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Magic: The Gathering Team Reveals Which Final Fantasy Character They Regret Not Including
Game Updates

Magic: The Gathering Team Reveals Which Final Fantasy Character They Regret Not Including

by admin June 22, 2025



After half a decade in development, two years spent building up anticipation, and months of teases and reveals, Magic: The Gathering’s Final Fantasy collaboration has finally hit shelves. Even before its official release, the set made history as Magic: The Gathering’s best-selling set of all time, and the weeks that have followed have only further cemented the launch as one of the most significant in MTG’s history.

At this year’s Summer Game Fest, GameSpot had the chance to speak with one of the collaboration’s lead designers, senior game designer Daniel Holt, about the collaboration and how it feels to see folks finally playing with the new cards. We also chatted about preventing Final Fantasy spoilers, how the team manages its regrets, and if he thinks “power creep” is a prevailing issue in the new collection.

GameSpot: You have been working on this set for basically half a decade at this point. What is it like seeing all of this out in the wild–seeing folks playing with these cards?

Holt: It’s wild. It was so secretive for so long. I hear people across the street and they’ll say, “Sephiroth.” And I’m like, “Wait, have we shown that card? Oh, that’s right, it’s all out.”

It’s just crazy that it’s all out there right now and it’s exciting to see the passion that the fans are bringing to it. Something we’ve been taken aback by is the fact that every character or story moment is someone’s favorite. With every single one of these side story characters that aren’t the main party members, we see someone say like, “I can’t believe they included this. This is my favorite character.” It’s that kind of excitement that we’re so excited to see.

Sephiroth as seen on one of his Magic: The Gathering cards.

It really is impressive how the team managed to fit so many characters and moments into the set. What was the biggest struggle with taking over 30 years of content across 16 games and condensing it into one Magic set?

We had to take the approach of [knowing] we’re not going to get everything in. Then, we used a tier system coined by [principal designers] Dillon [Deveney] and Gavin [Verhey]. Tier 1 are those main characters and moments that, if you think of that game, you’re going to be like, “Okay, that character, that moment, has to be here.” Tier 1 is where the main set stayed because they [covered] Final Fantasy I through XVI, so needed to stay in the top level stuff. But for me, on the Commander decks, where each deck is a full game of a hundred cards [dedicated to a single game], I got to go deep into Tier 2 and even Tier 3 moments. I got to include side characters and story moments that maybe you only saw after you put 200 hours into the game.

How did you balance fully capturing some of Final Fantasy’s most iconic moments without spoiling anything?

We had to be a little cheeky about that. We didn’t want to spoil things, and Square [Enix] didn’t want us to spoil things. So you have cards like Sephiroth’s Intervention in here where, you see Sephiroth coming down with a sword. It’s just a cool moment if you’ve never played Final Fantasy VII, but for us that know… we know exactly what story moment is about to happen. In the same vein, Aerith has a death trigger on her ability, so we tied that together. One of my favorite cards in the Commander decks is Farewell in the Final Fantasy X deck. It’s Yuna and Tidus embracing and you don’t know literally what’s going to happen 10 seconds after that moment unless you play the game.

How did you end up deciding which four games to use for the commander decks? It’s got to be hotly debated for sure.

Oh, yeah. Right at kickoff, Final Fantasy VII was, I think, the first one we put in there. Remake and Rebirth are new, it’s on everyone’s mind, and it’s a classic. You know Cloud, you know Sephiroth. Then XIV was the next one we thought of. It has such an active player base and such a large community behind it, we’re like, “This just makes sense.” Fun fact on that one, I’d never played XIV until this product. I put in 200 hours in the first month. I had to go hard on it, just to get that authenticity in there.

As for the other two, Final Fantasy X is my personal favorite and it’s our lead product architect Zakeel [Gordon]’s favorite, too. I might’ve pushed a little hard for that one to be one of the decks. Then wrapping it up was Final Fantasy VI, which is [principle game designer] Yoni Skolnik’s favorite. He pitched the World of Ruin and us focusing on the second half of the game for the deck. I was so charmed by that. Also, VI marks the end of the pixel era, so we actually got one of the pixel games into the four. I think that was important to do.

