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A gaming PC in the process of being built, using Radeon and Ryzen components and an Asus Pro Art PA401 PC case.
Product Reviews

Moody and wooden, this PC and I have a lot in common: Asus ProArt Case PA401, Ryzen 7 9800X3D and RX 9070 XT build

by admin September 15, 2025



Our build process

Every month we build a gaming PC with the latest components and cases—it’s good to get stuck in and build something regularly in our opinion. If you’re looking for inspiration for your next build, or you’re new to the hobby, you can check out our picks below. You can easily make changes to these too, and in some cases, we hope you do. We’re building and testing every PC we highlight, and if we run into any issues, we’ll explain them here.

Sometimes less is more, and this PC build epitomises that concept. I can’t claim all the credit; the Asus ProArt PA401 is a gem. The wood finish down the front panels, the all-black interior, and the clever switches that make it a breeze are all to thank for that. Now I do realise the irony of saying less is more and placing two sticks of G.Skill’s finest gold-plated, faux-crystal RAM sticks in there, but they don’t look anything near as garish as they sound.

This is an all-AMD gaming PC; my slight obsession with using the Ryzen 7 9800X3D in full force here. It’s a powerful gaming chip for a reasonable price—3D V-Cache working a treat for improving frame rates. If you wanted to improve further, you could opt for the 16 cores of the Ryzen 9 9950X3D, but you’ll pay a tall fee for that. No, the 9800X3D works great here, and most of all in combination with the Asus Prime 9070 XT I’ve selected to go with it.

Quick list

  • Case: Asus ProArt PA401 Wood Edition – $140/£120
  • Motherboard: Gigabyte Aorus Pro X870E – $350/£324
  • Graphics card: Asus Prime Radeon RX 9070 XT OC Edition 16 GB – $643/£630
  • CPU: AMD Ryzen 7 9800X3D – $472/£420
  • RAM: G.Skill Trident Z5 Royal Neo RGB 32 GB @ 6000 MT/s – $180/£170
  • SSD: Biwin Black Opal X570 Pro 2 TB – ~$230/£210
  • Cooler: Asus Prime LC 240 ARGB – $80/£96
  • PSU: Corsair RM850x – $145/£135
  • Fans: Included with case
  • Total: $2,240/£2,105

Gallery

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Parts list

Performance

We put every build through its paces, testing the latest games and putting the CPU under pressure to ensure stability.


Related articles

This PC is ‘Custom PC #12’ in the charts below.

Best PC build 2025

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September 15, 2025 0 comments
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AI was a common theme at Gamescom 2025, and while some indie teams say it's invaluable, it remains an ethical nightmare
Game Reviews

AI was a common theme at Gamescom 2025, and while some indie teams say it’s invaluable, it remains an ethical nightmare

by admin August 30, 2025


Gamescom is different from a lot of industry trade shows for a variety of reasons, but one of my favorite is how approachable it is. Even when you put the hundreds of thousands of public attendees to one side and consider only the more sterile business-to-business area, it has always been an easier show to gain access to – which has myriad benefits.

It’s always been a great training ground for younger media that might not have the professional credentials to secure access to more restricted shows like E3, when it ran, or Summer Game Fest now. That’s how it’s worked for me, and teams I’ve always been a part of. The same is true for developers: for indies, there are a number of ways ‘in’ to Gamescom. Chief among these are the international stands, where the trade bodies of countries around the world have booths in the business area designed to promote their country’s gaming wares. Such stands never existed at your E3s and the like. If you’re a very small-scale indie from Spain, Turkey, Britain, or myriad other places you could simply campaign your local body to give you a slot – a little space on their stand to demo your idea.


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These stands have become a favorite of mine for game discovery. I always hold back a few hours of my schedule at Gamescom just so I can breeze through these areas and see if there’s anything that catches my eye. This year was no different, with a smattering of fascinating indies garnering my attention. This year I noticed a surging trend, however – an absolute deluge of AI-generated content, especially artwork.

I suppose I shouldn’t be too surprised by this. This has been gradually ticking up the last few years, for a start – but this year presented a dramatic uptick. Everyone is talking about it: all the big-brand earnings calls both inside and outside of games are filled with chatter about how it’s all going to change the world or whatever. I’m writing this very article in an app that has an AI assistant crowbared into it against the wishes of most of its userbase. It’s the current thing, right?

I’m no great fan of AI, but I also count myself among the pragmatic in that I do think in some ways AI tools are inevitably going to become an indelible part of game development as a way of speeding up some processes. Part of that is because overpaid brass seem hell-bent on using it. Part of it is because I think we do have to face up to the fact that in some limited ways it can, indeed, increase productivity. In many other ways – most ways – a lot of what is being promised to investors and the world is total snake oil that seems destined to cause a huge market collapse. This is where I give a plug to Ed Zitron’s Better Offline, an excellent podcast that has become a crusading warning and furious scream at executive greed, tech lies, and the market disaster that is likely to come.

Punters gathered in their masses. | Image credit: Gamescom

With that said, I understand the use of AI in some places by game developers to speed things up. And yet… I feel very queasy about it. The best small independent game I saw at Gamescom is a brilliant mash-up of ideas with a clever presentation – but the most prominent artwork in the game is all driven by AI. As a direct result, I’m not going to name it today. There are several other indie titles I spotted in the same boat. It was an undeniable trend.

