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McDonald’s delays One Piece Happy Meal promotion after Pokemon card chaos

by admin August 23, 2025



McDonald’s Japan has delayed its upcoming Happy Set toy promotion after complaints that its recent Pokemon card giveaway caused food waste and resale problems.

The company announced Thursday that its collaboration with the manga and anime series One Piece, originally scheduled to begin on August 29, has been postponed. Customers will instead receive toys from past Happy Set meals.

The decision comes after the Pokemon promotion earlier this month, which saw limited-edition cards given away with Happy Meals. The campaign led to long queues, bulk purchases, and images of discarded food as buyers sought to secure the collectible cards.

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McDonald’s said many outlets ran out of cards on the first day despite the campaign being planned for three days. The company later apologized and pledged to review its promotional strategy after the cards began appearing for resale online, with some listed for tens of thousands of dollars.

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One Piece collaboration put on hold

Japan’s Consumer Affairs Agency has instructed McDonald’s to improve its sales practices and reduce food waste. The company has since introduced limits on the number of Happy Meals that can be purchased in a single order.

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The One Piece promotion was intended to feature toys tied to the long-running franchise. The series began as a manga in 1997 before expanding into an anime two years later, with related games and merchandise becoming major hits in Japan.

McDonald’s has not confirmed when or if the One Piece Happy Set promotion will be rescheduled.



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August 23, 2025 0 comments
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Jubilation, chaos, and a lot of screaming: inside a Hollow Knight community Discord as the Silksong release date finally hit
Game Updates

Jubilation, chaos, and a lot of screaming: inside a Hollow Knight community Discord as the Silksong release date finally hit

by admin August 21, 2025


30-minutes until the live reveal of the latest Hollow Knight: Silksong trailer, the Hollow Knight: Silksong Daily News Discord server is packed. Almost a hundred people are sitting in a single voice channel, chatting away, cracking jokes. In less than an hour, they’ll blow out my earphones.

Prior to the release date trailer, the regular gags are thrown out perhaps for the final time. The game will be announcing a delay, one person meekly chirps. Another boisterous and proud, declares that Team Cherry had tweeted something, lying as easily as he breathed.

“Why are there so many people on this call?” one user asks. “How many are in the official Silksong Discord?” unaware that the official Hollow Knight Discord had locked its voice channels, making Silksong Daily News the go-to spot for live reactions.

You can watch the release date trailer for Hollow Knight: Silksong here!Watch on YouTube

In the few minutes leading to the reveal, shock reactions at 160,000, then 200,000 people flocking to the YouTube trailer stream flow constant and jubilant through the voices of eager fans. Discord user Kelton closes down the Itch.io Silksong fan game, and settles in to watch. Everyone quickly mutes themselves as the YouTube timer nears zero, others are told to shut up.

The timer hits zero, only for another three minute timer to appear. Everyone unmutes again. Some claps, an “oh my god”, scattered laughter. Someone notices that 260,000 people are now watching live, and renewed cries for muted mics are made by leaders of the pack. Discord user Schmalamph states: “after so many years it’s finally time”, before shifting up with a “Silksong 2034” gag to the chat’s amusement.

Then, the trailer starts, and it’s beautiful. Gasps and meek cheers pop out between cuts. The map is shown and people start to get riled up, “holy shits” get thrown out as Hornet flips around platforms and enemies alike. The volume rises steadily with each new line in the trailer, over 200 enemies, over 40 bosses. At this point, I should have turned the volume down.

Then, the trailer fades to black, and September 4 creeps into frame. Everyone unmutes at once and screams. They cheer and yell and one guy does what sounds like a war cry. Some European fella starts singing September by Earth, Wind, & Fire. Then, very few leave. They stick around and celebrate while pouring through the trailer frame-by-frame. As the dissection of every detail, every nugget of information continues, I take my leave with sore eardrums.

This experience, hanging out in a Hollow Knight: Silksong Discord and listening in to the jokes, the joy, and the post-trailer merriment is to me what video game fandom is all about. It’s hearing people who have been starved of information for years finally learn that not only is the wait almost over, it’s over in two weeks. It’s knowing that some stranger across the world now has to phone their boss and try to get time off work for a video game, and knowing you’re tempted to do the same.

So here’s to the Hollow Knight fans, whose wait is almost over. All that’s left is to hope the game isn’t bad. God, could you imagine?



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August 21, 2025 0 comments
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‘They're Not Breathing’: Inside the Chaos of ICE Detention Center 911 Calls
Gaming Gear

‘They’re Not Breathing’: Inside the Chaos of ICE Detention Center 911 Calls

by admin June 26, 2025


During visits in recent months, Emelie says her husband, who was detained at Stewart until he was deported last month, described severe overcrowding. “He told me once Trump took over, they were rolling out mats in the halls. People were sleeping out there.”

Emelie is a pseudonym granted for privacy. She says the conditions took a visible toll on her husband, who lost weight, grew increasingly anxious, and struggled to sleep amid the noise and tension. He described having to wait long stretches between meals. When her husband came down with the flu and spiked a high fever, she says, he filed multiple sick call requests, but never received care. “He had Covid-19 once,” she says. “Same thing. People would be sick and just left to get worse.”

“You don’t stand a chance at Stewart,” Emelie says, “It’s a death sentence for you and your family.”

