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Another Public Company Goes Hard on XRP With $500 Million Treasury Plan

by admin June 15, 2025



In brief

  • Trident Digital Tech Holdings announced plans for an XRP treasury of up to $500 million.
  • The firm expects the treasury rollout to begin later this year.
  • Shares of TDTH fell more than 30% on the day and are now down more than 94% on the year.

Publicly traded technology services company Trident plans to raise up to $500 million to build out an XRP treasury, the firm announced on Thursday. 

The Singapore-based firm, which has a blockchain-based identity solution as its flagship product and trades on the Nasdaq as TDTH, also appointed Chaince Securities LLC as a strategic advisor. 

“As a public company, our commitment to transparency, strong governance, and strategic foresight guides every decision we make. We see digital assets as key enablers in the evolution of the global financial landscape,” said Trident founder, Chairman, and CEO Soon Huat Lim, in a statement.



“This initiative reflects our belief in the transformative potential of blockchain technology for capital allocation and cross-border value transfer,” he added. “Through this initiative, Trident aims to demonstrate how public companies can thoughtfully and responsibly participate in the ongoing development of decentralized finance.”

The firm’s XRP treasury rollout is expected to take place in the second half of 2025, and will be built using multiple capital-raising tactics—like equity issuance and structured financial instruments. 

While Bitcoin is the most popular token in digital asset treasuries, a couple other publicly traded firms announced plans for XRP treasuries just recently.

In May, healthcare infrastructure firm Wellgistics Health announced plans for a $50 million equity line of credit to acquire Ripple-linked XRP and build out XRP-enabled payment infrastructure. 

Last week, Chinese travel booking firm Webus said it planned to build a $300 million XRP treasury. Webus shares were up on the day of the announcement, but shares of Trident haven’t fared the same.

Shares of TDTH closed down more than 30% Thursday, and now down more than 94% in the last year of trading. XRP, meanwhile, is down 3.5% on the day to $2.20. 

A representative for Trident did not immediately respond to Decrypt’s request for comment.

Edited by Andrew Hayward

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June 15, 2025 0 comments
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GameFi Guides

Ethereum Treasury Company SharpLink Gaming Plunges 70% Amid SEC Filing Confusion

by admin June 15, 2025



In brief

  • SharpLink Gaming shares plummeted more than 70% in after-hours trading Thursday.
  • The company announced in May that it had raised $425 million in a PIPE offering to create an Ethereum treasury.
  • It is one of a wave of public companies establishing or intending to create crypto treasuries.

Shares in SharpLink Gaming plummeted more than 70% in post-hours trading Thursday after the company—which recently announced that it would create an Ethereum treasury—filed an S-3 shelf prospectus with the SEC to potentially sell securities.

Minneapolis-based SharpLink, an online gambling marketer that lists on the Nasdaq, was recently changing hands at $10.35 per share, according to Yahoo Finance data, after briefly dipping below the $8 mark in after-hours trading. It closed Thursday trading at $32.53.

A page in the SEC filing appeared to show that participants in the PIPE sale had sold off their holdings. However, Ethereum co-founder, Consensys CEO, and SharpLink Chairman of the Board Joseph Lubin wrote on X that people are “misinterpreting” the S-3 filing.

Some are misinterpreting SBET’s S-3 filing:

It registers shares for potential resale by prior investors

The “Shares Owned After the Offering” column is hypothetical, assuming full sale of registered shares.

This is standard post-PIPE procedure in tradfi, not an indication of…

— Joseph Lubin (@ethereumJoseph) June 12, 2025

“It registers shares for potential resale by prior investors. The ‘Shares Owned After the Offering’ column is hypothetical, assuming full sale of registered shares,” Lubin wrote. “This is standard post-PIPE procedure in tradfi, not an indication of actual sales. To clarify, neither Consensys nor I have sold any shares.”

Decrypt reached out to SharpLink Gaming and the SEC, but did not immediately hear back from either.



