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The companions in Outer Wilds 2
Game Updates

Outer Worlds 2 Trailer Shows Off The Companions You Can’t Kiss

by admin August 19, 2025


There’s an extremely funny clip of political commentator Hasan Piker watching a video in which the guy narrating makes a joke about following Piker for reasons other than “his political views.” Piker pauses the video and goes to check and finds out that the creator does, in fact, subscribe to his Twitch channel, and then after he’s done, he unpauses the video and the narration continues with “thanks for unpausing the video, Hasan.” Piker, knowing he’s been read to filth, screams into his mic because this embarrassing moment has been caught on camera for millions to see. This is basically what just happened to me at Gamescom’s Opening Night Live, in which Obsidian released a new trailer for The Outer Worlds 2 focusing on the RPG’s companions. Knowing that the original game didn’t include romantic relationships, I dropped a message in the Kotaku slack asking if I would be able to kiss a space man this time around, only for the trailer to say “and no, you can’t sleep with them” seconds later. Well fuck you, too, Mr. Announcer Guy.

I don’t know shit about fuck regarding this merry band of misfits, but I did see Tristan in all his rugged, bearded glory swinging around a giant hammer and my brain turned off. I can’t so much as give him a light peck on the cheek, but I guess we don’t all get what we want in this life, do we Obsidian? Why would you put this man in front of me if I can’t take a bite? Why show me something if I can’t have it? Isn’t this how Uncut Gems started? Just waving desirable things in front of people willing to pay money for them, only for it all to ultimately end in chaos and destruction?

Anyway, The Outer Worlds 2 is coming to PC, PlayStation 5, and Xbox Series X/S on October 29, and I only accidentally typed Outer Wilds 2 once while writing this blog.





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August 19, 2025 0 comments
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A huge medieval town with a castle
Gaming Gear

In this new medieval city builder that launched on Steam today, build a sprawling town with the help of companions who level up and train their own apprentices

by admin May 22, 2025



There’s a familiar start to City Tales: Medieval Era, a new city builder that launched on Steam today. You’ve got a few citizens that need housing and food and work, so you place a wood cutter’s camp near the trees, a gathering station near a berry patch, and a hunter’s cabin in the woods: stuff any city builder player has done plenty of times before.

But there are also some interesting twists on the city building formula. You don’t build homes for your citizens, you draw districts. Click on the map to create borders around the district, and your citizens will handle the rest: dividing up the district into plots and deciding where their houses go themselves. You can add other buildings to a district: a well, a market, a weaver’s shop, a lumber mill, but again, you don’t choose their precise location. Your wee little villagers handle that.

I like that approach. There’s something to be said for city builders where you’re 100% in charge and decide where every last structure is placed, but I also enjoy giving my citizens a bit of agency. It also tends to make a city feel like it’s growing organically.


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Something else fun in City Tales: Medieval Era is the six named companions (you can choose their names if you wish) that you begin the game with. When you build a production quarry like a sawmill or a rock quarry, you assign one of these companions to run it. While they work and generate resources, they’ll level up, getting better at their jobs.

If you’re thinking, “Wait, I’m going to have way more than six production buildings, won’t I run out of available companions?” Don’t worry, because your companions are awesome. While they’re working and leveling up, they’re also training apprentices to take over for them. Once an apprentice is ready, you can assign your companion to another building, or keep them where they are to continue leveling up that skill until they’re a specialist.

(Image credit: Firesquid)

Companions will even request certain jobs, from time to time. Judith, who I had working away making planks in my lumber mill, approached me to ask if she could work on the cattle farm I was planning to build. She’d prefer if it were a sheep farm, which made sense—Judith’s bio mentioned that she had a loyal sheep dog—but at the very least it sounded like she was more interested in farming than churning out planks all day.

(Image credit: Firesquid)

This is a really nice touch: instead of parking randomized faceless NPCs into production buildings and forgetting about them for the rest of the game, it feels more like you have real people working to make your town successful, improving their skills, training other citizens, and even asking you for a choice of the jobs they do.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I’m not too far along in my own town yet, but I’m enjoying the organic approach to building and seeing my little companions grow their skills in City Tales: Medieval Era. It launched into early access on Steam today and is 10% off for the next two weeks.



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May 22, 2025 0 comments
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