When asked about overcrowding at Stewart, Todd told WIRED, “Everyone in our care is offered a bed.” But three attorneys who regularly visit the facility said their clients have consistently described sleeping on floors or in plastic containers fitted with thin mats. Three relatives of current and former detainees corroborated those accounts.

CoreCivic did not respond when asked how it defines a “bed.”

Scrambling to Cope

The consequences of overcrowding extend far beyond Stewart.

“We’re seeing a lot more transfers happening abruptly and frantically,” says Jeff Migliozzi, the communications director for the nonprofit Freedom for Immigrants, which runs the National Immigration Detention Hotline. “They’re scrambling.” Hotline calls more than doubled from 700 in December to 1,600 in March. Many go unanswered, Migliozzi says, because the lines are often too busy.

Dispatch data obtained from these detention facilities across the US reflect the surge. Six of the 10 facilities reviewed by WIRED experienced a sharp month-to-month spike in 911 calls at some point in 2025, with emergency dispatches more than tripling in certain cases. For example, nearly 80 emergency calls were placed from the remote South Texas ICE Processing Center between January and May. Logs show that the number of calls more than tripled in March, rising from 10 in February to 31. In one week, dispatchers fielded 11 separate calls at the facility, which is run by the GEO Group, one of the nation’s largest for-profit prison operators.

Migliozzi cautions that a rise in 911 calls doesn’t necessarily signal worsening conditions but may simply reflect a surging detainee population within an already dire system. Other experts noted a rise in calls could, hypothetically, signal that staff are getting quicker to call for help—though, conversely, a decline might just as easily point to delayed responses, not fewer crises

Three of the seven 911 calls obtained by WIRED involving suicide attempts this year came from the South Texas center: In February, a 36-year-old man swallowed 20 over-the-counter pills. In March, a 37-year-old detainee ingested cleaning chemicals. Two weeks later, a 41-year-old man was found cutting himself.

Immigration detention isn’t supposed to be punitive, says Anthony Enriquez, vice president of advocacy at Robert F. Kennedy Human Rights. “But the conditions of confinement in detention are so brutal,” he says, “that people have attempted suicide while waiting for their day in court.”



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June 26, 2025 0 comments
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NFT Gaming

Bitcoin Shakes Off Market Chaos as Traders Pile Into Even Riskier Assets: Analysis

by admin June 23, 2025



In brief

  • Bitcoin holds steady near $102,000 as Fed maintains rates at 4.25-4.50%, with oil prices jumping above $78
  • Meme coins SPX6900 and Fartcoin surge 15% and 13% respectively, seemingly immune to macro factors.
  • Technical indicators show bullish momentum building for meme coins while major cryptos consolidate

Bitcoin and the broader crypto market displayed remarkable resilience Monday as oil prices fell near 6% after touching a five-month high following U.S. airstrikes against Iran over the weekend and the fears of Iran closing the Strait of Ormuz.

The S&P 500 rose to 6,006 points today, gaining 0.52% from the previous session, hovering just over the psychologically important 6,000 level first breached earlier this month. The Federal Reserve held rates steady for the fourth meeting in a row at 4.25%-4.5%, maintaining its wait-and-see approach amid uncertainty about tariff impacts and Middle East tensions.

Gold sits near $3,388 per oz as investors hedge their bets while oil’s sizable dip today removes one inflation concern from the Fed’s radar and shows markets don’t really see a global escalation at least in the short term.



But this is crypto, and while institutions might tread carefully deciding where to invest, retail traders pile into high-risk, high-reward meme coins that seem immune to macroeconomic factors.

Bitcoin and Ethereum: The majors mark time

Bitcoin has gained 2.35% in the past 24 hours to trade at $102,044, bouncing sharply from the weekend’s panic episode that took the prices to lows near $99,000. The move represents a critical test of the psychologically important $100,000 level that has captivated market participants, strengthening its position as a solid support stop.

Bitcoin trading data. Image: TradingView

The Relative Strength Index at 58 indicates mild bullish momentum without approaching overbought territory (above 70). This “goldilocks” reading suggests Bitcoin has room to run higher without triggering immediate profit-taking. The RSI measures whether an asset is overbought (above 70) or oversold (below 30). Think of it as the market’s temperature gauge. When RSI drops below 30, it often signals that sellers have exhausted themselves, setting up potential rebounds.

Bitcoin currently trades above its 50-week EMA (approximately $86,000 based on the chart) but faces resistance from multiple timeframe convergences. The expanding gap between the average price of Bitcoin over the last 500 weeks and 200-week EMA typically indicates sustained buying pressure, which traders typically interpret as bullish for medium-term holders.

Key Levels for Bitcoin are quite close because the coin has been trading sideways for a while:

  • Immediate support: $100,000 (psychological level and options concentration)
  • Strong support: $86,000 (50-week EMA zone)
  • Immediate resistance: $107,000 (recent rejection point)
  • Strong resistance: $110,000 (approach to all-time high territory)

Ethereum’s weekly chart tells a more constructive story, with the second-largest cryptocurrency trading at $2,285 after a major price jump in April. The technical setup suggests accumulation beneath resistance.

Ethereum trading data. Image: TradingView

The RSI at 47 sits in neutral territory, indicating neither overbought nor oversold conditions. This middling reading often precedes directional moves, as it shows the market has digested recent gains without excessive selling pressure. Traders view sub-50 RSI during uptrends as potential buying opportunities.

