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"It was like a Christmas holiday present." Digital Eclipse on the deal that got it Mortal Kombat
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“It was like a Christmas holiday present.” Digital Eclipse on the deal that got it Mortal Kombat

by admin June 19, 2025


Digital Eclipse has gained a reputation throughout the industry for its lavish collections of retro games, featuring generous helpings of extra content that help to tell the story of the games’ development. At Sony’s State of Play presentation in June, the company revealed its latest project – Mortal Kombat: Legacy Kollection.

“It’s a long time coming,” says Stephen Frost, head of production at Digital Eclipse. He worked on Street Fighter 30th Anniversary Collection back in 2018, and he recalls the discussion at the time about which fighting franchise to do next.

“I was thinking it would be great if we could do Killer Instinct, or it’d be great if we could do lesser-known ones, like Primal Rage,” he says. “But Mortal Kombat was always obviously the next after Street Fighter.” Unfortunately, the negotiations back then with franchise owner Warner Bros. came to nothing. “Everything sort of fizzled out,” laments Frost.

Image credit: Warner Bros Entertainment/Digital Eclipse

The catalyst for getting things moving once more was the release of Atari 50: The Anniversary Collection in 2022, with its pioneering interactive documentary approach, combining video interviews with playable versions of past games.

“That’s really when the conversations turned and became a little bit more serious,” he says. Warner could clearly see the potential of applying the same approach to Mortal Kombat. The deal was finally signed late last year, says Frost. “It was like a Christmas holiday present.”

All in

As with Digital Eclipse’s previous releases, such as Tetris Forever, the aim of Mortal Kombat: Legacy Kollection is to provide the most comprehensive history of the game possible, right down to including the technologically compromised handheld ports.

“One of the things that became clear to me early on is that everybody has their version of Mortal Kombat,” says content editor Dan Amrich, who joined Digital Eclipse at around the time Atari 50 was released.

He grew up playing the Genesis version of the game, but he recently talked to someone who gave a passionate defence of the Game Boy port, which they spent hours playing in the back of a car on family trips. “It’s not the best version of Mortal Kombat,” he says. “But there are people out there that have very vivid and strong love and memories for specific versions.”

Image credit: Warner Bros Entertainment/Digital Eclipse

Amrich adds that because few people who grew up in the nineties would have been lucky enough to own, say, both a Genesis and Super NES, the collection offers a way to see “what was going on on the other side”.

He’s been on his own journey of discovery in putting it together, since it marks the first time he has played the Game Gear and Sega 32X versions of Mortal Kombat II. Playing these alternative takes for the first time has made a game that he knows “very, very well” into something “brand new”, he says.

Frost adds that some people can be a little salty about the inclusion of ports that are less than perfect in collections such as this: like Mortal Kombat on the Game Boy, with its severely cut down roster of characters. “It’s an affront to them for some reason,” he says. “I’m like, just because you didn’t grow up playing it, someone else did.”

Mortal Kombat: Legacy Kollection features arcade, handheld and console versions of the first four games in the series – adding online play as well – but Digital Eclipse has also promised more content to come.

Why so coy? Is it, perhaps, that this forthcoming content has yet to be signed off? “There are always cases with these collections where there’s potential issues with rights, or from a scope perspective, trying to get something up and running in a timely manner,” admits Frost. “But […] in this case, it’s more about keeping that air of mystery – because Mortal Kombat has always been about secrets.”

Back-catalogue gold

The Mortal Kombat collection is part of a growing industry-wide trend for re-releases and remasters, perhaps because – as Nightdive CEO Stephen Kick pointed out recently – publishers have realised there’s money to be made from their decades-old back catalogues. Frost thinks there’s a “lot more industry discussion” about game preservation now.

“Companies more broadly are thinking about, like, OK, we have all of this older IP, all this old code, all these old assets… We should probably get a little bit better at it.”

He says that the process of Digital Eclipse digging through companies’ archives tends to spark conversations about preservation. “They’re like, ‘Hey, we should probably do something with this so it’s easier next time’,” he says. “So I feel that […] we’re helping to roll that ball forward.”

Image credit: Warner Bros Entertainment/Digital Eclipse

Historically, a huge amount of preservation work has been done by fans rather than the companies that own the IP, and Amrich says Digital Eclipse has brought in the people behind several of Mortal Kombat fan websites to help with the Legacy Kollection. “We put them under NDA back in February,” Frost says, adding that the group was nicknamed the Advisory Kouncil.

