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The cutting edge performance capture technology behind Squadron 42
Esports

The cutting edge performance capture technology behind Squadron 42

by admin September 27, 2025


Cloud Imperium’s much-delayed multiplayer space-trading title Star Citizen has been in development for well over a decade, but now it is seemingly nearing completion, after having raised more than $867 million through crowdfunding.

In a recent interview with La Presse (via PC Gamer), Cloud Imperium’s CEO Chris Roberts said Star Citizen is aiming for a 2027 or 2028 launch window. Its single-player spin-off title, Squadron 42, is expected to release next year.

Squadron 42 features a superstar cast, including Gary Oldman, Gillian Anderson, Mark Hamill, Andy Serkis, and Henry Cavill – to name a few.

To create digital replicas of these actors, as well as player characters and other NPCs, Cloud Imperium utilised new 4D technology created by a unique partnership which included a Hollywood VFX company.

Clear Angle Studios specialises in utilising scanning technology for films and television, including its head scanning system Dorothy, which features 76 cameras and 1,500 lights to capture both 3D and 4D textures.

Last August, it partnered with 4D facial performance capture service DI4D and post-production company TexturingXYZ to launch a new 4D facial mocap service.

As part of this collaboration, Clear Angle was involved in the custom character creation and NPC scans, but were not involved in scanning the talent; this was an additional provider.

GamesIndustry.biz visited Clear Angle’s headquarters at Pinewood Studios to learn more about this collaboration, including a hands-on look at Dorothy.

The interview below has been edited for brevity and clarity.

How did the companies come together to create the Dorothy setup?

Dominic Ridley, Clear Angle founder and director: We did the capture and the processing of raw data, which was passed along to DI4D for mesh tracking. After DI4D was done with it, the data came back to us. It was textured, then sent to Jeremy Celeste at TexturingXYZ, who did the map enhancements and the texture work.

The three companies worked pretty seamlessly, we all got on really well. We all had defined sections that we wanted to showcase to the world. All in all, it took around a month to put the video together.

The end visuals are largely down to TexturingXYZ and their render pipeline. The data was ours, the render pipeline and enhancements were from them.

Dominic Ridley, Clear Angle founder and director

How did each company combine their areas of expertise?

Ridley: We’ve worked with and alongside DI4D regularly over the years. We have our scanning system on set, and DI4D had theirs on set next to ours.

But since we developed Dorothy and we do the 3D and 4D scanning, the collaboration we’d like to pursue with DI4D is that we capture and process the data, and they do the mesh tracking.

So if they have jobs that come up in LA or London, they get us to do the capture, and then they do the processing. It’s a very synergistic way of working together as two companies. And then, as part of that, if people want data enhancement, it then goes to TexturingXYZ.

Everyone stands to gain, and at the same time the client stands to gain as well, because they get an end product whose barrier to entry is quite high to hit.

Jordan Fisher, Clear Angle training manager: Everyone’s piece of work is neatly defined, we don’t do any of the stuff that DI4D does.

Ridley: It’s a harmonious relationship. No one’s treading on each other’s toes in any part of the process. It works really, really well. We have no intention of doing mesh tracking, and there’s no way we can do what [TexturingXYZ CEO] Jeremy Celeste does. And Jeremy has no interest in doing scanning, and neither does DI4D. All we want to do is the scanning, so it’s a great partnership.

Clear Angle Studios’ head scanning rig, Dorothy | Image credit: Clear Angle Studios

What’s it like working with Cloud Imperium?

Ali Ingham, Clear Angle producer: [Cloud Imperium] are very much at the forefront of what they’re doing.

It was fantastic working together. It’s really nice seeing how much collaboration there can be between these companies who do different things. Everyone’s much more open these days about their tech and trying to work together, rather than keeping everything secret.

Ridley: Cloud Imperium are quite happy to tell people what they’re doing, because they feel like what they’re doing is quite unique. Whereas companies like, for instance Epic Games, other companies like that – they’re a lot more protective.

Cloud Imperium were fantastic collaborators, because they were super open. They told us exactly what they wanted, and although it was challenging getting to the high level that they were demanding, it was clear and concise. We could do that because we had good instructions, but they’ve got a very strong leadership team. They know what they want – they’re very focused on their goals, and it was nice to have that clarity and to work to a very high level.

