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Baldur's Gate 3 custom campaign mod Path to Menzoberranzan breaks silence with update on development re-think and character reveal tease
Game Updates

Baldur’s Gate 3 custom campaign mod Path to Menzoberranzan breaks silence with update on development re-think and character reveal tease

by admin October 4, 2025


The modders behind a Baldur’s Gate 3 custom campaign dubbed Path to Menzoberranzan have put out their first progress update in a few months, having gone silent just after getting their first build working around June. The reason for that quiet spell, according to the group, has been a “wild” summer in which they’ve had to revamp their development pipeline to better fit the scale they’re aiming for with the mod.

They’ve also teased full reveals of three characters who’ll be playing roles in what the Path to Menzoberranzan team have thus far pitched as a custom adventure through some returning locations from previous games in the series to the Drow city that serves as the mod’s namesake.

“It’s been a while since our last progress update, but rest assured that we’ve been working hard behind the scenes,” Path to Menzoberranzan community manager Andrew Simone wrote in this latest announcement on the mod’s Discord server. “We promise the silence has been for a very good reason.”

“The past few months have been wild: what started as a rebuild of one area of Baldur’s Gate II has grown into a full-scale campaign,” he explained. “That leap has meant re-thinking a lot of our processes, from how we collaborate to how we build content. Our summer was spent tightening up our production pipeline so we can deliver something truly special!”

Simone went to on the add that the mod’s team “is kicking back into high gear, more so than ever before”, before teasing full reveals of “some unique individuals” including “a Drow cleric of Eilistraee, a swashbuckling human, a man resembling Frankenstein’s monster, and more!”

There’s no mention of the demo which the modders looked close to releasing around the time of their June update, with a Q and A section of the mod’s Discord that was last updated in June reading: “The team is working towards the first playable demo. At this time, the timeline for this demo is under review.” So, it’d seem the need for these few months of rejigging has led the group to move away from their original plan of aiming to release said demo around 2025’s midpoint.

Those sorts of changes or delays understandably always lead to folks wondering whether the project’s in danger of fizzling out, given how many ambitious mods have suffered that fate. Though, it’s worth noting that there have also been plenty of big mods which’ve still delivered despite certain elements taking longer than originally expected. While it’s a mod that’s been in development much longer than Path to Menzoberranzan, Fallout: London developers Team FOLON have only just released their first DLC, announced all the way back in December 2024. Some extra work on future save compatibility was acknowledged as part of the reason why that ended up being the time it took.

This latest Path to Menzoberranzan update concluded with an announcement that the modders are recruiting for six roles across their technical, user experience and design departments. These gigs are for a systems programmer, an integration programmer, a UX designer, a systems UX lead, an emotional UX lead, and game designer. If you’re interested, more details can be found via the recruiting channel of the mod’s Discord server.



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October 4, 2025 0 comments
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Battlefield Studios on bringing squad play to the Battlefield 6 campaign, fulfilling class fantasies with missions, and whether we can expect a Warzone-like ongoing narrative
Game Reviews

Battlefield Studios on bringing squad play to the Battlefield 6 campaign, fulfilling class fantasies with missions, and whether we can expect a Warzone-like ongoing narrative

by admin October 3, 2025


I have not played the entirety of the Battlefield 6 single-player campaign yet, but I played enough to have a solid guess as to what the high-level goals for it were. It wasn’t until I got a chance to speak to some of the people behind it that my suspicions were validated.

It’s also very easy to guess that some of the same people who get excited about playing the campaign mode in yearly Call of Duty releases likely won’t be moved by what Battlefield 6 is offering there, and perhaps that’s fine.

After playing three missions of the Battlefield 6 campaign, I caught up with Emily Grace Buck, narrative design director at DICE, and Fasahat Salim, design director at Criterion. Much like the rest of the game, the single-player campaign is also the result of work by various teams under the Battlefield Studios banner – and DICE and Criterion are certainly among them.

Our chat mainly focused on the narrative elements of the game, but I was also curious about how such a big team split across different parts of the world and different time zones can come together in this fashion to create a major game like Battlefield 6.

This interview has been edited for brevity and clarity.

VG247: The narrative of the campaign is pretty topical. I think it plays on some very real fears that people have in the world right now about NATO and the state of alliances that we once believed were ironclad. Did you intend for this?

