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Classic Anime Flick 'Angel's Egg' Hits Theaters in November
Gaming Gear

Classic Anime Flick ‘Angel’s Egg’ Hits Theaters in November

by admin August 17, 2025


Before he helmed the first anime film adaptation of Ghost in the Shell, director Mamoru Oshii made his own original works, including Angel’s Egg. The film turns 40 years old later this year, and to celebrate, distributor GKids is bringing it to North American theaters for the first time.

Beginning November 19, theaters across the country will put a 4K restoration of the movie on the big screen. Created by Oshii and character designer Yoshitaka Amano, the post-apocalyptic film stars a young girl safeguarding an egg and a young boy with mysterious dreams about a bird. The movie was notably Oshii’s first original work—and has themes that would stick around in his later works—and has very little spoken dialogue. At the time, audiences didn’t fully connect with it because of its biblical allegories and meaning, but it has grown in estimation over time. This past May, it screened at the 2025 Cannes Film Festival.

After it leaves theaters, Angel’s Egg will land on HBO Max. Earlier this week, GKids announced a deal with the streamer to bring 20 live-action and animated adult movies to the platform, starting with Your Name, Shin Godzilla, and Perfect Blue on September 1. HBO Max already houses Studio Ghibli movies in the U.S., and in a press release, WB Discovery’s Royce Battleman said this new deal “allows us to continue delivering premium films to our subscribers and solidifies HBO Max’s position as a leading destination in the space.”

Later titles hitting HBO Max include Summer Wars, Wolf Children, and The Girl Who Leapt Through Time.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 17, 2025 0 comments
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Mario Kart World updates Random online selection, but what fans really want is a classic mode
Game Reviews

Mario Kart World updates Random online selection, but what fans really want is a classic mode

by admin June 26, 2025


Mario Kart World has received another update, which along with some general fixes also makes changes to courses selected in Random during an online VS Race.

While the update notes for Ver. 1.1.2, as it is known, simply state the Mario Kart World team has “adjusted courses selected in ‘Random’ when selecting next course in a wireless ‘VS Race'”, there is more to it than it may first appear.

Mario Kart World Is A TERRIFYING Influencer-Ridden Dystopian NIGHTMARE | Lore Deep Dive. Watch on YouTube

Prior to this update going live, if a player selected Randon during course selection while racing online, it would always result in a more traditional three lap race, rather than Mario Kart World’s community dubbed “intermission tracks”. These are the tracks that essentially run in one long and almost linear layout, and connect Mario Kart World’s, well, world.

Now, however, these intermission tracks have been added to the online Random fray, which means playing Mario Kart World in a more ‘traditional’ way with consistent three-lapped courses is not guaranteed.

Some online are rather unhappy with this development. “Nintendo has basically stepped in and said ‘no, you’re supposed to play this way’,” reads one comment on ResetEra. “They saw players clamoring for a more traditional online mode and did… the exact opposite of what they wanted.”


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“There’s gotta be a classic mode coming. They have to understand WHY everyone is choosing random right? …..right?” another comment on reddit adds.

“Nintendo has ‘KILLED’ Online Versus in Mario Kart World,” also reads a post on X.

so you just cant avoid intermission online now 🙃 and what’s worse is that they choose from the 3 tracks already available. this is so annoying i might not even play online anymore
byu/cucumberboba inmariokart
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You can check out the full Mario Kart World update notes, as shared by Nintendo, below:

General

  • Adjusted courses selected in “Random” when selecting next course in a wireless “VS Race.”

Fixed Issues

  • Made readjustments to fix an issue where rate fluctuations were sometimes displayed incorrectly in “Online Play” and “Knockout Tour.”
  • Fixed an issue where you sometimes can’t recover quickly after falling off the course in “Dino Dino Jungle”.
  • Fixed an issue where you continually hit the wall near the finish line of “Boo Cinema” when transformed into Bullet Bill.

If you are still on the fence about giving Mario Kart World a spin, be sure to check out Eurogamer’s review, where our Tom said how the game “offers neat twists on the classic Mario Kart formula”, calling it all “entertaining, snackable, fun”.

Or, if you are already familiar with the bones of Mario Kart World, but need a little hand to get a bit more out of it (like unlocking that infamous Mirror Mode, for example), you can check out our guides. Here is one on the Dash Food locations in Mario Kart World to get you started.