More notably, the ADX at 22 remains below the trend confirmation level of 25, suggesting Ethereum is consolidating rather than trending. This low ADX reading after a strong move typically indicates accumulation before the next leg higher, particularly when price holds above key moving averages.

Both the 50-day EMA ($2,480) and 200-day EMA ($2,093) frame the current price action. Current price action is trading around $2,245, far below the 20/50 EMA cluster near $2,480–$2,525. The fact that ETH bounced precisely off the 200-day EMA shows this long-term moving average acted as a magnet for buyers. It’s worth noting that institutional algorithms often target these levels.

Key Levels:

  • Immediate support: $2,200 (50-week EMA)
  • Strong support: $1,800 (200-week EMA)
  • Immediate resistance: $2,600 (recent rejection zone)
  • Strong resistance: $3,000 (psychological level)

SPX6900: Meme momentum building

SPX6900 trading data. Image: TradingView

The 24-hour chart for the meme coin SPX6900 exploded with a double digit gain to $1.35 before correcting to its current $1.35. That’s enough for a 14.5% spike since yesterday’s dip, showcasing the raw power of meme coin momentum when conditions align.

The RSI at 44 might seem bearish at first glance, but context is key. After a violent selloff, this recovery from oversold conditions (below 30) represents a momentum shift. In other words, yes, people are selling a lot, but not as much as a few days before, which means there are less sellers in play and a recovery could be starting.

However, the ADX at 36 signals a strong trending environment. Readings above 25 confirm trend strength, while above 35 indicates powerful directional movement. This is typical of volatile meme coins that trend hard in both directions. The bearish trend is still in play, but the lower ADX in comparison to previous days may signal exhaustion from bears.

Price action shows that bears were able to put prices below the EMA50 (the average of the last 50 days) but the momentum only lasted a few days and the price is recovering. The successful defense of sub-$1.00 levels prevented a deeper correction and attracted fresh buying interest, and rejected the scenario of a potential death cross in the near future. So, you can breathe for now—whatever that means for meme coin traders.

Key Levels:

  • Immediate support: $1.10 (breakout retest level)
  • Strong support: $0.93 (recent bounce zone)
  • Immediate resistance: $1.50 (round number resistance)
  • Strong resistance: $1.77 (all-time high)

Fartcoin: Technical bounce meets whale interest

Fartcoin trading data. Image: TradingView

Despite its correction, Fartcoin is showing remarkable strength with a 13% surge from yesterday’s low to $1.10, driven by a combination of technical factors and on-chain dynamics that suggest more upside ahead.

The RSI at 38 shows a sharp recovery from oversold conditions. This is still bear territory, but shows momentum improving from extreme lows without yet reaching neutral (50). This could be a sort of a “sweet spot” where risk/reward favors longs—the selling has exhausted while buying interest returns. For even more copium, the coin also hasn’t dropped below the average price of the last 200 days.

The ADX at 19 sits below the 25 trend threshold. This low reading after a sharp decline often marks accumulation zones where smart money positions before the next trending move. Combined with the price bounce, it suggests a trend reversal could be developing but is not yet confirmed.

The successful bounce from $0.90 support demonstrates buying interest at key technical levels known as “Fibonacci levels,” These are basically natural price zones that form between the lowest and highest point of a price movement. So, in other words, bears are struggling to take prices below that zone.

Key Levels:

  • Immediate support: $0.95 (psychological level)
  • Strong support: $0.90 (78.6% Fibonacci/proven bounce zone)
  • Immediate resistance: $1.10 (EMA50)
  • Strong resistance: $1.3-1.4 (major resistance cluster)

Disclaimer

The views and opinions expressed by the author are for informational purposes only and do not constitute financial, investment, or other advice.

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June 23, 2025 0 comments
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Alarming Conditions and Federal Chaos Could Spell a Disastrous California Fire Season
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Alarming Conditions and Federal Chaos Could Spell a Disastrous California Fire Season

by admin June 23, 2025


Experts say California is primed for a brutal fire season. Sweeping changes to federal emergency management agencies could make matters worse.

In January, destructive wildfires devastated Los Angeles, killing at least 30 people and displacing hundreds of thousands more. As the city rebuilds, it may face a particularly brutal summer fire season, experts warn. 

Thanks to a potentially deadly combination of alarming environmental conditions and sweeping cuts to emergency response agencies, the outlook on California’s 2025 fire season is grim. With critical resources—particularly fire response personnel—drastically depleted, it’s unclear how the state will be able to manage what is shaping up to be an active season. 

“I am not confident in our ability to respond to wildfire [or] concurrent disasters this summer,” Daniel Swain, a climate scientist at the University of California Agriculture and Natural Resources, told Gizmodo. Unusually early mountain snowmelt, a very dry winter, and both current and projected above-average temperatures are the main factors likely to increase the frequency and intensity of California’s fires this year, he said. 

“Some aspects of fire season are predictable and some aspects are not. What ultimately happens will be a function of both of those things,” Swain said. “The most likely outcome is a very active fire season both in the lower elevations and also in the higher elevations this year.”

Brian Fennessy, chief of the Orange County Fire Authority (OCFA), agrees. “Every predictive service model indicates that Southern California will have an active peak fire year,” he told Gizmodo in an email. “Absent significant tropical influence that brings with it high humidity and potential precipitation, we expect the potential for large fires.”

