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An assassin climbs roof tops.
Game Reviews

Free DLC For Assassin’s Creed Mirage Makes A Big Change To Parkour

by admin October 7, 2025


Will the jump button come back in the next Assassin’s Creed? Will Battlefield 6 really work right out of the box? Can PowerWash Simulator 2 prevent the further atomization of modern society? It’s the latest edition of Morning Checkpoint, Kotaku‘s daily roundup of gaming news and culture. I am still thinking about Xbox and how much Microsoft keeps fumbling the bag. And I’m apparently not the only one. But for real: what’s going on with those Walmart displays?

The Saudi Arabia Assassin’s Creed Mirage DLC will let you manually jump

Reportedly funded by Crown Prince Mohammed bin Salman Al Saud, the Valley of Memory DLC is a free major update for the 2023 game that takes Basim to the AlUla region in search of his long-lost father. It includes a new skill, tool customization, difficulty levels, and replaybale missions and challenges. The most important change to me, however, is the addition of a manual jump to add more depth to the parkour. The stealth action series hasn’t had a dedicated jump button since Unity as movement became more streamlined and automated. Hopefully, the experiment pays dividends in Valley of Memory and paves the way for more complex parkour in the next big Assassin’s Creed sequel.

Silent Hill 2 remake is reportedly coming to PS Plus this month

That’s according to billbil-kun at Dealabs, who says last year’s PS5 exclusive will be arriving as part of the Extra and Premium tiers later this month. It arrives alongside Alan Wake 2 on PS Plus Essential and The Last of Us Part 2 on Extra and Premium. Not a bad haul for this year’s Halloween.

Physical copies of Battlefield 6 are out early and include at least part of the game on the actual disc

Bucking recent trends, Battlefield 6 apparently comes with the actual game on the disc, at least on PS5. A fan on Reddit claims the servers are live and the campaign and multiplayer both work. You can preview the game’s full day-one update and all of the over 200 changes it makes here.

Funcom layoffs hit Metal Hellsinger studio

The Outsiders, a Funcom studio based in Stockholm, Sweden, is shutting down, founder and creative director David Goldfarb announced yesterday. The team had previously produced the rhythm-based demonic FPS Hellsinger which sold one million copies. ” It will always be a high point for me personally and I will be forever grateful we got to make it and for the wonderful team and partnerships that made it happen,” he wrote. The veteran developer said the plan is to “continue on in some new form.”

PowerWash Simulator 2 is out October 23

The sequel to the hit OCD management game arrives with some upgraded visuals, split-screen co-op, and an increased focus on story beats which the original game kept mostly in the background. Who’s ready to spray and pray and search frantically for that remaining one percent of dirt you just can’t find?

ICYMI:

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October 7, 2025 0 comments
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Enfabrica
Gaming Gear

Enfabrica’s ACF-S and EMFASYS architecture could change how AI clusters process tens of thousands of chips efficiently

by admin September 26, 2025



  • Nvidia’s acquisition brings Enfabrica engineers directly into its AI ecosystem
  • EMFASYS chassis pools up to 18TB of memory for GPU clusters
  • Elastic memory fabric frees HBM for time-sensitive AI tasks efficiently

Nvidia’s decision to spend more than $900 million on Enfabrica was something of a surprise, especially as it came alongside a separate $5 billion investment in Intel.

According to ServeTheHome, “Enfabrica has the coolest technology,” likely because of its unique approach to solving one of AI’s largest scaling problems: tying tens of thousands of computing chips together so they can operate as a single system without wasting resources.

This deal suggests Nvidia believes solving interconnect bottlenecks is just as critical as securing chip production capacity.


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A unique approach to data fabrics

Enfabrica’s Accelerated Compute Fabric Switch (ACF-S) architecture was built with PCIe lanes on one side and high-speed networking on the other.

Its ACF-S “Millennium” device is a 3.2Tbps network chip with 128 PCIe lanes that can connect GPUs, NICs, and other devices while maintaining flexibility.

The company’s design allows data to move between ports or across the chip with minimal latency, bridging Ethernet and PCIe/CXL technologies.

