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Chronicles

Final Fantasy Tactics art shows each character job.
Game Reviews

Final Fantasy Tactics Ivalice Chronicles Jobs Guide: 10 Best Character Classes

by admin October 2, 2025


Final Fantasy Tactics is renowned for its clever, quirky, and deeply customizable job system. It might be the best job system in any game ever. It’s certainly the best in Square Enix’s long-running RPG franchise (Final Fantasy XIV fans can fight me in the Dorter Slums after work). But how do you decide which one to choose? Here’s my list of the best ones, based on a combination of their sheer power and how fun they are to play with.

A word of warning: you won’t find jobs like Time Mage, Mimic, or Arithmetician in the ranking below. That’s because while each of those contains some of the most powerful abilities in the game, they are each highly situational and/or better when paired with other jobs as the primary one. So while you should make sure everyone learns some of the Time Mage’s skills, you should never be fielding one just for fun. And while Mimic and Arithmetician are responsible for some of the deadliest combos in the game, they also both come with huge drawbacks that ultimately disqualify them for our purposes here.

The jobs below are the ones that will get you the most bang for your buck and are the ones you’ll want to revert back to once your characters have mastered the rest of their skills.

10. Orator (Requires Mystic Lv.3)

Final Fantasy loves experimenting with offbeat character classes and in Final Fantasy Tactics that’s the Mediator. This job talks and carries a gun. That’s it. While not the most powerful or effective, it’s pretty versatile and lots of fun. Intimidate lowers a unit’s Bravery and can turn them into a chicken. Mimic Darlavon can put even some bosses to sleep. All of these abilities cost zero MP and have no cast time. Also the hat rules.

9. Geomancer (Requires Monk Lv.4)

What if a knight also had magic? This is Final Fantasy Tactics‘ version of the Blue Mage. Geomancers can carry swords and shields but also hit enemies from far away with environmental magic based on what type of terrain they’re standing on. Each attack comes with its own chance to proc a debuff like slow or petrify. The attacks don’t do much damage but they are free, happen immediately, and can chip away at foes while you’re closing the distance.

8. Dragoon (Requires Thief Lv.4)

Dragoons have the tankiest stat growth and also the coolest-looking armor. They can hit from two squares away with javelins, keeping them out of harm’s way for enemy melee counters. Plus they can ignore elevation when moving, and Jump allows them to hit faraway enemies for extra damage while staying out of danger for most of their turn. They aren’t very flashy or fun but they can take a beating and still dish it out, one-shotting pesky enemy mages from far away.

7. Black Mage (Requires Chemist Lv.2)

Black Mages have the highest base magic attack power in the game and make things, including on occasion their friends or even themselves, go boom. All you really need to know.

6. White Mage (Requires Chemist Lv.2)

This is the most versatile magic class because it can revive fallen party members and attack with Holy. Like its Black Mage counter-part, Flare, Holy also only targets one square, letting you nuke enemies without fear of friendly fire. In addition to full-heal revives with Arise, Reraise lets you revive allies ahead of time before sending them to draw enemy fire. The only downside is that all of this costs a boatload of MP.

5. Summoner (Requires Time Mage Lv.3)

Summoners have the most powerful attack spells in the game. Unlike Black Mages, their summons can’t hurt allies and also have wider areas of impact. Cyclops and Bahamut do incredible damage and their casting times in The Ivalice Chronicles remaster have all been buffed. Plus Lich is absolutely necessary for late-game boss fights where enemies have over 1,000 HP. That’s because it does damage on a percentage of total HP basis, letting it hit for 999 damage. Also Golem is a great support summon for soaking up Archer fire in-between turns.

4. Ninja (Requires Archer Lv.4, Thief Lv.5, Geomancer Lv.2)

Two words: Dual-Wield. The only thing cooler than one sword is two swords, and the Ninja job gives you that. Or two flails if you’re an RNG sicko. Ninjas have great movement and speed, and can be outfitted with enough evasion to make their squishy HP less susceptible to being quickly depleted. The throwing attack isn’t the best but it’s another decent ranged option for picking enemies off from afar.

3. Samurai (Requires Knight Lv.4, Monk Lv.5, Dragoon Lv.2)

Okay, maybe I lied. The only thing cooler than two swords is one big sword that you lift up over your head to cast magic with. The Samurai is another interesting riff of the “what if Knight but also Mage?” question. The Iaido abilities scale with magic attack and let you heal, buff, debuff, and damage a big area around your character without having to worry about friendly fire. It can be expensive early on when your swords randomly break in-between uses, but more tanky-ness than the Ninja and Geomancer also adds to the appeal. Some other people would put Ninja ahead of Samurai, and that’s because they get a perverse satisfaction out of constantly having to revive them.

2. Chemist (Unlocked from the start)

Unlocked right from the start, Chemists are the true workhorses of the Final Fantasy Tactics combat economy. They’re far from flashy but they provide incredible value, instantly healing without needing to wait for spells to cast or hoping they have enough MP left in the tank. They also get guns and they automatically discover items hidden beneath them during battle sometimes. There is almost no battle in Final Fantasy Tactics you can’t eventually win simply by throwing dozens and dozens of potions and phoenix downs at it. Plus they have lots of fun pouches.

1. Monk (Requires Knight Lv.3)

The Monk. Where do I begin? They don’t need weapons or hats so you don’t need to spend a ton of money on upkeep. They have the best physical attack growth in the game and the Martial Arts ability is by far the most useful. They have ranged options and can revive allies or get rid of status effects for free. Plus they are the only Job that can restore MP to multiple characters at once, keeping your big Mage guns fueled up. The only drawback is these abilities are severely hampered by differences in elevation so you have to play smart. But when all else fails, just punch everyone in the face really, really hard. Works every time.



