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Fallout 76's latest update relaxes its building rules so you can try erecting a nuclear bunker in mid-air
Game Updates

Fallout 76’s latest update relaxes its building rules so you can try erecting a nuclear bunker in mid-air

by admin September 2, 2025


Fallout 76’s latest patch is following up the addition of fishing in the only way that’s natural. Bethesda have opted to revamp its base building mechanics in an effort to make thing easier for newbies and offer veterans some extra freedom to stick huge shacks full of stuff together in different ways.

For Patch 62, dubbed ‘C.A.M.P revamp’, menus have been rejigged and placement restrictions relaxed in an effort to have you spend 60 more hours slapping bits of wood into accomodation, rather than going off and ruining some super mutant’s day. Then again, I can’t imagine the green folks are too happy about the wasteland being turned into a showroom of properties that’d probably cost several million quid despite the fact they can barely keep the radiation out, such are modern house prices.

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The aspect of the patch – which drops today, September 2nd – that’s most caught my eye is the restriction loosening that the devs say will allow players to stick a number of items anywhere, “even in the air”. While this doesn’t apply to everything, with some stuff still demanding you set it down on the ground, the patch’s trailer shows off a number of houses built atop rocky outcrops that’d usually turn everything red outside of modded Fallout 4.

To paraphrase a British TV show, when it comes to houses it’s the whereabouts, whereabouts, whereabouts that can be key, and this looks to be making killer views much more accessible. Is it wise to build your house up high and out in the open if there are nukes flying around? Probably not, but hey, video game.

In line with that general restriction loosening, the need to snap home components directly together has also been relaxed. “Walls can also be built beneath the floor, and upper floors can be attached to walls without the need for a staircase,” Bethesda say. Yep, just get rid of your stairs and use a power armour jetpack to get upstairs. I’m sure that’ll end well if your fusion core runs dry and you’re bursting for the loo. Actually, I’m forgetting, this is a video game house. The very swanky and totally unnecessary downstairs commode was the second thing you built.

Finally, there’s the building menu revamp, which aims to make it easier to find the thing you’re looking for without as much rummaging through interface drawers. “We’ve arranged our thousands of items into main categories and subcategories. For example, our lighting main category now has multiple subcategories such as freestanding lights and wall-mounted lights.” There’s a quote you’d just as likely find in an email from your flat-pack furniture retailer of choice.

As you’d expect, Bethesda’s got a bunch of community building competitions planned for the rest of the year, with the first set to run from the revamp’s release to September 29th. Good luck beating out the loose collection of floor-walls with random clutter slapped onto it that I might submit.



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September 2, 2025 0 comments
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No Man's Sky's Voyagers Update Adds Custom Ship Building And More
Game Updates

No Man’s Sky’s Voyagers Update Adds Custom Ship Building And More

by admin August 27, 2025



Every time Hello Games is readying an update for No Man’s Sky, studio founder Sean Murray tweets out cryptic emoji that send the community’s head spinning. For the Voyagers update, he posted a waving emoji, followed by a group of three waving emoji to hint at the major feature of the update: ships big enough to travel around in with your friends.

The Voyagers update brings Corvette-class ships to the galaxy. Where the one-seater ships we’ve piloted thus far are pretty limited in customization, you’ll build your Corvette “piece by piece” with full customization, meaning that your ship will be truly unique. You’ll be able to customize both the inside and outside, designing the ship through a ship-designer menu that doesn’t seem that different from Starfield’s version. The update even includes different interior styles and cockpits, so that you can make your ship feel like the Millennium Falcon, filled with readouts and switches, or go for something more streamlined like Star Trek. There are a bunch of working ship modules that will enhance the functionality and stats of your ship, too, so this isn’t purely cosmetic.

Once built, you can get out of your chair and walk around the inside. If you hop on with friends, you can travel the galaxy together, all in one ship.

There’s even a new spacewalking mechanic to let you step out the airlock of your Corvette, to float around in space or jump from your Corvette to your friend’s.

The update also adds graphical enhancements to glass, to player lighting, and more, along with DLSS 4 compatibility.

And of course, Hello Games also saw fit to add an Expedition to the game to speed up initial ship building.