For AI clusters, this means higher use and fewer idle GPUs waiting for data, which translates into better return on investment for costly hardware.

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Another piece of Enfabrica’s offering is its EMFASYS chassis, which uses CXL controllers to pool up to 18TB of memory for GPU clusters.

This elastic memory fabric allows GPUs to offload data from their limited HBM memory into shared storage across the network.

By freeing up HBM for time-critical tasks, operators can reduce token processing costs.


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Enfabrica said reductions could reach up to 50% and allow inference workloads to scale without overbuilding local memory capacity.

For large language models and other AI workloads, such capabilities could become essential.

The ACF-S chip also offers high-radix multipath redundancy. Instead of a few massive 800Gbps links, operators can use 32 smaller 100Gbps connections.

If a switch fails, only about 3% of bandwidth is lost, rather than a large portion of the network going offline.

This approach could improve cluster reliability at scale, but it also increases complexity in network design.

The deal brings Enfabrica’s engineering team, including CEO Rochan Sankar, directly into Nvidia, rather than leaving such innovation to rivals like AMD or Broadcom.

While Nvidia’s Intel stake ensures manufacturing capacity, this acquisition directly addresses scaling limits in AI data centers.

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September 26, 2025 0 comments
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Hades 2 Reveals Every Big Change As It Finally Hits Version 1.0 On Switch 2
Game Updates

Hades 2 Reveals Every Big Change As It Finally Hits Version 1.0 On Switch 2

by admin September 26, 2025


Hades 2 is finally out of Early Access and Supergiant Games has rolled out the red carpet with patch notes showing every major change as the game enters version 1.0 on PC and comes to Switch 1 and Switch 2. The true ending to Princess Melinoë’s adventure is now live, along with fresh secrets and a bevy of balancing tweaks.

Supergiant Games put Hades 2 out in Early Access back in May 2024 and it was already pretty decent. The studio’s been adding more content and fine-tuning its more ambitious scope ever since. In addition to the True Ending and Epilogue, there are also new story events, gift events, keepsakes to discover and fresh artwork and music for players to enjoy. Most of the balance changes are buffs or bug fixes. Appearance rates for resources have undergone some changes as well—all Prestige are now Kudos—and Tablet of Peace and Rod of Fishing sequences have been sped up.

“While Hades 2 spent more than four-and-a-half years in development, including about a year and a half in Early Access, it’s also the culmination of all the experience we’ve gained together as a team since Supergiant Games started back in 2009,” director Greg Kasavin wrote in the game’s Discord. “Early Access development was foundational to the entire idea of the original Hades, and proved instrumental to this latest game as well. So, from all of us, thank you for inspiring us to do our best, and we hope you enjoy your time with Hades 2.”

Opinions may vary on how well this sequel builds on the foundations of the original, but Hades 2 is an impressive achievement for a studio that’s retained all seven of its founding members and continues releasing popular indie hits without a CEO or conventional business structure. “I don’t have some kind of magical explanation for why we’ve been able to stick around for this long while some others haven’t been as fortunate,” Kasavin told SFChronicle in a new interview. “I do attribute it to the value that we place on sticking together as a team, on keeping our ambitions relatively modest. We don’t have an ambition to grow big for its own sake.”



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September 26, 2025 0 comments
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A screenshot featuing the Call of Duty Beavis and Butthead collab skin.
Esports

Black Ops 7 devs reveal $100 Vault Edition weapons won’t change after skin backlash

by admin September 24, 2025



Black Ops 7 developers have clarified that the Mastercraft weapons from the Vault Edition of the game won’t be updated despite the skins changing. 

There have been some iconic special edition versions of Call of Duty titles. The original Modern Warfare 2 (2009) had Night Vision Goggles as a part of its special edition, while Black Ops had a drivable RC-XD for fans to own.

Those physical special edition releases have slowed down a bit in recent years, making way for in-game skins, early access periods, and bonus CoD points as things have gone all-digital. 

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Black Ops 7’s Vault Edition has already undergone some changes, too. A number of the skins from the $100 edition were updated amid backlash, including the T.E.D.D. Operator. The TranZit bus driver has been updated to look more terrifying.

