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An image of Hornet from Silksong engulfed with rage.
Product Reviews

Hollow Knight: Silksong sinks to ‘Mixed’ Steam review status among Chinese gamers over its bafflingly bad translation, with Team Cherry promising to improve it

by admin September 6, 2025



As reported by Eurogamer, Hollow Knight: Silksong has not met Chinese players’ expectations the way it has globally, with a 42% positive “Mixed” review status from nearly 20,000 Chinese language users, who say that the game’s localization was abysmally, uniquely poor.

Team Cherry has already responded to the issue, promising to work on the Chinese localization. “We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong,” wrote the game’s publishing and marketing lead, Matthew Griffin. “We’ll be working to improve the translation over the coming weeks.”

To our Chinese speaking fans:We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong.We’ll be working to improve the translation over the coming weeks.Thanks for your feedback and support.September 5, 2025

The reception among Chinese speaking reviewers sharply contrasts with Silksong’s reviews in all other languages it’s available in, with an overall 80% “Very Positive” rating among over 80,000 reviews worldwide. Of about 16,000 negative reviews worldwide, 11,800 of them are in Simplified Chinese.


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Some commenters on Griffin’s post have tried to elaborate on the specific issues at hand. Tiger Tang, who led the Chinese localization of 2020 RPG Omori, wrote that the main issues in Silksong’s localization are creative, not grammatical. “The current Silksong CN translation reads like a Wuxia novel instead of conveying the game’s tone,” said Tang. “This isn’t about effort, but about taste and direction, and speaking from experience likely can’t be fixed without replacing the translator.”

Others in the comments noted the same bizarre, anachronistic quality Tang mentions, while it also reportedly devolves into total gibberish in places. Kotaku cited criticism from translation expert Loek van Kooten, who called Silksong’s Chinese dialogue the equivalent of “a high-school drama club’s Elizabethan improv night.” Silksong had two people credited for its Chinese localization, versus the first game’s team of six.

In a final twist, one of those two translators, Hertzz Liu, appears to have been leaking details about the much-anticipated Silksong on social media. A June comment on the r/Silksong subreddit by user Infinite-Lake-7523 includes a screenshot of a Q&A on the Chinese site Tieba from a user named “Hertzzz.” Infinite-Lake-7523 ironically thought this was a hoax, but said Herzz(zz) estimated a pre-Christmas release date and shared some of their plans for the localization.

Is it still a “review bomb” if people are understandably upset over a defective product? The current Chinese translation of Silksong sounds like that infamous “restoration” of Ecce Homo. With issues this extensive and structural, I would expect Team Cherry to commit to an entirely new Chinese localization, but that will likely take some time.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.






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September 6, 2025 0 comments
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Team Cherry working on "quality issues" with Hollow Knight: Silksong's Simplified Chinese translation, following mixed Steam reviews
Game Updates

Team Cherry working on “quality issues” with Hollow Knight: Silksong’s Simplified Chinese translation, following mixed Steam reviews

by admin September 6, 2025


Hollow Knight: Silksong developers Team Cherry are “working to improve” the game’s Simplified Chinese translation, following “quality issues” which have seen its Steam user reviews from those speaking the language drop to “mixed”.

As you can easily see thanks to Steam’s recent introduction of language-specific review splits, the mixed reviews are unique to the 6,382 people who’ve left verdicts in Simplified Chinese so far. For every other language, including Traditional Chinese, the impressions being left are either mostly or overwhelmingly positive, though it’s worth noting that a sizeable number are more shows of support for Team Cherry than proper reviews, being based on less than an hour’s playtime.

Team Cherry have clearly spotted this, with the studio’s marketing and publishing director Matthew ‘Leth’ Griffin having posted a message to Chinese-speaking Skongers. “We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong,” he tweeted. “We’ll be working to improve the translation over the coming weeks. Thanks for your feedback and support.”

Issues with this translation of metroidvania were flagged online as early as its recent Gamescom demo in late August, with one user describing it as “terrible” and adding “if there are no changes in the official version, I am afraid there is a risk of bad reviews”.

Image credit: Rock Paper Shotgun

Another user in that thread added: “If the demo’s text reflects what we’ll see in the final release, I must say the translation style in the demo differs greatly from the first game. Many lines feel unnatural, and some are even quite awkward or confusing in Chinese.”

