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You have a Swedish hot tub, a Korean game jam, and that pesky emotion called jealousy to thank for Peak
Game Updates

You have a Swedish hot tub, a Korean game jam, and that pesky emotion called jealousy to thank for Peak

by admin June 24, 2025



How does one come up with, and subsequently make, Peak? Well, it sounds like you just kind of have to do it in weird ways. If you’ve missed it, Peak isn’t just slang you’ve heard your teen use to denote something being really good, it’s a co-op video game about climbing mountains with your friends and having a very good/ bad time while doing so. The bulk of work was also done in a single month as part of a collaborative game jam between Another Crab’s Treasure developer Aggro Crab and Content Warning developer Landfall. And in an interview with PC Gamer, a couple of the devs that worked on Peak have shared a little insight into how it got made.


According to Aggro Crab head Nick Kaman, Peak was made “mostly from jealousy.” To be clear this sounds like mostly a joke, but for Kaman and the rest of Aggro Crab, this feeling came about when they learned that Content Warning was also made as part of a one-month long game jam, and sold ridiculously well. “It turned everything we know about game development upside-down,” Kaman said.


“At the time we were on the precipice of launching our biggest game ever, Another Crab’s Treasure—an intense 3+ year-long project that burnt a lot of us out. While it was a success, Content Warning was a much bigger one made in MUCH less time.” So, Kaman and two other devs at Aggro Crab asked if they could join Landfall for their next jam, conducted in Korea, the latter said yes and off they went.


“We brought our computers to an Airbnb in Hongdae and locked tf in for a month. As soon as we landed, we beelined straight for the nearest IKEA and spent the day assembling office chairs and desks (that were donated to the local indie scene at the end of the month).”


Peak itself had actually been pitched the year prior… in a hot tub in Sweden, of all places, said Aggro Crab creative director Caelan Rashby-Pollock. “The concept was a lot more vague then and much closer to an open-world survival thingy, but we all quickly got excited about being a group of lost scouts on an island, and the macabre slapstick that can come from that.”


After that, all their time in Korea was spent either working on the game, or “getting food while talking more about Peak,” Kaman said. “While it was pretty intense, it was also the most fun I’ve ever had working on a game.”


While sales are absolutely not an indicator of quality by any means, Peak has since gone on to sell a boatload too. I mention only to point out that this doesn’t mean the key to success is starting with a good idea and then only taking a month to make it. Both Aggro Crab and Landfall are experienced developers, so I beg of you, don’t point to this as an example of a quick route to success.



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June 24, 2025 0 comments
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Chinese company Netease is making an AAA action-adventure game called 'Blood Message'
Product Reviews

Chinese company Netease is making an AAA action-adventure game called ‘Blood Message’

by admin June 21, 2025


NetEase, the Chinese video game company that published Marvel Rivals and Bungie’s Destiny: Rising, has announced its first single-player AAA game. It’s a story-driven third-person action-adventure game called Blood Message, and as Polygon notes, it’s in the vein of Uncharted and Assassin’s Creed. The story is set in the final years of the Tang Dynasty, which ruled imperial China from 618 to 907. In Blood Message, players take control of a nameless messenger and his son “to deliver a message that holds the fate of their war-torn homeland.”

Players will have to journey through desolate deserts and the vast wilderness of East and Central Asia. The trailer shows the messenger and his son fighting enemies in the desert, surviving avalanches, working with mysterious characters and discovering ancient artifacts. It also shows the game’s cinematic cutscenes, stealth and survival mechanics, as well as the landscapes players can expect to see.

“We are ushering players into a new generation of high adventure with Blood Message,” said Zhipeng Hu, the Lead Producer and NetEase Executive Vice President. “As our first completely single-player focused experience from NetEase Games, after two decades of deep dedication to the gaming industry, we are prepared to deliver a truly epic and cinematic experience for players around the world.”

NetEase has yet to announce a release date, but Blood Message will be available for consoles and the PC. The game’s announcement shows that Chinese developers are increasingly making more inroads into the AAA space. Black Myth: Wukong, which is widely considered as the first AAA game from China, was originally released last year and will be available on the Xbox in August.



