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Black Ops 7 Multiplayer Avoids The CoD Fatigue, But Warzone Falls A Step Back
Game Updates

Black Ops 7 Multiplayer Avoids The CoD Fatigue, But Warzone Falls A Step Back

by admin October 1, 2025



With Call of Duty: Black Ops 7, Treyarch is going back-to-back with Black Ops releases. The new game brings a futuristic setting for multiplayer, the largest round-based Zombies map ever, and a new Resurgence map for Warzone called Haven’s Hollow. GameSpot went hands-on with Black Ops 7 during Call of Duty: Next, and while the jump into the future does enough to distinguish the multiplayer from last year’s offering, and the latest iteration of Zombies creates a new experience, Warzone’s upcoming integration currently falls flat for Black Ops 7.

Futuristic and refined multiplayer

I’ve always believed that Call of Duty was at its best with a rotating developer cycle. I liked flip-flopping between developers and the different series within Call of Duty. Going from Modern Warfare to Black Ops was refreshing because the different teams each introduced different styles, modes, and features to their takes on the game, lessening the yearly “CoD fatigue.”

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Now Playing: Call of Duty: Black Ops 7 | Multiplayer Gameplay Reveal Trailer

So, with another Black Ops title coming so soon, my biggest concern was how Treyarch would make Black Ops 7 feel fresh enough. I didn’t want another year that felt like more of the exact same, because we already lived through that with back-to-back Modern Warfare titles. Thankfully, I can happily report that Black Ops 7 does enough to remain an invigorating multiplayer experience.

Taking Black Ops out of the ’90s of last year’s entry and into the year 2035 does a lot to change how multiplayer feels. Treyarch leans into the tech of this future, providing more interesting scorestreaks such as the dog-like robot called the D.A.W.G. and the Rhino, which is a robotic take on Call of Duty’s juggernaut enemy type from previous games.

Loadouts can also be equipped with other tech and gadgets from the future to further differentiate Black Ops 7 from its predecessor. There are field upgrades that let you launch drones, temporarily cloak yourself, and even place decoy holograms of your operator to trick your enemy. These aren’t new mechanics in Call of Duty, but we haven’t seen equipment like this since the days of the high-tech jetpack games, and they add immersion to Black Ops 7’s futuristic warfare.

Treyarch also enhanced the omnimovement system introduced in Black Ops 6, making the movement faster, more fluid, and oftentimes flashier. The team removed the tactical sprint (you now need a specific perk to use it), increased the base movement speed, and added a wall jump. On paper, these changes to omnimovement seem minimal, but the adjustments do feel impactful. Wall jumps can be chained together, and these hops can be used to reach windows and other areas not previously accessible in boots-on-the-ground Call of Duty games.

During my hands-on time, I was able to perform a few fancy wall jumps where I could tap the wall, giving me extra height, and then spin around in the air to catch an opponent off guard. I could also toss a stun grenade into a window to daze a sniper, and then wall jump high enough to reach and eliminate them, which is a play the previous game’s movement didn’t allow for. I’m not super savvy with advanced movement, so there will be players who perform much more impressive plays, but it does give you more options on how you approach areas of the maps, as well as your gunfights. This also may or may not sound like a huge feature to some, but fundamentally impacting the moment-to-moment gameplay in this way can really freshen things up for Black Ops 7.

The maps I played were also large enough to give space for pulling off these over-the-top action moves. One complaint I ended up having in Black Ops 6 was that most of the maps were on the smaller side, with a focus on chaotic and in-your-face action, but the Black Ops 7 maps we played gave me much more room to breathe. These aren’t huge designs, but they are all medium-sized Call of Duty maps.

In an interview with Treyarch associate design director Matt Scronce, and senior director of production Yale Miller, the developers explained how this year’s maps were meant to feel more like classic maps inspired by Black Ops 2.