Now that we’ve seen all of the cards, we know there are certain characters, like Eiko from IX for example, who don’t have a card. How did you deal with knowing that certain characters are not going to have a card and that’s just going to be what it is?

I think you touched on it right there. And I think Eiko is one that… we’re like, “Okay, if we were to do it again, we’d probably try to get her in.” We got her in on the Sleep [Magic] of the set, and we tried to show characters on cards like that.

But me and Gavin, we worked really close together to make sure a lot of characters were represented. For the Final Fantasy X deck, for example, he didn’t have a Lulu or a Wakka in the main set so I made sure to get those in the Commander deck, and vice versa on certain characters. If he had them there, I was less pressured to get them in my decks, but I knew there was a responsibility of that if they weren’t there. Matoya I think is one of my favorite characters from Final Fantasy XIV. I would’ve 100% put her in the Commander deck if Gavin didn’t already have her in the main set.

Crystal Fragments and Sleep Magic cards, both featuring Final Fantasy 9’s Eiko.

When it comes to designing Commander decks alongside the main set itself, how does that process work?

Mostly it comes down to examining what characters might overlap, and using the mechanics. For example, Job Select and Saga Creatures both come from the main set and [the] Final Fantasy X [Commander deck] is a “counters” deck and all about Yuna’s journey collecting the summons leading up to her fight against Sin, so the Saga Creatures work in that deck because you can remove the counters with Tidus and now they stay longer. So it’s about finding synergy there.

Then Job Select cards [work] with Final Fantasy XIV because they’re non-creature spells and will trigger all of your Scion members, but they also build you a board by creating heroes so you’re not wide open to attacks. So it really is synergistic between those.

My real work when selecting the characters and the themes is really working with the creative team. Dillon Deveney was the lead creative for this, and every morning I’d message him, “Hey, I want to put this reprint in the deck. Can it work for this concept?” And he’d be like, “Yes,” or, “No, [but] maybe try this.”

Were there any cards that were particularly difficult either to implement or to come up with an idea for, or that maybe just were imbalanced initially and you really had to work to figure out?

Yeah, Y’shtola in the Final Fantasy XIV deck was actually probably the hardest Commander to do because, originally, that deck’s Commander was going to XIV’s Warrior of Light. That’s what you would think would be the face of Commander. But when we tried that, we’re like, “There are like, 20-something jobs, and everybody customizes their character.” [We decided] the player character wasn’t going to work as a face Commander. We couldn’t make a satisfying, single card for that. So we’ve moved to Y’shtola, G’raha Tia, and the other Scions.

But a lot of the cards in the deck make hero tokens, so you can still feel [the Warrior of Light’s presence]. That’s why we have so many hero tokens. My character was a dancer in the game, so I made sure to get a dancer weapon in there… and I might’ve pushed for the character to be a blue-haired Miqo’te in the art.

Oh, that’s great.

Yeah. But, I think Y’shtola was a little tricky to do. When we got to her and the theme of the deck, I went with non-creature because in Final Fantasy XIV, you’re casting spells, managing cooldowns, et cetera… So I wanted to capture that gameplay with it. I think Transpose really captures the Black Mage abilities. That card having Rebound was the meta of, “That’s your cooldown. You have to wait till your next turn and then it’s ready again.” I designed that because I played a little Black Mage in the game, too.

Two versions of Magic: The Gathering’s Final Fantasy hero tokens.

There’ve been some people who have said that the power creep is very real with this set, but what do you think?

I don’t think that’s true, certainly not for Commander. You have all of Magic’s history to work with here. And I really think it just came down to being true to the characters, doing what the abilities there do, and I think it really plays into the larger environment of Magic.

Have your feelings on Final Fantasy as a game series changed during this process? Are there games you used to maybe not appreciate or like as much and then come round on?

It’s been a lot of rediscovering my love for them. I dug up this old picture of me dressed as Tidus when I was 17, one of my first cosplays. VII was one of my first ones, and then I played older ones like IV and II, et cetera, while going to college.

We all grew up with the series. We’ve all played these for so long. It is really just rediscovering them and the passion. And, like XVI? XVI came out during development, so we all jammed that over the weekend. [I remember being] like, “Oh my God, it’d be so cool if we got Dion in here,” It was so important to me as a person to get that in here. And Gavin was like, “Yep, happy to put him in.”