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Final Fantasy Tactics - The Ivalice Chronicles director is a big PC gamer, and says he was 'very particular' about making sure they got the new UI just right
Product Reviews

Final Fantasy Tactics – The Ivalice Chronicles director is a big PC gamer, and says he was ‘very particular’ about making sure they got the new UI just right

by admin October 1, 2025



Final Fantasy Tactics: The challenges of bringing it to PC – YouTube

Watch On

“They’ve actually done it: Not only can I finally play Final Fantasy Tactics on my PC, but this timeless classic has been done justice,” begins our 91% review of The Ivalice Chronicles, the long, long-awaited remaster of one of the all-time great strategy games. As the developers at Square Enix have recently attested, pulling off the revival for PC and modern consoles has been no easy task, in part because the original source code no longer exists.

In a new interview with PC Gamer at the Tokyo Game Show last week, director Kazutoyo Maehiro went into more detail about the specific challenges of adding a new PC-friendly interface to a game designed for the original PlayStation.

“I myself play a lot of games on PC, so … I was very particular making sure we got it right,” Maehiro said. “Tactics is a turn-based strategy RPG, so you might be playing it for a while. You’ll spend a lot of time with your hands on the mouse and keyboard. One of the things I wanted to make sure was people wouldn’t get tired from playing for extended periods of time. So when it came to that, it was a lot of discussions within the team: What kind of shortcuts could we have, what kind of ways can we make the mouse easier to use? We went through a lot of different iterations and discussions together to make that happen.


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“We also looked at a lot of different strategy RPGs and RTS games as well. We would look at what kind of controls they’re using, what’s the standard that people have or what people are comfortable with, and we used that as a base to make what we have.”

The Ivalice Chronicles producer Shoichi Matsuzawa added that Maehiro wasn’t kidding about being particular. “Even down to the speed of the scrolling, he’d tell me ‘the scroll’s just a little bit off here,’ and I was telling him ‘we don’t have time for this! The schedule does not allow for more adjustments.'”

The duo also discussed making sure the game worked well on the Steam Deck, though it’s currently rated Playable rather than Verified due to some small text. That was a deliberate trade-off—they decided they weren’t willing to sacrifice any of the important information they needed to fit onto the screen.

Our TGS interview also covers updating Final Fantasy Tactics’ script to support its newly added voice acting without losing any of its sharp political commentary, as well as the archeological process of digging through the game code from past releases to cobble together this definitive version.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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As Square Enix release Final Fantasy Tactics: The Ivalice Chronicles on PC, I renew my demand for my mate Richie to return the PSP copy I lent him 15 years ago
Game Updates

As Square Enix release Final Fantasy Tactics: The Ivalice Chronicles on PC, I renew my demand for my mate Richie to return the PSP copy I lent him 15 years ago

by admin September 30, 2025



*cavernous, torturous, 20-second-long sucking-in of breath*


RICHAAAARRRRD. RICHAARD WAAAAALKER. RICHARD WALKER, DEPUTY EDITOR OF XBOX ACHIEVEMENTS. RETURN IT TO ME, RICHARD. RETURN WHAT IS OWED. YOU KNOW OF WHAT I SPEAK. J’ACCUSE, RICHARD. J’ACCUSE YOU OF DÉROBING MA JEUX PORE LE ORDINATEUR. VOULEZ VOUS COUCHER AVEC MON TACTICS RPG, RICHARD?? LE VAUTOUR ENCERCLE LA CARCASSE, LE BOL EST SUR LA TABLE – COMMENT PUIS-JE ME RENDER CHEZ LE BOULANGER????


The year was 2010 when you took it from me, Richard – the mother of all grid-based battlers, one of the greatest digital fables of all time, a thrilling study in dynastic intrigue and medieval warfare. I had yet to even finish the game myself, having long coveted it as a youth consigned to PS1 PAL purgatory. But I could not resist your overtures, Richard! I assumed that you would return it to me in a month, perhaps two. Little did I know that Final Fantasy Tactics’ acclaimed branching Job system would school you in the dark arts of back-stabbing and betrayal, that it would poison your dove-white temperament and set you upon the road to villainy.


I thought we were bros, Richard! Kindred spirits forged in the flame of mutual incompetence! We came up in this business together! Remember when I held your dictaphone for you while you interviewed BioWare’s Ray Muzyka, Richard? I was terrified it wouldn’t pick up his audio, so resorted to kneeling between you like a penitent sinner, waggling the mic back and forth! We looked like idiots, but it’s fine! It’s fine! We got over it! I barely ever think of the scalding embarrassment and humiliation!! Muzyka is some kind of magic medicine brewer now, anyway – who gives a fuck what he thinks? The key thing is that it was a bonding experience, a foundation for everlasting trust! What did I ever do to you, Richard!? What crime have I committed for you to treat me this way?!?!


I name you, Richard, I name you in the public forum, in the court of our peers. With bleeding hands I carve these words in ten-feet high letters upon the mausoleum of posterity: “Here stands indicted Richard Walker, bastard. Faithless one! Breaker of oaths! Smudger of covenants! Pact-shirker! Dog-leech! Cut-purse! Larkspell! Trencher-mouth! Let none welcome him. Let all faces turn from him. Let all doors be closed to him! Let his food taste like ashes and his favourite videogames play like The Lord of the Rings: Gollum!”


You thought I had forgotten, Richard. And to be honest, I did forget, because it has been such a very long time, Richard, but Square Enix did not forget – today, they release a new version of the game on Steam with enhanced visuals, and lo do I rouse in horrified recognition from my dreamless sleep in the murmuring silt of the abysmal sea, lo do I rise in the coruscating incandescence of my absolute fury and indignation to burst upon the surface world and accost the traitor!