Mastercraft weapons won’t change in Black Ops 7

With the skins being changed, some fans wondered if the five Mastercraft weapon bluperints would also be undergoing a revamp.

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However, Treyarch has clarified things, revealing that it won’t be the case. “Don’t believe. I don’t think so,” Design Director Matt Scronce told CharlieIntel when quizzed about it. 

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“Most of the feedback is really about the operators anyway. Right? So we do wanna make sure that those still feel lost when fun,” Treyarch’s Ben Lewis added. “I mean, if you look at the ones from BO6, they were pretty out there too.”

Treyarch.There are 5 Mastercraft blueprints in Black Ops 7’s Vault Edition.

As noted, there are five Mastercraft weapon bluperints in the Vault Edition. These are: 

  • Blank Certainty Blueprint – Peacemaker MK1 (Assault Rifle)
  • Authorized Destroyed Blueprint – Dravec 45 (SMG)
  • Dire Experiment Blueprint – M10 Breacher (Shotgun)
  • Ballistic Scyth3 Blueprint – VS RECON (Sniper Rifle)
  • Shock Blade Blueprint – Flatline Mk.II (Melee)

They will be available at launch in Multiplayer for Vault Edition owners, while the Mastercraft Weapon Collection will be available in Warzone when Season 1 kicks off.

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September 24, 2025 0 comments
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25 Key iPhone Settings to Change (2025)
Product Reviews

25 Key iPhone Settings to Change (2025)

by admin September 21, 2025


Apple’s software design strives to be intuitive, but each iteration of iOS contains so many additions and tweaks that it’s easy to miss some useful iPhone settings. Apple focused on artificial intelligence when it unveiled iOS 18 in 2024 and followed it with Liquid Glass in iOS 26 (the name is now tied to the following year), but many intriguing customizations and lesser-known features lurk beneath the surface. Several helpful settings are turned off by default, and it’s not immediately obvious how to switch off some annoying features. We’re here to help you get the most out of your Apple phone.

Once you have things set up the way you want, it’s a breeze to copy everything, including settings, when you switch to a new iPhone. For more tips and recommendations, read our related Apple guides—like the Best iPhone, Best iPhone 16 Cases, Best MagSafe Accessories—and our explainers on How to Set Up a New iPhone, How to Back Up Your iPhone, and How to Fix Your iPhone.

How to Keep Your iPhone Updated

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These settings are based on the latest version of iOS 26 and should be applicable for most recent iPhones. Some settings may not be available on older devices, or they may have different pathways depending on the model and the software version. Apple offers excellent software support for many years, so always make sure your device is up-to-date by heading to Settings > General > Software update. You can find the Settings app on your home screen.

Updated September 2025: We’ve added a few new iPhone tips and updated this guide for iOS 26.

Table of Contents

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Enable Call Screening

Apple via Simon Hill

Make cold-calling pests a thing of the past with Apple’s new Call Screening feature. Go to Settings, Apps, and select Phone, then scroll down to Screen Unknown Callers and select Ask Reason for Calling. Now, your iPhone will automatically answer calls from unknown callers in the background without alerting you. After the caller gives a reason for their call, your phone will ring, and you’ll be able to see the response onscreen so you can decide whether to answer. You should also make sure Hold Assist Detection is toggled on, so your iPhone detects when you are placed on hold, allowing you to step away, then alerting you when the call has been picked up by a human.

Turn on RCS

The texting experience with Android owners (green bubbles) got seriously upgraded last year when Apple decided to finally support the RCS messaging standard (rich communication services). RCS has been around for several years on Android, and allows for a modernized texting experience with features like typing indicators, higher-quality photos and videos, and read receipts. Group chats may still be wonky, but they’re still a significant improvement. However, on a new iPhone, RCS is disabled by default (naturally).

Make sure you turn it on for the best messaging experience. Head to Settings > Apps > Messages > RCS Messaging and toggle it on.

Customize the Control Center

Apple via Simon Hill

Swipe down from the top right of the screen to open the Control Center, and you’ll see it’s more customizable than ever. You can tap the plus icon at the top left or tap and hold on an empty space to open the customization menu. Here you can move icons and widgets around, remove anything you don’t want, or tap Add a Control at the bottom for a searchable list of shortcut icons and widgets you can organize across multiple Control Center screens. You can also customize your home screen to change the color and size of app icons, rearrange them, and more.