SharpLink rose to nearly $80 on May 29, two days after announcing that it had raised $425 million in a private investment in public equity, or PIPE, offering to establish an Ethereum treasury—a move that boosted its stock price more than 400%.

A PIPE, or Private Investment in Public Equity, is a way for public companies to raise capital quickly by selling shares privately to institutional or accredited investors, rather than through a public offering.

The plan came amid a wave of publicly traded companies that have built crypto-focused treasuries, or raised money with that intent. They are, to varying degrees, following an approach popularized by Strategy, formerly MicroStrategy, which pivoted from software development to become a Bitcoin treasury that now holds 582,000 of the tokens worth more than $61 billion at current prices.

Other companies have also focused on Bitcoin, although a number in recent weeks have opted for treasuries based on altcoins like Solana and XRP.

Ethereum was recently trading at about $2,640, down more than 4% over the past 24 hours, according to crypto markets data provider CoinGecko.

Ethereum-centric software firm Consensys, along with firms Galaxy Digital, ParaFi Capital, Ondo, and Pantera Capital, participated in the PIPE offering, SharpLink said in a statement at the time. The group bought 69,100,313 of the firm’s shares at $6.15 each. (Disclosure: Consensys is one of 22 investors in an editorially independent Decrypt.)

Edited by Andrew Hayward

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June 15, 2025 0 comments
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Suspect in Minnesota Shooting Linked to Security Company, Evangelical Ministry
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Suspect in Minnesota Shooting Linked to Security Company, Evangelical Ministry

by admin June 15, 2025


A man named Vance Boelter allegedly shot and killed Melissa Hortman, a Democratic Minnesota state representative, and her husband Mark Hortman at their home at some point early Saturday morning while, according to law enforcement, impersonating a police officer. He also allegedly shot state senator John Hoffman and his wife Yvette Hoffman at their home. They are alive, but remain in critical condition.

Law enforcement has said they found a manifesto and hit list in the alleged suspect’s car, which included politicians, abortion providers, and pro-abortion rights advocates. There were also allegedly fliers in his car for the “No Kings” protest against President Donald Trump, which took place in cities across the US on Saturday.

The 57-year-old, who has been identified as the suspected shooter by law enforcement, runs an armed security service with his wife, and has been affiliated with at least one evangelical organization, a ministry he has also run with his wife, according to a tax filing reviewed by WIRED. (His wife could not be immediately reached for comment.) According to public records and archived websites reviewed by WIRED, the suspect served for a time as the president of Revoformation Ministries. A version of the ministry’s website captured in 2011 carries a biography in which he is said to have been ordained in 1993.

According to an archived website for the ministry reviewed by WIRED, the suspected shooter’s missionary work took him to Gaza and the West Bank during the Second Intifada, where, the website states, he “sought out militant Islamists in order to share the gospel and tell them that violence wasn’t the answer.”

A later version of the site was designed, according to an archived copy, by Israeli web design firm J-Town. Charlie Kalech, CEO of J-Town, tells WIRED that the alleged suspect was, in his recollection, “clearly religious and evangelistic. He had lots of ideas to make the world a better place.” The suspect, whom Kalech said was “nothing but nice to me,” commissioned J-Town, Kalech recalled, because they’re Jerusalem-based, and he said he wanted to support Israel.

Over the previous several years, according to LinkedIn posts, he was also the CEO of Red Lion Group, which according to an archived copy of its website had aspirations in the oil refining, logging, and glass production sectors in the Democratic Republic of the Congo.

In a 2023 sermon reviewed by WIRED and delivered by the alleged shooter in Matadi, a city in the Democratic Republic of Congo that is on the border with Angola, he preached against abortion and called for different Christian churches to become “one.”

“They don’t know abortion is wrong, many churches,” he said. “They don’t have the gifts flowing. God gives the body gifts. To keep balance. Because when the body starts moving in the wrong direction, when they’re one, and accepting the gifts, God will raise an apostle or prophet to correct their course.”

