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Scantly clad women in Mad Max: Fury Road stare out at something beyond the camera.
Game Reviews

Mad Max Director George Miller Makes Silly Pro-AI Comments

by admin October 10, 2025



Talented creators say the darndest things. The latest one to put his foot in his mouth is George Miller, director of the very good, fantastic, wonderful girl-power post-apocalyptic action film Mad Max: Fury Road, as well as many other great movies. In an interview the filmmaker gave shortly before he’s expected to lead a panel of judges at an upcoming Australian AI film festival (they generated a festival?), homeboy opened his mouth to proudly declare that “AI is here to stay.”

In his interview with The Guardian (h/t real person Megan Garside at GamesRadar), the famed filmmaker said: “AI is arguably the most dynamically evolving tool in making moving image. As a filmmaker, I’ve always been driven by the tools.” If he has any concerns over labor, plagiarism, and Shinra-esque data centers sucking the planet dry, they seem to be, at best, secondary.

But okay, let’s hold off on the pitchforks and torches for a second and hear the writer and producer of Babe out:

It’s the balance between human creativity and machine capability, that’s what the debate and the anxiety is about […] It strikes me how this debate echoes earlier moments in art history.

Miller went on to loosely deliver some pseudo-historical background, comparing AI’s rise to that of oil painting in the Renaissance and photography in the mid-19th century. “It will make screen storytelling available to anyone who has a calling to it,” Miller said, echoing the common pro-AI argument that it’s some kind of democratizing force. “[Kids not yet in their teens are] making films–or at least putting footage together. It’s way more egalitarian.”

Read More: Open AI Is Already Backtracking After Flood Of Video Game Slop Including Sam Altman Eating Pikachu

There is a degree of truth to some of these statements, but it’s about time we’ve started to have a more honest conversation about the history of human technological development and the intentions of those who own these means of production. These same tools that, yes, may make it easier to mush together some ideas to produce a concept of a movie or piece of art, are not only doing so at extreme cost to the planet (and people’s energy bills). They’re also making it harder for aspiring creatives to make a living doing this work, as those deploying AI are largely doing so to replace functioning, compensated labor in creative endeavors (and other forms of work). Throwing a sentence at a machine to have it spit out a neat-looking idea might lower the barrier to entry, but I’m not sure how denying people the ability to make a living with their art by replacing their ability to make money by producing that art is more egalitarian.

And as to kids “not yet in their teens” making films? Steven Spielberg made his first “movie” when he was but a pre-teen himself, a boy scout earning a badge for an 8mm film, and that was after a youth spent filming model trains to recreate a scene from The Greatest Show on Earth. And he certainly wasn’t the only filmmaker doing such things at a young age.

So remind me again what AI is going to offer aspiring filmmakers that history has shown will already act on their passions? And if AI eats away at job opportunities for young filmmakers in a world where everyone’s just typing prompts into slop machines, how is this more egalitarian?



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October 10, 2025 0 comments
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Void Interactive ends "relationship" with Ready or Not community manager over Charlie Kirk comments
Esports

Void Interactive ends “relationship” with Ready or Not community manager over Charlie Kirk comments

by admin September 22, 2025


Ready or Not developer, Void Interactive, has ended its “relationship” with the game’s community manager, following comments they made about the assassination of conservative commentator Charlie Kirk in the tactical FPS’s official Discord server.

As reported by Kotaku, Ready or Not’s community manager, known as ‘Kaminsky’, was asked last week to add variations of “Charlie Kirk” to the server’s filtered words list.

In response, Kaminsky replied: “I just did Charlie. Funny you mention that because me and my roommate are literally just talking about him getting shot. All I have to say is: Nothing of value was lost.”

“Yeah but that’s not our official position,” replied a server moderator.

Following the post, multiple users on X posted screenshots of the exchange, calling for Void Interactive to take action over the comments.