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June 21, 2025 0 comments
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Gigabyte AI TOP 500 TRX50
Gaming Gear

Gigabyte mixes messages with new AI PC that’s also called a gaming desktop

by admin June 14, 2025



  • Gigabyte’s AI TOP 500 TRX50 is a desktop built for AI developers working on massive LLMs
  • Older Threadripper CPU included but motherboard supports newer upgrades
  • GeForce RTX 5090 GPU paired with software for model tuning

Gigabyte has quietly launched the AI TOP 500 TRX50, a high-end system aimed at developers working on AI models and advanced multimodal tasks.

The machine is powered by AMD’s 24-core Ryzen Threadripper PRO 7965WX processor and cooled by an AORUS 360 AIO liquid cooler. This combination allows it to outperform Gigabyte’s previously announced Arrow Lake-S-based AI TOP 100 Z890.

Interestingly, as TechPowerUp reports, the AI TOP 500 still relies on AMD’s current-generation “Zen 4/Storm Peak” architecture, even with the Threadripper PRO 9000 series expected to launch in the near future.


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Ports galore

Fortunately, Gigabyte’s TRX50 motherboard supports future upgrades, which could appeal to those planning longer-term builds. VideoCardz suggests that a version using the 32-core 7975WX might be released soon.

Like the AI TOP 100, the 500-series prebuild also includes Gigabyte’s own GeForce RTX 5090 Windforce graphics card.

Internally, the desktop (which bears a striking resemblance to the Cooler Master HAF 700) supports up to 768GB of DDR5 R-DIMM memory across eight slots.

Storage comes in the form of a 1TB AI TOP 100E cache SSD, built to endure heavy write cycles, and a 2TB AORUS Gen 4 SSD for primary use. Power is provided by a 1600W AI TOP Ultra Durable PSU rated at 80 Plus Platinum and compatible with ATX 3.1.

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The AI TOP 500 offers a wide range of connectivity options. Up front, users get four USB 3.0 ports, one USB 3.2 Gen 2 Type-C port, audio in and out jacks, and both power and reset buttons. On the rear are six USB 3.2 Gen 2 ports, two USB4 40Gbps Type-C ports, dual RJ-45 LAN ports, a DisplayPort input, and two additional audio jacks.

The workstation also supports multi-node expansion through Thunderbolt 5 and Dual 10G LAN, making it a practical option for research labs or development teams.

The system is tightly integrated with Gigabyte’s AI TOP Utility software platform which helps users manage AI models, build datasets, and monitor hardware performance in real time.

With support for up to 405 billion parameter models, Gigabyte is targeting users who require serious local compute performance without relying on cloud resources…. And, gamers too, apparently, if its tagline of “Premium gaming & AI empowered desktop” is to be believed.

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June 14, 2025 0 comments
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The Persona 4 remake is definitely real, and it's called Persona 4 Revival
Game Reviews

The Persona 4 remake is definitely real, and it’s called Persona 4 Revival

by admin June 9, 2025


The days of speculating about, and pouring over Persona 4 remake leaks are over, because the game has been officially announced. Earlier today, we got our first (and very brief) look at an updated version of one of the most beloved Persona games.

The remake is officially titled Persona 4 Revival, and it was announced during the Xbox Games Showcase.


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The Persona 4 Revival reveal was so brief, however, you very well could have missed it. It was a simple trailer that clocked in at just under one-minute. It did, of course, show off the updated visuals, mainly with a character running around the town of Inaba.

Revival is pitched as a “reimagining” of the classic game, but even the press release didn’t tell us what, exactly, we can expect. Revival does not have a release target, either, but it is in the works for PC, PS5, and Xbox Series X/S. It will be available day one with Game Pass (Ultimate/PC).

Recently, voice actor Yuri Lowenthal claimed on social media that he won’t be coming back to play Yosuke, which is apparently a decision made by Atlus. Several other actors, who voiced characters in the original game themselves, later also chimed in to say that they, too, will not be returning for the remake.

However, fans quickly began to suspect that it’s all part of a large marketing ploy, because the actors released these statements in the same order their characters are introduced in the game, which would’ve either been a massive coincidence, or an elaborate marketing blitz.

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Persona 4 initially came out in 2008 on the PS2. In 2012, an updated version – Persona 4 Golden – came to the PS Vita, before the original game was ported to the PS3 in 2014. Persona 4 Golden also made it onto PC in 2020, and finally PS4, Xbox One, Xbox Series X/S and Nintendo Switch in 2023.

Those were all re-releases, however, with minimal changes, whereas a full-on remake would involve a lot more than that, which is why fans have been anticipating this reveal.