Emily Grace Buck, narrative design director, DICE: Battlefield has always tried to be, as much as possible, an extremely grounded military experience. When we talk about what Battlefield is, kind of in its core DNA; it is grounded. It is realistic. It is looking at the world through the lens of a soldier on the ground stuck in a much wider conflict, right?

So as we’re trying to determine what the story should be, we were very, very influenced by earlier Battlefield games like Battlefield 3 and Battlefield 4. That took in the world as it was at the time that those games were made. And we’ve tried to do that here, too. We’ve done an immense amount of research into the older Battlefield games, topical films, documentaries, talking to current and former service members to try and understand how to create a conflict that is entirely fictional, but feels realistic, feels plausible, feels grounded, and feels really interesting for the player to be experiencing in our modern setting. So, obviously it’s set in a world that feels as realistic as possible, but we’re not trying to copy anything directly that’s going on, whilst also making it feel like it could potentially be realistic.

VG247: You mentioned some inspirations. Can you name some of them?

Emily Grace Buck, narrative design director, DICE: Absolutely. Like I said, our biggest inspirations: some of our older titles, but we’ve been watching – there are so many good, really grounded military films and television shows. Now, some of the ones that we had mentioned previously that were big touchstones for us were the film Civil War, the television show Lioness. We’ve looked at the television show Slow Horses quite a lot as well. Basically, anything that hits that place of reality, of looking at the people who are actually stuck in the conflict, not the ones who are driving it. We also watched countless documentaries and footage from conflicts around the world. Again, just to understand what it really feels like to be stuck in that kind of place.

Image credit: EA, Battlefield Studios.

VG247: So can you tell me – this is more of a logistical question – but I am curious who’s leading the campaign development. I know Motive – and please correct me if I’m wrong, but I feel like Motive is at the top and then there’s an effort from the other two studios, Criterion and DICE (as the caretakers of the franchise). How does this split work? Is there one team leading and then people are contributing certain elements?

Fasahat Salim, design director, Criterion: It’s actually a far broader thing than each studio takes its own thing. We’re all kind of contributing to pretty much the whole project, and obviously single-player multiplayer are just two components, there’s a lot more as well in this whole package. We’ve got people in Criterion, DICE, Motive, Ripple Effect all contributing to all of it in some way shape or form.

For example, I’ve been responsible for campaign missions, but I know I’m working with people who are actually also working on multiplayer, meta and all of these other parts. So it’s such a huge project across the board. Inevitably, having all four studios come together and share resources, knowledge and tech is something that we had to do for something of this scale.

So having everyone’s expertise contributing wherever it’s needed has been super vital for us trying to get this over the line. Of course there’s been a lot of knowledge, learning and knowledge sharing between studios. Obviously, like you said, DICE obviously have the most amount of experience with it, so how can we kind of bring that ethos of what makes Battlefield Battlefield and make sure that all the other studios are ensuring that that’s part of what they’re thinking about when they’re making the content or the stuff that they’re working on.

But yeah, it’s been a shared endeavor. We’ve got people across the board, across time zones working on this thing. We’re all involved in everything pretty much.

VG247: I was surprised by some of the dialogue in some of the missions. Very early on in the New York mission, there’s a conversation between Lopez and Gecko, where he’s grousing about people being upset there’s military action in their backyard. Gecko basically responds that freedom sometimes means disagreeing with the government.

I thought that was a very relevant line. It was more nuanced than I expected in a military shooter, and I just wanted to understand: was this a conscious choice to have your characters make these relevant statements? Are we going to see some of that again in the rest of the campaign?

Emily Grace Buck, narrative design director, DICE: So kind of like I was speaking to earlier: Battlefield has always tried to be a really realistic game. When we made the choice to set this contemporary, in order for that to feel really good and feel grounded and hit that fantasy for players, we have to bring some things that feel real to our world. Our characters have to feel like they’re connected to the world that they live in, and they’ve lived through the type of world that we have all been in.

Of course they’re going to have different perspectives, and you should see that, and you should hear that from them. That’s exactly how real military personnel would talk to one another as they’re going into a mission, they comment on it, they’re interested in knowing how everyone else that they’re fighting alongside feels about it, because you need to know that you trust that person next to you with your very life in all of those instances.

So yeah, I think that for players who are coming in, who are very up-to-date on the news and have done anywhere near the amount of research that we’ve done on what’s going on with the world so that we could create a really interesting fictional setting. Of course, they’re going to see things that they might resonate with, some things that they might agree with, some things that they might disagree with, some things that might make them think, some things that they’re going to ignore completely and will just fade into the background.