RICHAAAARD. RICHAAAARD WAAAALKER. My PSP’s battery may have swollen up like a diseased appendix, but I still have my 32MB Memory Stick Duo with a campaign save. It cries out to me for vengeance! Vengeance upon that great unclean soul and fugitive from justice, Richard Walker, Deputy Editor of Xbox Achievements!



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September 30, 2025 0 comments
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Final Fantasy Tactics: The Ivalice Chronicles countdown timer
Game Updates

Final Fantasy Tactics: The Ivalice Chronicles countdown timer

by admin September 28, 2025


Screenshot via Square Enix

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Published: Sep 26, 2025 11:42 am

Final Fantasy Tactics: The Ivalice Chronicles will be released worldwide on the last day of September, and it could become your favorite game to pick during the Fall season.

I am pretty excited after seeing the trailer and learning about the game. Square Enix will publish the game on every platform you can imagine. But first, let’s look at when the game will launch exactly for your region.

Final Fantasy Tactics: The Ivalice Chronicles release countdown

The launch schedule of Final Fantasy Tactics: The Ivalice Chronicles is slightly different based on whether you will play on PC or console. The countdown below will help you keep track of the PC launch.

The countdown is based on the following timings.

  • 9am PDT (Sept. 30)
  • 11am CDT (Sept. 30)
  • 12pm EDT (Sept. 30)
  • 5pm BST (Sept. 30)
  • 6pm CEST (Sept. 30)
  • 12am HKT (Oct. 1)
  • 1am JST (Oct. 1)
  • 2am AEST (Oct. 1)
  • 4am NZST (Oct. 1)

These timings apply only to those who purchase their game from Steam. If you’re on a console, there is no simultaneous launch. Instead, Final Fantasy Tactics: The Ivalice Chronicles will be available at midnight at your local time.

It’s almost time to play Final Fantasy Tactics – The Ivalice Chronicles.

Please note it will launch at your local midnight on September 30th on Nintendo Switch 2, Nintendo Switch, PlayStation 5, PlayStation 4, and Xbox Series X|S. pic.twitter.com/bxYBkQhaNX

— FINAL FANTASY (@FinalFantasy) September 25, 2025

As a result, you can use the New Zealand trick on Xbox to change your console’s date and time to New Zealand and play early. PC users in certain regions will also have to wait longer due to the differences in time zones (compared to the console users from the same region).

While a Digital Deluxe edition is on sale, everyone begins playing simultaneously. Square Enix doesn’t include early or advanced access (which is typical for many video game publishers). Being a remake, you can expect plenty of upgrades from what was available on the original 1997 version of the game. The plot and characters might be the same, but better graphics and controller support are just a few of the many key features available in Final Fantasy Tactics: The Ivalice Chronicles.

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Final Fantasy Tactics: The Ivalice Chronicles logo next to Ramza and Delita
Product Reviews

Final Fantasy Tactics: The Ivalice Chronicles review: a revamped classic that’s a must-play for any tactical RPG fan

by admin September 25, 2025



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When Final Fantasy Tactics was released in 1997, it was lauded as a masterful tactical role-playing game (RPG), mixing impressive visual effects with depth-filled combat and a stellar narrative. But now, this beloved title has been reborn, affording longtime fans as well as new players the chance to experience it all. Enter Final Fantasy Tactics: The Ivalice Chronicles – Square Enix’s remaster of a true classic.

Review info

Platform reviewed: PS5
Available on: PS5, Nintendo Switch (physical and digital); Nintendo Switch 2, PS4, Xbox Series X and Series S, PC (digital only)
Release date: September 30, 2025

This expanded remaster brings plenty of shiny new stuff to the table. It’s fully voice-acted, has considerably upgraded visuals, and a fair few quality-of-life updates. All of these are available in the ‘Enhanced’ edition of the game, but you can also play through the original if you’d prefer, which uses the translation from War of the Lions – an updated version of the game which launched on the PlayStation Portable (PSP) back in 2007.

Anyway, I’ve played through the entirety of the Enhanced version of Final Fantasy Tactics: The Ivalice Chronicles, and I’ve got plenty of thoughts – most of which are positive, fans will be delighted to hear! Let’s take a closer look at this remaster, then, and find out if it can do justice to a real fan favorite.

An adventure like no other

(Image credit: SQUARE ENIX)

If you’re new to Final Fantasy Tactics, I’ll give you a quick rundown of the game’s premise. Ramza Beoulve is a highborn young man, who is thrust into a deeply political, brutal conflict – one that centers around two nobles vying for the throne of Ivalice.

Ramza – alongside his allies – will play a gigantic part in the war’s trajectory…though his actions will later be obscured in the history books. It is up to you, the player, to uncover the truth behind this conflict – and the importance of Ramza’s role within it.

You’ll control young Ramza and his allies across various battlefields, which use a tile configuration – something that fans of the Fire Emblem series, for example, will be well familiar with. You’ll have to level up your characters, recruit increasingly powerful units, and make use of the renowned job system – one of the best parts of the game, hands down.

You can switch between a number of jobs – spell casters like Black and White Mages, sword users like Squires and Knights, and a whole lot more. A key difference in the Enhanced version is that there’s a fully-fledged Job Tree, which makes it easy to understand how to unlock each class, and lets you track your progress in doing so.

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Best bit

(Image credit: SQUARE ENIX)

I had a huge amount of fun creating an army-crushing squad in The Ivalice Chronicles. Creating a monk, who could heal and hit-hard, while also using the Ninja’s dual wield skill for 2x the power, made for a truly devastating combination.

As had previously been the case, you earn job points in battle to increase a unit’s proficiency in a particular class, through which you can earn new abilities and passive skills. Mixing and matching skills from different jobs is great fun – and optimizing your skillset will be crucial if you want to make it through the main story, which is by no means a breeze…more on that later.

