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Donald Trump (Nikhilesh De/CoinDesk)
NFT Gaming

SEC’s Bow to DoubleZero Carries Major Weight for Decentralized Infrastructure: Peirce

by admin September 30, 2025



Even before the arrival of President Donald Trump and his crypto-friendly regulators, the U.S. Securities and Exchange Commission had a crypto advocate, Commissioner Hester Peirce, who contends that a decision this week to grant DoubleZero a so-called no-action letter represents the kind of space she’s long been wanting to offer blockchain pursuits.

The SEC staff agreed to the startup’s request that the agency wouldn’t pursue any registration complaints for tokens issued for the specific aims of DoubleZero’s decentralized physical infrastructure network (DePIN). Commissioner Peirce suggested this open door for DePIN efforts keeps the SEC out of business it shouldn’t be in.

“Rather than relying on centralized corporate structures to coordinate activity, DePIN projects enlist participants to provide real-world capabilities, such as storage, telecommunications bandwidth, mapping, or energy, through open and distributed peer-to-peer networks,” she said in a statement. The activity doesn’t trigger the Supreme Court’s Howey Test — the test that decides what falls within the SEC’s jurisdiction — because such projects “allocate tokens as compensation for work performed or services rendered, rather than as investments with an expectation of profit from the entrepreneurial or managerial efforts of others.”

The SEC uses no-action letters to make it clear what activities it doesn’t intend to pursue with enforcement actions, so a letter to a single firm can signal to an entire space what the agency’s current posture is. But to reap the benefits, the activity has to stay strictly within the boundaries outlined in the SEC’s letter.

“The line between tokens and securities law is getting clearer,” said Austin Federa, DoubleZero co-founder, in a statement to CoinDesk. “Founders who once spent countless hours (and legal dollars) on this question can now focus on building.”

DoubleZero sought to incentivize providers of infrastructure for network connectivity, such as large technology companies that control surplus fiber networks, by compensating them with tokens — in this case, the protocol’s native 2Z.

“Treating such tokens as securities would suppress the growth of networks of distributed providers of services,” Peirce said. “Blockchain technology cannot reach its full potential if we force all activities into existing financial market regulatory frameworks.”

The agency’s action drew praise from advocates of decentralized finance (DeFi).”No-Action Letters are one of the most pragmatic tools for navigating regulatory uncertainty in crypto, and the SEC’s issuance of No-Action Letters shows that constructive engagement with regulators is possible,” said Amanda Tuminelli, executive director of the DeFi Education Fund, in a blog posting by the DoubleZero Foundation.

The SEC has been pursuing an aggressive course of pro-crypto policy actions under Chairman Paul Atkins. Earlier this week, he said at a roundtable event in the agency’s Washington headquarters that establishing clear rules for the digital assets sector is “job one” for the SEC. Before Atkins arrived, Peirce led the agency’s crypto task force and was already working on policy statements to clarify the regulator’s expectations for the industry.

Read More: DoubleZero’s ‘New Internet’ for Blockchains Nabs $400M Valuation from Top Crypto VCs



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September 30, 2025 0 comments
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Indiana Jones and the Great Circle: The Order of Giants DLC feels like a brief, cut down version of the main game, but an enjoyable story carries you through
Game Reviews

Indiana Jones and the Great Circle: The Order of Giants DLC feels like a brief, cut down version of the main game, but an enjoyable story carries you through

by admin September 10, 2025


After about ten minutes of running around the Vatican brandishing a biscotti like it was my own holy grail and ultimately angering a fair few fascists in the process (which in turn lead to me heroically fleeing the scene in order to find some kind of weapon – in this case, a crutch – to fight them off) I finally rediscovered my Indiana Jones and the Great Circle sea legs. Several months after finishing the main game, I was now ready to go back for a second helping thanks to its newly-released Order of Giants DLC.

