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Watch out, Hollow Knight: Silksong's hiding a sneaky Stardew Valley creatorman cameo
Game Updates

Yes, Hollow Knight: Silksong has “some moments of steep difficulty” Team Cherry admit, but have you considered going for a pre-boss walk

by admin September 19, 2025


Something Hollow Knight: Silksong-related has happened at an Australian museum again. This time, rather than the game being confirmed for an appearance back when it was still infinitely mysterious and sans release date, it’s Team Cherry devs addressing just how difficult their creation is, following plenty of post-release discourse on the subject.

This follows the metroidvania’s first patch making a couple of its early bosses a bit easier to tackle, amid debate as to whether it’s just good and hard, or pushes into unnecessarily annoying slog territory via the likes of bench placement and hazards being able to deal out two masks of damage. As with every FromSoft game since time itself began with the release of Demon’s Souls, where you stand on that bickering will likely depend on how prepared you are to spend hours battling one foe over and over again.

Naturally, the appropriate venue for Team Cherry co-directors Ari Gibson and William Pellen to weigh in on this conundrum of our time is Australia’s national museum of screen culture, ACMI, where the launch of a new exhibition was attended and reported on by Dexerto.

“The important thing for us is that we allow you to go way off the path,” Gibson said when asked about the difficulty by exhibition co-curator Jini Maxwell. “So one player may choose to follow it directly to its conclusion, and then another may choose to constantly divert from it and find all the other things that are waiting and all the other ways and routes.”

While acknowledging that Skong packs “some moments of steep difficulty”, Gibson stuck to emphasising that going for a wander is the best medicine if you get stuck banging your head against a bug-shaped wall, as there are “ways to mitigate the difficulty via exploration, or learning, or even circumventing the challenge entirely”. Learning? In a video game? Come on lads, I can’t be doing that. I use my brain for marginally more important things during the average day, but by the time I get to playing games for non-work purposes, it’s all just mush up there.

Anyway, I digress. Gibson and Pellen also explained the differences between developing Silksong and the original Hollow Knight from a hardness perspective. Hornet, with her superior zippiness and superior skills to the knight, demanded more complicated base enemies to make sure she still faced a good challenge.

“The basic ant warrior is built from the same move-set as the original Hornet boss,” Pellen said. “The same core set of dashing, jumping, and dashing down at you, plus we added the ability to evade and check you. In contrast to the Knight’s enemies, Hornet’s enemies had to have more ways of catching her as she tries to move away.”

I imagine this was followed up with a gesture to some screens of culture as the devs indicated that the time had come to check out the Aussie exhibitions. If you’re still struggling with Silksong, definitely check out our great Silksong walkthrough Ollie’s worked very hard on. There are also mods.



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September 19, 2025 0 comments
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Team Cherry is "working to improve" Hollow Knight: Silksong's Chinese translation following player complaints
Esports

Team Cherry is “working to improve” Hollow Knight: Silksong’s Chinese translation following player complaints

by admin September 9, 2025


Team Cherry said it is “working to improve” the simplified Chinese translation of Hollow Knight: Silksong.

While the highly anticipated sequel holds a Mostly Positive score on Steam, tens of thousands of Chinese players have left negative reviews, criticizing the Chinese localization for its lack of nuance and accuracy.

On X/Twitter, Team Cherry’s Matthew Griffin thanked players for their “feedback and support,” and said work on the translation would be ongoing “over the coming weeks.”

“To our Chinese speaking fans: We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong,” Griffin wrote.

“We’ll be working to improve the translation over the coming weeks. Thanks for your feedback and support.”

So far, just 38% of players who have left a review of the simplified Chinese version of the Silksong have left a positive review. Overall, the game sits at a Mostly Positive rating.

Hollow Knight: Silksong reached over half a million concurrent players a day after its release on September 4, 2025.



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September 9, 2025 0 comments
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An image of Hornet from Silksong engulfed with rage.
Product Reviews

Hollow Knight: Silksong sinks to ‘Mixed’ Steam review status among Chinese gamers over its bafflingly bad translation, with Team Cherry promising to improve it

by admin September 6, 2025



As reported by Eurogamer, Hollow Knight: Silksong has not met Chinese players’ expectations the way it has globally, with a 42% positive “Mixed” review status from nearly 20,000 Chinese language users, who say that the game’s localization was abysmally, uniquely poor.