Some jobs do take ages to unlock – but it doesn’t always feel worth your time, given that some of the classes further along the tree have skills that seem a little situational. Still, you don’t have to make use of these jobs. One of my main units, for reference, was a monk – a melee fighter class you unlock pretty early. I just ensured that he had secondary skills from the Ninja class to keep him primed for late-game combat.

If your beloved monk unit dies in battle, for example, it may well be gone forever…devastating, I know. When a character faints, a display with three hearts will appear above it, and one heart will deplete for each turn a character remains unconscious. If you don’t revive it or complete the battle objective within this time, it will be gone forever.

New auto-save slots have made it easier to go back to before your unit dies – which is a very welcome inclusion. I used this a fair amount in my playthrough. After all, do you really want to spend hours on end re-training a new unit? Personally, I don’t have time for all that!

There’s one more thing I’d like to note about perma-death. In Fire Emblem titles, your units typically have a unique appearance and personality – something that can leave you feeling attached to them, and this causes deaths to feel that little bit more gutting.

In Final Fantasy Tactics: The Ivalice Chronicles, though, a lot of characters have identical appearances and no personality beyond their brief vocal soundbites. This meant I wasn’t particularly attached or interested in my standard units – I often replaced them with special ones that play a more direct role in the plot, have unique costumes, and join your party as you progress through the story. By the way, Cloud from Final Fantasy VII (one of my favorite games, and one of the best RPGs of all time) is one of these…how cool is that?!

Not for the faint of heart

(Image credit: SQUARE ENIX)

Speaking of special units, some of these are going to be extremely helpful – and sometimes almost feel necessary – to get through story battles. There’s one in particular who will join you late on, who is seriously powerful. I won’t spoil who it is for newcomers, but without them, I’d have been toast on a number of occasions.

Yes, I’ll be honest, I found The Ivalice Chronicles to be hard. At times, very hard. I’m an RPGs guy, and have finished some pretty punishing titles – yes, even Shin Megami Tensei III: Nocturne. But the thing that caught me off guard in this game was its severe difficulty spikes.

Some of these, especially early on, forced me to better my understanding of the title’s impressively deep battle mechanics – stuff like zodiac compatibility, faith, and bravery elements require close attention.

Difficulty spikes later on, though, could feel pretty frustrating. I went from reconsidering my team’s build and strategy early on to reconsidering whether my sanity was still intact by the end. These spikes can make progression feel a little uneven, it has to be said, although there are ways to push through the most challenging encounters.

For instance, you can hop into random battles on the world map to grind up your levels and earn job points to get better healing skills, spells, and combat abilities. And these are entirely at your own pace – don’t fancy a random encounter? Just press flee and you can skip it. Need some EXP? Run around for a bit and prepare for battle. I love that you’re not forced into fights – something that can make some RPGs feel repetitive and relentless.

In addition, you can complete errands, which give you gil (the game’s currency) to spend on better armor, weapons, headgear, and accessories. They can also give you experience points and job points. These are entirely optional and are a useful way to earn experience for any backup units you want to use in the event of a character dying, for example.

Anyway, after you’ve been struggling in a fight and you’ve taken some time to train up, you’ll likely find a route to victory. And when you do, you’re going to feel very satisfied – I know I did. The endgame especially was pretty rough for me, but I got there in the end. It’s worth noting that I played the whole game on Knight difficulty – the sort of ‘normal’ level. However, the Enhanced version adds an easy mode, Squire, and a hard mode, Tactician – that one’s for the show-offs.

A message more potent than ever, for a new generation

(Image credit: SQUARE ENIX)

Final Fantasy Tactics: The Ivalice Chronicles has a stellar narrative – one that plays to themes that are arguably even more timely now than they were almost 30 years ago.

The conflict I mentioned earlier takes place after a separate 50-year-long war, which has left much of the kingdom in economic turmoil. Distrust in the ruling class is at an all-time high, with the masses left to struggle in a ruined kingdom while nobles indulge in luxury. The world was, and remains, incredibly designed, with a new ‘state of the realm’ page that clarifies story details and can refresh your memory of character names, among other things.

State of the realm is one of many additions – most of which make for a much more refined experience. Personally, I love the revamped graphics – the game remains true to its roots, visually speaking. Battle animations are incredibly fluid, backdrops are beautifully composed, and colors really pop, injecting a ton of character into this complex world. The incredible score also adds so much texture to the world, and even random encounter tracks, like Apoplexy and Desert Land, had my head bopping mid-battle.

Functionally speaking, one of the best new features is fast-forward, which makes the pace of battle so much more palatable. A lot of movement and combat does feel pretty sluggish, so being able to speed through your enemy’s actions is most welcome. This also helps if you’re sitting through dialogue you’re already familiar with, and I made extensive use of it.

I already mentioned stuff like difficulty options, the job tree, and auto-save – and these all feel like considered, user-friendly inclusions – but despite that, there was some stuff I wasn’t loving about the Enhanced version.

(Image credit: SQUARE ENIX)

This might be controversial, but I think the voice acting is, at best, just OK. Some characters are well represented. Ben Starr – who was phenomenal as Verso in Clair Obscur: Expedition 33 – does a good job with the cunning and crafty Dycedarg. The personalities of other characters, including Agrias, Cidolfus, and Ramza himself, are also communicated well – but the same can’t be said for others.

Some performances feel a little restrained, non-special characters occasionally have inconsistent accents or tones of voice, and some non-player characters (NPCs) have voices that don’t match their sprites whatsoever. I mean, am I really meant to believe this teenage-looking soldier sounds like a 50-year-old geezer from the east end of London?

