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Capcom asks PC Monster Hunter Wilds players to wait until Title Update 4 this winter for "CPU and GPU related optimizations"
Game Updates

Capcom asks PC Monster Hunter Wilds players to wait until Title Update 4 this winter for “CPU and GPU related optimizations”

by admin August 19, 2025


PC gamers who are hoping Capcom updates Monster Hunter Wilds to improve performance will have to wait a little longer. A statement made on X.com via the official Monster Hunter account has told players that improvements are coming, but not until this winter.

To our hunters playing #MHWilds on PC, we’re committed to listening to your feedback and improving both performance and stability of the game.

Although we will continue to implement gradual improvements in the weeks ahead, we are targeting Free Title Update 4 this winter to implement a multifaceted plan, including CPU and GPU related optimizations, followed by a second stage of mitigation measures afterwards.

We’ll share more information on the specifics in the future.

The news comes alongside the release of Hotfix patch Ver.1.021.02.00, which has dropped on PS5, Xbox, and PC.

Hotfix patch Ver.1.021.02.00 details:

Bug Fixes and Balance Adjustments

  • Fixed an issue that reduced the invulnerability window upon successfully performing the long sword’s Iai Spirit Slash against monster attacks that have long hit detection durations.
  • Fixed an issue where, when the Item Bar Display option is set to Type 1, if you select an item using the Item Bar while in Aim/Focus Mode and then release Aim/Focus Mode, the selected item would revert to an empty slot.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 19, 2025 0 comments
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Capcom Spotlight: Start Time, How To Watch, And What To Expect
Game Updates

Capcom Spotlight: Start Time, How To Watch, And What To Expect

by admin June 25, 2025



Capcom will air a Capcom Spotlight livestream on Thursday, June 26, featuring a selection of its upcoming games, along with updates for ongoing games, like Monster Hunter Wilds. The showcase is set to feature some of Capcom’s biggest upcoming titles, including the recently announced Resident Evil Requiem.

Capcom has laid out the four games it plans to show, and while there is always a chance of a surprise, Capcom Spotlights don’t usually feature any major new game announcements. Here’s everything you need to know to tune in.

How to watch the Capcom Spotlight

Join us on Thursday, June 26, 3pm PT for a 40-minute Capcom Spotlight livestream! Get our latest news and extended commentary with developer interviews.

Featured games:
⚔ Monster Hunter Wilds
🌆 Resident Evil Requiem
🌑 PRAGMATA
👊 Street Fighter 6
https://t.co/8OvW6x2RLI pic.twitter.com/UYrBXfbj3q

— Capcom USA (@CapcomUSA_) June 19, 2025

Capcom will stream the Capcom Spotlight on its YouTube and Twitch channels, with subtitles available in 13 languages. You can also watch the stream on GameSpot’s YouTube channel.

Capcom Spotlight start time

The Capcom Spotlight starts at 3 PM PT / 6 PM ET on Thursday. Capcom has said the livestream will last about 40 minutes.

Here are the start times for different time zones:

  • 3 PM PT
  • 6 PM ET
  • 11 PM BST
  • 8 AM (June 27)

What to expect

While there is always a small chance for surprises, Capcom has announced the four games that will be featured in the livestream. Those games are Monster Hunter Wilds, Resident Evil Requiem, Pragmata, and Street Fighter 6.

Resident Evil Requiem was announced during Summer Games Fest 2025, and now Capcom is planning to show off more of it during the stream. Some outlets, including GameSpot, got to see an extended demo of Resident Evil Requiem, which could be shown here to the public. It’s also possible that Capcom has even more to show, since Resident Evil Requiem launches on February 26, 2026

Pragmata got a new trailer at Summer Game Fest along with a 2026 release window. GameSpot played a hands-on demo of the puzzle-shooter at Summer Games Fest, and it seems possible Capcom could show off more gameplay here. Considering Pragmata got its 2026 release window just a few weeks ago, it seems unlikely that a more specific date will be announced during the Capcom Spotlight.

Monster Hunter Wilds, which currently has overwhelmingly negative reviews on Steam due to ongoing performance issues, will likely see announcements of new content updates, including potential upcoming events or new monsters. While there will most likely be a Monster Hunter Wilds expansion announced at some point in the future, it is probably too soon for that to be revealed.

