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Yakuza Kiwami 3
Gaming Gear

Yakuza Kiwami 3 might not be a surprise, but Kiryu’s new Ryukyu move set certainly is

by admin September 25, 2025



I went hands-on with the recently revealed Yakuza Kiwami 3, and my first thought was that the game felt like a refreshingly grounded experience. Especially off the back of the madcap Like a Dragon: Pirate Yakuza in Hawaii and the irreverent turn-based shenanigans of Like a Dragon: Infinite Wealth.

Yakuza Kiwami 3 is a modern remake of Yakuza 3, which was originally released for PlayStation 3 back in 2009. An action RPG with a heavy emphasis on brutal fist fighting combat and a strong element of virtual tourism thanks to developer Ryu Ga Gotoku Studios’ faithfully realistic map design, you’ll do everything from taking down goons in the street to solving the problems of the local populace via heart warming side quests.

And when you’re not uncovering political and criminal conspiracies in the main story, you’re more than welcome to take a break by partaking in Kamurocho or Okinawa’s many delights. That includes darts, pool, shogi, or partaking in Club Sega’s many arcade games.


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The original Yakuza 3 is the only game in the series that I hadn’t previously played, but I’m loving Kiwami 3’s glow-up so far. As with previous Kiwami titles, there’s plenty new on offer here besides a graphical upgrade, so let’s dive in.

Ryukyu master

(Image credit: Sega)

The Yakuza Kiwami 3 demo I played began with a cutscene close to the start of the game. As in the original, protagonist Kazuma Kiryu travels to Okinawa in order to save the orphanage he runs from criminal interests. After a brief tutorial fight, which also introduces the brand new Ryukyu fighting style, we’re unleashed on the streets of the island prefecture.

Kiryu is able to swap between two distinct move sets in combat. His traditional style is accompanied by the new Ryukyu style, inspired by Okinawan martial arts. Ryukyu employs eight (yes, eight) different weapons and/or household objects, all assigned to their own button. For example, pressing Triangle (heavy attack) can swipe groups of foes with a large oar. Meanwhile, holding Circle (usually the grab button) makes Kiryu swing a flail in a wide area. And that’s just surface level stuff, as Kiryu also has nunchaku, tonfa, tekko and more at his disposal.

Some of these can be chained together for various combos, going from weapon to weapon as you dish out damage, though I didn’t quite have enough time to figure out the most optimal combinations. Ultimately, Kiryu’s ‘Dragon of Dojima’ style feels better configured to single-target fights, while Ryukyu is effective at keeping multiple foes at bay. Like Pirate Yakuza in Hawaii and Like a Dragon Gaiden: The Man Who Erased His Name, this dual style system supports swapping between both at any time during combat.

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Ryukyu is great fun, and certainly different from Kiryu’s usual repertoire, being a guy who typically answers calls to combat with his fists. Then again, Ryukyu feels like a wonderful complement to Yakuza 3’s shift in tone. Especially for Kiryu, who attempts to lead a quieter, rustic life at the orphanage.

Keeping busy

(Image credit: Sega)

Combat isn’t everything in Yakuza Kiwami 3, though, and it wouldn’t feel quite like a Yakuza game without dozens of optional side activities. In an utterly wonderful pang of late 2000s nostalgia, Kiryu owns a stylish flip phone that you can customize with stickers, rhinestones, color schemes, and wallpapers.

You can change up Kiryu’s look at clothing stores, too. As in Pirate Yakuza in Hawaii, you’re able to save several sets of clothes here, from the casual to the completely ridiculous. And fear not, if you’re not keen on Kiryu’s default Hawaiian shirt getup, you can change into his iconic suit at any time.


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As for other side activities, the Club Sega arcade returns. It has the usual UFO Catcher machines (which are still an absolute scam, by the way), as well as a handful of classic Sega arcade titles. In Kiwami 3, there’s nothing new here – with the selection being pulled from Judgment – but it’s a great little set in Virtua Fighter 2, Fighting Vipers, and Motor Raid.

Elsewhere, you’ve got the usual Yakuza suspects of golf, darts, billiards, and of course, karaoke. I didn’t have time to sample every single one here, but you can likely expect them to be their usual implementations here, perhaps with a few spins on the formula as we saw with Pirate Yakuza in Hawaii.

Overall, my time with Yakuza Kiwami 3 was unfortunately quite short, but it’s made a great first impression. Visually, the game is looking fantastic, though I certainly can’t help but feel that daytime Okinawa looks just a little washed out. It could’ve been the monitor I played the game on, but this may be one you want to tone down the brightness on a touch or two.

Yakuza Kiwami 3 is set to launch on February 12, 2026 for PS5, PS4, Xbox Series X and Series S, Nintendo Switch 2, and PC.

It’ll be accompanied by the all-new Dark Ties game which comes bundled with Kiwami 3 and offers an original story with fan-favorite Yoshitaka Mine as the protagonist.