According to our Guides Writer Jeremy, who’s half-Chinese and categorises his knowledge of the language as moderate with speaking fluency, the unnaturalness of the translation appears to stem from the use of classical grammar, a bit like an English translation which uses words like ‘thee’ and ‘thou’. Shakespearean Skong. Sounds like it could be a fun time, were you not just trying to lose yourself in a game you’ve waited ages for.

Wherefore art thou, Eric Barone cameo?

Here’s hoping Team Cherry’s planned translantion tweaks do let Chinese players enjoy jumping about as Hornet as much as many other Steam reviewers appear to be, without being subjected to bardly prose.



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September 6, 2025 0 comments
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Hornet fights enemies in a blue cavern.
Game Reviews

Silksong Review-Bombed Over Terrible Chinese Translation

by admin September 6, 2025


Hollow Knight: Silksong is soaring on Steam. Just 24 hours after release it’s taken over the sales charts, hit a concurrent player peak of over 550,000, and received rave reviews from fans. But not in China. The long-awaited Metroidvania has instead been getting review-bombed by Chinese-language users on Steam who feel the translation this time around is much worse than that in the first Hollow Knight. The head of marketing for the game has already promised to put things right.

“To our Chinese speaking fans: We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong,” Matthew Griffin, in charge of publishing for the game, wrote on X. “We’ll be working to improve the translation over the coming weeks. Thanks for your feedback and support.” Despite the good news, his post has been inundated with comments and quote-tweets, many slamming the fact that the game launched without better quality checks for the Chinese localization.

According to localization expert Loek van Kooten, one of the main issues is that Silksong‘s evocative but concise writing has been turned into “a high-school drama club’s Elizabethan improv night” in the Chinese versions. He cites the following as an example of how the prose reads:

With nary a spirit nor thought shalt thou persist, bereft of mortal will, unbent, unswayed. With no lament nor tearful cry, only sorrow’s dirge to herald thine eternal woe. Born of gods and of the fathomless abyss, grasping heaven’s firmament in thine unworthy palm. Shackled to endless dream, tormented by pestilence and shadow, thy heart besieged by phantasmal demons. Thou art the chalice of destiny. Verily, thou art the Primordial Knight of Hollowness.

Van Kooten goes on to point out that one of two of Silksong‘s Chinese translators, listed as Hertzz Liu in the credits, had a habit of gloating about their involvement in the game and leaking small details about the development process over the summer prior to its release this week. The first Hollow Knight, on the other hand, had six Chinese translators,  including one who had also worked on Stardew Valley.

no,you don’t hate localizer enough. we need translator,not a fanfic writer that doesn’t convey author’s original intention,the whole localization industry is a scam https://t.co/5Q8fBB6UiH

— NKRZE (@nekorize) September 5, 2025

Here’s a Valve-translated portion of one Steam review blasting the Chinese verison:

First, the god-awful Chinese translation that everyone is mocking. It’s not just pretentious, pseudo-artistic nonsense—the phrasing and even the localization of place names are an absolute mess. I don’t understand how Hollow Knight’s fantastic, quotable translation turned into this unsalvageable heap of garbage in Silksong. The utterly idiotic localization has even affected the game’s world-building and storytelling, forcing me to guess at character relationships and main plot points. Thankfully, the combat holds up, or else I’d be completely disgusted.

Silksong currently sits at a staggeringly low rating of just 50 percent out of 10,000 reviews in the simplified Chinese category. That would be enough to significantly stunt the game’s Steam rating worldwide, at least in the short-term, had Valve not implemented a recent change that segments Steam reviews by language for exactly this reason. Now review-bombing in one country for region-specific issues doesn’t bleed over into a game’s overall perception globally.

Unlike when Hollow Knight released eight years ago, Chinese language users now make up the largest group on Steam. While poor translations don’t hurt a game for anyone who’s not reliant on them, they can limit a game’s trajectory on the Valve-owned storefront. Somehow I ultimately don’t think that will be a problem for Silksong, especially once Team Cherry gets the Chinese translation sorted.





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September 6, 2025 0 comments
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Ethereum
NFT Gaming

Ethereum Scores Milestone As Chinese Firm Floats 1st Public RWA Bond

by admin September 2, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

China has taken another step into blockchain-based finance, but in a way that avoids direct involvement with cryptocurrencies.