I think a lot of how you process this story is probably going to be based on how you come into it, but I hope that our players will have fun. Maybe think a little bit and walk away going, ‘I feel like I had the experience of military personnel on the ground in this kind of situation’ if something like this were to happen, but I don’t think it would, but it might.

VG247: I’m based in the UAE, and recently there was – let’s say military action – on a neighboring country; two US allies [involved]. When I got into the game, I wasn’t expecting it to be this prescient. I would imagine that the research that goes into it maybe gave you a little bit of an insight into how a potential course of action might take place.

Emily Grace Buck, narrative design director, DICE: We’re going for grounded. But yeah, most of this story was written multiple years ago. So if they’re extremely close to things happening right now, of course, we’re not directly referencing that. What we’re trying to do is provide something that feels grounded and like a good story.

Watch on YouTube

VG247: Are you working on a narrative element for multiplayer/BR? Can we expect a narrative element to the multiplayer modes once we’re done with the story of the campaign?

Emily Grace Buck, narrative design director, DICE: Yes, yes, absolutely you can. So the multiplayer maps and everything that we’re releasing for the core product of Battlefield 6 is set in one universe, one conflict. The multiplayer maps are in some of the same general locations as the single-player maps. You’ll see the other side of the city or another side of the town, other side of the mountain, for example. Most of them take place either concurrently with the single-player campaign moments, or days to weeks afterwards. Essentially, what we want you to feel here is that fantasy of being that boots-on-the-ground personnel.

Between the campaign and the multiplayer maps, you can see different sides of these fronts, basically. You can feel much of the time – in the campaign – what it’s like to be some of the military personnel who are there early in the conflict, or maybe even the ones kicking things off. And then in multiplayer, it’s more… weeks later, things have continued to evolve or devolve. What’s it like now?

VG247: Are we going to see any input from these characters? Are they even gonna show up, am I gonna be able to play as Gecko, for example, in multiplayer?

So Dagger 1-3 is not currently in the multiplayer experience. However, there are characters in the multiplayer experience who are featured as NPCs and squad members throughout the campaign. So there is a direct connection with some characters between the two.

VG247: So, for the narrative content for multiplayer – obviously some of this is based on what other games have done. CoD: Warzone, for example, will have a cutscene that will set up something, can we expect more from Battlefield? To bring that narrative together? Can we expect something more to go along with the new season launching beyond just – here’s a two-minute cutscene and then that’s it, and we never hear from these people again?

Emily Grace Buck, narrative design director, DICE: So again, we’re not gonna be talking about the live season stuff today, but I can tell you in context of what we have in the multiplayer launch. Again, these are kind of different sides of the same biomes. So very similar types of buildings and understanding.

If you really look at the environmental storytelling of what’s gone on with this conflict. Like I mentioned, some of the same characters that you see in the campaign will be playable in multiplayer as well. Even when it comes to things like potential customisation items and such, it all ties back into that same narrative. That this group of people is living through this conflict together.

Image credit: Battlefield Studios, EA.

VG247: In terms of the structure of the campaign, we only played three missions, but the Tajikistan one is different because it was completely open. You could tackle the objectives in any order you want.

The new New York mission is the highlight for me. It pretty much showed the full spectrum of [gameplay]. There were open-ish areas, sections where you can command your squad. There were tight sections in there, there was a chase. So almost like it’s a good vertical slice of what the campaign can offer. I think that mission in particular is gonna be a lot of people’s favourite.

Can you tell me what the sort of split is for the campaign? How much of it is gonna be open-ish environments versus very tight, very scripted missions?

Fasahat Salim, design director, Criterion: It’s actually a good mix. I think Tajikistan is probably the most open mission. So that’s why, just for the sake of variety, I think you got to play that at the end. Generally, across the whole campaign, there’s a good mix of exactly what you just described; that traditional Battlefield single-player campaign that you expect to really feel the big action moments, you know, over the top spectacle.

The thing that kind of is a consistent throughline through all of the campaign – including the three missions that that you’ve played – is trying to give the player that feeling of classes, and what it means to play in different roles within a squad. In each of those [missions], you’re playing as a different class, and that’s entirely intentional.

In [Gibraltar], you’re playing as an Engineer, therefore you’re supporting the vehicle. You’ve got your blowtorch. You’re trying to keep the tank alive. There’s a lot of focus on what it means to be an engineer class. Then obviously in the New York mission, you are very much front and center Assault, right?