Capcom recently announced the DLC fighters coming in Year 3 of Street Fighter 6–Sagat, C. Viper, Ingrid, and Alex–but Sagat, the first character to be released, doesn’t have a release date just yet. There will likely also be other updates, like new cosmetics and perhaps a showcase of the new fighter.

With the showcase running for about 40 minutes, it seems like there won’t be much time for additional announcements. However, Capcom has unveiled a classic game collection or two at past showcases, so never say never.





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June 25, 2025 0 comments
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After suffering an influx of overwhelmingly negative Steam reviews, can Capcom turn around Monster Hunter Wilds with the upcoming Title Update 2?
Game Updates

After suffering an influx of overwhelmingly negative Steam reviews, can Capcom turn around Monster Hunter Wilds with the upcoming Title Update 2?

by admin June 23, 2025


Monster Hunter Wilds has been having a rough time of it lately. Over the course of the past week, Capcom’s seventh ‘main’ Monster Hunter title has racked up over 2,000 negative reviews. Most embittered reviewers are lamenting the game’s poor PC performance, whilst others criticise Capcom for the poor optimisation and lack of PC-specific support.

Others bemoan the much slower update cadence the game has received since launch – which is quite light when compared with the previous two games in the series, World and Rise. A popular post by Monster Hunter megafan and content creator, ShinCry, which you can see below, highlights the somewhat scant offering Wilds has had compared to the previous games in the same timespan.

ShinCry’s chart shows the discrepancy between the last three mainline Monster Hunter games. | Image credit: ShinCry

Whilst most of the reviews are fixated on the technical (specifically citing crashes, stuttering, and visual bugs in Wilds), others are getting frustrated with the lack of communication from Capcom, that has been somewhat tight-lipped on what – if anything – it plans to do about all the negative feedback. One complaint fans repeatedly raise about the game is the difficulty and the lack of end-game content – something very important in the health of a Monster Hunter title. “[Capcom] charged $70 for a game that feels like it has less content than its precursors,” reads one highly-rated Steam review, for example.

Some even claim that the updates Capcom has added since the game’s launch on February 28th have made PC performance worse. And that’s saying something. All eyes are on the next big content drop in the game, coming 30th June: can this update address all the issues players have with Capcom’s tentpole release for 2025? Probably not, but at least all of us carving enthusiasts have something to look forward to.

Lagiacrus is no joke, and many are hoping it will be a tough fight. | Image credit: Capcom

Officially, we know that we’re getting at least one “fan-favourite” monster as part of Title Update 2: Lagiacrus, the underwater leviathan. Thanks to a (now removed) update on the Monster Hunter Wilds page on the PlayStation Store, however, we also know more about what we can expect from the incoming update.

The page disclosed that we’re actually getting two “fan-favourite” monsters in this update. Datamines around the game suggest this may be Seregios – known to long-time fans of the series as ‘Steve’ for ridiculous fandom-related reasons – which will hopefully prove to be a tougher opponent than many of the monsters seen in-game to date. As well as the leviathan and Steve, which is based on the real-world Secretary Bird, we will also get an Arch-Tempered Uth Duna, layered weapons to satiate the needs of all the Fashion Hunters out there, and a couple more events over the coming weeks and months.

But will this be enough? Capcom still hasn’t said much about planned performance improvements for the title, nor has it promised balance changes or tweaks providing extra challenge to seasoned pros itching for more of a fight. We’re going to get more solid news about this update at this week’s Capcom Spotlight on Thursday, 26th June, but many fans are dubious about their actual issues being addressed.

At the time of writing, Monster Hunter Wilds has just one percent of the concurrent players it did at launch; that’s not surprising in itself, since we’re a good five months out from launch, but given how ‘sticky’ past Monster Hunter games have been, figures like that will no doubt be setting alarm bells off at Capcom HQ.