How much further can photorealistic graphics go in a way that’s noticeable and affordable for consumers?

Sean Tracy, Cloud Imperium senior director of tools, tech and content: The potential for photorealistic graphics is far from exhausted. While the industry has achieved astonishing results, especially with the use of photogrammetry, there’s still room for innovation – particularly in performance capture.

What’s just as important as visual fidelity, however, is representation. Ensuring the diversity of human experiences and appearances is authentically captured. This goes beyond pure realism; it’s about empowering players to see themselves accurately reflected in the game world.

In short, there’s still a path forward in advancing photorealism, inclusivity, and accessibility, all while keeping the technology affordable for players.

Will all players be able to benefit from this technology? Will they be able to see this level of detail on base-price consoles in comparison to the PlayStation 5 Pro and high-end PCs?

Tracy: Absolutely. This technology is designed to benefit all players, regardless of their platform. We’ve developed a system that other companies license to other developers, but instead of offering a third-party solution, we integrate it directly into Star Citizen and Squadron 42.

Players gain full access to these advanced capabilities within the game itself, ensuring everyone can experience the level of detail, no matter their setup.

Gary Oldman in Squadron 42 | Image credit: Cloud Imperium Games

How has Cloud Imperium implemented this technology?

Ingham: For what Cloud Imperium is doing with Star Citizen, it’s having a range of people because everyone’s faces move differently.

Ridley: A lot of what they do in games is that they’ll capture a 3D scan in Dorothy, and then they’ll do a 4D capture and use head mounted camera data. That camera would track the way the face moves and it would [also] move the 3D scan.

The high-res scan would be driven by the performance from the head mounted camera. Because there, you can run around with a gun. You’ve got this thing on your head, but at least you’re free to move and jump around, and your face will jiggle depending on how you’re moving which drives the high-res scan – that’s often how it works.

How affordable is performance capture becoming for smaller or indie studios, or is it still in the realm of AAA devs only?

Tracy: Performance capture is more accessible now than ever. Advances in technology have led to more affordable hardware and software options, making it viable for smaller studios. While high-end setups for large-scale shoots with multiple actors can still be costly, there are scalable solutions available for indie developers.

Tools and software have been democratised to work across a wide range of configurations, meaning mocap is no longer exclusive to AAA studios. For most developers, it’s now easier than ever to integrate this technology into their projects, regardless of budget.

Would Clear Angle like to collaborate with more games studios in the future?

Ridley: That would be the goal. We do a lot of collaborations across all the productions we’re on.

It’s certainly what we’re trying to do, advancing more into the gaming side of things. If there were more games companies interested in this type of high level scanning then yes, we’re up for it. We want them to know about us, that’s the key here.

That’s the kind of narrative that we would like the world to have about us, so that we can open up this tech to everyone, even, with environment scanning.

This article has been amended to specify that Clear Angle were involved in custom character creation and NPC scans, but were not involved in scanning the talent of Squadron 42



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September 27, 2025 0 comments
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Ethereum & Altcoins Vs Bitcoin
NFT Gaming

Ethereum & Alts Capture 85% Of Futures, BTC Share Shrinks

by admin September 17, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Data shows Bitcoin has lost interest to Ethereum and altcoins recently as their combined futures volume has broken past the 85% mark.

Ethereum & Altcoins Have Seen Their Futures Volume Rise Recently

In a new post on X, CryptoQuant community analyst Maartunn has talked about the latest trend in the futures trading volume share of Ethereum and the altcoins. The futures trading volume here naturally refers to the amount that’s becoming involved in futures-related trades on the various derivatives exchanges.

Below is the chart shared by Maartunn that shows the trend in the dominance in this metric for ETH and the alts over the last couple of years:

The value of the indicator appears to have gone up for both of these assets in recent days | Source: @JA_Maartun on X

As is visible in the graph, the futures trading volume dominance has seen a sharp increase for the altcoins recently, implying that speculative interest in these coins has gone up.

The metric is still significantly down for Ethereum compared to its earlier high, but it has nonetheless also enjoyed an uptick at the same time as the altcoin growth.

Combined, ETH and the alts occupy around 85.2% of the total cryptocurrency futures trading volume following the increase. This means that the remaining portion, Bitcoin, has gone below 15% in dominance.