Furthermore, I was frustrated by the game’s camera on numerous occasions. Sometimes, it would pan to a bizarre angle that prevented me from seeing the on-screen action. A new overhead tactical view did remedy this at times, but I would’ve liked some further improvements here. Otherwise, performance is fantastic on the PS5 version, no notes.

There’s one more thing that didn’t bother me too much, but will be a concern for others. Content from War of the Lions is largely missing in this remaster. That means that its side content and drawn cutscenes have been mostly left out – something that will upset fans of the well-regarded PSP version, I’m sure.

Still, though, I have to say that I had a great time with Final Fantasy Tactics: The Ivalice Chronicles. Yes, I have some minor gripes – severe difficulty spikes, a sometimes flawed camera, and imperfect voice acting, above all. But those things are certainly not enough to get in the way of an unforgettable adventure, packed with satisfyingly deep combat, a timely, well-written story, and a great score. The quality of life upgrades and enhanced visuals make this the ultimate way for new players to explore Ivalice, and if you’re a fan of tactical RPGs, this remains easy to recommend.

Should you play Final Fantasy Tactics: The Ivalice Chronicles?

(Image credit: SQUARE ENIX)

Play it if…

Don’t play it if…

Accessibility features

There are a few useful accessibility settings in Final Fantasy Tactics: The Ivalice Chronicles. For instance, there’s a sound visualization option, which displays in-game sounds on the edges of the screen, as well as the choice to show speaker names during spoken exchanges.

There are also sound effect subtitles, volume sliders, multiple text languages (Japanese, English, German, and French), and both English and Japanese voice language options. Unfortunately, there is no colorblind mode or similar.

How I reviewed Final Fantasy Tactics: The Ivalice Chronicles:

(Image credit: SQUARE ENIX)

OK, so I spent more than 50 hours playing Final Fantasy Tactics: The Ivalice Chronicles, battling through the entire main story, a healthy portion of side content, errands, and random encounters. I played the Enhanced version of the game in order to assess the remaster’s quality of life upgrades, graphical improvements, and voice acting.

I played the PS5 edition of the game, with my console connected up to the Sky Glass Gen 2 television and the Samsung HW-Q800D soundbar. When I was out and about, I’d also occasionally dip into the game via remote play on my Samsung Galaxy S24 FE, but this was pretty rare.

Personally, I’ve reviewed a variety of games here at TechRadar, including recent releases like Raidou Remastered: The Mystery of the Soulless Army and Drag x Drive. I’ve also played a number of tactical RPGs, such as Fire Emblem: The Blazing Blade, and a range of Final Fantasy titles.

First reviewed September 2025



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September 25, 2025 0 comments
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Final Fantasy Tactics: The Ivalice Chronicles Review -- A Polished, Historical Gem
Game Reviews

Final Fantasy Tactics: The Ivalice Chronicles Review — A Polished, Historical Gem

by admin September 24, 2025



I’m old enough to remember how it felt to first play Final Fantasy Tactics in 1997–to remember its stirring score, deep tactical combat, and most of all, the complex story of broken relationships and valor set against a bitter, conspiracy-laden battle for royal succession. It all came together to create an unforgettable experience. More than nearly any game of its time, I was so rapt in it that I would find my mind frequently wandering back to it, planning new strategies, wondering what would happen next.

Tactics is a game that has lived on as a cult classic with sporadic attempts at giving it its due, as with 2007’s War of the Lions. The Ivalice Chronicles is the latest and best version so far, modernizing just enough to keep its spirit intact and enhance its memorable story without sacrificing its classic charms.

The story primarily follows the life of Ramza Beoulve, the youngest and most obscure member of a storied house of nobles, and his fractious friendship with Delita Heiral, a commoner who was treated like family by the Beoulve clan. As narration informs us before the game begins, history remembers Delita as the conquering hero of the War of the Lions–but it was the relatively unknown Ramza who should actually be celebrated.

That framing device, of a scholar uncovering history’s hidden secrets and revealing lost truths, immediately sets our expectations and raises intriguing questions. How did Delita rise to become a celebrated historical figure? And why was Ramza overlooked? It’s a small, brilliant way to shade everything we see unfolding afterward.

When we join the characters in their own time, it’s shortly after the resolution of another period of bloodshed, the 50 Years War. The conflict was grueling and strained relations to a breaking point between nobles and commoners. Against this backdrop, the death of a regent leads to a bitter battle over succession, ultimately igniting all-out hostilities known as the War of the Lions. Again, Final Fantasy Tactics establishing a historical record first gives us grounding for interpreting the events.

The tale of palace intrigue, betrayal, and conspiracy was always one of Final Fantasy Tactics’ best features, but its original translation was hit-or-miss, with some sloppy and even confusing moments. The 2007 PlayStation Portable game Final Fantasy Tactics: The War of the Lions retranslated the game and in the process made the translation much more Victorian English, with Shakespearean flourishes. The Ivalice Chronicles uses the War of the Lions translation as a base, but reworks it to accommodate its full voice acting. I don’t have the War of the Lions translation memorized, so I can’t attest to the exact differences, but from the standpoint of a fan, it at least seems to be very similar in style and tone.

The major difference, though, is the voice acting itself. In the same way that your high school English teacher may have told you that Shakespeare is meant to be heard, not read, this translation just feels noticeably more alive than the PSP game’s when you can hear the characters lending their voices to the lines. The performances add texture and emotions to the text, and the actors were clearly given room to make each role their own by adding groans and affectations.

Judging by the performances, the actors even seem to have been familiar enough with the full story arc that they were given space to imbue lines with suspicion or foreshadowing that isn’t necessarily present in the text itself. In a story full of twists and turns that centers highly on betrayal and conspiracy, the performances add intrigue and suspense, as you wonder how much meaning you should read into a character’s tone.