The Kouncil was able to unearth a treasure trove of material, like a pre-order bonus poster for Mortal Kombat II that showed all of the game’s moves. “I didn’t know it existed,” admits Amrich, who says that the Kouncil’s help has been “absolutely vital”. He adds that Digital Eclipse has wanted to get fans involved for a long time. “Rather than hear from the fans after a product comes out, [saying], ‘This is where you got it wrong’, I’d rather get course correction early on.”

“We are always going to chase more of what I call the intimate, lower-scale experiences like Karateka and Llamasoft, because we grew up with those games”

Stephen Frost, Digital Eclipse

The process of getting fans involved with remakes and re-releases is becoming increasingly normalised: in fact, when developing Tomb Raider I–III Remastered and Legacy of Kain: Soul Reaver 1 & 2 Remastered, Aspyr hired fans who had already created their own unofficial remasters of the games.

Frost says it’s important to acknowledge that fans often have deep, untapped knowledge. “No matter how much you think you know about something, there’s always someone who has spent more time on a particular title.”

Press pass

Amrich is something of a diehard Mortal Kombat fan himself: he says his “eyes bugged out” when he was told he’d be working on the Legacy Kollection. He covered the early games in his previous career as a game journalist, even interviewing Ed Boon and John Tobias around the launch of Mortal Kombat 3.

Image credit: Warner Bros Entertainment/Digital Eclipse

In fact, a huge number of people at Digital Eclipse were previously game journalists, including Frost, who was once senior editor of PSM (he also briefly worked as a webmaster on IGN in its very early days).

“Even in other disciplines, like engineering, we have people with editorial background,” Frost says, noting that Digital Eclipse’s collective journalistic experience is what makes the company so good at creating retro collections. “People try to replicate what we do,” he says, “but […] unless you have a group of people who are very knowledgeable on a wide range of game topics and franchises – [and who] also grew up writing about it and being able to understand what people want to read about and learn – it’s difficult to replicate.”

There’s another boon to hiring ex-journalists. “We have so many contacts,” says Frost, noting that opportunities sometimes arise naturally in the process of regular catch-ups with old industry colleagues. “A marketing person we might be talking to at a company [could be] like, ‘Hey, you know, there’s been an idea for a project prickling up that might be a great fit for Digital Eclipse, what do you think?'”

He adds that being taken over by Atari in 2023 has helped, too, since the firm has been tireless in promoting retro games and helping to bring more awareness to game preservation. But above all, Digital Eclipse is finding that more and more companies are knocking on its door as a result of its growing reputation.

“We have sort of become one of the few de facto places, especially in the US, where we understand not only how to take these older games and get them to run on modern platforms, but also how to reach out and meet with people and talk to people to find all of the marketing materials and press materials, and all of that behind-the-scenes content that might have been scattered to the winds.”

An eclectic mix

Since 2022, Digital Eclipse’s interactive documentaries have covered everything from the highest of high-profile franchises, like Tetris and Mortal Kombat, to some decidedly deep cuts, like Jordan Mechner’s Karateka and the games of Jeff Minter.

So what’s the plan behind it all? “For me, it’s all about balance,” says Frost. “We are always going to chase more of what I call the intimate, lower-scale experiences like Karateka and Llamasoft, because we grew up with those games. […] We consider them key components of the […] early years of this industry.”

Image credit: Warner Bros Entertainment/Digital Eclipse

“Now, obviously, some of these smaller-scope titles aren’t going to sell 20 million units, right? And that’s not the goal of them. It’s our role as preservationists […] to share the history of video games in general: that’s what they accomplished. But in order to be able to keep doing that, obviously we also have to pursue bigger and more ambitious IPs that are more recognised by people, such as Tetris.”

Expect more of the same mix in future years, he says, noting that Digital Eclipse’s upcoming slate is a “nice balance of these smaller, intimate titles that we really feel passionate about personally, and then these bigger-scope products that help keep the business going – but also allow us to exercise different muscles as developers.”

Dream games

So what’s next? If they could make an interactive documentary about anything, what would be on Frost and Amrich’s wish list?

“I have two, actually,” says Frost. The first would be a collection dedicated to lesser-known mascot characters from the 16-bit era, during a time when developers were desperately trying to jump on Mario’s platformer bandwagon. He cites games like Cool Spot, Avoid the Noid and Pepsiman as possible inclusions. “I think that would be a fun journey to go on,” he says.

“The other idea, because I’m a fighting game fan, would be to do a Sega Saturn-based fighting game collection,” he continues. “So all the fighting games from the Sega Saturn: the Virtua Fighters, Fighting Vipers, all that stuff in a collection. I think that would be really popular.”