No Man’s Sky Voyagers Update Patch Notes

Corvette-class Starships

  • Added a new class of starship, the Corvette. Corvettes are large, fully bespoke ships with furnished interiors, capable of accommodating multiple passengers.
  • A lightweight tutorial for assembling your first Corvette will activate upon first collecting a Corvette module or interacting with the Corvette Workshop.
  • A large catalogue of snappable structural and decorative modules is available for Corvette assembly, including habitation modules, hulls, wings, engines, windows, accessways, weapons, reactors, shield generators, connectors and decorative peripherals.
  • Corvette modules can be unearthed from salvage containers buried on worlds across the universe, as well as discovered in Derelict Freighters.
  • Modules can also sometimes be retrieved from defeated pirates, freighter cargo pods, crashed freighter crates, frigate expeditions, or received as rewards for completing missions.
  • Structural Corvette modules are collected individually in the inventory and spent directly when assembling a Corvette.
  • While standing within a Corvette, specialised furnishings and a selection of base decorations can be installed in the ship’s interior. Internal modules can be installed without limitation, but require resources to construct.
  • Habitation modules (“habs”) form the main living area for Corvette-class starships. Habs are available in three distinct classes: Titan, Thunderbird, and Ambassador, each with its own sci-fi aesthetic. Installed furnishings reflect the style of their hab, and multiple habs placed adjacently are automatically linked with doorways.
  • Multi-storey Corvettes can be assembled with the installation of internal stairways.
  • Several installable Corvette modules have practical functionality, such as the Living Wall, Nutrition Unit, Refiner Unit and Mission Radar.
  • A number of Corvette modules are linked to technology upgrades, automatically improving the Corvette’s stats alongside its appearance.
  • Corvette Workshop terminals can be found aboard the Space Station. These terminals provide an interface through which collected Corvette modules can be assembled into a pilotable, habitable starship.
  • The terminal also provides access to a shop for purchasing basic Corvette modules, and a barter interface for trading advanced Corvette modules.
  • The Corvette Workshop can store a draft Corvette, allowing work-in-progress edits to be saved and returned to at a later time.
  • A nearby cache will collect any overflow of refunded Corvette modules if there are too many to store in the player’s inventory.
  • The Corvette benefits from an especially powerful pulse drive, which moves faster than single-occupancy ships.
  • Corvettes can autopilot to space stations, discovered planets, and mission destinations.
  • Corvettes can also be set to autopilot along the current flightpath.
  • Corvette accessways are accompanied by a specialised teleporter, allowing the ship to hover above especially mountainous or difficult terrain, while passengers beam themselves to and from the planetary surface.
  • Added support for multiple physics worlds, enabling players to travel stably and walk on foot around fast-moving Corvettes.
  • Spacewalking is now a fully supported mode of navigation, allowing players to leave their ships (or freighters) and use their jetpack to fly among the stars.
  • Added a number of Corvette-specific visual effects for engines and landing.
  • Added new audio effects and ambient environments for Corvettes.
  • Added specialised camera handling for piloting Corvettes and navigating their interiors.

Corvette Multiplayer Missions

  • Added a Corvette-based mission board, allowing players on board the Corvette to register as mission crew to co-operatively complete objectives in the local system and earn rewards and standing.

Corvette Expedition

  • Expedition Nineteen, Corvette, will begin shortly and run for approximately six weeks.
  • Rewards include new posters, decals and titles, the vigilant jetpack trail and plasma starship trail, an exclusive deadeye cannon module for Corvettes, and the unique Mecha-Mouse robotic companion.

Skyborn Exosuit and Jetpack

  • Added the 5-piece Skyborn Exosuit to the Appearance Modifier, including armour, gloves, boots, legs and torso customisations.
  • Added the Skyborn Jetpack to the Appearance Modifier.

Twitch Drops

  • A new package of Twitch drops will begin shortly. Sign up and connect your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.

