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A man wearing a suit kneels on the ground as a dog wearing a harness rushes toward the screen. Both characters are rendered in stylish silhouette.
Gaming Gear

4 years after launch, card-based brawler Fights in Tight Spaces gets an expansion that adds a canine companion and an ‘all new assistant system’

by admin September 27, 2025



It’s been four years since Fights in Tight Spaces grabbed turn-based tactics by the collar and beat it about the head with a stack of collectible cards, so the fact that it’s getting an expansion this far out was a surprise in and of itself. That this DLC primarily adds a dog to help you batter baddies in cramped conditions is, if anything, a pleasant bonus.

For the uninitiated, Fights in Tight Spaces takes the tactical layer of games like X-COM and replaces the aliens with a heavy dose of John Wick. Playing as suave silhouette Agent 11, each level places you in an isometric, turn-based action scenario filled with monochromatic goons, then deals you a handful of martial-arts themed playing cards. You need to play the cards to take out your opponents in the most efficient way possible. It’s a straightforward premise, but one sleekly presented and with more depth than you might expect.

The DLC, named K9 Division, adds a helpful hound into the game’s card-based brawls. According to developer Ground Shatter, this involves more than just an extra character to play with. While Agent K can fight on their own terms using an array of dog specific moves such as biting enemies, intimidating them by barking, or distracting them to give Agent 11 more breathing room, the DLC also layers in an “all-new assistant system” that allows both agents to team-up for flashy combinations.


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Fights in Tight Spaces: K9 Division Trailer – YouTube

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You can experiment with this system via not one but two canine starter decks, each offering a slightly different hound-assisted fighting style through a total of 50 new cards. The DLC also brings a “remixed story mode” letting you experience the game afresh with Agent K’s assistance, as well as new enemies for you to batter/bite. Oh, and in case you’re wondering, yes, there is a card for petting the dog.

If you’re wondering why Fights in Tight Spaces is getting this DLC four years after launch, it seems K9 Division ports over some of the companion systems seen in Ground Shatter’s sequel Knights in Tight Spaces, which released earlier this year. While a decent follow-up, Knights doesn’t appear to have gone down as well as Fights did. Knights’ ‘Mostly Positive’ Steam reviews claim that it’s a richer experience all-told, but one that takes a while to show its strengths, lacking the more immediate appeal of its predecessor.

In any case, Fights in Tight Spaces: K9 Division is available now, with an RRP of $10 (£8.50) Ground Shatter is currently running a 10% launch discount, bringing that price down to $9 (£7.65) until October 2.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 27, 2025 0 comments
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Herdling Review - Companion Quest
Game Reviews

Herdling Review – Companion Quest

by admin August 21, 2025



About a week ago, on the same day I started playing Okomotive’s Herdling, I accidentally hit a squirrel with my car. The critter darted into the road, and I tried to evade them, but I failed.

They died. It devastated me.

I called my wife, physically shaking and tearful, to tell her what happened. I sat in my car for a bit when I got to my destination, needing to regain my composure. Though I knew my intent was pure, I found it hard to accept that I had taken their life away. To no one’s surprise, if you’re familiar with my work, I saw them not as “roadkill,” but as a being with their own interests and goals, however simple those may seem compared to those of humans. It wasn’t an ideal starting point for heading into Herdling, a game about trying to guide a family of vulnerable animals out of the city and return them safely to their natural habitat. But I’m sure, even on a normal day, Herdling was going to connect with me deeply on account of its moving depictions of human-animal kindness and companionship.

In Herdling, you play a nameless, voiceless, apparently homeless child who awakens one day in their bed under a bridge and encounters a large, hairy creature with their snout stuck in a bit of litter. You’ll learn this animal, resembling something like a buffalo, is called a calicorn. Paintings on the wall nearby indicate that the calicorn doesn’t belong in the city. Instead, a far-off mountain range seems to beckon them to return home. Removing the litter from their face, you tame them with a kind petting, then you give them a name of your choosing–my daughter chose Sonic for our calicorn. Picking up a makeshift staff made of a stick lined with vibrant flowers, you’ll find that you can then begin guiding the creature home by gently herding them ahead of you.

Like Okomotive’s past games, Far: Lone Sails and Far: Changing Tides–but perhaps most of all like Journey–Herdling’s story is told without words and relies on environmental clues. The minimalistic approach works well; all you really need to understand is that the calicorn wants to get home. The game illustrates this well by making the city feel dire. Flipped cars, dilapidated buildings, and a palette of greys and other stormy colors make it feel unwelcoming not just for the calicorn, but for you, too. Maybe the quest to get the calicorn to safety can also be your salvation.

Though the story is not without hardship, the relationship between the child and the calicorns is always one expressing kindness.

