Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

company

Johnny Cage in Mortal Kombat 2 and Rain in MK11
Esports

Former Nintendo dev claims company has “no real need” for new IPs

by admin September 6, 2025



Nintendo fans wondering why the company hasn’t debuted many fresh franchises in recent years may finally have their answer.

While the recent era of Nintendo has seen the birth of Splatoon (2015) and ARMS (2017), brand-new IPs from Nintendo have been rare compared to sequels and spin-offs. Splatoon and ARMS saw varying levels of success, the former becoming a flagship series with competitive and casual appeal, while the latter offered a more experimental fighting game experience that never reached the same level of popularity.

Article continues after ad

That trend continues with the arrival of the Switch 2. So far, most of the announced first-party titles lean heavily on the company’s biggest mascots: Mario, Donkey Kong, and Kirby. For many fans, this raises the question of whether Nintendo has lost interest in creating new worlds, or if there’s a more deliberate reason behind the company’s strategy.

Nintendo doesn’t need new ideas

According to former Nintendo software developer Ken Watanabe, there’s no mystery. In a new interview with Bloomberg, Watanabe explained that Nintendo doesn’t invent new franchises unless gameplay demands it.

Article continues after ad

Article continues after ad

“New franchises haven’t come out simply because there’s no real need to make them,” he said. “When Nintendo wants to do something new, it’s basically about the gameplay mechanics first — about creating a new way to play. As for the skin or the wrapper, they don’t really fuss over it. They just pick whatever fits that new gameplay best.”

Watanabe pointed to Splatoon as a prime example. The game originally used familiar Nintendo characters during development, but only introduced the squid-like Inklings once it became clear that they best communicated the mechanics without lengthy explanations.

Article continues after ad

That approach ties back to a wider company philosophy. As former hardware planner Shinichiro Tamaki explained, “Nintendo strongly believes communication with players should happen only through the product itself.” For Nintendo, gameplay clarity comes before building out new brands or universes, meaning new IPs only appear when absolutely necessary.



Source link

September 6, 2025 0 comments
0 FacebookTwitterPinterestEmail
Decrypt logo
Crypto Trends

Solana Treasury Company SOL Strategies to Begin Trading on Nasdaq

by admin September 6, 2025



In brief

  • SOL Strategies received approval to list its common shares on the Nasdaq Exchange.
  • The firm intends to trade under ticker STKE starting on September 9.
  • Shares of the firm were up nearly 20% on the Canadian Stock Exchange on Friday.

Publicly traded Solana treasury and infrastructure company SOL Strategies received approval to list its common shares on the American-based Nasdaq Exchange, the firm announced on Friday. 

The Canadian firm expects to begin trading on the Nasdaq on September 9 with the ticker STKE. It will continue trading on the Canadian Securities Exchange as HODL, but no longer trade on the OTCQB Venture Market. OCTQB shareholders will automatically have their shares converted to the Nasdaq listing. 

“For SOL Strategies, the listing opens up deeper capital markets, greater institutional visibility, and new partnership opportunities that simply aren’t accessible on other exchanges,” SOL Strategies President and CEO Leah Wald told Decrypt. “For shareholders, it brings enhanced liquidity, broader investor participation, and the credibility that comes with being in Nasdaq’s orbit. We are expanding access and creating a stronger platform for shareholders with real long-term value.”



The official Nasdaq listing remains subject to listing and regulatory requirements, and the firm’s effective registration of common shares with the SEC. 

Upon listing, the firm anticipates that it will accelerate growth of its Solana validator operations as it builds institutional interest. 

As of August 31, SOL Strategies has accumulated 435,064 SOL, worth around $89 million at the time of writing. Additionally, its validators have amassed more than 3 million staked SOL, worth around $741 million. 

The $89 million in its Solana treasury places it third among publicly traded SOL treasuries, according to data gathered by CoinGecko. It trails only Upexi and DeFi Development Corp, each of which holds around $400 million worth of Solana. 

Shares of HODL on the Canadian Stock Exchange traded up nearly 20% on the day to $10.21 CAD, or around $7.37. 

The firm reported a quarterly annualized revenue growth to around $8.7 million USD in Q2, up from around $3.5 million in the final quarter of 2024, according to a recent investor presentation.