Gameplay and Quality of Life

  • Implemented support for rebinding controls on console.
  • Rearranged a number of input bindings in the controls menu for improved usability.
  • Added a graphics option to adjust the strength of blurring / light scattering on distant objects in underwater environments.
  • On PC and MacOS, added text translations for system-level dialog boxes (for example, when the operating system reports a graphics driver error).
  • Improved the visibility of the “Switch Base” control, for selecting which base to edit while within the perimeter of multiple planetary bases, or within both a planetary base and a Corvette.
  • Added the ability to copy and paste No Man’s Sky Friend Codes on PC and MacOS.
  • Improved the appearance of several dialog boxes on the boot and pause screens.
  • Added “scroll on hover” functionality to a number of UI buttons that could overspill in non-English languages.
  • Improved the mouse scroll speed in the base building menu.
  • Increased the number of planets featuring buried ancient bones.
  • Increased the number of planets featuring buried salvageable scrap.
  • Salvageable scrap containers are no longer guarded by corrupt Sentinels.
  • Prevented Echo Locator hint notifications from appearing when a harmonic camp was already locally marked, or while within the perimeter of a camp.
  • Improved the system for displaying the estimated remaining time to a destination on HUD markers, resulting in much more accurate time estimates and tick-down speed.
  • The landing pad readout at the Space Anomaly now indicates where your ship is docked, and accurately reflects landing space availability.
  • Robotic creatures now lay metal eggs.

Rendering

  • Added support for NVIDIA DLSS4. Deep Learning Super Sampling is a revolutionary suite of neural rendering technologies that uses AI to boost FPS, reduce latency, and improve image quality.
  • Added support for PlayStation® Spectral Super Resolution (PSSR), improving image clarity using AI-enhanced resolution, for ultra-high definition and incredible detail.
  • Added support for Intel Xe Super Sampling (XeSS) 2, which uses machine learning to deliver higher performance with exceptional image quality.
  • Implemented moment-based order-independent transparency (MBOIT), improving the appearance of translucent surfaces, especially when overlapping.
  • Added localised “hero lighting” for the player character, improving their appearance in darker environments.
  • Improved the rendering and lighting of 3D objects such as the player’s ship, Multi-Tool and jetpack on the inventory screen.
  • Improved the appearance of glowing distant objects.
  • Improved the rendering of semi-transparent mesh particles.
  • Improved the appearance of cloud shadows, making them denser and more dramatic.
  • Improved the visual stability of heavy air effects, resolving some flickering issues.

Bugfixes

  • Fixed an issue that could cause multiple NPC ships to land at the same dock.
  • Fixed an issue that could cause creatures to teleport onto terrain when navigating underground caverns.
  • Fixed an issue that could cause some sections of Autophage staffs to remain visible when the player entered a short-range teleporter.
  • Fixed an issue that caused the “Open Building” button on a Settlement building to be incorrectly greyed out, even when available.
  • Fixed an issue that could cause some frigate fleet log entries to be omitted from the final list if the frigate expedition was very long.
  • Fixed a rare timing-specific issue that could cause uploaded cross-platform saves to be displayed in the wrong UI style when backing out of the Cross-Save Manager.
  • Fixed an issue that caused some Station Core text to appear in the wrong dialog box style.
  • Fixed an issue that could cause terrain to appear visually corrupted on lower-end systems.
  • Fixed an issue that could cause distant objects to flicker in Virtual Reality.
  • Fixed an issue that prevented fishing lines from rendering correctly in multiplayer.
  • Fixed a rare issue that could cause player names to appear as “…” in multiplayer.
  • Fixed a number of rare multiplayer crashes.

Abandoned Mode

  • Added the Mech Hardframe parts to the technology research trees in Abandoned Mode.
  • Fixed an issue that prevented learning the Creature Pellets recipe in Abandoned Mode.

Optimisations

  • Implemented occlusion culling on Xbox Series, PS4, and PS5, significantly increasing framerate in indoor environments (such as in caves and planetary buildings).
  • Implemented multi-threaded rendering on PC, significantly improving CPU performance, notably in VR.
  • Implemented a significant performance optimisation on mature saves with a large number of completed or active missions.
  • Implemented a large number of performance optimisations across multiple game systems, including the handling of HUD markers, the physics of static objects such as buildings and rocks, audio, the Analysis Visor, particles, and components that trigger animations or state changes in response to player actions.
  • Improved the CPU performance of planetary creatures navigating across terrain.
  • Implemented several memory-saving optimisations related to large textures and data table loading.
  • Significantly improved load times when loading saves near large planetary bases.
  • Further reduced the number of shaders used by the game, improving load times.



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August 27, 2025 0 comments
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Microsoft hosts emergency press conference after protesters ‘storm a building’
Gaming Gear

Microsoft hosts emergency press conference after protesters ‘storm a building’

by admin August 27, 2025


Microsoft president Brad Smith hosted an impromptu press conference on Tuesday afternoon, just hours after protesters gained access to a building at the company’s headquarters and held a sit-in demonstration inside his office.