That connection between human and nonhuman animal is the focus of the game, and Okomotive does wonders with this core idea. It doesn’t take long before your sole calicorn becomes two, then three, and eventually perhaps even a dozen. Each time, you’ll tame the calicorn by showing them they can trust you, warmly welcoming them into the pack, and giving each a name. Because each calicorn has a unique look–like different fur patterns and differently shaped or sized horns–and can express their own personalities, it’s gratifying to get to know each of them. As humans, we understand each of us is unique in our world, and we have the same understanding of animals we keep as pets. But sometimes people seem to feel as though a group of, say, cows or chickens, isn’t more than a herd of animals that all behave the same. It’s never true, and why would it be? The calicorns express their differences so beautifully, illustrating the universal truth of animal personhood.

Giving them names is such an exciting, repeatable moment for this reason. Having met one calicorn on a boat, my daughter suggested we name them Captain. Another looked especially cranky due to how their brow hung over their eyes, so we named them Grump. Each animal had their own name, which brought us closer to them. Periodically, we’d come upon resting places, and I’d need to gather firewood to create a cozy campfire for myself and the herd. At that time, one of my calicorns, Melody, really loved to play fetch with a clump of colorful vines formed into a sphere we’d found. Others, like Benson, were more restful, waiting by the area where we’d soon sleep. Sonic, meanwhile, tended to follow me around, like a family dog who never leaves their favorite companion’s side.

It’s a heartwarming joy to get to know each of the calicorns I found on my journey to the mountain, and it’s because of the loving bonds I’d formed with each of them that its central gameplay mechanic works so well, both in my hands and in my heart. As the herd grows, leading them from the back, like a shepherd, becomes more cumbersome. The group gets wider, a bit more unpredictable, and difficult to steer. Some may occasionally lag behind or run ahead just enough that I’d quickly call them all to a halt so that I could redirect all my furry friends into a more tightly knit huddle.

Traversing narrow bridges, creeping around and barely avoiding the nests of large, territorial birds, and dodging cracks in ice all contribute to the game’s puzzle-platforming loop. The imprecise nature of the herd’s movement patterns is made manageable thanks to the game’s controls. In the most life-threatening of situations, you can tell the herd to walk especially slowly, granting you and the herd the ability to more carefully dodge hazards. In several sections, the opposite is in order, and you have to instruct the herd to form a stampede, quickly getting up an icy slide or escaping predators.

Traversing the world involves clearing obstacles that can sometimes threaten the well-being of the calicorns.

Calicorns may or may not die in the story; it depends on how well you do to keep them safe. I felt the weight of this responsibility intensely. I’d gotten to know each of them so well. The game allows you to pet any of them whenever you’d like, and regularly, you may find it necessary to clean them, as twigs and brush get stuck in their fur. These mechanics were sometimes tricky to use because the prompts to perform such actions were often missing, seemingly because the game couldn’t always distinguish which of the many huddled calicorns I wanted to target with my hugs or brushstrokes. It was a small technical hiccup that thankfully didn’t ever sabotage the more life-threatening moments. When they’re injured, they limp or bleed, and in those moments, I’d panic to find them the healing berries that are sometimes scattered around the world. It was my impassioned intent to get every one of them home safely. Anything less was going to devastate me.

As burdensome as that was meant to feel, there are even more moments of elation and beauty. Sometimes, it’s the calicorns who do the saving, reminding me that we are friends. I am not their “owner.” They are my allies. One of the game’s best moments, which thankfully can repeat a few times during your travels, is when the herd makes it to an open space free of hazards, allowing you and your calicorns to run freely. It reminded me of those videos of formerly factory-farmed animals who are rescued by a sanctuary and see grass for the first time. It means something very special to them, and I’m just glad to witness it.

As the calicorns pass through tall, colorful grass, they gain a speed boost that lets them really run ahead. Their fur healthily changes color, matching the vibrant brush. Without words, the story makes it certain: They love this. And because they do, I grow closer to all of them. I’m happy for them. If only for a short while, I’ve helped them find something like home, and together we’re overjoyed. This drives me to continue onward toward our final destination.

You can almost feel the breeze when you and your animal companions scurry across an open field.

The incredible soundtrack feels dynamic, often playing off of your own pace, picking up or slowing down as your herd does, but it’s in these stampede moments where the emotions really swirl, thanks to how the music crescendos when you and the group move swiftly. If you slow down, so too will the music–which for me always meant speeding up to really feel the moment when space allowed. Herdling’s soundtrack is the best I’ve heard, not just this year, but in some time. It wonderfully matches the spirit of the gentle creatures, inviting them back to nature with its blend of percussion, wind, and string instruments that embody the feelings of escaping a concrete jungle and galloping through a liberating plain.

For me, Herdling is a game about rediscovering one’s purpose. It is not the purpose of the calicorns to be stuck rudderless in a dying cityscape, where litter and neglect team to wear them down to nothingness. Neither does it seem to be the protagonist’s purpose to be there, based on the sad squalor they’re found in to start the game. Together, the child and their ever-growing herd of companions–not pets–go on an often heartwarming, sometimes heart-wrenching, adventure back to nature. It’s a journey I’ll remember for a long time thanks to its depiction of animals as unique individuals who, very much like us, are chiefly seeking love and safety. It was one of my favorite experiences in video games to help them find that safety and to feel that love.



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August 21, 2025 0 comments
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