Team Cherry has already responded to the issue, promising to work on the Chinese localization. “We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong,” wrote the game’s publishing and marketing lead, Matthew Griffin. “We’ll be working to improve the translation over the coming weeks.”

To our Chinese speaking fans:We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong.We’ll be working to improve the translation over the coming weeks.Thanks for your feedback and support.September 5, 2025

The reception among Chinese speaking reviewers sharply contrasts with Silksong’s reviews in all other languages it’s available in, with an overall 80% “Very Positive” rating among over 80,000 reviews worldwide. Of about 16,000 negative reviews worldwide, 11,800 of them are in Simplified Chinese.


Related articles

Some commenters on Griffin’s post have tried to elaborate on the specific issues at hand. Tiger Tang, who led the Chinese localization of 2020 RPG Omori, wrote that the main issues in Silksong’s localization are creative, not grammatical. “The current Silksong CN translation reads like a Wuxia novel instead of conveying the game’s tone,” said Tang. “This isn’t about effort, but about taste and direction, and speaking from experience likely can’t be fixed without replacing the translator.”

Others in the comments noted the same bizarre, anachronistic quality Tang mentions, while it also reportedly devolves into total gibberish in places. Kotaku cited criticism from translation expert Loek van Kooten, who called Silksong’s Chinese dialogue the equivalent of “a high-school drama club’s Elizabethan improv night.” Silksong had two people credited for its Chinese localization, versus the first game’s team of six.

In a final twist, one of those two translators, Hertzz Liu, appears to have been leaking details about the much-anticipated Silksong on social media. A June comment on the r/Silksong subreddit by user Infinite-Lake-7523 includes a screenshot of a Q&A on the Chinese site Tieba from a user named “Hertzzz.” Infinite-Lake-7523 ironically thought this was a hoax, but said Herzz(zz) estimated a pre-Christmas release date and shared some of their plans for the localization.

Is it still a “review bomb” if people are understandably upset over a defective product? The current Chinese translation of Silksong sounds like that infamous “restoration” of Ecce Homo. With issues this extensive and structural, I would expect Team Cherry to commit to an entirely new Chinese localization, but that will likely take some time.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.






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September 6, 2025 0 comments
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Team Cherry working on "quality issues" with Hollow Knight: Silksong's Simplified Chinese translation, following mixed Steam reviews
Game Updates

Team Cherry working on “quality issues” with Hollow Knight: Silksong’s Simplified Chinese translation, following mixed Steam reviews

by admin September 6, 2025


Hollow Knight: Silksong developers Team Cherry are “working to improve” the game’s Simplified Chinese translation, following “quality issues” which have seen its Steam user reviews from those speaking the language drop to “mixed”.

As you can easily see thanks to Steam’s recent introduction of language-specific review splits, the mixed reviews are unique to the 6,382 people who’ve left verdicts in Simplified Chinese so far. For every other language, including Traditional Chinese, the impressions being left are either mostly or overwhelmingly positive, though it’s worth noting that a sizeable number are more shows of support for Team Cherry than proper reviews, being based on less than an hour’s playtime.

Team Cherry have clearly spotted this, with the studio’s marketing and publishing director Matthew ‘Leth’ Griffin having posted a message to Chinese-speaking Skongers. “We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong,” he tweeted. “We’ll be working to improve the translation over the coming weeks. Thanks for your feedback and support.”

Issues with this translation of metroidvania were flagged online as early as its recent Gamescom demo in late August, with one user describing it as “terrible” and adding “if there are no changes in the official version, I am afraid there is a risk of bad reviews”.

Image credit: Rock Paper Shotgun

Another user in that thread added: “If the demo’s text reflects what we’ll see in the final release, I must say the translation style in the demo differs greatly from the first game. Many lines feel unnatural, and some are even quite awkward or confusing in Chinese.”

According to our Guides Writer Jeremy, who’s half-Chinese and categorises his knowledge of the language as moderate with speaking fluency, the unnaturalness of the translation appears to stem from the use of classical grammar, a bit like an English translation which uses words like ‘thee’ and ‘thou’. Shakespearean Skong. Sounds like it could be a fun time, were you not just trying to lose yourself in a game you’ve waited ages for.