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September 25, 2025 0 comments
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Meta’s Smart Glasses Might Make You Smarter. They’ll Certainly Make You More Awkward
Product Reviews

Meta’s Smart Glasses Might Make You Smarter. They’ll Certainly Make You More Awkward

by admin September 20, 2025


On an earnings call this summer, Meta CEO Mark Zuckerberg made an ambitious claim about the future of smart glasses, saying he believes that someday people who don’t wear AI-enabled smart spectacles (ideally his) will find themselves at a “pretty significant cognitive disadvantage” compared to their smart-glasses-clad kin.

Meta’s most recent attempt to demonstrate the humanity-enhancing capabilities of its face computing platform didn’t do a very good job of bolstering that argument.

In a live keynote address at the company’s Connect developer conference on Wednesday, Zuckerberg tossed to a product demo of the new smart glasses he had just announced. That demo immediately went awry. When a chef was brought onstage to ask the Meta glasses’ voice assistant to walk him through a recipe, he spoke the “Hey Meta” wake word, and every pair of Meta glasses in the room—hundreds, since the glasses had just been distributed to the crowd of attendees—sprang to life and started chattering.

In an Instagram Reel posted after the event, Meta CTO Andrew Bosworth (whose own bit onstage had run into technical problems) said the hiccup happened because so many instances of Meta’s AI running in the same place meant they had inadvertently DDOS’d themselves. But a video call demo failed too, and the demos that did work were filled with lags and interruptions.

This isn’t meant to just be a dunk at the kludgy Connect keynote. (We love a live demo, truly!) But the weirdness, the timid exchanges, the repeated commands, and the wooden conversations inadvertently reflect just how graceless this technology can be when used in the real world.

“The main problem for me is the raw amount of times where you do engage with an AI assistant and ask it to do something and it doesn’t actually understand,” says Leo Gebbie, a director and analyst at CCS Insights. “The failure risk just is high, and the gap is still pretty big between what’s being shown and what we’re actually going to get.”

Eyes of the World

Live Captions seen on the Meta Ran Ban Display.Courtesy of Meta

Clearly, we are a long way from Zuckerberg’s vision of smart glasses being the computing platform that elevates humanity to some higher-thinking, higher-functioning state. Sure, wearing internet-connected hardware on your face can make it easier and faster to access information, and that may help you become—or at least appear to become—smarter or more capable. But as the clumsiness of the Connect demo very publicly demonstrated, the act of simply wearing a chatbot and a screen on your face might cancel out any cognitive advantage. Smart glasses put the wearer at a significant social disadvantage.





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September 20, 2025 0 comments
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Everybody's Golf Hot Shots
Product Reviews

Everybody’s Golf Hot Shots review: not a hole-in-one, but certainly a birdie

by admin September 4, 2025



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Everybody’s Golf Hot Shots is the latest entry in the beloved casual sports franchise. Developer Hyde (Digimon Survive) is taking over from stalwart Clap Hanz here, but it nonetheless retains the series’ captivating charm.

Review information

Platform reviewed: PS5
Available on: PS5, Nintendo Switch, PC
Release date: September 5, 2025

If you’ve felt let down by the recent run of Mario Golf entries and aren’t keen on more sim-like titles such as PGA Tour 2K25, then Everybody’s Golf Hot Shots occupies a satisfying middle ground. It’s a more fulfilling and content-rich outing than, say, Mario Golf: Super Rush, but also has plenty of shotcraft depth. Wrapped in a pleasingly colorful art style, it’s almost a best of both worlds situation.

Right out of the box, Everybody’s Golf Hot Shots packs tens – if not hundreds – of hours of content. There’s a boatload of characters to unlock, courses to play on, and a variety of balls, clubs, costumes, and caddies to gradually add to your roster. Throw in some party-esque modes like Wacky Golf, and you have a game that’s suitable for both solo and social play. And yes, both offline and online multiplayer are supported here.

That’s not to say there aren’t a few bogeys to contend with, however, particularly when it comes to progression. There are around 30 characters to play as in Hot Shots, with just two playable at the start. You’ll have to unlock the rest, and while that’s no bad thing in isolation, you’ll also need to level up each character individually to gain access to their skills, costumes, and ancillary items. When you’re only getting one or two levels per 9 or 18-hole run, you’ll realize that progression feels like it’s stuck in the rough.

Characters, despite having plenty of charming and high-quality animations associated with them, can also be very annoying. Voice lines are at a premium here, so you’ll be hearing the same four to five quips on every single hole. At least you can turn voices off in the options menu.

Tee time

(Image credit: Bandai Namco)

There are two big single-player modes in Everybody’s Golf Hot Shots. Challenge Mode is broken down into ascending ranks, with each offering 9-18 hole events under a variety of conditions. These can include differing times of day and specific rule sets.

These special rules can be quite fun, and range from casual-friendly modifiers like ‘tornado’ cups, which magnetize the ball towards it, to rather devilish ones like increasing stroke penalties for hitting hazards like the rough or bunkers. But my favorite has to be the ‘impossible pin’ rule, which ups the challenge by placing the pin in deliberately awkward spots on the green.

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Completing these events increases your rank gauge, and when it’s full, you can progress to the next tier and face off against an unlockable golfer.