Fire season sparks early

In a typical year in June, California is still pretty wet, Swain said. At higher elevations, snowpack continues to melt until July, keeping mountain soils moist. Meanwhile, lower elevations remain saturated from the state’s wet season, which generally lasts from winter to spring. But this is not a typical year. 

“Although the seasonal mountain snowpack was decently close to the long-term average…it melted much faster than average,” Swain said. When snowpack melts earlier, high-elevation soils dry out earlier, jumpstarting wildfire season in California’s mountain regions. “We’re about a month to a month-and-a-half ahead of schedule in terms of the drying in the mountains,” he explained. Because of this, the higher mountain forest fire risk is probably going to be “a lot higher” than usual by July, August, and September.

In California’s low-lying regions, which include most of the state’s area and population, experts are already seeing an uptick in fire activity. The reasons vary for different parts of the state, Swain said, but in Southern California, it’s due to a very dry winter. “We know this because we had the worst, most destructive fires on record in L.A. in January, which is usually the peak of the rainy season,” he explained. 

In low-lying, inland areas of Northern California, it’s been unseasonably hot for the past month. In addition to raising current fire risk, the above-average temperatures suggest the state is in for an incredibly hot summer, according to Swain. “To the extent that we have seasonal predictions, the one for this summer and early fall is screaming, ‘yikes—this looks like a very hot summer,’ potentially across most of the West,” he said. In fact, it could be among the warmest on record. 

Increased temperatures will make the landscape even drier—and thus more flammable—than it already is. But hot, dry conditions cannot spark a wildfire alone. Fires need fuel, and this year, there’s plenty of it to go around. Over the past several years, California’s low-elevation regions have received a lot of rain, allowing grasses to flourish, Swain said. As this vegetation continues to dry out, it could fuel fast-moving brush fires that can quickly engulf large areas.

All of this points to an active season not just in California, but across much of the West. The National Interagency Fire Center’s significant wildland fire potential outlook, which predicts wildfire risk across the U.S. from June through September, shows large swaths of the West with “above-normal” fire risk throughout the summer.

Still, scientists can’t forecast the timing, intensity, or exact location of future fires. The biggest question mark is ignition, according to Swain. The primary ignition sources for wildfire are lightning strikes and human activity, both of which are near-impossible to predict. “At a seasonal scale, we don’t know how many lightning events there’ll be, we don’t know how careful or uncareful people will be during these weather events, and that’s kind of the wild card,” he said.

Federal cuts add fuel to the fire

Since taking office in January, President Donald Trump has significantly reduced staff and proposed major budget cuts at multiple agencies that assist disaster response and recovery, including FEMA (the Federal Emergency Management Agency). According to the Associated Press, Trump plans to begin “phasing out” FEMA after hurricane season, which officially ends on November 30.

Disaster response is already locally led and state-managed, but FEMA is responsible for coordinating resources from federal agencies, providing direct assistance programs for households, and funding public infrastructure repairs, the AP reports. Dismantling this agency would shift the full burden of disaster recovery to the states, which Swain calls “a big concern.”

“Everybody I know in the emergency management world is tearing out their hair right now,” he said. “Our ability to do concurrent disaster management is severely degraded, and by all accounts, is going to get much worse in the next three or four months.”

The U.S. Forest Service has also taken a hit, losing 10% of its workforce as of mid-April, according to Politico. While the Department of Agriculture has said that none of the Forest Service’s “operational” wildland firefighters were fired, but the cuts did impact “thousands” of red card-holding federal employees, according to Swain. These employees are not official firefighters, but they are trained and certified to respond to wildfires in times of need. The cuts have also affected incident management teams who lead wildfire response and ensure the safety of firefighters on the ground, he said. 

“We lost both the infantry, if you will, and the generals in the wildland fire world,” Swain said. “Despite a number of claims to the contrary.”

What’s more, Trump recently ordered government officials to consolidate wildland firefighting forces—which are currently split among five agencies and two Cabinet departments—into a single force. He gave the Secretary of the Interior and the Secretary of Agriculture 90 days to comply, which means the shakeup would occur during California’s wildfire season. 

Swain thinks restructuring might be a good idea in the long run, but dismantling the organizational structure of wildland firefighting during the peak of what is expected to be a particularly severe fire season—with no specific plan to reconstitute it during said season—is not.

While Chief Fennessy described current federal disaster policy as a “big unknown,” he appears more optimistic about the consolidation. “It is believed that consolidating the five federal wildland fire agencies will achieve operational efficiencies and cost savings not realized in the past,” he said. 

The firefighters of the new U.S. Wildland Fire Service will be actively working together with the land management agencies to accomplish fire prevention, fuel mitigation, and prescribed fire goals, Fennessy said. “The consolidation represents an opportunity to significantly improve wildfire response nationally, statewide, and locally.”

Despite federal uncertainties and a troubling forecast, Fennessy said the OCFA is well-prepared for California’s fire season this year. “All of our firefighters just completed their annual refresher training and have been briefed on what to expect through the rest of the calendar year and perhaps beyond,” he said. 

Swain still has concerns. “Everybody involved is going to do their best, and there are going to be heroic efforts,” he said, adding that many firefighters will be putting in a lot of unpaid overtime and taking on even more stress and physical risk than usual this year. “Those are not the people we should be taking resources away from.”