A state-owned firm in Shenzhen has launched a digital bond offering on Ethereum, showing how the country is selectively embracing new technology while keeping its hard stance on crypto trading in place.

First State-Backed RWA Bond On Ethereum

According to reports, Futian Investment Holding completed a 500 million yuan issuance of offshore bonds on August 29.

The bonds, equal to nearly $70 million, were rolled out in Hong Kong and listed on the Ethereum blockchain. They carry a 2.62% annual interest rate and will expire in two years.

The company described the deal as part of an effort to expand its funding sources while also responding to the growing use of real-world assets and tokenization in global markets.

It also pointed to Hong Kong’s supportive policies as a factor in the decision, saying the bond aligns with the district’s push to attract digital asset innovation.

⚡️ #UZX BREAKING NEWS #RWA

Futian Investment Holding Announces Issuance of the World’s First Public RWA Digital Bond on a Public Blockchain pic.twitter.com/E2sGIJZdwl

— UZX Official (@UZX_Official) September 2, 2025

Crypto Still Off-Limits At Home

The move does not mean that China has softened its ban on crypto or Ethereum. Back in 2021, Beijing imposed a full ban on crypto mining and trading.

Officials at the time said the measures were needed to control energy use and to guard against risks that might destabilize the country’s financial system.

BTCUSD trading at $110,388 on the 24-hour chart: TradingView

That ban remains in effect today. Ordinary citizens and companies in mainland China are still blocked from using or trading cryptocurrencies.

What is allowed, however, are limited experiments like tokenized bonds that stay within the bounds of traditional finance.

Hong Kong As A Testing Ground

By routing the deal through Hong Kong, Beijing can keep its domestic ban intact while still signaling that it wants exposure to blockchain-based finance.

The bustling metro has been given more room to try out digital asset projects, and this latest bond fits into that role.

Image: Meta

China’s strategy delineates a clear split: blockchain as a tool for finance is embraced in regulated manifestations, while crypto as an unfettered market asset is still off-limits.

Stablecoins, particularly dollar-denominated stablecoins, have also attracted scrutiny in Beijing, with officials concerned that they can undermine other currencies based around the world.

Reports suggest this RWA bond may be the first in a series of state-backed blockchain and Ethereum financial products tied to Hong Kong.

For now, the issuance shows China’s intent to cautiously explore blockchain without reopening the door to Bitcoin, stablecoins, or wider crypto adoption.

Featured image from Agoda, chart from TradingView 

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.





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September 2, 2025 0 comments
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Product Reviews

Chinese social media platforms roll out labels for AI-generated material

by admin September 2, 2025


Major social media platforms in China have started rolling out labels for AI-generated content to comply with a law that took effect on Monday. Users of the likes of WeChat, Douyin, Weibo and RedNote (aka Xiaohongshu) are now seeing such labels on posts. These denote the use of generative AI in text, images, audio, video and other types of material, according to the South China Morning Post. Identifiers such as watermarks have to be included in metadata too.

WeChat has told users they must proactively apply labels to their AI-generated content. They’re also prohibited from removing, tampering with or hiding any AI labels that WeChat applies itself, or to use “AI to produce or spread false information, infringing content or any illegal activities.”

ByteDance’s Douyin — the Chinese version of TikTok — similarly urged users to apply a label to every post of theirs that includes AI-generated material while noting it’s able to use metadata to detect where a piece of content content came from. Weibo, meanwhile, has added the option for users to report “unlabelled AI content” option when they see something that should have such a label.

Four agencies drafted the law — which was issued earlier this year — including the main internet regulator, the Cyberspace Administration of China (CAC). The Ministry of Industry and Information Technology, the Ministry of Public Security and the National Radio and Television Administration also helped put together the legislation, which is being enforced to help oversee the tidal wave of genAI content. In April, the CAC started a three-month campaign to regulate AI apps and services.

Mandatory labels for AI content could help folks better understand when they’re seeing AI slop and/or misinformation instead of something authentic. Some US companies that provide genAI tools offer similar labels and are starting to bake such identifiers into hardware. Google’s Pixel 10 devices are the first phones that implement C2PA (Coalition for Content Provenance and Authenticity) content credentials right inside the camera app.



