nature, and often begin with an unsolicited text. The majority of the scams are organized by criminal organizations in Southeast Asia, who use victims of labor trafficking — essentially slaves, kept in terrible conditions — to carry out the scams.

Last year, OFAC sanctioned a wealthy Cambodian businessman, Ly Yong Phat — along with several of his businesses and hotels — for his role in pig butchering-associated human trafficking and torture.

Read more: US Treasury Sanctions Cambodian Tycoon With Ties to Pig Butchering Scams

According to OFAC, Funnull Technology supplies cybercriminals with IP addresses, purchased in bulk from cloud service providers worldwide, which are then used to host scam platforms and other malicious web content. These websites and domain names are crafted to mimic trusted websites, tricking the victims into believing their investments are legitimate.

Liu allegedly “possessed spreadsheets and other documents containing information about Funnull’s employees, their performance, and their progress on tasks,” OFAC’s press release said. “These tasks included assigning domain names to cybercriminals, including domains associated with virtual currency investment fraud, phishing scams, and online gambling sites.”

In placing Funnull Technology and Liu on the Specially Designated Nationals list (SDN), OFAC is barring all U.S. persons – including citizens overseas and residents living in America – from transacting with them in any way.



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June 5, 2025 0 comments
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XRP
GameFi Guides

Chinese Company Moves To Buy $300 Million Worth Of XRP, SEC Filing Shows

by admin June 5, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Chinese company Webus has officially declared its intention to establish a $300 million XRP treasury. The company filed a Form 6-K with the US Securities and Exchange Commission (SEC) detailing the moves it has so far made to create this XRP-focused treasury. 

Webus Files Form 6-K For XRP Treasury With US SEC

A SEC filing shows that Webus has filed the Form 6-K for its XRP treasury with the Commission. The Chinese firm noted the signing of a Delegated Digital-Asset Management agreement with Samara Alpha, aimed at establishing a strategic framework for potential future digital asset treasury operations. 

Webus last week announced that it was exploring a financing strategy of up to $300 million to establish an XRP reserve for supporting global payment solutions. The company intends to use available cash reserves, bank lending, shareholder guarantees, and third-party institutional-backed credit facilities from traditional banks to fund this endeavor. 

The company further declared that an XRP blockchain integration has the potential to revolutionize how they handle cross-border payments for both partners and travelers worldwide. Besides Webus, Nasdaq-listed VivoPower is another company that is looking to establish an XRP Treasury. 

Bitcoinist reported that VivoPower has secured $121 million in its bid to become the first public company to execute an XRP-focused treasury and DeFi strategy. As part of its move to achieve this, the company has entered into a strategic partnership with BitGo to facilitate the initial $100 million XRP acquisition for its treasury strategy. 

VivoPower will use BitGo as an exclusive over-the-counter (OTC) trading desk to acquire the $100 million XRP tokens. The company will also use the crypto platform for the trading of its XRP holdings through BitGo’s 24/7 OTC trading desk and holding of its assets through the custody platform. 

Odds For An XRP ETF On The Rise

Amid these developments, the odds of an XRP ETF launching this year have skyrocketed in the past few weeks. Polymarket data shows that there is a 92% chance that the SEC approves this ETF before December 31.

However, this fund is unlikely to be available before the first half of the year ends, as there is only an 18% chance of approval before July 31. The XRP ETFs will drive more institutional inflows into the XRP ecosystem, which is bullish for the altcoin’s price.

Source: Chart from Polymarket

Crypto analyst BarriC had previously predicted that the altcoin could rally to between $10 and $20 once the ETFs get approved. Grayscale, Bitwise, Canary Capital, 21Shares, Wisdomtree, CoinShares, and Franklin Templeton have all filed to offer an XRP ETF.

At the time of writing, the XRP price is trading at around $2.18, down over 2.14% in the last 24 hours, according to data from CoinMarketCap.