Wherefore art thou, Eric Barone cameo?

Here’s hoping Team Cherry’s planned translantion tweaks do let Chinese players enjoy jumping about as Hornet as much as many other Steam reviewers appear to be, without being subjected to bardly prose.



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September 6, 2025 0 comments
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No, Silksong hasn't been in development hell, hype skyrocketed sales of the original game to give Team Cherry financial freedom
Game Reviews

No, Silksong hasn’t been in development hell, hype skyrocketed sales of the original game to give Team Cherry financial freedom

by admin August 21, 2025


Earlier today, Team Cherry finally announced a release date for its long-awaited Hollow Knight sequel Silksong. After seven years, it will finally be out next month.

Yet contrary to what you may believe, Silksong hasn’t been in development hell for that time. Instead, Team Cherry’s developers were just having too much fun making it.

In fact, sales of the original game have skyrocketed from 2.8m copies to 15m copies since Silksong’s announcement in 2019, giving the studio the financial freedom to take their time.

Hollow Knight: Silksong – Special AnnouncementWatch on YouTube

What was originally intended as an expansion to Hollow Knight soon ballooned into its own game, with the studio announcing in February 2019 it would be a full sequel.

“Even at that point we were recognising that it was going to become another giant thing to rival the scale of Hollow Knight or probably exceed it,” Team Cherry co-founder Ari Gibson told Bloomberg. “And then because of how we work, obviously the world ended up being just as big or bigger. And the quest system existed. And the multiple towns existed. Suddenly you end up six, seven years later.”

“It was never stuck or anything,” Gibson added. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.”

That 12m rise in sales of the original Hollow Knight is extraordinary. Somehow, Team Cherry inadvertently created the ultimate hype machine: hype for the sequel led to sales for the original, which meant it could take longer to develop, which fed the hype even more due to silence, which became a meme, which meant it could take even longer.

“We’re very lucky in that regard,” said Gibson. “I don’t ever really think about it that much. Maybe that’s the privilege of it.”

No strict deadline and a flood of financial income meant Team Cherry could take its time. It’s in stark contrast to so many other studios at the moment hell-bent on chasing trends and generating cash in the face of rising development costs, which has inevitably resulted in the mass layoffs across the industry in the last couple of years.

By contrast, Team Cherry has remained lean. What’s more, it’s spent the past seven years enjoying development.

“We’ve been having fun,” said Gibson said. “This whole thing is just a vehicle for our creativity anyway. It’s nice to make fun things.

“We’re very fortunate that we have a development method that is so enjoyable,” Gibson continued. “Not exactly sure how we stumbled into that. Everything comes together quickly. You can see results fast. Ideas turn into something that exist in the game almost immediately before your eyes, and that’s very satisfying. And that allows you to go off on those tangents and meet weird characters because someone’s off-handedly mentioned a weird character as an idea and the other person’s laughed, and that’s enough.”

Will Silksong push the Metroidvania genre to new heights? | Image credit: Team Cherry

“You’re always working on a new idea, new item, new area, new boss,” added co-founder William Pellen. “That stuff’s so nice. It’s for the sake of just completing the game that we’re stopping. We could have kept going.”

Add to that a desire for exceptional polish, and it’s easy to see how development could have continued even longer.

“I think we’re always underestimating the amount of time and effort it’ll take us to achieve things,” said Gibson. “It’s also that problem where, because we’re having fun doing it, it’s not like, ‘It’s taking longer, this is awful, we really need to get past this phase.’ It’s, ‘This is a very enjoyable space to be in. Let’s perpetuate this with some new ideas.'”

“There’s a level of finish that has to be met throughout the entire game,” added Pellen. “All the way the systems interact, all the hidden work that pops up later on. It’s multiplicative. As you add stuff, the process of tying it all back together just increases.”

Of course, it remains to be seen whether Silksong will fully live up to the hype, but with its release date of 4th September it won’t be long until we find out. At the least, it follows games like Clair Obscur: Expedition 33 as a project with a relatively small team and a huge amount of passion finding big success, where so many AAA studios and publishers have stumbled.