“The big things we talk about with map design are being fair and fun,” Miller said. “It’s also because this is a spiritual successor to Black Ops 2, so it’s really leaning into those core beliefs on three-lane maps. Each lane needs a really clear purpose. If one side has a power position, there should probably also be a power position on the other side.”

Forge was easily my favorite multiplayer map. We played Domination on Forge, which is set at a Guild research and development center. There are two large wings of the facility to fight indoors, and the B flag for Domination is located outside at the center hub of the map. Uniquely, the B flag is surrounded by sections of cover that continuously rotate around the point. This center hub provided a lot of interesting opportunities while fighting for B. Sometimes the rotating cover would move at just the right time to expose an enemy, while other times it would catch me off-guard and leave me vulnerable. There are also exterior building walls that curve around this center hub, giving plenty of opportunity for those flashy wall-jump plays.

Forge was also the map the developers said proved to be most challenging.

“Not from a sheer design point, but just everything that went into it,” Miller said. “There is rotating cover, and like, how is that going to work?”

The map is also complicated from a technical standpoint, he said.

“There’s a lot of glass. Glass canopies and other stuff,” Miller explained. “To make the map look right when light is coming through the glass, you need reflection and refraction, so it drops a little bit of shade.”

Scronce and Miller also confirmed that last year’s training grounds would return in Black Ops 7 to give you a safe place to practice the game’s updated omnimovement. Black Ops 7’s training takes place on Forge, and the map’s design makes a great location to practice wall jumps and other moves, as this was the map that provided me the most real estate and opportunity for performing these actions.

There is also an intelligent movement setting in Black Ops 7 that helps you with the wall jump.

“It’s listed as a wall jump assist in your movement settings,” Scronce said. “Then, you can jump at the wall, and it will wall jump for you.”

This, combined with the practice map, should help players like me improve their movement skills.

Most of the standard Call of Duty weapons, perks, and attachments remain in Black Ops 7, so it was the map design, refined movement, and future tech that sold the multiplayer for me. I had a blast wall-jumping and launching drones into the air, and I look forward to trying out the rest of the map pool at launch.

The Wonder Vehicle changes the Zombies experience

Black Ops 7 introduces Ashes of the Damned, the largest round-based Zombies map ever, but this time the design is more road-like than that of a standard map. It’s inspired by Black Ops 2’s Tranzit and features a figure-eight layout with separate chunks of map locations that are all connected by dangerous stretches of road. In Tranzit, you navigated the roads via a bus that would continuously loop around the map, but Ashes of the Damned puts you in the driver seat of Ol’ Tessie, the map’s new Wonder Vehicle. Tessie is an old junker of a truck that you gain access to at the start of your match, and you can drive and upgrade the vehicle on your journey.

Design director Kevin Drew and lead game designer Steve Bianchi explained that Ashes of the Damned was specifically designed around Tessie.

“We created it around the vehicle,” Bianchi said. “The scale of the map matches having a vehicle as a core element to the map. It’s the fifth member of your squad.

“The fog and the roads between are treacherous to travel, so we wanted those to be very streamlined but also really cool for the vehicle to travel,” Bianchi continued.

Call of Duty: Black Ops 7 – Ashes of the Damned Zombies Cinematic Trailer

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In my short time with Zombies, I did get to ride around in Tessie, and it was very satisfying to run over the hordes of zombies in my path. I didn’t get to experience the full upgrades available, but I did get to the portion of the map where you can upgrade the vehicle to include a Pack-a-Punch machine. That’s right: The truck becomes a moving Pack-a-Punch machine, and you can upgrade your weapons on the fly.

If you decide to take the roads on foot, you’re met with a fast-moving enemy type called Ravengers. These creatures swarm you and make it difficult to proceed, so it’s a lot safer to travel with Tessie. It also made for awkward and tense moments when our vehicle was destroyed while traversing these roads. Enemies and crashes can cause enough damage to disable the Wonder Vehicle, and while Treyarch told us there was a way to repair Tessie, we didn’t figure that part out.