When I ask one developer about their use of AI, the lead of a very small team explains to me that it’s been invaluable to them. “This is the only way we could’ve accomplished a look like this with our resources,” they say. Another gestures to a piece of hand-drawn art above their screen to advertise their presence before noting that they’d experimented with that style in-game before changing to something AI-driven. A third is quick to point out that the AI visuals I see are not all-AI: original animation had been fed into AI to add detail, resulting in a strange, not-quite-real, half-and-half look.

I nod along thoughtfully to each of these explanations, though probably also with a barely-disguised grimace. I then gingerly explain to each that to some, such prominent AI is an absolute turn-off (including to many of us in the media and our audiences) and that I expect it to be a messaging challenge for them. Some seem to understand. Others clearly find my position ridiculous, which is fine – but I am steadfast in believing myself right.

It cuts both ways, as demonstrated in my apprehension to name these games. On one hand I am personally reluctant to directly promote and assist any game that has used artificial art where a real human could’ve been paid to create something with heart and soul. That’s one reason to not name these games.

Was there any AI used in the trailers for ONL? It’s hard to tell, but chances are… yes. | Image credit: Gamescom

But there is another, too: I really liked a couple of these game concepts, and I do believe that those ideas and their originators deserve half a chance. These aren’t big-name companies after all, but independent developers or fledgling studios of three or four people. I’m also not helping them to cover it up, as there’s no hiding their AI credentials: once released, it’ll be visually obvious to everyone. I spotted each instance in seconds. I can also understand for such tiny teams how liberal use of AI might seem like a good idea, even if I don’t remotely agree.

AI can be a black mark. It might’ve helped to spin something up quickly, but being known for using it could do immense harm to a game’s market potential. Thus I don’t want to ‘call out’ a tiny team’s inventive game concept for AI art when it’s a very early prototype – the developers have time to change course, and I think they should have a chance to do that without a public pillorying. Though in every case I encountered at Gamescom, gentle prodding seemed to suggest that not one had such a desire.

These encounters and the developer reactions do give me pause for thought. It’s the most thought-provoking thing I saw at Gamescom 2025, in fact. No matter how loudly some of us reject this tech and those who use it, it’s clear to me at this stage that some of these tools (the ones that work, anyway) are here to stay to some degree. The response of those making use of it makes it clear they have no intention to give it up. How we all navigate that – on both sides of the debate – is where the greater challenge lies.



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August 30, 2025 0 comments
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Crypto Trends

Strategy Adds $357 Million in Bitcoin After Resuming Common Stock Offerings to Fund BTC Buys

by admin August 25, 2025



In brief

  • Strategy purchased roughly 3,000 Bitcoin worth $357 million.
  • The company issued common stock to fund the purchase.
  • The move conflicted with a newly adopted equity issuance policy.

Strategy, formerly MicroStrategy, purchased $357 million in Bitcoin last week, selling common stock to fund acquisitions for the first time in nearly a month, the company said in a press release.

The Tysons Corner, Virginia-based firm issued $310 million worth of Strategy shares to fund its latest purchase. The move represented a return to normal after the Bitcoin-buying firm made a series of adjustments to its corporate playbook.

Strategy signaled a week ago that it was modifying a newly adopted equity issuance policy, which restricted its ability to issue common shares when its stock traded at a certain valuation. Although the framework was intended to show “discipline,” Strategy gave itself some wiggle room by saying the framework would be set aside “when otherwise deemed advantageous.”

The company said it would no longer issue common stock when Strategy’s so-called mNAV was below 2.5x, or its shares traded at less than a 2.5x premium to its Bitcoin holdings. Analysts lauded the shift when it was announced less than a month ago alongside Strategy’s second-quarter earnings performance, marked by $10 billion in profit.



Strategy shares fell nearly 2.7% to $348 on Monday, according to Yahoo Finance. The stock has cooled significantly from a high of $457 last month, but shares are still up 20% year-to-date. The price of Bitcoin, meanwhile, fell to $112,580, down 1.6% over the past 24 hours, although BTC is up 20% year-to-date, according to crypto data provider CoinGecko.

When Strategy’s shares trade at a premium to its Bitcoin holdings, the company is able to grow the amount of Bitcoin it owns per share issuing common stock. This year, Strategy has introduced several types of preferred shares as a new source of funding.

Strategy’s most recent Bitcoin purchase, for example, was partly funded by its SRTK, STRF, and STRD offerings. Strategy most recently raised around $47 million by selling the preferred stocks, which carry various obligations and dividend payments.

Damped Spring Advisors CEO and CIO Andy Constan is among those that have compared Strategy to a Ponzi Scheme, arguing the firm will have to issue common stock to fund dividends that it’s obligated to routinely pay its preferred shareholders.

Decrypt reached out to Strategy for comment.

Under an at-the-money (ATM) offering program established in May, Strategy can issue another $16.7 billion in common stock to pad its stockpile. As of Monday, the Bitcoin-buying firm held roughly 632,500 Bitcoin worth $70.5 billion, according to Bitcoin Treasuries.

In some ways, Strategy’s about-face on equity issuance is advantageous, according to Steven Lubka, VP of investor relations at Bitcoin treasury firm Nakamoto. It makes the company’s next funding move all that much harder to see coming, he told Decrypt.

“It makes him harder to predict,” Lubka said, referring to Strategy co-founder and Executive Chairman Michael Saylor. “The end state of this is that now you really don’t know if he’s going to hit the ATM every week.”

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August 25, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

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