”God is going to raise up apostles and prophets in America,” he added, “to correct His church.”



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June 15, 2025 0 comments
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23andMe founder Anne Wojcicki will regain control of embattled DNA company after all
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23andMe founder Anne Wojcicki will regain control of embattled DNA company after all

by admin June 14, 2025


In a surprise twist, 23andMe founder and former CEO Anne Wojcicki is set to regain control of the DNA company’s assets, according to a press release from 23andMe. In May, a company called Regeneron bought 23andMe for $256 million in a bankruptcy auction, but Wojcicki’s nonprofit, TTAM Research Institute, was able to reopen bidding with an “unsolicited offer” of $305 million, The Wall Street Journal reports.

A bankruptcy judge agreed to reopen bidding on 23andMe under the condition that Regeneron top Wojcicki’s proposed price by at least $10 million, according to WSJ. Regeneron declined, leaving 23andMe in TTAM’s control assuming the judge approves the deal. A hearing to consider the new deal is set for June 17, 2025.

Regeneron had previously planned to keep on all of the company’s employees and continue offering consumer DNA testing kits. Besides answering customers’ questions about their ancestry, 23andMe’s genetic data is valuable as a way to identify possible health risks, and in the case of Regeneron, as a tool for identifying drug targets.

It’s not completely clear what Wojcicki intends to do next, but 23andMe’s announcement includes a list of customer data and privacy protections TTAM Research Institute has agreed to, including continuing to allow customers to delete their data and opt-out of research, establishing a Consumer Privacy Advocacy Board and promising to “not sell or transfer genetic data” in the event of another bankruptcy — unless the buyer agrees to the same privacy protections.

Maintaining control of the company’s assets has been Wojcicki’s plan since 23andMe declared bankruptcy in March 2025. She originally resigned as the company’s CEO to make a bid on the company.

“I am thrilled that TTAM Research Institute will be able to continue the mission of 23andMe to help people access, understand and benefit from the human genome,” Wojcicki says. “We believe it is critical that individuals are empowered to have choice and transparency with respect to their genetic data and have the opportunity to continue to learn about their ancestry and health risks as they wish.”

23andMe had a turbulent few years prior to declaring bankruptcy, suffering a data breach in 2023 that impacted millions of customers and mass layoffs in 2024 that affected 40 percent of the company’s staff.

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June 14, 2025 0 comments
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Sony will "continue to add more value to PS Plus", says company president, but it may come with price changes too
Game Reviews

Sony will “continue to add more value to PS Plus”, says company president, but it may come with price changes too

by admin June 13, 2025


Sony president Hideaki Nishino has stated the company is open to adjusting the price of PlayStation Plus in the future, as the company aims to “maximise profitability”.

The comments come as part of a discussion between Sony CEO Hermen Hulst and president Hideaki Nishino on PS Plus and the company’s future. Discussing Sony’s subscription service, Nishino stated: “We will continue to add more value and adjust our pricing strategy in a dynamic way to maximise profitability.”

Why not check out our video preview of Resident Evil 9?Watch on YouTube

This statement, while not an indication that a price increase is necessarily on the cards, is essentially stating Sony will ensure the service will prioritise profitability going forward. Indeed it’s a statement Sony has been aligned with for some time, given the spread of price increases PS Plus has received over the years.

There was a European price hike back in 2017, and as recently as 2023 PS Plus saw a global price increase, which Sony justified by stating it could “continue bringing high-quality games and value-added benefits to your PS Plus subscription service” as a result.

In the accompanying presentation, Hideaki noted some key shifts in PS Plus profitability over recent years. In 2024, 22 percent of PS Plus subscribers were paying for the most expensive PS Plus Premium, compared to 17 percent back in 2022.