“Earning this listing places SOL Strategies on the same global stage as some of the most innovative public companies,” Wald told Decrypt. “For us, it’s about proving to the market that we’re here to join the fray and fight for a top seat in the public markets.”

Editor’s note: This story was updated after publication to add quotes from Wald.

Daily Debrief Newsletter

Start every day with the top news stories right now, plus original features, a podcast, videos and more.



Source link

September 6, 2025 0 comments
0 FacebookTwitterPinterestEmail
Decrypt logo
NFT Gaming

Figma’s Shares Slide Following Earnings as Company Says It Isn’t a Bitcoin Treasury

by admin September 5, 2025



In brief

  • Figma shares fell nearly 20% Thursday to $54.56, down from a high of $122 in early August.
  • Q2 revenue rose 41% to $249.6 million, slightly beating expectations, with 2025 adjusted operating income forecast at $88–$98 million.
  • The firm disclosed $91 million in Bitcoin holdings but its CEO stressed it is “a design company,” not a Bitcoin holding firm.

Software giant Figma’s shares plunged Thursday after it published its first quarterly report as a publicly traded company, with its CEO claiming he wasn’t trying to be Strategy boss Michael Saylor with regard to its Bitcoin holdings. 

Nasdaq data shows that Figma (FIG) was down nearly 20% Thursday afternoon, one hour ahead of the closing bell, with shares priced at $54.56.

Shares reached a high of $122 at the beginning of August, just days after the company went public on the NYSE. 



The drop came after earnings on Wednesday showed that the software company’s revenue grew 41% year-over-year to $249.6 million, slightly higher than expected. 

Adjusted operating income for 2025 is expected to be $88 million to $98 million, compared with an average projection of $88 million, the firm said. 

The company said in July that it had been holding onto a multi-million-dollar Bitcoin investment for more than a year via a Bitcoin ETF, at the time valued at close to $70 million. 

But in an interview with CNBC, the software firm said that it wasn’t trying to be like Strategy—formerly MicroStrategy—which is now the largest corporate holder of Bitcoin. 

“This is not a Bitcoin holding company,” CEO Dylan Field was quoted as saying. “It’s a design company.”

Figma has bought Bitcoin as a diversification hedge rather than following in the footsteps of Bitcoin treasuries—companies that buy and hold the crypto to pump their stock.

Still, the software giant said it would buy more Bitcoin back in July, and a Wednesday filing with the SEC showed that it had nearly $91 million in the crypto. 

Founded in 2012, Figma began as a browser-based interface design tool and has grown into a widely used platform for cross-functional product teams.

Daily Debrief Newsletter

Start every day with the top news stories right now, plus original features, a podcast, videos and more.



Source link

September 5, 2025 0 comments
0 FacebookTwitterPinterestEmail
If it ain't broke, don't fix it: Why Jagex's new CEO is happy for it to be the 'RuneScape company'
Esports

If it ain’t broke, don’t fix it: Why Jagex’s new CEO is happy for it to be the ‘RuneScape company’

by admin September 3, 2025


In the past few years, RuneScape giant Jagex has undergone a slew of changes.

At the start of 2024, it was acquired from private equity giant The Carlyle Group by CVC Capital Partners and Haveli Investments for somewhere in the region of £900 million ($1.2 billion), according to reports at the time. Then earlier this year, long-time CEO Phil Mansell stepped down after eight years at the helm, to be replaced by Jon Bellamy.

All in, that’s a fair amount of change. But as far as its new chief exec is concerned, Jagex needs to focus on one thing, and one thing only – RuneScape.

Jon Bellamy, CEO of Jagex

The long-running MMO franchise appears to be in rude health, too. Both RuneScape (also known as RuneScape 3) and its retro-themed counterpart Old School RuneScape recently reached a combined peak concurrent player figure of 270,000 users. Old School RuneScape alone recently hit a peak concurrent figure of 250,000 gamers.

“For a long time, Jagex has been ‘the RuneScape company’. We’re the best in the world at doing exactly that,” Bellamy says.

“At least under my tenure, the plan is to not diverge from that. Great companies are built by doing what they do well even better, rather than trying to do things they don’t do quite so well.

