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SEC announces cross-border task force to combat fraud
NFT Gaming

SEC announces cross-border task force to combat fraud

by admin September 6, 2025



The Securities and Exchange Commission has formed a new cross-border task force to combat transnational fraud, including pump-and-dump schemes.

Summary

  • SEC says the task force will help combat transnational fraud, including market manipulation.
  • As well as companies, the task force will go after intermediaries and gatekeepers.

The United States Securities and Exchange Commission will take the fight against fraud to foreign-based companies with a new cross-border task force, the agency said in a press release.

The SEC’s Cross-Border Task Force, the securities watchdog said on Friday, will initially focus on investigating potential violations of U.S. federal securities laws by offshore companies. Areas of attention will include market manipulation, with the SEC noting aspects such as “pump-and-dump” schemes.

Regulators, including the U.S. Commodity Futures Trading Commission, have repeatedly advised investors and market participants, including those in the crypto space, to be cautious about potential pump-and-dump schemes.

Pump-and-dump schemes in crypto

Across the ecosystem, pump-and-dump scams involve thinly-traded altcoins and meme tokens, often by insiders or malicious actors that artificially inflate prices, heavily promote the projects or tokens before dumping on unsuspecting buyers.

Retail users are the biggest victims of the deceptive actions that precede collapses.

While investors must conduct due diligence and remain wary of hype, the SEC says its task force, aimed at strengthening and enhancing the Division of Enforcement’s efforts, will go after entities and individuals whose fraudulent activities harm U.S. investors.

In addition to pump-and-dump schemes, the task force will focus on gatekeepers, including auditors and underwriters, whose efforts make it possible for bad actors to access U.S. capital markets.

“We welcome companies from around the world seeking access to the U.S. capital markets,” SEC chair Paul Atkins said. “But we will not tolerate bad actors – whether companies, intermediaries, gatekeepers or exploitative traders – that attempt to use international borders to frustrate and avoid U.S. investor protections. This new task force will consolidate SEC investigative efforts and allow the SEC to use every available tool to combat transnational fraud.”   

Staff across the agency will collaborate to support the initiative, Atkins added, with the Commission welcoming recommendations of other actions that can enhance protection for U.S. investors. The SEC chair said the regulator will weigh actions such as new disclosure guidance and necessary rule changes.



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September 6, 2025 0 comments
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CFTC Adopts Nasdaq Financial Market Monitoring Tool to combat Market Manipulation
Crypto Trends

CFTC Adopts Nasdaq Financial Market Monitoring Tool to combat Market Manipulation

by admin August 27, 2025



The Commodity Futures Trading Commission (CFTC), a US financial regulator, is integrating a financial surveillance tool developed by stock exchange company Nasdaq in a bid to overhaul its 1990s infrastructure.

Nasdaq’s software is focused on detecting market abuse, including insider trading activity and market manipulation in equities and crypto markets, Tony Sio, head of regulatory strategy and innovation at Nasdaq, told Cointelegraph. He said:

“Tailored algorithms detect suspicious patterns unique to digital asset markets. It offers real-time analysis of order book data across crypto trading venues and cross-market analytics that can correlate activities between traditional and digital asset markets.” 

The data fed into the monitoring system will be “sourced by the CFTC through their regulatory powers,” Sio said. 

The number of pump-and-dump tokens launched between January 2022 and November 2024 is just one form of market manipulation. Source: Chainalysis

Financial surveillance continues to be a hot-button issue in crypto, with privacy advocates arguing surveillance creates conditions for a digital “prison,” and others arguing that anti-money laundering techniques are necessary for institutional adoption of crypto.

Related: US Treasury’s DeFi ID plan is ‘like putting cameras in every living room’

DeFi sector increasingly concerned with surveillance

The US Treasury Department is exploring the possibility of requiring digital identification checks embedded within decentralized finance (DeFi) smart contracts to combat illicit financial flows.

Combatting illicit finance was one of the directives given in the White House’s crypto report from July, which also included tax and market structure proposals for digital assets in the US.

The White House report recommended that the Treasury Department and the National Institute of Standards and Technology (NIST) develop additional know-your-customer (KYC) parameters for digital assets.

Policy recommendations from the White House crypto report. Source: The White House

The report also recommended revising the existing NIST digital identity guidelines and overhauling identity credential tools.

Critics of these proposals say that adding such tools to DeFi protocols betrays the core ethos of permissionless, decentralized architecture.

“If you turn a neutral, permissionless infrastructure into one where access is gated by government-approved identity credentials, it fundamentally changes what DeFi is meant to be,” Mamadou Kwidjim Toure, CEO of investment platform Ubuntu Tribe, told Cointelegraph.

Magazine: Can privacy survive in US crypto policy after Roman Storm’s conviction?



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August 27, 2025 0 comments
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Keeper Is A Salvador Dali-Inspired Surrealist Adventure With No Dialogue, No Combat, And A Walking Lighthouse
Game Updates

Keeper Is A Salvador Dali-Inspired Surrealist Adventure With No Dialogue, No Combat, And A Walking Lighthouse

by admin August 21, 2025


It’s not often I’m thrown when previewing a video game. But thrown is exactly what I was when I stepped into the unassuming Xbox Room #10 in Xbox’s business hall booth during Day 1 of Gamescom 2025. There were six seats, a small table, and a television showcasing Keeper, the upcoming adventure game from Psychonauts developer Double Fine Productions centered around a walking lighthouse and a bird. Oh, and the studio’s CEO and games industry legend, Tim Schafer. 