Seated on the edge of his desk, in the office that had been occupied by protesters earlier that day, Smith addressed a group of reporters and viewers on a live stream. “Obviously, this was an unusual day,” he said, the camera shaking as he spoke.

The protesters were part of the No Azure for Apartheid group, which on several occasions this year interrupted Microsoft’s public presentations to demand that the company terminate all contracts with the Israeli government and military.

Smith said that Microsoft is “committed to ensuring its human rights principles and contractual terms of service are upheld in the Middle East.” He said the company launched an investigation earlier this month after the Guardian reported that Microsoft’s Azure cloud platform was being used for surveillance of Palestinians. Smith said that Microsoft disagreed with some of the report’s findings, but that others warranted investigation.

“We are working every day to get to the bottom of what’s going on, and we will,” Smith said.

An organizer for No Azure for Apartheid, Abdo Mohamed, earlier today told The Verge that Microsoft employees Riki Fameli and Anna Hattle were part of the protest. They were joined by former Microsoft employees Vaniya Agrawal, Hossam Nasr, and Joe Lopez.

Smith said that seven people in total were involved with today’s protests, with two of them being Microsoft employees. The people were removed by Redmond police, he said.

“When seven folks do as they did today, storm a building, occupy an office, lock other people out of the office, plant listening devices — even in crude form, in the form of telephones, cellphones hidden under couches and behind books — that’s not ok,” Smith said. “When they’re asked to leave and they refused, that’s not ok.”



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August 27, 2025 0 comments
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China Is Building an AI Robot Uterus, and Are We Just Basically 'Dune' Now?
Gaming Gear

China Is Building an AI Robot Uterus, and Are We Just Basically ‘Dune’ Now?

by admin August 19, 2025


In a development that completely demolishes the line between robotics and reproductive science, China’s Kaiwa Technology says it has introduced humanoid robots equipped with advanced artificial womb systems.

What could possibly go wrong with this line of experimentation?

Well, those of you who are Dune fans know exactly where this could theoretically go: a future filled with robots that take over humanity and have to be defeated and then outlawed in order to keep civilization going.

But we should back up a little before we jump right to that.

Let’s first look a little closer at what Kaiwa says it has done thus far. It says it has a “late stage” prototype that combines artificial intelligence with bioengineering and mimics the hormonal and physical processes of pregnancy. The robots have biosynthetic organs that the company claims are capable of simulating gestation in a controlled environment, including feeding an embryo or fetus via liquid nutrients. Kaiwa claims its womb-endowed robots will eventually retail for about $14,000, as SlashGear reports.

Kaiwa has not disclosed whether it’s running tests on biological material or with human eggs, sperm, or embryos. It also does not explain how an actual baby would be born.

What is the downside to a working robot womb?

Well, the first and most obvious thing is that a robotic uterus could easily damage or terminate a fetus if it does not work correctly. Babies are not hydroponic, after all, and depend on a complex mixture of nutrients and signals from the highly complicated placenta, which is really the workhorse of pregnancy (aside from the pregnant person carrying the fetus).

Creating an AI placenta would be much more of a Holy Grail in science than a robotic womb, because it grows, changes, and expands as the fetus develops and is far more delicate and difficult to replicate.

Kaiwa did not respond to a request for comment. It has not said whether it is also developing a humanoid placenta or if that is already part of the robot uterus.

“This is a revolutionary step,” Kaiwa said in a statement. “Our robots could help scientists explore the intricacies of gestation and, someday, provide alternatives to biological reproduction.”

More worrying, there have been very few reports of any ethical vetting of what Kaiwa is using to test this new technology or how advanced it is. There is serious ethical debate over the future of human reproduction and how a robotic component would affect the relationships and ownership of embryos or children conceived or delivered that way, particularly in countries like the U.S., in which some states recognize embryos as property.

How or why could a robotic womb be a good or bad idea?

The pros? If true and ethically vetted, this new technology could potentially open new avenues for infertility research and reproductive assistance. It could provide surrogacy at a much reduced cost of around $14,000 (the cost of the robot) for people who can’t have a child, compared to a human surrogacy fee of about $100,000 to $200,000 in the U.S.

The cons? The patchwork of laws applying to reproductive tech is a changing pattern depending on the country, the region, the governing bodies (like the European Union), cultural roles, religious rules, and the rights of parenthood and surrogates.