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September 2, 2025 0 comments
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AntGamer aiming at 1000 Hz monitor release in 2026
Product Reviews

Chinese eSports firm worked with AMD on 1,000 Hz gaming monitor primed for 2026 debut

by admin August 31, 2025



China’s AntGamer has teased the release of a 1,000 Hz eSports monitor in 2026. ITHome says that the upcoming superfast refresh display was discussed on stage at the ‘Peak New Products and Ecological Co-creation’ conference just ahead of the weekend. We also found some AntGamer Weibo posts covering the event.

(Image credit: AntGamer)

The 1,000 Hz refresh rate monitor mention came at the official launch of AntGamer’s 750 Hz capable ANT257PF monitor. This is a display which ITHome explains is “based on the G8.6 generation Fast TN e-sports panel from HKC Huike Display” (machine translation). That’s quite impressive but isn’t blowing our socks off, as we already covered Koorui’s announcement of a 750 Hz refresh rate gaming display at CES, back in January this year.

Refocussing back on the 1,000 Hz monitor, teased for 2026, and details are thin on the ground right now. What we can glean from the information at hand is that the upcoming screen will debut with the following key features:


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  • 1,000 Hz refresh
  • TN panel technology
  • Local Dimming technology
  • Black Frame Insertion (BFI) technology

Just in case you aren’t familiar with BFI, we reviewed the Dough Spectrum Black 32 Ultra HD OLED Gaming Monitor back in April, which features this technology. However, we noted BFI was of greatest value at frame rates below 200fps.

AMD partnership on whitepaper

The Weibo postings also show some technical slides from the AntGamer ANT257PF presentation.

AntGamer says that it has published a technical white paper with AMD. “This afternoon, Ant Esports held a 1,000fps eSports press conference, jointly releasing a 1,000fps eSports white paper with AMD, along with the specs required for the corresponding games.”

Pixel peeping one of the slides, reproduced below, we see games supported at these ludicrous refresh rates include eSports staples CS2 and PUBG.

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Unfortunately low-res slide from AntGamer’s Weibo post (Image credit: AntGamer)

Other slides highlight design considerations such as high-speed signal integrity, improvements to amorphous silicon semiconductor thin film materials, and adjustments to display cell construction/chemistry to optimize for “extremely fast response times.”

While most of the slides are associated with the newly launched 750 Hz model, we are pretty sure that the same technologies will apply to, or be built upon, for the upcoming 1,000 Hz display.

If you feel today’s monitors with frame rates commonly in the several hundred fps range are holding you back, then a 1,000 Hz panel might feature in your fevered dreams. However, most will want a sweet spot balance between the fastest performance and the best image quality, and there’s a growing selection of OLED gaming monitors with refresh rates of 240 Hz, 320 Hz, and even 480 Hz which arrived this year. Check those links for our reviews, and consider consulting our multiple monitor best picks guides.

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August 31, 2025 0 comments
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TSMC logo and biker head.
Gaming Gear

TSMC reportedly cuts Chinese chipmaking tools from 2nm fabs as suppliers face scrutiny due to emerging new US restrictions

by admin August 29, 2025



TSMC will no longer use Chinese-made equipment in its 2nm chip production lines, according to reports from both Digitimes and Nikkei Asia. The change comes as U.S. lawmakers advance the Chip EQUIP Act, a proposal that would prohibit companies receiving American subsidies from buying tools from “foreign entities of concern,” including Chinese firms such as AMEC and Mattson Technology.

Nikkei Asia writes that while Chinese equipment was present in TSMC’s earlier advanced fabs, the company has chosen to qualify only Japanese, American, and European tools as it ramps up 2nm production in Hsinchu and Kaohsiung, with Arizona to follow. That ensures its most advanced fabs are insulated from potential U.S. restrictions at a time when federal incentives are a crucial factor in global expansion.

2nm a major transition for TSMC

The upcoming 2nm (N2) process marks a critical moment for the world’s largest contract chipmaker. It’ll be the first production technology by TSMC to feature gate-all-around (GAA) transistors, the chip industry’s first significant structural shift since FinFETs, and is expected to enter production within the next few months.


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According to TSMC, 2nm will bring “full node improvements,” including a 10% to 15% boost in performance and a 25% to 30% reduction in power draw. With so much riding on the transition, TSMC’s choice of equipment suppliers has already had a huge impact on factors like yield, but now the company has to balance this with safeguarding U.S. market access and reassuring customers like Apple and Nvidia that production will not be disrupted by politics.