Like other Zombies maps, Ashes of the Damned features a main storyline quest, a unique Wonder Weapon, and plenty of mysteries to uncover. Features like Wall Buys, GobbleGums, and the iconic Mystery Box return. I also appreciate that Treyarch isn’t drip-feeding the perks to us this year. Black Ops 6 started with a small selection, and each seasonal update expanded the list of perks. Black Ops 7 includes all the perks available in Black Ops 6 and introduces a new perk called Wisp Tea. I didn’t get to try this perk out for myself, but it spawns a spectral orb-like protector to help you fight off zombies.

In addition to being the largest round-based map, Ashes of the Damned also includes the largest cast yet. The map features eight playable characters: the crew of four from Black Ops 6, as well as the iconic cast of Takeo, Dempsey, Nikolai, and Richtofen. You can mix and match any of these characters for up to four-player co-op. They all have unique voice lines, and Drew said some dialogue will depend on which characters are included in your party. Much of the character dialogue was blocked from our hands-on session, as Treyarch wanted to preserve the story elements for the full launch, but I am excited to see where Tessie and this new story will take me in Black Ops 7.

Warzone lacks meaningful changes

Black Ops 7 will integrate with Warzone during Season 1. A date hasn’t been confirmed for this first post-launch update, but the content will include map changes for Verdansk and a new Resurgence map called Haven’s Hollow.

Due to the popularity of Verdansk, I’m not surprised the developer is bringing it back as Warzone’s big map battle royale. However, I am surprised by how uninspiring the map’s changes proved to be in our hands-on session.

The Season 1 update will add two POIs: Factory and Signal Station. Factory is a large factory-style building next to Superstore, and it’s a very forgettable location. Signal Station is a little more interesting as it offers objectives you can complete in order to get rewarded with extra intel. Completing the objectives will upgrade your Tac Map to reveal enemy density for a portion of the map. The Tac Map will highlight quadrants in orange or red based on how populated those areas are. Intel is always handy, and maybe this will become a hot spot for players, but ultimately my time on this version of Verdansk played the same as any other match pre-integration.

The season’s new map is a smaller one for Resurgence. Haven’s Hollow is set in the same town as Black Ops 6’s Zombies mode. Of course, this version of Liberty Falls is designed pre-outbreak, meaning there are no Zombies elements or destruction here; this is just a quaint West Virginia town. It does include the church, bowling alley, bank, and other major points of interest, but the playable area also extends beyond the areas within the Zombies maps.

Haven’s Hollow is a vibrant map, and it’s filled with rich color not often seen in a Warzone map. I do appreciate the effort to make this map easy on the eyes, and I wish other maps had been this colorful, but unfortunately, it’s not a memorable location to fight for a victory royale. Liberty Falls was the least interesting of all the Zombies maps, and when you take away the Zombies elements, it feels even truer for Warzone . A boring ’90s version of West Virginia feels like another missed opportunity to do something futuristic and fitting of the Black Ops 7 theme. Of course, this was just my initial impression after a few matches on Haven’s Hollow, so maybe this map will grow on me with time, but it lacks any initial wow factor.

It would’ve been nice to see a futuristic new map or an upgraded version of Verdansk with new lighting and robots to fit the Black Ops 7 theme. Warzone’s yearly integration with a new title usually brings something new or fresh-feeling, but this is definitely the battle royale’s most uninspiring yearly update yet.

Treyarch did announce the return of Black Ops 4’s popular Blackout battle royale mode on the Avalon map. This new Blackout battle royale experience won’t arrive until sometime in Spring 2026, and we didn’t get to play or learn any details about the mode at Call of Duty: Next. While Warzone is leaving me disappointed and wanting a whole lot more, I am excited to see what the return of Blackout looks like in Black Ops 7. I just hate that we’ll be waiting long after launch to play it.