“The thing we do really well is maintaining the RuneScape games and governing their communities. That’s exactly what we plan to do for the next five years. If we’re known as the RuneScape company, I think that’s something to be proud of, and it won’t be changing.”

Bellamy’s appointment came with one interesting wrinkle; he was hired by CVC Capital in July 2023 as an advisor. In the past, at least from the outside, the nature of Jagex’s ownership had been something that was very much in the background: The Carlyle Group, after all, didn’t appoint one of its advisors to the CEO position.

While it’s not uncommon for private equity firms to hire advisors to understand a particular business, one has to wonder whether Bellamy’s appointment indicates that Jagex’s current owners want a tighter leash on the RuneScape giant.

“I played these games myself and worked here for about five years previously,” Bellamy says. “I’ve stayed really close to the company since. The CVC team met me a year before the transaction happened. They thought Jagex looked like a great business, they were really interested, but they wanted some help in understanding it more personally.

RuneScape | Image credit: Jagex

“CVC and Haveli understand this business better than almost any other potential acquirer. You could say that means ownership is closer to management and the business, but actually, I think that’s a really good thing.

“In the acquisition space, problems arise when the owners don’t understand what they have bought. You get a misalignment of incentives. The great news is they know exactly what they’ve bought. They’re interested in Jagex for all the right reasons, and they understand the value and the longevity of the RuneScape IP.”

Into the wilds

Another quite seismic change in April was the release of a new Jagex game called RuneScape: Dragonwilds.

Pitched as RuneScape meets Valheim, the title has done very well for itself in Steam Early Access. Having shifted over 600,000 copies in its first week on sale, the game has now surpassed 900,000 units sold.

In fact, Dragonwilds has done so well that Jagex is doubling its investment in the survival title. The game is also scheduled to arrive on the company’s own platform at some point in the future, as well as launch on console in late 2026.

“It’s definitely surpassed all of our initial expectations; even our high targets have been more than exceeded,” Bellamy says.

“We’re really happy with it and have just approved additional investment as it has done so well. What I want to do is grow beyond the original design scope into something much bigger, much more persistent than perhaps the original brief, and therefore, we’re hiring quite aggressively in that team as well.”

RuneScape: Dragonwilds | Image credit: Jagex

Although Jagex has been focused on RuneScape for most of the past 24 years, the firm has also worked on a number of other projects, based both in the world of Gielinor and outside it. A few made it into the wild (such as 2016’s short-lived Hearthstone competitor Chronicle), while others were announced but never released (such as Stellar Dawn/MechScape).

Putting it frankly, the company has spent a lot of time working on games that never saw the light of day. Today, Bellamy wants Jagex to be more focused.

“It’s the Old School RuneScape team, the RuneScape 3 team and Dragonwilds,” he says. “There are no teams beyond that. New ideas are seeded via initiatives like game jams and come fairly organically through existing development work.

“One of the things that I was really keen to do when joining was make sure that focus was many multiples of where it could have been, if not really doubled down on, and that the things we were doing we were doing with intention.

“But it is important that we leave enough oxygen in the room for new ideas to come, rather than just constantly grinding on what already exists. But the way in which that happens needs to be a bit disciplined. The way that we work today is really split into three products rather than three products plus a few different initiatives. That’s where we’re comfortable.”

Money issues

Another area where Bellamy wants change in Jagex’s stable is RuneScape 3’s monetisation. This has long been a contentious topic with the community; by the company’s own admission, it has lost players because of the way microtransactions have been implemented.

Jagex recently suspended the Treasure Hunter minigame (which saw players exchanging keys they had received or purchased for a random prize) and is instead running a series of experiments to inform how it is going to handle monetisation moving forward.

Given how touchy a topic monetisation in RuneScape 3 is, it’s highly unlikely Jagex will settle on a solution that will please everybody. So what does a decent consensus or agreement look like between the company and its community?

“Agreement’s a really good word; this has to be done with the community,” Bellamy explains.

“We’ve fallen foul of not being close to the community for RuneScape 3 in the past. This time around, it’s really important that whatever we do decide is done in conjunction with the community, because that’s worked so well for Old School RuneScape.