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June 26, 2025 0 comments
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'The Wizard of Oz' at the Sphere Tests the Ways AI Can Preserve Classic Cinema
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‘The Wizard of Oz’ at the Sphere Tests the Ways AI Can Preserve Classic Cinema

by admin June 26, 2025


The Wizard of Oz is landing on the Vegas strip at the Sphere this summer, and it’s not without some controversy.

The Warner Bros. classic Technicolor feature starring Judy Garland is being presented in a special limited engagement at the massive spherical stadium venue in Las Vegas, presumably in between music artist residencies. The state-of-the-art immersive entertainment center made its debut as a must-visit attraction with rock band U2.

Now in a new venture, the Sphere collaborates with Warner Bros. Entertainment to celebrate The Wizard of Oz by giving it a refresh for the screen-filling presentation that’s caused a stir in the world of cinema. Recently, it was reported that to get the classic film to fit the scale of the sphere, AI would be used visually in an extensive manner.

In a Mashable story, Sphere Entertainment executive chairman and CEO Jim Dolan talked about the venue’s collaboration with Google Cloud. “The power of generative AI, combined with Google’s infrastructure and expertise, is helping us to achieve something extraordinary,” he said. “We needed a partner who could push boundaries alongside our teams at Sphere Studios and Magnopus, and Google was the only company equipped to meet the challenge on the world’s highest resolution LED screen.”

It might have ruffled the feathers of film fanatics and conservationists at the thought, with many decrying what’s to stop them from tampering with the MGM masterpieces Warner Bros. Discovery now owns—or worse, somehow attempting to enhance Judy Garland’s performance.

In a recent interview with Variety, Carolyn Blackwood, head of Sphere Studios, discussed how the generative AI’s use will stick to only upscaling the vintage picture. “If there was a closeup before and it was just Dorothy, but you knew that the Tin Man and the Scarecrow and the Cowardly Lion were in the scene with her, but you didn’t see it in the original, you now you go wide and they’re all there together.”

So things like legs on characters and expanded figures, as well as landscapes, are not off the table. It remains to be seen how that affects characters in the space that didn’t have reactions filmed. Will the technology generate a performance based on cut scenes or composite from knowledge of the film or the actor’s film legacy? That’s where it feels like it’s getting a little sacrilegious.

Blackwood assures, however, that Garland’s vocal performance will remain untouched. “People have asked us, because they know that we’re obviously using AI technologies on this film visually, a lot of questions about whether or not we were gonna do that to the vocals. We didn’t. This is Judy Garland.”

Paul Freeman, principal audio artist at the Sphere, added that the touches are solely intended to enhance the film into an immersive experience like no other. So while music stems and other character lines get some cleaning up, Garland remains pristine. “One of the cool byproducts of that is, number one, it gives you a very, very, very immersive feeling. So when you listen to ‘Somewhere Over the Rainbow’ and you’re hearing the real Judy Garland vocal placed position where it should be based on the picture, and you’re hearing that orchestra enveloping you, it is a version that you’ve never heard before, and you’ll never hear again. It’s perfect. It is the perfect version of ‘Somewhere Over the Rainbow.’”

But will using a Hollywood crown jewel to test the waters of AI preserve the classics for new formats, or will it open the floodgates to remixing them with new tech until they are no longer the instantly recognizable beloved pieces of cinema history?

The Wizard of Oz begins its Sphere engagement August 28.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 26, 2025 0 comments
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Bitcoin
GameFi Guides

Bitcoin Classic Whales Remain Unmoved As BTC Price Struggles Above $102,000 Line

by admin June 23, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

After weeks of trading above the $100,000 threshold, Bitcoin’s price has fallen below this psychological level with the heightened bearish state of the crypto market. However, the flagship asset has recovered to this level, and it is now trading slightly above $102,000. Within this waning price action is a positive trend and activity spotted among key BTC investors.

Classic BTC Whales Maintain a Neutral Stance

During the weekend, Bitcoin experienced a sharp decline as macroeconomic conditions remained bearish. On-chain data shows that BTC’s waning price action has not entirely influenced the conviction of many investors, especially whales.

Alphractal, a data analytics and investment platform, reported that the true and classic whale investors are still maintaining a neutral stance, neither bullish nor bearish. The platform revealed the development following its investigation of the Bitcoin Whale Transaction metric to gauge big investors’ transactions. 