Final thoughts

Warzone really missed the mark with uninspired maps, and it doesn’t bring anything new to the table. Fans like myself will likely need to wait until the springtime to get any major or impactful changes to battle royale, and that is a huge disappointment for the yearly integration. However, multiplayer and Zombies content make me excited for the full launch of Black Ops 7. Redefined omnimovement makes the game even more satisfying to play, and if the rest of the maps have the same quality as the ones I sampled at Call of Duty: Next, it can be another enjoyable and action-filled year for Black Ops.



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CoD: Black Ops 7's wallhack killstreak is receiving a frenzy of criticism, but isn't the point of killstreaks that they're unfair?
Product Reviews

CoD: Black Ops 7’s wallhack killstreak is receiving a frenzy of criticism, but isn’t the point of killstreaks that they’re unfair?

by admin October 1, 2025



What is Simp using?! 😱”You think this will be GA’d?” pic.twitter.com/VJUUwAZB8nSeptember 30, 2025

A clip from today’s Call of Duty: Black Ops 7 event has gone mildly viral, and is attracting the ire of onlookers who seem to feel that Call of Duty has, this time, gone too far with the wacky gadgets and guns.

The clip (embedded above) shows Call of Duty pro Simp using one of Blops 7’s new killstreak rewards, The Gravemaker, a sniper rifle whose wielder can see, and snipe, through solid walls. The go-to joke is that Activision has given up on combating cheaters and decided to just put wallhacking into the game.

I sort of get the indignation, because it doesn’t look fun to be on the receiving end of a bullet that was fired through two layers of concrete by someone you never could’ve seen, but I also sort of don’t get it, because aren’t all Call of Duty killstreaks like that?


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How is this less fair than someone calling in an attack helicopter or carpet bombing part of the map? In some of these games you can call in a tactical nuke. A nuclear bomb!

Granted, the specific post I’ve shared is directed at the pro scene—”GA” refers to a “gentlemen’s agreement” not to use certain guns or abilities that have been deemed harmful to competitive play—and maybe this is something the pros will balk at.

To me, though, it just looks like yet another thing better players will kill me with. It appears that you get nine bullets, and so with perfect aim can score nine kills, which is a lot, but other streak rewards can do the same job. Also, Blops 7 will include the usual ‘Cold-Blooded’ perk so that you can hide from thermal optics.

I do agree that killstreaks and scorestreaks are annoying in general. I liked them way back in the original Call of Duty 4: Modern Warfare because they were novel, and there were only a few of them to deal with, but these days I’d welcome streak-free playlists where I don’t have to be bullied by exceptional players who spend a quarter of the match shooting me from a helicopter.

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The response here is probably more about vibes than anything: A wallhack sniper rifle is yet another prompt for the Call of Duty-fatigued to declare that they’re throwing in with the Battlefield crowd this year, and EA has smartly been playing up the idea that Battlefield 6 offers a more “grounded” take on modern warfare.

I don’t think Battlefield has ever been something I’d call grounded, but Call of Duty got so loaded up with live service cruft and goofy-ass crossover skins that it wasn’t a hard reputational battle for EA to win—it just had to not give Beavis and Butt-Head starring roles in BF6. Activision has started to change its tune on premium skins, but for the near future, I don’t know that it has much hope of escaping the narrative that CoD jumped the shark.

As Morgan just pointed out, it doesn’t help that Blops 7 hasn’t blown us away so far. I remain a sucker for CoD’s particular style of shooting, so I’ll check it out, but I doubt I’ll be good enough to ever earn this fancy sniper rifle. If I do, I guarantee that some kid will bound around a corner and noscope me before I even get a chance to look down that thermal sight, so you don’t have to worry about OP killstreaks from me, at least.

