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The Nintendo Switch 2 Game Chat feature will transcribe naughty words
Game Reviews

The Nintendo Switch 2 Game Chat feature will transcribe naughty words

by admin June 6, 2025


The Game Chat feature on the Nintendo Switch 2 will transcribe anything you say, including expletives.

Game Chat, a wonderful accessibility feature that offers text-to-speech functionality as well as live captions, is available to all users. Paired with the built-in microphone, it allows any user to communicate easily during online play.

Bluesky user David Howe showcases the feature being used naughtily. In the screenshot he posted, user moNo.lithfiji writes: “say some fuck shit”, followed by “yo, it says fuck” to their peers. Switch 2 owner Poopshtump echoes this surprise, responding: “Oh shit, it says fuck”.

Watch Jim Trinca do a Switch 2 ASMR unboxing for money here.Watch on YouTube

CONFIRMED: you can say fuck in game chat speech-to-text

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— David Howe (@monolithfiji.bsky.social) 5 June 2025 at 17:30
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Up to 12 players can join the same voice chat, opening up a world of possibilities for you and your crass friends. Game Chat is also free until the 31st March 2026, so you’ve got almost a year to swear as much as you want and see it transcribed on your Nintendo Switch 2. Bet the Switch 2 Welcome Tour doesn’t teach you about that, huh?

It should be emphasised that regardless of any profanity, the Game Chat feature is still a major boon for the console, due to its ability to allow those unable to use the microphone for any reason to type out messages on a virtual keyboard, or alternatively allow those who’d struggle with said keyboard to send messages without much trouble.

If you fancy seeing what the Switch 2 can do, other than write up swear words, check out Digital Foundry’s look at the Batman: Arkham Knight Switch 2 experience. It turns out playing that backwards compatible title fixes one of the worst ports on the original Switch!



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June 6, 2025 0 comments
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Bitcoin to meet bro science? Saylor requests a chat on Rogan
GameFi Guides

Bitcoin to meet bro science? Saylor requests a chat on Rogan

by admin June 1, 2025



Bitcoin’s loudest corporate bull wants a turn on the mic.

When the Joe Rogan podcast community asked for guest picks on Saturday, Michael Saylor jumped in with a bold invite: “Let’s talk about Bitcoin.”

Community anticipates ‘Bitcoin podcast of the century’

The potential interview has received popularity among the crypto community and podcast fans alike. Pete Rizzo, host of the Supply Shock podcast, described the prospect as “THE BITCOIN PODCAST OF THE CENTURY.”

Saylor’s public outreach is a strategic move to reach Rogan’s massive audience, which spans millions of listeners across multiple platforms. The Joe Rogan Experience consistently ranks among the world’s most popular podcasts. It also offers major reach for discussing complex topics like cryptocurrency.

A conversation between Saylor and Rogan would likely cover fundamental Bitcoin (BTC) concepts. And Saylor’s expertise in explaining Bitcoin’s value proposition in accessible terms could prove valuable for listeners unfamiliar with cryptocurrency fundamentals.

Why it matters

Saylor has been one of the most vocal corporate advocates for Bitcoin adoption. Strategy also holds over $60 billion worth of the cryptocurrency.

During a recent CNBC interview, Saylor highlighted his vision for the crypto industry and stressed the need for clear regulatory definitions of four distinct asset classes.

Saylor advocated for legal frameworks that would distinguish between digital commodities like Bitcoin, digital currencies such as regulated stablecoins, digital securities including tokenized stocks, and digital tokens that could serve as utility instruments for businesses.

Saylor stressed that proper regulatory clarity could unlock the industry’s massive growth potential. He also suggested that clearly defined categories would allow the sector to expand by factors of 100 or even 1,000.

Rogan has previously shown interest in cryptocurrency topics, though he has not yet featured a dedicated Bitcoin-focused episode with a major industry figure.

In 2023, the comedian called Bitcoin the most “fascinating” cryptocurrency and a top contender to become a universal viable currency. Rogan also praised Bitcoin’s limited supply and decentralized mining as key strengths.

OpenAI co-founder Sam Altman, Rogan’s guest at the time, agreed. Altman, who also launched the Worldcoin project and its cryptocurrency, WLD, described Bitcoin as “a super logical and important step on the tech tree.”



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June 1, 2025 0 comments
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Nintendo Switch 2's Game Chat will seemingly support both live subtitles and text-to-speech
Esports

Nintendo Switch 2’s Game Chat will seemingly support both live subtitles and text-to-speech

by admin May 20, 2025


Nintendo Switch 2 will seemingly support both live subtitling and text-to-speech.

While not formally confirmed by Nintendo marketing, videos showing off the features popped up over the weekend. The first illustrates how a player can type messages into Game Chat and have the recipient hear the message aloud at their end of the exchange.

We’ve also seen a separate video showing Game Chat transcribing a live discussion and providing a transcription on the side of the screen.

It’s thought the system will, like its predecessor, also support USB keyboards but again, this has yet to be officially confirmed.