According to the platform, the volume of on-chain BTC transactions over $100,000 stays at neutral to low levels. A look at the chart shows that this trend and position also occurred back in 2020, indicating a potential market reaction akin to that of the 2020 bull cycle.

Such steady behavior from whales points to a wait-and-see strategy by these investors, indicating neither terror nor euphoria. Despite short-term volatility, their neutrality might indicate greater market apprehension or faith in Bitcoin’s long-term course.

BTC whale transaction volume is neutral | Source: Alphractal on X

The on-chain platform highlighted that OG Whales usually shift enormous amounts of BTC during bull runs. However, this trend identified among these key investors in the bull market phase has not happened since 2022.

Bitcoin’s recent pullback has raised concerns about its near-term prospects as the flagship asset dropped to the Short-Term Holders Realized Price. Alphractal noted that Bitcoin had reached the STH realized price after declining below the $99,000 zone.

According to Alphractal, this is the point where it hits the average price of every BTC bought in the last 155 days. In the meantime, the expert has urged investors to be extra cautious since this could be the primary short-term support.

BTC To Rally In The Near Term

While BTC struggles to regain upside traction, Batman, a crypto expert, stated that the asset is still holding strong at support and showing good resilience. Since rising above the $100,000 mark, Bitcoin has maintained its position above this level for over 44 straight days, reflecting its resilience even during market whirlwinds. “That’s a good sign in the tough market we have seen lately,” he added.

Batman noted that if this support continues to hold, BTC may push toward the $120,000 level in the short term. This expected surge aligns with the last phase of the Wyckoff theory, which the expert believes will start sooner or later.

BTC trading at $101,750 on the 1D chart | Source: BTCUSDT on Tradingview.com

Featured image from Pixabay, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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June 23, 2025 0 comments
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Crypto Trends

7 Classic Video Games That Defined Their Consoles

by admin June 22, 2025



Since the days of games like Pitfall on the Atari 2600, every console released has some kind of new feature—a giant leap in graphical power, analog sticks, controller haptics, and so on. 

Along with those features come games that take full advantage of them. 

Super Mario 64 wasn’t the first game to use an analog stick, but it announced to the world that analog sticks are here and gave the Nintendo 64 a firm place in video game history. 

Sonic the Hedgehog showed us that Sega could—at least for a few years—stand shoulder to shoulder with the 800-pound Donkey Kong in the room, Nintendo. 

We’re diving back into the console generations we grew up with to spotlight the games that defined them, whether by pushing the hardware, shifting the genre, or just being impossible to put down. This is hardly an exhaustive list, but they’re among the games that we still can’t quite shake all these years later.

PlayStation – Final Fantasy VII (1997)

We’re in the middle of a trilogy that remakes this classic game in ultra-high fidelity. 

However, when it was released on the PlayStation in 1997, it was a huge moment. Square—before it was Square Enix—had been a mainstay of Nintendo systems, providing players with classic games for the Nintendo, Game Boy, and Super Nintendo. 

Simply releasing on PlayStation was a significant shift for gamers in the know. But it was also a showcase for what we could start to expect from games on systems with optical drives. 

Limited by the small cartridge size of the upcoming Nintendo 64, Square made the decision to move to the PlayStation, which gave it room to create a much more expansive game, complete with CGI-animated cut-scenes. 

Games suddenly felt bigger and more cinematic—something that would make another significant jump with Metal Gear Solid a year later.



Dreamcast – Shenmue (2000)

These days, Shenmue is primarily a source of ancient memes—do you know where to find sailors? 

But at the time, it felt like something entirely new. It was a proto-open-world game. The places to explore were relatively small, but they were jam-packed with detail and surprises, as well as plenty of things to do and jumps to kick. 

As Ryo Hazuki, you had to learn martial arts like kung fu and karate, take care of responsibilities, and help out friends in the city, all while trying to solve the mystery of who killed your father and why. 

The whole world worked on a day-to-day schedule, and you couldn’t just go talk to a shopkeeper in the middle of the night. 

Having all of this complexity rendered in detailed 3D environments for its time felt like the beginning of something.

Nintendo GameCube – Super Smash Bros. Melee (2001)

The Super Smash Bros. series debuted on Nintendo 64, but the next entry, Super Smash Bros. Melee for the GameCube, perfected the formula.