Who would own each part of the process of creating a human fetus in a robot would have to be exhaustively studied and debated, and it would very likely fall short of most definitions of bioethical standards. Who then oversees that process and enforces its rules should there be infractions is a whole other ball of legal and ethical wax.

The prospect of these robots being artificially intelligent raises another important issue. Super-sophisticated robots may eventually be granted personhood status, meaning they’d be protected under the same laws as human beings. And should these robots eventually feel and experience emotions in a manner similar to humans, that would introduce yet another layer of ethical and legal complexity.

An artificial womb could also help human babies survive extreme prematurity and prevent serious complications like brain injuries, lung damage, or blindness. Indeed,  advances in neonatal care may drive this technology forward, regardless of any overt attempt to create a robotic uterus.

Conversely, critics worry about the potential misuse or dehumanization of the gestation process, noting that artificial wombs could lead to creating “human-like entities” without full biological rights or moral considerations.

“Pregnancy is an extremely complex process, with each step being extremely delicate and critical,” Yi Fuxian, an obstetrician at the University of Wisconsin–Madison, told Newsweek.

He said the robot is “likely just a gimmick” and that synthetic gestation has caused problems in sheep, and that “many health risks emerge at different ages, not to mention mental health issues.”

It may eventually just all be about the money

Recent reporting has found that China and South Korea’s tech sectors are watching the pregnancy robot saga closely.

South Korea already has robots as 10% of its workforce. In January 2024, its Ministry of Trade, Industry, and Energy unveiled the Fourth Intelligent Robot Basic Plan, which will plow $2.24 billion in public and private investments by 2030 to advance automation across most business sectors.

Countries with declining birth rates like Japan and South Korea may also be major marketplaces for a synthetic uterus.

South Korea has declared its lack of babies a national emergency and has been attempting to lure people into becoming parents with a new ministry focused on providing housing, immigration, and other demographic markers that may be keeping people from having any or more children.

The county has already invested more than $200 billion in fertility programs over the last 18 years, but thus far the birth rate has stayed low. Maybe having a government-subsidized pregnancy robot could change that.



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August 19, 2025 0 comments
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Cat laying in train car
Esports

Chinese scientists are building “pregnancy robots” to carry and deliver human babies

by admin August 19, 2025



A team in China is reportedly developing humanoid “pregnancy robots” equipped with artificial wombs capable of carrying and delivering babies.

According to Chosun Biz, Dr. Zhang Qifeng, founder of Kaiwa Technology in Guangzhou, is spearheading the project. The robot is designed with a synthetic uterus inside its abdomen, connected by a hose that delivers nutrients to a fetus much like an umbilical cord.

The machine would be able to carry a pregnancy for about 10 months before giving birth, with the company planning to debut a prototype as early as next year.

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The expected price tag is around 100,000 yuan (about $14,000 USD), a fraction of the cost of surrogacy in the United States, which can range from $100,000 to $200,000.

Artificial womb inside a humanoid robot

“We want to integrate a gestation chamber into a humanoid robot and build an artificial womb so it can carry a full-term pregnancy in the normal way,” Zhang told tech outlet Kuai Ke Zhi.

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He added that the artificial womb technology “is already in a mature stage” and only needs to be fully integrated into the robot to support a human fetus.

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Chinese scientists are reportedly creating the world’s first pregnancy robot to carry and deliver human babies

Kaiwa plans to launch a prototype in 2026 for around $14,000 pic.twitter.com/cUdIuOb3Kj

— Dexerto (@Dexerto) August 19, 2025

The concept recalls the 2017 “biobag” experiment at the Children’s Hospital of Philadelphia, where researchers kept premature lambs alive for weeks inside a temperature-controlled fluid environment.

While still in development, Zhang says his team is addressing ethical and legal concerns by holding forums with local authorities in Guangdong Province and submitting policy proposals to regulators.

Social media has been split over the project.

“I’ve seen enough sci-fi to know exactly how this ends. Not great for humanity,” one user wrote.

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Others defended the concept, arguing it could help parents struggling with IVF or surrogacy. “This isn’t for people who can and want to have pregnancy. It’s an optional choice,” one commenter said.

For now, the pregnancy robot remains a prototype. But, if it launches in 2026, it could spark one of the most disruptive debates in the history of reproductive technology.

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August 19, 2025 0 comments
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