Change Your Lock Screen Buttons

Apple via Simon Hill

Screenshot

You know those lock screen controls that default to flashlight on the bottom left and camera on the bottom right? You can change them. Press and hold on an empty space on the lock screen and tap Customize. Tap the minus icon to remove an existing shortcut, and tap the plus icon to add a new one. You can also change the weather and date widgets, the font and color for the time, and pick a wallpaper. One of the clocks will even stretch to adapt to your wallpaper.

Extend Screen Time-Out

Apple via Simon Hill

While it’s good to have your screen timeout for battery saving and security purposes, I find it maddening when the screen goes off while I’m doing something. The default screen timeout is too short in my opinion, but thankfully, you can adjust it. Head into Settings, Display & Brightness, and select Auto-Lock to extend it. You have several options, including Never, which means you will have to manually push the power button to turn the screen off.

Turn Off Keyboard Sounds

Apple via Simon Hill

The iPhone’s keyboard clicking sound when you type is extremely aggravating. Trust me, even if you don’t hate it, everyone in your vicinity when you type sure does. You can turn it off in Settings, Sounds & Haptics by tapping Keyboard Feedback and toggling Sound off. I also advise toggling off the Lock Sound while you’re in Sound & Haptics.

Go Dark

Apple via Simon Hill

Protect yourself from eye-searing glare with dark mode. Go to Settings, pick Display & Brightness, and tap Dark. You may prefer to toggle on Automatic and have it change with the sun setting, but I prefer to be in Dark mode all the time.

Change Your Battery Charge Level

Apple via Simon Hill

If you’re determined to squeeze as many years out of your iPhone battery as possible, consider changing the charging limit. You can maximize your smartphone’s battery health if you avoid charging it beyond 80 percent. The iPhone’s default is now Optimized Battery Charging, which waits at 80 percent and then aims to hit 100 percent when you are ready to go in the morning. But there’s a slider you can set to a hard 80 percent limit in Settings, under Battery, and Charging. If it bugs you, this is also where you can turn Optimized Battery Charging off.

Turn On Adaptive Power Mode

Apple via Simon Hill

If you get worried about running out of battery, go to Settings, Battery, and scroll down to select Power Mode, where you can toggle on Adaptive Power. This mode will detect when you are using more battery life than normal and make little tweaks, like lowering display brightness or limiting performance, to try and get you through to the end of the day.

Set Up the Action Button

Screenshot courtesy of Simon Hill

20-Setting_Action Button 1_Photo SOURCE Simon Hill

Screenshot

Folks with an iPhone 15 Pro model, any iPhone 16 model, or any iPhone 17 have an Action Button instead of the old mute switch. By default, it will silence your iPhone when you press and hold it, but you can change what it does by going to Settings, then Action Button. You can swipe through various basic options from Camera and Flashlight to Visual Intelligence, but select Shortcuts if you want it to do something more interesting. If you’re unfamiliar, check out our guide on How to Use the Apple Shortcuts App.

Customize Camera Control

Photograph: Julian Chokkattu

The iPhone 16 series debuted Camera Control, a physical button that sits below the power button and triggers the camera with a single press. When you’re in the camera app, pressing it will capture a photo, and a long-press will record a video. Pressing and holding Camera Control outside of the camera app triggers Apple’s Visual Intelligence feature (sort of like Google Lens). But what I find most annoying is Camera Control’s second layer of controls: swiping. You can swipe on the button in the camera app to slide between photography styles, zoom levels, or lenses. It’s neat in theory, but way too sensitive.



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September 21, 2025 0 comments
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Despite a change in developer, Little Nightmares 3's new demo suggests more of the same, for better or worse
Game Reviews

Despite a change in developer, Little Nightmares 3’s new demo suggests more of the same, for better or worse

by admin September 19, 2025


Little Nightmares 3 has a demo! And if you were worried a new developer might mean big changes for the well-received horror series, this generous playable jaunt through ancient corners suggests – for better or worse – there’s nothing to fear.