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October 1, 2025 0 comments
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Game Reviews

COD Next Shows Off Super Fast BLOPS7 Multiplayer

by admin September 30, 2025


Ahead of Black Ops 7‘s November 14 release date and the early access beta running from October 2 to 5, Call of Duty Next showed off some live footage from the latest entry in the long-running of the military shooter series. The game looks like a solid, speedy, competitive shooter that’s utilizing its futuristic setting for some war-themed sci-fi fantasy. So let’s jump into what stood out during CODNext.

Black Ops 7 multiplayer looks tactile and fast

I don’t blame those who think all of these games look the same, but if you like a fast shooter with some interesting opportunities for gravity-defying tactics, you might want to check out footage from today’s event–especially if you’re a fan of Black Ops 2, to which 7 is intended as a spiritual successor.

Set in the near future, Black Ops 7 has some fancy tech that builds off the advanced movement techniques in Black Ops 6. Wall-jumping, sliding, tactical stance, it all combines very seamlessly in both the scripted sizzle reels and the actual gameplay shown off today.

The wall-bouncing, which looks like it’ll owe Titanfall a royalty check, is particularly exciting as various streamers showed off how these techniques can be used for some vertically lethal plays and opportunities to get new, unexpected sight lines.

Black Ops 7 will ship with 18 maps, mostly focusing on 6v6

In what’s shaping up to be a healthy roster of maps, BLOPS7 will feature 16 6v6 maps, with 13 of those being brand new designs joined by three remakes of BLOPS6 maps. The remaining two maps are for 20v20 battles.

During the beta, folks can jam on six of these maps, all of which are of the smaller, 6v6 variety. Map design in BLOPS7 is particularly focused on standard, three-lane construction. That tried-and-true design, however, might be just what allows the game’s advanced movement techniques to really let players mix things up.

Overclocking equipment

BLOPS7 will contain many of the usual loadout options we’ve long come to expect from CoD, but you’ll be able to further customize your class by “overclocking” lethal, tactical, field upgrades, and score streaks. Once unlocked, these let you equip two modifications in addition to the ordinary functions of the equipment. One such example shown off today was the Stim Shot, which lets you either cancel out enemy-induced debuffs or gain a speed boost when using it.

Weapon build sharing

In what stood out to me as one of the coolest features in BLOPS7, folks will be able to quickly share weapon builds with each other by way of a simple code the game generates when you finish a specific setup. This should make it pretty easy to just grab an effective meta build and jump into a match.

Season one aims to be the ‘biggest’ in BLOPS history

Though BLOPS7 has a pretty sizeable stock of maps to choose from at launch, Treyarch announced today that seven additional multiplayer maps will join the game over the course of its first season, with six of them for the 6v6 mode. Ranked play will arrive in season two.

Nuketown returns

Looking like it came straight out of Bethesda’s Fallout games, the end of the multiplayer reveal showed off a couple of shots of fan-favorite CoD map Nuketown. Check it out:

© Screenshot: Activision / Kotaku

Nuketown is expected to arrive “soon” after BLOPS7‘s launch.

All in all, the big takeaway from CODNext is that if fast-paced, competitive shooters are your thing, BLOPS7 is looking pretty solid.



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A screenshot featuing the Call of Duty Beavis and Butthead collab skin.
Esports

Black Ops 7 dev adresses long-time CoD complaint with big update

by admin September 29, 2025



Treyarch’s Matt Scronce has explained why the Black Ops 6 devs hadn’t totally dumped an issue that Call of Duty fans have been complaining about for a while. Though it has been “drastically reduced” for Black Ops 7.

Since Call of Duty started molding into one with the launch of the CoD hub, there have been a few issues that have lingered from game to game. Players have voiced their complaints on big collabs, devs seemingly not focusing on the realism side of CoD, and even the in-game performance of guns.

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On the latter part of that, fans have complained for a while about visual clutter when firing. Wacky scopes, some filling too much of the screen, and gun smoke flying up after shots have all caused players headaches at some point.

The visual smoke has, at times, been toned down, but the developers have accepted that they’ve not gone too far enough at times. However, that should change with Black Ops 7.