Director Kazuhisa Wada said in a press release following the announcement that the team is “confident that this will be a fresh and surprising product for both newcomers and long-time fans,” but didn’t share any more besides.



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June 9, 2025 0 comments
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'Dominate the Waifu Industrial Complex': There's a new 3v3 movement shooter called Waifu Tactical Force because of course there is
Gaming Gear

‘Dominate the Waifu Industrial Complex’: There’s a new 3v3 movement shooter called Waifu Tactical Force because of course there is

by admin June 8, 2025



WTF: Waifu Tactical Force Reveal Trailer – Future Games Show Summer Showcase 2025 – YouTube

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WTF: Waifu Tactical Force, a real game that was shown at the Future Games Show today, is a movement shooter where each win lets you earn the things you need to unlock new characters (as in, waifus) and upgrade your “waifu-run Mother Base” for new perks to use on missions and in 3v3 shooter matches.

“Each system feeds the next: shoot to build, build to upgrade, upgrade to dominate. Wrapped in a visual novel framework, it’s a genre hybrid where management, skill, and waifus drive everything,” says the developer, which is called Team Waifu, in case you haven’t figured out who this game is for yet.

WTF is set to release in 2026, and has started an alpha playtest now. It’s aiming for “AAA net code with regional dedicated servers and optimization for 60 fps on low-spec devices,” which for a lot of people might be a better selling point than the cute anime ladies and focus on Y2K aesthetics.


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While clearly inspired by the popularity of character-collecting free-to-play games like Genshin Impact and Wuthering Waves, the studio has established its own look and is working in a genre less touched by cute anime girl driven videogaming. It’s clear they’re passionate about the material, since their other game is literally just called Waifu.

The 3v3, five round FPS elimination matches with a fast time-to-kill are especially interesting, given that they’re paired with a loadout perk tweak between rounds and you unlock those perks via a Fallout Shelter-style base management game.

You can find WTF: Waifu Tactical Force on Steam, though I think I will find my way to any game that does not ask me to “dominate the Waifu Industrial Complex.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 8, 2025 0 comments
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Eve Maracco walking through a neon-lit club in Ballerina: From the World of John Wick
Gaming Gear

‘It’s really misleading’: Ballerina director Len Wiseman explains why the John Wick series’ new movie shouldn’t be called a spin-off film

by admin June 3, 2025



  • Ballerina: From the World of John Wick shouldn’t be called a spin-off, its director says
  • The film series’ latest entry is set between the third and fourth John Wick movies
  • It “expands on the mythology” of the action thriller franchise, he adds

Ballerina director Len Wiseman has rejected claims that the John Wick film franchise’s latest entry is a spin-off.

Speaking to TechRadar ahead of the movie’s release, Wiseman argued that it should actually be called a “spin-on” – i.e. a film that puts its own spin on a film franchise’s well-established formula.

Wiseman admits that very few people, if anyone, will have heard the phrase “spin-on” before. Nevertheless, he insists that the Ana de Armas-starring film is “fully connected” to the movie series’ other entries – and not just because Wick appears in it.


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Ballerina‘s first trailer raised eyebrows about Wick’s inclusion. After all, at the end of John Wick Chapter 4, Keanu Reeves’ iconic hitman was – spoiler! – presumed dead. With John Wick 5 in early development, though, it’s likely that the well-dressed assassin hasn’t taken his last breath.

From the World of John Wick: Ballerina (2025) Official Trailer – Ana de Armas – YouTube

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However, Ballerina takes place between John Wick Chapter 3: Parabellum and its sequel, which is why Reeves’ gun-for-hire is, at this point on the John Wick timeline, still alive and kicking. For more on said timeline, read my guide on how to watch the John Wick movies in order.

But I’m getting off-track. With Ballerina set between Parabellum and John Wick Chapter 4, plus Reeves’ involvement in its story, the franchise’s latest entry should be viewed as the mainline series’ newest flick. It’s for that reason that Wiseman has coined the “spin-on” moniker for one of 2025’s highly anticipated new movies.

When I ask him if Ballerina should be labeled an “in-between-quel” – another industry term for a movie that’s set between two other films – Wiseman replied: “Yeah, it is. I’ve seen people call it a spin-off, which is really misleading.

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“Ballerina’s events mostly run parallel to John Wick Chapter 3: Parabellum. We’re really building out the world of John Wick, so it’s more of a ‘spin-on’ than a ‘spin-off’. I know that’s not a phrase, but it should be!”