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August 21, 2025 0 comments
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Front of Cherry XTRFY MX 3.1 on desk on with pink background
Product Reviews

Cherry XTRFY MX 3.1 review: an underwhelming mechanical gaming keyboard eclipsed by better value alternatives

by admin August 18, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Cherry XTRFY MX 3.1: one-minute review

The Cherry XTRFY MX 3.1 is a wired mechanical keyboard with the simple aim of delivering great gaming performance.

Its sleek appearance is achieved thanks to the low profile keycaps with their prominent indentations, and despite being made from ABS, they look and feel every bit as premium as their PBT counterparts.

What’s more, the very bright RGB lighting looks particularly striking on the white colorway. The metal chassis, however, looks less impressive, coming across a little cheap.

Fortunately, it feels more solid than it appears – as does the whole board for that matter, equaling what the best gaming keyboards have to offer. It’s reasonably heavy as a result, but not onerously so.

The detachable USB cable also feels premium. It’s braided which makes it more flexible, and it’s quite long, too, which makes it easier to route on various setups.

The software that attends the MX 3.1 is quite limited compared to those of other gaming keyboards, containing only a handful of shortcuts rebind options and a basic macro facility – and not much else besides. This will no doubt disappoint gamers after deep customization options.

To game with, the MX2A switches in the MX 3.1 are heavier than you might expect. They feel quite clicky with minimal dampening, which can make them feel a little harsh when hammering away at them.

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This aspect isn’t helped by the short travel of the keys. Thankfully, those indentations on the keycaps are comfortable and secure, which makes them ideal for both gaming and typing.

I also appreciated the rounded back edge of the space bar, which softens the impact when you hit it. This is especially useful given the shallow angle of the layout: instead of fold-out feet, the MX 3.1 comes with two sets of screw-in pins with different heights. No matter which set I installed, the layout always seemed too flat for my liking. Combined with the thick body, this means the MX 3.1 can get uncomfortable after long sessions.

It’s priced slightly below what you might expect from a wired mechanical gaming keyboard, but in today’s market there are plenty of great value models offering more features and stronger performance for less.

(Image credit: Future)

  • Cherry XTRFY MX 3.1 (White) at Amazon for $94.99

Cherry XTRFY MX 3.1 review: price and availability

  • $129 (about £100 / AU$200)
  • Available now in three colorways
  • Slight below-average pricing

The MX 3.1 costs $129 (about £100 / AU$200) and is available now in black, white, and pink colorways, although the latter is currently only available in Asia.

This is a slightly-below average price for a full-size wired mechanical keyboard, but there are plenty of wired and even wireless alternatives that perform just as well, if not better, for less money.

Take the Roccat Magma, for instance, which is our pick as the best gaming keyboard for those on a budget. It may feature membrane rather than mechanical switches and exhibit less-than-stellar build quality, but its performance is sharp and accurate and has a miniscule price tag in comparison to the MX 3.1.

Even the wireless MonsGeek Fun60 Ultra is cheaper than the MX 3.1, albeit not by as much. This board supports both 2.4GHz and Bluetooth connections, and features TMR analog switches that allow for far greater customization. I also found it great to both game and type on.

Value: 3 / 5

Cherry XTRFY MX 3.1 review: specs

Swipe to scroll horizontally

Layout

Full size

Switch

Mechanical

Programmable keys

Yes

Dimensions

17.1 x 5.4 x 1.4 inches (435 x 138 x 35mm)

RGB or backlighting

Yes (customizable)

(Image credit: Future)

Cherry XTRFY MX 3.1 review: design and features

  • Solid and sturdy construction
  • No folding feet
  • Limited software

The MX 3.1 has a simple yet sleek design. The speckled metal chassis that frames the entire board features angular contours and sporadic holes, all of which add some interest. However, this frame ultimately looks a little cheap and harks back to a bygone era of gaudy gaming peripherals.

The very bright and vibrant RGB lighting, on the other hand, is striking yet tasteful. It certainly attracts plenty of attention, especially on the white model, which it complements rather well.

Build quality is very good as well, with the whole unit feeling quite sturdy and heavy, more so than perhaps it looks. That metal chassis is solid as you could wish for, and so too are the plastics, which means the MX 3.1 should stand the test of time.

The keycaps look elegant thanks to their low profile and deep indentations. Despite being made from ABS, they feel every bit as premium as PBT varieties. They feel super smoother under the finger tips, too.