But that also means that The Ivalice Chronicles can be extremely talky. While the in-game cutscenes themselves are full of stage direction, with characters moving about the space and impressive sprite work illustrating their gestures, most of the story battles have at least a few interstitial dialogue moments. The flowery language used for the script means these can last a while, so sometimes you’ll be thinking of your next tactical move and then have your train of thought interrupted by a surprisingly long conversation. The voice acting was so great that I didn’t want to skip it, but at the same time, sometimes I really just wanted to get on with the battle.

When I played the original Final Fantasy Tactics as a teenager, it was my first real experience with this style of Elizabethan tragedy, at least outside of an English literature classroom. FFT carries all the same hallmarks in a fantasy setting, with royal intrigue, doomed lovers, and power struggles.

The State of the Realm timeline in Final Fantasy Tactics: The Ivalice Chronicles

It is a lot to keep track of, but Ivalice Chronicles has a few new tools for those who really want to dig into the details of the story and its sometimes tangled royal machinations. For starters, an evolving encyclopedia is included as a quick reference of people and locations. A menu for “Auracite,” magical stones that become a key plot element, shows not only the known stones but who is in possession of them at any point in the story. And my personal favorite, a State of the Realm chronicle, shows a timeline of major events laid against a map of Ivalice, which you can browse through to see where and why major characters and their armies have moved throughout the story.

The movements of armies are approximated by your tactical battles, which are smaller in scope than the grand story would suggest. Usually you’re limited to four or five party members, often with one or two guest characters in tow performing their own automated actions, against an opposing force that is around eight to 10 units. Battles take place on small 3D planes where elevation can provide advantages and elements like deep water can limit your movement. With such small-scale battles, positioning each unit and specifying which direction they face at the end of the turn becomes vitally important. It also features a slightly generous form of permadeath, as downed units can be revived within three turns before they’re gone forever. You can always recruit new units in cities, but given the grinding needed to upgrade your characters and outfit them with a number of different skills, it hurts to lose a soldier permanently, and even worse if it’s one of your powerful named characters. Thankfully, Ivalice Chronicles has frequent auto-saves, so it’s easy enough to find a recent spot before a doomed mission.

Final Fantasy Tactics was and remains a grind-heavy game, even with the rebalancing of Ivalice Chronicles making it slightly less so. That’s partly because of the Job Class system–Tactics is the earliest example of the system in the Final Fantasy series for many fans, unless they happened to import the then-Japan-only Final Fantasy 5. There are 20 standard Jobs for your units, alongside special Jobs held by named characters such as Ramza. Each Job has its own set of skills that can be purchased with Job Points (JP) earned during battles, but it wouldn’t be quite accurate to call them skill trees, since the skills can be purchased in any order. If you just want to save up all your JP for the priciest skill, you can do that.

Many of the later jobs have prerequisites from earlier ones–you need to reach a certain proficiency with a Black Mage before you can become a Time Mage, for example. When you multiply all those jobs by several characters, even if you stick with a core group of eight or so, it can get demanding. There are power-leveling strategies from the original version that still work, but having a high-level party can still be a commitment. There’s a fast-forward feature to speed up battles, but there are no experience points or JP multipliers like we saw added to the Final Fantasy Pixel Remasters.

Final Fantasy Tactics: The Ivalice Chronicles

Gallery

As you begin to unlock more classes and start to combine their skills, you can create some wonderfully broken combinations that make all of your work feel much more satisfying. The best part of any class-based combat system is experimenting with different combinations, and few do it nearly as well as Final Fantasy Tactics. The flexibility of setting a main class alongside secondary abilities, passive abilities, and movement abilities–with hardly any restrictions–makes it feel very rewarding to tinker with different builds and find combinations that almost feel like cheating.

The difficulty of raising up an army in the early game accentuates somewhat odd balance later on, though. You spend the first three chapters dutifully grinding to build a force with hardly any special units and then, in the last chapter, you suddenly get access to lots of strong, named characters with great special abilities and stats that outdo your basic units. It’s one rare aspect that feels mildly wonky by today’s standards for tactical RPGs, which reinforces this game’s place as a museum piece for an earlier age in the genre.

On that point, Final Fantasy Tactics: The Ivalice Chronicles largely excels. This is hands-down the best way to play this classic of the genre, thanks to a wide array of improvements. I’ve already praised the retouched translation and excellent voice acting, along with new tools to track the story and some rebalancing. The new difficulty levels are a nice new feature as well, letting you dial back the challenge if you want an easier time through the story or would prefer to ramp up the difficulty to really test your tactical prowess. The music remains as good as ever, and since starting the remake I’ve been idly humming battle tunes to myself.

The Ivalice Chronicles version also includes subtle visual updates, making the beautiful sprite artwork of the originals stand out. There’s something homey and comforting about this visual style, with its squat figurine-like characters, and those get a chance to shine in the visual update. The world map looks clearer and more detailed than you remember, and even the relatively simple polygonal battlefields have a nice dash of retro personality.

The one drawback are the character portraits, which are blown up in the same style as the sprites, but don’t look nearly as good for it due to some odd artifacting and jagged edges. Those portraits were captured from original hand-drawn artwork, so it may have been a nicer archival approach to rescan the artwork at a higher resolution, if Square Enix still has it in its archives.

Final Fantasy Tactics: The Ivalice Chronicles

And on that note of preserving history, this excellent version of FFT is just shy of being a definitive edition. While it’s nice that the game offers both the “enhanced” Ivalice Chronicles version alongside a “classic” option, both versions still use the War of the Lions translation from the PSP version, so there is no option to see the original translation if you wish. And both Ivalice Chronicles options lack two special job classes added to the War of the Lions version, Onion Knight and Dark Knight. The community is sharply divided on whether these two classes are any good, naturally, but it still would have been nice to include them and make this a truly definitive package.