Old School RuneScape

“Whatever we do decide has to be reflective of not just what people say and what the common consensus is, but also is reflective of the sort of data that we captured in running these experiments. Being able to observe how people’s play patterns or actions change when you actually remove or add bits of content adds a whole new lens.

Bellamy continues: “To your question about what it could look like, the only thing I would say is that microtransactions are only one part of the puzzle. What matters most for a Jagex game and a RuneScape game is integrity.

“We’ll have clarity on exactly what the proposal is for monetisation treatment by the end of the year”

Jon Bellamy, Jagex

“When I look at the way Old School RuneScape has succeeded in the way that it has for so long, the way the game is developed, the visual style, and the cohesion of that game and protecting that cohesion over time, the balance and utility of all of the in-game content staying relevant over time, that’s all very high integrity in the way that the game is run.

“For RuneScape, adding back some of the integrity that maybe we lost over the last decade or so is more than monetisation; it’s visual integrity, it’s gameplay integrity, too. These experiments really touch on the monetisation aspect, but there’s more than a year’s worth of work yet to be announced and yet to be done on strengthening integrity across visual gameplay and monetisation.

“The good news is, we’ll have clarity on exactly what the proposal is for monetisation treatment by the end of the year, and the community can expect to hear a lot more about that in the next couple of months.”

Backlash

In June, Jagex was accused of rolling back its support for Pride in RuneScape in an article over on Pink News. There was still in-game content to commemorate the event, but assets were simply reused from last year’s Pride.

At the time, Bellamy drew ire from parts of both Jagex’s own community and the industry at large over comments he made in an internal meeting with staff to address the situation – namely that pulling Pride content was to avoid a “backlash”, adding that said content was “controversial in a way it didn’t used to be”.

At the time, one anonymous staffer accused the company of caving to American-style conservatism because of the shift in the political climate. Pressed on this, Bellamy stands by his original comments, emphasising that it was his decision and no one else’s.

“Ultimately, my job is governance and protection as much as anything else, and so sometimes those kinds of harsh decisions have to be made to protect the imminent future of the game,” he says. “If there are tough decisions to be made next year, we’ll make them. If the world has changed a bit and the environment is different, we will react accordingly.”

RuneScape: Dragonwilds | Image credit: Jagex

One argument raised by the community was that while Bellamy’s decision was made due to the global political situation, this is precisely the reason why events like these are perhaps more important than ever.

“The most important thing is the continuity and maintenance of our games, as well as the preservation of our players and serving our players great RuneScape experiences as we have for years. That’s the top priority, and that will always be the top priority,” he replies.

“I totally sympathise with what’s being said. At the top of my totem pole will always be the continuity and operation of our games as apolitically as possible, because ultimately our games offer escapism to many hundreds of thousands of players every day. If that escapism opportunity is compromised, there’s a very real risk to the business.

“The most important thing is the continuity and maintenance of our games”

Jon Bellamy, Jagex

“I will continue to make decisions that keep the continuity at the top of the priority list, though I do, of course, understand exactly why people would say what you’ve just said.”

Given the rude health of the RuneScape franchise – and development being more focused than ever, according to Bellamy, the new Jagex chief is optimistic about the future of the studio.

“In four or five years, I’d love to have three stablemate RuneScape products that are growing month after month, that are sustainable and run like live-services potentially,” he says. “I would also love to have a slightly broader interpretation of the RuneScape IP – and that I’ll leave to your imagination.”

Disclaimer: Alex Forbes-Calvin is a freelance journalist who has worked with Jagex in the past on projects including the RuneScape: The First 20 Years book.

Note: On initial publication, the author of this feature was mistakenly given as Lewis Packwood, when it should have been attributed to Alex Forbes-Calvin. This has been rectified.



Source link

September 3, 2025 0 comments
0 FacebookTwitterPinterestEmail
MrBeast's Craziest Challenge Yet: Launching a Phone Company
Product Reviews

MrBeast’s Craziest Challenge Yet: Launching a Phone Company

by admin September 3, 2025


Globally popular social media star MrBeast (real name Jimmy Donaldson) is already estimated to be a billionaire, but he doesn’t seem to be satisfied with having made an obscene amount of money from YouTube videos. A new report claims that Beast plans to follow in the footsteps of Ryan Reynolds and get into the telecom business.