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June 23, 2025 0 comments
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FBC: Firebreak Review - Controlled Chaos
Game Reviews

FBC: Firebreak Review – Controlled Chaos

by admin June 18, 2025



Remedy is a team known for its story-driven single-player games, and though it has tried other kinds of games over the years, FBC: Firebreak is its most prominent detour to date. Built as a three-player co-op PvE first-person shooter set in the Oldest House–the same setting as 2019’s Control–Firebreak manages to transpose Remedy’s signature strangeness onto something new, and the more I played it, the more I enjoyed it, though it has its fair share of issues.

The story casts players as formerly pencil-pushing Federal Bureau of Control (FBC) employees who have no choice but to create makeshift weaponry and gear to combat the Hiss threat they’re trapped in the Oldest House with. This premise gives the game a colorful and comedic tone, where expendable player-characters chirp about needing to fill out workplace forms and worry about overtime pay despite the chaotic circumstances they find themselves in. Firebreak sits at the intersection of the FBC’s inherent bureaucracy and its impromptu DIY, punk-rock showdown with supernatural monsters. It’s a tone that feels decidedly Remedy-like, and its class-based combat does well to match that weirdness.

Three “Crisis Kits” make up the game’s classes. There’s the Fix Kit, which is equipped with a giant wrench and can repair things like lighting, breaker boxes, and healing showers. The Jump Kit, which comes with an electro-shocking contraption that would look at home in Ghostbusters, can be used to shock enemies and power various electronic devices, like broken fans in the game’s earliest mission. Lastly, the Splash Kit comes with a big water gun that can shoot bubbles of water to put out fires or dilute negative status effects from one’s self or teammates. Naturally, this one pairs well with the Jump Kit, too, as soaking and then shocking enemies can be an effective way of reducing their numbers.

The class-based, elemental co-op combat is a solid foundation, albeit with some pain points to iron out.

On paper, this elemental combat is a clever touch to what could’ve been a less dynamic gameplay loop. Firebreak is not a shooter in which you can simply point and shoot and be okay. The class-based items matter, which is why it’s a bit awkward when, in the game’s early hours, they all feel so underpowered. The wrench, for example, doesn’t actually dispatch enemies well, so if you think you’re selecting the melee role, you are, just not an immediately effective one. That weapon can be enhanced down the line by selecting (and even better, stacking) various perks that you can unlock as you go deeper down the game’s progression tree. But when you’re first starting out, all three classes feel a bit weak, as do their more typical firearms.

This is especially true of the Jump Kit’s shock weapon, which doesn’t provide enough audiovisual feedback to make it feel strong in your hands. There’s a teaching language that games tend to employ to get the player to feel what they’re meant to feel, and Remedy’s shooter sometimes lacks that. It’s not just the fix or charge meter on the HUD that should tell me when I’ve performed my class duty to its fullest. The items I’m using and the targets I’m using don’t clang and zap in a well-defined manner to make me feel like I’m altering the environment, so they can feel ineffective.

Missions, called Jobs in-game, can exacerbate these early-hour woes. Each Job is split into three clearance levels, which play out as increasingly harder sections, eventually ending in a boss fight or some other finale-style event. Early on, you’ll need to complete levels on their first and then second clearance level to unlock subsequent clearance levels. But the first-level-only runs can feel uneventful and very brief, to the extent that if you decided to ditch the game based on that first impression, you wouldn’t really have seen what it does so well. At the same time, that signals the game needed to do those introductory missions better as well.

Firebreak’s enemy hordes quickly overwhelm players who don’t work together as a team, which is why its lack of in-game voice chat is frustrating. Using something like Discord or a platform’s own voice chat features resolves this easily enough for a group of friends, and that’s certainly the best way to play it, but many will jump into groups with strangers. The ping system can only do so much, and sometimes in Firebreak, it can’t do enough.

The resonance mechanic means shields don’t recharge if you drift too far away from teammates, but it’s easy to overlook that this is how the game is behaving. Games have often put shield recharging on cooldowns, and Firebreak’s shield mechanic can be misunderstood as behaving similarly. Likewise, status effects are as easy to pick up as flu-like symptoms at the airport, and players haven’t shown an understanding of some simple, universal truths: If I’m on fire, please extinguish it. Some of these pain points are left at Remedy’s doorstep to resolve, as Firebreak doesn’t always demonstrate its core elements of combat well. Players need to synergize and look out for one another. Often, I’ve seen players who are on fire or sick from radiation, and the Splash Kit player who could cure them with a few shots of water has no idea they hold such powers.

Note to my Splash Kit teammate: Please cure me.

Luckily, there’s always a Plan B, both for players who are lacking a class or two from their group and for players who just can’t rely on their teammates to save them. For example, many rooms in any of the game’s five Jobs have sprinklers in them, so you can always shoot at those and receive the same benefits you’d get if your teammate were cognizant of how fire works.

All of these factors mean Firebreak’s first impression can be a rough one, but I found myself really glad I stuck around for longer, because there comes a point where it turns a corner and it ends up being a ton of fun. Perhaps most important is how the guns feel. Though the low-tier guns feel underpowered–much like the low-tier anything else in the game–they at least point and shoot in a way that feels well designed. The SMG has an erratic kick to it; the revolver packs a massive punch. Eventually, some heavier armaments like machine guns and rifles can be had too, and each provides its own feel in your hands, giving the expected level of weight, power, and accuracy.