On September 19, 2025, Void Interactive posted a statement from its official X account (and on Steam) addressing the comments and announcing it had “ended” its “relationship” with Kaminsky.

“We are aware of comments made by our community manager about a recent traffic event,” the statement reads. “These statements do not reflect our values or represent our company.”

“We have ended our relationship with this individual and reminded our team of the responsibility we all share when communicating on public platforms,” the post continued.

“Our focus remains on fostering a respectful and professional community around Ready or Not.”

When GamesIndustry.biz asked for further comment on this, including confirmation on whether Kaminsky was a full-time Void Interactive employee or volunteer, a spokesperson pointed us toward the Steam statement and said: “The team at Void Interactive would like to stand by the message they posted on the Steam Page.”

Last week, Sucker Punch Productions fired a senior artist on Ghost of Yotei over a joke she made about Charlie Kirk, who was assassinated during a speaking event on September 10, 2025.



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September 22, 2025 0 comments
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RFK Jr's slowly sloughing face.
Game Updates

RFK Jr.’s Comments On Guns And Video Games Are Lethally Stupid

by admin September 11, 2025


Robert F. Kennedy Jr. has declared that he believes video games could be a cause of gun violence in America. Speaking to PBS (as spotted by GameSpot), the U.S. health secretary explained that the National Institutes of Health are looking into possible causes for gun violence, during which he named “video games and social media” as likely culprits. Robert F. Kennedy Jr. also believes there’s no connection between HIV and AIDS and that fluoride in the water causes IQ loss.

Blaming video games for real-world violence is about as old as video games themselves. Despite this, no reputable studies have ever shown any link between violent games and significant increases in violent behavior in those who play them, and there has never been a credible example of a school shooting directly influenced by playing a game. The causes of real-world violence are already incredibly well known: socioeconomic inequity, social service inequality, a lack of mental health support, and the widespread availability of guns without appropriate laws to restrict their use, among other things. These, however, are all areas unpopular with right-leaning governments, and as such other scapegoats have always been sought.

“The firearms question is a complex question,” RFK Jr. eventually managed to splutter out when PBS asked whether there was any discussion over access to firearms and children’s mental health. He then went on a deeply disturbing tangent about how school shootings only started in the 1990s, and in his day kids were encouraged to bring guns to school and nothing bad ever happened. This is, of course, entirely untrue. Given RFK steered things to the subject of schools, let’s look at that specifically:  School shootings already frighteningly ubiquitous in the 1950s, and by the time RFK was in school in the 1960s, the United States saw 100 school shootings across the decade. The number for the 1990s was 123, so while worse, not enormously so. The horrific shooting at Columbine High School in 1999, where 16 students were murdered, certainly brought a lot of attention to school shootings because of its awful scale. But it wasn’t representative of a change in the decade, and it also wasn’t the start of a new era. In 2000, a still tragic total of six people died in school shootings across the entire year, and in 2001, five. It wouldn’t be until 2007 and the hideous Virginia Tech shootings that anything on that scale was seen again. And after this point, it started to become more common.

In the first decade of the 2000s, the total number of deaths in fact dropped to 87, and it was really from 2010 onward that the rate of school shootings began to rapidly escalate. 263 in the 2010s and already 216 in just the first five years of this decade. Deflecting to the ’90s is not only dishonest, but demonstrative of the Trump government’s (and many previous governments’) lack of interest in properly exploring the issues, at a time when the numbers of school shootings are now doubling every decade.

In the press conference, Kennedy makes a point that the left has been yelling for decades, not least following Michael Moore’s 1999 documentary Bowling for Columbine: that other countries have comparable levels of gun ownership, but where mass shootings are all but non-existent. He even cites that the U.S. has a mass shooting every 23 hours. These are figures Republicans often wish to deny, usually at the behest of the NRA, but Kennedy just comes out and says them. But then, with the crushing inevitability of a man who thinks vaccines cause autism and that Black people have stronger immune systems than white people, he followed it up with the most dangerous words imaginable.