Has there been any interest in coming back to this series and going into stuff like Final Fantasy Tactics or Final Fantasy X-2–titles outside of the mainline 16?

We certainly have a lot of fans in the office that love those games. I love X-2, I love the dresspheres system. And I need to play Tactics, I know that’s bad that I haven’t. But [as for revisiting Final Fantasy in Magic: The Gathering,] that would be too far in the future right now.

This interview has been edited for both brevity and readability.



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June 22, 2025 0 comments
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A doll character in white from Elden Ring Nightreign with one arm holding the other and a castle in the background
Gaming Gear

Elden Ring Nightreign player completes their ‘solo gremlin challenge’, clearing every boss in a row as its squishiest character

by admin June 21, 2025



Someone had to do it: An exceptionally skilled Elden Ring Nightreign player has soloed all eight Nightlords (and the new enhanced boss) as its squishiest character. And if my eyes don’t deceive me, I think they did all of them in a row.

Reddit user PotatoFoSho calls it the “solo gremlin challenge” in reference to the flood of memes that depict the Revenant as a tiny angry doll usually wielding a sword twice her size. She’s one of Nightreign’s weakest characters in terms of survivability and is extremely dependent on finding powerful spells each run. When geared right, however, she can use her massive skeleton summons to distract bosses as she rips them apart.

PotatoFoSho dropped their relic setup for her, which notably includes a ton of stats to increase her mana and spell damage (not health!). They say fellow Revenant players should focus on cleaning out cathedrals for the seals that come with powerful incantation spells and to prioritize evergaol bosses for massive amounts of runes to level up quickly. The Wraith Calling Bell—which players have discovered is surprisingly powerful—is always good to have on you too, they said.


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And like any good Revenant player, they recommend stacking up as many Starlight Shards as you can to keep your mana bar topped off since she has no way of restoring FP otherwise. They urge everyone to visit as many Sorcerer’s Rises on the map as they can for them.

I have completed the solo gremlin challenge from r/Nightreign

As someone who just finished their first attempt on the new “Sovereign Everdark” version of the Gaping Maw boss, I’m impressed PotatoFoSho was able to take it out as a spell caster who has to also manage her skeleton minions. The finger gymnastics involved with that while also trying to avoid a rabid dragon and his massive hurricane must be practically Olympian.

I will stick to playing Revenant safely in groups of three so that when I inevitably get annihilated by a boss breathing on me, I will at least have some backup. Hats off to PotatoFoSho though, they’ve definitely earned the title of the Solo Gremlin.

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June 21, 2025 0 comments
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Love and Deepspace's latest update introduces a new story for Rafayel, making him the first character to get a third Myth lore drop
Game Reviews

Love and Deepspace’s latest update introduces a new story for Rafayel, making him the first character to get a third Myth lore drop

by admin June 17, 2025


Today marks the start of a major new Memory Pair event in Love and Deepspace, the mobile dating sim people can’t stop talking about. The new event is called Submerged Eclipse, kicks off today, and will be available until July 1.

That’s a pretty lengthy runtime for a limited-time event, but there’s plenty of new content to unlock in this one, especially for fans of Rafayel.


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Submerged Eclipse tells a story about the Sea God and his bride, and marks the debut of Rafayel’s Lemurian Sea God Companion form. In case you haven’t already caught on, this one is all about Rafayel.

This is the third Myth pair for Rafayel, who is now the first character in Love and Deepspace to get a third Myth dedicated to them. Until now, each character got a Myth pair as part of the standard banner, and another one in a limited-time event.

Since all existing characters already have two Myths, Love and Deepspace fans were expecting the sixth love interest character to be added soon, but it looks like the plan now includes expanding on the lore of existing characters.


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Submerged Eclipse introduces two limited 5-Star Solar-slot Memories. You have Rafayel: Mistsea Descent and Rafayel: Mistsea Lament. You can get them through a special event Wish Pool, and you’re guaranteed both at 150 gacha pulls.