XRP trading at $2.20 on the 1D chart | Source: XRPUSDT on Tradingview.com

Featured image from Getty Images, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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June 5, 2025 0 comments
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GameFi Guides

Japanese Company Ispace’s Probe Expected to Land On The Moon Tomorrow

by admin June 5, 2025



In brief

  • The landing is expected Friday at 4:17 a.m. JST near Mare Frigoris.
  • ispace will be streaming the landing live in Japanese and English.
  • The startup wants to build a lunar city and economy called Moon Valley

Tokyo-listed rocket startup ispace is set for its lunar lander, RESILIENCE, to touch down on the surface of the moon tomorrow morning Japan Standard Time.

RESILIENCE is currently expected to land at 4:17 am JST (3:17 pm ET) near the centre of the Mare Frigoris (Sea of Cold), located 60.5 degrees north latitude and 4.6 degrees west longitude.

The company will stream the landing event starting from 3:10 JST (2:10 pm ET) in both Japanese and English.

If successful, it would mark the first successful moon landing by a private Japanese company.

Takeshi Hakamada, the founder and CEO of ispace, said in a statement he was proud to announce a second attempt at landing on the moon following a failed HAKUTO-R Mission 1 two years ago, when the company lost communication with the lander just before touchdown.

“Since that time, we have drawn on the experience, using it as motivation to move forward with resolve. We are now at the dawn of our next attempt to make history,” said Hakamada.

Founded in 2010, ispace has grown to over 280 employees and has laid out ambitious long-term plans for its lunar exploration, including constructing a lunar settlement dubbed “Moon Valley” by 2040. 



The company’s vision includes 1,000 permanent moon inhabitants and 10,000 annual visitors, and the creation of a thriving “cislunar economy” between the Earth and the moon.

 “We view the success of the lunar landing as merely a stepping stone toward that goal,” Hakamada said.

Ispace is part of a broader wave of private-sector interest in space and interplanetary travel. Last week, Elon Musk unveiled SpaceX’s vision to establish a self-sustaining colony on Mars by the end of the next decade. 

However, that effort still faces significant technological hurdles, with Starship rockets continuing to experience failures in test flights.

As for lunar ambitions, the last crewed mission to the moon was NASA’s Apollo 17 in 1972. NASA aims to return astronauts to the moon by 2027, while China targets a manned moon landing by 2030. Both timelines have faced delays.

But uncrewed probe missions have surged in recent years. Since 2020, China’s Chang’e 5 and 6 have returned lunar samples, India has landed its Vikram probe, and Japan has deployed small rovers LEV-1 and LEV-2.

Private U.S. firms such as Intuitive Machines and Firefly Aerospace have also conducted successful landings.

Edited by Sebastian Sinclair

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.



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June 5, 2025 0 comments
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A week before launch, two MindsEye studio executives have left the company, which I'm sure is a positive sign
Game Updates

A week before launch, two MindsEye studio executives have left the company, which I’m sure is a positive sign

by admin June 3, 2025



Last week, I questioned whether MindsEye was a real game or not. This week, that question lingers. Why, you ask? Well, as spotted by our good friends over at Eurogamer, two executives at the studio behind the game, Build a Rocket Boy, have now departed the company. Let me just check when MindsEye is coming out… oh, that’s right, literally one week from today. Surely this is only good news!


In a LinkedIn post from yesterday, now former chief legal officer Riley Graebner shared news of his departure after three and a half years at the company, saying he was “proud” of what the team has accomplished in that time. Former chief financial officer Paul Bland doesn’t seem to have made an announcement of his exit per se, but the experience section of his own LinkedIn account lists his time at Build a Rocket Boy as ending in June (typically roles listed on LinkedIn will say “present” if a person is still at the company).


Now, I don’t know about you, but two executives leaving a studio, no matter their position, doesn’t scream “incoming success story.” There could be any myriad of reasons as to why they’ve left of course, this is just speculation, the timing is just a bit odd so close to release for such high level positions.


Thus far hardly any actual gameplay of MindsEye has been shown off, though publisher IO Interactive did announce a showcase for this Friday, June 6th, where more of it will be shown off. Will it be overshadowed by IO’s own James Bond game that’s also getting a proper look-in, now revealed to be called 007 First Light? Almost certainly, but at least there might be more than five minutes of gameplay this time around.