Indiana Jones and the Great Circle: The Order of Giants

The Order of Giants kicks off when Indy opens the ‘A Mystery Begins’ Fieldwork quest and locates Father Ricci in the Great Circle’s Vatican area. The priest, along with his rather endearing parrot companion Pio, speaks of a “Nameless Crusader” believed to be a “giant” of a man who never removed his helmet. This legendary chap appears to have some connection with a secret chamber beneath the Vatican’s Casina and with Indy never being one to shy away from unravelling a good story rooted in history, he agrees to investigate for the duo (because, yes, the parrot is absolutely a team member, and I will not hear otherwise).

Looking further into this nameless and larger-than-life crusader takes Indy under the streets of Rome, as he uncovers a mystery which expands upon the lore of the Great Circle’s Nephilim order. Along with simply discovering more of the order’s story, though, Indy also takes on a number of puzzles and platforming-based excursions in the process. Oh, and of course there are also some skirmishes with yet more fascists as well as a smattering of red-robed cultists. Ooh.


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Before I go too much further, let me say this right off the mark. Order of Giants doesn’t really add much new beyond story and some extra collectables. It feels more like a condensed, Vatican-flavoured microcosm of the full Great Circle game, but with an infusion of Sukhothai’s boat exploration. This DLC really should be considered a general extension to the Great Circle’s core mechanics, rather than something that will suddenly revolutionise what developer MachineGames has done previously. There are two new adventure books, for example (at least that I found), but rather than adding new skills, these books are more about buffs. Of course these are a nice boon – especially I imagine if you have not yet completed the main game – but as said, they don’t hold anything revolutionary that will mix up your Order of Giants experience.

Image credit: Bethesda

Ok, back to it. Now while I really did enjoy the story being told in Order of Giants, in terms of gameplay progress I found it a tad predictable. The platforming sections only really relied on a few small mechanics such as whipping to ledges and pulling on chains to make your way through a predetermined route. Meanwhile, the puzzles themselves were more straightforward than I would have expected from an expansion released several months after the main game, with the likes of directing water through a specific channel, or pulling levers in the order they appeared on nearby images. They lacked a certain amount of creativity.

Then at one moment, probably about halfway through the DLC, I thought I was going to be presented with a mini boss battle. One bit in particular gave me flashbacks to one of my favourite fights against the Great Circle’s blind giant, which was so tense it had me holding my breath (along with Indy). While I wasn’t expecting a carbon copy of that exact moment, I just did not get that same sense of thrill in Order of Giants. Instead, I was soon interrupted by a cutscene that quite literally cut things short. The rest of the DLC then followed a similar formula until the final confrontation (which I will not spoil here, but in terms of story and cinematics, I will say this final showdown did make me gasp with an ‘oh daaaang!’).

Image credit: Bethesda/Eurogamer

Setting aside that disappointment with the action, the storytelling here is still a treat, and is really Order of Giants’ greatest strength. There were several moments during the DLC where I found myself genuinely laughing at the situation Indy had put himself in, with more than just an appreciative titter. I mean, who else could find themself stuck under a car like that and at that exact moment? As an extra optional chapter to the Great Circle’s main game, it was all certainly an enjoyable narrative experience.

I just wish there had been more gameplay variety, and more to explore above ground in Rome itself. Visually, the majority of the Order of Giants grabbed hold of a 50 shades of grey colour card and ran with it, save for some splashes of the labyrinthine underground’s murky greens and browns. Little beams of sunlight from the city above would periodically penetrate through Indy’s subdued surroundings, but when this happened I found myself looking up with a desire to see the fresh blue sky, rather than looking for clues or similar in the immediate and now more illuminated area. I spent a lot of my time during the Order of Giants feeling rather claustrophobic due to being underground and in relative darkness for such an extended period of time.

Speaking of the largely underground setting limitations, while I had so much fun picking up all sorts of makeshift weapons during my playthrough of the Great Circle, there wasn’t the same variety to be found beneath the streets of Rome. Other than a few scepter-like melee items, I mostly made my way through the DLC’s combat sections using just Indy’s whip and fists. This was fine, and at the end of the day an effective enough method, but it didn’t give me the same giddy, silly joy as whopping a baddy over the head with a fly swat. At one point during the Order of Giants, I actually used my gun. I don’t think I ever did that during my playthrough of the main game, because I was having so much fun launching mandolins and mops at my enemies at every opportunity.

