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Super Mario Galaxy 1 + 2's ports bring two all-timers to the Switch 2, but I wish Nintendo made that just a little easier to celebrate
Game Reviews

Super Mario Galaxy 1 + 2’s ports bring two all-timers to the Switch 2, but I wish Nintendo made that just a little easier to celebrate

by admin October 1, 2025


While Super Mario Galaxy has appeared on Nintendo Switch before, via 2020’s Super Mario 3D All-Stars, this week’s re-release is still momentous. For one, 3D All-Stars was bizarrely only for sale for a limited time – so this will be the first time this game has a ‘standard’, ever-available Switch version. More importantly, this is the first time that Galaxy 2 is on Switch, meaning we now have one of gaming’s finest duologies reunited and available on modern hardware. All of this is great news.

Super Mario Galaxy and Super Mario Galaxy 2

  • Developer: Nintendo
  • Publisher: Nintendo
  • Platform: Played on Nintendo Switch 2
  • Availability: Out 2nd October on Nintendo Switch and Switch 2

Having spent a fair chunk of time with each of the new ports, I’m looking forward to an inevitably reignited debate about which of these two games is better. The rare Nintendo direct sequel, Galaxy 2 is doubtless more refined, tightly organized to push its best ideas early and hard before offering up bold experimentation and fiendish late-game challenges. But that game can only exist because of the original Galaxy – experimental, charming, and wildly atmospheric.

The two form a fascinating one-two punch in this sense. Take the core structure of the games: Galaxy goes all-in on breezy hangouts in an attractive and story-rich but relatively inconsequential hub world. Galaxy 2 jettisons that for a very simple hub with a dialed-back narrative. The first title generally channels the levels of Super Mario 64, with multiple run-throughs and the like – Galaxy 2 embraces more of a linearity reminiscent of Mario’s 2D outings, in turn allowing for more attempts at joyous one-off level design spectacle.

Image credit: Nintendo / Eurogamer

Anyway, I digress. The funny thing about writing about a new release of games such as these is that there’s little point in litigating about the quality of the work. These are undeniably classics. The march of time is not going to change that for the Galaxies any more than it has for the very first Super Mario Bros. With that said, there are curious wrinkles in how these titles play that are only now visible because our minds have been collectively rewired by Odyssey – ways in which you realise Odyssey’s physics are slightly superior, its narrative waffling better delivered, and the game’s visual identity more refined. I feel if you showed that trio to somebody who had never seen them before, they’d easily identify which game is the newest – but none of this takes away from the brilliance of the Galaxy games.

What is more important, then, is the quality of the port. And it’s, you know… it’s fine, right? We know that Nintendo can port over GameCube and Wii games well enough to new hardware. Titles like the 3D Mario games have an art style that ages and scales exceptionally well, too. There was a time when this primarily benefited emulation enthusiasts who were running Wii or 3DS Mario games at much higher resolutions – but now, Nintendo can also reap such benefits first-hand.

Watch on YouTube

Both games run at 1080p on Nintendo Switch and 4K on the Switch 2. Things like the user interface have been tidied up, and everything is smooth. It’s nice, and from that perspective doubtlessly the new definitive way to play these games. I’m less enamored with the control setup, however.

The Mario Galaxy games were built as system-defining, hardware-shifting tentpoles for the Wii, and so they ooze that 2006 energy. The menus are all designed for the pointer interface, for instance – all great big buttons and the like. These of course can be navigated more traditionally and the UI has been subtly adjusted, but the design hasn’t fundamentally changed. The same is true of the game proper, which assumes you’re playing with a Wii Remote and a nunchuck – your right hand free to point at the screen to pick up or fire off starbits, or in Galaxy 2 to interact with the environment using Yoshi’s tongue.

You probably sense where this is going. If you want to play these games in handheld mode, or with a Pro Controller – in a more traditional way, more reminiscent of Odyssey – the act of controlling all of Mario’s skillset becomes uncharacteristically hard work. Some mechanics naturally fade to the background, which naturally is a shame. On the other hand, the Joy-Con is not a Wii remote. The gyroscopic-style cursor control is not as natural or as immediate as a sensor-powered pointer.