I’ve mainlined the SMG for the most part, and improving that weapon has been super satisfying, as I’ve watched the recoil dwindle away, allowing me to reliably melt hordes with a single clip. Remedy has mostly made shooter-like games, but never have those mechanics been as much of a focus as they are here. Its past games were more like action-adventures with lots of shooting. Firebreak is a first-person shooter through and through, and it benefits from actually feeling like a good one.

Its best attribute, however, is the attention paid to class builds. The huge perk tree offers a few dozen passive perks, such as faster reloading, heftier melee attacks, longer throw distance, and a lot more. Each perk also has three unlockable tiers, taking them from “weak” to “strong” and eventually to “resonant,” thereby giving your nearby allies the benefits of the perks, too. I’ve found these perks to be massively game-changing and chasing the smartest, most beneficial builds–or sometimes just experimental ones–has resulted in the game really digging its hooks in me over the course of the last several hours I’ve given it.

I created a melee monster of a Fixer who can get through levels without ever firing his gun. I made a Jumper with superspeed and awesome throw distance, making her an absolute all-star on the Ground Control mission, in which you’re collecting supernatural “pearls” and delivering them to a mobile payload device. It feels like I’ve left the game’s rougher parts well in my rear-view mirror now, and even when I jump into a game with strangers who might be new to it and liable to mess up, my characters are often overpowered enough to backpack them to the finish line. I move through the Oldest House like a Prime Candidate, to use a term from the Remedy Connected Universe.

A towering monster made entirely of sticky notes is the kind of Remedy weirdness I hoped for in this game.

Unlocking the max-tier guns, equipment items, and grenades is key to discovering Firebreak’s strengths in a gameplay sense, but that’s not all it excels at. The game is gorgeous and loaded with visual effects, much like Control and Alan Wake 2. Remedy’s in-house Northlight engine is capable of some incredible displays, and Firebreak uses everything in its toolbox. In what is perhaps the game’s best bit of VFX, the Jump Kit’s ultimate ability is a lawn gnome that can be launched from the shock weapon’s barrel to create a massive electric storm, decimating anything within its radius. It feels like X-Men’s Storm has descended from above to rain down on the Hiss every time it’s deployed. Other ultimates, like the Splasher’s water cannon switching to firing gobs of lava and the Fixer’s exploding piggy-bank attachment to the wrench come with their own eye-catching displays, too. Unlike some other aspects of the game that can leave you unclear as to what is going on, you always know when an ally is using an ultimate because they command your attention like a fireworks show.

The strong enemy variety of Control is a boon here, too. From squishy melee flankers to armored brutes, flying enemies, and demons that go invisible for a time before they reappear and explode near you, the Left 4 Dead-like hordes of enemies are varied and demand focus and cooperation. Though Firebreak sometimes hides away details it should share more openly with players, I also feel like there’s a good sense of discovery in the game at times. For example, learning how to incapacitate the enemies who can only be shot in their backs (you first need to shock them to make them kneel down for a moment) introduces another layer of strategy to the game’s minute-to-minute combat. Similarly, discovering that the black gunk that leaks out from the pearls on Ground Control also serves as a protective barrier from their radiation poisoning is literally life-saving. Knowing this one sooner would’ve eliminated some early frustrations, but it’s also been fun to play the role of a teacher, showing new players how it works.

Things like the placement and specifics of objectives, and the size, timing, and makeup of hordes change each round, but Firebreak adds a clever, Remedy-colored spin to missions with Corrupted Items. These act as gameplay modifiers and can really alter how you approach any level. When the Corrupted Items setting is turned on, you’ll need to hunt down an item–say, a crowbar, a lantern, or even a traffic light, among many more–and destroy it to wipe the zone of its modifier. The thing I’ve enjoyed about these is that some of them are actually beneficial, or at least they can be. The modifier that results in shielded or super-fast enemies is only an obstacle, but I’ve found myself pushing for the group to spare the items that bring about low gravity and even one that makes defeated enemies explode. The chain reactions you can pull off with this one are immensely helpful, provided you’re not in the blast zone yourself. Like so much else in FBC: Firebreak, Corrupted Items make the later hours of the game stronger and more exciting, provided you can get past what could be a lackluster first impression.

FBC: Firebreak’s most refreshing attribute comes in its metagame. It does have some live-service intentions; Classified Requisitions are paid cosmetic-only reward trees akin to battle passes that will release periodically as the game goes on, and the deep build system really encourages players to make superhero-like characters to bring into the highest difficulties over the long haul. However, its demands as part of the attention economy pretty much end there. Firebreak is a game you can play a lot or a little, but you won’t ever have to play catch-up. There is no daily or weekly challenge system, and Remedy promises no event-locked rewards that some players will miss out on simply because they weren’t when the rewards were available. It’s not asking to be your next part-time job like virtually every other multiplayer game now does, and this ends up feeling like an addition by subtraction.

The more I played Firebreak, the more I enjoyed it, as many of its best features are not immediately apparent in just a few rounds.

The best part of all this is that I’ve been compelled to play the game a lot anyway. Yesterday afternoon, I felt prepared to write this review, but then I found myself staying up late last night, jumping into rounds with random players and showing them the proverbial ropes. I was a tour guide through the Oldest House, suddenly obsessed with perfecting my next builds, enhancing my perks to the fullest, and improving each kit to its maximum level. I’ve previously written about how battle-pass systems sometimes attach me to games I’d rather move on from, so it’s been great to play Firebreak purely for the fun of it. I’m sure as the game adds more Jobs, like the two coming this year, I’ll be hopping back in to check those out.