Historically, periods like these have been a bad omen for not just BTC, but the market as a whole. Examples of these are visible in the chart during both the late 2024 and Summer 2025 price tops.

Thus, considering that Ethereum and the altcoins are once again dominating futures trading activity, it’s possible that Bitcoin and other assets may be in for some volatility.

In some other news, on-chain analytics firm Santiment has shared in an X post an update on how the various projects in the digital asset sector rank up in terms of the Development Activity. This indicator measures the total amount of work that the developers of a given project are doing on its public GitHub repositories.

The metric makes its measurement in units of “events,” where one event is any action taken by the developer on the repository, like the push of a commit or creation of a fork.

Here is the table posted by Santiment that shows the ranking for cryptocurrency projects on the basis of their 30-day Development Activity:

Looks like ICP has maintained its position at the top | Source: Santiment on X

As displayed above, Ethereum is only the 10th largest project in terms of 30-day Development Activity, despite its market cap being second only to Bitcoin. The project that’s seeing its developers work the hardest right now is Internet Computer (ICP), which has the metric sitting at a value nearly three times that of ETH’s.

ETH Price

Ethereum recovered above $4,750 earlier, but it seems the asset’s price has once again faced a pullback as it’s now back at $4,450.

The trend in the price of the coin over the last five days | Source: ETHUSDT on TradingView

Featured image from Dall-E, Santiment.net, CryptoQuant.com, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 17, 2025 0 comments
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Bybit opens B2B unit to capture institutional crypto flow
Crypto Trends

Bybit opens B2B unit to capture institutional crypto flow

by admin September 5, 2025



Moving beyond the retail exchange model, Bybit has built dedicated infrastructure for institutional and enterprise clients. Its new B2B unit focuses on the complex plumbing, including custody, triparty settlement, and RWA integration that major funds demand.

Summary

  • Bybit launched a Business-to-Business Unit (BBU) for institutional and enterprise clients.
  • The new division will offer off-exchange custody, triparty settlement, and tokenized asset programs.
  • Yoyee Wang has been appointed to lead the BBU, which consolidates Bybit’s institutional services.

According to a press release dated September 5, the Dubai-based exchange has formally established a Business-to-Business Unit (BBU), consolidating its existing institutional-facing teams into a single division.

Bybit said the new unit will be spearheaded by Yoyee Wang, a former Royal Bank of Canada portfolio manager who most recently led the exchange’s global treasury. Notably, the BBU’s mandate is to develop a suite of services specifically for professional players, including integrated off-exchange custody, triparty settlement models, and programs for using tokenized real-world assets as trading collateral.

Building the infrastructure for institutional crypto adoption

The launch of the BBU is a direct response to two of the most significant pain points for institutions entering the digital asset space: counterparty risk and capital inefficiency. Bybit highlighted that a baseline requirement for professional players is the separation of custody and execution.

The exchange aims to address this by constructing frameworks for off-exchange custody and triparty settlement. This model allows institutions to hold assets with trusted, often regulated, custodians while still receiving trading credit on the exchange, effectively neutralizing the existential risk of exchange failure that has long plagued the sector.

At the same time, the unit’s RWA collateral program will permit clients to pledge tokenized real-world assets as collateral for margin and trading positions. The feature solves a critical inefficiency for institutional portfolios, allowing them to avoid the opportunity cost of parking unencumbered capital and instead put traditionally yield-bearing assets to work within crypto markets.

“Institutions are looking for trusted partners who understand both the rigor of traditional finance and the innovation of crypto,” Yoyee Wang, Head of BBU at Bybit, said “At Bybit, we are building a complete business loop that integrates custody, liquidity, and yield — giving our clients not just market access, but a strategic edge in this new era.”

Additionally, Bybit’s BBU will offer Digital Treasury Asset solutions, targeting a growing niche of non-crypto native corporations. These DTA services are designed to support traditional companies looking to allocate a portion of their corporate treasury into digital assets.

The offering focuses on providing the necessary security, compliance, and yield optimization strategies that corporate boards and risk officers require, effectively acting as a guided on-ramp for traditional finance into the digital asset ecosystem.



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September 5, 2025 0 comments
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