Business Insider writes that Donaldson has been mulling launching his own phone company. Citing a leaked investor deck, the outlet reports that the company would be a “MrBeast-branded mobile service” that runs atop an existing telecom network, such as Verizon or T-Mobile.  Such a business is called a mobile virtual network operator, or MVNO, and functions by essentially branding a segment of an existing network—much like Reynolds’ Mint Mobile (which runs on the T-Mobile network).

If the product does launch, it may be in 2026, according to the viewed deck, although much about the company remains unclear. Gizmodo reached out to Donaldson for comment. An anonymous source familiar with the plans told BI that “the MrBeast team has been moving forward with a wide range of new initiatives and partnerships and has no specific timeline for its mobile-phone project, which isn’t an immediate priority.”

Lately, Donaldson seems to be attempting to expand his empire, and launching a phone business would probably be a good way to do that. The social media mogul’s expanded ambitions were revealed earlier this year when CNN reported that he was hoping to buy TikTok. Such a purchase would have made sense, given Donaldson’s penchant for viral videos. However, as of this summer, there was no clear winner in the bid to buy the popular app, although Donaldson still appears interested in it.

Donaldson has also faced some legal troubles over the past few years, including a lawsuit from former contestants on his Beast Games that alleged “chronic mistreatment” while participating in the show.



Source link

September 3, 2025 0 comments
0 FacebookTwitterPinterestEmail
Massive Recall Doesn't Affect 15% Leap in Company Share Price
Product Reviews

Massive Recall Doesn’t Affect 15% Leap in Company Share Price

by admin August 31, 2025


The stock price of a company that is in the middle of a major recall still managed to see a 15% gain by the time the market closed Friday.

That recall has been issued for nearly 760,000 power tools following reports of explosions and fire hazards.

The move is one to watch because some companies in the power washer market are beginning to integrate into their devices. These AI-powered pressure washers can analyze the surface being cleaned and optimize their own performance to provide a better result with less effort. 

Ryobi uses AI technology in some areas of its business, particularly through a financial technology subsidiary, Financial AlgoTech Company (FATC). In its power tools division, Ryobi uses more fundamental smart technology rather than advanced AI. Some AI-generated imagery has also been found in Ryobi’s marketing, which has generated negative customer feedback. 

The Consumer Product Safety Commission (CPSC) announced that the affected tools, manufactured by Ryobi (RYBIF), pose a risk of injury due to overheating and malfunctioning components.

Ryobi-branded power tools in North America are manufactured and distributed by Techtronic Industries (TTI), a Hong Kong-based company that also owns Milwaukee Tool and other brands.

The recall covers a range of cordless drills and other handheld power tools sold nationwide, with consumers urged to stop using the products immediately. No serious injuries have been reported, but the risk of burns, lacerations, and property damage has prompted regulators to act swiftly.

What happens with these malfunctioning items?

The Consumer Product Safety Commission (CPSC) announced that the two models, RY142300 and RY142711VNM, have been linked to at least 135 incidents of capacitor failures, with over 40 cases resulting in explosions.

These explosions have caused multiple injuries, including finger amputations, fractures, and burns to users’ hands, faces, and eyes. The risks are significant enough that experts warn against continued use of the recalled pressure washers until repairs are made.

Home Depot and Direct Tools Factory Outlet sold approximately 764,000 units of these models in the U.S. between July 2017 and June 2024, with about 16,000 units sold in Canada.

Consumers are urged to stop using the products immediately, register for repairs, and contact the manufacturer for a free replacement or repair.

How does the affect tech?

This recall underscores ongoing concerns about product safety in outdoor power tools, many of which are used by big tech giants who manufacture everything from EVs to space ships, which often operate under high pressure and electrical stress, making rigorous safety checks imperative.

The manufacturer has offered free replacements and repair kits to affected customers. Consumers can check their product’s model number and serial number on the company’s website or contact customer service to determine if their tool is included in the recall.

This incident underscores ongoing concerns about product safety and the importance of vigilant oversight in manufacturing. Regulators continue to monitor for potential hazards associated with power tools and other consumer electronics to protect public safety.