Image credit: Bethesda/Eurogamer

As for how long the Order of Giants took me to complete, I would say I was playing for around four and a bit hours in total. I know I didn’t uncover every new artefact there was to find, but I did uncover the majority. In short, the DLC is short. It is certainly not as long as I was expecting, and felt more like an extended and quite straightforward sidequest rather than a full fat standalone expansion with new mechanics and ideas.

It all boils down to this: Indiana Jones and the Great Circle: The Order of Giants is more of Indy doing Indy things. For me as a huge Indiana Jones fan – both of the Great Circle and the franchise more generally – I had a perfectly enjoyable time back with Indy, and appreciated where the story took me. But I wouldn’t go so far as to say Order of Giants is unmissable. Alas, it just didn’t really add anything to my overall experience of the main game – and given that the Great Circle was overflowing with creativity, characters, grand set pieces and so much more, that just feels like a little bit of a shame.



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September 10, 2025 0 comments
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Cowboys coach Brian Schottenheimer carries legacy of his dad
Esports

Cowboys coach Brian Schottenheimer carries legacy of his dad

by admin September 4, 2025


  • Todd ArcherSep 4, 2025, 06:00 AM ET

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      Todd Archer is an NFL reporter at ESPN and covers the Dallas Cowboys. Archer has covered the NFL since 1997 and Dallas since 2003. He joined ESPN in 2010.

FRISCO, Texas — Moments before Thursday’s kickoff between the Dallas Cowboys and Philadelphia Eagles, Brian Schottenheimer will place his right hand over his heart, close his eyes and bow his head.

He will talk to two people: God and his father, Marty.

“He’s my idol, the guy I looked up to from the time I was a little boy,” the Cowboys’ new head coach said.

He will ask his father for courage to lead his players. He will ask his father to be there with him and say, “I know you’re watching.” He will tell his father he hopes to make him proud.

“Just normal conversations that you would have if he was sitting here, like you and I are right now,” Schottenheimer said in an office overlooking the practice fields at The Star.

Just thinking about it 16 days before the season opener made him emotional. You can imagine what it will be like for him inside Lincoln Financial Field (8:20 p.m. ET, NBC).

It will be the first time in 6,808 days a Schottenheimer will be the head coach for a game in the NFL. The first since Jan. 14, 2007, to be exact.

“I’ve always wanted to make him proud,” Schottenheimer said. “I think that was always something when I got into the business, I knew that I had literally two things: It was my word, which I never will break for anybody because it’s too important, and my last name. That was something that he just always beat into my head like, ‘Hey, you know, you’re a Schottenheimer and what you say has to be truth and honor.’

“But, you know, sitting in this chair makes it a little bit different because I’m following truly in his footsteps. I mean I’ve been a coach for a long time, but if I was just a quality control coach right now, I’d still be trying to carry on his legacy.”

Brian and Marty Schottenheimer chatting before a game, when Brian was the New York Jets offensive coordinator. Al Pereira/Getty Images

MARTY SCHOTTENHEIMER, WHO was 77 when he passed away in 2021 after being diagnosed with Alzheimer’s in 2014, was an NFL head coach for 21 years. He won 200 regular-season games, eighth most all time. But he never made it to a Super Bowl.

By 2006, Brian was the offensive coordinator with the New York Jets, breaking away from his father, with whom he coached in Kansas City, Washington and San Diego.

Brian was 33 years old and viewed as one of the up-and-coming head coaching candidates. In 2007, he interviewed for the Miami Dolphins job. In 2009, with the New York Jets. In 2010, he declined a chance to interview with the Buffalo Bills.

In 2012, he interviewed for the Jacksonville Jaguars job.

He would not interview for another one until speaking with Cowboys owner and general manager Jerry Jones in January.