It did it so well that it continues to outshine subsequent entries, such as Brawl and Ultimate, and remains a staple in fighting game tournaments thanks to its sharp, precise gameplay and well-balanced variety of characters. 

It was also a standout for making use of the GameCube’s four controller ports, making it a favorite party game; Smash Bros. was the true Mario Party, if you ask us.

Xbox – Splinter Cell (2002)

The original Xbox was a graphical powerhouse at the time of release.

Halo and Halo 2 are undoubtedly the most popular games to hit the system, but Ubisoft’s Splinter Cell series is a defining part of the console’s library. 

Splinter Cell dares to ask the question: What if the only colors used in a game were green and black? As Sam Fisher, you’re awash in shadows from the first moments of the game, and those shadows are often your only friend. Staying in the darkness is the only way to survive. 

This all worked because the game featured absolutely stellar lighting. The green light on Fisher’s back always let you know where you were, but you were constantly changing up the lighting of your surroundings, shooting out bulbs or making them flicker to blind and distract your enemies. It acted as an early showcase of something the Xbox could do that the other systems just couldn’t. 

The two Xbox sequels, Pandora Tomorrow and Chaos Theory, quickly followed, upping the ante visually while introducing the fan-favorite Spies vs. Mercs asymmetrical multiplayer mode; however, the original was the defining game.

PlayStation 2 – Grand Theft Auto: San Andreas (2004)

The Grand Theft Auto series began as a two-dimensional overhead game, evolved into a 3D experience with GTA3, and then advanced to a new level of visual fidelity and expansive world size with GTA 4. 

San Andreas, released on PlayStation 2, is our pick for the standout in the series, though. It was the seed of everything that would follow. 

It had three big cities to explore and make trouble in, a memorable protagonist in CJ, and a killer soundtrack thanks to the radio stations filled with classic rock and period-appropriate West Coast rap and hip-hop.

It was the first game where you could change your character’s clothes to any look you wanted. It was also the first game where you could change your body through workouts and diet, although there are hints that this may also be present in the upcoming GTA 6.

Wii – Wii Sports (2006) 

Never has a video game company made such a powerful decision as Nintendo when it decided to include Wii Sports with the original Wii when it was released in 2006. 

Without the help of a memorable mascot like Mario, the console launch could’ve fallen by the wayside as a curiosity. Instead, it sparked a gold rush for motion controls everywhere, with Microsoft and Sony scrambling to replicate Nintendo’s success but never coming close to it. 

All of a sudden, Wii Sports was in every household, and it defined exactly what the Wii could do. 

For a while, we were all boxing, playing golf, rolling turkeys, and scoring eagles in the various events of Wii Sports. Very few games define their systems so perfectly and simply as Wii Sports did for the Wii.

Xbox 360 – The Elder Scrolls V: Oblivion (2006)

There was a time, long ago, when Bethesda was able to release more than one game per decade, when a new Elder Scrolls game wasn’t a “once in a lifetime” event. 

Morrowind, Oblivion, and Skyrim were all released within a nine-year period. Morrowind is a favorite of old-school fans, and Skyrim sent the series’ popularity into the stratosphere—but Oblivion was one of the first true “next-gen” games on the Xbox 360, a system that was about to explode in popularity.

It feels primitive now, with its bustling metropolises resembling ghost towns, but at the time, it was an absolute stunner of a game with an expansive open world, and it made the Xbox 360 a must-have system.

Edited by Sebastian Sinclair

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June 22, 2025 0 comments
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China to Restore Classic Bruce Lee, Jackie Chan and Jet Li Movies Using AI

by admin June 20, 2025



In brief

  • China has launched a $14 million AI initiative to digitally restore 100 classic martial arts films starring Bruce Lee, Jackie Chan, and Jet Li.
  • The China Film Foundation’s Kung Fu Film Heritage Project will use AI to enhance image quality, sound, and production values while preserving original storytelling integrity of classics like “Fist of Fury” and “Drunken Master.”
  • The initiative represents China’s largest effort to leverage AI for cultural soft power projection, contrasting sharply with Hollywood’s more cautious approach to AI integration amid ethical concerns.

China has launched a $14 million artificial intelligence, or AI, initiative to digitally restore 100 classic martial arts films, including fan favorites starring Bruce Lee, Jackie Chan, and Jet Li.