Worried you might be affected? You can call RYOBI Customer Service at 1-800-597-9624 from 9 a.m. to 5 p.m. Eastern time.



Source link

August 31, 2025 0 comments
0 FacebookTwitterPinterestEmail
Pharah dunking a basketball in Overwatch 2
Esports

Polish CEO’s company review bombed after stealing hat from a child at tennis game

by admin August 31, 2025



A clip of a man snatching stealing a hat meant for a child from tennis player Kamil Majchrzak went viral, and it’s resulted in instant karma for the man identified as Polish CEO Piotr Szczerek.

Some sports fans are more passionate than others when it comes to getting their hands on memorabilia from big games, but most adults wouldn’t stoop to taking something meant to be given to a child by one of their favorite players.

Article continues after ad

However, one man did just that, and it was caught on camera for the world to see. Polish millionaire and CEO Piotr Szczerek snatched a hat that was meant for a child right out from under him. This resulted in a massive uproar to try and get that hat to the child it was meant for.

Not only did the young boy get to meet Majchrzak as a result of this whole debacle, but the CEO who snatched the hat is getting his business review bombed on Polish forums.

Article continues after ad

Article continues after ad

Tennis hat thief identified as Polish CEO Piotr Czczerek

The clip went viral all over social media, with the man now identified as Czczerek grabbing the hat right out of Majchrzak’s hand when it was clearly meant for the child rather than him.

Brock, the kid who had the hat stolen, could be seen pleading with Majchrzak, trying to get his attention to no avail. Once people saw what happened, the clip went viral and garnered tens of millions of views.

TERRIBLE! Pro tennis player attempts to give a hat to a child at the US Open. An adult steps in and vultures it. Who does this?

Should there be any punishment? pic.twitter.com/Fgzf591jLa

— Don Lewis (@DonLew87) August 29, 2025

Fortunately, this story does have a happy ending. Majchrzak saw what happened and reached out to the child directly, giving him an autographed hat and meeting him personally.

Article continues after ad

The tennis star posted the meeting on his Instagram story, giving Brock his time in the spotlight and showing that he finally got the hat to the person it was intended for.

Kamil Majchrzak

As for Piotr Czczerek, he’s the millionaire CEO of a paving company in Poland called Drogbruk. After being called out for it, he defended himself on a Gowork forum, saying the following:

Article continues after ad

“The recent incident at the tennis match has caused a disproportionate online uproar. It’s all about the famous hat, of course. Yes, I took it. Yes, I did it quickly. But as I’ve always said, life is first come, first served,” he claimed.

Article continues after ad

“I understand that some people might not like it, but please, let’s not make a global scandal out of the hat. It’s just a hat. If you were faster, you would have it. Regarding online hate, I remind you that insulting a public figure is subject to legal liability. All offensive comments, slander, and insinuations will be analyzed for the possibility of taking the matter to court.

“In the end, chin up, hats off, less venom, more sportsmanship.”

Article continues after ad

Hundreds of comments from people on the forum were calling him out, claiming the CEO is a “thief”, “jerk”, and “embarrassing” among other more colorful language.

Article continues after ad





Source link

August 31, 2025 0 comments
0 FacebookTwitterPinterestEmail
Line chart showing an 8% decline in XLM price against USD on August 28-29 with high trading volume amid institutional selling pressure and partial recovery.
Crypto Trends

Flare Lands Second Public Company For its XRP DeFi Framework

by admin August 29, 2025



XRP’s slow push into institutional finance just picked up another backer.

Data-focused blockchain firm Flare announced on Friday that Everything Blockchain Inc. (OTC: EBZT), a U.S.-listed company, has signed a memorandum of understanding to adopt its XRP finance (XRPFi) framework for corporate treasury yield.

The move comes months after Nasdaq-listed VivoPower International PLC (NASDAQ: VVPR) committed $100 million in XRP to Flare’s ecosystem, making EBZT only the second public company to do so.

The agreements mark early steps in Flare’s effort to turn XRP — historically a non-yielding asset — into a productive instrument for institutions.

At the center of the framework is Flare’s “FAssets” system, a trustless bridge that gives smart contract functionality to tokens like XRP and bitcoin. Combined with Firelight, Flare’s restaking layer, the setup lets companies convert XRP into FXRP and allocate it across decentralized lending, staking and liquidity protocols.