Marty was 41 when he got his first head coaching job, taking over as the interim head coach of the Cleveland Browns in 1984.

In 1986 and ’87, the Browns suffered two of the most heartbreaking AFC Championship Game defeats to John Elway and the Denver Broncos. They are known as “The Drive” and “The Fumble.”

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In 1986, Brian was 13 when Elway drove the Broncos 98 yards for the game-tying touchdown before finishing off the Browns in overtime at Cleveland Stadium.

“Just devastating,” Brian remembered. “I remember after the game going down to the locker room, and the feeling, it was just like a funeral. And then when you get older and you get into the business, you’re like, ‘I get it.’ I mean the sacrifices that these young men make with their time, their body, their health, all those things. To commit to something — a dream, a vision, a goal — and to be so close and to have it come up short.

“The Drive wasn’t as bad as The Fumble. The Fumble was worse.”

Schottenheimer can recite everything about the 1987 AFC Championship Game at Mile High Stadium. The Browns trailed (28-10 at one point) but were driving for the tying touchdown in the fourth quarter when Earnest Byner lost the ball at the Broncos’ 3-yard line.

The silence in the locker room after the 38-33 loss stuck with Schottenheimer, but so did seeing Browns tackle Cody Risien pick up Byner after the play. That is the brotherhood he is trying to instill in his Cowboys.

“Without that, you have nothing,” Brian said. “You guys ask me all the time about the connection piece and stuff like that, these things that these young men try to do around the league, not just here, it’s different.

“I mean they commit to something, and they give it their all. Not for money. Not for fame or things like that. Yeah, that’s nice, but they do it because they love one another and those are the ones that stick with you.”

Marty Schottenheimer was the Cleveland Browns head coach from 1984, when he took over in an interim capacity, until 1988. George Gojkovich/Getty Images

BRIAN SCHOTTENHEIMER WAS at Qualcomm Stadium on Jan. 14, 2007, for what turned out to be his dad’s last game. A week earlier, Brian’s season as the Jets OC ended with a playoff loss to the Patriots.

Marty’s Chargers had the NFL’s best record at 14-2. They were the top seed in the AFC. They had 11 Pro Bowl players and five first-team All-Pro selections. Running back LaDainian Tomlinson, who finished with 2,323 scrimmage yards and 31 touchdowns, was named NFL MVP.

They were Super Bowl favorites.

With 8:35 left in the game, the Chargers had an 8-point lead on the New England Patriots and looked to be on their way to the AFC title game. With a little more than six minutes left, safety Marlon McCree intercepted Tom Brady, which should have helped seal the victory, but instead of going down, he ran with the ball and fumbled it back to the Patriots.

Brady delivered magic with the game-tying and game-winning drives, and the Chargers’ season ended when Nate Kaeding’s game-tying field goal attempt from 54 yards was off the mark.

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A month later, Marty Schottenheimer was the first coach in NFL history to be fired after a 14-win season.

He would coach the Virginia Destroyers of the United Football League in 2011, but his time on an NFL sideline was over.

The Lombardi Trophy would never be his.

“It impacted him. I’d be lying if I said it didn’t. You work your whole life, you win over 200 games,” Brian said. “And the Super Bowl was never going to be just for him. It was going to be for all the people that had worked and bled and sweat and tried to help him win one. He was such a selfless person that it wasn’t going to be for him. It was going to be for everybody else.”

During meetings with players and the media since becoming the Cowboys coach, Brian often mentions his father.

“The way we practice and the way I act at practice, my father is looking down from heaven going: ‘What are you doing? That’s not how you practice,'” Schottenheimer said. “But my father also coached a long time ago. And the type of athletes and type of young men that we are dealing with has changed.”

Most of the Cowboys players do not remember Marty as a coach. Cooper Beebe, who grew up in Kansas City, knows stories his father told him about when Marty coached the Chiefs. Jake Ferguson heard stories from his grandfather, former Wisconsin coach, Barry Alvarez.