Little Nightmares 3 demo

  • Developer: Supermassive Games
  • Publisher: Bandai Namco
  • Platform: Played on PC
  • Availability: Out now on PlayStation, Xbox, Switch, and Steam

This third macabre tale brings an entirely new crew of adorably creepy moppets to put through the wringer; there’s the bird-masked Low, with his trusty bow and arrow, and the spanner-wielding Alone, hidden behind her helmet and goggles. Solo, you’re free to pick either and the game controls the other. But unlike Little Nightmares 2 – which remained a strictly single-player affair despite introducing dual protagonists – optional co-op is supported, meaning there’s now properly room for two on this grim adventure.

Beyond that, though, Supermassive Games (the studio behind Until Dawn and the Dark Pictures Anthology, here taking over from original developer Tarsier) very much appears to be working to a familiar script. That means pint-sized peril in side-scrolling platform adventure form, where pursuit set-pieces against giant grotesqueries are punctuated by physics-based puzzles.

It’s a perfectly solid formula, but Little Nightmares has always been best defined by its distinctive ambience, where the world and its horrors feel like they’ve slithered straight from a child’s imagination. That, series fans will be relieved to discover, is amply evident in the demo; the intimidatingly cavernous spaces and unfathomable heights of its sand-blasted ancient city backdrop – the Necropolis – immediately make you feel very vulnerable and very, very small. And it’s all brought to life with an instantly recognisable visual identity built around suffocatingly thick particles and extreme contrasts of light and dark. Honestly, if someone hadn’t told me, I don’t think I’d ever have guessed this was the work of a brand-new team.

Little Nightmares 3 demo trailer.Watch on YouTube

Unfortunately, the demo suggests that in so closely adhering to a well-established formula, Supermassive has replicated many of the series’ worst habits too. Little Nightmares 1 was already a fussy, fuzzy thing, but it was intriguing enough – and refreshing enough – to carry me through. Second time around and the relentless parade of returning micro-frustrations eventually wore me down, and – if 3’s demo is representative of the full game – many remain.

Image credit: Eurogamer/Supermassive Games

We’ve got fussy platforming where the ability to move in and out of the screen never quite gels with the side-on camera; already I’ve spent far too much time failing trivial tasks – toppling off beams, overshooting ledges, and misjudging jumps – thanks to perspective obfuscation.

We’ve trial-and-error insta-death sequences paired with checkpoints on the wrong side of a dull busywork; a speed-reliant combat sequence at odds with the ponderous controls, plus poor environmental signposting. Twice in the demo I ground to a halt because the lighting, level design, and camera placement heavily suggested the path forward was into the screen when it was actually the opposite, secreted along a shadowy route entirely off-camera. None of this is particularly new for the series, but that doesn’t make it any less of an irritation.

Image credit: Eurogamer/Supermassive Games

The hope, then, is that the good stuff will be plentiful enough to offset the familiar frustration, and there’s still promise in the way Supermassive has captured the series’ grimly fascinating spirit. Even the demo – with its scores of shroud-covered corpses and streets of eerily statuesque dead – manages to suggest so much history without ever saying a word. Granted, the giant doll-baby that pursues you throughout is a bit rote compared to some of the series’ best abominations, but I’m willing to give it a pass based on how the demo ends.

And really, there’s still nothing else quite like Little Nightmares (until Tarsier’s similarly styled kids-in-dark-places adventure Reanimal, at least), so I’m unquestionably onboard for more. Little Nightmares 3’s demo is available now on PlayStation, Xbox, Switch, and PC if you want to try it yourself, and the full game arrives on 10th October.



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September 19, 2025 0 comments
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Sasha Bordeaux looking at an off-camera John Economos in Peacemaker season 2 episode 5
Gaming Gear

Peacemaker season 2 makes a big change to Sasha Bordeaux’s DC comic book origins story, and some fans might not like it

by admin September 19, 2025



  • Peacemaker season 2 episode 5 has made its streaming debut
  • It puts a major twist to Sasha Bordeaux’s origins story in the comics
  • The change was necessary for one major reason

Peacemaker season 2 episode 5 has landed on HBO Max and other streaming services, and the show’s latest chapter makes a major change to Sasha Bordeaux’s backstory from the comics.