PS Plus Extra, the next in terms of price-per-month, also saw an increase in subscribers, rising to 16 percent of subscribers compared with 13 percent back in 2022. In addition, in 2024 PS Plus made up 14 percent of total PlayStation revenue, an increase of only one percent from 2022.

What we can glean from these statistics is that while overall growth for PS Plus as a service remains slow, those who are subscribed are gradually forking out the cash for the pricier tiers.

Whether this is due to these subscribers increasingly believing the increased price point is worth it for the selection of games provided, a shift in attitude in favour of subscription services like PS Plus and Xbox Game Pass, or some alternative cause remains an interesting point of discussion.

A few years ago, former head of PlayStation Shuhei Yoshida stated that services like PS Plus should be used to extend the life cycle of games, and that the company still believed in premium games getting a standard release at launch. Maybe this approach has resulted in growth for PS Plus over the years?



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June 13, 2025 0 comments
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A review of the Switch 2 as much as you can review a new console after a weekend in its company
Game Updates

A review of the Switch 2 as much as you can review a new console after a weekend in its company

by admin June 9, 2025


For years, the rule in Hollywood was pretty simple: familiarity but with a twist. Cheers, but it’s in a coffee shop, and everyone’s in their twenties. Lost, but it’s in LA with Joseph Fiennes. Sure, this didn’t always work – I still think fondly of you, FlashForward – but it worked a lot of the time. Crucially, it was easy to grasp why it should work. We love formulas, and we love gentle variations on the formula to keep us guessing, to keep us nimble. But at the heart of it there’s familiarity, and familiarity is a very, very lovely thing in the right circumstances.

This is Switch 2, then. And it’s also my experience of having the new console for a weekend. There are lots of things I am deeply, pleasantly familiar with, and lots of little tweaks within that familiarity – some of them surprisingly consequential. Top line: I love this console a little bit. I’m glad it’s here.

And it’s a lovely thing in the hands – larger and, it feels, slightly sleeker than the Switch. And that beautiful glossy screen makes its older sibling look a bit pokey, just as the Switch once made me return to the Vita and say, really? It was that small? And with the border? Just as the Vita once made me go back to the PSP and say…

Here’s the launch trailer for Switch 2.Watch on YouTube

You get what I mean. But it’s still dazzling. So bright and sharp and large, such colours and such lovely smoothness. The same but slightly different, ditto the Joy-Con, which now snap into place with a lovely magnetic thunk, and which are now removed with a bumpy trigger thing that still feels a little nerve-wracking each time I do it.

(Breaking sequence here to talk a little more about those Joy-Con, because they can now have their buttons remapped with layouts saved for individual games. You’ll find this under Accessibility on the System Settings menu, alongside a bunch of other welcome additions, like the ability to change text size, bold text, switch to high contrast mode, zoom in, change display colours, switch to mono audio, and enable text-to-speech.)

Remapping Joy-Con buttons. | Image credit: NIntendo

Once the machine is on – system transfer has definitely taken cues from Apple; I’ve done it for two Switch 2s now and it worked fine both times – the UI is very familiar, the pops and clicks and squeaks and pips as you strobe through the options are as pleasant as ever, and the meager on-board storage space proved to be slightly less meager than I thought. I got quite a bunch of games downloaded on it, and the only awkward moment was when I was then prying the astonishingly thin Micro SD Express I’d bought out of its plastic wrapper, certain that I had just bent something that cost me fifty quid. (This said, I now realise I had filled up the on-board memory in about thirty minutes, so maybe I’m being a bit generous with how chirpy I am here.)

With that out of the way, I spent a surprisingly long time just playing games I was already familiar with, because I had carried them across from the original Switch. A few thoughts here. The first is that, for whatever reason, the Switch has become home to a bunch of games that I’m never really finished with – Into the Breach, Outer Wilds, various Marios. I can’t get to the bottom of these games, and so it’s lovely to see them ported across painlessly so the fun can continue.

Image credit: Adamgryu

Image credit: Nintendo
A Short Hike and Tetris DX.