You’ve got close combat, you’re going through the houses, you’re shooting guys through walls, they’re shooting back at you. Everything is is very much right at the frontline. So you’ve got your shotgun, you’re doing a lot of damage. There’s grenade launchers, like you said, there’s a whole spectrum of things happening.

And then obviously in [Tajikistan] it is a much bigger mission, but it also lends itself to the Recon class, which is what we’re treating as the fantasy for that mission. So you’re playing with the sniper rifle, and again, you’ve also got a drone as your gadget, so you’ve got an eye in the sky. You can use that to recon ahead.

So all of these are trying to give the player that fantasy of the different classes, and that’s very intentional. Because as you know, Battlefield is about classes. Even when you play multiplayer, it’s about fulfilling that role within a much larger conflict.

For example, you talked about squad orders. Squad orders is a big part of fulfilling that squad-based fantasy. You are a part of this squad. Your squad has specific skillsets that could help you solve the problem at hand, so use them. Depending on who you are playing as, some squad orders won’t be available to you. For example, in [Tajikistan], you’re playing the Recon. There aren’t any Recon squad orders when you open up the wheel. That’s because you are the Recon.

VG247: Do you think some people will prefer to have that sort of solo fantasy instead of the squad fantasy? I wouldn’t mistake this campaign for being part of any other shooter franchise, but I’m also aware that Call of Duty and other games tend to focus on singular individuals instead of just having the full squad. Do you think some people would’ve wanted that from Battlefield 6 and maybe aren’t fans of [the squad] element from BF4 coming back?

Emily Grace Buck, narrative design director, DICE: I think that’s exactly what we’re going for. But yeah, we were just trying to make the best Battlefield campaign we possibly could, and Battlefield has always, always been about being one of the little guys. It’s not about being in the SAS, it’s not about being in Delta Force or Seal Team Six.

It’s about being an enlisted soldier, trying to survive a really s**t situation with your mates, right? And to get your objectives done and survive and get out. That’s Battlefield. It’s a cover shooter. There are moments in our campaign where you have a smaller squad available. There are moments where it’s all four of you.

So I think there are opportunities for players – especially some of them who are really skilled, if they wanna lean into that run-and-gun fantasy – there are moments they can do it, but that’s not absolutely core to our Battlefield DNA the way that the squad play is. So that’s not the main fantasy that we’ve tried to provide in the single-player campaign.

Battlefield 6 launches October 10 on PC, PS5, and Xbox Series X/S.



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October 3, 2025 0 comments
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Momentum Begins Yield Campaign Amid Liquidity Expansion Plans
Crypto Trends

Momentum Begins Yield Campaign Amid Liquidity Expansion Plans

by admin September 27, 2025



Momentum, a decentralized exchange (DEX) and liquidity hub within the Sui ecosystem, has launched its HODL Yield Campaign in collaboration with BuidlPad, a Tier-1 launchpad. The initiative runs from September 26 to October 19, offering high-yield incentives across a range of stablecoin, BTC, and SUI pools.

With over $170 million in total value locked (TVL) and $12.1 billion in cumulative trading volume, Momentum has become a key infrastructure provider on Sui. Its product suite includes Momentum DEX, xSUI liquid staking, MSafe treasury infrastructure, and DeFi strategy Vaults.

1/ Momentum x BuidlPad: HODL Yield Campaign is LIVE 🌊

Deposit. Grow. Earn. 🚀
Boost your Bricks rewards ahead of our TGE.

Be an early liquidity builder!

Learn More👇https://t.co/1dfUGrAUEK

— Momentum (@MMTFinance) September 26, 2025

The campaign features incentivized liquidity pools and targets TVL growth ahead of TGE, including:

  • Sui–USDC
  • suiUSDT–USDC (0.01% and 0.001% fee tiers)
  • LBTC–wBTC / xBTC–wBTC
  • xSUI–SUI

Participants in the campaign can access elevated yield opportunities, with advertised returns reaching up to 155% APY and a temporary 2x multiplier on Bricks rewards. 

The initiative appears aimed at reinforcing on-chain liquidity ahead of Momentum’s upcoming Token Generation Event (TGE), while also encouraging broader user engagement across supported tools.

Partnership reflects ecosystem-focused strategy

The collaboration between Momentum and BuidlPad aligns with ongoing efforts to scale infrastructure within the SUI ecosystem. BuidlPad, known for its compliance-first token launch model, has previously been involved in projects such as SaharaAI and Lombard.