Challenge Mode should be your first port of call, as it will aid in unlocking scenarios for the other main single-player mode: World Tour. This is a more story-focused mode, presenting simple cutscenes and challenges for the game’s cast of golfers. This is also where you’ll be able to unlock them as permanent additions to the roster – and thankfully, you typically only have to clear a golfer’s first challenge to get them.

You’ve also got traditional and highly customizable match and stroke play modes, where you get full freedom in choosing course, time of day, weather conditions, and those aforementioned special rules. Then, there’s solo play if you just fancy practicing your drive alone.

Wacky Golf is another great, party-centric addition that throws traditional golf rules out of the window. During Wacky Golf, you’ll witness things like clubs swapping between opponents, randomized rule sets, and full-on explosives that’ll send your ball unpredictably flying. It’s great fun, and a suitably Mario Party-esque take on the standard golf formula.

Call me Albert Ross

(Image credit: Bandai Namco)

Of course, heaps of content would mean nothing if the act of golfing wasn’t fun to engage with. And thankfully, Everybody’s Golf Hot Shots offers some of the series’ most satisfying play. The three-button-press system returns here, and is very casual-friendly. Simply hit the button once to begin charging shot power, again to lock that power in, and then one more time to hit the ball.

Best bit

(Image credit: Bandai Namco)

Everybody’s Golf Hot Shots really nails the feeling of a perfect drive. Animation and sound design come together to create the perfect feedback here, meaning your best shots always feel incredibly satisfying. The same goes for chip-ins and hole-in-ones, which the game celebrates appropriately with awesome replays.

There are nuances within, though. You’ll need to time the hit carefully in order to ensure the ball doesn’t veer off course in the air. On top of that, you’ll have wind to contend with, and you can add top, back, and side spin to further influence the ball’s travel and carry. The ball’s lie (or how sloped the surface it’s resting on is) will also impact its trajectory, so accounting for this is crucial, especially on the trickier courses.

Putting can also be tricky, albeit in a satisfyingly challenging way. You do get some friendly assistance here via a grid on the green that highlights whether your shot will be uphill, downhill, or flat, as well as if it’ll veer off to the left or right. Once again, accounting for this can be all the difference between birdie, par, or the dreaded bogey.

You will find that most of the game’s initial characters feel quite weak in terms of their drive distance and stats like impact and spin effectiveness. This is by design, and you may even struggle to get birdies on a par 4 hole. But in theory, I like the style of progression here. These ‘weaker’ characters are a bit easier to handle, more predictable, thus allowing the player to get a better grasp on golfing as a whole.

You can also permanently improve a golfer’s stats by purchasing food items from the main menu’s shop. Food, as well as club and ball selection, will influence your stats and means that you can eventually make a beast out of your favorite golfer and caddy pairing.

Stuck in the sand

(Image credit: Bandai Namco)

I say ‘in theory’ earlier in regards to progression because while I like the general structure, improving any given character’s capabilities is a frustratingly glacial process. Characters and caddies will have their loyalty levels improve as you complete courses and challenges with them. However, you’ll mostly be getting just one or two levels at a time. And with full courses taking anywhere from 15-30 minutes to complete, the pace of improvement slows to a crawl.

It sucks because said progression is the most efficient way of unlocking new items in the shop, including costumes, clubs, balls, perk-like stickers for your caddy, and so on. You’ll need to be in it for the long haul and have some patience with Everybody’s Golf Hot Shots, then. Thankfully, the core game always feels excellent to play, but it’s an experience best played in short bursts, in my experience.

Although the experience is somewhat tarnished by grating voice lines, and game performance isn’t always up to par. For example, hitting a perfect shot can awkwardly freeze the game for a moment before connecting with the ball. Furthermore, the frame rate can dip to as low as 30fps while you watch the ball travel to its destination.

These small blemishes aside, as well as a rather big bugbear in the slow progression, Everybody’s Golf Hot Shots is an easy game to love. While the usual series developer isn’t behind this one, Hyde seems to fully understand its loveable fundamentals and has created a fulfilling and long-lasting golfing experience, so long as you’re the patient type.

Should you play Everybody’s Golf Hot Shots?

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Don’t buy it if…

Accessibility

Everybody’s Golf Hot Shots is light in the accessibility department, but there are some handy options to make note of. The ‘gimme putt’ setting will automatically putt the ball past bogey if it’s close enough to the hole. Plus, there are various styles of shot gauge if you’re having trouble with the default three-point button system.

How I reviewed Everybody’s Golf Hot Shots

I played Everybody’s Golf Hot Shots for 12 hours for this review. I played on PlayStation 5, primarily using the DualSense Wireless Controller. During play, I mainly tackled Challenge Mode and World Tour to rank up and unlock various things such as characters, courses, and costumes.

I also spent some time in standard stroke and match play, as well as Wacky Golf, to get a general feel of all modes and the game’s performance across its many courses.

First reviewed August 2025

Everybody’s Golf Hot Shots: Price Comparison



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September 4, 2025 0 comments
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