“XRP, now a roughly $150 billion asset, has been a cornerstone of digital finance for more than a decade, yet institutions have had few ways to make it productive,” said Hugo Philion, Flare’s co-founder and CEO.

“Flare changes that by enabling a compliant, on-chain, non-custodial yield framework designed for corporate treasuries. With VivoPower and now Everything Blockchain, public companies are validating that XRPFi is not just a concept but an emerging institutional standard,” he added.

EBZT framed its decision as part of a broader shift in how public companies treat blockchain assets.

“This is about unlocking the true financial utility of digital assets like XRP, not just as speculative holdings, but as yield-bearing instruments that can compound over time,” said Arthur Rozenberg, the company’s CEO. “Flare gives us the rails to do this in a way that meets the governance, security, and auditability standards required of public companies.”

For now, the XRPFi push remains small in dollar terms relative to bitcoin or ether-based treasury pilots.

But two listed companies publicly adopting the model in under a year gives XRP a new narrative: less about speculation, more about yield, and potentially a step toward more mainstream corporate balance sheets.



Source link

August 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
Farming Simulator 22 cool farming machine thing
Gaming Gear

‘There’s no such thing as a laser-resistant weed’ says company employing dozens of Nvidia GPUs to fry weeds with lasers from above

by admin August 29, 2025



Do farmers traditionally wear sunglasses? If so, Alex Sergeev, the chief technology officer of Carbon Robotics, presumably took them off when telling Nvidia, “There’s no such thing as a laser-resistant weed.”

As reported by Tom’s Hardware, the LaserWeeder from Carbon Robotics is a module you attach to a tractor that uses dozens of Nvidia GPUs to snipe out weeds as it drives by.

This means farmers can avoid any chemicals to remove weeds, and opt for the natural approach of, well, blasting them with highly technological lasers. Ah, just like my grandma used to do.


Related articles

Nvidia’s Jetson Thor, a Blackwell-based AI module, is being made available for the mass market, and Nvidia is currently showing off a few of the 2 million developers + working with it. The LaserWeeder G2 is Carbon Robotics’ new 12-module device, and each module has two GPUs. That means 24 GPUs are in each G2. That’s gotta be at least enough power for a LAN game of Counter-Strike 2.

The Nvidia blog says this “compute muscle lets it identify and incinerate up to 10,000 weeds per minute.” Notably, the machine also gathers that data and then feeds it back to a labelling tool, in order to contribute to an image data set of over 65 million images. The data harvested (get it?) then continues to train further generations of models to more efficiently whack the weeds (or perhaps I should say ‘blast them from above’).

Despite the pretty scary trailer music, it does seem like a pretty neat device, and being able to analyse pictures of weeds for better recognition in the future means that it can get better with time. Or, at least a robot shooting highly targeted lasers seems like a good idea now. I think there may be movies, books, games, etc, warning about this somewhere…

The LaserWeeder reportedly stemmed from a conversation founder Paul Mikesell had with a farmer. Weed control was seemingly their single biggest problem. To tie to this, and as appears to be the prerogative of AI creators right now, the next step from here is the Carbon AutoTractor, “an autonomous retrofit for existing machines.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

As pointed out by Nvidia, more than 25% of edible crops in the US aren’t harvested due to the lack of labour. The AutoTractor is designed to patrol fields, but also allows for easy human takeover “if, say, a deer wanders into the field.” It’s also worth noting that any efforts made to remove powerful chemicals from farming is probably a good thing.

According to Nvidia, Carbon Robotics has rolled out over 150 LaserWeeders since its inception in 2018 and has managed to take out over 30 billion weeds. I assume AI was also responsible for counting this figure. The page for the G2 600 says it “Shoots 7,500+ weeds” every minute and “Outperforms a hand crew of 75 people”. Sorry, weeds, you never stood a chance.

Best gaming rigs 2025

All our favorite gear



Source link

August 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
Ethereum gaming network XAI sues Elon Musk's AI company
Crypto Trends

Ethereum gaming network XAI sues Elon Musk’s AI company

by admin August 25, 2025



Ethereum gaming firm Ex Populus is taking legal action against Elon Musk’s artificial intelligence company, xAI. The name similarity has allegedly caused widespread market confusion.