Its involvement with Momentum comes as the platform announces additional integrations with Wormhole and OKX Wallet, moves intended to expand liquidity and cross-chain participation.

Momentum’s recent growth in total value locked and trading activity highlights its emerging role within Sui’s DeFi landscape. These developments suggest the protocol is working to position itself as a liquidity provider catering to both retail and institutional participants ahead of key milestones.

Also Read: Sui’s Momentum DEX Launches Cross-Chain Trading Push





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September 27, 2025 0 comments
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The campaign against predatory in-game practices takes a step forward in Brazil, as President Lula bans loot boxes targeted at under-18s
Game Reviews

The campaign against predatory in-game practices takes a step forward in Brazil, as President Lula bans loot boxes targeted at under-18s

by admin September 26, 2025


The president of Brazil Luiz Inácio Lula da Silva (Lula) has signed a ban on loot boxes for under 18s into law. This ban is set to go into effect in March 2026.

This ban comes as part of a wider digital protection law aimed at protecting young people from abuse and exploitation online. Chapter seven of the law focused on electronic games prohibits loot boxes aimed at children or adolescents for games without an 18+ age rating.

In addition, the law requires games that are likely to have adolescents interact with other people through text, audio, or video messages to adhere to legal safeguards. These include a report system, information on the progress of said reports, and instruments to request review and reconsideration of imposed penalties.

Debates surrounding a loot box ban have been widespread and global for years now. Back in 2022 Dutch political parties backed a loot box ban, however after some deliberation there was no outright ban. Loot boxes were declared illegal in Belgium back in 2018, though in the following years it’s become clear this hasn’t been strictly enforced. The UK has slapped some game companies on the wrist due to not declaring loot boxes in advertisements, but a ban has been far from reach.

As such, this Brazilian ban for under 18s is a big step forward for those against loot boxes, putting up barriers between what many consider gambling mechanics and younger people. It’s been a long time coming, with investigations into loot boxes starting in 2021. There remain two larger questions: will clear age ratings for games actually prevent young people from buying loot boxes in games they want, and will this law’s implementation in a strong market for video games influence change in the industry at large?



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September 26, 2025 0 comments
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We finally got our first look at Battlefield 6's campaign, and it looks like a return to form for EA and DICE
Game Reviews

We finally got our first look at Battlefield 6’s campaign, and it looks like a return to form for EA and DICE

by admin September 25, 2025


A new Battlefield 6 trailer has been shown off during today’s Sony State of Play. The trailer focuses heavily on the campaign aspect of the game, which has been kept under wraps up to this point.

We’ve heard plenty about the game’s multiplayer, such as that you cannot block PS players from crossplay if you’re on XBox or PlayStation and that it won’t have tons of silly cosmetics ruining the vibe.

Take a look at the campaign trailer below.

Our first look at Battlefield 6’s campaign.Watch on YouTube

“Campaign returns on a global scale,” reads a blurb. “Step into Dagger 13, an elite squad of Marine Raiders, determined to stop Pax Armata in Battlefield 6’s single-player campaign. Storm the beaches of Gibraltar, take to the streets of Brooklyn for intense gunfights, perform a HALO jump into enemy territory, destruction, scale, and tight squad play shape every choice. Only in Battlefield.”

There’s a lot of real-world stuff in here, but will EA and DICE choose to make any commentary about the military-indusltrial complex and the nature of war in 2025, as we’re experiencing a genocide in Gaza and there’s an on-going war in Ukraine? We’ll see, but I am not too hopeful.

Battlefield 6, which is set to launch on 10th October, managed to break EA records with its spree of open betas recently. The game is even on track to outperform the rest of the series, according to analysts.

Battlefield 6 will be out on 10th October across PS5, Xbox Series X/S, and PC, but don’t expect a Switch 2 version any time soon.



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September 25, 2025 0 comments
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I played three missions of the Battlefield 6 campaign, and I wasn’t ready for how much Battlefield-y it is
Game Reviews

I played three missions of the Battlefield 6 campaign, and I wasn’t ready for how much Battlefield-y it is

by admin September 25, 2025


Battlefield 6 is one of the rare triple-A games whose developers were happy to let the public – some of them, at least – play the game well ahead of its release. This wasn’t as part of a beta/demo three weeks from launch; it was a conscious effort to get the community involved months in advance, and give the developers enough time to actually iterate and implement whatever feedback they felt would help make a better game.