Secondly, the Nintendo Online offering has quietly become an absolutely stellar offer. Within minutes of firing the Switch 2 up I had played Tetris DX and ESWAT – I know, the heart wants what it wants. And I had experienced an absolute flood of melancholy nostalgia once I fired up The Wind Waker. It is wild to me that the GameCube is now a retro console of the kind that comes bundled in the Nintendo Online sub. Surely it was only two years ago that my friend Stu and I queued up on Oxford Street to see Miyamoto at the big HMV. Actually, no it was 22 years ago. But it doesn’t matter. The Wind Waker has not aged a day. I could spend a month with my new console just poking around these familiar islands and I’d be very happy.

As for new games, it’s not exactly a SNES-beating line-up, but the stuff I have played over the last two days is pretty lovely. For one thing, the two recent blockbuster Zeldas feel all but new again thanks to upgrades that can either be bought outright or are included in the premium Online sub. I have a proper piece on this on the way, but a quick dive into the Depths on Tears of the Kingdom revealed a game that was quietly transformed. The graininess had gone. The edges were sharp. I’m very happy to be finishing this generally unfinishable game with such a lovely refreshed version.

Elsewhere – and there’s a piece coming on this too – Cyberpunk feels like both a marvel and something that’s slightly – just slightly – shaky once you get into firefights. I’ve missed out on this game completely until now, and I’m looking forward to properly getting into it, even though it will always feel slightly out of place on Nintendo.

Image credit: Nintendo

Image credit: CD Project Red
The Legend of Zelda: Tears of the Kingdom and Cyberpunk 2077.

Onto the biggie. Mario Kart World. I’ve, perhaps foolishly, shared my thoughts on why I absolutely shouldn’t be sharing my thoughts on a new Mario Kart, but here in the context of the system itself the real winner in Mario Kart World is GameChat – which isn’t really Mario Kart’s win but Nintendo’s. Switch 2’s big launch game is a perfect match for Nintendo’s new social tool, in ways that I hadn’t anticipated. Free Roam is key, a mode devoid of any real direction and also semi-hidden on the game’s main menu. Hang out with friends here, though, and it’s the perfect backdrop to a much-needed catch-up. “How is the family? And did you see that P button next to the buffalo that’s just headbutted you into a central reservation?”

Image credit: Nintendo

I didn’t expect this. And I appreciate that the Switch 2 is already pricey, and to hide this stuff behind a paywall (GameChat is free until 31st March 2026, but online play outside of F2P games does require a paid sub) is a bit naff and money-grabbing. Just as I appreciate that the launch line-up is thin outside of Mario Kart and that the basics of how the console works are pretty much known. I appreciate the battery life could be a lot better – it can work its way down very quickly. Even the stuff like the new mouse mode can feel a bit weird and undercooked. (Certainly don’t operate it by using it on your leg like I do if you have a fondness for wearing corduroy jeans like I also do.)

All of that, and yet I’m two days in and I’m still very excited. A new Nintendo console, with a bunch of games I already love, and a bunch of little things that may change the way I play and connect with old friends. And the promise, of course, of new things to come.

A Switch 2 console, launch games, and a smattering of peripherals were provided by Nintendo.



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June 9, 2025 0 comments
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Commodore community buyout plans
Product Reviews

Commodore shocks retro TechTuber with option to buy ‘the whole company’

by admin June 9, 2025



Retro tech tuber Perifractic has released an intriguing video dubbed Can We Save Commodore? My Biggest Project Yet! During the video, we hear that the reason for the channel host’s recent absence is rather dramatic – he is attempting to buy Commodore, and thus bring it back into the hands of its fans. Ultimately, this will mean a whole host of new Commodore branded and ‘chicken head’ logo-bearing products that the community believes pass muster to be worthy of the official marque.