Summary

  • Ex Populus sues Elon Musk’s AI company over trademark infringement.
  • The similarity in name and sector has allegedly caused widespread confusion amongst traders, with many believing the firm’s network to be part of Musk’s AI gaming firm.

The Ethereum (ETH)-based gaming network has filed a lawsuit against Elon Musk’s artificial intelligence company xAI, accusing it of trademark infringement. The Ether gaming firm behind the network, Ex Populus, announced the lawsuit via its X platform and on its community forum.

“With increased confusion around Elon Musk’s AI company, it’s a big responsibility to safeguard the brand that the community trusts,” said the official account.

Launched in 2021, Ex Populus is a game production and publishing company that focuses on blockchain-based gaming, specifically in the Ethereum ecosystem.

In 2023, the company developed a platform called Xai that enables video game developers to make use of AI-driven gaming solutions and autonomous software systems across multiple platforms. As of late, this platform has been mistaken for Elon Musk’s own artificial intelligence company, which he dubbed xAI.

XAI’s claim over Elon Musk’s trademark infringement

According to the document, Ex Populus filed the lawsuit on the grounds of trademark infringement, unfair competition and false designation of origin as well as unfair business practices. It claims to have registered the trademark since June 2023, which protects it under common law rights.

Despite the trademark, Elon Musk has continued to publicly use the name to refer to his artificial intelligence company linked to the X social media platform. On July 2023, Elon Musk announced he would create a new artificial intelligence and technology company that he named “xAI.”

As a result, many traders began mistaking Ex Populus’ network for Musk’s AI gaming venture. As the post had already reached more than 36 million viewers, it amplified consumer confusion between the two brands. Not to mention, X’s own AI assistant Grok mistakenly told users that the social media account for the Ex Populus network was linked to Musk’s AI company.

“Consumers familiar with Plaintiff’s XAI brand and its established reputation in the video gaming industry instantly began inaccurately conflating Plaintiff with Musk’s/Defendants’ “xAI” company,” wrote the company in the lawsuit filing.

XAI price analysis

After news of the lawsuit against Musk went viral, the native token experienced a drop in value. On August 25, the token dropped 5.16% from its previous daily peak. It is currently trading at $0.0499.

The sharp rejection and highlighted drop zone indicate that bears remain in control for the short term. If this level fails to hold, the next significant support could be around the $0.047–$0.048 range as it continues to dive even lower.

The Relative Strength Index currently sits at 36.89, which is close to the oversold zone. This indicates that bearish momentum is strong but could be nearing exhaustion. The RSI has been trending below its moving average, reflecting sustained weakness. However, with RSI nearing oversold territory, a short-term relief bounce is possible if buyers step in.

Price chart for XAI in the past few days, August 25, 2025 | Source: TradingView



Source link

August 25, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2
  • 3
  • 4

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (741)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • Little Nightmares 3 Review – Recurring Dreams
  • Little Nightmares III Review – A Familiar Dream
  • Clair Obscur: Expedition 33 will receive new update with “a bit of whee and a bit of whoo”, as studio celebrates new sales milestone
  • LEGO’s Final Prime Day Generosity, Star Wars Ahsoka Ghost and Phantom II Spaceship Hits Lowest Price
  • Broken Sword sequel gets Reforged treatment after last year’s “reimagining”, out next year

Recent Posts

  • Little Nightmares 3 Review – Recurring Dreams

    October 8, 2025
  • Little Nightmares III Review – A Familiar Dream

    October 8, 2025
  • Clair Obscur: Expedition 33 will receive new update with “a bit of whee and a bit of whoo”, as studio celebrates new sales milestone

    October 8, 2025
  • LEGO’s Final Prime Day Generosity, Star Wars Ahsoka Ghost and Phantom II Spaceship Hits Lowest Price

    October 8, 2025
  • Broken Sword sequel gets Reforged treatment after last year’s “reimagining”, out next year

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Little Nightmares 3 Review – Recurring Dreams

    October 8, 2025
  • Little Nightmares III Review – A Familiar Dream

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close