Understandably, that experiment was strictly limited to the game’s multiplayer mode, which ends up making Battlefield 6’s campaign its most mysterious – and least seen – component. We’ve not been able to play the single-player mode, or really examine it in any way. Until now.

As part of a digital preview event, I got a chance to spend a few hours with Battlefield 6’s single-player. We had access to three full missions from the campaign, complete with cutscenes, a little bit of setup for the state of the world, and a brief introduction of the thrust of its events.

One of the first things that quickly became apparent was how much the structure of the Battlefield 6 campaign builds upon that of Battlefield 4’s. At almost every moment, you’re accompanied by at least one squad member. Most of the time, you have a full squad with you, which you can command to use smoke for cover, spot enemies, throw a grenade/use explosives, or simply engage the enemy.

These commands are easily accessible through a simplified commo rose (the wheel where you issue commands), and the game assigns each role to the class it would correspond to in multiplayer (Assault, Support etc.), which is a nice touch that definitely creates a sense of continuity with the bigger half of the game.

Image credit: Battlefield Studios, EA.

Much like it did in BF4, however, that squad play dynamic gets old pretty quickly. Even on Veteran difficulty (one below the highest), encounters were easily manageable if you take your time and pick your targets. My most used command was spotting, and occasionally smoke when crossing open areas.

These commands are useful, so I can see someone relying on them more often than I did. In the case of spotting, it’s downright broken, as it highlights every single enemy in the vicinity at the press of a button, which really robs some encounters from the stakes they could otherwise have if, for instance, you needed to find the sniper pinning down your squad. Even though my time with the campaign was limited, I intentionally stopped using spotting because of the advantage it offers.

It’s possible the main campaign has more traditional (read: linear) missions, like the sort that’s common in Call of Duty, where these elements wouldn’t be as present. Those elements shine, however, in the open missions that go the opposite direction. On such mission lets you loose in a large open space, and you get to pick which objective to tackle first, and how to approach them. These sandbox-y missions are starting to become more common in this space, but they belong in Battlefield more than any other game that uses them because of the series’ inbuilt focus on squad play.

Watch on YouTube

The narrative remains one of the campaign’s most intriguing aspects. Because the missions we got access to were picked from across the timeline, I couldn’t quite get a feel for how it’s going to flow, or the dynamics between its core characters.

The setup, key players and some of their actions, however, are incredibly believable. In this story, the world is on the brink of war as NATO begins to collapse; with some member states leaving the alliance to join forces with other nations and form an alliance of their own. This is not simply an East vs West affair, and it’s these complications that make things interesting.

I’m very intrigued to see whether the rest of the campaign will weave these events into the narrative or simply use it as a backdrop. Some of the dialogue leads me to believe it’s going to be more serious and relevant than you might expect.

Image credit: Battlefield Studios, EA.

The build we had access to was very clearly work-in-progress, but considering how close to launch we are, I’m a little concerned about how clunky and underbaked certain elements of it were. The moment-to-moment action remains sharp, but the way things flow into and out of scripted sequences is a little amateurish.

Cutscenes, for instance – even real-time ones – don’t show the weapon you’re using in gameplay. Regaining control after a cutscene ends takes a little too long, and there were multiple instances of enemies essentially waiting for the heroes to “activate” before they get on their marks. It made it look staged.

It’s unfair to compare this to the work of the – vastly more – experienced teams making Call of Duty campaigns year after year. Battlefield Studios simply doesn’t have institutional knowledge to be able to stand toe-to-toe with Modern Warfare or even Black Ops. Nevertheless, these sorts of production quality failings can make it harder to take its characters and world seriously.

What I played of the BF6 campaign has certainly been fun, if serviceable. There’s no Clean House moment – even if one mission clearly tries. Battlefield gameplay remains the draw, so if the narrative can hold its intrigue throughout and doesn’t fumble the bag, I can see this being a pretty good time.



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September 25, 2025 0 comments
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Battlefield 6 Gets Explosive New Campaign Trailer
Game Updates

Battlefield 6 Gets Explosive New Campaign Trailer

by admin September 24, 2025


Today’s State of Play provided a new trailer showing off the single-player campaign for Battlefield 6. The explosive trailer sets the stage for the single-player story, which centers on a squad of Marines called Dagger 13 as they try to stop the terrorist group Pax Armata. 

The campaign takes players from Brooklyn to Gibraltar and features plenty of exploding vehicles, buildings, and anything not impervious to military weaponry. Check out the trailer below. 

