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An image of the Critical Role crew posing with senior designers Jeremy Crawford and Chris Perkins, former employees of Wizards of the Coast.
Product Reviews

D&D’s Jeremy Crawford and Chris Perkins un-retire, change teams to Critical Role’s Darrington Press after a combined 46 years at Wizards of the Coast, leaving jaws dropped

by admin June 17, 2025



Dear reader, it might not surprise you to hear this, given my professional, actual job is to write for a site about PC Gaming—but I’m not really into sports. This isn’t universal among our staff, mind. I was duly ribbed for the way I described the following feeling in our morning meet.

However, the recent move of Jeremy Crawford and Chris Perkins to Critical Role’s Darrington Press, after a combined 46 years at D&D, is the closest I will ever get to witnessing the transfer of a high-profile athlete between sports teams. Now, when someone talks to me about how John Sports was bought by a rival team, I can say “I know exactly how you feel about John Sports”.

Some context, first: Darrington Press is the publishing arm of Critical Role, a long-standing D&D actual play stream that’s accrued enough fans to nigh-instantly fund an Amazon Prime animated series. Critical Role has grown into its own media empire and TTRPG company, releasing sourcebooks for homebrew systems Candela Obscura and Daggerheart.


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Perkins and Crawford, meanwhile, are some major industry talents. Formerly the senior story designer and principle rules designer of Dungeons & Dragons, Perkins left WoTC in April of this year after 28 years at the company, with Crawford departing soon after.

Both were large losses for Wizards of the Coast, which had just finished releasing its 2024 ruleset overhaul. And now they’re working for Critical Role, a company that got its start livestreaming D&D, to design systems that are direct competitors. In a post to the Darrington Press website, Critical Role writes:

“Exciting news—our Darrington Press team has grown, adding Chris Perkins as our Creative Director and Jeremy Crawford as Game Director! We’re thrilled to welcome both Chris and Jeremy’s expertise in game design and storytelling, honed through decades of experience working together on tabletop games such as Dungeons & Dragons, Star Wars Roleplaying, Warhammer Fantasy Roleplay, and Blue Rose. We’re enormous fans of their work and are honored to welcome them into our team.”

The words “enormous fans of their work” feels like an understatement, when your company got its start playing one of their games—I don’t think Critical Role owes Wizards of the Coast fealty or anything, there’s just a certain kind of poetry in action here. The student has snapped up two of the masters.

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Perkins says: “Storytelling has always been at the heart of everything I do, and joining Darrington Press feels a bit like coming home … I’ve loved being a part of the extended Critical Role family as a regular guest over the years and I’m beyond excited to help create new worlds full of adventure.”

Crawford, meanwhile, seems buzzing with excitement. “This team is passionate, wildly creative, and committed to building welcoming, connected, amazing story-driven experiences—I can’t wait to expand on what Critical Role has already created to develop some really fun and unique games.”

Wizards of the Coast has been fumbling the bag these past 10 years when it comes to D&D—mostly. I might have my issues and grumbles and gripes with D&D’s 2024 rules remaster, but it’s a fine ruleset, and I’m certain plenty of people will enjoy it. When it comes to secondary projects like capitalising on Baldur’s Gate 3’s success, developing its own VTT, and so on? It’s stumble after stumble.

(Image credit: Darrington Press / Art by Nikki Dawes.)

I have to wonder out loud—and this is pure conjecture and speculation—whether Perkins and Crawford moving over to Darrington Press has something to do with wanting to escape a stifling, Hasbro-driven environment. Critical Role isn’t a small pennies company, mind, but it certainly doesn’t have a CEO who keeps talking about how cool AI is.

If there is any lingering disquietude, Perkins, Crawford, and Critical Role are all likely to keep it quiet—and with good reason. It’s bad professional manners to speak poorly of a former employer, for one thing, but Critical Role also isn’t entirely disconnected from the D&D brand just yet.