John Wick will have a supporting role to play in Ballerina (Image credit: Lionsgate)

Asked to explain how Ballerina explores the movies series colloquially known as the ‘John Wick universe’, Wiseman added: “One of the things that first attracted me to this film was the mythology of John Wick and how layered it is.

“Here, we’re able to dive deeper into that mythos and explore the Ruska Roma, who we’ve met in previous movies. Before, we’ve seen this group through John Wick’s eyes and his experiences [with them]. Now, we get to sift through the layers of their folklore, and try to balance that with what was previously established. We had a ton of fun with that and I think audiences will appreciate it.”

Ballerina: From the World of John Wick lands in theaters worldwide on June 6.

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June 3, 2025 0 comments
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cyberpunk 2077
Product Reviews

Cyberpunk 2, which is now officially called Cyberpunk 2, has entered pre-production, but don’t expect it out before 2030

by admin May 28, 2025



Sound the “it’s happening” klaxon, folks, because it’s happening: CD Projekt announced today that Cyberpunk 2—which, by the way, the studio is now calling Cyberpunk 2 instead of Project Orion—is now in the “pre-production phase” of development.

It’s not the biggest surprise of the year—we’ve known since 2023 that a new Cyberpunk game is in the works from a new Boston branch of CDPR, after all—and “pre-production” is still very early on in the process. Even so, CD Projekt chief financial officer Piotr Nielubowicz said it’s a pretty big deal during today’s earnings highlights presentation.

[PL/EN] Grupa CD PROJEKT – wyniki finansowe za I kwartał 2025 r. | KOMENTARZ – YouTube

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“The Phantom Liberty expansion has reached another sales milestone, having been purchased by 10 million gamers,” Nielubowicz said. “This is an excellent result, given that only 20 months have passed since its release, and it confirms sustained interest in the Cyberpunk universe on the part of the gaming community.


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“Given these developments, it fills me with even greater satisfaction to announce another important stage in our work on the next big game in this franchise: Several weeks ago, Cyberpunk 2—previously referred to as Project Orion—wrapped up its conceptual phase and entered pre-production. Congratulations to the entire team!”

(Image credit: CD Projekt)

CD Projekt’s focus is still firmly on The Witcher 4, which entered “full-scale production” in late 2024, but Cyberpunk 2 will see a boost throughout 2025: During an investors call, CD Projekt joint CEO Michał Nowakowski said the Cyberpunk 2 development team “will be our primary recruitment focus” for 2025.

(Image credit: CD Projekt)

As for what this means as far as a possible release date, the short answer is that Cyberpunk 2 remains a very long way off. In response to a speculative question suggesting that previous development timelines from pre-production to full release puts the Cyberpunk 2 release in late 2030 or early 2031, Nowakowski did not disagree.

“I can reiterate in a way what I said in one of the previous calls, which was basically that our journey from pre-production to final release takes four to five years on average,” Nowakowski said. “Having said that, keep in mind that each project is unique, and there are many variables that influence the final outcome. So I will not lead you into specific years, but yes, this is pretty much how it looks.”

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May 28, 2025 0 comments
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Wahey, Cyberpunk 2077's sequel has entered pre-production, and it looks like it might actually be called Cyberpunk 2
Game Reviews

Wahey, Cyberpunk 2077’s sequel has entered pre-production, and it looks like it might actually be called Cyberpunk 2

by admin May 28, 2025


Good news on a Wednesday! Cyberpunk 2077’s sequel has officially entered the pre-production stage of development, CD Projekt has confirmed. The game also looks to have ditched its codename, Project Orion, instead now being referred to exclusively as Cyberpunk 2.

This news was announced as part of the studio’s latest financial results presentation, with the Cyberpunk sequel team being congratulated for hitting this milestone as CD Projekt prepares to release the first game in the series on Nintendo Switch 2.


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“Several weeks ago the CD Projekt Red team responsible for the next big game set in the Cyberpunk universe completed the project’s conceptual phase,” CD Projekt wrote in a release about these results, “As a result, Cyberpunk 2 – previously known under the codename Project Orion – has progressed to preproduction.”