The numbers paint a bleak picture for Capcom. | Image credit: SteamDB

I love the Seregios fight, and I think the wounds system and slightly more mobile play style in Wilds will really suit the monster. So I know I’ll be jumping back in to enjoy that, and see how it all works within Wilds’ more developed ecosystem. But I play on console, and the version I play does not suffer from the same issues disenfranchised Steam players have been kicking up such a fuss about over the past week.

I also think a more robust and varied set of events can help turn things around for Wilds. So far, many of the special event quests added to the game have offered insignificant or otherwise forgettable rewards for players, and I wasn’t even that enthused by the Street Fighter collaboration that was added to the game in May, and I’m a bonafide Street Fighter apologist.

Capcom has generated a lot of positive consumer sentiment in the past few years. Between great quality games, a selection of interesting products across multiple genres, and – usually – pretty good comms with its players, the publisher has garnered quite the reputation. To see it marred by out-of-character post-launch support for Wilds seems odd. I know game development takes longer, and drinks more resources, than it did back in the World and Rise cycles, but you’d think the publisher would be keen to press that message publicly, instead of sitting back and letting players stew like they are as we’re awaiting the deployment of Title Update 2.

I think Capcom has what it takes to turn the fortunes of Monster Hunter Wilds around. It took seven patches for the publisher to figure out the issues with Dragon’s Dogma 2 back in 2024, and I’m just hoping Capcom can work that same engineering magic with Monster Hunter Wilds before it’s too late.

After all, I do not want to have to wait until the inevitable Sunbreak- or Iceborne-style DLC in order to really get the most out of what I think has the potential to be one of the best games in the series.



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June 23, 2025 0 comments
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Capcom Spotlight will provide a closer look at Resident Evil 9 and Pragmata
Game Updates

Capcom Spotlight will provide a closer look at Resident Evil 9 and Pragmata

by admin June 20, 2025


Capcom has announced its upcoming games showcase, Capcom Spotlight, which will take place next Thursday, June 26. The announcement was released alongside a short teaser trailer, giving Capcom fans a brief glimpse of the games they can expect to see at the showcase.

Of particular interest is the long-awaited Pragmata, Capcom’s first new IP since 2023’s Exoprimal. Pragmata was actually announced before Exoprimal, and was originally set for a 2023 release before being delayed. It’s currently scheduled to arrive sometime in 2026, and according to those who got to try out the title at Summer Game Fest 2025, Pragmata’s combat is exhilarating.

The showcase will also provide a closer look at Resident Evil Requiem, the ninth mainline game in the Resident Evil series. Revealed earlier this month at Summer Game Fest, Requiem will see players step into the shoes of a new protagonist: Grace Ashcroft, an FBI agent who has been dispatched to investigate a string of mysterious deaths at a hotel where her mother also died under strange circumstances eight years prior. Set in Raccoon City (which has been destroyed after the events of 1999’s Resident Evil 3: Nemesis), Requiem will allow players to switch between first- and third-person gameplay. Resident Evil Requiem is set to be released in February 2026.



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June 20, 2025 0 comments
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Capcom Spotlight Will Showcase New Monster Hunter Wilds Update, Resident Evil Requiem, And More Next Week
Game Updates

Capcom Spotlight Will Showcase New Monster Hunter Wilds Update, Resident Evil Requiem, And More Next Week

by admin June 20, 2025


The summer game showcase madness isn’t over yet! Resident Evil and Monster Hunter publisher-developer Capcom has announced it will hold a Capcom Spotlight next week to showcase several upcoming games and more, including the newest update for Monster Hunter Wilds. More specifically, it will air at 3 p.m. PT/6 p.m. ET on Thursday, June 26, and run for approximately 40 minutes. 

“The Capcom Spotlight is a digital event that brings you the latest news from Capcom,” the show’s description reads. “We will be presenting the latest news on highly anticipated upcoming Capcom titles along with developer interviews. Please look forward to information regarding the newest update for Monster Hunter Wilds as well.” 

If this description and accompanying teaser video, which you can view below, are any indication, it seems the new update for Monster Hunter Wilds will be the big highlight of the show. But, considering Capcom pulled back the curtains on Pragmata gameplay at Summer Games Fest, and recently revealed Resident Evil Requiem, Street Fighter 6’s Year 3 fighters DLC, and more, there’s plenty of Capcom games to go around. 