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June 3, 2025 0 comments
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Esports

AI company files for bankruptcy after being exposed as 700 human engineers

by admin June 2, 2025



A $1.5 billion AI company backed by Microsoft has shuttered after its ‘neural network’ was discovered to actually be hundreds of computer engineers based in India.

AI is all the rage right now as companies laser in on language-learning models like ChatGPT, Gemini, LLaMA and more.

However, one of these AI brands has been exposed as a total sham in a wild scam that’s going viral on social media.

‘Natasha,’ an AI app-building service from London-based Builder.ai, claimed it had the ability to use artificial intelligence to create applications. From coming up with app designs to writing code, Natasha promised to pump out programs in record time.

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Builder.aiBuilder.ai boasted a fast, effective way for “anyone” to get an application fast.

Microsoft reportedly backed the ‘neural network’ with a $455 million investment, leading to a valuation of $1.5 billion… but it turns out all that cash was going toward a workforce of over 700 Indian engineers, rather than an AI.

AI app-building company exposed as hundreds of human workers

As reported by Binance, employees said the majority of labor at Builder.ai was produced by humans, with some clerical work being done using general software.

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The farce lasted for eight years, getting exposed in May 2025. Builder announced bankruptcy shortly thereafter, writing in a statement on LinkedIn that it would be “entering into insolvency proceedings.”

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“Despite the tireless efforts of our current team and exploring every possible option, the business has been unable to recover from historic challenges and past decisions that placed significant strain on its financial position,” the company wrote.

LinkedIn: builder.ai

Documents reviewed by Bloomberg showed that Builder also worked with VerSe, an India-based social media startup, to falsely increase its sales numbers, regularly billing each other for similar amounts between 2021 – 2024.

Sources close to the situation told Bloomberg that services weren’t actually rendered from either company for these payments — claims that VerSe has vehemently denied.

Article continues after ad

“We’re not the kind of company that is in the business of inflating revenues,” VerSe co-founder Umang Bedi said to Bloomberg, calling the accusations “baseless and false.”



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June 2, 2025 0 comments
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NFT Gaming

US Sanctions Filipino Tech Company for Aiding $200M in Crypto Scams

by admin May 31, 2025



In brief

  • The Treasury’s Office of Foreign Assets Control sanctioned Funnull Technology Inc., and its administrator, Liu Lizhi.
  • The company is charged with supplying infrastructure to pig-butchering scams.
  • The scheme involved IP address resales, phishing, and code injection on legitimate sites.
    .

In a crackdown targeting the infrastructure behind so-called “pig butchering”, the U.S. Treasury has sanctioned a Philippine-based tech company and its administrator for aiding the cryptocurrency scams that defrauded Americans of more than $200 million.

Lawmakers on Thursday accused Funnull Technology Inc. of facilitating several of these schemes by providing cybercriminals with infrastructure to host fraudulent websites.

The Treasury Department also said Liu Lizhi, a Chinese national and administrator of Funnull Technology, kept records that tracked the performance and tasks of Funnull employees, including the assignment of domain names used in cryptocurrency fraud and phishing schemes.

“Today’s action underscores our focus on disrupting the criminal enterprises, like Funnull, that enable these cyber scams and deprive Americans of their hard-earned savings,” Deputy Secretary of the Treasury Michael Faulkender said in a statement.



The scams did not stop at defrauding consumers. Cybercriminals allegedly also used Funnull’s technology to target legitimate websites by injecting malicious code that redirected unsuspecting users to fraudulent websites.

The company reportedly bought IP addresses from global cloud providers and resold them to scammers who would then start investment fraud, phishing, and online gambling websites.

“Funnull is linked to the majority of virtual currency investment scam websites reported to the FBI,” the Treasury Department said. “U.S.-based victims of these scam websites have reported over $200 million in losses, with average losses of over $150,000 per individual.”

Treasury officials said the amount of losses is likely higher, but noted that many victims of scams do not report the crime.

Pig-butchering scams—named for the practice of fattening a pig before slaughter—typically begin on social media or dating apps, where scammers build trust with a target over time before striking.