Image credit: Nintendo

Image credit: Nintendo

Image credit: Nintendo / Eurogamer

Image credit: Nintendo

Again, it’s fine and you do get used to it. You’ll gradually dial into a ‘zone’ where it becomes more natural over time, too. Still, it’s undeniable that this isn’t as intuitive or as good as on the Wii. I’m reminded of 3D All-Stars and its version of Super Mario Sunshine, which without the GameCube controller’s analogue triggers works just fine but is nevertheless somewhat compromised. In that case, support for the triggers was later patched in – but obviously, there’s no Wii Remote support on Switch, so that’s impossible here. What we have is what we’re going to get.

There’s also a sadly missed opportunity here, which is in the lack of mouse controls. The Switch 2 might not have a proper pointer, but it does have that going for it – but it’s unused! Or, well, not exactly. In a classic baffling Nintendo move, the Joy-Con 2 mouse is supported for the second player in the co-star mode, where a second player can join in the fun in a limited way – but the mouse can’t be used in any form when playing solo. It was probably deemed too awkward, given how your right hand also needs to liberally use the analogue stick to control the camera (though this is less important in this game, as the originals lacked camera control in the first place) and of course use those all-important action buttons. At the same time, I could easily see a scenario where a split Joycon player might seamlessly transition to temporary mouse control for pointer-intensive moments. No such luck.

I’d be more inclined to accept all of this without comment, by the way, if these were particularly cheap re-releases. At £34 individually and almost sixty quid for the pair, however, I’d expect every stop to be pulled out and a bit more bespoke tailoring to fit this Wii experience to the Switch machines. The one thing these joyous games aren’t remotely is cynical – but these releases might just be, a bit.

Image credit: Nintendo / Eurogamer

It has to be said that Nintendo has made smart changes, too. Assist Mode is lovely, and makes the elements of these games that did get surprisingly punishing a bit more accessible without damping the ‘core’ experience. The visual improvements are good, the new storybook stuff is cute, and while the soundtrack and amiibo support additions are basic, I appreciate them nevertheless.

So now I sit back, and scroll up, and think to myself: Oh. That’s a lot of negative words about perfectly fine ports of two of the greatest games of all time. And I suppose that’s the thing: these games are so good, and were so perfect in their original forms (we’re talking a pair of Eurogamer tens – remember those? – and a Eurogamer Game of the Generation) that to some extent all one is left with is nitpicks, frustrations, and unfavorable comparisons to near-perfect originals and an even-better-still successor in Odyssey.

And that’s the rub, really. The only thing one with any real light in their heart can do is to fully and loudly say that these games deserve to be played. They are always and forever an instant recommendation and a vital piece of platform gaming history. These ports are solid enough, and the best new, easily accessible way to play these games. So of course it’s a recommendation, in the end. I just wish the journey of my feelings to get to that recommendation were a little less complicated.



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October 1, 2025 0 comments
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Crypto Market Prediction: XRP Should Not Celebrate Too Early, Did Ethereum (ETH) Secure $4,200? This Is Bitcoin's (BTC) $113,000 Chance
NFT Gaming

Crypto Market Prediction: XRP Should Not Celebrate Too Early, Did Ethereum (ETH) Secure $4,200? This Is Bitcoin’s (BTC) $113,000 Chance

by admin October 1, 2025


The market is trying to avoid entering a prolonged downtrend and is fighting back. With Bitcoin smashing through the 50 EMA, XRP is trying to recover but failing for now, and Ethereum hitting $4,200, with solid volume growth.

Bitcoin fights back

After a period of erratic trading and downward pressure, Bitcoin has successfully pushed back above a critical level, regaining $113,000. This move occurs as Bitcoin surpasses its 50-day EMA, a dynamic resistance that has frequently held back price action in September.

Although the breakout is a good technical development, it is still unclear if Bitcoin will be able to sustain these gains. Bitcoin’s continuous struggle in a midterm consolidation zone is highlighted by the daily chart. Buyers intervened to protect the 100-day EMA after the market had dropped to about $111,000 earlier this week, which led to a dramatic recovery.

BTC/USDT Chart by TradingView

The 50 EMA’s successful recovery points to fresh bullish momentum, but the overhead supply is still high between $113,000 and $115,000, the starting point of earlier breakdowns. The rally has seen moderate volume, lacking the bursts of inflows typically seen during long-term breakouts. This makes it more likely that Bitcoin will be rejected at the current levels once more and fall back toward the $111,000-$112,000 range.

Bitcoin would need to clear the September swing highs around $118,000, in addition to maintaining above the 50 EMA, for a more robust bullish confirmation. This uncertainty is reflected in momentum indicators. The RSI, which is neutral and allows for movement in either direction, is at about 50.