“I think their coaching styles are pretty similar,” Ferguson said of Alvarez and Marty Schottenheimer. “I thought I knew how my grampa coached until he came back for that Rose Bowl [as interim coach in 2013]. I was in the locker room and I listened to him and was like, ‘OK, this is pretty awesome.'”

Dak Prescott heard Marty Schottenheimer stories from former Cowboys coach Mike McCarthy, who worked under Schottenheimer early in his career. One of Prescott’s marketing agents grew up in Cleveland, so he has shared some of the Browns’ stories, too.

“Hard-nosed ball coach that didn’t take any s—,” Prescott said. “Super excited for Schotty to get this opportunity now, making it real. I know how much of what his dad taught him, and how his dad was as a coach, he’s going to carry into this.”

Brian Schottenheimer begins his NFL head coaching career Thursday, when the Cowboys travel to Philadelphia to face the defending champion Eagles. Kirby Lee-Imagn Images

NOT LONG AFTER Schottenheimer was named Cowboys coach, a package arrived at The Star.

At first, he did not know who it was from, but after opening it, he saw two things: a “Martyball” shirt from his dad’s time with the Chiefs and a 3D-printed version of the Vince Lombardi Trophy.

On the back of the trophy were two words: The Gleam.

In 1986, NFL Films captured Schottenheimer’s pregame message to his Browns before a playoff game.

“There’s a gleam, men,” Schottenheimer told his players. “There’s a gleam. Let’s get the gleam.”

To Brian, the gleam represents the Super Bowl.

“He always envisioned holding up the trophy and, obviously, the beautiful Lombardi Trophy, the shine off the trophy, that’s the gleam,” Schottenheimer said. “It’s the gleam of you holding the trophy up in front of the whole team and all the different images that come back from players and coaches, everyone around the deal.

“He always talked about wanting to see the gleam, and the gleam was holding the trophy. So his message was, ‘Hey, imagine yourself holding that trophy. We’re this close.'”

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Schottenheimer’s sister, Kristen, sent him the package. He opened it just before he was about to make his first address to all of the staff in the Cowboys organization.

“Literally, I broke down,” Schottenheimer said. “Steve Shimko, our quarterbacks coach — it’s so funny — he goes, ‘Hey man, you doing good? Big meeting coming up.’ I’m like, ‘No! I’m not!’

Tears rolled down his face. Shimko left and told some other assistants that Schottenheimer might be late to the meeting.

“But I pulled it back together,” Schottenheimer said. “Had a good meeting. I had to man up and make it work.”

On Thursday, tears are likely to come again as he embarks on his first season as the coach of a storied franchise that has not won a Super Bowl since 1995. He has said when he wins a Super Bowl, his father will get a ring.

He once had the goal of being the youngest head coach in NFL history but had to wait years for his chance.

Now 51, it’s finally here. And his father, whom he called his best friend, will be with him.

“Obviously, I’ll be excited, I’ll be amped up. I’m sure I’ll be nervous, that’s part of the deal,” Schottenheimer said. “From the time I played, to coach, it doesn’t matter, there’s butterflies and there should be butterflies. And so I’m sure opening night, in front of the world, and having a chance to shut my eyes and talk to those two people will be pretty emotional.”



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September 4, 2025 0 comments
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Phantom Blade Zero
Esports

Ratatan carries the musical torch for Patapon fans

by admin August 25, 2025



Pata-Pata-Pata-Pon? Nope. Not anymore. It’s 2025, we’re doing Rata-Tata-Tata-Tan now. Got it? Good. We spoke with the developers behind Patapon’s spiritual successor, Ratatan, to learn plenty more about the new rhythm game 14 years on from the last iteration.

For those of us who grew up on the right side of history, the PSP was the ultimate escape. Anywhere you went, Kratos, Daxter, Snake, and of course, your legion of Patapons were always there by your side. But now, well, it’s been a while since we’ve Pata’d any Pons.

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The last Patapon game landed on the PSP all the way back in 2011, and since then, there’s been little movement in the rhythm-action game landscape. That is, until now, as those responsible for the adorably murderous little guys couldn’t hold out any longer. It’s finally time for a return to form.