 

The Capcom Spotlight showcase airs next week on Thursday, June 26. 

In the meantime, read Game Informer’s thoughts on Resident Evil Requiem after a behind-closed-doors preview, and then check out our hands-on preview thoughts of Pragmata. After that, read about how Capcom’s sleeper hit Kunitsu-Gami: Path of the Goddess runs on Switch 2, and then read Game Informer’s Monster Hunter Wilds review. 

What do you hope to see during next week’s Capcom Spotlight? Let us know in the comments below!



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June 20, 2025 0 comments
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Capcom Spotlight announced for next week, with Resident Evil Requiem, Pragmata and more to feature
Game Reviews

Capcom Spotlight announced for next week, with Resident Evil Requiem, Pragmata and more to feature

by admin June 19, 2025


You thought the summer showcases were done? Well, no they are not! Capcom has today announced its own showcase, scheduled for next week.

Capcom Spotlight, as it is known, will shine a light on upcoming games Pragmata and Resident Evil Requiem, as well as existing titles Monster Hunter Wilds and Street Fighter 6.

The whole thing will last for around 40 minutes, Capcom has said, offering us all the “latest news and extended commentary with developer interviews”. It will kick off on 26th June, at 11pm here in the UK.

(Teaser) Capcom Spotlight. Watch on YouTube

While the specifics of what Capcom will be spotlighting next week remain mostly under wraps for now, this showcase will include some information on the newest update for Monster Hunter Wilds.

As for those other games, we got our first look at Resident Evil Requiem earlier this month, when the developer introduced us all to Grace Ashcroft and a destroyed Racoon City.

Our Alex has been hands-on with Resident Evil Requiem already, admitting that even the relatively small chunk he played made him scream so loudly that those in the booth next door heard him. Bodes well!

Capcom also gave us another look at Pragmata earlier this month. This is the studio’s long in the works astronaut and small girl-starring game. “Pragmata is a fascinating genre mash-up, and Capcom at its experimental best,” reads Eurogamer’s hands-on Pragmata preview.

You can check out a little teaser trailer for next week’s Capcom Spotlight in the video above. Anything you are particularly looking forward to seeing more of?



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June 19, 2025 0 comments
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Netflix’s anime helped Devil May Cry 5 sell 10 million, says Capcom
Game Updates

Netflix’s anime helped Devil May Cry 5 sell 10 million, says Capcom

by admin June 13, 2025


“Recently, on April 3, 2025, the company released the new Devil May Cry animated series on Netflix,” said Capcom’s press release, “in line with the company’s Single Content Multiple Usage strategy,” which sees the company adapting its IP into shows and films to help bolster gaming sales.

The hit animated series helped push Devil May Cry 5 past 10 million sales, said Capcom, thanks to global acclaim and over 5.3 million views in its debut week. It’s also worth noting that one of the publisher’s frequent Golden Week sales (there’s literally another one live at the time of publishing) on Steam drove a 438.54% spike in DMC 5’s player count, peaking at 14,645, an impressive feat for a five-year-old title.

Devil May Cry 5 launched on March 8, 2019, and was a bona fide hit upon release thanks to its indulgently stylish combat and badass fun. Coupled with a banger like the Resident Evil 2 remake in the same year, it led to Capcom USA chief executive Kiichiro Urata flashing a victory sign and declaring, “Capcom is back.”



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June 13, 2025 0 comments
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Pragmata is a fascinating genre mash-up, and Capcom at its experimental best - hands-on
Game Reviews

Pragmata is a fascinating genre mash-up, and Capcom at its experimental best – hands-on

by admin June 12, 2025


I love it when Capcom experiments. It’s true that with a staple of franchises and characters like those it has, there isn’t all that much pressure on Capcom to experiment. It has most of what it needs to make that corporate profit line go up, in truth. But every now and then the company nevertheless experiments with something new – and usually, backed up by those successful franchises, the company can strike gold.

Pragmata

  • Developer: Capcom
  • Publisher: Capcom
  • Availability: Releases in 2026 on PC (Steam), PlayStation 5, and Xbox Series X/S.