Amrich has a more niche dream project. “My absolute favourite genre of video games in the entire world is car combat,” he says, “and I feel like it’s a horribly underserved genre of late. So while I am tempted to immediately blurt out Twisted Metal, […] my single favourite game of all time is the 1997 Activision PC CD-ROM game Interstate ’76.”

“Something about that game came together perfectly for me: the soundtrack, the low-poly aesthetic, the retro ’70s vibe, the whole growing up in the OPEC oil crisis… I would love to be able to contribute to some sort of Interstate ’76 revival or remake.”

It seems like a long shot. But then again, the sudden arrival of an interactive documentary dedicated to Jeff Minter was hardly expected. Perhaps that’s part of Digital Eclipse’s appeal: you never quite know what it will come out with next, like with their surprise announcement of a collection of Golden Tee golf games, complete with virtual trackball. And there are still vast swathes of gaming history to cover.



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June 19, 2025 0 comments
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Robert Eggers Is Making a 'Christmas Carol' Movie, and Willem Dafoe May Be Scrooge
Gaming Gear

Robert Eggers Is Making a ‘Christmas Carol’ Movie, and Willem Dafoe May Be Scrooge

by admin June 11, 2025


Over the decades, few stories have been as malleable as Charles Dickens’ A Christmas Story. It’s been a Bill Murray comedy, it’s been a Robert Zemeckis CGI fest, and it’s even been a Muppet movie, just to name a few. Next up for the iconic tale, though, is what we can only assume is a much darker, scarier twist from none other than Robert Eggers.

Deadline reports that the man behind The Witch, The Lighthouse, The Northman, and last year’s surprise hit Nosferatu, is in talks to write and direct an adaptation of the story for Warner Bros. And, though no cast is attached yet, Eggers is reportedly eyeing frequent collaborator Willem Dafoe to play the lead character of Ebenezer Scrooge.

If you’re like us, your mind is currently trying to figure out what an Eggers version of this story looks like, and it’s not a pretty picture, in the best possible way. Eggers has largely avoided adaptations, instead preferring deep, personal research to inform his own original stories, though that slightly changed with Nosferatu. Next up, he’s co-written and will direct Werwulf, another period horror piece which will focus on—you guessed—werewolves.

When you think about A Christmas Story, though, it’s just so in Eggers’ wheelhouse. There’s the original, period setting, of course. The mix of pathos with fantasy and horror. Lots of opportunities for evocative and beautiful sets, creatures, and costumes. Plus, for Hollywood, it’s a name brand. It’s kind of the perfect bullseye in every single way. And that’s before you even put Dafoe in the role of Scrooge. It’s basically the role he was born to play.

Eggers is also attached to a reboot of Labyrinth, so there’s no word about which film would go after Werwulf, which is currently looking at a Christmas 2026 release.  But, if Christmas Carol is next, there seems to be a very good chance that Christmas 2028 might just scare the Dickens out of us.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 11, 2025 0 comments
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Christmas came early because CDPR just showed over 12 minutes of The Witcher 4 gameplay
Game Reviews

Christmas came early because CDPR just showed over 12 minutes of The Witcher 4 gameplay

by admin June 4, 2025


As the developer of one of the largest, most prestigious, and highly anticipated Unreal Engine 5 games currently in the works, CD Projekt Red was invited to the stage of the latest edition of State of Unreal to deliver an updated look at The Witcher 4.

The event’s main focus was on the engine’s 5.6 iteration, and CDPR brought a demo running on the latest version of the engine to showcase a number of technical innovations – and some gameplay.


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It’s important to note that while the build was being played live with a controller, this is still a tech demo meant to highlight how CD Projekt Red is utilising the tools and features of Unreal Engine 5.6. This is the studio’s first game on Epic’s engine, too, so it’s not a stretch to say the final game may not look like that.

All that being said, the demo was running on a standard PS5, at 60fps with raytracing. It’s a pretty impressive showcase of what a next-gen Witcher could look like, even if it’s hard to belive final code will look that good.

The footage does not feature any monster hunting, or really any combat whatsoever. But, it does show crowd interactions, facial animations, animation motion-matching for multiple characters, and how quickly the game can load complex geometry to deliver a dense and incredibly detailed world.

Watch on YouTube

We’re not likely to see much more of the game for a while, so better crank the video all the way up to 4K60 to enjoy it as artifact-less as possible. The Witcher 4 does not have a release date, but the game is in development for PC, PS5, and Xbox Series X/S.



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June 4, 2025 0 comments
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