 

Battlefield 6 launches on October 10 for PlayStation 5, Xbox Series X/S, and PC. You can read our recent hands-on impressions of the game’s multiplayer gameplay here. 



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September 24, 2025 0 comments
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Critical Role Releases Official Trailer for Campaign 4
Esports

Critical Role Releases Official Trailer for Campaign 4

by admin September 23, 2025


The new season of Critical Role is taking shape as they have released an official trailer for the highly anticipated next season:

Critical Role, a leader in storytelling and world building, today officially released the trailer for Campaign 4, the highly anticipated next chapter in its flagship series. Premiering Thursday, October 2, the new campaign will introduce a new world, a new cast featuring a rotating tables format, and, for the first time in Critical Role’s core campaign, a brand new Game Master.After three beloved campaigns set in the fantasy world of Exandria featuring the stories of Vox Machina (Campaign 1), The Mighty Nein (Campaign 2), and Bells Hells (Campaign 3), Critical Role is making a bold leap to an entirely new world called Aramán, marking a major evolution for the franchise. This campaign will also follow a stellar extended cast of players including Laura Bailey, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Liam O’Brien, Marisha Ray, Sam Riegel, Travis Willingham, Luis Carazo, Robbie Daymond, Aabria Iyengar, Whitney Moore, and Alexander Ward, with Brennan Lee Mulligan weaving this new saga as Game Master.Using the updated 2024 rules for Dungeons & Dragons, mixed with some homebrew elements from renowned creatives Chris Perkins and Jeremy Crawford, Campaign 4 sets the stage for a world on the brink. A hero to many, and enemy to some, when Thjazi Fang is marked for execution, various figures from across his remarkable life unite to uncover the truth behind his grim fate.

Against this backdrop, the cast will traverse the new world of Aramán in a West Marches-style approach to gameplay where the story unfolds through the perspectives of three distinct rotating tables: the valiant Soldiers, the vigorous Seekers, and the veiled Schemers. As their paths converge, we’ll dive deeper into Aramán, a world of wonder with sorcery stemming from the graveyard of the gods and carrying forward the spirit of epic sagas reminiscent of The Lord of the Rings and Game of Thrones.

In a land still suffering from the fallout of dead gods and living in the shadow of a tumultuous rebellion, these disparate people will come together across the fractured world of Aramán and connect in ways they never imagined. As hope and victory fade, a question hangs over Aramán. Without the Gods, what great deeds now fall to us? And who, or what, shall grab their crown for themselves?

Campaign 4 will premiere with instant access on Beacon.tv as well as streamed to Critical Role’s YouTube and Twitch channels on October 2, with the VOD available for everyone the following Monday and podcast episodes available in two parts: the first one week after the premiere, and the second on the following Tuesday. Beacon members will also get exclusive access to all episodes of Critical Role Cooldown for Campaign 4, where the cameras keep rolling and you get a front row seat to the cast’s post-show reactions.


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September 23, 2025 0 comments
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Northernlion streaming the game Computer Shrilow
Product Reviews

Weeks after Silksong’s launch I can’t stop thinking about this streamer’s masterful troll campaign against its fans: ‘They made a whole game about getting to your car but you don’t have car keys, and you’re excited for that?’

by admin September 20, 2025



I’ve spent a not-insignificant portion of my waking hours the last few weeks thinking (and writing) about Hollow Knight: Silksong, but I may have actually spent more time replaying a description of the game from streamer Northernlion in my head over and over again like a Nick at Nite rerun.

While Silksong was the focal point of online gaming conversation from its late August release date announcement up until the launch of Borderlands 4, Northernlion not only cheerily avoided streaming it alongside other big Twitch channels, but spent the Silksong hype period roasting viewers who asked why he wasn’t playing it.

“Have metroidvania fans ever considered that walking back is not as much fun as walking forward? I guess I’m just a different kind of beast’,” he joked a few days before Silksong’s release. “You can do metroidvanias if you want, but once I finish with something I’m done with it. I’m moving on. Greener pastures. Oh, you need a double-jump to access that door up there? Well, I guess god doesn’t want me to go up there. I’ll be moving to the right. I’ll be moving to the right and jumping onto platforms that are approximately one times my height above me. That’s about it, man. That’s about it.”


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In the early 2010s Northernlion amassed a fanbase on YouTube with let’s play videos of The Binding of Isaac, but in recent years has become better known for live interactions with his audience on Twitch streams. At some point his ability to riff on basically any topic started generating a consistent stream of viral goofs, rants, and unbelievable moments—enough to earn him a reputation as “your favorite streamer’s favorite streamer.”