It’s just as likely that Perkins and Crawford want to do something new. You make the same game for a couple of decades, and you’ll want to go do something else. Especially given D&D 2024 is a rules revamp, not an overhaul—staying would mean committing to another decade or so of tinkering with the same skeleton. Whatever their reasons, I’m genuinely excited to see what Perkins and Crawford bring to the table.

Still, this has to sting a little for ol’ Wizards of the Coast. D&D 2024 went fine, but as a wider company, it can’t seem to stop losing talented business partners and employees. First Larian sets sail for greener pastures, and now this. This might be another sign that the TTRPG industry’s overdue another OGL-style shakeup.



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June 17, 2025 0 comments
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House of Hope
Product Reviews

Post-Larian Wizards of the Coast threatens us with more ‘CRPGs that are going to be as serious as BG3’

by admin June 10, 2025



Larian is, as you’ve no doubt heard, done with Baldur’s Gate 3. There’s no DLC in the pipeline, no sequel around the corner. Swen and co are off to pastures greener, creating something they’re all very happy to tantalise us about while giving no details at all. I’ve decided it’s Knights of the Old Republic 3, personally (it is not).

But if you think that means Baldur’s Gate-style RPGs are over, then I’ve got news for ya, buddy. BG3 made somewhere in the region of eight hundred gazillion bucks, so you bet the suits at Dungeons and Dragons owner Wizards of the Coast are trying to figure out how to keep that golden goose a-layin’.

First up, former Star Wars Jedi director Stig Asmussen is at work on a “singleplayer action-adventure” game set in the D&D-iverse with his studio Giant Skull, which doesn’t sound very BG3-y. But in a chat with Polygon, WOTC president John Hight reassures everyone that “Don’t get me wrong, we are going to do CRPGs that are going to be as serious as BG3.”


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(Image credit: Larian Studios)

Hight says that WOTC is prioritising making good on the D&D vision that TTRPG players have in their imaginations: “it’s really important that any manifestation of [D&D creatures] in a game be as good as what’s in our own minds. That’s a tall order.”

For what it’s worth, Hight reckons Asmussen’s got that nailed. “I think about what Stig and Patrick Murphy did on God of War 3, taking that pantheon of both gods and the crazy monsters from mythology and bringing them to life. It’s like, wow, what if we could unleash them on D&D?”

Which, sure, sounds OK to me. I very much enjoy the combat in Jedi: Fallen Order (and Survivor, when it’s not crashing or running at 10 fps), so I reckon Giant Skull’s take on D&D could be good fun when it comes out, but I have to admit I am very sceptical of WOTC attempting a Larian-less run at a Baldur’s Gate-style RPG. As our own Harvey Randall put it, it’s clear that D&D’s owners have no clue how to handle BG3’s success, and I’m not confident they’ll figure it out in time for a hypothetical Baldur’s Gate 4.

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June 10, 2025 0 comments
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Baldur's Gate IP overlords Wizards of the Coast reveal a new Dungeons & Dragons single-player action adventure
Game Updates

Baldur’s Gate IP overlords Wizards of the Coast reveal a new Dungeons & Dragons single-player action adventure

by admin June 3, 2025


With Baldur’s Gate 3 developer Larian now off doing their own thing and making multiple games that aren’t Baldur’s Gate 4, BG IP owners Wizards of the Coast have just revealed something that might help fill that void. They’ve agreed to a publishing deal that’ll see relatively new studio Giant Skull create a new game set in the D&D universe.

Giant Skull were founded by Stig Asmussen, director of stuff like Star Wars Jedi: Fallen Order and God of War 3, back in March 2024, and said way back then that it’d be aiming to make “gameplay-driven, story-immersed action-adventure games”.

Well, they get points for sticking to that goal thus far. This WotC-published game they’re working on (thanks, Gematsu) is an “all-new, single-player action adventure title set in the world of Dungeons & Dragons” that’ll be coming to console and PC at some point between now and the end of time.

“Our talented and experienced team at Giant Skull is built on creativity and curiosity,” Asmussen said in a press release, “Our goal is to craft a rich new Dungeons & Dragons universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace.”