But while Nikkei Asia highlights the elimination of Chinese equipment, Digitimes paints a picture of broader supplier unease. The outlet reports that TSMC has begun auditing Taiwanese equipment and materials providers, focusing on profit margins and exposure to China.

Vendors with gross margins well above TSMC’s own ~58% benchmark, or with heavy reliance on Chinese sales, may be excluded from its 2026 approved vendor list. According to Digitimes, some companies have already lost orders. That raises the possibility that TSMC is using the geopolitical moment to both align with U.S. policy and tighten control over supplier costs and risk profiles.

Supply chain realignment

Taken together, the two reports indicate a supply chain realignment is occurring on two fronts. On the one hand, TSMC is cutting ties with Chinese tools to pre-empt Washington’s restrictions and maintain eligibility for subsidies. On the other hand, it appears to be using the same momentum to reshape its local supply chain, favoring vendors who align with its financial and geopolitical strategy.

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This signals that TSMC’s decoupling from suppliers isn’t entirely about politics but also a way for the company to consolidate its leverage over suppliers. By enforcing margin discipline and reducing exposure to Chinese firms, TSMC helps its partners remain competitive without jeopardizing its own regulatory position. The risk is that some Taiwanese firms could pivot further toward China, deepening the divide that TSMC is trying to manage.

Ultimately, the race to 2nm is being shaped as much by politics and economics as by transistor physics. We’ll still get faster, more efficient chips on schedule (knock on wood), but the supply chain is narrowing to a smaller pool of politically acceptable players.

Follow Tom’s Hardware on Google News, or add us as a preferred source, to get our up-to-date news, analysis, and reviews in your feeds. Make sure to click the Follow button!



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August 29, 2025 0 comments
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Inside the Chinese PC gaming industry as it gets ready to dominate the next decade: 'We have to work harder, we have to make the games even better'
Gaming Gear

Inside the Chinese PC gaming industry as it gets ready to dominate the next decade: ‘We have to work harder, we have to make the games even better’

by admin August 25, 2025



Phantom Blade Zero: Are Chinese games about to take over the world? – YouTube

Watch On

In 2019, PC Gamer published the in-depth feature PC gaming in China: Everything you need to know about the world’s biggest PC games industry. At the time, our goal in covering what our shared hobby looks like in a country that Western players still have little insight into.

“China’s PC gaming industry is the largest in the world by a wide margin. The entire US games industry, including PC, mobile, and console games, generated only $30.4 billion in revenue in 2018—China’s PC gaming scene alone is equal to about half of that,” reporter Steven Messner wrote at the time. “In spite of those numbers, you might be hard-pressed to name a Chinese-made PC game.”

One year later, Chinese developer Game Science announced Black Myth: Wukong, and everything changed.


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“The past 10 years was a crazy, historic decade for the Chinese gaming industry,” the founder of Chinese studio S-Game told me in Beijing last month. That may even be an understatement from Qiwei “Soulframe” Liang, who’s directing Phantom Blade Zero, which I think has the potential to be the next action game to leave a Black Myth-sized impression on players. I’ve already talked and written about Phantom Blade Zero a lot, but it’s not the only game picking up the torch from Black Myth and running with it.

In 2019, Chinese PC gaming was its own ecosystem that we wanted to help PC gamers outside China wrap their heads around, but most of biggest hits—League of Legends, PUBG—were imports, rather than games developed in China. And the relatively few hit games being developed in China were unlikely to be translated for other parts of the world.

In 2024, Black Myth: Wukong proved that big budget PC games developed in China could kill it on the world stage.

By 2030, we’re going to be inundated by games of that same caliber.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

What we’re seeing now is a wave of games inspired and emboldened by Black Myth, as developers there take profits they made in mobile and start putting it towards what we more often think of as AAA games—like when Netflix started producing TV and films and gave Martin Scorsese $150 million dollars to make a 3-hour gangster drama. Chinese devs are hungry for that same prestige, and big publishers like Tencent and NetEase have the deep pockets needed to fund their blockbusters.

“All the focus is on making triple-A games. You can see a lot are coming,” Liang said. “It’s different. For Americans, it’s not a new concept, because you guys are making huge games. GTA or something like that is quite familiar. Black Myth: Wukong has created this possibility for Chinese games, but I would say for most, the quality is still your basement, your foundation. Making the games better is very important.