The China Film Foundation announced the Kung Fu Film Heritage Project at the 27th Shanghai International Film Festival, focusing on classic titles including “Fist of Fury,” “The Big Boss,” “Once Upon a Time in China” and “Drunken Master” for comprehensive AI-driven restoration that will enhance image quality, sound and production values while preserving original storytelling integrity.

The initiative was announced alongside the premiere of “A Better Tomorrow: Cyber Border,” which organizers called the world’s first fully artificial intelligence-produced animated feature film, in a Variety report.

The original 1986 “A Better Tomorrow” was director John Woo’s breakthrough crime thriller that launched the Hong Kong heroic bloodshed genre and made Chow Yun-fat an international star.



“This entire animated feature was made by just 30 people,” producer Zhang Qing told Variety. “AI has collapsed the barrier between creativity and execution. The production cycle has gone from years to months.”

The initiative represents China’s biggest effort yet to leverage AI for soft power projection, transforming film preservation while reviving martial arts cinema that first introduced Chinese culture to Western audiences decades ago.

“From Bruce Lee to Jackie Chan, from ‘Crouching Tiger, Hidden Dragon’ to ‘Wolf Warrior,’ these films have shown the world the vitality and spirit of the Chinese people,” said China Film Foundation chair Zhang Qilin. “They are our cinematic calling cards to the world.”

“AI is the brush, but creativity is the soul,” Canxing Media chair Tian Ming said. “Classic kung fu films embody China’s spiritual backbone. We’re inviting global partners to join this cultural and technological reboot.”

Ten films will receive priority treatment in the first phase, with broader international distribution planned pending market reception and regulatory approval in target territories.

The project reveals against stark contrasts in how different markets approach AI in entertainment.

While Hollywood grapples with ethical concerns—films like “The Brutalist” faced backlash for using AI to enhance actors’ accents, A24’s “Heretic” carried an explicit “no generative AI” disclaimer, and Robert Downey Jr. has threatened legal action over unauthorized digital replicas—China’s regulatory framework actively supports AI integration in media production.”

Beijing’s 2023 Interim Measures for the Management of Generative AI Services and the new 2025 labeling requirements for AI-generated content provide structured oversight rather than restrictions.

The 2023 rules exempt internal corporate research from public oversight while requiring transparency for consumer-facing AI services.

The upcoming 2025 regulations will mandate both visible labels and embedded metadata for all AI-generated content, with severe penalties for concealing AI origins, but notably avoid restricting AI development itself.

Edited by Stacy Elliott.

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June 20, 2025 0 comments
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Mario Kart World Triggers Memories Of A Forgotten 80s Classic
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Mario Kart World Triggers Memories Of A Forgotten 80s Classic

by admin June 20, 2025


I spent an enormously disproportionate amount of my childhood playing one game: Buggy Boy. I have learned, in preparation for this article, that this arcade classic had a different name in the U.S. “Speed Buggy.” Pah-tooie. Ew. No. It’s Buggy Boy, and it was—until 2025—the only racing game that recognized the vital importance of driving a car on two wheels. Now that Mario Kart World has revived this core conceit, it’s time to give Tatsumi Electronics’ all-time classic the recognition it deserves.

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Honestly, what is it with you Americans and your determination to choose a completely rubbish version of something the rest of the world does differently? The imperial system? Fahrenheit? Putting your dates in an entirely random order? And Speed Buggy?! No. It was Bagī Bōi (バギーボーイ) in Japan, and that just flat-out translates to Buggy Boy. Speed Buggy was a 1973 crossover cartoon with Josie and the Pussycats for Hanna-Barbera. The matter is resolved. I accept your apology.

Buggy Boy was first released as an arcade game in Japan in 1985, including in a cockpit cabinet with a three-screen display. Come 1987 it was ported across to the Commodore 64 and Amstrad CPC, before being realized in its perfect version in 1988 for the ZX Spectrum, Amiga and Atari ST. It was then that a 10-year-old John Walker played that game until the digital tyres (yes, tyres—“tires” means to get sleepy) wore thin.

Because my dad was flawed, we had an Atari ST instead of an Amiga, and as such were left with all the crappy gaming magazines and the desperate, unconvincing cry of “But it’s used by professional music producers!” But at least I also had Buggy Boy, the first game to understand that all vehicular racing is improved when tipped on one side.