As the game has launched on two different subscription services, I expect some players will likely try it, only to be quickly turned away by a subpar first impression and write Firebreak off without the lack of investment that might keep them around for longer. Hopefully, those who enjoy co-op PvE games do stick around past the early roughness, because there’s something really fun to uncover. Sometimes the game gets in its own way by not tutorializing key points, like how to best deal with status effects and play roles dependably. But once you’ve gained that institutional knowledge, FBC: Firebreak is an enjoyably chaotic power fantasy, and an interesting experiment for Remedy between its bigger, weirder projects.



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June 18, 2025 0 comments
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Musk vs Trump shake the market, but which memecoin could 100x from the chaos?
NFT Gaming

Musk vs Trump shake the market, but which memecoin could 100x from the chaos?

by admin June 7, 2025



Disclosure: This article does not represent investment advice. The content and materials featured on this page are for educational purposes only.

Musk–Trump clash on X sparks $170b market crash as Bitcoin drops and $950m in longs are liquidated fast.

When two titans collide, the market feels every shock. Latest token movements here , Elon Musk and Donald Trump’s clash on X didn’t just light up headlines — it shook the financial world. Tesla stock nosedived, crypto took a hit, and within hours, Bitcoin dropped below $101,000 while Ethereum slipped over 6 percent. The fallout wiped out $170 billion from the market.

It wasn’t just price drops. Over $950 million in long positions vanished as liquidations swept across exchanges. Trump mocked Musk’s leadership at Tesla, Musk clapped back, and traders scrambled. Was this genuine tension, or a carefully timed shakeup? The debate is on.

Some see it as a market reset, designed to scare off weak hands. Others feel it’s just chaos as usual. But for those paying close attention, moments like this are where new opportunities begin.

Crypto markets shudder as two power players go head-to-head

The Musk-Trump fallout didn’t just stay on social media. It triggered a wave of panic in markets, especially crypto. While most ran for cover, a handful of investors stayed calm, and looked deeper.

They saw beyond the red charts. Some believe this is more than a feud, it could be an intentional move to reset sentiment and prepare for bigger plays ahead. Whatever the truth, it sparked a wave of exits, and quietly, a wave of entries.

Because while most were watching the drama, some were watching a new name rise.

In the shadows of a sell-off, one memecoin begins to rise

As the dust settles from the feud, a quiet stir begins, and Wall Street Ponke is catching that momentum.

Built on Ethereum, Wall Street Ponke isn’t just about hype. It’s got real value backing it, AI-powered tools, staking rewards up to 1,185 percent, and a rising presale that’s already surpassed $300,000 in early investments.

Wall Street Ponke is inspired by the legendary finance and trading movie “The Wolf of Wall Street,” and it’s carrying that same bold energy into the memecoin space. With a major marketing campaign set to kick off soon, visibility could surge in the coming days.

While Pepeto brought frog energy to life, Wall Street Ponke is shifting the memecoin story from whales to builders , and that shift is resonating.

Some insiders say this could be the meme token that combines utility, timing, and narrative in a way we haven’t seen since Shiba or Pepe.

Why Wall Street Ponke is gaining steam post-dip

  • AI-based trading and anti-scam technology.
  • Fully-audited smart contract for added trust.
  • High-yield staking with rewards up to 1,185 percent.
  • Presale already over $300,000 and counting.
  • Exchange listing announcement expected soon.

In a moment when the market is unsure who to trust, Wall Street Ponke is offering more than a meme , it’s delivering structure, tools, and timing.

Disclosure: This content is provided by a third party. crypto.news does not endorse any product mentioned on this page. Users must do their own research before taking any actions related to the company.



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June 7, 2025 0 comments
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Out of nowhere, ArcSystem Works sends the fighting game genre into chaos as the outlook suddenly changes for Riot's 2XKO
Game Reviews

Out of nowhere, ArcSystem Works sends the fighting game genre into chaos as the outlook suddenly changes for Riot’s 2XKO

by admin June 5, 2025


During last night’s PlayStation State of Play, the show concluded with Marvel Tokon: Fighting Souls. A superhero tag-team fighter from Arc System Works, the community of die-hard fighting game lovers celebrated the announcement, with some making comparisons to Riot Games’ upcoming release: 2XKO

2XKO, itself a tag fighter that has been in development since Radiant Entertainment was acquired by Riot back in 2016 had largely had the tag-fighter space to itself for the foreseeable future, with the exception of the endearing but budget title HunterxHunter NenxImpact.

However, with this announcement, it looks like Riot Games has a real Marvel rival to contend with. Social media was abuzz with excitement for Marvel Tokon. Justin Wong, perhaps North America’s most prominent Marvel vs Capcom player, wrote: “Holy shit MARVEL FIGHTING GAME IS BACK?!”.

If you missed it, check out the Marvel Hokon: Fighting Souls trailer here!Watch on YouTube

Yipes, himself a beloved figure in the professional fighting game scene and a legendary Marvel vs Capcom 2 player, was lost for words. He posted, “!??!?!?!??!?!?!”, an apt measure of the overall feeling following the State of Play.

This reveal brought with it immediate comparisons to 2XKO, due to the unavoidable rivalry between the two games. Former pro player Alioune summed it up with “If « fuck you 2xko » was a game”, whereas one fighting game fan on Twitter reacted by stating: “Game already has a bigger roster than 2xko”.