Can We Save COMMODORE? My Biggest Project Yet! – YouTube

Watch On

The above video at Retro Recipes is just part 1 of a series, and ends with a very big tease. Nevertheless, it is pretty interesting for retro fans to hear about the chance of a beloved brand of old being rejuvenated – and not just for a cash grab (fingers crossed).

After an intro, a brief history of Commodore, and talk about the achievements of the retro community up to this point, Perifractic starts to outline his plan. The blockbuster success with his earlier passion project, the Commodore 64x PC, inspired the retro tech tuber to believe that “the love is definitely still there for the brand and for new Commodore computers.”


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Starting to outline the plan, Perifractic explains that to begin, efforts should be made to “negotiate an exclusive license with Commodore.” This would honor the company legacy, deliver fairer pricing for the community, and provide QC-tested branded Commodore machines, official upgrades, and official replacement parts.

Next, the video broached the potentially thorny issue of funding in situations like this where crowdfunding isn’t possible. The current owners of Commodore Corporation B.V. aren’t going to give away licenses or the brand for peanuts. Thus, Perifractic directs viewers of the video to an outreach form, and asks angel investors to get in touch. Don’t worry about checking out the form, all it does is give Retro Recipes a way to get in touch about updates. However, you can also use parts of the form to indicate if you are interested in any investments, partnerships, licensing, or other business matters.

‘The Plan’ video chapter suggests that the goal was to negotiate a great community licensing program, where the community pays a modest flat 6.4% to use the brand for products that pass QC.

(Image credit: Retro Recipes)

Commodore responded with an unexpected offer

Right at the end of the video, there is a twist that may raise the graying eyebrows of Commodore fans around the globe. Perifractic reveals that he received a message direct from Commodore Corporation B.V. that states “yes we can grant you an exclusive license, but your team seems to know Commodore better than we do, we might like to sell you the whole company.”

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Sadly, we are left with this cliffhanger. Viewers are told to stay tuned for Part 2 of this video, “live and Let Buy.” But we don’t have a date for the video publication. Stay tuned, indeed.

Follow Tom’s Hardware on Google News to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button.



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June 9, 2025 0 comments
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Crypto Trends

French Exoskeleton Company Wandercraft Pivots to Humanoid Robots

by admin June 7, 2025



In brief

  • Wandercraft, the French company known for its medical exoskeletons, has entered the field of humanoid robotics.
  • Built in just 40 days using the same core technology as its exosuits, Wandercraft said Calvin 40 is already being tested in industrial environments.
  • The robot omits humanlike features including a head and hands, and focuses on practical, hazardous tasks that are difficult or dangerous for human workers.

After capturing global attention at the 2024 Olympics, where its exoskeleton helped a paraplegic man walk, Paris-based Wandercraft is now shifting its focus from wearable robotics to fully autonomous humanoid robots.

Wandercraft’s new humanoid robot, Calvin 40—so named because it was reportedly built in just 40 days—is already being tested on factory floors. As Wandercraft CEO Matthieu Masselin explained, the rapid construction of Calvin 40 was enabled by repurposing technology from the company’s exoskeletons.

“You see all these humanoid robots everywhere—Tesla, Figure AI, companies in China—and for us, it’s the same technology we’ve been developing for the last 10 years,” Masselin told Decrypt in an interview. “It felt so natural for us.”

Masselin said the company was also able to produce Calvin 40 so quickly in part because it omitted the head and hand features typically found in humanoid robots, such as Tesla’s Optimus or Figure AI’s Figure 02.

“We’re not focused on adding a head, because it doesn’t help with navigation, the same goes for hands, hands are very fragile,” he said. “We believe we have a humanoid robot that can carry the heaviest payload.”

Instead of hands, Calvin 40 uses padded, arm-like grippers with flat circular panels to pick up boxes and crates.

Masselin said the head and hands were also left out to avoid the uncanny valley effect, a discomfort people feel when interacting with robots that appear almost—but not quite—human.

“Expressive manipulation matters in homes or certain situations, but in our case, a simpler design is just as effective,” he said.