My favourite Capcom experiment of all time is undoubtedly Dead Rising. We shouldn’t take that Dead Rising came to exist for granted – with one successful zombie IP, Capcom had little call to create another. But it did, and in differentiating itself from Resident Evil we ended up with a mechanically glorious offering. Pragmata, I think, could very well be that sort of Capcom experiment. More Dead Rising than Exoprimal, so to speak.

After years in what certainly looked like development limbo, Pragmata has emerged as a third-person sci-fi shooter where a bloke in a spacesuit (Hugh) stomps around smashing up androids and solving the odd environmental puzzle to progress. Fun enough, but certainly like a hundred other video games out there. There must therefore be a twist – and Pragmata’s is delightful.

Watch on YouTube

Basically, it’s a puzzle game. The enemy robots I encounter in a 20-minute hands-on demo all have some sort of shielding that renders bullets useless. That’s where Pragmata’s little girl sidekick Diana – who is actually (of course) an android herself – comes in.

Squeeze the left trigger to aim down sights at the robot and a little sliding block puzzle appears on the right hand side of the screen. You must use the controller face buttons to move through a maze quickly to deactivate the robot’s shields. Sometimes you just have to move an icon from point A to point B, while other times bonus objectives lay along the way, where if you navigate to the end of the hack while also hitting key points along the way you might unlock a damage bonus for when you start shooting.

Crucially, combat does not pause or slow while you’re hacking – it happens in real time, meaning you might need to dodge mid-hack, or cancel a hack midway if the combat positioning situation deteriorates. The challenge of doing both things at once is the point.

The hacking portion of Pragmata’s gameplay was brilliant in the short demo, but it’ll need to remain engaging over the whole game. | Image credit: Capcom

With the shields down, you’re free to blast the robot to bits. So a flow emerges – hack while backing off from attacks, then get in there and blast away.

I often tire of hacking mini games in RPGs or shooters and the like, and so that is where Pragmata is most impressive – I enjoyed hacking, and found it intuitive and challenging to do while juggling the other requirements of third-person combat. When you end up in encounters with two or three enemies players have to do some quick thinking and make tough choices – which hack should they do first? Should you hack all of the foes and only then start blasting, or should you pick them off one at a time?

It’s multitasking: the game, with players asked to juggle two characters each with unique skill sets at once. I find it fascinating, and honestly I can see why Pragmata took so long to emerge in a playable state – I can easily imagine it took a heck of a lot of iteration to get the basic controls to a point where hacking and shooting, controlling both Hugh and Diana at once, feels natural and intuitive. In the section I played, it does.

How big the game world is and what there is to explore remains to be seen. | Image credit: Capcom

The vibes are myriad. I get a little bit of God of War, or The Last of Us, or one of those other Sad Dad games, from the pairing of Hugh and Diana. Some of the visuals give me Lost Planet vibes. The experimental gameplay systems design certainly echo Dead Rising, even if it’s mechanically something very different. The concept of hacking robots to expose their weak points even made me briefly think that this has the vibes of a realistic Mega Man reboot. Which is a strange but welcome thought.

As you likely appreciate, I really think it’s rather good. Though it’s also true that a 20-minute demo against a limited range of enemies doesn’t stretch the concept very far – and the system could easily wear thin and take on the status of a gimmick. Capcom will need to show us more to prove that this system can work writ-large, then – but as a concept, it’s already got me very excited to see how far this design can be taken. We’ll find out when Pragmata releases in 2026.



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June 12, 2025 0 comments
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Capcom Fighting Collection 2
Product Reviews

Capcom Fighting Collection 2 review: these decades-old fighters haven’t missed a beat

by admin June 1, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Capcom has been on a tear with its compilations recently, and now Capcom Fighting Collection 2 has arrived hot on the heels of the also-excellent Marvel vs. Capcom Fighting Collection: Arcade Classics.

Review information

Platform reviewed: PC
Available on: PS4, Nintendo Switch, Xbox One, PC
Release date: May 16, 2025

What makes Capcom Fighting Collection 2 extra special is its diversity. The first Capcom Fighting Collection was very Darkstalkers/Vampire Savior flavored. This latest compilation, however, manages to deliver something for everyone, with some games that fans have been pining to have re-released on modern platforms for years now.