Buggy Boy was, as you might suspect from the year it was released, a relatively simple racing game—relative to today. At the time, it was positively intricate, primarily because of the clutter on the roads. Rather than your generic racetrack of games like Pole Position, empty save for the presence of other cars, on the mean non-streets of BB you were faced with all manner of obstacles, from logs and rocks to barriers and piles of bricks. At the same time, the five different tracks were covered in flags to drive into and banners to drive under, to score extra points, and—most importantly—means by which you could cause your car to both jump and flip up on its side onto two wheels.

It’s so important to remember that this is a full seven years before Super Mario Kart would appear on SNES, and while Buggy Boy was a single-player game with a single car on the tracks, I find it impossible not to trace a lineage. The madcap nature of Mario’s courses, while certainly born of F-Zero, still feel somewhat inspired by Buggy Boy to me. And yet I never hear a soul mention this game, ever.

Just the ability to jump, I think, marks out BB as special. Cars—and stay with me here—cannot jump. They can be launched, certainly, but their ability to hop up into the air by means of driving over a log has yet to be recorded in nature. It’s a gloriously silly feature that too many racing games would have eschewed, in favor of “realism.” But nothing was better than when you drove over a slanty small rock in the road and tipped up on two wheels.

Screenshot: Tatsumi Electronics, Kotaku

The game knew it. You scored way more points when you drove like this, and it didn’t slow you down. The effect lasted until you hit any other obstacle or feature, and as your buggy plopped down onto four wheels once more, your heart sank with it, a new high score likely missed.

Playing Mario Kart World—a game I’m honestly struggling to love (despite playing as a Cheep Cheep)—every time I find myself grinding a railing, fence or barrier, seeing my kart tip up diagonally, I just feel a nostalgic hit of delight. This! This is what’s been missing from racing games for nearly 40 years! It makes me happy, the way hearing a long-forgotten song you loved in your teenage years can wrap you in the emotions of memory.

There was so much more to it, too! You had to collect the colored flags in the order shown on screen, for bonuses, and the time gates were vital to ensure you could keep playing (complete with the on-screen symbols that I always parsed as Monopoly cards). Then there was the range of track offerings: an offroad track you’d loop around five times, as well as four other unique courses each made up of five distinct stages. It had that Mario Kart-like map to keep you focused, and have I mentioned how much I love going up on two wheels?

Buggy Boy has never received the love and recognition it deserves. Where are the modern remakes? The arcade classic celebrations? The misguided attempt to reboot the franchise as a first-person shooter? Let this be the game’s clarion call.

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June 20, 2025 0 comments
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Look how many of Elden Ring Nightreign’s skins reference classic Dark Souls characters, and how much better they look here
Game Updates

Look how many of Elden Ring Nightreign’s skins reference classic Dark Souls characters, and how much better they look here

by admin June 16, 2025


Even before anyone was able to get their hands on Elden Ring Nightreign, we knew that it would bring back bosses, enemies, characters and more from classic FromSoftware games – including the Dark Souls series.

Dark Souls 3’s Nameless King boss could briefly be seen in an early trailer, and the final game has a lot more from those classic games. But how does the asset quality of their modern interpretations compare to the originals?


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That is a very good question, and it’s one Souls dataminer and YouTuber BonfireVN attempts to answer in their latest video. The video focuses specifically on showing the Nightreign armour sets/skins that have history in earlier FromSoftware games.

For instance, it’s pretty clear to any Dark Souls fan that Wylder’s Abysswalker set is a clear reference to that game’s iconic Knight Artorias, just as the Guardian’s Sunlight Knight skin is an unmissable nod to that game’s Solaire of Astora. Even Patches makes an appearance, with his Dark Souls look having now become a skin (Black Leather) for the Duchess.

The video also uncovers several other, more obscure references to the classic games. Revenant’s Dragon School skin is a callback to Griggs of Vinheim, an NPC in the original Dark Souls. There’s also Ironeye, whose Sellsword skin is a replica of Dark Souls 2’s Chancellor Wellager attire.

Watch on YouTube

In many cases, these armour sets have appeared in more than a single game prior to their recreation in Nightreign, which gives us an even better appreciation of the model’s evolution, and how much more detailed their latest incarnations are.

If you’re curious about how you can unlock skins in Nightreign, we have a whole guide that explains everything. For all your other questions – including boss fight walkthroughs – hit up our mega Elden Ring Nightreign guide.