Rafayel’s new Companion, Lemurian Sea God, is unlocked after obtaining both. You’ll also be able to claim a new 3-Star Memory titled, Distant Prayer, as well as a 4-Star Memory Pair titled Tidefall Waves, and Tidefall Allure for free via the Merling Oath.

There’s a new combat outfit for Rafayel, too, which gives him the Lemurian Sea God look – complete with new dialogue and animations. As for the new myth, Tears of Romirro, it’s available to read in game today. It tells an original story of the Sea God and his imprisoned bride.

Beyond that, the new update also doubles the rewards for Core Hunt missions, and adds the next round of Hunter Contest (v9.1). Fans of Zayne will also find a new daily check-in campaign for the fella.

Once again, you have until Tuesday, July 1 to take part. For an idea of what you can expect, watch the video embedded above. If you’re new to his hot dating sim, we have a few resources that break down concepts like Memory Pairs for new players, and explain what banner events are and how they work. You should also definitely check out all these Love and Deepspace codes for free stuff.



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June 17, 2025 0 comments
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An AI face in profile against a digital background.
Gaming Gear

This cyberattack lets hackers crack AI models just by changing a single character

by admin June 13, 2025



  • Researchers from HiddenLayer devised a new LLM attack called TokenBreaker
  • By adding, or changing, a single character, they are able to bypass certain protections
  • The underlying LLM still understands the intent

Security researchers have found a way to work around the protection mechanisms baked into some Large Language Models (LLM) and get them to respond to malicious prompts.

Kieran Evans, Kasimir Schulz, and Kenneth Yeung from HiddenLayer published an in-depth report on a new attack technique which they dubbed TokenBreak, which targets the way certain LLMs tokenize text, especially those using Byte Pair Encoding (BPE) or WordPiece tokenization strategies.

Tokenization is the process of breaking text into smaller units called tokens, which can be words, subwords, or characters, and which LLMs use to understand and generate language – for example, the word “unhappiness” might be split into “un,” “happi,” and “ness,” with each token then being converted into a numerical ID that the model can process (since LLMs don’t read raw text, but numbers, instead).


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What are the finstructions?

By adding extra characters into key words (like turning “instructions” into “finstructions”), the researchers managed to trick protective models into thinking the prompts were harmless.

The underlying target LLM, on the other hand, still interprets the original intent, allowing the researchers to sneak malicious prompts past defenses, undetected.

This could be used, among other things, to bypass AI-powered spam email filters and land malicious content into people’s inboxes.

For example, if a spam filter was trained to block messages containing the word “lottery”, they might still allow a message saying “You’ve won the slottery!” through, exposing the recipients to potentially malicious landing pages, malware infections, and similar.

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“This attack technique manipulates input text in such a way that certain models give an incorrect classification,” the researchers explained.

“Importantly, the end target (LLM or email recipient) can still understand and respond to the manipulated text and therefore be vulnerable to the very attack the protection model was put in place to prevent.”

Models using Unigram tokenizers were found to be resistant to this kind of manipulation, HiddenLayer added. So one mitigation strategy is to choose models with more robust tokenization methods.

Via The Hacker News

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June 13, 2025 0 comments
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Fortnite characters running from explosion
Esports

Street Fighter 6 Year 3 Character Pass: Characters, release windows & more

by admin June 7, 2025



Street Fighter 6’s Season 3 character pass got revealed all at once during Summer Game Fest 2025, with all four characters that’ll be added over the next year being made public.

It’s a mix of fan-favorite characters from several past Street Fighter games. No guest characters this time around, Season 3 will be made up entirely of O.G. fighters, one of which hasn’t been seen in the series for literal decades and is older than some pro players.

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Here’s every new character in Street Fighter 6’s Season 3’s fighter pass as well as their official release windows.

Street Fighter 6’s Year 3 Character Pass is a huge throwback

Revealed via a series of Kenny Omega cosplays, Fighter Pass 3 includes the following characters: Ingrid, Sagat, C. Viper, and Alex.

Here are their release dates in order:

  • Sagat: Summer 2025
  • C. Viper: Autumn 2025
  • Alex: Early Spring 2026
  • Ingrid: Late Spring 2026

While Alex and Sagat were both in Street Fighter 5, the other two characters haven’t been present in the series for a long time.