The scammers then coax the victim into either sending digital assets to a scammer’s account or connecting their crypto wallets to fake crypto platforms where the scammers drain their funds.

The sanctions freeze all U.S.-based assets belonging to Funnull Technology Inc. and Liu Lizhi. They also prohibit individuals and businesses based in the U.S. from doing any business with entities that Funnull or Lizhzi own 50 percent or more stake.

The Treasury Department and OFAC did not immediately respond to Decrypt’s requests for comment.

It’s the latest in a series of actions by the Treasury’s Office of Foreign Assets Control targeting the infrastructure behind financial cybercrimes.

In October, OFAC sanctioned the Russia-based cybercrime syndicate Evil Corp, accusing the organization of orchestrating financial thefts and ransomware attacks. In March, OFAC sanctioned Behrouz Parsarad, who operated the dark web platform Nemesis.

According to OFAC, Parsarad took a cut of each transaction on the platform, which was used to facilitate the sale of millions of dollars’ worth of narcotics. In April, the Treasury Department sanctioned Tron Wallets linked to Iran-backed Houthi rebels.

Edited by James Rubin and Sebastian Sinclair

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May 31, 2025 0 comments
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Chinese AI Company Considering $300 Million XRP Bet
Crypto Trends

Chinese AI Company Considering $300 Million XRP Bet

by admin May 30, 2025


Webus International Limited, a Chinese AI-powered mobility company, has announced a $300 million funding initiative that will be used for integrating XRP. 

The aforementioned sum will be used for building a reserve with the popular altcoin.

The firm aims to enable instant international payments that could be useful for their chauffeur services. 

The reserve will not be funded with the company’s equity, meaning that it will not dilute existing shareholders. 

The funds will be partially used for developing various blockchain-based features, such as on-chain bookings and loyalty features. The company is also currently focusing on its global expansion. 

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It is worth noting that the funding is yet to be finalized. For now, it remains in the exploratory phase. 

XRP is up by 1% over the past 24 hours. Notably, it is one of the very few major tokens that are currently in the green. 

In other news, Hyperscale Data recently announced a plan to buy $10 million worth of XRP tokens.  



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May 30, 2025 0 comments
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More claims of Apple dedicated iOS gaming app surface as company acquires first game studio
Game Reviews

More claims of Apple dedicated iOS gaming app surface as company acquires first game studio

by admin May 28, 2025



A new report has lend further credence to last year’s claims Apple is working on game-focused iOS app that’ll integrate store, social features, achievements and more – with the company now said to be “seeking to sell gamers and developers on the idea that it’s a leader in the market.”


Word that Apple was looking to expand its gaming strategy with a dedicated iOS app first surfaced last year, when news site 9to5 Mac reported efforts were underway at the company to combine the functionality of iOS’ App Store and its long-defunct Game Center service – which previously offered a centralised place to view likes of challenges, leaderboards, and achievements before the app was removed from iOS in 2016.


And now, eight months later, Bloomberg has corroborated 9to5’s story with a similar report, saying Apple is looking to preinstall the new gaming app on iPhone, iPad, and Apple TV set-top boxes later this year. There’s also talk of a Mac version, capable of displaying games downloaded outside of the App Store. As in 9to5’s earlier report, Bloomberg – citing “people with knowledge of the matter” – says the app will serve as a launcher for games and centralise in-game achievements, leaderboards, communications, and other activities.

Apple now owns Sneaky Sasquatch developer RAC7.Watch on YouTube


It’ll reportedly also feature internally produced editorial content highlighting new games available within the app, which will include those from the App Store’s game section and the company’s Apple Arcade game subscription service. Bloomberg says the app is due to launch as part of Apple’s next iOS version, iOS 19, and will be showcased during the company’s Worldwide Developers Conference on 9th June ahead of a September arrival.


Apple’s push to create a prominent games destination for iOS users does, of course, follow the EU’s mandate last year that Apple must allow sideloading and alternate marketplaces on its devices to comply with the Digital Markets Act. Since then, a number of third-party marketplaces have taken advantage of the EU’s new rules, most notably the Epic Games Store.