Until now, most viewers knew little about the ARGUS agent portrayed by Sol Rodriguez. But, thanks to a couple of key scenes in this season’s fifth entry, titled ‘Back to the Suture’, Bordeaux isn’t as much of an enigma as she’s been presented as.

Full spoilers immediately follow for Peacemaker season 2 episode 5, titled ‘Back to the Suture’.


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This is the face that some fans might pull when they learn about Bordeaux’s altered backstory (Image credit: DC Studios/HBO Max)

The first major revelation about Bordeaux emerges during the stand-off between Chris Smith and the ARGUS agents trying to arrest him at Kupperberg Park. None of the assembled group have a clear shot on their target because Smith has taken Agent Clyne hostage and has draped them across his shoulders to use as a protective shield.

Cue Bordeaux’s intervention. Informing ARGUS chief Rick Flag Sr that Smith is locked into a turning pattern – essentially, Smith’s moving in a circle on the spot to keep tabs on the approaching personnel – she says she has a clear shot and, if she takes it, it’ll be fatal.

Yep, Bordeaux isn’t completely human (Image credit: DC Studios/HBO Max)

In a move that’ll surprise many viewers, it’s revealed Bordeaux is actually part-android; her robotic right eye and 0.002% miss rate calculation being the clear giveaways.

Luckily for Smith, Emilia Harcourt makes a last-second intervention that prevents Bordeaux from killing the titular anti-hero. Okay, he’s subdued, arrested and carted off to ARGUS headquarters to, as we later see, be heavily beaten by Flag Sr, but at least the metahuman known as Peacemaker isn’t actually dead. Hey, you take the wins where you can.

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Anyway, back at ARGUS, Harcourt reunites with John Economos and persuades him to ‘book’ Smith so there’s an arrest record, which will prevent Flag Sr from making Smith ‘disappear’ – i.e. bumping him off.

It’s during this conversation that we learn more about Bordeaux, with Economos revealing she’s a cyborg. Continuing, Economos says that, following a near-fatal plane crash, ARGUS replaced half of her body, which had been mangled in said disaster, with machinery and other technology to save her life.

Why Sasha Bordeaux’s origin story needed to be changed in Peacemaker season 2

Some DC devotees might be wondering why Bordeaux’s backstory needed to be changed (Image credit: HBO Max/YouTube)

Bordeaux’s origin story in the DC Universe (DCU) isn’t wholly dissimilar to part of her backstory in the comics. Indeed, Bordeaux is turned into a type of cyborg known as OMAC (Omni Mind and Community or, to use the original abbreviation, Observational Metahuman Activity Construct). OMACs are humans who’ve been turned into robots by a virus created by Maxwell Lord to kill metahumans.


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However, Bordeaux’s origins needed to be tweaked for Peacemaker season 2 – and, by proxy, the DCU – for one big reason: Batman.

In the comics, Bordeaux is initially introduced as a secret service agent-turned-private contractor who’s hired as the head of Bryce Wayne’s security team. Without getting into the nitty-gritty of her entire arc to date, Bordeaux *deep breath* learns Wayne is Batman, starts patrolling Gotham City alongside him, falls in love with the Caped Crusader, is co-framed for the murder of Wayne’s ex-girlfriend, almost dies in prison, joins the government agency known as Checkmate, rises through that group’s ranks, and eventually becomes said cyborg.

Sasha Bordeaux’s origins story in the DCU differs from her literary counterpart (Image credit: DC Comics)

Considering The Dark Knight hasn’t been fully introduced in the DCU yet – we know he’s already active, though, due to his silhouetted cameo in Creature Commandos episode 6 – a lot of heavy lifting would’ve been required on Peacemaker‘s part to explain Bordeaux’s comic-accurate backstory. In that sense, simplifying her origins in the DCU was the best option available to James Gunn and company.

This doesn’t mean Bordeaux couldn’t cross paths with The Dark Knight in another DCU Chapter One project. We already know that a Batman movie, currently titled The Brave and the Bold, is in early development at DC Studios. Speaking to TechRadar ahead of Peacemaker’s return, Rodriguez admitted she’d love to appear in The Brave and the Bold, but had no idea whether Gunn would include her as part of its cast.