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C. Viper’s last appearance was in Street Fighter 4, a game that was originally released in 2007, and Ingrid was a boss character in Street Fighter 3 Alpha 3 MAX, a game from 1998. She hasn’t been present in the series since and was originally ripped from a cancelled Capcom All Stars title. Hopefully Ingrid isn’t a boss-level character in this entry like she was in her last appearance.

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It’s worth mentioning that Capcom’s definition of how long the year’s seasons are has historically dragged on, with Elena’s release in June still being technically Spring. So, these dates are by no means set in stone and may be later than you expect.

And, though Street Fighter 6 is one of Capcom’s most successful games ever, it isn’t yet clear if they’ll be going for a fourth Season of content after this. Street Fighter 5’s cast was massive, so it’d take literal years to get every character from that game converted over.

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June 7, 2025 0 comments
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Nightreign knight holds his fist in menacing fashion
Product Reviews

Elden Ring Nightreign’s Wylder can not only rocket jump with his explosive ultimate, he can grappling hook combo into it to fly around like an offstage Smash Bros. character

by admin June 1, 2025



In a new video about hidden or poorly explained Elden Ring Nightreign character mechanics, FromSoft LoreTuber-in-Chief VaatiVidya revealed that the new game’s default, John DarkSouls character, Wylder, actually has some fighting game-worthy combos and movement tech.

The tricks were first outlined months ago during Nightreign’s network test by user OnslaughtCasualty42 on the FromSoftware subreddit. In the delightfully named “A Dogshit Guide to Make Wylder Fly,” OnslaughtCasualty42 outlines how Wylder’s ultimate ability with the Guts arm cannon has some surprising interactions and combos with his jump and grappling hook.

50 Nightfarer Secrets in Elden Ring: Nightreign – YouTube

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The marquee one, shown off by Vaati, is to pull yourself forward with the grapple, do a 180° turn, and fire off the ultimate to launch yourself even farther forward like a Quake rocket jump. It reminds me most of the kind of wild movement tech and offstage recovery combos you see in Super Smash Bros. Melee, like the Reverse Temple Jump.


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It honestly has pretty limited utility in actual Nightreign gameplay though: Maybe to clear a chasm quickly with no spirit spring around, get to the top of a fort from a nearby mountain, or quickly escape the danger zone as the circle closes in. But who cares⁠—it’s rad as hell.

Nightreign gets most things right and a few things bafflingly, disastrously wrong, but its roster of Souls dudes is unimpeachably excellent. They look sick, feel fun to play, and it’s starting to become apparent that they all have crazy-high fighting game skill ceilings with movement tech and hidden mechanics galore.

My favorite remains Johnny Katanas, the Executor, whose slow-moving Sekiro deflect stance demands that you learn when it’s time to tank, and when you should be DPSing. I hope FromSoft brings mechanics like these forward to character classes in its future mainline, single-player games.

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June 1, 2025 0 comments
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Janine
Gaming Gear

How ‘The Handmaid’s Tale’ Made Sure at Least One Character Got a Genuinely Happy Ending

by admin May 29, 2025


In the first episode of the first season of The Handmaid’s Tale, viewers met Janine, played by Madeline Brewer. Like June, the main character played by Elisabeth Moss, she’s been abducted by Gilead and is now in the Red Center, where new handmaids are forced to learn their horrifying new duties. When Janine talks back, she’s hauled off for a biblical punishment: the loss of her eye. That set the tone for Janine’s harrowing journey throughout the series—but she never lost her spirit, and in the end, the show rewarded her with an ecstatically happy last moment.

Her missing eye—often, but not always, concealed with her trademark patch—was more or less the only constant for Janine over six seasons. After being the first handmaid in June’s group to give birth, she entertained fantasies of keeping her baby girl. Of course, that is not the way of Gilead, and Charlotte (Janine’s name for her daughter; her captors, Commander Putnam and his wife Naomi, called her Angela) was ripped from her arms, almost literally.

After that, she held different roles with varying levels of freedom—at one point she ended up in exile, shoveling toxic waste in the dreaded Colonies; at another, she survived a bombing after briefly escaping Gilead for Chicago. In the last seasons of The Handmaid’s Tale, we saw her assisting Aunt Lydia in the Red Center, building on a complicated relationship rooted in power, guilt, shared trauma, and the occasional attempt at kindness.