However, while Game Chat will be free for all users from release day until March 31, 2026, after that date players will require a Switch Online subscription, which means these accessibility features may potentially be locked behind the premium subscription. GamesIndustry.biz has reached out to Nintendo for clarification.

Nintendo Switch 2 is scheduled to release on June 5. Last week, Nintendo said it was committed to making its products “as obtainable as we possibly can” amidst fluctuating market conditions due to the US tariffs.



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May 20, 2025 0 comments
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Marathon art
Gaming Gear

Haunted looking art director livestreams apology for Marathon theft scandal, but chat is merciless: ‘Would write an original comment, but I don’t see any good ones to plagarize’

by admin May 19, 2025



Last week Bungie was accused of using the designs of an independent artist, Antireal, without her knowledge or permission. It’s a pretty cut-and-dry case: elements of Marathon’s environment art unquestionably copy iconography from posters designed by Antireal in 2017. It didn’t help that several of the game’s art team also follow her accounts on social media.

Bungie issued a statement acknowledging the “unauthorised use” and blamed the situation on a former employee:

“We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game.


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“This issue was unknown by our existing art team, and we are still reviewing how this oversight occurred. We take matters like this very seriously. We have reached out to [Antireal] to discuss this issue and are committed to do right by the artist.”

That mea culpa was followed last Friday by a livestream in which game director Joe Ziegler and art director Joseph Cross directly addressed the controversy, beginning with another prepared apology from Cross before the pair fielded questions. I will say upfront that this is in places uncomfortable viewing: Cross is clearly exhausted and looks miserable throughout. Regardless of how this plagiarism accusation plays out, and how Antireal is compensated, it is obvious these events have taken a considerable personal toll on Bungie’s staff.

The chat is largely oblivious to this and some viewers go straight for the jugular. Marathon’s tagline is “ESCAPE WILL MAKE ME GOD” which was co-opted during the stream and turned into the meme “PLAGIARISM WILL MAKE ME GOD”, which was spammed on repeat throughout, with minor variants.

Cross somehow manages to get through an hour of this, and gamely answers some of the most prominent audience questions. One of these is about how exactly Bungie will compensate Antireal and why it was scrubbing all the assets in question rather than employing the artist who made them.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“For what it’s worth we’re confident the majority of the assets in that capacity are original, created internally by our internal artists,” says Cross. “We would love to work with Antireal if that’s an opportunity that presents itself: that’s part of what we sort of reached out to communicate.”

This is one of the elements of the plagiarism scandal that has gotten out of hand. Bungie has definitely incorporated some of Antireal’s iconography, and its feet should be held to the fire for that. But this has now ballooned into a baseless accusation from some that Marathon’s entire art style is plagiarised from this artist.

“At this point it’s a very small set of assets,” says Cross. “The decals themselves are the kind of details that are placed on the sides of buildings or crates or something like that so we absolutely do need to replace them and we would rule in any sort of way of doing that including contracting, collaborating or working with the artist for sure.”

“Something slipped through our net,” adds Ziegler. “So we have to go back and look at everything just to make sure that nothing else slipped through our net if that makes sense. Because it caught us by surprise and we want to make sure that we’re doing the right diligence to ensure it doesn’t happen again: so either way we’re going to scrub all the assets just because we want to make sure that we didn’t miss something else.”

Whatever else can be said about Bungie, and how these assets found their way into Marathon, it is at the very least holding up its hands. But there’s not much sympathy out there for the studio: probably because this is the fourth time this has happened in four years: last year fan art was used while designing a Destiny 2 Nerf gun; in 2023, an in-game Destiny 2 cutscene featured artwork copied from another artist; in 2021, Bungie admitted that fanart of Xivu Arath was “accidentally used” in a trailer for the Witch Queen.

(Image credit: Bungie)

The YouTube comments under the livestream are unforgiving. “You know, it’s telling that you used Percy Shelley’s Ozymandias in your cinematic, a poem that spoke of the fall of once great empires, lost to the sands of time,” says SunCityRebel. Other examples include: “I would write an original comment, but I don’t see any good ones to plagarize” and “art extraction shooter genre.”

Inevitably, there’s plenty more of that on the game’s subreddit, but also a little more empathy for the situation:

“I think it’s a good apology,” says Marikal. “You guys make it seem like this guy is an evil mastermind stealing stuff on purpose. What happened was some contractor working under him stole stuff back in 2020 and it slipped past him. Yes it is his responsibility, and so he is trying to make it right and fix it, but it’s not like he wanted this.”

This incident has taken place at a time where it feels like, for whatever reason, community sentiment has soured badly around Marathon. Despite a fantastic launch trailer and broadly positive responses from those who’ve played it, you don’t have to go far to find folk talking about how “cooked” the game / studio is, confidently predicting it’s going to fail, and making comparison to another Sony-published live service shooter: the catastrophe that was Concord.

Bungie was up against it with Marathon anyway: a plagiarism scandal in the runup to release was the last thing it needed. A new report claims morale at the studio is in “free fall.” Senior individuals like Cross have to carry the can, and that’s their job. But for the studio and the game’s sake, this situation needs an amicable resolution and a line drawn under it yesterday.



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May 19, 2025 0 comments
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