Upward targets in the near term point toward $115,000 and $118,000, if bulls continue to exert pressure and consolidate above $113,000. On the downside, if the 50 EMA is not maintained, there may be a quick retest of the 100 EMA and, in a more severe correction, the 200 EMA close to $106,500.

Bulls now have the upper hand again, as Bitcoin has reclaimed a significant resistance zone at $113,000. However, the market may just as easily experience another retracement before attempting a more definitive breakout, given the low volume and resistance above.

XRP secures recovery

Although XRP has recovered from its September lows around $2.80, the recovery is already beginning to show signs of weakness. The token is having difficulty breaking through a significant technical barrier, the 26-day EMA, which is still acting as overhead resistance despite bulls’ optimism following the rebound. The recent upward push runs the risk of being little more than a brief relief rally if there is not a clear break above this level.

The issue is evident on the daily chart. XRP tried to rise higher after retesting the 100-day EMA as support, but the rally halted as soon as the price hit the 26 EMA. The short-term momentum is often determined by this moving average, and XRP’s failure to break through it indicates weakened buying pressure. Additionally, volume has been quiet during the recent rebound, not indicating that there was strong conviction behind the move.

XRP/USDT Chart by TradingView

To make matters more cautious, the overall structure of XRP continues to show a downward trendline that has capped each rally since the middle of July. Upward targets like $3.00-$3.10 are still out of reach until bulls decisively break through the trendline and the 26 EMA. The 200-day EMA at $2.61, the next significant support zone, could be reached by XRP if it is unable to maintain above $2.80.

Momentum indicators range from neutral to marginally pessimistic. Since the RSI is at 46 and does not appear to be oversold, there is potential for additional declines if sellers take advantage of the situation.

Ethereum’s attempt

Ethereum has recovered somewhat, returning to $4,200 following a decline to the $3,800 region last week. Bulls are somewhat reassured by the rebound, but the move’s momentum is not very strong. Technical indicators show that ETH might be running into significant resistance, which could prevent further gains.

The way that Ethereum interacts with the 26-day EMA is the most pressing problem. ETH tried to regain this short-term moving average following the recent rebound, but it was canceled at the 26 EMA, indicating a lack of short-term momentum. The market runs the risk of rolling over once more in the direction of deeper support zones unless ETH can maintain a firm close above this level.

Volume is another warning sign. Trading volume has been steadily declining despite the price recovery, indicating a thinning of participation. Usually, strong recoveries need growing volume to validate buyer conviction. The absence of volume expansion, in ETH’s case, suggests hesitancy and casts doubt on the viability of the current rally.

Ethereum is still capped on the daily chart by a descending triangle pattern made up of strong horizontal support and lower highs. Despite not fully collapsing, ETH’s inability to overcome the $4,400-$4,500 resistance cluster keeps bulls on edge. Because it is in neutral territory and does not exhibit any overbought or oversold signals, the RSI at 45 reflects this uncertainty.

To boost confidence in the near future, ETH needs to push volume higher and reclaim the 26 EMA. An additional retracement toward the 100-day EMA at $3,870, or in a bearish scenario even the 200-day EMA close to $3,620, could result from failing to do so.

Ethereum’s recovery to $4,200 is currently not a complete bullish reversal but rather a cautious one. ETH might be vulnerable in the upcoming sessions if there is not more buying interest and a clear break above resistance.



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October 1, 2025 0 comments
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The 2025 Ig Nobel Prizes Celebrate the Joy of Offbeat Science
Product Reviews

The 2025 Ig Nobel Prizes Celebrate the Joy of Offbeat Science

by admin September 19, 2025


Like its theme, “digestion,” the 35th Ig Nobel prizes will make you laugh and think hard to digest the meaning of all the silly yet remarkable science.

The 2025 Nobel Prizes will be announced in early October. But if you’re like me, a science aficionado with an insatiable desire for ridiculous, intelligent research, yesterday’s parody of the prestigious prize may be of more interest. I am talking, of course, about the 35th Ig Nobel Prizes—an annual ceremony highlighting the weirdest research across all scientific disciplines.