“There are many, many things that happen [incoherent word-sounds] that can explain…one is…dependence on…psychiatric drugs,” said the man in charge of the nation’s health. Psychiatric drugs are, of course, in part a preventative measure against violent acts, and obviously in no way at all a cause. But he continues, “There could be a connection with video games, social media [awkward pause], a number of things, and we are looking at that.” He then switches back and says “we are doing studies now, or initiating studies, that look at the correlation and the connection—the potential connection—between over-medicating our kids and this violence. And these other possible co-founders [sic] as well.”

Of course, few people are going to be surprised at this point that Robert Kennedy would come out with a screed of unscientific, conspiratorial gibberish, but it doesn’t get any less frightening for its frequency. The man who recently said that his department was also looking into the dangers of airplane “chemtrails” is obviously an uninformed, deeply stupid person who has no interest in reality, let alone truth. But he’s also the United States Secretary of Health and Human Services, and as such is a lethal danger to all Americans. That lethality extends to deliberately ignoring the known causes of gun violence, to instead focus on ridiculously irrelevant nonsense, such that there is little to no hope of the situation improving, that situation being the deaths of children in schools at a rate of one school shooting every five days.

It’s very easy for a video games site to look overly defensive when it comes to claims about gaming and violence. However, it is my contention that we are the people who need to be most interested in this possibility, and as such I have followed the discussions and the studies on the subject for the last 25 years. If games are dangerous, I want to be the first person to know. But all rigorous science has shown either no connection, or in fact a (usually very slight) mitigating factor, making some less likely to act violently. (Not enough to get excited about, but enough to suggest the exact opposite is even more unlikely.)

As such, the constant use of “video games” as a scapegoat for issues caused by poverty, inequality, and a lack of mental health support has always been deeply troubling. The more politicians and people in power misdirect, point toward irrelevant factors, the more the real issues prevail, and the more dangerous the situation becomes. Lazily saying “video games” (or “rock-and-roll music” or “video nasties” or whatever the bogeyman du jour might be) is therefore extremely dangerous, even deadly.

What’s even more frightening here is that Kennedy is a man who not only repeats this tiresomely common refrain, but makes it so much worse by actively campaigning against the things that are helping: the provision of psychiatric support to children.

But then Kennedy is simultaneously spreading misinformation about trans healthcare, believes covid was “ethnically targeted” to not infect Ashkenazi Jews and the Chinese, and states that wifi causes “leaky brain.” The man is a dangerous fool in almost every regard.



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September 11, 2025 0 comments
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XRP Zooms 3% as Bitcoin Spikes on Powell Comments
Crypto Trends

XRP Zooms 3% as Bitcoin Spikes on Powell Comments

by admin August 24, 2025



XRP Spiked 3% as Federal Reserve Chair Jerome Powell firmly put a September rate cut on the table on Friday, causing bitcoin (BTC) and major tokens to move higher.
470 million token selloff drove volume spikes and heavy resistance at $2.92, while ETF delays and weak security rankings compound bearish pressure.

News Background

• Institutional liquidations dominated trading as 470 million XRP were offloaded across major exchanges during the Aug. 21–22 window, triggering a sharp selloff.
• On-chain settlement volumes surged 500% to 844 million tokens on Aug. 18, one of the largest spikes this year, signaling adoption growth despite market weakness.
• The SEC postponed rulings on XRP ETF applications, including Nasdaq’s CoinShares filing, now expected in October. The delay adds to regulatory uncertainty.
• A security assessment placed XRPL at the lowest ranking among 15 blockchains, raising concerns about network robustness and adding to bearish sentiment.