“I think there’s a pride for the gamers who played Black Myth, because they feel: We can make such a game. So we are very careful as Chinese developers to fulfill the requirements, the hype of the Chinese gamers. We have to make the games even better.”

This is going to be a defining story of the next decade in PC gaming. So when I was invited by S-Game to fly to Beijing for an event focused on Phantom Blade Zero, I also saw it as a chance to really get a sense for where the Chinese industry is right now, and maybe peek over the horizon at where it’s going.

The video above is the result: a detailed look at how the Chinese gaming industry has evolved since the 2010s, and the games like Delta Force, Wuchang, The Bustling World, Blood Message, Where Winds Meet, and more bringing about that new era.



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August 25, 2025 0 comments
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Photo: Mladen Antoniv/AFP
Product Reviews

Apple Sues Chinese Phonemaker Oppo For Alleged Trade Secrets Theft

by admin August 25, 2025


Apple is suing Chinese consumer electronics company Oppo for poaching a member of the Cupertino giant’s Apple Watch team to allegedly steal trade secrets.

Apple, represented by lawyers from Kirkland & Ellis, is bringing the lawsuit against the company’s former sensor system architect Dr. Cheng Shi, and his new employers China-based Oppo and California-based Innopeak.

Dr. Shi now leads a team developing sensing technology at Oppo’s U.S. office, according to a complaint filed by Apple on Thursday in the Northern District of California.

What is Shi accused of doing?

Dr. Shi was a highly paid engineer at Apple between January 2020 and June 2025 where Apple says he had “a front row seat to Apple’s development of its cutting-edge health sensor technology, including highly confidential roadmaps, design and development documents, and specifications for ECG sensor technology,” which helps Apple Watches measure heart activity, according to the complaint. 

Apple accuses Dr. Shi of downloading 63 confidential documents on the company’s shared drive for employees to a USB drive just three days before leaving. The documents allegedly included sensitive information on the technological capabilities of yet to be released products and “technical specifications concerning hardware and software implementations” of Apple’s sensor products like temperature sensors in its Apple Watch offerings.

Before downloading the documents from Apple’s shared drive onto his Macbook, Dr. Shi’s internet search history allegedly revealed that he looked up “how to wipe out macbook” and “Can somebody see if I’ve opened a file on a shared drive?”

Apple also claims that Dr. Shi stole confidential technical information from the team that is developing Apple’s custom chips. Apple develops its own custom silicon chips for its Mac, iPhone, and iPad products. The company has also been working on designing custom AI chips for some time now, and the effort is considered key to CEO Tim Cook’s AI overhaul.

Oppo is known for its high-tech smartphones, and the China-based company got some heat online back in 2020 for releasing what many deemed an Apple Watch clone.

Oppo’s smartphones, although ano match yet to Apple’s iPhones, do remarkably well in Asian markets, particularly in China, one of Apple’s largest markets.

Along with Huawei and Xiaomi, Oppo has eaten away at Apple’s China market share, causing Apple to fall off from the list of top five smartphone vendors in China in 2024. But the tech giant has recently started turning this narrative around: iPhone sales rose to the top spot in China in May, Reuters reported in June citing preliminary third-party data, driving an overall increase in global sales for Apple.

Although Oppo does not do business in the U.S., the company does own and operate a “research center” in Silicon Valley under both Oppo and Innopeak’s names, according to the complaint.

Oppo has not yet responded to Gizmodo’s request for comment.

What does Apple say happened?

Apple points to evidence from Dr. Shi’s work-issued phone, which allegedly shows his communications with Oppo senior leadership from April 2025 to until he left Apple at the end of June.

“This week I’ll inform my team about my resignation,” he allegedly wrote in messages included in the lawsuit. “Lately, I’ve also been reviewing various internal materials and doing a lot of 1:1 meetings in an effort to collect as much information as possible – will share with you all later.”

In the month before he left Apple, Dr. Shi allegedly scheduled 33 one-on-one meetings covering projects he was not involved in, compared to an average of seven per month a year earlier.

Then when he did resign at the end of the month, Dr. Shi did not tell colleagues that he would begin work at Oppo, but instead said that he was “returning to China to tend to his elderly parents and had no plans to seek new employment,” according to the complaint.