As always, the 10 prizes were selected by the Annals of Improbable Research magazine and presented by “a gaggle of bemused Nobel laureates,” according to the magazine. Despite the event’s overall playful, humorous tone, there was no doubt that every winner conducted rigorous, remarkable research worthy of respect and appreciation. If you have the time, here’s the entire livestream of the ceremony on Improbable Research’s YouTube channel—I seriously recommend it; the event is a theatrical delight. 

But if not, don’t worry, I got you. Read on for some of our picks from the 35th First Annual (yes, that’s the right name) Ig Nobel Prize ceremony. You can also see the full list here.

Get a taste of this year’s winners

Let’s start with my personal favorite: the physics prize went to an Italian team who investigated the phase transition of Cacio e Pepe sauce when it clumps into an unappealing, goopy liquid. The remedy is to find the correct starch-to-cheese ratio, which the researchers report in a Physics of Fluids paper to be between 2 and 3 percent of the cheese mass. 

As per the theme, “digestion,” many of the prize winners were food-related. The chemistry prize was awarded to research that tested whether eating Teflon could increase food volume without increasing calories (They have a patent). The nutrition prize went to an international team that studied the pizza preferences of different lizard groups. Studying a baby’s experience with a mother that eats garlic won the pediatrics prize.

Other prizes were more loosely linked to the theme. The aviation prize went to a study that tested whether flying under the influence of alcohol could impair a bat’s ability to fly and echolocate (Short answer: yes). In other drinking research, the peace prize was awarded to a European team that demonstrated alcohol “sometimes improves a person’s ability to speak in a foreign language.”

Honoring great ideas

This year’s ceremony particularly honored the great ideas of those who passed away. William Bean posthumously won the literature prize for “persistently recording and analyzing the rate of growth of one of his fingernails over a period of 35 years.” Bennett, his son, received the award in his absence. 

The ceremony also started with a tribute to Tom Lehrer, a mathematician-turned-songwriter who composed the famous, quirky elements song played at the ceremony every year. Lehrer, an influential contributor to the Ig Nobel awards, died in late July this year.

The winners of this year’s Ig Nobel Prizes will now go on a “Face-to-Face” tour around the world to discuss their research and field any questions from a doubtful or excited audience. The full schedule can be found here. 



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September 19, 2025 0 comments
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Infinity Festival to celebrate Innovators in the Age this October
Esports

Infinity Festival to celebrate Innovators in the Age this October

by admin September 19, 2025


The smash hit of the summer, KPop Demon Hunters, and Tomorrowland‘s collaboration with Sphere are the headliners at this year’s Infinity Festival, an event celebrating entertainment, technology, and gaming. It takes place on October 9–10 at the Academy Museum of Motion Pictures and the newly opened Sony Pictures Imageworks Mid-Wilshire campus.

“Infinity Festival has always been about uniting the most innovative voices from Hollywood and Silicon Valley, and this year we’re raising the bar,” said Natalie Novak and Erik Weaver of the Infinity Festival programming team.

“From AI and gaming to immersive storytelling and studio innovation, our speakers embody the future of entertainment. We’re thrilled to create a space where bold ideas meet real-world applications to spark what’s next.”

As well as Michelle Wong, Producer, Jacky Priddle, VFX Producer, and Josh Beveridge, Head of Character Animation at Sony Pictures Imageworks, festival creators Tomorrowland and US-based Insomniac will discuss Tomorrowland’s UNITY experience in the Las Vegas Sphere.

According to Netflix’s TUDUM website, KPop Demon Hunters recently surpassed Squid Game to become Netflix’s most watched title ever on the platform.

Other speakers include ed Harmsen, VP and GM of Cinema & Group Entertainment, Dolby Laboratories, as well as top executives at NVIDIA, HP, AMD, the Belgium Economic Mission, Dolby, AWS and the AI Studio Lab in association with ETC at USC. Expanded Gaming Programming Track information will be available next week. You can find out more and get tickets at the official site.

GamesIndustry.biz’s sister site, IGN will join as a presenting media sponsor and will be featured in the programming.

The Infinity Festival was created in 2018 as the Infinity Film Festival.



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September 19, 2025 0 comments
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New Yoshi platformer unveiled to celebrate Super Mario Bros 40th anniversary
Game Updates

New Yoshi platformer unveiled to celebrate Super Mario Bros 40th anniversary

by admin September 12, 2025



A new Yoshi platformer is heading to Switch 2 to celebrate the Super Mario Bros. 40th anniversary.