Ratatan may be different in name, but it shares plenty in common with the classics that kept us entertained for hours on end, even when we weren’t playing. I still hear their voices in my head!

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With an Early Access build now out, we’ve been hands-on and have spoken to Producer Saisu Sakijiri Kazuto in order to learn all about it.

What is Ratatan?

If you’re unfamiliar with Patapan, it may all look a bit…strange, on the surface here in Ratatan. Who are all these odd little creatures, and why are they so hungry for blood? Well, you see, the answer is rather simple.

As the reveal trailer explained all too well, “rhythm fuels your fight.”

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Music underpins everything you do in Ratatan. By listening to the soundtrack and timing your button presses to the beat, your army of critters, known as Cobuns, will then be compelled to fight on your behalf.

By tapping a sequence of buttons to the rhythm, your Cobuns may lunge forward and attack, or perhaps they’ll enter a defensive position. The choice is yours as you effectively layer notes down on a track and create a musically-driven battle sequence in the moment.

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When you lose yourself in the flow state, it’s utterly sublime, and no gaming experience has ever really tried to replicate it since Patapon.

Ratata Arts / Tokyo Virtual TheoryPicking the right commands in the right moments is the key to victory in Ratatan.

Think of it like how so many millions committed Helldivers 2’s Strategems to memory. Up, Right, Down, Down, Down. If you know, you know. Here in Ratatan, it’s the same thing in many respects. As you upgrade your arsenal and acquire new skills, you’re learning the cadence of new input chains and watching as they destroy dozens of enemies at a time.

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But what makes this new iteration different after all these years? As we learned not just in playing the game, but in speaking to the Producer, the dev team couldn’t just re-record their greatest hits again. Instead, they’re eyeing a new genre, something with a bit more chaotic energy.

Ratata Arts / Tokyo Virtual TheoryCobuns look charming, but we advise staying out of biting distance.

This go around, gameplay systems have been remixed. With roguelike qualities, every time you load into a level, you can expect something different. Whether it’s unique attacks like dealing explosive damage or a game-changing upgrade, you’re always kept on your toes.

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But that’s just the start of it. From top to bottom, the experience has been given a fresh coat of paint with richer RPG systems allowing for weapons to be unlocked and upgraded, stats to be boosted, and plenty more.

With classic boss fights thrown in as well, it perfectly recaptures the essence of the original series while bringing it forward in interesting ways.

What the devs say about it

(The following interview was conducted by Dexerto’s Virginia Glaze over Summer Game Fest 2025)

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Honoring Patapon with a modern remix

“We’re very pleased there is still enthusiasm for [the series]. We want players to feel that legacy of Patapon, but also experience something new with Ratatan.

“I’m good friends with the original creator [Hiroyuki Kotani]. One day we were just hanging out, having some drinks. We thought ‘Hey, what if we revisit this type of game? That’s how it started.

“We’re just really happy to come back together and make a new game.”

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Finding a new flow

“Things have changed over the last 14 years. We wanted to go with a more modern approach.

“Roguelike has become a very popular genre. So we wanted to keep it true to the original but have that modern angle.

“Patapon had a lot of RPG elements involved. With Ratatan, we wanted to head more towards an action style. Transitioning into action created a lot of challenges.

“We respect titles such as Hollow Knight. We wanted to combine elements from games like that with the flavor of Patapon.”

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Multiple artists

“The development team for Ratatan is made up of two teams. One of the teams, Ratata Arts, their contribution is to the multiplayer aspect. One of the reasons for making multiplayer was that we wanted to bring players together through music and have it be global.”

Early Access playlist

“Early Access is available from September 19 on Steam. It has five stages and all eight characters.

“We plan to release across PC and consoles in future, but we have two major Early Access updates planned before the final release.”

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Currently, there’s no clear indication when Ratatan may launch in full, but we’ll certainly be listening in throughout Early Access which you can check out here.



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August 25, 2025 0 comments
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