Apple is seeking an injunction prohibiting Oppo from using Apple’s trade secrets, and is asking the court to award restitution and damages in an amount to be determined at trial.



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August 25, 2025 0 comments
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The Chinese Room defend Bloodlines 2's paywalled vampire clans: "we have been expanding it from where we originally planned to land it"
Game Updates

The Chinese Room defend Bloodlines 2’s paywalled vampire clans: “we have been expanding it from where we originally planned to land it”

by admin August 22, 2025



You really have to hand it to the publishers of Vampire: The Masquerade – Bloodlines 2. They are the absolute masters of snatching defeat from the jaws of victory, the doyens of stepping on rakes, even as they near the checkered flag. The long-awaited RPG got a new trailer and what may actually prove to be the final release date at Gamescom Opening Night Live this week. The trailer was a feisty show of Dishonored-esque mayhem, and the hands-on verdicts I’ve read (save for stinky uncle Eurogamer) have been positive. Ours is forthcoming.


But then came the revelation that this much-delayed sequel to a quintessentially faction-led RPG from a company famous for downloadable add-ons would sell two of its vampire clans as day-one DLC. How we laughed! How we clutched our faces and chittered like gerbils! How we ran outside, begging for the moon to fall on our heads! Despair springs anew.


Our reporter on the ground at Gamescom is hardware editor James ‘Hardwearing’ Archer. He caught up with current and hopefully, final Bloodlines 2 developers The Chinese Room in person yesterday and, much like a parent coaxing a child away from a poisonous snake, casually asked them ‘What’s the thinking behind splitting off two of the clans as DLC?’


The answer, broadly, is that the new clans represent additional work on top of The Chinese Room’s original plans for the game – sometimes at Paradox’s request – so it’s fair to flog those bits separately. As for releasing the DLC alongside the main game, which naturally suggests that it could be sold as part of the main game, a PR told James, not in so many words, that they don’t want players to have to wait.


Narrative director Ian Thomas attempted to spell it all out. “It’s worthwhile saying that the game – well, I’ve only been on the game, I think, for two and a half years – but during that period, we’ve had huge cycles of ‘What are the player base thinking? What are they asking for? How does that fit in? What does the early alpha testing say, and what are they actually asking for?'” he said. (Side note to any more prosperous game developers reading: I feel like you are all taught by media training people to stall for time with rhetorical questions. Please stop doing this, it’s very exasperating and only makes me suspicious.)


“So we’ve made a huge amount of changes over that time, based on that cycle, if you like,” Thomas continued. “Including a massive amount of story content and features and all the rest of it. So we have been expanding it from where we originally planned to land it, I think, constantly, and Paradox have been really good when we go, or when the clients go, or when Paradox go: ‘We should add a bit more here. Let’s push the date back.’ As you know, the date has pushed back, but that has been to fatten it out into something that we feel does land where the players want it.”


According to Thomas, The Chinese Room are still “adding additional content even over the last few weeks”. The extra clan material and associated story bits fall into this rubric of post-concept ‘fattening’. So do certain character customisation features like hairstyles, piercings and tattoos, according to project design director Jey Hicks. “It’s not all, like, just fluff that we’re chucking in,” he said. “It’s all got that same quality there.”


The original Bloodlines shipped with seven vampire clans, including one of the clans Bloodlines 2 wants to paywall. They appear to be very different games, however – Paradox have taken to describing the sequel as a “spiritual successor” – as one might expect from the fact that The Chinese Room have sod-all experience making CRPGs. I think it would be fair to argue that Bloodlines 2 only having four clans by default simply reflects a necessary change of direction, however much fans of the original might dislike that change of direction. It’s also worth noting that the conditions of game development have changed enormously since 2004, and that given the turmoil of Bloodlines 2’s overall development under Paradox, it’s miraculous they have anything to show at all.

But that’s not the case the developers made to us at Gamescom. And in particular, none of the above really explains the decision to ship features returning players would reasonably expect to form part of the base package as day-one ‘extras’. The “additional work” argument would ring truer if the DLC clans landed after release; as it is, the designation as to what constitutes the original concept and what constitutes an ‘extra’ seems totally arbitrary. The language about not wanting fans to wait just feels like predictable camouflage for the boring truth that they’d like to make more money.

Check out our Gamescom 2025 event hub for all the PC game announcements and preview coverage from Cologne.



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