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CoD devs reducing visual noise in Black Ops 7

Ahead of the Black Ops 7 multiplayer beta, Treyarch’s Matt Scronce announced that “drastically reduced visual noise” when firing weapons in the upcoming release. 

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The design director noted that it “is a common piece of feedback across the board but also specifically from our keyboard and mouse players.” Though, he was quizzed on why it’s not been eradicated before, given it is a common complaint.

“Will only speak for us, but we pulled back considerably over the course of Black Ops 6,” he added. “It’s a balance between visual flavor and gameplay. Want to make sure gameplay is prioritized on day 1 for Black Ops 7.”

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Will only speak for us, but we pulled back considerably over the course of Black Ops 6. It’s a balance between visual flavor and gameplay. Want to make sure gameplay is prioritized on day 1 for Black Ops 7.

— Matt Scronce (@MaTtKs) September 26, 2025

Scornce has also revealed that Treyarch would love to bring back Pick 10 as a create-a-class system at some point, but they’d like to make changes to it as well. 

He also announced that three perks have had their slots switched up ahead of the multiplayer beta. So, Tryarch are taking feedback on board.

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CoD: Black Ops 7 Vault Operators Have A New Look, Plus Bonus Skin Added
Game Updates

CoD: Black Ops 7 Vault Operators Have A New Look, Plus Bonus Skin Added

by admin September 15, 2025



Activision recently announced that the T.E.D.D. operator in the Call of Duty: Black Ops 7 Vault Edition bundle would receive a new makeover, and now the publisher has revealed two more operators in the pack have also received visual adjustments. Additionally, a bonus T.E.D.D. skin has been added to the Vault Edition.

Black Ops 7’s Vault Edition is $100, and it includes early access to the upcoming multiplayer beta, a four-pack of operators, as well as other cosmetic content. The four operators in the pack include T.E.D.D., Karma, Harper, and Reaper EWR-3.

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Now Playing: Call of Duty Black Ops 7: First Impressions

The T.E.D.D. operator now looks less human and more like the robot originally featured in Black Ops 2’s Zombies mode. The flesh has melted off his face to show more of his robotic features. The bonus T.E.D.D. skin added to the Vault Edition bundle will look more like the original Black Ops 7 design that was announced, but Activision says it does have some minor changes.

Redesigned Vault operators

For Karma, her holographic plates and visor have been adjusted. This redesign shows more of her face than the original version. Harper’s operator skin also has slight adjustments with armor now recolored and looking more streamlined. The only operator who didn’t receive a change is Reaper EWR-3.

The operators’ new looks can be seen in the image above. A more detailed 360-degree-look at the skins can be seen in the videos shared on Call of Duty’s blog.

Activision says these changes were made as part of Call of Duty’s commitment to the “authentic look and feel of Black Ops 7,” and after receiving community feedback specifically related to the Black Ops 7 Vault Edition operators.

The publisher recently made changes to Call of Duty’s Carry Forward program, allowing only specific skins and items to transfer from Black Ops 6 to Black Ops 7. This will include some of the Zombies-themed skins players earned by completing the main story quests, but wacky skins like Ninja Turtles and Beavis and Butt-Head won’t carry over.

Call of Duty: Black Ops 7 launches on November 14 for PlayStation 4, PlayStation 5, Xbox Series X|S, Xbox One, and PC. More details and gameplay will be revealed during Activision’s Call of Duty: Next event on September 30. You can find highlights of all major Black Ops 7 announcements here, which includes details on the campaign, a massive round-based Zombies map, and a futuristic multiplayer.



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September 15, 2025 0 comments
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Black Ops 7 logo over screenshot from trailer
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CoD devs announce more iconic Black Ops 2 maps will return in Black Ops 7

by admin September 10, 2025



Treyarch have confirmed that there are more remastered Black Ops 2 maps coming to Black Ops 7 after Raid, Express, and Hijacked. 