Final Fantasy Tactics is a formative game in the tactical RPG genre, and still one of the greatest. Its unforgettable story has never been better told thanks to a retouched translation, stellar voice acting, and smart new tools to help track all of the palace intrigue. Combat remains incredibly rewarding and flexible, which is an especially impressive achievement given its smaller scale compared to many modern action RPGs. The Ivalice Chronicles lacks a few nice-to-have features, but it’s easily the best way to play this all-time classic.



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September 24, 2025 0 comments
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28 years after the original game, Final Fantasy Tactics could get "sequels and new titles" if The Ivalice Chronicles sells well enough, teases director
Game Reviews

28 years after the original game, Final Fantasy Tactics could get “sequels and new titles” if The Ivalice Chronicles sells well enough, teases director

by admin September 8, 2025



A sequel to Final Fantasy Tactics could be on the cards if the forthcoming remake sells well, its director has teased.


The PS1 tactical RPG was first released in 1997, and while it established the world of Ivalice that reappeared in subsequent games, it never received a direct sequel. Square Enix also released the Final Fantasy Tactics Advance games on GBA and DS, though the second of these was back in 2007.


“If The Ivalice Chronicles can do well, that’s good for the fans, they can enjoy it. But, at the same time, it shows the business viability of the strategy RPG genre,” Kazutoyo Maehiro, director of the remake told Inverse. “So that could potentially open the door for doing something with Final Fantasy Tactics Advance or A2, or maybe even sequels and new titles as well. I think I speak for everyone who’s worked on the original Final Fantasy Tactics, and is working on The Ivalice Chronicles as well – we’d really like to see that happen.”

FINAL FANTASY TACTICS – The Ivalice Chronicles | Enhanced Opening MovieWatch on YouTube


Final Fantasy Tactics is one of the most beloved entries in the series, praised for its mature, political storytelling. Fans have long-wanted a new Tactics game, with this remake being rumoured for years.


Maehiro also commented on the popularity of the genre overall, alluding to other recent turn-based games.


“Of course, with the different hardware advances that have come, we see a lot more action games,” he said. “But I think, at the same time, that doesn’t really mean turn-based or strategy games went away. They’ve advanced with the hardware advances. I know we have titles that might start with P or have 33 in them, and fans really enjoy these games.


“But strategy RPGs are opportunities where people need to be able to think and strategise to excel at these games. And people do enjoy them overall – so these games have a place.”


Eurogamer’s Alex Donaldson recently went hands-on with Final Fantasy Tactics: The Ivalice Chronicles, and discussed with the developers the need for a remake.


“Obviously, this game came out 28 years ago,” said co-director Ayako Yokoyama. “But the story is amazing, and I think that’s something we want people to experience. At the same time it is a strategy RPG, and maybe for more casual players that’s a little bit of a hurdle. It can even be hard for people who aren’t used to that type of game, but do like story-based RPGs.”

Final Fantasy Tactics: The Ivalice Chronicles releases on 30th September across Xbox, PlayStation, Switch consoles, and PC (Steam).

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 8, 2025 0 comments
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The Ivalice Chronicles team had to remake the original Final Fantasy Tactics’ source code from scratch

by admin September 6, 2025


The Square Enix team behind Final Fantasy Tactics — The Ivalice Chronicles didn’t just remaster the iconic strategy RPG, they had to go through the trouble of remaking the source code from scratch, according to Bloomberg. In an interview with Bloomberg‘s Jason Schreier, the game’s director Kazutoyo Maehiro explained the arduous process of designing The Ivalice Chronicles, which is set to release at the end of the month.

When getting to work on the remake, Maehiro and his team discovered they had to rebuild the source code from the ground up since it was lost thanks to the industry’s unstandardized practices in the ’90s, according to Bloomberg. When translating Final Fantasy Tactics from Japanese to English for the global release, the company would overwrite the original Japanese version’s code. For Maehiro, that meant the team had to undertake a ground-up overhaul and recreate the source code by playing the original game that released in 1997, consulting the game’s master disc and looking at the 2011 version called Final Fantasy Tactics: The War of the Lions, according to Bloomberg. Maehiro also said during a PAX West 2025 panel that the team gleaned a lot of lost info from fan-made databases.

Revealing more of the behind-the-scenes decisions for The Ivalice Chronicles, Maehiro told Bloomberg about the debate surrounding Count Cidolfus Orlandeau. Better known as Cid, and appropriately nicknamed Thunder God Cid, this overtuned character joins you later in the game, but many fans complained about him being overpowered. Instead of nerfing Cid, Maehiro told Bloomberg that keeping this character’s power level the same would better represent the storyline since “his role in the story is being that very powerful character who joins your party.” To quell any concerns of Cid being too broken, Maehiro told Bloomberg that the team decided to buff the other characters to even things out. Looking ahead, Maehiro also hinted at exploring sequels for the Final Fantasy Tactics franchise or even brand new games in the strategy RPG genre, given that The Ivalice Chronicles does well, according to Bloomberg.



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September 6, 2025 0 comments
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Delita and Ramza appear on the cover of the game.
Game Reviews

The Ivalice Chronicles And Didn’t Hate It

by admin September 2, 2025


Final Fantasy Tactics – The Ivalice Chronicles is burdened by the unenviable task of trying to improve upon a masterpiece while not adding any new imperfections. Based on nearly an hour I spent playing it at a recent demo event, it mostly succeeds on both counts. The magic of the PS1-era Square Enix classic is mostly preserved, now buoyed by HD graphics, voice acting, and modern gameplay refinements. Do I have some nitpicks? Absolutely. But I’m also currently in the home stretch of finishing my dozenth playthrough of the original Final Fantasy Tactics and I’m not exaggerating when I say I can’t wait to play it all over again with the Ivalice Chronicles remaster later this month.