A new game-focused iOS app from Apple would mark another small step in the company’s slowly evolving gaming strategy, which has so far included the launch of its Apple Arcade games subscription service in 2019, new tools to help developer easily port their Mac games to iOS, and even a push to woo major publishers like Capcom and Ubisoft onto its platform in recent years – although efforts to sell full-price AAA games such as Resident Evil 7, Death Stranding, and Assassin’s Creed Mirage to iOS users have reportedly proved disappointing.


Reports of Apple’s new app come as the company announces its first video game studio acquisition. It now owns RAC7, the two-person studio responsible for Apple Arcade hit Sneaky Sasquatch – although an Apple spokesperson told Digital Trends the move was a “unique circumstance”, as it saw an opportunity to help the team grow its game further.



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May 28, 2025 0 comments
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Gaming Gear

CD Projekt Red reflects on its hubris following The Witcher 3’s success, and how that led to Cyberpunk 2077’s problems: ‘I think that was the beginning of a bit of magical thinking for the company’

by admin May 25, 2025



The Witcher games are one of the clearest examples of improvement over a series in videogame history. No backsliding here: The Witcher was a mess, The Witcher 2 was genuinely quite decent, and The Witcher 3: Wild Hunt was a masterpiece. The Witcher 3’s success put CD Projekt Red on Sony’s speed-dial, but it had other consequences as well.

The Witcher 3 at 10

(Image credit: CD Projekt RED)

To celebrate its 10th anniversary, all this week we’re looking back on The Witcher 3—and looking ahead to its upcoming sequel, too. Keep checking back for more features and retrospectives, as well as in-depth interviews with the developers who brought the game to life.

“It gave us confidence that we can deliver a truly ambitious and engrossing RPG of a big scale,” says Michał Nowakowski, joint CEO and member of the board, speaking to PC Gamer’s Joshua Wolens. “And that we can punch above our weight and we can get head to head with the big ones. I remember, I was like, really, really afraid of the standard that Dragon Age: Inquisition’s going to set,” Nowakowski recalls.

While the two did duke it out for RPG of the Year awards (“I thought it was a fantastic game,” Nowakowski says of the competitor), The Witcher 3 was such a smash it changed expectations at CD Projekt Red. “That gave us confidence,” Nowakowski says. “Maybe in many ways even too much confidence looking back, to be honest, because I think that was the beginning of a bit of magical thinking for the company, which only stopped after Cyberpunk.”


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Or as Adam Badowski, CD Projekt Red’s other joint CEO and member of the board puts it, “We turn from underdog to the company that is visible in the industry.”

The idea of magical thinking brings to mind BioWare magic, the idea that a troubled videogame will inevitably come together during the final stage of development because that’s what happened last time. And while the concept’s been torn apart repeatedly, it persisted because so many videogames do come together at the last moment. Even a classic like Thief: The Dark Project wasn’t fun to play until it was almost finished.

“I do remember, for The Witcher 3 specifically, seeing a version of the game that was put together, I think it was like February, 2015?” Nowakowski recalls. “I remember I walked up to Adam and said, ‘How are we in a good shape? Because that looks really not that great.’ You know, like, ‘Don’t worry. We’re gonna make the final push with the patch. That’s gonna be a day-zero patch.’ I remember talking to some of the key tech people, and they were tired—exhausted, to be honest—but it’s OK. We’re gonna make it happen. And they did. Of course there were a lot of patches afterwards, but the whole thing was like a force of nature. Lots of chaos, and a lot of final-moment efforts over there, without I think proper planning.”

(Image credit: CD Projekt Red)

The fact The Witcher 3 came together in that final push didn’t help the way the studio thought about things. “Everybody felt I think for a few moments that whenever something’s going on, we’re gonna have a magic fairy at the end that’s gonna come down and sprinkle some dust, and things are gonna be OK,” Nowakowski says. “I’m of course exaggerating, but there is some truth in that. So that’s a negative change. The positive change was that confidence, which I think helped us to build the ambition, which I still think is a big value of the company.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Cyberpunk 2077’s development demonstrated both the benefits of ambition, and the risks of overconfidence. Even as the studio got bigger, Nowakowski says, “A lot of things were developed in almost isolation, as weird as it may sound, so we sometimes didn’t see the actual effects of how it actually interacts until it was put together.” If those things developed in isolation don’t magically come together, you end up with a game full of disconnected systems, and sidequests that feel like they don’t mesh with the main questline. Which is to say, you end up with Cyberpunk 2077.