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June 16, 2025 0 comments
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Nintendo's Slow Rollout Of Classic Games Never Made Sense To Me, Until Now
Game Updates

Nintendo’s Slow Rollout Of Classic Games Never Made Sense To Me, Until Now

by admin June 15, 2025



Though Mario Kart World may be Nintendo Switch 2’s headlining attraction, the most alluring part of the system’s launch lineup for Olds like me is its GameCube library. After more than 20 years, Nintendo has finally decided to crack open its vaults and bring some of GameCube’s most-beloved titles to a modern console–the first time most of these games will be available officially since their original release.

For many, however, the excitement over GameCube titles was quickly tempered by the fact that a meager three are available at the outset–the thinnest selection any Switch Online classics library has launched with. But as frustrating as it may feel to have to wait for more games to hit the service, this methodical rollout has long been an intentional strategy on Nintendo’s part, and it took me many years to understand and appreciate its benefits.

This slow release cadence is hardly exclusive to the Switch Online service. Ever since Nintendo first established its own digital storefront with the Wii Shop, the company has been deliberately measured when re-releasing its legacy titles. In the lead up to the Wii’s launch, Nintendo touted its digital shop as a repository of classics–a place where players could easily purchase the best Nintendo games of yesteryear and play them alongside new releases on one system. And indeed, by the end of the Wii’s life, more than 400 had made their way to the Wii Shop, giving Wii owners access to a wealth of beloved games from years past.

The biggest draw of the Wii Shop was being able to purchase games from older consoles, but Nintendo’s own classics arrived sporadically.

That was certainly not the case at launch, however. While a selection of older games was available right from day one, the early offerings left much to be desired. The Wii Shop launched with fewer than a dozen first-party titles, most of which were Nintendo Entertainment System games from back in the 1980s and 1990s. Anyone eager to revisit a particular classic such as The Legend of Zelda: Ocarina of Time was out of luck; the only Nintendo 64 title available at the outset was Super Mario 64, and it would be months before more N64 games arrived.

This trickle of games was even more exasperating on the Wii U. After spending the previous six years steadily amassing a respectable selection of Virtual Console games on the Wii, Nintendo effectively wiped the slate clean when launching the Wii U eShop. Since the extant Virtual Console lineup was incompatible with Wii U’s GamePad controller, Nintendo decided to release new versions of these games tailored specifically to the system–which meant the company once again would be building up its retro catalog from scratch.

To Nintendo’s credit, it did take steps to mitigate the inconvenience for users. Wii owners had the option to transfer their system data–including their Virtual Console collection–to the Wii U, so customers weren’t forced to buy their games a second time. The Wii Shop was still accessible on the new console as well, although it was nested within the separate Wii menu. Thus, any games purchased from it (or transferred over from a Wii) had to live within a separate user interface and could not take advantage of Wii U features like off-TV play. Even more notably, Nintendo also offered an upgrade path for returning users. If you previously purchased a Virtual Console game on the Wii, you could upgrade to the Wii U version of the same title for a small fee.

As welcome as these steps were, however, they were once again undermined by Nintendo’s slow release schedule. The Wii U eShop launched with just eight Virtual Console games, the biggest of which was Super NES launch title Super Mario World. It would take another several months for other classics like The Legend of Zelda: A Link to the Past and Super Metroid to hit the storefront, while N64 games wouldn’t arrive until two years later. Nintendo did ramp up the rate of releases as the Wii U struggled to gain traction, and the eShop eventually offered Game Boy Advance, DS, and even Wii titles, giving it an even broader range of Nintendo classics than the Wii Shop ever boasted. Still, the paltry early lineup, coupled with Wii U’s frequent software droughts, made the wait for a particular game excruciating.

Game Boy Advance games didn’t start hitting the Wii U eShop until a year after the system’s first Virtual Console titles launched.

Given this history, then, it was not unexpected to see Nintendo continue this strategy on the Switch. With the advent of the Switch Online service, the company has opted to take a different approach to repackaging its legacy games, offering players access to a growing library of them for a subscription fee rather than selling each title individually on the eShop. But though the delivery model may be different, the pace of releases remains just as languid.