Checking out the full presentation, we can see that as of April 30 this year, the number of devs at CDPR working on Cyberpunk 2 is now at 96, up from 84 as of February this year. It’s a drop in the bucket compared to the 422 listed as working on the closer-to-completion Witcher 4 as of that April date, but it’s still the studio’s second biggest-staffed ongoing project. That’s putting aside the 131 devs in the “shared services” sector that handles general stuff like localisation and quality assurance across multiple games.


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This reveal comes alongside the news that the Phantom Liberty expansion’s now shifted 10 million copies, while The Witcher 3’s landed at 60 million copies sold as it’s celebrated its 10th birthday. That’s a lot of visitors to Dogtown and grumpy lad monster hunting.

It’ll be interesting to see if CD Projekt sticks with the Cyberpunk 2 moniker or eventually opts to shift to something with a year in it to more closely mirror Cyberpunk 2077’s naming convention, but what we do know thanks to legendary TTRPG creator Mike Pondsmith is that it’ll involve a visit to a city that “feels more like Chicago gone wrong”.



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May 28, 2025 0 comments
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Elaine Marley, in pixel art
Product Reviews

Great moments in PC gaming: Getting so badly stuck on an adventure game puzzle I called the developer for a hint

by admin May 25, 2025



Great moments in PC gaming are bite-sized celebrations of some of our favorite gaming memories.

I try to never be one of those people who talk about how much better things were back in the day… and that’s really easy because everything sucked back in the day. Things are terrible these days, sure, but they were even worse “back in the day.” Any time anyone tries to tell you things were better in the past: they’re full of it.

That includes almost everything about videogames. I occasionally see people going off about how much better gaming used to be, but that seems like a weird stance to take. There are so many games now, so many varieties, so many options, and so many ways to play. It’s not perfect, not by far, but gaming is better than ever.


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And before anyone brings up the current discourse about $70 or $80 price tags on games, I can testify that games were crazy expensive back in the day, too. I recently looked up how much FMV game Phantasmagoria cost when I bought it back in 1995, and guess what? It was $70. At some retailers it cost $100! See, game prices always sucked.

But I’m not here to grouse about the price of early adventure games, I’m here to talk about what happened when I got stuck in early adventure games. I devoured point-and-click adventures in the late ’80s and early ’90s, and most of them had one thing in common: at least a few truly terrible puzzles in every one. Horrible logic, nonsensical design, just pure rotten puzzles that would bar your progress like a brick wall. When I got stuck back then, there weren’t any online walkthroughs to Google. There wasn’t even a Google.

To be clear: I am not speaking wistfully of the time before Google and online walkthroughs. Not being able to Google puzzle hints for terrible adventure game puzzles sucked. The internet is the worst, definitely, but not having the internet was more the worst. It was a dark, dark time.

We did have one option, and that was to call a hint line. Sierra On-Line, LucasArts, and Infocom had 1-900 numbers players could call to get hints for specific puzzles—though those calls cost around a dollar per minute. Think times were better before microtransactions? There have always been microtransactions because phones sucked back in the day, too.

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I will pause here to allow Infocom fans to mention that before hint lines you had to send a letter to Infocom to get hints by mail. By mail. That wasn’t even a microtransaction: Infocom’s hintbooks cost like eight bucks, plus shipping.

So how, exactly, was this a great moment in PC gaming? Firstly, I was a young adult and wasn’t paying my own phone bill (thanks, Dad), so calling a hint line didn’t actually cost me anything (sorry, Dad). It was also just a cool concept. Calling LucasArts? On the phone? It was downright exciting for someone who loved Sam & Max, Star Wars, and the Monkey Island games. Who knew, maybe George Lucas himself would pick up the phone!

(Image credit: LucasArts)

He didn’t. No one picked up the phone. There was just a menu that would give you hints for certain puzzles. Then you could hang up and rush back to the computer and progress a bit further before getting stuck again. I didn’t call hint lines often—I was pretty stubborn and usually willing to bruteforce puzzles using the tried and true method of trying every single inventory item on every single other item, and character, and situation, until I finally broke through.

But I did call a few times, and I might not have gotten through a couple of games without the help those hint lines provided. Eventually, society got around to inventing the internet specifically so we could get help with videogame puzzles, and hint lines were no more. Ironically, the only way to use one now is to play one of those old adventure games. In Monkey Island 2, there’s a scene where Guybrush can call LucasArts for help while wandering around lost in his own game.

Monkey Island 2 Special Edition: LeChuck’s Revenge – CALL 9-1-1 ACHIEVEMENT – YouTube

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May 25, 2025 0 comments
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