The Witcher games were developed in a similar way, Nowakowski says, but the issues that resulted were easier to fix. “It was probably never fine,” he says, “but it worked when the scope of the games were smaller. Like for Witcher 1 and 2. But I think at The Witcher 3, we could already hear the boat is creaking a little bit.”

(Image credit: CD Projekt)

Following the launch of Cyberpunk 2077, the studio worked to tear down that isolation. “I don’t want it to sound like it was all chaos, you know, burning cart on fire, because that would also not be true,” Nowakowski says. “We had great producers, and there was a lot of planning involved that made sense.” But the processes at CD Projekt Red in need of addressing finally were, “and that’s a big change that happened after Cyberpunk.”

When you’re spending $81 million to make a game like The Witcher 3, and $320 million on Cyberpunk 2077’s launch version, you don’t get to be the underdog any more. It can be hard to let go of the idea you’re the upstart rebels disrupting an industry and approach work more responsibly, though. “It was cool to be underdog,” says Michał Platkow-Gilewski, VP of PR and communication. “Yeah, it’s sexier.”



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May 25, 2025 0 comments
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GameFi Guides

Publicly Traded Semler Scientific Buys More Bitcoin as Law Firm Targets Company

by admin May 24, 2025



In brief

  • A law firm has opened up an investigation into Semler Scientific’s compliance with securities laws and other business practices.
  • Bragar Eagel & Squire urged Semler’s shareholders who have “suffered losses” to contact its lawyers.
  • Semler disclosed another $50 million Bitcoin buy this week, bringing its BTC stash to $466 million worth.

A U.S. law firm is considering potential legal claims against Nasdaq-listed healthcare technology firm Semler Scientific, on behalf of the Bitcoin-holding company’s shareholders—though it hasn’t stopped Semler from buying up BTC.

Bragar Eagel & Squire, P.C. on Thursday said it is looking into whether Semler Scientific violated federal securities laws or engaged in other unlawful business practices. In a statement, the law firm urged Semler’s shareholders to contact its lawyers in relation to the investigation.

The medical device company revealed in February that the U.S. Department of Justice might file a legal complaint against its business.

$SMLR acquires 455 #Bitcoins for $50 million and has generated BTC Yield of 25.8% YTD. Now holding 4,264 $BTC. Flywheel in motion. 🚀

— Eric Semler (@SemlerEric) May 23, 2025

The DOJ opened an initial civil investigation into Semler’s reimbursement claims, or requests to be reimbursed for certain business expenses related to its QuantaFlo device, in 2017. The federal agency also sent several follow-up requests to Semler in 2019, 2021, 2022, and 2023. And, more recently, the two parties tried and failed to settle the matter.

It isn’t immediately clear whether the potential upcoming Justice Department legal complaint would go beyond the breadth of the agency’s initial inquiry into Semler Scientific’s business practices.



Neither Semler Scientific nor Bragar Eagel & Squire immediately replied to Decrypt’s request for comment. 

Semler Scientific shares were trading at $44.20 on Friday, down 1.6% over the past 24 hours. Semler, which has pivoted its focus to become a Bitcoin treasury, has rallied following a rough patch for the company’s stock following the announcement of the DOJ investigation.

The company recently bought another $50 million worth of Bitcoin, as announced Friday, bringing its total holdings to 4,264 tokens, worth roughly $466 million based on current prices.

Bitcoin was recently trading at $108,915, down 2.5% over the past 24 hours but up 16% during the past month, according to CoinGecko data.

Edited by James Rubin

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Start every day with the top news stories right now, plus original features, a podcast, videos and more.





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May 24, 2025 0 comments
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