Early adopters had to endure a lengthy wait before the first Nintendo classics appeared on the system. The Switch Online service did not launch until 2018, more than a year after the Switch itself hit the market, and the only titles available at the outset were, once again, NES games. It would take several more years for Nintendo to gradually introduce SNES and Game Boy libraries to the base Switch Online service, while a premium Switch Online + Expansion Pack plan launched in 2021 and offered N64, Sega Genesis, and eventually Game Boy Advance titles as well.

As frustrating as it has been to see Nintendo repeat this slow rollout, its advantages have become much clearer in the Switch era. Most obviously, Nintendo often uses classic games to fill in any gaps in its release calendar. While titles are added to Switch Online fairly regularly, the company likes to trot out a particularly beloved game when there is little else on the way to the console, ensuring users remain engaged even during quieter months. The wait between releases is also more bearable when there’s a library of other titles to sample in the meantime. A curio like Devil World may not be attractive enough on its own to convince someone to plunk down $5, but it’s much more enticing to try when it’s part of a service you are already paying for.

Nintendo GameCube Classics – Official Reveal Trailer | Nintendo Switch 2

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More importantly, Nintendo’s slow release cadence means players can actually take the time to truly engage with and savor each of these titles for the classics they are. With the sheer number of games available to play nowadays (and the increasing prominence of subscription services offering access to them), many publishers and platform holders have come to treat gaming as disposable entertainment. By overwhelming their audience with options, companies are implicitly encouraging players to only dabble in a game and then move on to the next whenever the fancy strikes. This inexhaustible array of choices means few users actually play a game to completion before their attention is diverted to another one. In contrast, by doling out only a handful of legacy games every month, Nintendo positions each as a noteworthy release in its own right, while also giving players ample time to experience it before more arrive.

This is especially relevant for GameCube games. Whereas NES and even SNES titles can often be completed in a handful of hours, N64 and GameCube games are much closer in depth and duration to modern titles and require a much more significant time investment to play. Many can take more than 20 hours to finish, which makes Nintendo’s decision to space them apart a boon to players. As eager as I am to revisit Fire Emblem: Path of Radiance for the first time in two decades when it eventually joins the service, it’s been nice to leisurely devote my attention to The Legend of Zelda: The Wind Waker–the only single-player adventure currently in Switch Online’s GameCube lineup–in the interim.

Although it’s undoubtedly still aggravating to wait for a particular favorite to hit the service, Nintendo’s methodical drip-feed of classics has its merits. By meting out its legacy games gradually, Nintendo gives players enough time to properly delve into and appreciate them, which in turn preserves the allure of these games and makes their eventual arrival feel like a significant occasion. More than other publishers, Nintendo understands the value of its vast back catalog and treats it with the reverence and care these titles deserve. And unlike on Wii and Wii U, there’s no shortage of other games to tide fans over while they wait for their favorite classic to arrive.



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GTA Online's next update will let you pull off a classic, if slightly dull, type of crime: money laundering
Game Updates

GTA Online’s next update will let you pull off a classic, if slightly dull, type of crime: money laundering

by admin June 15, 2025



I feel like money laundering is one of those concepts you see in a lot of crime TV shows but it’s not really something that seems to come up much in games. I certainly can’t think of any games that feature money laundering as an actual mechanic, but I’ll be able to add one to the list next week: GTA Online. The multiplayer game is getting a new update this coming June 17th called Money Fronts, and is literally all about buying up small but generally lucrative businesses that you can sneak some money through.


There’s a few businesses you’ll be able to pick up but you’ll be starting off with a classic: the car wash, specifically Hands On Car Wash. You’ll get passive income through this from your criminal network, eventually allowing you to pick up the Smoke on the Water dispensary and Higgins Helitours, all of which will also bring in their own money from actual, legal business operations.


However, with the pro of lots of moola, there is a big con too. Operating these businesses this way will generate heat, and if that gets too high, you’ll have to actually step in as the local business owner you’re pretending to be to manage these companies the way they’re legally meant to be.


There’s a few new rides you can pick up too, like the Karin Everon RS or the Declasse Tampa GT (Muscle). Money Fronts is also bringing in some gameplay tweaks. More than 50 vehicles will have missile lock-on jammer capability, and all sources of arena points are being doubled. A number of cutscenes will be skippable on mission replays too, though which ones that’ll be weren’t specified.


More details will be coming, uh, at some point, Rockstar just said “stay tuned”. You only have to wait a few days for it anyway, you’ll live.



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