The big draw in this collection is, of course, Capcom vs. SNK 2: Mark of the Millennium 2001. Fighting game legends and casuals alike largely consider it to be one of the greatest the genre has ever seen – owing to its large crossover roster, exceptional soundtrack, and the innovative Groove system.


You may like

But that’s not to say the rest of the collection is a dud. You absolutely shouldn’t sleep on the original Capcom vs. SNK and its glorious presentation, nor 3D curiosities like Project Justice and Plasma Sword: Nightmare of Bilstein. Both Power Stone games are here, too, and those are among the best party platforming fighters of all time.

The only real stinker in Capcom Fighting Collection 2 is Capcom Fighting Evolution. It’s a bizarre inclusion given its infamous reputation, confusing systems, and roughshod presentation. On the other hand, it’s an interesting one from a curiosity standpoint, and it is still worthy of preservation.

You can also expect the usual smattering of extras, including concept art galleries, achievements, and sound test options. Some games also have fully remixed soundtracks courtesy of the CAP-JAMs team, and there’s plenty of bangers here, especially for Capcom vs. SNK 2.

Go for broke

(Image credit: Capcom)

Before diving into the review proper, here’s a quick rundown of the eight games you can expect to play in Capcom Fighting Collection 2.

  • Capcom vs. SNK: Millennium Fight 2000 Pro
  • Capcom vs. SNK 2: Mark of the Millennium 2001
  • Street Fighter Alpha 3 Upper
  • Project Justice
  • Plasma Sword: Nightmare of Bilstein
  • Power Stone
  • Power Stone 2
  • Capcom Fighting Evolution

I won’t be giving a full review of each game individually, as to be quite honest, I’d need around 5,000 words to do so. But what you should know is that – aside from Capcom Fighting Evolution – each game in this collection is absolutely worth playing, whether you’ve done the rounds with fighting games before or not.

For most players, the first port of call will almost certainly be Capcom vs. SNK 2: Mark of the Millennium 2001. What seems like a simple crossover fighter on its surface quickly reveals itself as perhaps one of the deepest fighting games ever made. And it’s all thanks to the Ratio and Groove systems.

First of all, Ratio determines the power scaling of the character(s) you select. You have four Ratio points with which to build your team, with higher numbers granting your characters more health and attack strength. For example, you can pick a single Ratio 4 character, or one Ratio 2 and two Ratio 1 fighters.

The Groove system is vastly more complex and will fundamentally change how your team operates. There are six grooves: C, A, P, S, N, and K. Each can apply different properties and abilities, but there are unique quirks within each. C-Groove, for example, is the only Groove that grants you access to Level 2 Super moves. P-Groove gives you a Street Fighter 3: Third Strike-style parry, while K-Groove lets you enter a powered-up rage state. You can only select one Groove, and learning which you like best (not to mention which works best with your chosen characters) is an incredibly rewarding process for those willing to put the time in.

The original Capcom vs. SNK may not be as fondly remembered, but skip on it at your peril. It arguably has the stronger presentation of the two, with charming stage intro animations and one of the slickest attract screens to ever grace the arcades. There are some limitations here compared to its sequel, though. Characters have a preset Ratio, for one, and there are just two Grooves to choose from (either Capcom or SNK). It’s still well worth checking out, though, if only for its mesmerizing Y2K-style presentation.

Party on

(Image credit: Capcom)

If you prefer more casual-friendly 3D fighters, this collection has you covered there, too, in the forms of Project Justice and Plasma Sword. The former is a team-based fighter that pits characters from rivaling high schools against each other, making use of powerful team synergy attacks to quickly turn the tables.

The latter is an interesting one; Plasma Sword (and its predecessor, Star Gladiator) was, allegedly, originally envisioned as a Star Wars fighting game. You’ll be able to see that influence in many of its character designs, too. A four-button fighter not dissimilar to the Soul Calibur games, it’s not the most complex game out there, but it is well worth experiencing for its lighthearted sci-fi charm and bonkers special moves.