Price Action Summary

• XRP declined 3.1% in the 24-hour session from Aug. 21 13:00 to Aug. 22 12:00, falling from $2.89 to $2.80.
• The token ranged $0.12, a 4.25% volatility band, between a $2.92 peak and $2.80 trough.
• The sharpest move occurred at 19:00 on Aug. 21, when XRP was rejected at $2.92 on 69.1M volume, confirming major resistance.
• Final hour trading (Aug. 22 11:24–12:23) saw XRP drop 2.5% from $2.82 to $2.80 on surging volume of 7.2M, confirming bearish continuation.
• Support emerged near $2.80–$2.85, but accumulation interest weakened with each retest.

Technical Indicators

• Resistance hardened at $2.92 on 69.1M volume rejection.
• Support identified at $2.80–$2.85 zone, though weakening on repeated tests.
• Volume spiked to 96M at 11:00 Aug. 22, confirming bearish follow-through.
• Trading range of $0.12 (4.25%) highlights volatility concentration.
• Final hour selloff of 2.5% with 7.2M volume validated bearish continuation.

What Traders Are Watching

• Whether $2.80 can hold as support; a break risks acceleration toward $2.75.
• ETF-related headlines, with October decisions key to broader institutional flows.
• Whale accumulation patterns — on-chain adoption growing, but price failing to reflect fundamentals.
• $2.92–$3.00 resistance zone as breakout trigger for bullish reversal.



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August 24, 2025 0 comments
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Shaurya Malwa
NFT Gaming

DOGE Surges 5% Amid Trump-Affiliated Dogecoin Mining Deal and Fed Comments

by admin August 22, 2025



Dogecoin rallied on Tuesday after a string of regulatory and corporate catalysts shifted sentiment across the crypto sector. A $50 million Trump-linked acquisition of a DOGE mining firm, Wyoming’s launch of a state-backed stablecoin, and comments from Federal Reserve officials signaling a softer stance on digital assets all converged to trigger fresh institutional flows.

News Background

• Thumzup, a Trump-affiliated entity, acquired Dogehash for $50 million, creating what executives described as the largest DOGE mining operation. The deal signals deep-pocketed confidence in Dogecoin infrastructure.
• Wyoming unveiled the Frontier Stable Token, the first government-backed state stablecoin, reinforcing the U.S. regulatory pivot toward digital assets.
• Fed Vice Chair Michelle Bowman warned banks about competitive risks from delaying digital asset adoption, signaling a more crypto-accommodative posture.
• SoFi Technologies integrated Bitcoin’s Lightning Network, targeting the $740 billion remittance market — another signal of traditional finance edging deeper into crypto rails.

Price Action Summary

• DOGE traded in a $0.01 band from $0.21 to $0.22 between Aug. 20 15:00 and Aug. 21 14:00, marking ~4–5% intraday volatility.
• The token rallied 5% from $0.21 to $0.22 during the Aug. 20 evening session, establishing $0.22 as near-term resistance.
• A late-session 60-minute window (Aug. 21 13:22–14:21) saw DOGE surge 1% from $0.22 to $0.22 with volume spikes above 61.8 million, confirming institutional activity.
• Support consistently held in the $0.21–$0.22 zone with bounces on 320–380 million volume across key testing points.

Technical Analysis

• Support: $0.21–$0.22 established as reliable floor with repeated high-volume retests.
• Resistance: $0.22 key pivot cleared, but bulls need follow-through toward $0.225 to confirm breakout.
• Volume: Peak surges of 61.8 million and 378.6 million confirm institutional buying interest.
• Pattern: Classic consolidation followed by impulsive breakout; upward trajectory if support base holds.
• Futures OI: Stable around $3 billion, reflecting sustained leveraged interest despite macro volatility.

What Traders Are Watching

• Whether DOGE can sustain above the $0.22 pivot and push toward $0.225–$0.23 resistance.
• The market’s reaction to Fed policy shifts and Wyoming’s stablecoin launch — potential sector-wide tailwind.
• Whale accumulation patterns, already totaling 2 billion DOGE ($500M) this week.
• Mining sector expansion via Thumzup’s acquisition and its impact on DOGE’s hashpower distribution.



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August 22, 2025 0 comments
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