Of course, in order to meet Batman, Bordeaux needs to survive the final three episodes of one of the best HBO Max shows’ second season. Given Gunn’s penchant for killing off characters willy-nilly, there’s no guarantee that she’ll make it to the end, either.

Anyway, what do you think about this reframing of Bordeaux’s origins tale? Does it work? Are you upset that it doesn’t follow her literary backstory ad verbatim? Let me know in the comments.

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September 19, 2025 0 comments
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XRP and DOGE Spot ETF Approvals Almost Certain After Key SEC Rule Change
NFT Gaming

XRP and DOGE Spot ETF Approvals Almost Certain After Key SEC Rule Change

by admin September 18, 2025


  • Watershed moment 
  • 100 crypto ETF launches?  

In a stunning win for the industry, the U.S. Securities and Exchange Commission (SEC) has greenlit generic listing standards for various cryptocurrency-based ETFs. 

Spot ETFs will be able to launch under the ’33 Act so long as they have futures on Coinbase. 

Hence, the tokens that are currently eligible for spot ETFs under generic listing standards include XRP, Dogecoin (DOGE), Stellar (XLM), Avalanche (AVAX), and even Shiba Inu (SHIB).   

Watershed moment 

Katie Haun claims that the approval reminds her of Grayscale’s case against the SEC. The game-changing DC Circuit, which was issued in August 2023, eventually paved the way for the approval of Bitcoin and Ethereum ETFs. 

“At the time, people overlooked the magnitude of that decision and the effect it would have on institutional interest in the space,” Haun said.

Haun has suggested that the market might end up overlooking this development as well. 

100 crypto ETF launches?  

As noted by ETF analyst Eric Balchunas, the last time the SEC implemented a generic listing standard in 2019, launches ended up tripling. The expert believes that more than 100 crypto launches will take place within the next 12 months. 

Earlier this week, Bitwise’s Matt Hogan compared the current state of the market to the Super Bowl pre-game show. He believes that cryptocurrency holders might be on the verge of a “spectacular” end-of-the-year rally due to an uber-bullish mix of surging ETF inflows and the Federal Reserve’s rate cuts. 



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September 18, 2025 0 comments
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If You're Playing Skate, Change These Settings ASAP
Game Updates

If You’re Playing Skate, Change These Settings ASAP

by admin September 17, 2025



After what felt like a couple of centuries in the making, EA has finally revived its classic Skate franchise with a new, free-to-play entry in the series. It’s an early-access title right now, so it’s fairly barebones in terms of its presentation, and the live-service aspect has sparked quite a bit of, ah, discussion among longtime fans of the series. But there is one thing that folks seem to be in agreement on with the new Skate: They nailed the feel of skating just like the original games did.

Out of the box, however, it may not feel exactly the way you remember. But there’s a pretty easy solution to that problem in the game’s settings, where certain “assists” are activated by default that make skating a much more forgiving experience. In addition to those must-tweak settings, we have some recommendations for other options related to custom ramps that most players will want to consider, and and audio option related to the game’s narrator that could make your experience just a little less irritating in the long run. Let’s take a look.

Best settings to make new Skate make feel like the old Skate

Navigate into the settings menu, then choose Gameplay, and then tab over to the Assists menu. For the true, old-school Skate experience, turn everything in the difficulty options section down. I did, however, allow myself to keep Allow Fall Height at 1, the middle option, for the sake of sick jumps.

For the truly unforgiving old Skate experience, turn all these options all the way to the left.

But wait, there’s more! Below that you’ll also find On-Board Helpers, and it’s the same story here as it is above: turn them off. But if you’d like to ease yourself into it, you can leave on Prevent Low Air Spins, which makes it a little easier to maintain control at high speeds by preventing you from turning yourself when you’re bouncing slightly. But eventually you’ll want to turn that one off too.

These On-Board Helpers can make your skating time easier if that’s what you’re into.