“In our time working together on God of War I got to see firsthand Stig’s artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game,” added Wizards of the Coast and Hasbro digital gaming president John Hight, “Worldbuilding and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our Playing to Win Strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new Dungeons & Dragons game in the future.”

So, concrete details about the game and what it’ll end up looking like are pretty scarce right now – as you’d expect for a thing that’s only just tied the publishing knot. There’s no indication of how it may or may not be tied to the BG games we’ve already gotten, or whether any of the characters BG3 famously inspired War and Peace-length fanfictions about will star in it.

Given the fact it hasn’t been declared an RPG, it could well turn out to have very little in common with BG3, aside from the obvious D&D connection. We’ll just have to wait, ponder our orbs like those coastal wizards, and see.



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June 3, 2025 0 comments
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Former God of War and Star Wars Jedi game director teams up with Wizards of the Coast
Esports

Former God of War and Star Wars Jedi game director teams up with Wizards of the Coast

by admin June 3, 2025


We’ve known about Giant Skull for a hot minute, but not exactly what they were working on. After today’s announcement, we think it’s the perfect pairing. Stig Asmussen previous was the game director of Star Wars Jedi: Survivor and Star Wars Jedi: Fallen Order for Respawn Entertainment and EA. Prior to that, he was the game director on God of War III and the art director for God of War II at Sony Santa Monica. If anyone should be handling the S&D franchise, it’s him. Check out the details below!

Renton, WA, June 2, 2025 – Wizards of the Coast, a subsidiary of Hasbro, Inc. (NASDAQ: HAS), has signed an exclusive publishing agreement with Giant Skull, a studio dedicated to building gameplay-driven, story immersed action-adventure games. This epic, exciting project will be an all-new, single-player action-adventure title set in the world of DUNGEONS & DRAGONS and marks a definitive moment in both companies’ gaming ambitions. The game is currently in development for PC and console and more details will be revealed at a later date. “Stig and the team at Giant Skull are exactly the type of exceptionally talented creators we want to work with, and I’m so happy to be reuniting with him on this new project,” said John Hight, President of Wizards of the Coast and Digital Gaming at Hasbro. “In our time working together on God of War I got to see firsthand Stig’s artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game. Worldbuilding and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our Playing to Win Strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new DUNGEONS & DRAGONS game in the future.” “Our talented and experienced team at Giant Skull is built on creativity and curiosity,” said Stig Asmussen, CEO, Giant Skull. “Our goal is to craft a rich new DUNGEONS & DRAGONS universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace.” Giant Skull includes star-studded talent from premium studios who have consistently developed and launched award-winning, globally successful franchises. Asmussen was most recently the game director of Star Wars Jedi: Survivor and Star Wars Jedi: Fallen Order for Respawn Entertainment and EA. Prior to that, he was the game director on God of War III and the art director for God of War II at Sony Santa Monica. Giant Skull has an elite team, all of whom will be instrumental in shaping this new single-player focused action adventure, utilizing Unreal Engine 5, from the ground-up.  This partnership adds to Wizards of the Coast’s growing lineup of games, which includes both original titles and those based on popular brands. In addition to the Giant Skull project, several other exciting games are in the works across Wizards’ North American studios. Archetype Entertainment (Austin, TX) is currently hard at work on EXODUS, an epic sci-fi RPG that puts players at the center of an emotional story. Atomic Arcade (Raleigh, NC) has recently released two new images from its first project: a game centered on Snake Eyes, the legendary ninja/commando from G.I. JOE. Invoke (Montreal, QC) is in full production of another DUNGEONS & DRAGONS action-adventure game built around magic. Also, Skeleton Key (Austin, TX) is working on a project that blends suspense, horror, and memorable gameplay experiences. Finally, the Wizards of the Coast team continues to expand Magic: The Gathering Arena with new content and features.

Stay tuned to GamingTrend for more Giant Skull and Wizards of the Coast news and info!


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