Nobody told me the person showcasing Keeper would be Schafer, and it’s kinda wild to walk into a room and be surprise-greeted by a developer you massively respect. Of course, Schafer is a true gentleman, kind, and genuinely hilarious, so the nerves quickly disappear as he walks me through three previously recorded gameplay segments of Keeper. 

 

I promise I’ll talk about those segments, but everything Schafer told me beforehand was just as interesting (possibly more). First off, it’s his first time doing press since 2021 with Psychonauts 2, so Schafer explains that he’s nervous – ahhh, even ground – and his first time at Gamescom in 16 years! Though he was here in person to talk about Keeper, he mostly speaks about Lee Petty, the game’s director (and Brutal Legend and Broken Age art director) and the person behind the wild idea that is Keeper. 

Schafer says Keeper wouldn’t exist without Double Fine becoming an Xbox studio. “Around the time we had just joined the Xbox family, we were wondering what we should make next,” Schafer says. “We have support; we have money; and we don’t have to worry about going out of business every day, and we don’t have to pitch to publishers, ‘Please make our game, it’s very commercial.'” 

At the same time, Petty was busy thinking about his time during the peak of the COVID-19 pandemic. He was locked in his home like the rest of us, but he found solace in nature hikes amongst the hills around San Francisco. He couldn’t get an idea out of his head: what if humanity didn’t survive this, but nature did and took over in our place? It’s here that Schafer explains Petty is a “weird dude who loves strange images, and grew up loving Dark Crystal and Salvador Dali.” 

The result of all that pondering is Keeper – weird and chill, like Petty and his interests, Schafer says. He then describes the game as an adventure game with puzzles – light puzzles, though, because Keeper is about the “atmosphere and vibes and companionship between these two.” The two he’s talking about are Twig, a sea bird, and an unnamed lighthouse. After a violent sea storm isolates Twig from her flock, she perches on a lighthouse. For some reason, this awakens the lighthouse, it tips over, and in the resulting crash, it grows legs. Typical lighthouse behavior. 

Awakened and the new owner of legs, this lighthouse feels immediately called to a giant mountain peak atop the island it’s on. So, it begins heading that way, with Twig in tow. Controlling the lighthouse consists of moving through surrealist and fantastical landscapes and shining your beam on things. You can shine your beam on plants and sometimes they’ll grow; you can shine your beam on gears and sometimes Twig will fly to them and rotate them to unlock gates; you can shine your beam on strange pot creatures that crash to the floor beneath them, sometimes revealing objects for Twig to interact with. 

Your primary method of interacting with this world is your beam, and second to that is Twig. This might just be a me thing as someone who lives a couple hours away from Disney World and has a fondness for the technology of animatronics, but Keeper most reminds me of a Disney dark ride. If you’re unfamiliar with that term, dark rides include Pirates of the Caribbean and The Haunted Mansion. It’s less about thrills and more about experiencing the things around you, watching animatronics move to tell a story, and soaking in the vibes. That’s Keeper. 

I love that shining your light on objects causes them to emote or come to life with animation. It might not affect your journey forward or be part of a puzzle every time, but that’s okay – it’s about the vibes! It’s about watching the animatronics of this world, as it were, do things that make the surrounding area feel real, like it has its own story to tell. 

The puzzles I see seem simple and quick, but I can’t help keeping an eye on the things outside the primary focus of these gameplay videos. I see sunflowers dance as light grazes over them, carrots come to life and dive bomb into the soil below, and more. It really feels like a Double Fine dark ride in the most complimentary way. 

Of course, I see some other things that catch my eye. At one point, Twig becomes a giant egg atop the lighthouse for some reason. I see a village of tiny lil guys that are rusty watches. I see the lighthouse prance through pink pollen that gives it a light, low-gravity effect when it jumps. Everything I see looks vastly different from what I witness moments before, but it’s all oozing with Double Fine and surrealist Salvador Dali-inspired charm. 

Some areas are more linear, designed around puzzles, Schafer says. Other areas are more open, prime for exploration. Regardless of where you are in the lighthouse’s journey to the mountain peak, Schafer says Keeper is ultimately about change; how nature changes, how Twig changes, how the lighthouse changes. Every character, including Twig and the Lighthouse, has a story arc, he adds. 

When I ask Schafer why Petty decided to have players control a lighthouse, Schafer laughs – he doesn’t actually know. He says the lighthouse was one of the game’s side characters, but when he saw it walking with legs, he told Petty that needs to be the game. “It was compelling,” Schafer says. “It really looked like something from a surrealist painting.” 

Schafer ends my presentation further explaining Double Fine’s love of nonsense and the bizarre, the type of work directors David Lynch and David Cronenberg are interested in making, he says. I see the vision. 

Keeper is a weird game, but it has that undeniable Double Fine charm. I can’t wait to actually play it when it launches on October 17 on Xbox Series X/S and PC. 



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August 21, 2025 0 comments
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