Humanoid robots have surged in popularity in recent years. According to a February 2024 report by Goldman Sachs, the global market for humanoid robots is expected to reach $38 billion by 2035, driven by advances in AI and automation.

While some humanoid robot developers have focused on social interaction or personal assistance, Masselin said Wandercraft’s design choices emphasize physical labor in spaces built for people.

“So many environments are built for the human form that it’s difficult to address all needs without mimicking it,” he said, adding that the company is working with partners to deploy Calvin 40 in “hazardous” or hard-to-staff tasks.

“One of the biggest differentiators of our technology is that it was originally designed—and is still used—to develop an exoskeleton, which is a robot that carries a human being up to 220 pounds,” Masselin said. “That means the technology has to handle that kind of payload.

According to Wandercraft, Calvin 40 can carry payloads of up to 40 kilograms, or about 88 pounds—nearly twice as much as comparable robots like Tesla’s Optimus or Figure AI’s Figure 02, which are rated to carry around 45 pounds.

“No other humanoid robots can carry that much, by a wide margin—largely because they focus so much on hands,” Masselin said.

According to Wandercraft, the Calvin 40 is currently being tested by French multinational automotive manufacturer Renault Group, but he declined to provide a price for the robots.

By reusing core technology from its exoskeletons, Masselin believes Wandercraft can skip the experimental phase and focus on deploying robots in industrial environments.

“We work with our partners to understand their needs—where they have tasks that are too difficult, too dangerous, or hard to hire for,” he said. “The question becomes: Can we offer a safer solution for hazardous jobs so that workers can focus on quality and craftsmanship? That’s the strategy.”

Edited by Andrew Hayward

Generally Intelligent Newsletter

A weekly AI journey narrated by Gen, a generative AI model.



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June 7, 2025 0 comments
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GameFi Guides

Early Twitter Investor Builds $100 Million Bitcoin Treasury for Public Healthtech Company

by admin June 6, 2025



In brief

  • Healthtech firm Know Labs is planning to buy 1,000 Bitcoin for its corporate treasury, or over $100 million worth.
  • Fintech investor Greg Kidd is acquiring a controlling share in the firm, and he will lead it as CEO upon the deal’s completion.
  • Know Labs is one of the latest public companies that has recently signaled it would begin buying Bitcoin.

Yet another public company with little-to-no previous involvement in the cryptocurrency industry has signaled it will top up its coffers with Bitcoin. 

Health technology firm Know Labs plans to buy 1,000 Bitcoin, worth roughly $105 million as of writing time, a company representative said Friday in a statement also announcing that prominent fintech investor Greg Kidd would be acquiring a controlling interest in the firm. 

“I’m thrilled to deploy a Bitcoin treasury strategy with the support of a forward-looking organization like Know Labs at a time when market and regulatory conditions are particularly favorable,” Kidd said Friday in the statement. “We believe this approach will generate sustainable growth and long-term shareholder value.” 

Know Labs did not immediately reply to Decrypt’s request for comment.



Bitcoin was recently trading at $105,031, up 8% over the last month according to CoinGecko data. Know Labs shares are trading at $0.87, marking a 71% increase in its stock price since Thursday’s close.

Kidd will become Know Labs’ next CEO upon the deal’s completion, according to the statement. The investor is known for backing major tech and crypto startups at an early stage, including Twitter, Coinbase, Solana, Block, and Robinhood.

The strategy shift comes as a growing field of public companies stock their reserves with cryptocurrencies to share in the success of software firm Strategy’s Bitcoin-holding playbook. Strategy is the largest publicly traded Bitcoin treasury firm with nearly $61 billion worth of the cryptocurrency.

There are at least five dozen publicly traded companies—a good portion of which have historically had very little involvement with the crypto industry—that have established Bitcoin treasuries, data analytics firm Standard Chartered shared in a June 3 report. And, the list is poised to grow longer: Norwegian Block Exchange, SolarBank, and now Know Labs have all signaled over the past few days their intent to accumulate the world’s oldest cryptocurrency. 