So it was perfectly in character when, straight off the dome, he delivered a perfect stream-of-consciousness takedown of metroidvanias as the gaming equivalent of getting to your car and realizing you forgot your car keys.

You can watch it here, but I will now transcribe the quote in its entirety for your reading pleasure:

Northernlion HATES Silksong – YouTube

Watch On

“We will not be playing Silksong. Regardless of its reviews, we are being indifferent to Silksong. The reason is, I hate going back for stuff. I hate when I get to my car and then I forgot about my car keys. I’m like, what the hell, now I have to go back to the house?

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“They made a whole game about getting to your car but you don’t have car keys, so now you have to go into your basement and get a fucking pogo stick that lets you jump up to the shelf where you’ve got your car keys, only oh wait, your garage door opener is inside something you have to become really tiny to get into, you have to get into your crawlspace to get the garage door opener, and then you go to click it but there’s no batteries, to get the batteries you’ve got to use the pogo stick to get a key that goes into a lock that unlocks to get the batteries but you don’t have the screwdriver to unlock the back of the garage door opener to put the batteries in so you’ve got a use a shovel to dig a hole, you gotta use your pogo stick and get really small in order to get to the shovel that you use to dig up the screwdriver to unscrew the back to put the batteries in to use the garage door opener to get into your car to use your car keys to drive to work.

“They made a game about that, and you can’t wait for it? You’re excited for that? Are you crazy?”

This is a perfect bit. It is immaculately conceived comedy with an unimpeachable narrative throughline that would leave stand-up comedians who’ve spent months polishing the delivery of worse jokes reeling. Per-second it has delivered me substantially more joy than any of the 20 hours I’ve put into Silksong so far, and I love the game.


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The best part is that this is not just a bit; it’s a bit-inside-a-bit, just one moment inside the meta joke of games he plays instead of Silksong, as highlighted in this compilation of subsequent streams.

anything but silksong (Ragebait) – YouTube

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“i can’t believe in the middle of the ragebait he plays a puppygirl game out of no where,” reads one of the YouTube comments, reacting to Northernlion booting up a clicker game.

Northernlion’s fanbase has picked up his flair for multilayered and ironic reference-filled in-jokes, as another comment on that same video demonstrates:

“Pro tip: The Lion of the North frequently attempts to Ragebait against the current of the popular. If you do not have the prerequisite endurance or Thick Skin charm, counter by purposefully ignoring his cinema references or feigning absolute indifference towards it. The glass canon nature of this interaction will flip the Soyjak-Gigachad equilibrium to your favour, and soon enough NL will be the irate lion screaming at the calm and composed monkey that is you.”

You can no doubt find an army of YouTubers and Twitch streamers out there currently not playing Silksong, or making videos about why its difficulty is a crime against gamers. But only one who has the composure to blurt out “Shitsong!” and then segue to a diss of James Blunt’s You’re Beautiful. Truly a different kind of beast.



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September 20, 2025 0 comments
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Legion Tours of Duty Campaign
Esports

Legion Tours of Duty Campaign

by admin September 19, 2025


Atomic Mass Game announced today a new game mode for their epic Star Wars miniature game, Star Wars: Legion called Tours of Duty.

Tours of Duty offers a narrative style of game play for Star Wars: Legion, where players play through a series of e missions called a Story Arc. Unlike tournament play, these unique missions and rules have continuity to them, akin to the epic sagas played out in Star Wars media. The outcomes of each mission affect future played games.

Each player chooses a Paragon, the main character for the army, who will lead the charge and earn experience and gain ranks and special abilities. Paragons are non-named characters, out to prove their leadership skills for the chosen army. Players also earn Supply Points through playing games, which grants them access to things like unique abilities, Orbital Bombardments, Medevacs, etc. The Story Arc a player selects has three Agendas, and once they’ve completed at least two of their Agendas they get to play in the Turning Point Mission; narrative and possibly asymmetrical scenarios that evoke the feeling of the climatic battles within Star Wars. Armies can be of any faction, and begin the Story Arc with 600 points (which is exactly what comes in the new starters!)

You can read the full announcement here on AMG’s Website and download all of the print-and-play materials on their documents page.

Will you be one with the force lead your green recruits to victory? Follow Gaming Trend for more Star Wars: Legion news and updates!


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