Out September 30 on PlayStation, Xbox, Nintendo Switch, and PC, Final Fantasy Tactics – The Ivalice Chronicles takes players into a tactical RPG about navigating a world cleaved apart by war, ideology, and monsters. It’s one of the most grounded stories in the Final Fantasy franchise, with characters fighting about the politics of class and privilege while still delivering a magic-infused epic about demonic foes and powerful crystals. Think of Game of Thrones as an abridged Shakespeare play and you’ll get the idea. Everything’s divided into scenes playing out across bespoke 3D dioramas. Some revolve around dramatic soliloquies and betrayals. Others are grind-based battles where you control customized warriors sort of like a mashup of chess and Dungeons & Dragons.

Final Fantasy Tactics – The Ivalice Chronicles is split into two parts. One version is the original, where gameplay is left untouched but the localization for the War of the Lions version on PSP is substituted in for the script. Another is the enhanced version which includes all of the modern tweaks, including an updated script with voice acting. Would I have preferred a third option to play through the original PS1 Western translation, as terrible as it was, alongside the others? Sure. As a Final Fantasy Tactics mega fan I can imagine a version of The Ivalice Chronicles that presents the game’s legacy as its own history to be explored, a la Digital Eclipse’s Gold Master releases, rather than simply offering what the developers consider the best versions, but this is not that.

Square Enix

My demo took place in the enhanced mode. The first section started over from a fresh save file. I selected the hard difficulty, one of the new features for the enhanced edition. To be honest I didn’t notice a huge difference in the first two battles I was able to play. Those include the opening at the Orbonne Monastery and the first full-fledged battle in Garland City as cadets. It felt like the units in the second fight were slightly buffed and the AI was playing a little more cutthroat, but I couldn’t tell you for sure. The proof of that mode’s quality will be in how later battles unfold. I did make frequent use of a new fast-forward option that lets you zoom through everything unfolding during battle, and a life bar feature which makes it easy to see each unit’s hit points hovering above their head.

I also noticed units occasionally getting little commendations saying “Practical Application Complete”  upon completing a certain action. They’d pop on the the right side of the screen like achievements. A Square rep declined to confirm if those will have any effects on gameplay. Also, the countdown word bubble that used to appear over a unit’s head when it was KO’d has been replaced with hearts instead. Those empty with each passing turn until the unit turns into a crystal or treasure chest if they don’t get revived in time. Battles let you know who was the MVP of the fight at the end, too, a neat way to feel closer to my star trooper when I accidentally let her perma-die later on and am too lazy to restart my save.

The second part of the demo took place at Zeirchele Falls in the game’s second chapter. Here I got to choose from an array of different units already outfitted with lots of abilities. I chose the Geomancer, Archer, and Thief to test out some of the remaster’s tweaks to job balancing. I’m sorry to say that while the Archer’s aim ability (charge in the original) now has a lower wait time per level, other abilities seem mostly unchanged. The Geomancer’s magic attacks still do very little damage relative to the alternatives and my Thief failed to evade any attacks despite constantly going into a defensive stance. My sense is that any fans expecting a deeper overhaul of the job system will need to rely on mods on PC instead.

Square Enix

Which brings us to the real bread and butter of The Ivalice Chronicles: its graphics, writing, and voice acting. Here I was a bit surprised. Playing on PS5 merely feet away from a large display, the game looked better than I expected. Compared to the “smoothmaster” feel of some of the trailers online, the experience in person is more like looking at a watercolor. Some of the  sprites and map textures do feel flattened in the move to HD, but it mostly works outside of the fonts which look too clean and crisp set against the game’s soft silhouettes and parchment paper dialogue boxes. Instead, it was the voice acting that felt like more of a mixed bag. Maybe I’ll eventually come around to it but my first impression is that everyone in The Ivalice Chronicles sounds like they’re on downers. Many lines were delivered without urgency and occasionally almost at a whisper. It gave many of the characters, especially the leads, Ramza (Joe Pitts) and Delita (Gregg Lowe), an aloofness not conveyed in the original text.

There are some bright spots, though. Bad-ass retainer Agrias Oaks (Hannah Melbourn) is as fierce and commanding as I could have hoped, and Dycedarg Beoulve (Ben Starr) does not disappoint either. The star of my demo, however, was Goffard Gaffgarion (Paul Panting). Panting plays the part perfectly with a mix of gruff churlishness and salt-of-the-earth pragmatism. It brings new vim and vigor to his exchanges with Agrias like when he retorts, “The only difference is that those of royal blood are protected by lackwits like you.” As someone who knows the original game in-and-out, these are the sorts of things that make me excited to come back.

I’m also curious to see how the involvement of original director, Yasumi Matsuno, who returned to re-edit the script, changes some of Final Fantasy Tactics‘ biggest moments. His red ink can be felt as early as the Orbonne Monastery battle. Delita famously tells a kidnapped princess to “blame herself or god.” Damn! That was downgraded in the War of the Lions update to “Tis your birth and faith that wrong you, not I.” And how about The Ivalice Chronicle? “Blame yourself or the Father.” Not quite the same ring to it, but I’ll take it.

With no sense of any deeper changes or additions to the underlying game, these are the types of scraps fans like me will have to feast on. It’s far from ideal, especially when there is additional content from the War of the Lions version being left on the table. It’s also surprising to me that Square Enix would go through all the trouble of reassembling lost source code for the game only to stop short of adding new dungeons or secrets for players to find. I’m still holding out hope that something is lying in wait for us to discover deep down in the heart of The Ivalice Chronicles. But for one of the best games ever made, simply bringing it back unharmed and with a fresh coat of paint is enough.



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September 2, 2025 0 comments
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