An increasing number of public companies have also taken steps to amass significant amounts of altcoins, including Solana, XRP, and Ethereum. 

Public companies’ embrace of virtual tokens as reserve assets comes as the U.S. undergoes a pro-crypto regulatory overhaul, helmed by self-styled crypto champion U.S. President Donald Trump.

Following Trump’s inauguration in January, the crypto industry’s main regulators, the Commodities and Futures Trading Commission and the Securities Exchange Commission, have undergone sweeping staffing changes, losing several crypto-skeptic commissioners and welcoming more tech-friendly leaders and staffers. 

Trump also signed a spate of pro-crypto executive orders earlier this year, signaling his administration’s commitment to the crypto industry, which served as a major source of political donations during the 2025 U.S. elections.

The directives called for the U.S. Treasury to amass Bitcoin and other cryptocurrencies, in addition to introducing protections for crypto mining and self-custodying.

Edited by James Rubin

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Start every day with the top news stories right now, plus original features, a podcast, videos and more.



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June 6, 2025 0 comments
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NFT Gaming

Meta Oversight Board Slams Parent Company Over Viral Ronaldo Deepfake

by admin June 6, 2025



In brief

  • Meta’s Oversight Board said the company should have removed a deepfake ad of Brazilian footballer Ronaldo Nazário.
  • The post promoted a deceptive online game and misled viewers.
  • The decision highlights Meta’s inconsistent enforcement of fraud policies amid growing concern over AI misuse.

Meta’s Oversight Board has ordered the removal of a Facebook post showing an AI-manipulated video of Brazilian football legend Ronaldo Nazário promoting an online game.

The board said the post violated Meta’s Community Standards on fraud and spam, and criticized the company for allowing the misleading video to remain online.

“Taking the post down is consistent with Meta’s Community Standards on fraud and spam. Meta should also have rejected the content for advertisement, as its rules prohibit using the image of a famous person to bait people into engaging with an ad,” the Oversight Board said in a statement Thursday.

The Oversight Board, an independent body that reviews content moderation decisions at Facebook parent Meta, has the authority to uphold or reverse takedown decisions and can issue recommendations that the company must respond to. 

It was established in 2020 to provide accountability and transparency for Meta’s enforcement actions.

The case highlights a growing concern over AI-generated images that falsely depict people, portraying them as saying or doing things they never did. 

They are increasingly being deployed for scams, fraud, and misinformation.

In this instance, the video depicted a poorly synchronized voiceover of Ronaldo Nazário urging users to play a game called Plinko through its app, falsely promising that users could earn more than by doing common jobs in Brazil. 



The post garnered more than 600,000 views before being flagged.

But despite being reported, addressing the content was not prioritized, and it was not removed. 

The user who reported it then appealed the decision to Meta, where it was again not prioritized for human review. Finally, the user went to the Board.

Deepfakes on the rise

This is not the first time Meta has faced criticism over its handling of celebrity deepfakes.

 Last month, actress Jamie Lee Curtis confronted CEO Mark Zuckerberg on Instagram after her likeness was used in an AI-generated ad, prompting Meta to disable the ad but leave the original post online.

The Board found that only specialized teams at Meta could remove this type of content, suggesting widespread underenforcement. It urged Meta to apply its anti-fraud policies more consistently across the platform.

The decision comes amid broader legislative momentum to curb the abuse of deepfakes. 

In May, President Donald Trump signed the bipartisan Take It Down Act, mandating that platforms remove non-consensual, intimate, AI-generated images within 48 hours.

 The law responds to an uptick in deepfake pornography and image-based abuse affecting celebrities and minors.

Trump himself was targeted by a viral deepfake this week, showing him advocating for dinosaurs to guard the U.S.’ southern border.

Edited by Sebastian Sinclair

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