(Image credit: Future)

Their overall size is quite small compared to those on other mechanical keyboards, which makes the whole of the MX 3.1 feel more compact. It’s a shame, however, that there’s no volume dial, with F-row shortcuts relied on for this function in its place.

Instead of foldable feet, the MX 3.1 comes with two sets of pins of different lengths that screw into the back end of the board to adjust the angle. While this method arguably offers a more secure footing, it’s a less sophisticated and more time-consuming solution.

What’s more, even the longer pins aren’t tall enough to create an angle I was entirely comfortable with. This issue is exacerbated by the thick chassis – and lack of wrist support – which meant my wrists had to bend upwards more than I would’ve liked.

The MX 3.1 comes with a long, braided USB cable, which makes it amenable to various setups and routing options. The central placement of the USB-C port also helps with these aspects.

The companion software for the MX 3.1, the Cherry Utility Software, is quite sparse compared to rival tools. Every key can be remapped to another, but there are only a handful of system and media shortcuts available to assign, while the macro creator is very basic. Those looking for more performance based tweaks will be disappointed.

Design & features: 3.5 / 5

Cherry XTRFY MX 3.1 review: performance

  • Switches heavier than expected
  • Good for typing
  • Considerate space bar design

The MX2A Silent Red linear switches are quite clicky with little dampening, which makes them feel harsh when hit hard. They’re also quite heavy to press, which is most noticeable when using the WASD keys for in-game movement. This resistance is somewhat surprising, given the short travel of the keys themselves.

This short travel makes the MX 3.1 great for typing on, though, as do the aforementioned keycap indentations, since they provide both security and feedback when touch typing. Their low profile also helps to compensate for the whole unit’s lack of tilt, allowing my fingers to stay relatively flat while dancing around the keys, which I find more comfortable.

Another aspect of the MX 3.1 I appreciated is the soft curve on the back edge of the space bar, as this cushions impacts with the thumb. It’s a shame this curve is confined to the center rather than extending along the entire edge, but I still appreciated its inclusion.

(Image credit: Future)

Performance: 3.5 / 5

Should I buy the Cherry XTRFY MX 3.1?

Swipe to scroll horizontallyGamakay TK75HE V2 Scorecard

Attributes

Notes

Rating

Value

It costs less than the average price for a mechanical keyboard, but there are cheaper alternatives with more features.

3 / 5

Design and features

The MX 3.1 is elegant, despite the somewhat dated design of the metal frame. It’s built to a surprisingly high standard, too, although the software is underwhelming.

3.5 / 5

Performance

The switches are heavier than you might expect, but typing is satisfying. The lack of angle can cause some ergonomic issues.

3.5 / 5

Overall

The MX 3.1 doesn’t do anything to set the gaming keyboard world alight. While it’s solid in some regards, it’s too expensive for what it offers.

3.5 / 5

Buy it if…

Don’t buy it if…

Cherry XTRFY MX 3.1 review: also consider

Swipe to scroll horizontallyHeader Cell – Column 0

Cherry XTRFY MX 3.1

MonsGeek FUN60 Ultra

Roccat Magma

Layout

Full size

60%

Full size

Switch

Mechanical

Analog (TMR magnetic)

Membrane

Programmable keys

Yes

Yes

Yes

Dimensions

17.1 x 5.4 x 1.4 inches (435 x 138 x 35mm)

11.5 x 4 x 1.1 inches (293 x 102.5 x 28.5mm)

17.8 x 6.2 x 1.5 inches (452 x 157 x 39mm)

RGB or backlighting

Yes (customizable)

Yes (customizable)

Yes (customizable)

How I tested the Cherry XTRFY MX 3.1

  • Tested for a week
  • Used for gaming and working
  • Extensive gaming keyboard experience

I tested the MX 3.1 for about a week, during which time I used it for gaming and working.

I played Counter-strike 2, which is a great test for keyboards given the demands it places on fast and its requirement of precise inputs. I also played games that make greater use of the entire layout, such as Abiotic Factor.

I’ve been PC gaming for over a decade, and during that time I’ve experienced a vast array of gaming keyboards. I’ve also tested a wide range of them, as well as other Cherry XTRFY products.

Cherry XTRFY MX 3.1: Price Comparison



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August 18, 2025 0 comments
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