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Herdling is a strangely captivating narrative herding simulator with a new demo you can check out now
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Herdling is a strangely captivating narrative herding simulator with a new demo you can check out now

by admin June 10, 2025


Herdling is an odd little game. How do you begin to sell the idea that a (presumably emotional) herding simulator might be quite interesting? Yes, people love their farming sims as a band aid form of escapism, but a lot of those games are in the first instance much more about farming and not farm animals, nor the way you interact with said animals. Herdling is all about that, as the whole goal is to guide a group of strange horned beasties up a mountain.


The demo, which just launched this weekend on Steam after a recent trailer at the Future Games Show, certainly left me a lot to think about. In the first instance, I feel that it’s a game that could quite easily fit into the PS3 era of indie games quite specifically – think something along the lines of Journey, or Limbo, games where you’re just kind of heading forward because that’s the thing you’re doing. What you make of it along the way is therefore up to you. What do I make of the little bit I’ve played of Herdling?

Watch on YouTube


Well, for starters, it’s a little bit janky. To start with, anyway, guiding the actually quite sweet Calicorns is a bit awkward, at least up until the breadth of the game’s controls are properly explained to you. After spending a short stint in a city, Herdling quite literally opens up into massive, sweeping fields, giving you a much freer reign to roam with your newfound herd. Just simply making a turn offers a challenge due to its slowness, but I got the hang of it quite quickly.


You have to be thoughtful in doing so, though. There are dangers to be met with that can hurt your Calicorns (and I believe in kill them, if the game’s immortality setting means what I think it does), so you can’t just wave them around willy nilly. The slow moving nature of the beasts then means you have to keep yourself on your toes to avoid any morbid fates. To add on to the weight of being responsible for their lives, you can name each Calicorn too. You are the one guiding them, so you must get to know them, and look after them.


I admit there is the possibility that Herdling could end up falling into the trope of overly emotional indie game. Still, I find the idea of having such a leadership role over animals that don’t quite have as much autonomy and safety as its world might allow to be an interesting one, so consider this a demo that has successfully caught my intrigue. There’s no exact release date just yet, but it is expected to release this summer.



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June 10, 2025 0 comments
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Send kids to the past to save the world from a metallic rain hellscape in the captivating point-and-click Decade
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Send kids to the past to save the world from a metallic rain hellscape in the captivating point-and-click Decade

by admin May 27, 2025



Earlier this week, one of my industry peers James Bentley (they’re over at that other site about PC games, GamerPCs I think it’s called) put out a video essay titled “I Can Guarantee You This Game is Going to be Underrated”. Trusting in James as a critic of varied and interesting taste, I clicked through and found that yeah, they’re right, it probably will be. However, I also get to write about indie PC games for a living, so I’d like to do my part in telling you about this strange, point-and-click/ visual novel called Decade.


I don’t think Decade is an easy, or perhaps comfortable game to describe, given its heavy themes. The game follows four children, specifically the four last children on the entire planet, the only survivors after metallic rain killing almost everyone else, the rest of them subsequently killing each other. Somehow these kids manage to get a time machine working, with three of them able to travel back 10 years to try and save the world.

Watch on YouTube


The thing is, time travel or not, aging comes for us all, and these children do in fact grow older across those 10 years. While in the past, they can “investigate documents, technologies, and artefacts to understand history”, all the while trying to make decisions that can lead you into several different futures. This, to put it plainly, is a concept that will likely continue to keep me up at night.


How much guilt should I feel for leading these children towards a future that might not even be liveable? Will I waste their years away in doing so? Do they get to have a future? These are questions I’m yet to answer myself through playing the game, but I’d like to, and it would be nice if you were interested in trying to do the same.


Developer Last Piscean worked on this solo after losing their job, and they still haven’t managed to find one, and with the game releasing today (with a discount that makes it the price of two cups of coffee on Steam), there’s no better time to check it out than now.



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May 27, 2025 0 comments
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