There’s also an Off-Board Helpers section at the bottom of this menu, but you can do whatever with those since those settings make it easier to get around on foot. You can do far more on foot in this game, like climbing up the sides of buildings, than you could in the old ones, so we endorse anything that makes that go faster so we can get back to skating.

Congrats, you’ve turned the new Skate into the same sort of painful and unforgiving experience that the old games were. But there are a couple other very important settings you’ll also want to know about before too long.

Turn off other people’s quick-drop ramps

The new Skate brings back and improves upon one of Skate 3’s best features: the ability to place ramps and other objects anywhere you want in the world with a couple of button presses. The downside of this, however, is that this new Skate is an always-online game in which the world is constantly filled with other players, and they can also place ramps wherever they want, too. Knowing our fellow gamers the way we do, it’s not hard to imagine a number of different scenarios in which folks might be really irritating with their ramp powers.

Fortunately, this problem can be wrangled quickly in a way that you probably didn’t even know existed since you can’t access it from the normal settings menu. To find it, you’ll need to pull up the quick drop menu by pressing right on the d-pad, and then press the Options/Start button to open the quick drop settings menu. Scroll to the Multiplayer section at the bottom. Here you can govern whether you’ll be subject to ramps placed by other players–and, crucially, you can make it so other players can’t mess with the ramps that you place.

Free yourself from the tyranny of random people’s ramps.

Once you’re done with that, there’s still one more setting you may want to keep in mind, particularly in the early goings.

How to turn off the narrator

Throughout your time in Skate, a nice digital lady called Vee runs you through the tutorials and missions as you learn the game and progress through, similar to the cameraman role that Giovanni Reda played in the original three games. Unfortunately, Vee is not as much fun to listen to as Reda was, and she really talks way, way more than she should, often repeating the same message over and over every time you return to your session marker, which is maddening. Fortunately, you can disable her idle chatter completely by turning off Gameplay Vee Comments in the Audio settings menu.



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September 17, 2025 0 comments
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Sasha Bordeaux in Peacemaker Season 2 and DCU Batman in Creature Commandos
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Peacemaker Season 2 reveal could change the DCU forever

by admin September 12, 2025



A revelation at the end of Peacemaker Season 2 Episode 4 could fundamentally change what’s possible in the DC Universe going forward.

Peacemaker is serving as something of a bridge in the DCU, acting as a sequel to Suicide Squad, introducing characters for the movies, and continuing storylines from Superman.

According to writer-director James Gunn, the last three episodes of Season 2 will also set up his next film, Man of Tomorrow.

Gunn has also added longtime collaborator Michael Rooker to the mix – as eagle hunting madman Red St. Wild – and in Episode 4 he brought something new to the live-action DCU.

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Peacemaker Season 2 adds sorcery to the DCU

At the end of Season 2 Episode 4, Red St. Wild marches through a forest at night, tearing his clothes off. He then does a (seemingly) traditional Native American dance around a fire, and draws an eagle in the ground using his own blood.

Magical flames then emerge from the fire, that eagle shape appears on his forehead, Wild soars through the air, and follows Eagly to where he’s holed up, meaning the hunter has found his prey, inspiring Red St. Wild to say, “I got you motherf*cker!”

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Speaking of this moment on the official Peacemaker podcast, Steve Agee – aka John Economos – says: “Leading up to this moment, he’s kind-of a jokey character, but we see that he’s legit. He’s conjuring up some sh*t.”

James Gunn agrees, and points out that this is a big moment for magic in his DC Universe.

HBO Max

“He does sorcery,” says Gunn. “So we see sorcery for the first time in Peacemaker. We’ve seen a little bit of it in Creature Commandos in the DCU, but this is the first time we see any type of magic. He’s a Magic Man.”

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That opens the door for more sorcery in the DC movies, from the likes of Zantana, Doctor Fate, John Constantine, and of course Enchantress, who used magic in the DCEU but is yet to appear in the DCU.

For more Peacemaker action, here’s every song on the Peacemaker soundtrack and every Peacemaker post-credits scene explained.

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For more comic book action, here’s Dexerto’s ranking of the best superhero movies ever, plus our list of the best superhero shows of all time. You can also check out our guide to every upcoming DCU project.

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September 12, 2025 0 comments
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