Best bit

(Image credit: Capcom)

The crown jewel of the package is undoubtedly Capcom vs. SNK 2. It’s a highly technical fighting game, but certainly one of the most rewarding to this day. Fine-tuning your team and matching them with one of six Groove styles is incredibly satisfying, if only to see what kinds of crazy synergies you can come up with. It truly feels like a game of limitless possibilities, and I can only hope Capcom and SNK revisit the concept in the future.

Then you have Power Stone and Power Stone 2, both of which are a real treat and – for those who prefer less technical fighters that flourish in casual multiplayer environments – perhaps the best games in this collection. The Power Stone games combine melee fighting with a range of fun items, including gatling guns, lasers, and hammers. Both are an unbelievably fun time despite their age, with a cast of charming characters, a lovely art style, and stages that evolve over time. Power Stone 2 does bump things up from two players to four and features all-new stages. But you can’t go wrong with either title, really.

Rounding out the package is Street Fighter Alpha 3 Upper, a fantastic arcade version of Alpha 3 with balance changes and extra characters. Then there’s Capcom Fighting Evolution, which – to be polite – is the black sheep of the collection. It’s one you can safely skip due to its frankly horrible presentation, with muddy low-resolution backgrounds and a grossly unbalanced roster.

It’s a curiosity for sure, as a game that chucks in characters from Street Fighter, Darkstalkers, Red Earth, and more, but also one that simply isn’t as fun or rewarding as the other titles in Capcom Fighting Collection 2.

(Image credit: Capcom)

Buy it if…

Don’t buy it if…

Accessibility

Capcom Fighting Collection 2 does have a couple of noteworthy accessibility options. One-button supers apply to most games here, letting you input your favorite characters’ flashiest and most damaging moves with little effort – perfect for casual and beginner play. You can also access various CRT filters or disable them entirely based on your preferences.

I played Capcom Fighting Collection 2 for 15 hours on a gaming PC, via Steam. I primarily played with my Razer Wolverine V3 Pro controller, but also switched to the Hori Fighting Stick Alpha for a bit to confirm the game’s compatibility with the best fight sticks.

First reviewed May 2025



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June 1, 2025 0 comments
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Monster Hunter Wilds nabs Street Fighter 6's Akuma, Chun-Li and more for a Capcom centric collab
Game Updates

Monster Hunter Wilds nabs Street Fighter 6’s Akuma, Chun-Li and more for a Capcom centric collab

by admin May 22, 2025



The unthinkable has happened, folks: Monster Hunter Wilds, from the one and only Capcom, is collaborating with Street Fighter 6, also from the one and only Capcom. This won’t be much of a surprise for many of you given that 1. Capcom own both titles and can arrange collabs like this pretty easily I assume and B. it’s been teasing it for days now. That isn’t to say the trailer showing off the crossover didn’t have anything concrete, as it did confirm that you’ll be able dress up as Street Fighter baddie Akuma.


The full armour set/ full layered armour set goes a bit further than just aesthetics too, as “equipping either set allows you to use Akuma’s unique item and gestures to perform his fighting moves.” Using the Assisted Combo: Akuma item command lets you a range of his combos like Gou Hadoken and Gou Shoryuken.

Watch on YouTube


Whatever weapon you have equipped will change how much attack power Akuma’s moves will have too. Capcom also shared that Street Fighter 6’s Drive Impact system has been recreated for this free update. Oh, your Palico will be able to dress up like Blanka-Chan too, which might be my favourite addition to the action game this update. In order to get all of these items, you’ll need to complete the side mission that comes along with it, Ultimate Strength.


On top of all of this, there’s a paid DLC pack on the way as well where you can dress up Alma in either a Chun-Li or Cammy outfit. The DLC also comes with a Blanka-Chan Doll pendant, Street Fighter 6 stickers, and gestures. These include classic moves like Hadoken and Shoryuken, which all have attack properties too!


Both the update and the DLC are due out next week, May 28th.



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May 22, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Ethereum, Bitcoin Spike After Powell Signals Interest Rate Cut

    August 22, 2025
  • At This Point, It’s Impossible to Know What the Trump Phone Looks Like

    August 22, 2025

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