Yoshi and the Mysterious Book features a gorgeous hand-drawn storybook aesthetic and puzzle-like 2D gameplay.


In a string of Mario-themed announcements, this and Mario Tennis Fever were the only actual new games revealed, alongside a Switch 2 update for Super Mario Bros. Wonder and the Super Mario Galaxy double pack.

Yoshi and the Mysterious Book – Nintendo Direct 9.12.2025Watch on YouTube


Still, Yoshi and the Mysterious Book looks delightful, as Nintendo follows up the wool and crafting themes of its previous Yoshi adventures.


I am, however, quite concerned about the size of the belly button on this grumpy creature.

He should get that checked out | Image credit: Nintendo


Yoshi and the Mysterious Book launches on Switch 2 in spring next year – right around the time of the newly-revealed The Super Mario Galaxy Movie.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



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September 12, 2025 0 comments
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Genshin Impact is teaming up with Among Us to celebrate its fifth anniversary
Game Reviews

Genshin Impact is teaming up with Among Us to celebrate its fifth anniversary

by admin September 10, 2025


Today is a big one in the world of Genshin Impact. The long-awaited Version Luna 1 update – formerly known as version 6.0 – has arrived, bringing with it the game’s seventh major region, Nod-Krai.

But that’s not the only thing worth getting out of bed for, because Genshin is also celebrating its fifth anniversary with a whole lot of community content, and an unexpected collaboration.


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MiHoYo announced that it’s celebrating the release of Version Luna 1, and the game’s fifth anniversary, with a number of events, both in-game and outside of it. The biggest one, of course, is the special collaboration with Among Us.

Available from September 10 to October 10, this particular event lets you unlock Paimon Cosmetic Set for free in Among Us, simply by logging into the game. The set comes with the Paimon Wig, Paimon Costume and a Crest of the Best Travel Companion Nameplate – all of which are available to use in Among Us.

It’s a little strange that you don’t get anything in Genshin Impact as part of that collaboration, but there are plenty of freebies you’ll be earning on that side of the aisle simply by logging in. Some of the rewards include a free 5-Star character from the Standard Wish Pool, as well as enough ascension materials to get it to level 60. Starting now, you’ll also receive ten Intertwined Fates, 1,600 Primogems, two special Nod-Krai-themed gadgets (in the mail), and more.

Watch on YouTube

The celebrations also extend to some community events, which include a new HoYoFair Genshin Impact Fan Art Special Program. This two-hour show will feature plenty of content from fans and MiHoYo, and it’s set to air on September 20.

In case you missed it, Version Luna 1 is a significant update for Genshin Impact, adding a lot more than the new playable area, new characters, new story chapter, and new mechanics. It also comes with changes to some of the game’s systems to make for a smoother levelling experience.

If you’re planning to jump in today, be sure to check out our guide that’ll help you learn all the ways to get to Nod-Krai, and don’t forget to browse the list of our most updated Genshin Impact codes.



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September 10, 2025 0 comments
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Kojima Productions to celebrate 10th anniversary this month with "glimpse into future projects"
Game Reviews

Kojima Productions to celebrate 10th anniversary this month with “glimpse into future projects”

by admin September 1, 2025



Kojima Productions has announced a 10th anniversary celebration to be held in Japan, which promises guest appearances and “a glimpse into future projects”.


The studio unveiled the event today, on the 10th anniversary of Metal Gear Solid 5: The Phantom Pain, which doesn’t seem coincidental.


The Kojima Productions Beyond The Strand event will take place on 23rd September at a cinema in Tokyo, but it doesn’t appear to be screened elsewhere. Hideo Kojima himself will host the event.

12 Things You NEED To Do First In Death Stranding 2 – BEGINNERS TIPSWatch on YouTube


Still, keep that date in your diaries if you’re interested to know what’s coming next from the studio.


Perhaps we’ll see something on OD, Kojima’s Xbox horror game first announced back in 2023? In a recent interview, Kojima stated OD was “something totally different” and people will either “love it or hate it”.


Or perhaps we’ll see a first look at Physint, Kojima’s return to the action-espionage genre he popularised with the Metal Gear Solid games. Then again, he recently stated it’s early enough in development he’s still working on it by himself.


Just don’t expect Death Stranding 3 – Kojima confirmed he has a concept for a sequel, but won’t be making it himself.


If you’re in Japan, you can find details of the anniversary event on the Kojima Productions website.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 1, 2025 0 comments
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