In season six, former handmaid Janine is forced into a different kind of sexual slavery, toiling at Jezebel’s, the brothel created for the pleasure of Gilead’s two-faced commanders. There, she encounters Angela’s new adoptive father: the grumpy but not-evil Commander Lawrence, who reluctantly married Naomi for reasons that are frankly too long to get into here. (It’s The Handmaid’s Tale—expect the worst!) He’s aware of Janine’s situation and brings one of the little girl’s drawings to her, an act of kindness that renews Janine’s hopes that one day she’ll get to see her again.

That situation feels ever-bleaker when Jezebel’s is destroyed and Janine is snatched up by a commander who’s taken a cruel interest in her. Eventually, though, her prolonged suffering finally ends when June kills the guy (stabs him in the eye, in fact), and after another brief yet awful stint in captivity, she’s freed from Gilead forever.

Best of all, though, as June and company are rushing to get her to safety, we see Aunt Lydia and Naomi appear. Incredibly, they’re bringing Angela/Charlotte to be with her mom, to live a life away from Gilead’s cruelty. Though The Handmaid’s Tale series finale ended with a lot of characters still at the mid-points on their journeys, that’s not the case for Janine. This is a real and true happy ending for her, at long last.

© Hulu

Speaking to the Hollywood Reporter, Brewer was understandably thrilled that her character finally got her greatest wish. “I thought it was so beautiful. I’m so satisfied with the ending for Janine,” she said. “It could have gone a lot of different ways and it’s all she’s ever wanted.”

She continued. “I don’t think I really, truly hoped for anything because I couldn’t even imagine. That’s also not my job (laughs) [to write the show], but it’s the same reason why I never made too many decisions about Janine’s life before … So I didn’t want to make too many decisions. I wanted it in ways to surprise me. And it did … I’m just so proud of Janine for always being herself and not letting them take the fire away from her. And for being a good friend and a good mom and a good person.”

The show was often very bleak, but praise be—at least Janine finally triumphed in the end. All seasons of The Handmaid’s Tale are now available on Hulu.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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May 29, 2025 0 comments
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manhunt and gta 6
Esports

GTA 5 character wants GTA 6 return and it’s already been hinted at

by admin May 20, 2025



Rapper Danny Brown hopes to get the call from Rockstar Games and return in Grand Theft Auto 6 after he appeared in GTA 5. 

Rockstar Games have always utilized celebrities and famous faces in their Grand Theft Auto series. Ray Liotta, Samuel L Jackson, Phil Collins, Joe Rogan, Axl Rose, and Jason Sudeikis have all appeared in different games, either voicing main characters or cameoing as themselves at some point.

With fans looking forward to GTA 6, they’ve been speculating for quite some time on who might appear. They’d love a nod to Liotta’s iconic character Tommy Vercetti, and DJ Khaled has been reported to host his own radio station.

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Detroit rapper Danny Brown hosted his own station in GTA V, and played Yung Ancestor in GTA Online’s Diamond Casino Heist update. He’d also love to come back in GTA 6. 

Danny Brown wants to return in GTA 6

The rapper spoke to Variety about his work in video games and his hope to get back in with Rockstar. 

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“I’ve done a lot of things with GTA. Hopefully they have me back, last time I was a drunk fool,” Brown said, noting that he is now two years sober and has gone on a journey of recovery following his struggles.

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Rockstar GamesBrown played Yung Ancestor in GTA 5.

His return to the game might have already been hinted at by Rockstar. Some fans have noticed a logo resembling Yung Ancestor’s brand appearing in the screenshots for Boobie Ike, a new character in GTA 6.

As noted, he could very easily return as a radio host. That has become a popular way for the GTA developers to get celebrities and musicians into the mix. Frank Ocean was the big one in GTA 5, as an example.

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Regardless, everyone is having to wait for GTA 6 anyway. The long-awaited game has been delayed until May 26, 2026. Yet, a rumored second delay is not expected to be in the offering, seeing as Take-Two are confident Rockstar will meet their set date.

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May 20, 2025 0 comments
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