Remaking and remastering fan-favorite maps is something that Call of Duty developers have been doing for a while. Modern Warfare 3 (2023) even went a step further and only launched with remastered maps from the original Modern Warfare 2 (2009).

The nostalgia hit of an older map is what some fans look forward to, especially when it is something that hasn’t been redone for a while. So, when it was announced that Raid, Express, and Hijacked would be coming to Black Ops 7, CoD fans were delighted. 

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Raid has, of course, been redone a few times, and we’ve seen Express return, but Hijacked hasn’t. However, there are other Black Ops 2 classics still to follow. 

BO7 devs confirm more Black Ops 2 maps to come

During their September 9 developer update, Treyarch’s Matt Scronce and Brittany Pirello confirmed that more remastered maps are going to be added. 

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“We are going to get some more Black Ops 2 remasters. I don’t want to give away too many spoilers, but I have been reading the replies and some of you have guessed correctly,” Scornce teased.

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Pirello then confirmed that there will be remastered maps in the Call of Duty League. “So, you’ve already seen Raid and Express, and we are expecting to have some more coming out post-launch,” she added.

The team’s here to talk MP maps in our new Dev Talk video, including:

🧬 Treyarch 3-lane design
🗺️ Map pacing, sizing & color
💥 Face Off & Gunfight modes in #BlackOps7
🏆 Potential CDL map selections
🤔 Hints at future BO2 favorites
🔥 Post-launch support & more pic.twitter.com/iz5756b8WC

— Treyarch (@Treyarch) September 9, 2025

Scornce continued that there have to be conversations with the CDL over what maps could be in the competitive pool, but noted that one map is returning for the first time since Black Ops 2.

“I will say that one of the ones that is coming back for the first time since Black Ops 2 was a competitive map in Black Ops 2. It was played in Search and Destroy, and I’ll leave you with that little teaser,” he said. 

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Pirello also teased the return of Yemen, quoting OpTic Gaming’s Seth ‘Scump’ Abner’s iconic “Who’s the best in the game?” callout.





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Seaborne bundle in Black Ops 6
Esports

CoD fans mourn popular skin after big Black Ops 7 carry forward change

by admin August 28, 2025



Call of Duty fans are going to miss one fan-favorite skin in Black Ops 7 after it was announced that skins from Black Ops 6 will not carry forward.

Over the last few years, Call of Duty players have gotten increasingly vocal about their dislike of some of the cartoony skins that have started populating the games.

Rather than crossovers with Beavis and Butthead, American Dad, and even Godzilla, they want more realistic and military skins added to the mix. With Black Ops 7’s release on the horizon, it has been announced that cosmetics from Black Ops 6 won’t be carried forward.

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“Black Ops 7 needs to feel authentic to Call of Duty and its setting. That is why Black Ops 6 Operator and Weapon content will not carry forward to Black Ops 7,” the devs said. Warzone, however, will be unaffected by this.

Black Ops fans will miss The Replacer skin in BO7

The change has been somewhat celebrated by fans. Many are hopeful that the apparent switch to be more “authentic” will deliver them what they’ve been asking for, while others fear cosmetic sales will become rampant.

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However, some are going to miss pretty popular skins. “RIP The Replacer,” Redditor ILoveKetchup402 said, mourning the inability to use it in Black Ops 7. “RIPlacer,” another added.

“I absolutely despise Beavis & Butthead, unicorns, cartoons etc. I just wanted to use my replacer, t800, ballerina,” another commented. “That’s what pissed me off about the switch. I bought The Replacer skin because I thought I would be able to use him in both games,” another said. 

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Others quipped that the devs will simply re-release popular skins so fans have to fork out again. 

“Don’t worry, The Replacer will be replaced by the new The Replacer,” one joked. 

As noted, skins purchased in Black Ops 6 will still be usable in Warzone. So, you’re not losing them for good. They just won’t be in normal multiplayer games.



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August 28, 2025 0 comments
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