Indeed in the run up to 2XKO’s release later this year the game has been seen through a more critical lens following recent announcements and play tests. Game director on 2XKO Shaun Rivera revealed in a Discord Q&A earlier this year that 2XKO will have 10 champions at launch, a relatively small number for a tag fighter. That game currently has seven announced fighters, whereas Marvel Hokon blasted out the gate with eight on display.

Congrats to Marvel, ArcSys and Playstation on the Marvel Tokon Fighting Souls reveal. The game looks amazing and I can’t wait to play it.

— Shaun Rivera (@Unconkable) June 5, 2025

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However rather gritting their teeth or keeping thoughts close to their chest, several members of the 2XKO development team praised the new game. Unsurprising, as the team is composed of several former professional fighting game players. Rivera congratulated the Marvel Hokon team on the reveal: “Congrats to Marvel, ArcSys and Playstation on the Marvel Tokon Fighting Souls reveal. The game looks amazing and I can’t wait to play it.”

Ben Forbes, 2XKO’s editor-in-chief, shot out an initial “oh fuck”, before following up with: “sorry i was in meetings and had to pay attention MARVELLLLLLLLLLLLLL I’M THERE DAY ONE IRON MAN LOOKS SO SICK AAAAAAAAAA also star lord is dante???? LET’S FUCKING GOOOOOOOO”.

All in all it appears to be a “two cakes” situation, with two somewhat similar games clashing in the future resulting in more options for those who love diving deep into 2D brawls. As Wong puts it: “Too many fighting games what a time to be a fighting game fan”.

If there are any companies catching strays right now, it’s actually Capcom. The developer responsible for the Marvel vs Capcom series up until the poorly received Marvel vs Capcom: Infinite. Folks reacted to Marvel taking the IP to another company with the sort of humour you’d imagine. Take Evo champion Sonicfox, who posted the following image:


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Ultimately Marvel Hokon: Fighting Souls has made the next year or so dead interesting. Whether Riot Games can capture the hearts and minds with a live service approach, or Marvel Hokon: Fighting Souls can cut itself a slice of the pie with some of its own boundary-pushing twists on the genre, is something the two will have to fight over.





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June 5, 2025 0 comments
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CoinDesk Bot
Crypto Trends

Bitcoin Rebounds Above $104,300 as Tariff Chaos Triggers Nearly $1B in Liquidations

by admin May 31, 2025



Global economic tensions and trade policy uncertainties continue to influence cryptocurrency markets as Bitcoin recovers from a recent correction.

Despite the pullback, institutional interest remains strong with firms like Strategy (formerly MicroStrategy) and GameStop adding BTC to their corporate treasuries.

Technical Analysis Highlights

  • The 24-hour period shows a clear bottoming pattern with strong volume support emerging around the $103,200-$103,400 zone, where buyers consistently stepped in, according to CoinDesk Research's technical analysis data model.
  • The subsequent recovery phase gained momentum after breaking above the $104,000 resistance level, with increasing volume confirming buyer conviction.
  • This technical structure suggests the correction has likely completed, with the price now establishing a new support base for potential continuation of the broader uptrend.
  • In the last hour, Bitcoin demonstrated a notable recovery pattern, climbing from $104,146 to $104,303, with significant bullish momentum emerging at 14:01.
  • Price surged from $104,188 to $104,323 on substantially higher volume (429 BTC traded).
  • The price action formed a clear consolidation range between $104,077 and $104,263 before the breakout, with key support established around $104,080-$104,090.

External References

  • “Bitcoin Price Extends Losses — Is More Downside on the Horizon?”, NewsBTC, published May 30, 2025.
  • “Bitcoin at Risk of Breakdown if Major Support Level Fails, Says Trader Justin Bennett – Here Are His Targets”, The Daily Hodl, published May 30, 2025.
  • “Bitcoin price prediction 2025-2031: Will BTC hit $150k soon?”, Cryptopolitan, published May 31, 2025.



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May 31, 2025 0 comments
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Boltgun 2 is real, and it's bringing Doom to Chaos cultists in 2026
Game Updates

Boltgun 2 is real, and it’s bringing Doom to Chaos cultists in 2026

by admin May 24, 2025


Boltgun 2 has just been announced during today’s Warhammer Skulls event! The sequel to the 2023 Doom-inspired Warhammer 40k shooter, it’s set for a 2026 release with the bloody and bombastic return of the absurdly strong Malum Caedo.

Published by Big Fan, a Devolver Digital label, the game is bringing a whole new story that follows on from the original Boltgun. In addition, new enemies and weapons will be waiting for all your running-and-gunning needs. Notably, Khorne Daemons are featured prominantly in the new trailer, including Bloodletters and Juggernauts, which promise to be incredibly ferocious melee fighters.


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You can watch the trailer yourself below, where you can see Caedo explore never-before seen locations in the Warhammer 40K universe. He had previously found himself fighting in the original Warhammer 40K Space Marine setting, some time after the events of that cult classic, but it looks like Caedo and Auroch Digital have been given some free reign to explore entirely new adventures.

In case you haven’t played the original Boltgun, it’s a fantastic send-up to Retro FPS games with a lovingly created Warhammer 40K coat of paint on it. As part of the Warhammer Skulls event, plenty of games are getting substantial discounts Boltgun included. You can grab it now with a 47% price cut.

Are you excited for Boltgun 2? Let us know below!



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May 24, 2025 0 comments
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